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Fix version revision formatting in glTF metadata

Loïc 5 年之前
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2ebafe0693
共有 2 個文件被更改,包括 2 次插入2 次删除
  1. 1 1
      code/glTF/glTFExporter.cpp
  2. 1 1
      code/glTF2/glTF2Exporter.cpp

+ 1 - 1
code/glTF/glTFExporter.cpp

@@ -869,7 +869,7 @@ void glTFExporter::ExportMetadata()
     asset.version = "1.0";
 
     char buffer[256];
-    ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
+    ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%x)",
         aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision());
 
     asset.generator = buffer;

+ 1 - 1
code/glTF2/glTF2Exporter.cpp

@@ -991,7 +991,7 @@ void glTF2Exporter::ExportMetadata()
     asset.version = "2.0";
 
     char buffer[256];
-    ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
+    ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%x)",
         aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision());
 
     asset.generator = buffer;