|
@@ -65,6 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
#include <array>
|
|
|
#include <unordered_set>
|
|
|
#include <numeric>
|
|
|
+#include <iostream>
|
|
|
|
|
|
using namespace Assimp;
|
|
|
|
|
@@ -117,8 +118,8 @@ PbrtExporter::PbrtExporter (
|
|
|
// Write scene-wide rendering options
|
|
|
WriteSceneWide();
|
|
|
|
|
|
- // Write geometry
|
|
|
- WriteGeometry();
|
|
|
+ // Write the Shapes
|
|
|
+ WriteShapes();
|
|
|
|
|
|
// Write World Description
|
|
|
WriteWorldDefinition();
|
|
@@ -354,7 +355,7 @@ void PbrtExporter::WriteCamera(int i) {
|
|
|
<< "[" << fov << "]" << std::endl;
|
|
|
}
|
|
|
|
|
|
-void PbrtExporter::WriteGeometry() {
|
|
|
+void PbrtExporter::WriteShapes() {
|
|
|
// - figure out if should all be in 1 file (no camera?)
|
|
|
// - if more than 1 file, place each geo in separate directory
|
|
|
// - NEED to figure out how meshes are/should be split up
|
|
@@ -363,7 +364,6 @@ void PbrtExporter::WriteGeometry() {
|
|
|
// bool mIOSystem->CreateDirectory(path)
|
|
|
|
|
|
// TODO worry about sequestering geo later, after giant print
|
|
|
- // TODO rewrite as WriteShapes & WriteShape
|
|
|
}
|
|
|
|
|
|
void PbrtExporter::WriteWorldDefinition() {
|
|
@@ -375,8 +375,8 @@ void PbrtExporter::WriteWorldDefinition() {
|
|
|
// Print WorldBegin
|
|
|
mOutput << "WorldBegin" << std::endl;
|
|
|
|
|
|
- // Print Textures
|
|
|
- WriteTextures();
|
|
|
+ // Check to see if the scene has Embedded Textures
|
|
|
+ WriteEmbeddedTextures();
|
|
|
|
|
|
// Print materials
|
|
|
WriteMaterials();
|
|
@@ -398,21 +398,18 @@ void PbrtExporter::WriteWorldDefinition() {
|
|
|
}
|
|
|
|
|
|
|
|
|
-void PbrtExporter::WriteTextures() {
|
|
|
+void PbrtExporter::WriteEmbeddedTextures() {
|
|
|
mOutput << std::endl;
|
|
|
mOutput << "###################" << std::endl;
|
|
|
- mOutput << "# Writing Textures:" << std::endl;
|
|
|
+ mOutput << "# Checking Embededded Textures:" << std::endl;
|
|
|
mOutput << "###################" << std::endl;
|
|
|
- mOutput << "# - Number of Textures found in scene: ";
|
|
|
+ mOutput << "# - Number of Embedded Textures found in scene: ";
|
|
|
mOutput << mScene->mNumTextures << std::endl;
|
|
|
|
|
|
if (mScene->mNumTextures == 0)
|
|
|
return;
|
|
|
|
|
|
- for (int i = 0 ; i < mScene->mNumTextures; i++) {
|
|
|
- // TODO
|
|
|
- }
|
|
|
-
|
|
|
+ mOutput << "# ERROR: PBRT does not support Embedded Textures" << std::endl;
|
|
|
}
|
|
|
|
|
|
void PbrtExporter::WriteMaterials() {
|
|
@@ -437,10 +434,35 @@ void PbrtExporter::WriteMaterials() {
|
|
|
|
|
|
}
|
|
|
|
|
|
-void PbrtExporter::WriteMaterial(int i) {
|
|
|
+void PbrtExporter::WriteMaterial(int m) {
|
|
|
+ auto material = mScene->mMaterials[m];
|
|
|
+
|
|
|
+ // get material name
|
|
|
+ auto materialName = material->GetName();
|
|
|
+ mOutput << std::endl << "# - Material " << m+1 << ": "
|
|
|
+ << materialName.C_Str() << std::endl;
|
|
|
+
|
|
|
+ // Print out number of properties
|
|
|
+ mOutput << "# - Number of Material Properties: "
|
|
|
+ << material->mNumProperties << std::endl;
|
|
|
+
|
|
|
+ // print out texture properties parsing through by type
|
|
|
+ // then print out any new textures
|
|
|
+ WriteNewTextures(material);
|
|
|
+
|
|
|
// TODO IMMEDIATELY
|
|
|
+ // Determine if this material should be one of:
|
|
|
+ // - disney (has BASE_COLOR?)
|
|
|
+ // - matte (has only kd?)
|
|
|
+ // - metal (never? has only ks?)
|
|
|
+ // - mirror (has reflection)
|
|
|
+ // - plastic (never?)
|
|
|
+ // - uber (general?)
|
|
|
|
|
|
// Use MakeNamedMaterial to give variable names to materials
|
|
|
+ mOutput << "MakeNamedMaterial \"" << materialName.C_Str() << "\""
|
|
|
+ << " \"string type\" \"uber\"" << std::endl;
|
|
|
+
|
|
|
}
|
|
|
|
|
|
|
|
@@ -453,6 +475,7 @@ void PbrtExporter::WriteLights() {
|
|
|
mOutput << mScene->mNumLights << std::endl;
|
|
|
|
|
|
// TODO remove default ambient term when numCameras == 0
|
|
|
+
|
|
|
// For now, ambient may only be necessary for debug
|
|
|
mOutput << "# - Creating a default blueish ambient light source" << std::endl;
|
|
|
mOutput << "LightSource \"infinite\" \"rgb L\" [0.4 0.45 0.5]" << std::endl;
|
|
@@ -528,9 +551,8 @@ void PbrtExporter::WriteObject(int i) {
|
|
|
mOutput << "# - Defaulting to first Texture Coordinate specified" << std::endl;
|
|
|
}
|
|
|
|
|
|
- // Check for Alpha texture
|
|
|
+ // TODO Check for Alpha texture
|
|
|
mOutput << "# - Alpha texture: " << std::endl;
|
|
|
- // TODO
|
|
|
|
|
|
// Create ObjectBegin
|
|
|
mOutput << "ObjectBegin \"";
|
|
@@ -600,8 +622,6 @@ void PbrtExporter::WriteObjectInstances() {
|
|
|
}
|
|
|
|
|
|
void PbrtExporter::WriteObjectInstance(aiNode* node, aiMatrix4x4 parent) {
|
|
|
- // TODO IMMEDIATELY fix transforms for nodes
|
|
|
-
|
|
|
auto w2o = parent * node->mTransformation;
|
|
|
|
|
|
// Print transformation for this node
|
|
@@ -631,5 +651,141 @@ void PbrtExporter::WriteObjectInstance(aiNode* node, aiMatrix4x4 parent) {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+void PbrtExporter::WriteNewTextures(aiMaterial* material) {
|
|
|
+ // Print out texture type counts
|
|
|
+ int textureCounts[aiTextureType_UNKNOWN];
|
|
|
+ for (int i = 1; i <= aiTextureType_UNKNOWN; i++) {
|
|
|
+ textureCounts[i-1] = material->GetTextureCount(aiTextureType(i));
|
|
|
+ }
|
|
|
+ mOutput << "# - Texture Type Counts:" << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_DIFFUSE: " << textureCounts[0] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_SPECULAR: " << textureCounts[1] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_AMBIENT: " << textureCounts[2] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_EMISSIVE: " << textureCounts[3] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_HEIGHT: " << textureCounts[4] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_NORMALS: " << textureCounts[5] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_SHININESS: " << textureCounts[6] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_OPACITY: " << textureCounts[7] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_DISPLACEMENT: " << textureCounts[8] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_LIGHTMAP: " << textureCounts[9] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_REFLECTION: " << textureCounts[10] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_BASE_COLOR: " << textureCounts[11] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_NORMAL_CAMERA: " << textureCounts[12] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_EMISSION_COLOR: " << textureCounts[13] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_METALNESS: " << textureCounts[14] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_DIFFUSE_ROUGHNESS: " << textureCounts[15] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_AMBIENT_OCCLUSION: " << textureCounts[16] << std::endl;
|
|
|
+ mOutput << "# - aiTextureType_UNKNOWN: " << textureCounts[17] << std::endl;
|
|
|
+
|
|
|
+ for (int tt = 1; tt <= aiTextureType_UNKNOWN; tt++) {
|
|
|
+ C_STRUCT aiString path;
|
|
|
+ //aiTextureMapping mapping;
|
|
|
+ //unsigned int uvindex;
|
|
|
+ //ai_real blend;
|
|
|
+ //aiTextureOp op;
|
|
|
+ aiTextureMapMode mapmode;
|
|
|
+
|
|
|
+ for (int t = 0; t < textureCounts[tt-1]; t++) {
|
|
|
+ material->GetTexture(
|
|
|
+ aiTextureType(tt),
|
|
|
+ t,
|
|
|
+ &path,
|
|
|
+ NULL,
|
|
|
+ NULL,
|
|
|
+ NULL,
|
|
|
+ NULL,
|
|
|
+ &mapmode);
|
|
|
+
|
|
|
+ std::stringstream name;
|
|
|
+ std::string spath = std::string(path.C_Str());
|
|
|
+ std::replace(spath.begin(), spath.end(), '\\', '/');
|
|
|
+ name << spath << "_";
|
|
|
+ switch(aiTextureType(tt)) {
|
|
|
+ case aiTextureType_DIFFUSE :
|
|
|
+ name << "diffuse";
|
|
|
+ break;
|
|
|
+ case aiTextureType_SPECULAR :
|
|
|
+ name << "specular";
|
|
|
+ break;
|
|
|
+ case aiTextureType_AMBIENT :
|
|
|
+ name << "ambient";
|
|
|
+ break;
|
|
|
+ case aiTextureType_EMISSIVE :
|
|
|
+ name << "emissive";
|
|
|
+ break;
|
|
|
+ case aiTextureType_HEIGHT :
|
|
|
+ name << "height";
|
|
|
+ break;
|
|
|
+ case aiTextureType_NORMALS :
|
|
|
+ name << "normals";
|
|
|
+ break;
|
|
|
+ case aiTextureType_SHININESS :
|
|
|
+ name << "shininess";
|
|
|
+ break;
|
|
|
+ case aiTextureType_OPACITY :
|
|
|
+ name << "opacity";
|
|
|
+ break;
|
|
|
+ case aiTextureType_DISPLACEMENT :
|
|
|
+ name << "displacement";
|
|
|
+ break;
|
|
|
+ case aiTextureType_LIGHTMAP :
|
|
|
+ name << "lightmap";
|
|
|
+ break;
|
|
|
+ case aiTextureType_REFLECTION :
|
|
|
+ name << "reflection";
|
|
|
+ break;
|
|
|
+ case aiTextureType_BASE_COLOR :
|
|
|
+ name << "base_color";
|
|
|
+ break;
|
|
|
+ case aiTextureType_NORMAL_CAMERA :
|
|
|
+ name << "normal_camera";
|
|
|
+ break;
|
|
|
+ case aiTextureType_EMISSION_COLOR :
|
|
|
+ name << "emission_color";
|
|
|
+ break;
|
|
|
+ case aiTextureType_METALNESS :
|
|
|
+ name << "metalness";
|
|
|
+ break;
|
|
|
+ case aiTextureType_DIFFUSE_ROUGHNESS :
|
|
|
+ name << "diffuse_roughness";
|
|
|
+ break;
|
|
|
+ case aiTextureType_AMBIENT_OCCLUSION :
|
|
|
+ name << "ambient_occlusion";
|
|
|
+ break;
|
|
|
+ case aiTextureType_UNKNOWN :
|
|
|
+ name << "unknown";
|
|
|
+ break;
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (mTextureSet.find(name.str()) == mTextureSet.end()) {
|
|
|
+ mOutput << "Texture \"" << name.str() << "\" \"spectrum\" "
|
|
|
+ << "\"string filename\" \"" << spath << "\" "
|
|
|
+ << "\"string wrap\" \"";
|
|
|
+ switch (mapmode) {
|
|
|
+ case aiTextureMapMode_Wrap :
|
|
|
+ mOutput << "repeat\"" << std::endl;
|
|
|
+ break;
|
|
|
+ case aiTextureMapMode_Clamp :
|
|
|
+ mOutput << "clamp\"" << std::endl;
|
|
|
+ break;
|
|
|
+ case aiTextureMapMode_Decal :
|
|
|
+ mOutput << "black\"" << std::endl;
|
|
|
+ break;
|
|
|
+ case aiTextureMapMode_Mirror :
|
|
|
+ // PBRT doesn't support mirroring textures
|
|
|
+ mOutput << "repeat\"" << std::endl;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ mOutput << "ERROR\"" << std::endl;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
#endif // ASSIMP_BUILD_NO_PBRT_EXPORTER
|
|
|
#endif // ASSIMP_BUILD_NO_EXPORT
|