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[3393728] [PATCH 1/2] ommit->omit and splitted->split

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1064 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
aramis_acg 14 роки тому
батько
коміт
2ffac898d6

+ 1 - 1
code/BlenderScene.h

@@ -422,7 +422,7 @@ struct SubsurfModifierData : ElemBase  {
 	};
 	};
 
 
 	enum Flags {
 	enum Flags {
-		// some ommitted
+		// some omitted
 		FLAGS_SubsurfUV		=1<<3
 		FLAGS_SubsurfUV		=1<<3
 	};
 	};
 
 

+ 1 - 1
code/COBLoader.cpp

@@ -387,7 +387,7 @@ void COBImporter::ReadAsciiFile(Scene& out, StreamReaderLE* stream)
 	ChunkInfo ci;
 	ChunkInfo ci;
 	for(LineSplitter splitter(*stream);splitter;++splitter) {
 	for(LineSplitter splitter(*stream);splitter;++splitter) {
 
 
-		// add all chunks to be recognized here. /else ../ ommitted intentionally.
+		// add all chunks to be recognized here. /else ../ omitted intentionally.
 		if (splitter.match_start("PolH ")) {
 		if (splitter.match_start("PolH ")) {
 			ReadChunkInfo_Ascii(ci,splitter);
 			ReadChunkInfo_Ascii(ci,splitter);
 			ReadPolH_Ascii(out,splitter,ci);
 			ReadPolH_Ascii(out,splitter,ci);

+ 25 - 25
code/MDLLoader.cpp

@@ -1193,32 +1193,32 @@ bool MDLImporter::ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInf
 void MDLImporter::SortByMaterials_3DGS_MDL7(
 void MDLImporter::SortByMaterials_3DGS_MDL7(
 	const MDL::IntGroupInfo_MDL7&   groupInfo,
 	const MDL::IntGroupInfo_MDL7&   groupInfo,
 	MDL::IntGroupData_MDL7&         groupData,
 	MDL::IntGroupData_MDL7&         groupData,
-	MDL::IntSplittedGroupData_MDL7& splittedGroupData)
+	MDL::IntSplittedGroupData_MDL7& splitGroupData)
 {
 {
-	const unsigned int iNumMaterials = (unsigned int)splittedGroupData.shared.pcMats.size();
+	const unsigned int iNumMaterials = (unsigned int)splitGroupData.shared.pcMats.size();
 	if (!groupData.bNeed2UV)	{
 	if (!groupData.bNeed2UV)	{
 		// if we don't need a second set of texture coordinates there is no reason to keep it in memory ...
 		// if we don't need a second set of texture coordinates there is no reason to keep it in memory ...
 		groupData.vTextureCoords2.clear();
 		groupData.vTextureCoords2.clear();
 
 
 		// allocate the array
 		// allocate the array
-		splittedGroupData.aiSplit = new std::vector<unsigned int>*[iNumMaterials];
+		splitGroupData.aiSplit = new std::vector<unsigned int>*[iNumMaterials];
 
 
 		for (unsigned int m = 0; m < iNumMaterials;++m)
 		for (unsigned int m = 0; m < iNumMaterials;++m)
-			splittedGroupData.aiSplit[m] = new std::vector<unsigned int>();
+			splitGroupData.aiSplit[m] = new std::vector<unsigned int>();
 
 
 		// iterate through all faces and sort by material
 		// iterate through all faces and sort by material
 		for (unsigned int iFace = 0; iFace < (unsigned int)groupInfo.pcGroup->numtris;++iFace)	{
 		for (unsigned int iFace = 0; iFace < (unsigned int)groupInfo.pcGroup->numtris;++iFace)	{
 			// check range
 			// check range
 			if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials)	{
 			if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials)	{
 				// use the last material instead
 				// use the last material instead
-				splittedGroupData.aiSplit[iNumMaterials-1]->push_back(iFace);
+				splitGroupData.aiSplit[iNumMaterials-1]->push_back(iFace);
 
 
 				// sometimes MED writes -1, but normally only if there is only
 				// sometimes MED writes -1, but normally only if there is only
 				// one skin assigned. No warning in this case
 				// one skin assigned. No warning in this case
 				if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0])
 				if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0])
 					DefaultLogger::get()->warn("Index overflow in MDL7 material list [#0]");
 					DefaultLogger::get()->warn("Index overflow in MDL7 material list [#0]");
 			}
 			}
-			else splittedGroupData.aiSplit[groupData.pcFaces[iFace].
+			else splitGroupData.aiSplit[groupData.pcFaces[iFace].
 				iMatIndex[0]]->push_back(iFace);
 				iMatIndex[0]]->push_back(iFace);
 		}
 		}
 	}
 	}
@@ -1271,8 +1271,8 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
 					sHelper.pcMat = new MaterialHelper();
 					sHelper.pcMat = new MaterialHelper();
 					sHelper.iOldMatIndices[0] = iMatIndex;
 					sHelper.iOldMatIndices[0] = iMatIndex;
 					sHelper.iOldMatIndices[1] = iMatIndex2;
 					sHelper.iOldMatIndices[1] = iMatIndex2;
-					JoinSkins_3DGS_MDL7(splittedGroupData.shared.pcMats[iMatIndex],
-						splittedGroupData.shared.pcMats[iMatIndex2],sHelper.pcMat);
+					JoinSkins_3DGS_MDL7(splitGroupData.shared.pcMats[iMatIndex],
+						splitGroupData.shared.pcMats[iMatIndex2],sHelper.pcMat);
 
 
 					// and add it to the list
 					// and add it to the list
 					avMats.push_back(sHelper);
 					avMats.push_back(sHelper);
@@ -1288,21 +1288,21 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
 
 
 		// now add the newly created materials to the old list
 		// now add the newly created materials to the old list
 		if (0 == groupInfo.iIndex)	{
 		if (0 == groupInfo.iIndex)	{
-			splittedGroupData.shared.pcMats.resize(avMats.size());
+			splitGroupData.shared.pcMats.resize(avMats.size());
 			for (unsigned int o = 0; o < avMats.size();++o)
 			for (unsigned int o = 0; o < avMats.size();++o)
-				splittedGroupData.shared.pcMats[o] = avMats[o].pcMat;
+				splitGroupData.shared.pcMats[o] = avMats[o].pcMat;
 		}
 		}
 		else	{
 		else	{
 			// This might result in redundant materials ...
 			// This might result in redundant materials ...
-			splittedGroupData.shared.pcMats.resize(iNumMaterials + avMats.size());
+			splitGroupData.shared.pcMats.resize(iNumMaterials + avMats.size());
 			for (unsigned int o = iNumMaterials; o < avMats.size();++o)
 			for (unsigned int o = iNumMaterials; o < avMats.size();++o)
-				splittedGroupData.shared.pcMats[o] = avMats[o].pcMat;
+				splitGroupData.shared.pcMats[o] = avMats[o].pcMat;
 		}
 		}
 
 
 		// and build the final face-to-material array
 		// and build the final face-to-material array
-		splittedGroupData.aiSplit = new std::vector<unsigned int>*[aiTempSplit.size()];
+		splitGroupData.aiSplit = new std::vector<unsigned int>*[aiTempSplit.size()];
 		for (unsigned int m = 0; m < iNumMaterials;++m)
 		for (unsigned int m = 0; m < iNumMaterials;++m)
-			splittedGroupData.aiSplit[m] = aiTempSplit[m];
+			splitGroupData.aiSplit[m] = aiTempSplit[m];
 	}
 	}
 }
 }
 
 
@@ -1438,7 +1438,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
 		szCurrent += pcHeader->mainvertex_stc_size * groupInfo.pcGroup->numverts;
 		szCurrent += pcHeader->mainvertex_stc_size * groupInfo.pcGroup->numverts;
 		VALIDATE_FILE_SIZE(szCurrent);
 		VALIDATE_FILE_SIZE(szCurrent);
 
 
-		MDL::IntSplittedGroupData_MDL7 splittedGroupData(sharedData,avOutList[iGroup]);
+		MDL::IntSplittedGroupData_MDL7 splitGroupData(sharedData,avOutList[iGroup]);
 		MDL::IntGroupData_MDL7 groupData;
 		MDL::IntGroupData_MDL7 groupData;
 		if (groupInfo.pcGroup->numtris && groupInfo.pcGroup->numverts)
 		if (groupInfo.pcGroup->numtris && groupInfo.pcGroup->numverts)
 		{
 		{
@@ -1467,10 +1467,10 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
 
 
 			// sort by materials
 			// sort by materials
 			SortByMaterials_3DGS_MDL7(groupInfo, groupData,
 			SortByMaterials_3DGS_MDL7(groupInfo, groupData,
-				splittedGroupData);
+				splitGroupData);
 
 
 			for (unsigned int qq = 0; qq < sharedData.pcMats.size();++qq)	{
 			for (unsigned int qq = 0; qq < sharedData.pcMats.size();++qq)	{
-				if (!splittedGroupData.aiSplit[qq]->empty())
+				if (!splitGroupData.aiSplit[qq]->empty())
 					sharedData.abNeedMaterials[qq] = true;
 					sharedData.abNeedMaterials[qq] = true;
 			}
 			}
 		}
 		}
@@ -1479,7 +1479,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
 
 
 		// process all frames and generate output meshes
 		// process all frames and generate output meshes
 		ProcessFrames_3DGS_MDL7(groupInfo,groupData, sharedData,szCurrent,&szCurrent);
 		ProcessFrames_3DGS_MDL7(groupInfo,groupData, sharedData,szCurrent,&szCurrent);
-		GenerateOutputMeshes_3DGS_MDL7(groupData,splittedGroupData);
+		GenerateOutputMeshes_3DGS_MDL7(groupData,splitGroupData);
 	}
 	}
 
 
 	// generate a nodegraph and subnodes for each group
 	// generate a nodegraph and subnodes for each group
@@ -1773,16 +1773,16 @@ void MDLImporter::AddAnimationBoneTrafoKey_3DGS_MDL7(unsigned int iTrafo,
 // Construct output meshes
 // Construct output meshes
 void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
 void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
 	MDL::IntGroupData_MDL7& groupData,
 	MDL::IntGroupData_MDL7& groupData,
-	MDL::IntSplittedGroupData_MDL7& splittedGroupData)
+	MDL::IntSplittedGroupData_MDL7& splitGroupData)
 {
 {
-	const MDL::IntSharedData_MDL7& shared = splittedGroupData.shared;
+	const MDL::IntSharedData_MDL7& shared = splitGroupData.shared;
 
 
 	// get a pointer to the header ...
 	// get a pointer to the header ...
 	const MDL::Header_MDL7* const pcHeader = (const MDL::Header_MDL7*)this->mBuffer;
 	const MDL::Header_MDL7* const pcHeader = (const MDL::Header_MDL7*)this->mBuffer;
 	const unsigned int iNumOutBones = pcHeader->bones_num;
 	const unsigned int iNumOutBones = pcHeader->bones_num;
 
 
 	for (std::vector<MaterialHelper*>::size_type i = 0; i < shared.pcMats.size();++i)	{
 	for (std::vector<MaterialHelper*>::size_type i = 0; i < shared.pcMats.size();++i)	{
-		if (!splittedGroupData.aiSplit[i]->empty())	{
+		if (!splitGroupData.aiSplit[i]->empty())	{
 
 
 			// allocate the output mesh
 			// allocate the output mesh
 			aiMesh* pcMesh = new aiMesh();
 			aiMesh* pcMesh = new aiMesh();
@@ -1791,7 +1791,7 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
 			pcMesh->mMaterialIndex = (unsigned int)i;
 			pcMesh->mMaterialIndex = (unsigned int)i;
 
 
 			// allocate output storage
 			// allocate output storage
-			pcMesh->mNumFaces = (unsigned int)splittedGroupData.aiSplit[i]->size();
+			pcMesh->mNumFaces = (unsigned int)splitGroupData.aiSplit[i]->size();
 			pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
 			pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
 
 
 			pcMesh->mNumVertices = pcMesh->mNumFaces*3;
 			pcMesh->mNumVertices = pcMesh->mNumFaces*3;
@@ -1813,7 +1813,7 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
 				pcMesh->mFaces[iFace].mNumIndices = 3;
 				pcMesh->mFaces[iFace].mNumIndices = 3;
 				pcMesh->mFaces[iFace].mIndices = new unsigned int[3];
 				pcMesh->mFaces[iFace].mIndices = new unsigned int[3];
 
 
-				unsigned int iSrcFace = splittedGroupData.aiSplit[i]->operator[](iFace);
+				unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace);
 				const MDL::IntFace_MDL7& oldFace = groupData.pcFaces[iSrcFace];
 				const MDL::IntFace_MDL7& oldFace = groupData.pcFaces[iSrcFace];
 
 
 				// iterate through all face indices
 				// iterate through all face indices
@@ -1841,7 +1841,7 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
 
 
 				int iCurrent = 0;
 				int iCurrent = 0;
 				for (unsigned int iFace = 0; iFace < pcMesh->mNumFaces;++iFace)	{
 				for (unsigned int iFace = 0; iFace < pcMesh->mNumFaces;++iFace)	{
-					unsigned int iSrcFace = splittedGroupData.aiSplit[i]->operator[](iFace);
+					unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace);
 					const MDL::IntFace_MDL7& oldFace = groupData.pcFaces[iSrcFace];
 					const MDL::IntFace_MDL7& oldFace = groupData.pcFaces[iSrcFace];
 
 
 					// iterate through all face indices
 					// iterate through all face indices
@@ -1887,7 +1887,7 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
 				}
 				}
 			}
 			}
 			// add the mesh to the list of output meshes
 			// add the mesh to the list of output meshes
-			splittedGroupData.avOutList.push_back(pcMesh);
+			splitGroupData.avOutList.push_back(pcMesh);
 		}
 		}
 	}
 	}
 }
 }

+ 5 - 5
code/MDLLoader.h

@@ -78,7 +78,7 @@ using namespace MDL;
  *   </ul>
  *   </ul>
  *  These formats are partially identical and it would be possible to load
  *  These formats are partially identical and it would be possible to load
  *  them all with a single 1000-line function-beast. However, it has been
  *  them all with a single 1000-line function-beast. However, it has been
- *  splitted to several code paths to make the code easier to read and maintain.
+ *  split into several code paths to make the code easier to read and maintain.
 */
 */
 class MDLImporter : public BaseImporter
 class MDLImporter : public BaseImporter
 {
 {
@@ -401,12 +401,12 @@ protected:
 	 * might create new materials.
 	 * might create new materials.
 	 * \param groupInfo -> doc of data structure
 	 * \param groupInfo -> doc of data structure
 	 * \param groupData -> doc of data structure
 	 * \param groupData -> doc of data structure
-	 * \param splittedGroupData -> doc of data structure
+	 * \param splitGroupData -> doc of data structure
 	 */
 	 */
 	void SortByMaterials_3DGS_MDL7(
 	void SortByMaterials_3DGS_MDL7(
 		const MDL::IntGroupInfo_MDL7& groupInfo,
 		const MDL::IntGroupInfo_MDL7& groupInfo,
 		MDL::IntGroupData_MDL7& groupData,
 		MDL::IntGroupData_MDL7& groupData,
-		MDL::IntSplittedGroupData_MDL7& splittedGroupData);
+		MDL::IntSplittedGroupData_MDL7& splitGroupData);
 	
 	
 	// -------------------------------------------------------------------
 	// -------------------------------------------------------------------
 	/** Read all faces and vertices from a MDL7 group. The function fills
 	/** Read all faces and vertices from a MDL7 group. The function fills
@@ -420,11 +420,11 @@ protected:
 	// -------------------------------------------------------------------
 	// -------------------------------------------------------------------
 	/** Generate the final output meshes for a7 models
 	/** Generate the final output meshes for a7 models
 	 * \param groupData -> doc of data structure
 	 * \param groupData -> doc of data structure
-	 * \param splittedGroupData -> doc of data structure
+	 * \param splitGroupData -> doc of data structure
 	 */
 	 */
 	void GenerateOutputMeshes_3DGS_MDL7(
 	void GenerateOutputMeshes_3DGS_MDL7(
 		MDL::IntGroupData_MDL7& groupData,
 		MDL::IntGroupData_MDL7& groupData,
-		MDL::IntSplittedGroupData_MDL7& splittedGroupData);
+		MDL::IntSplittedGroupData_MDL7& splitGroupData);
 
 
 protected:
 protected:
 
 

+ 1 - 1
code/OptimizeMeshes.h

@@ -119,7 +119,7 @@ public:
 	/** @brief Specify a maximum size of a single output mesh.
 	/** @brief Specify a maximum size of a single output mesh.
 	 *  
 	 *  
 	 *  If a single input mesh already exceeds this limit, it won't
 	 *  If a single input mesh already exceeds this limit, it won't
-	 *  be splitted.
+	 *  be split.
 	 *  @param verts Maximum number of vertices per mesh
 	 *  @param verts Maximum number of vertices per mesh
 	 *  @param faces Maximum number of faces per mesh
 	 *  @param faces Maximum number of faces per mesh
 	 */
 	 */

+ 5 - 5
code/SplitLargeMeshes.cpp

@@ -84,7 +84,7 @@ void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
 
 
 	if (avList.size() != pScene->mNumMeshes)
 	if (avList.size() != pScene->mNumMeshes)
 	{
 	{
-		// it seems something has been splitted. rebuild the mesh list
+		// it seems something has been split. rebuild the mesh list
 		delete[] pScene->mMeshes;
 		delete[] pScene->mMeshes;
 		pScene->mNumMeshes = (unsigned int)avList.size();
 		pScene->mNumMeshes = (unsigned int)avList.size();
 		pScene->mMeshes = new aiMesh*[avList.size()];
 		pScene->mMeshes = new aiMesh*[avList.size()];
@@ -94,7 +94,7 @@ void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
 
 
 		// now we need to update all nodes
 		// now we need to update all nodes
 		this->UpdateNode(pScene->mRootNode,avList);
 		this->UpdateNode(pScene->mRootNode,avList);
-		DefaultLogger::get()->info("SplitLargeMeshesProcess_Triangle finished. Meshes have been splitted");
+		DefaultLogger::get()->info("SplitLargeMeshesProcess_Triangle finished. Meshes have been split");
 	}
 	}
 	else DefaultLogger::get()->debug("SplitLargeMeshesProcess_Triangle finished. There was nothing to do");
 	else DefaultLogger::get()->debug("SplitLargeMeshesProcess_Triangle finished. There was nothing to do");
 	return;
 	return;
@@ -227,7 +227,7 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
 				pcMesh->mBones = new aiBone*[pMesh->mNumBones];
 				pcMesh->mBones = new aiBone*[pMesh->mNumBones];
 
 
 				// iterate through all bones of the mesh and find those which
 				// iterate through all bones of the mesh and find those which
-				// need to be copied to the splitted mesh
+				// need to be copied to the split mesh
 				std::vector<aiVertexWeight> avTempWeights;
 				std::vector<aiVertexWeight> avTempWeights;
 				for (unsigned int p = 0; p < pcMesh->mNumBones;++p)
 				for (unsigned int p = 0; p < pcMesh->mNumBones;++p)
 				{
 				{
@@ -382,7 +382,7 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
 
 
 	if (avList.size() != pScene->mNumMeshes)
 	if (avList.size() != pScene->mNumMeshes)
 	{
 	{
-		// it seems something has been splitted. rebuild the mesh list
+		// it seems something has been split. rebuild the mesh list
 		delete[] pScene->mMeshes;
 		delete[] pScene->mMeshes;
 		pScene->mNumMeshes = (unsigned int)avList.size();
 		pScene->mNumMeshes = (unsigned int)avList.size();
 		pScene->mMeshes = new aiMesh*[avList.size()];
 		pScene->mMeshes = new aiMesh*[avList.size()];
@@ -392,7 +392,7 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
 
 
 		// now we need to update all nodes
 		// now we need to update all nodes
 		SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList);
 		SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList);
-		DefaultLogger::get()->info("SplitLargeMeshesProcess_Vertex finished. Meshes have been splitted");
+		DefaultLogger::get()->info("SplitLargeMeshesProcess_Vertex finished. Meshes have been split");
 	}
 	}
 	else DefaultLogger::get()->debug("SplitLargeMeshesProcess_Vertex finished. There was nothing to do");
 	else DefaultLogger::get()->debug("SplitLargeMeshesProcess_Vertex finished. There was nothing to do");
 	return;
 	return;

+ 1 - 1
code/XFileImporter.h

@@ -114,7 +114,7 @@ protected:
 		const XFile::Node* pNode);
 		const XFile::Node* pNode);
 
 
 	// -------------------------------------------------------------------
 	// -------------------------------------------------------------------
-	/** Converts all meshes in the given mesh array. Each mesh is splitted 
+	/** Converts all meshes in the given mesh array. Each mesh is split 
 	 * up per material, the indices of the generated meshes are stored in 
 	 * up per material, the indices of the generated meshes are stored in 
 	 * the node structure.
 	 * the node structure.
 	 * @param pScene The scene to construct the return data in.
 	 * @param pScene The scene to construct the return data in.

+ 2 - 2
code/assbin_chunks.h

@@ -153,7 +153,7 @@ The general 'rule' to get from Assimp headers to the serialized layout is:
 
 
 [[aiNode]]
 [[aiNode]]
 
 
-   - mParent is ommitted
+   - mParent is omitted
 
 
 [[aiLight]]
 [[aiLight]]
 
 
@@ -162,7 +162,7 @@ The general 'rule' to get from Assimp headers to the serialized layout is:
 
 
 [[aiMaterial]]
 [[aiMaterial]]
 
 
-   - mNumAllocated is ommitted, for obvious reasons :-)
+   - mNumAllocated is omitted, for obvious reasons :-)
 
 
 
 
  @endverbatim*/
  @endverbatim*/

+ 2 - 2
contrib/cppunit-1.12.1/NEWS

@@ -983,7 +983,7 @@ DllPlugInTesterd_dll.exe CppUnitTestPlugInd.dll :Core
   TestListener.
   TestListener.
 
 
 * TestResult (TestResult.h):
 * TestResult (TestResult.h):
-  - That class has been splitted in two: TestResult and TestResultCollector.
+  - That class has been split in two: TestResult and TestResultCollector.
 
 
   - TestResult manages the TestListener (registration and event dispatch), as
   - TestResult manages the TestListener (registration and event dispatch), as
   well as the stop flag indicating if the current test run should be interrupted.
   well as the stop flag indicating if the current test run should be interrupted.
@@ -1077,7 +1077,7 @@ an example of usage.
 
 
 * Compatibility break:
 * Compatibility break:
 
 
-  TestResult has been splitted in two class. TestResultCollector compatibility
+  TestResult has been split in two class. TestResultCollector compatibility
   breaks refer to the methods that were previously in TestResult.
   breaks refer to the methods that were previously in TestResult.
 
 
   - TestListener::addError() was removed. addFailure() is used to report
   - TestListener::addError() was removed. addFailure() is used to report

+ 3 - 3
contrib/cppunit-1.12.1/src/cppunit/StringTools.cpp

@@ -28,7 +28,7 @@ StringTools::Strings
 StringTools::split( const std::string &text, 
 StringTools::split( const std::string &text, 
                     char separator )
                     char separator )
 {
 {
-  Strings splittedText;
+  Strings splitText;
 
 
   std::string::const_iterator itStart = text.begin();
   std::string::const_iterator itStart = text.begin();
   while ( !text.empty() )
   while ( !text.empty() )
@@ -36,14 +36,14 @@ StringTools::split( const std::string &text,
     std::string::const_iterator itSeparator = std::find( itStart, 
     std::string::const_iterator itSeparator = std::find( itStart, 
                                                          text.end(), 
                                                          text.end(), 
                                                          separator );
                                                          separator );
-    splittedText.push_back( text.substr( itStart - text.begin(),
+    splitText.push_back( text.substr( itStart - text.begin(),
                                          itSeparator - itStart ) );
                                          itSeparator - itStart ) );
     if ( itSeparator == text.end() )
     if ( itSeparator == text.end() )
       break;
       break;
     itStart = itSeparator +1;
     itStart = itSeparator +1;
   }
   }
 
 
-  return splittedText;
+  return splitText;
 }
 }
 
 
 
 

+ 2 - 2
doc/dox_cmd.h

@@ -204,7 +204,7 @@ Required. Relative or absolute path to the input model.
 <p>
 <p>
 <tt>
 <tt>
 out<br></tt><br>
 out<br></tt><br>
-Optional. Relative or absolute path to write the output dump to. If it is ommitted,
+Optional. Relative or absolute path to write the output dump to. If it is omitted,
 the dump is written to <tt>&lt;model&gt;-dump.txt</tt>
 the dump is written to <tt>&lt;model&gt;-dump.txt</tt>
 </p>
 </p>
 
 
@@ -281,7 +281,7 @@ Required. Relative or absolute path to the input model.
 <tt>
 <tt>
 out<br></tt><br>
 out<br></tt><br>
 Optional. Relative or absolute path to write the output images to. If the file name is
 Optional. Relative or absolute path to write the output images to. If the file name is
-ommitted the output images are named <tt><model-filename></tt><br>
+omitted the output images are named <tt><model-filename></tt><br>
 The suffix <tt>_img&lt;n&gt;</tt> is appended to the file name if the -s switch is not specified 
 The suffix <tt>_img&lt;n&gt;</tt> is appended to the file name if the -s switch is not specified 
 (where <tt>&lt;n&gt;</tt> is the zero-based index of the texture in the model file).<br>
 (where <tt>&lt;n&gt;</tt> is the zero-based index of the texture in the model file).<br>
 
 

+ 2 - 2
scripts/IFCImporter/CppGenerator.py

@@ -90,7 +90,7 @@ template_convert_single = r"""
         try {{ GenericConvert( in->{name}, arg, db ); break; }} 
         try {{ GenericConvert( in->{name}, arg, db ); break; }} 
         catch (const TypeError& t) {{ throw TypeError(t.what() + std::string(" - expected argument {argnum} to {classname} to be a `{full_type}`")); }}"""
         catch (const TypeError& t) {{ throw TypeError(t.what() + std::string(" - expected argument {argnum} to {classname} to be a `{full_type}`")); }}"""
 
 
-template_converter_ommitted = '// this data structure is not used yet, so there is no code generated to fill its members\n'
+template_converter_omitted = '// this data structure is not used yet, so there is no code generated to fill its members\n'
 template_converter_epilogue = '\treturn base;'
 template_converter_epilogue = '\treturn base;'
 
 
 import ExpressReader
 import ExpressReader
@@ -166,7 +166,7 @@ def gen_converter(entity,schema):
     
     
     code = template_converter_prologue_a.format(parent=entity.parent) if entity.parent else template_converter_prologue_b
     code = template_converter_prologue_a.format(parent=entity.parent) if entity.parent else template_converter_prologue_b
     if entity.name in schema.blacklist_partial:
     if entity.name in schema.blacklist_partial:
-        return code+template_converter_ommitted+template_converter_epilogue;
+        return code+template_converter_omitted+template_converter_epilogue;
         
         
     if max_arg > 0:
     if max_arg > 0:
         code +=template_converter_check_argcnt.format(max_arg=max_arg,name=entity.name)
         code +=template_converter_check_argcnt.format(max_arg=max_arg,name=entity.name)

+ 1 - 1
test/regression/gen_db.py

@@ -55,7 +55,7 @@ import utils
 usage = """gen_db [-i=...] [-e=...] [-p] [-n]
 usage = """gen_db [-i=...] [-e=...] [-p] [-n]
 
 
 (lists of file extensions are comma delimited, i.e. `3ds,lwo,x`)
 (lists of file extensions are comma delimited, i.e. `3ds,lwo,x`)
--i,--include: List of file extensions to update dumps for. If ommitted,
+-i,--include: List of file extensions to update dumps for. If omitted,
          all file extensions are updated except those in `exclude`.
          all file extensions are updated except those in `exclude`.
 
 
 -e,--exclude: Merged with settings.exclude_extensions to produce a
 -e,--exclude: Merged with settings.exclude_extensions to produce a

+ 1 - 1
tools/assimp_cmd/Export.cpp

@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 const char* AICMD_MSG_EXPORT_HELP_E = 
 const char* AICMD_MSG_EXPORT_HELP_E = 
 "assimp export <model> [<out>] [-f<h>] [common parameters]\n"
 "assimp export <model> [<out>] [-f<h>] [common parameters]\n"
-"\t -f<h> Specify the file format. If ommitted, the output format is \n"
+"\t -f<h> Specify the file format. If omitted, the output format is \n"
 "\t\tderived from the file extension of the given output file  \n"
 "\t\tderived from the file extension of the given output file  \n"
 "\t[See the assimp_cmd docs for a full list of all common parameters]  \n"
 "\t[See the assimp_cmd docs for a full list of all common parameters]  \n"
 ;
 ;

+ 1 - 1
tools/assimp_cmd/ImageExtractor.cpp

@@ -51,7 +51,7 @@ const char* AICMD_MSG_DUMP_HELP_E =
 "assimp extract <model> [<out>] [-t<n>] [-f<fmt>] [-ba] [-s] [common parameters]\n"
 "assimp extract <model> [<out>] [-t<n>] [-f<fmt>] [-ba] [-s] [common parameters]\n"
 "\t -ba   Writes BMP's with alpha channel\n"
 "\t -ba   Writes BMP's with alpha channel\n"
 "\t -t<n> Zero-based index of the texture to be extracted \n"
 "\t -t<n> Zero-based index of the texture to be extracted \n"
-"\t -f<f> Specify the file format if <out> is ommitted  \n"
+"\t -f<f> Specify the file format if <out> is omitted  \n"
 "\t[See the assimp_cmd docs for a full list of all common parameters]  \n"
 "\t[See the assimp_cmd docs for a full list of all common parameters]  \n"
 "\t -cfast    Fast post processing preset, runs just a few important steps \n"
 "\t -cfast    Fast post processing preset, runs just a few important steps \n"
 "\t -cdefault Default post processing: runs all recommended steps\n"
 "\t -cdefault Default post processing: runs all recommended steps\n"

+ 1 - 1
tools/assimp_view/AssetHelper.h

@@ -233,4 +233,4 @@ class AssetHelper
 		void FlipNormalsInt();
 		void FlipNormalsInt();
 	};
 	};
 
 
-#endif // !! IG
+#endif // !! IG