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@@ -98,6 +98,10 @@ const char *aiTextureTypeToString(aiTextureType in) {
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return "MayaSpecularColor";
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case aiTextureType_MAYA_SPECULAR_ROUGHNESS:
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return "MayaSpecularRoughness";
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+ case aiTextureType_ANISOTROPY:
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+ return "Anisotropy";
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+ case aiTextureType_GLTF_METALLIC_ROUGHNESS:
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+ return "glTFMetallicRoughness";
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case aiTextureType_UNKNOWN:
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return "Unknown";
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default:
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