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@@ -448,3 +448,37 @@ TEST_F(utObjImportExport, import_without_linend) {
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const aiScene *scene = myImporter.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/box_without_lineending.obj", 0);
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ASSERT_NE(nullptr, scene);
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}
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+
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+TEST_F(utObjImportExport, import_with_line_continuations) {
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+ static const char *ObjModel =
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+ "v -0.5 -0.5 0.5\n"
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+ "v -0.5 \\\n"
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+ " -0.5 -0.5\n"
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+ "v -0.5 \\\n"
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+ " 0.5 \\\n"
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+ " -0.5\n"
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+ "f 1 2 3\n";
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+
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+ Assimp::Importer myImporter;
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+ const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
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+ EXPECT_NE(nullptr, scene);
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+
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+ EXPECT_EQ(scene->mNumMeshes, 1U);
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+ EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 3U);
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+ EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 1U);
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+
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+ auto vertices = scene->mMeshes[0]->mVertices;
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+ const float threshold = 0.0001f;
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+
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+ EXPECT_NEAR(vertices[0].x, -0.5f, threshold);
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+ EXPECT_NEAR(vertices[0].y, -0.5f, threshold);
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+ EXPECT_NEAR(vertices[0].z, 0.5f, threshold);
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+
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+ EXPECT_NEAR(vertices[1].x, -0.5f, threshold);
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+ EXPECT_NEAR(vertices[1].y, -0.5f, threshold);
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+ EXPECT_NEAR(vertices[1].z, -0.5f, threshold);
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+
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+ EXPECT_NEAR(vertices[2].x, -0.5f, threshold);
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+ EXPECT_NEAR(vertices[2].y, 0.5f, threshold);
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+ EXPECT_NEAR(vertices[2].z, -0.5f, threshold);
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+}
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