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+/*
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+Open Asset Import Library (ASSIMP)
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+----------------------------------------------------------------------
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+
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+Copyright (c) 2006-2008, ASSIMP Development Team
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the
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+following conditions are met:
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+
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+* Redistributions of source code must retain the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer in the documentation and/or other
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+ materials provided with the distribution.
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+
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+* Neither the name of the ASSIMP team, nor the names of its
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+ contributors may be used to endorse or promote products
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+ derived from this software without specific prior
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+ written permission of the ASSIMP Development Team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+----------------------------------------------------------------------
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+*/
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+
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+#include "AssimpPCH.h"
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+
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+#include "Subdivision.h"
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+#include "SceneCombiner.h"
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+#include "SpatialSort.h"
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+#include "ProcessHelper.h"
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+#include "Vertex.h"
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+
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+using namespace Assimp;
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+void mydummy() {}
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+
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+// ------------------------------------------------------------------------------------------------
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+/** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The
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+ * implementation is basing on recursive refinement. Directly evaluating the result is also
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+ * possibel and much quicker, but it depends on lengthy matrix lookup tables. */
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+// ------------------------------------------------------------------------------------------------
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+class CatmullClarkSubdivider : public Subdivider
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+{
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+
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+public:
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+
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+ void Subdivide (const aiMesh* mesh, aiMesh*& out, unsigned int num, bool discard_input);
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+ void Subdivide (const aiMesh* const * smesh, size_t nmesh,
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+ aiMesh** out, unsigned int num, bool discard_input);
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+
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+ // ---------------------------------------------------------------------------
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+ /** Intermediate description of an edge between two corners of a polygon*/
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+ // ---------------------------------------------------------------------------
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+ struct Edge
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+ {
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+ Edge()
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+ : ref(0)
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+ {}
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+ Vertex edge_point, midpoint;
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+ unsigned int ref;
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+ };
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+
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+
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+
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+ typedef std::vector<unsigned int> UIntVector;
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+ typedef std::map<uint64_t,Edge> EdgeMap;
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+
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+ // ---------------------------------------------------------------------------
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+ // Hashing function to derive an index into an #EdgeMap from two given
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+ // 'unsigned int' vertex coordinates (!!distinct coordinates - same
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+ // vertex position == same index!!).
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+ // NOTE - this leads to rare hash collisions if a) sizeof(unsigned int)>4
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+ // and (id[0]>2^32-1 or id[0]>2^32-1).
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+ // MAKE_EDGE_HASH() uses temporaries, so INIT_EDGE_HASH() needs to be put
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+ // at the head of every function which is about to use MAKE_EDGE_HASH().
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+ // Reason is that the hash is that hash construction needs to hold the
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+ // invariant id0<id1 to identify an edge - else two hashes would refer
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+ // to the same edge.
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+ // ---------------------------------------------------------------------------
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+#define MAKE_EDGE_HASH(id0,id1) (eh_tmp0__=id0,eh_tmp1__=id1,\
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+ (eh_tmp0__<eh_tmp1__?std::swap(eh_tmp0__,eh_tmp1__):mydummy()),(uint64_t)eh_tmp0__^((uint64_t)eh_tmp1__<<32u))
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+
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+
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+#define INIT_EDGE_HASH_TEMPORARIES()\
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+ unsigned int eh_tmp0__, eh_tmp1__;
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+
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+private:
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+
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+ void InternSubdivide (const aiMesh* const * smesh,
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+ size_t nmesh,aiMesh** out, unsigned int num);
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+};
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+// Construct a subdivider of a specific type
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+Subdivider* Subdivider::Create (Algorithm algo)
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+{
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+ switch (algo)
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+ {
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+ case CATMULL_CLARKE:
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+ return new CatmullClarkSubdivider();
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+ };
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+
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+ ai_assert(false);
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+ return NULL; // shouldn't happen
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+// Call the Catmull Clark subdivision algorithm for one mesh
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+void CatmullClarkSubdivider::Subdivide (
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+ const aiMesh* mesh,
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+ aiMesh*& out,
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+ unsigned int num,
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+ bool discard_input
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+ )
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+{
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+ assert(mesh != out);
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+ Subdivide(&mesh,1,&out,num,discard_input);
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+// Call the Catmull Clark subdivision algorithm for multiple meshes
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+void CatmullClarkSubdivider::Subdivide (
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+ const aiMesh* const * smesh,
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+ size_t nmesh,
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+ aiMesh** out,
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+ unsigned int num,
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+ bool discard_input
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+ )
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+{
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+ ai_assert(NULL != smesh && NULL != out);
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+
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+ // course, both regions may not overlap
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+ assert(smesh<out || smesh+nmesh>out+nmesh);
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+ if (!num) {
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+
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+ // No subdivision at all. Need to copy all the meshes .. argh.
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+ if (discard_input) {
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+ for (size_t s = 0; s < nmesh; ++s) {
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+ out[s] = const_cast<aiMesh*>( smesh[s] );
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+ const_cast<aiMesh*&>( smesh[s] ) = NULL;
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+ }
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+ }
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+ else {
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+ for (size_t s = 0; s < nmesh; ++s) {
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+ SceneCombiner::Copy(out+s,smesh[s]);
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+ }
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+ }
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+ return;
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+ }
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+
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+ std::vector<const aiMesh*> inmeshes;
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+ std::vector<aiMesh*> outmeshes;
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+ std::vector<unsigned int> maptbl;
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+
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+ inmeshes.reserve(nmesh);
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+ outmeshes.reserve(nmesh);
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+ maptbl.reserve(nmesh);
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+
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+ // Remove pure line and point meshes from the working set to reduce the
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+ // number of edge cases the subdivider is forced to deal with. Line and
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+ // point meshes are simply passed through.
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+ for (size_t s = 0; s < nmesh; ++s) {
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+ const aiMesh* i = smesh[s];
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+ if ((i->mPrimitiveTypes & aiPrimitiveType_LINE|aiPrimitiveType_POINT)==i->mPrimitiveTypes) {
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+ DefaultLogger::get()->debug("Catmull-Clark Subdivider: Skipping pure line/point mesh");
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+
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+ if (discard_input) {
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+ out[s] = const_cast<aiMesh*>( i );
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+ const_cast<aiMesh*&>( smesh[s] ) = NULL;
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+ }
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+ else {
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+ SceneCombiner::Copy(out+s,i);
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+ }
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+ continue;
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+ }
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+
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+ outmeshes.push_back(NULL);inmeshes.push_back(i);
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+ maptbl.push_back(s);
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+ }
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+
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+ // Do the actual subdivision on the preallocated storage. InternSubdivide
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+ // *always* assumes that enough storage is available, it does not bother
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+ // checking any ranges.
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+ ai_assert(inmeshes.size()==outmeshes.size()&&inmeshes.size()==maptbl.size());
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+ if (inmeshes.empty()) {
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+ DefaultLogger::get()->warn("Catmull-Clark Subdivider: Pure point/line scene, I can't do anything");
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+ return;
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+ }
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+ InternSubdivide(&inmeshes.front(),inmeshes.size(),&outmeshes.front(),num);
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+ for (unsigned int i = 0; i < maptbl.size(); ++i) {
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+ ai_assert(outmeshes[i]);
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+ out[maptbl[i]] = outmeshes[i];
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+ }
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+
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+ if (discard_input) {
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+ for (size_t s = 0; s < nmesh; ++s) {
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+ delete smesh[s];
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+ }
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+ }
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+// Note - this is an implementation of the standard (recursive) Cm-Cl algorithm without further
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+// optimizations (except we're using some nice LUTs). A description of the algorithm can be found
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+// here: http://en.wikipedia.org/wiki/Catmull-Clark_subdivision_surface
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+//
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+// The code is mostly O(n), however parts are O(nlogn) which is therefore the algorithm's
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+// expected total runtime complexity. The implementation is able to work in-place on the same
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+// mesh arrays. Calling #InternSubdivide() directly is not encouraged. The code can operate
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+// in-place unless 'smesh' and 'out' are equal (no strange overlaps or reorderings).
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+// Previous data is replaced/deleted then.
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+// ------------------------------------------------------------------------------------------------
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+void CatmullClarkSubdivider::InternSubdivide (
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+ const aiMesh* const * smesh,
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+ size_t nmesh,
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+ aiMesh** out,
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+ unsigned int num
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+ )
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+{
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+ ai_assert(NULL != smesh && NULL != out);
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+ INIT_EDGE_HASH_TEMPORARIES();
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+
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+ // no subdivision requested or end of recursive refinement
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+ if (!num) {
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+ return;
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+ }
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+
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+ UIntVector maptbl;
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+ SpatialSort spatial;
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+
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+ // ---------------------------------------------------------------------
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+ // 0. Offset table to index all meshes continously , generate a spatially
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+ // sorted representation of all vertices in all meshes.
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+ // ---------------------------------------------------------------------
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+ typedef std::pair<unsigned int,unsigned int> IntPair;
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+ std::vector<IntPair> moffsets(nmesh);
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+ unsigned int totfaces = 0, totvert = 0;
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+ for (size_t t = 0; t < nmesh; ++t) {
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+ const aiMesh* mesh = smesh[t];
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+
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+ spatial.Append(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D),false);
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+ moffsets[t] = IntPair(totfaces,totvert);
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+
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+ totfaces += mesh->mNumFaces;
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+ totvert += mesh->mNumVertices;
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+ }
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+
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+ spatial.Finalize();
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+ const unsigned int num_unique = spatial.GenerateMappingTable(maptbl,ComputePositionEpsilon(smesh,nmesh));
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+
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+
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+#define FLATTEN_VERTEX_IDX(mesh_idx, vert_idx) (moffsets[mesh_idx].second+vert_idx)
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+#define FLATTEN_FACE_IDX(mesh_idx, face_idx) (moffsets[mesh_idx].first+face_idx)
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+
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+ // ---------------------------------------------------------------------
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+ // 1. Compute the centroid point for all faces
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+ // ---------------------------------------------------------------------
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+ std::vector<Vertex> centroids(totfaces);
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+ unsigned int nfacesout = 0;
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+ for (size_t t = 0, n = 0; t < nmesh; ++t) {
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+ const aiMesh* mesh = smesh[t];
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+ for (unsigned int i = 0; i < mesh->mNumFaces;++i,++n)
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+ {
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+ const aiFace& face = mesh->mFaces[i];
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+ Vertex& c = centroids[n];
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+
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+ for (unsigned int a = 0; a < face.mNumIndices;++a) {
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+ c += Vertex(mesh,face.mIndices[a]);
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+ }
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+
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+ c /= static_cast<float>(face.mNumIndices);
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+ nfacesout += face.mNumIndices;
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+ }
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+ }
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+
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+ EdgeMap edges;
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+
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+ // ---------------------------------------------------------------------
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+ // 2. Set each edge point to be the average of all neighbouring
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+ // face points and original points. Every edge exists twice
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+ // if there is a neighboring face.
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+ // ---------------------------------------------------------------------
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+ for (size_t t = 0, n = 0; t < nmesh; ++t) {
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+ const aiMesh* mesh = smesh[t];
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+
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+ for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
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+ const aiFace& face = mesh->mFaces[i];
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+
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+ for (unsigned int p =0; p< face.mNumIndices; ++p) {
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+ const unsigned int id[] = {
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+ face.mIndices[p],
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+ face.mIndices[p==face.mNumIndices-1?0:p+1]
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+ };
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+ const unsigned int mp[] = {
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+ maptbl[FLATTEN_VERTEX_IDX(t,id[0])],
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+ maptbl[FLATTEN_VERTEX_IDX(t,id[1])]
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+ };
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+
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+ Edge& e = edges[MAKE_EDGE_HASH(mp[0],mp[1])];
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+ e.ref++;
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+ if (e.ref<=2) {
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+ if (e.ref==1) { // original points (end points) - add only once
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+ e.edge_point = e.midpoint = Vertex(mesh,id[0])+Vertex(mesh,id[1]);
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+ e.midpoint *= 0.5f;
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+ }
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+ e.edge_point += centroids[FLATTEN_FACE_IDX(t,i)];
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+ }
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+ }
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+ }
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+ }
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+
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+ // ---------------------------------------------------------------------
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+ // 3. Normalize edge points
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+ // ---------------------------------------------------------------------
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+ {unsigned int bad_cnt = 0;
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+ for (EdgeMap::iterator it = edges.begin(); it != edges.end(); ++it) {
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+ if ((*it).second.ref < 2) {
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+ ai_assert((*it).second.ref);
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+ ++bad_cnt;
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+ }
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+ (*it).second.edge_point *= 1.f/((*it).second.ref+2.f);
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+ }
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+
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+ if (bad_cnt) {
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+ // Report the number of bad edges. bad edges are referenced by less than two
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+ // faces in the mesh. They occur at outer model boundaries in non-closed
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+ // shapes.
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+ char tmp[512];
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+ sprintf(tmp,"Catmull-Clark Subdivider: got %i bad edges touching only one face (totally %i edges). ",
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+ bad_cnt,edges.size());
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+
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+ DefaultLogger::get()->debug(tmp);
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+ }}
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+
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+ // ---------------------------------------------------------------------
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+ // 4. Compute a vertex-face adjacency table. We can't reuse the code
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+ // from VertexTriangleAdjacency because we need the table for multiple
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+ // meshes and out vertex indices need to be mapped to distinct values
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+ // first.
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+ // ---------------------------------------------------------------------
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+ UIntVector faceadjac(nfacesout), cntadjfac(maptbl.size(),0), ofsadjvec(maptbl.size()+1,0); {
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+ for (size_t t = 0; t < nmesh; ++t) {
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+ const aiMesh* const minp = smesh[t];
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+ for (unsigned int i = 0; i < minp->mNumFaces; ++i) {
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+
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+ const aiFace& f = minp->mFaces[i];
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+ for (unsigned int n = 0; n < f.mNumIndices; ++n) {
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+ ++cntadjfac[maptbl[FLATTEN_VERTEX_IDX(t,f.mIndices[n])]];
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+ }
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+ }
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+ }
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+ unsigned int cur = 0;
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+ for (size_t i = 0; i < cntadjfac.size(); ++i) {
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+ ofsadjvec[i+1] = cur;
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+ cur += cntadjfac[i];
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+ }
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+ for (size_t t = 0; t < nmesh; ++t) {
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+ const aiMesh* const minp = smesh[t];
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+ for (unsigned int i = 0; i < minp->mNumFaces; ++i) {
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+
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+ const aiFace& f = minp->mFaces[i];
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+ for (unsigned int n = 0; n < f.mNumIndices; ++n) {
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+ faceadjac[ofsadjvec[1+maptbl[FLATTEN_VERTEX_IDX(t,f.mIndices[n])]]++] = FLATTEN_FACE_IDX(t,i);
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+ }
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+ }
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+ }
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+
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+ // check the other way round for consistency
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+#ifdef _DEBUG
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+
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+ for (size_t t = 0; t < ofsadjvec.size()-1; ++t) {
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+ for (unsigned int m = 0; m < cntadjfac[t]; ++m) {
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+ const unsigned int fidx = faceadjac[ofsadjvec[t]+m];
|
|
|
+ ai_assert(fidx < totfaces);
|
|
|
+ for (size_t n = 1; n < nmesh; ++n) {
|
|
|
+
|
|
|
+ if (moffsets[n].first > fidx) {
|
|
|
+ const aiMesh* msh = smesh[--n];
|
|
|
+ const aiFace& f = msh->mFaces[fidx-moffsets[n].first];
|
|
|
+
|
|
|
+ bool haveit = false;
|
|
|
+ for (unsigned int i = 0; i < f.mNumIndices; ++i) {
|
|
|
+ if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) {
|
|
|
+ haveit = true; break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ ai_assert(haveit);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+#endif
|
|
|
+ }
|
|
|
+
|
|
|
+#define GET_ADJACENT_FACES_AND_CNT(vidx,fstartout,numout) \
|
|
|
+ fstartout = &faceadjac[ofsadjvec[vidx]], numout = cntadjfac[vidx]
|
|
|
+
|
|
|
+ typedef std::pair<bool,Vertex> TouchedOVertex;
|
|
|
+ std::vector<TouchedOVertex > new_points(num_unique,TouchedOVertex(false,Vertex()));
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
+ // 5. Spawn a quad from each face point to the corresponding edge points
|
|
|
+ // the original points being the fourth quad points.
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
+ for (size_t t = 0; t < nmesh; ++t) {
|
|
|
+ const aiMesh* const minp = smesh[t];
|
|
|
+ aiMesh* const mout = out[t] = new aiMesh();
|
|
|
+
|
|
|
+ for (unsigned int a = 0; a < minp->mNumFaces; ++a) {
|
|
|
+ mout->mNumFaces += minp->mFaces[a].mNumIndices;
|
|
|
+ }
|
|
|
+
|
|
|
+ // We need random access to the old face buffer, so reuse is not possible.
|
|
|
+ mout->mFaces = new aiFace[mout->mNumFaces];
|
|
|
+
|
|
|
+ mout->mNumVertices = mout->mNumFaces*4;
|
|
|
+ mout->mVertices = new aiVector3D[mout->mNumVertices];
|
|
|
+
|
|
|
+ // quads only, keep material index
|
|
|
+ mout->mPrimitiveTypes = aiPrimitiveType_POLYGON;
|
|
|
+ mout->mMaterialIndex = minp->mMaterialIndex;
|
|
|
+
|
|
|
+ if (minp->HasNormals()) {
|
|
|
+ mout->mNormals = new aiVector3D[mout->mNumVertices];
|
|
|
+ }
|
|
|
+
|
|
|
+ if (minp->HasTangentsAndBitangents()) {
|
|
|
+ mout->mTangents = new aiVector3D[mout->mNumVertices];
|
|
|
+ mout->mBitangents = new aiVector3D[mout->mNumVertices];
|
|
|
+ }
|
|
|
+
|
|
|
+ for(unsigned int i = 0; minp->HasTextureCoords(i); ++i) {
|
|
|
+ mout->mTextureCoords[i] = new aiVector3D[mout->mNumVertices];
|
|
|
+ mout->mNumUVComponents[i] = minp->mNumUVComponents[i];
|
|
|
+ }
|
|
|
+
|
|
|
+ for(unsigned int i = 0; minp->HasVertexColors(i); ++i) {
|
|
|
+ mout->mColors[i] = new aiColor4D[mout->mNumVertices];
|
|
|
+ }
|
|
|
+
|
|
|
+ mout->mNumVertices = mout->mNumFaces<<2u;
|
|
|
+ for (unsigned int i = 0, v = 0, n = 0; i < minp->mNumFaces;++i) {
|
|
|
+
|
|
|
+ const aiFace& face = minp->mFaces[i];
|
|
|
+ for (unsigned int a = 0; a < face.mNumIndices;++a) {
|
|
|
+
|
|
|
+ // Get a clean new face.
|
|
|
+ aiFace& faceOut = mout->mFaces[n++];
|
|
|
+ faceOut.mIndices = new unsigned int [faceOut.mNumIndices = 4];
|
|
|
+
|
|
|
+ // Spawn a new quadrilateral (ccw winding) for this original point between:
|
|
|
+ // a) face centroid
|
|
|
+ centroids[FLATTEN_FACE_IDX(t,i)].SortBack(mout,faceOut.mIndices[0]=v++);
|
|
|
+
|
|
|
+ // b) adjacent edge on the left, seen from the centroid
|
|
|
+ const Edge& e0 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])],
|
|
|
+ maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a==face.mNumIndices-1?0:a+1])
|
|
|
+ ])]; // fixme: replace with mod face.mNumIndices?
|
|
|
+
|
|
|
+ // c) adjacent edge on the right, seen from the centroid
|
|
|
+ const Edge& e1 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])],
|
|
|
+ maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[!a?face.mNumIndices-1:a-1])
|
|
|
+ ])]; // fixme: replace with mod face.mNumIndices?
|
|
|
+
|
|
|
+ e0.edge_point.SortBack(mout,faceOut.mIndices[3]=v++);
|
|
|
+ e1.edge_point.SortBack(mout,faceOut.mIndices[1]=v++);
|
|
|
+
|
|
|
+ // d= original point P with distinct index i
|
|
|
+ // F := 0
|
|
|
+ // R := 0
|
|
|
+ // n := 0
|
|
|
+ // for each face f containing i
|
|
|
+ // F := F+ centroid of f
|
|
|
+ // R := R+ midpoint of edge of f from i to i+1
|
|
|
+ // n := n+1
|
|
|
+ //
|
|
|
+ // (F+2R+(n-3)P)/n
|
|
|
+ const unsigned int org = maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])];
|
|
|
+ TouchedOVertex& ov = new_points[org];
|
|
|
+
|
|
|
+ if (!ov.first) {
|
|
|
+ ov.first = true;
|
|
|
+
|
|
|
+ const unsigned int* adj; unsigned int cnt;
|
|
|
+ GET_ADJACENT_FACES_AND_CNT(org,adj,cnt);
|
|
|
+
|
|
|
+ if (cnt < 3) {
|
|
|
+ ov.second = Vertex(minp,face.mIndices[a]);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+
|
|
|
+ Vertex F,R;
|
|
|
+ for (unsigned int o = 0; o < cnt; ++o) {
|
|
|
+ ai_assert(adj[o] < totfaces);
|
|
|
+ F += centroids[adj[o]];
|
|
|
+
|
|
|
+ // adj[0] is a global face index - search the face in the mesh list
|
|
|
+ const aiMesh* mp = NULL;
|
|
|
+ size_t nidx;
|
|
|
+
|
|
|
+ if (adj[o] < moffsets[0].first) {
|
|
|
+ mp = smesh[nidx=0];
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ for (nidx = 1; nidx<= nmesh; ++nidx) {
|
|
|
+ if (nidx == nmesh ||moffsets[nidx].first > adj[o]) {
|
|
|
+ mp = smesh[--nidx];
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ai_assert(adj[o]-moffsets[nidx].first < mp->mNumFaces);
|
|
|
+ const aiFace& f = mp->mFaces[adj[o]-moffsets[nidx].first];
|
|
|
+# ifdef _DEBUG
|
|
|
+ bool haveit = false;
|
|
|
+# endif
|
|
|
+
|
|
|
+ // find our original point in the face
|
|
|
+ for (unsigned int m = 0; m < f.mNumIndices; ++m) {
|
|
|
+ if (maptbl[FLATTEN_VERTEX_IDX(nidx,f.mIndices[m])] == org) {
|
|
|
+
|
|
|
+ // add *both* edges. this way, we can be sure that we add
|
|
|
+ // *all* adjacent edges to R. In a closed shape, every
|
|
|
+ // edge is added twice - so we simply leave out the
|
|
|
+ // factor 2.f in the amove formula and get the right
|
|
|
+ // result.
|
|
|
+
|
|
|
+ const Edge& c0 = edges[MAKE_EDGE_HASH(org,maptbl[FLATTEN_VERTEX_IDX(
|
|
|
+ nidx,f.mIndices[!m?f.mNumIndices-1:m-1])])];
|
|
|
+ // fixme: replace with mod face.mNumIndices?
|
|
|
+
|
|
|
+ const Edge& c1 = edges[MAKE_EDGE_HASH(org,maptbl[FLATTEN_VERTEX_IDX(
|
|
|
+ nidx,f.mIndices[m==f.mNumIndices-1?0:m+1])])];
|
|
|
+ // fixme: replace with mod face.mNumIndices?
|
|
|
+ R += c0.midpoint+c1.midpoint;
|
|
|
+
|
|
|
+# ifdef _DEBUG
|
|
|
+ haveit = true;
|
|
|
+# endif
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // this invariant *must* hold if the vertex-to-face adjacency table is valid
|
|
|
+ ai_assert(haveit);
|
|
|
+ }
|
|
|
+
|
|
|
+ const float div = static_cast<float>(cnt), divsq = 1.f/(div*div);
|
|
|
+ ov.second = Vertex(minp,face.mIndices[a])*((div-3.f) / div) + R*divsq + F*divsq;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ ov.second.SortBack(mout,faceOut.mIndices[2]=v++);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
+ // 7. Apply the next subdivision step.
|
|
|
+ // ---------------------------------------------------------------------
|
|
|
+ if (num != 1) {
|
|
|
+ std::vector<aiMesh*> tmp(nmesh);
|
|
|
+ InternSubdivide (out,nmesh,&tmp.front(),num-1);
|
|
|
+ for (size_t i = 0; i < nmesh; ++i) {
|
|
|
+ delete out[i];
|
|
|
+ out[i] = tmp[i];
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|