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fix inefficient checking for 'SceneNode_Child' emptiness

escherstair 6 years ago
parent
commit
2f53d42d45
1 changed files with 1 additions and 1 deletions
  1. 1 1
      code/X3D/X3DImporter_Postprocess.cpp

+ 1 - 1
code/X3D/X3DImporter_Postprocess.cpp

@@ -677,7 +677,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
 	}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
 
 	// copy data about children and meshes to aiNode.
-	if(SceneNode_Child.size() > 0)
+	if(!SceneNode_Child.empty())
 	{
 		std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();