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Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'.

Steve Mokris 8 anni fa
parent
commit
2e455b78c8
1 ha cambiato i file con 2 aggiunte e 2 eliminazioni
  1. 2 2
      code/PlyParser.cpp

+ 2 - 2
code/PlyParser.cpp

@@ -196,11 +196,11 @@ PLY::ESemantic PLY::Property::ParseSemantic(const char* pCur,const char** pCurOu
         eOut = PLY::EST_Blue;
         eOut = PLY::EST_Blue;
     }
     }
     // NOTE: Blender3D exports texture coordinates as s,t tuples
     // NOTE: Blender3D exports texture coordinates as s,t tuples
-    else if (TokenMatch(pCur,"u",1) ||  TokenMatch(pCur,"s",1) || TokenMatch(pCur,"tx",2))
+    else if (TokenMatch(pCur,"u",1) ||  TokenMatch(pCur,"s",1) || TokenMatch(pCur,"tx",2) || TokenMatch(pCur,"texture_u",9))
     {
     {
         eOut = PLY::EST_UTextureCoord;
         eOut = PLY::EST_UTextureCoord;
     }
     }
-    else if (TokenMatch(pCur,"v",1) ||  TokenMatch(pCur,"t",1) || TokenMatch(pCur,"ty",2))
+    else if (TokenMatch(pCur,"v",1) ||  TokenMatch(pCur,"t",1) || TokenMatch(pCur,"ty",2) || TokenMatch(pCur,"texture_v",9))
     {
     {
         eOut = PLY::EST_VTextureCoord;
         eOut = PLY::EST_VTextureCoord;
     }
     }