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@@ -2134,6 +2134,16 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
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if ( ok ) {
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if ( ok ) {
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out_mat->AddProperty( &ShininessExponent, 1, AI_MATKEY_SHININESS );
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out_mat->AddProperty( &ShininessExponent, 1, AI_MATKEY_SHININESS );
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}
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}
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+
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+ const float BumpFactor = PropertyGet<float>(props, "BumpFactor", ok);
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+ if (ok) {
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+ out_mat->AddProperty(&BumpFactor, 1, AI_MATKEY_BUMPSCALING);
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+ }
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+
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+ const float DispFactor = PropertyGet<float>(props, "DisplacementFactor", ok);
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+ if (ok) {
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+ out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
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+ }
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}
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}
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