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@@ -151,7 +151,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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} else if (*m_DataIt == 't') {
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// read in texture coordinate ( 2D or 3D )
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++m_DataIt;
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- size_t dim = getVector(m_pModel->m_TextureCoord);
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+ size_t dim = getTexCoordVector(m_pModel->m_TextureCoord);
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m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
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} else if (*m_DataIt == 'n') {
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// Read in normal vector definition
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@@ -272,6 +272,17 @@ static bool isDataDefinitionEnd( const char *tmp ) {
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return false;
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}
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+static bool isNanOrInf(const char * in) {
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+ // Look for "nan" or "inf", case insensitive
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+ if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
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+ return true;
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+ }
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+ else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
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+ return true;
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+ }
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+ return false;
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+}
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+
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size_t ObjFileParser::getNumComponentsInDataDefinition() {
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size_t numComponents( 0 );
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const char* tmp( &m_DataIt[0] );
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@@ -285,7 +296,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
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if ( !SkipSpaces( &tmp ) ) {
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break;
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}
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- const bool isNum( IsNumeric( *tmp ) );
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+ const bool isNum( IsNumeric( *tmp ) || isNanOrInf(tmp));
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SkipToken( tmp );
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if ( isNum ) {
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++numComponents;
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@@ -297,7 +308,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
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return numComponents;
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}
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-size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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+size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array ) {
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size_t numComponents = getNumComponentsInDataDefinition();
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ai_real x, y, z;
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if( 2 == numComponents ) {
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@@ -319,6 +330,17 @@ size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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} else {
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throw DeadlyImportError( "OBJ: Invalid number of components" );
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}
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+
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+ // Coerce nan and inf to 0 as is the OBJ default value
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+ if (!std::isfinite(x))
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+ x = 0;
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+
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+ if (!std::isfinite(y))
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+ y = 0;
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+
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+ if (!std::isfinite(z))
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+ z = 0;
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+
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point3d_array.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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return numComponents;
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