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@@ -56,98 +56,131 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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FindDegeneratesProcess::FindDegeneratesProcess()
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-: configRemoveDegenerates (false)
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-{}
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+: configRemoveDegenerates (false) {
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+ // empty
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+}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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-FindDegeneratesProcess::~FindDegeneratesProcess()
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-{
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+FindDegeneratesProcess::~FindDegeneratesProcess() {
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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-bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const
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-{
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+bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
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return 0 != (pFlags & aiProcess_FindDegenerates);
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}
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// ------------------------------------------------------------------------------------------------
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// Setup import configuration
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-void FindDegeneratesProcess::SetupProperties(const Importer* pImp)
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-{
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+void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
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// Get the current value of AI_CONFIG_PP_FD_REMOVE
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configRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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-void FindDegeneratesProcess::Execute( aiScene* pScene)
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-{
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+void FindDegeneratesProcess::Execute( aiScene* pScene) {
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DefaultLogger::get()->debug("FindDegeneratesProcess begin");
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for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
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- ExecuteOnMesh( pScene->mMeshes[i]);
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+ ExecuteOnMesh( pScene->mMeshes[ i ] );
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}
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DefaultLogger::get()->debug("FindDegeneratesProcess finished");
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}
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+static ai_real heron( ai_real a, ai_real b, ai_real c ) {
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+ ai_real s = (a + b + c) / 2;
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+ ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), 0.5 );
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+ return area;
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+}
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+
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+static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
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+ const ai_real lx = ( vB.x - vA.x );
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+ const ai_real ly = ( vB.y - vA.y );
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+ const ai_real lz = ( vB.z - vA.z );
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+ ai_real a = lx*lx + ly*ly + lz*lz;
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+ ai_real d = pow( a, 0.5 );
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+
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+ return d;
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+}
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+
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+static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
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+ ai_real area = 0;
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+
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+ aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
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+ aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
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+ aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
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+
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+ ai_real a( distance3D( vA, vB ) );
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+ ai_real b( distance3D( vB, vC ) );
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+ ai_real c( distance3D( vC, vA ) );
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+ area = heron( a, b, c );
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+
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+ return area;
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+}
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+
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported mesh
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-void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh)
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-{
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+void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
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mesh->mPrimitiveTypes = 0;
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std::vector<bool> remove_me;
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- if (configRemoveDegenerates)
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- remove_me.resize(mesh->mNumFaces,false);
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+ if (configRemoveDegenerates) {
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+ remove_me.resize( mesh->mNumFaces, false );
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+ }
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unsigned int deg = 0, limit;
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- for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
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- {
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+ for ( unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
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aiFace& face = mesh->mFaces[a];
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bool first = true;
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// check whether the face contains degenerated entries
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- for (unsigned int i = 0; i < face.mNumIndices; ++i)
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- {
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+ for (unsigned int i = 0; i < face.mNumIndices; ++i) {
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// Polygons with more than 4 points are allowed to have double points, that is
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// simulating polygons with holes just with concave polygons. However,
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// double points may not come directly after another.
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limit = face.mNumIndices;
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- if (face.mNumIndices > 4)
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- limit = std::min(limit,i+2);
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+ if (face.mNumIndices > 4) {
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+ limit = std::min( limit, i+2 );
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+ }
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- for (unsigned int t = i+1; t < limit; ++t)
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- {
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- if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[t]])
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- {
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+ for (unsigned int t = i+1; t < limit; ++t) {
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+ if (mesh->mVertices[face.mIndices[ i ] ] == mesh->mVertices[ face.mIndices[ t ] ]) {
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// we have found a matching vertex position
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// remove the corresponding index from the array
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- --face.mNumIndices;--limit;
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- for (unsigned int m = t; m < face.mNumIndices; ++m)
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- {
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- face.mIndices[m] = face.mIndices[m+1];
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+ --face.mNumIndices;
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+ --limit;
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+ for (unsigned int m = t; m < face.mNumIndices; ++m) {
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+ face.mIndices[ m ] = face.mIndices[ m+1 ];
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}
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--t;
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// NOTE: we set the removed vertex index to an unique value
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// to make sure the developer gets notified when his
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// application attemps to access this data.
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- face.mIndices[face.mNumIndices] = 0xdeadbeef;
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+ face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
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- if(first)
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- {
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+ if(first) {
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++deg;
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first = false;
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}
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- if (configRemoveDegenerates) {
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- remove_me[a] = true;
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+ if ( configRemoveDegenerates ) {
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+ remove_me[ a ] = true;
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goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby!
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}
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}
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}
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+ ai_real area = calculateAreaOfTriangle( face, mesh );
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+ if ( area < 1e-6 ) {
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+ if ( configRemoveDegenerates ) {
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+ remove_me[ a ] = true;
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+ goto evil_jump_outside;
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+ }
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+
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+ // todo: check for index which is corrupt.
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+ }
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}
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// We need to update the primitive flags array of the mesh.
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