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Be more precise regarding index buffer

Pavel Rojtberg 2 роки тому
батько
коміт
2baadf2fe5
1 змінених файлів з 1 додано та 0 видалено
  1. 1 0
      include/assimp/postprocess.h

+ 1 - 0
include/assimp/postprocess.h

@@ -94,6 +94,7 @@ enum aiPostProcessSteps
      * indexed geometry, this step is compulsory or you'll just waste rendering
      * indexed geometry, this step is compulsory or you'll just waste rendering
      * time. <b>If this flag is not specified</b>, no vertices are referenced by
      * time. <b>If this flag is not specified</b>, no vertices are referenced by
      * more than one face and <b>no index buffer is required</b> for rendering.
      * more than one face and <b>no index buffer is required</b> for rendering.
+     * Unless #aiProcess_Triangulate is specified. Then you need one regardless.
      */
      */
     aiProcess_JoinIdenticalVertices = 0x2,
     aiProcess_JoinIdenticalVertices = 0x2,