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Merge pull request #3598 from thomasbiang/master

GLTF2: Allow Export Node in TRS format
Kim Kulling 4 жил өмнө
parent
commit
3174a9cac8

+ 1 - 1
code/AssetLib/glTF2/glTF2Exporter.cpp

@@ -1229,7 +1229,7 @@ unsigned int glTF2Exporter::ExportNode(const aiNode* n, Ref<Node>& parent)
     node->name = name;
 
     if (!n->mTransformation.IsIdentity()) {
-		if (mScene->mNumAnimations > 0) {
+		if (mScene->mNumAnimations > 0 || (mProperties && mProperties->HasPropertyBool("GLTF2_NODE_IN_TRS"))) {
 			aiQuaternion quaternion;
 			n->mTransformation.Decompose(*reinterpret_cast<aiVector3D *>(&node->scale.value), quaternion, *reinterpret_cast<aiVector3D *>(&node->translation.value));