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reduced Ogre string bloat

The Ogre importer used std::string where a string literal would have been sufficient. Saves another 600 B of code and data.
Krishty 4 년 전
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2a126f9f62
1개의 변경된 파일3개의 추가작업 그리고 3개의 파일을 삭제
  1. 3 3
      code/AssetLib/Ogre/OgreBinarySerializer.cpp

+ 3 - 3
code/AssetLib/Ogre/OgreBinarySerializer.cpp

@@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 namespace Assimp {
 namespace Ogre {
 
-const std::string MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
-const std::string SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
-const std::string SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
+static constexpr auto MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
+static constexpr auto SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
+static constexpr auto SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
 
 const unsigned short HEADER_CHUNK_ID = 0x1000;