2
0
Эх сурвалжийг харах

Fix build and merged master.

Kim Kulling 4 жил өмнө
parent
commit
350f2ea1d3
100 өөрчлөгдсөн 1238 нэмэгдсэн , 1295 устгасан
  1. 1 2
      .github/FUNDING.yml
  2. 7 1
      .github/workflows/ccpp.yml
  3. 6 0
      .gitignore
  4. 20 2
      Build.md
  5. 115 24
      CMakeLists.txt
  6. 25 0
      Dockerfile
  7. 2 35
      INSTALL
  8. 1 1
      LICENSE
  9. 3 14
      Readme.md
  10. 0 81
      appveyor.yml
  11. 4 0
      cmake/assimp-hunter-config.cmake.in
  12. 2 2
      code/AssetLib/3DS/3DSConverter.cpp
  13. 11 5
      code/AssetLib/3DS/3DSExporter.cpp
  14. 1 1
      code/AssetLib/3DS/3DSExporter.h
  15. 4 14
      code/AssetLib/3DS/3DSHelper.h
  16. 4 3
      code/AssetLib/3DS/3DSLoader.cpp
  17. 1 1
      code/AssetLib/3DS/3DSLoader.h
  18. 54 51
      code/AssetLib/3MF/3MFXmlTags.h
  19. 34 19
      code/AssetLib/3MF/D3MFExporter.cpp
  20. 1 1
      code/AssetLib/3MF/D3MFExporter.h
  21. 109 101
      code/AssetLib/3MF/D3MFImporter.cpp
  22. 2 2
      code/AssetLib/3MF/D3MFImporter.h
  23. 6 6
      code/AssetLib/3MF/D3MFOpcPackage.cpp
  24. 1 1
      code/AssetLib/3MF/D3MFOpcPackage.h
  25. 1 1
      code/AssetLib/AC/ACLoader.cpp
  26. 4 5
      code/AssetLib/AC/ACLoader.h
  27. 13 21
      code/AssetLib/AMF/AMFImporter.cpp
  28. 1 2
      code/AssetLib/AMF/AMFImporter.hpp
  29. 33 38
      code/AssetLib/AMF/AMFImporter_Geometry.cpp
  30. 0 164
      code/AssetLib/AMF/AMFImporter_Macro.hpp
  31. 75 78
      code/AssetLib/AMF/AMFImporter_Material.cpp
  32. 2 2
      code/AssetLib/AMF/AMFImporter_Node.hpp
  33. 15 13
      code/AssetLib/AMF/AMFImporter_Postprocess.cpp
  34. 1 1
      code/AssetLib/ASE/ASELoader.cpp
  35. 1 1
      code/AssetLib/ASE/ASELoader.h
  36. 2 2
      code/AssetLib/ASE/ASEParser.cpp
  37. 1 1
      code/AssetLib/ASE/ASEParser.h
  38. 1 1
      code/AssetLib/Assbin/AssbinExporter.cpp
  39. 1 1
      code/AssetLib/Assbin/AssbinExporter.h
  40. 1 1
      code/AssetLib/Assbin/AssbinFileWriter.cpp
  41. 1 1
      code/AssetLib/Assbin/AssbinFileWriter.h
  42. 1 1
      code/AssetLib/Assbin/AssbinLoader.cpp
  43. 1 1
      code/AssetLib/Assbin/AssbinLoader.h
  44. 1 1
      code/AssetLib/Assxml/AssxmlExporter.cpp
  45. 1 1
      code/AssetLib/Assxml/AssxmlExporter.h
  46. 1 1
      code/AssetLib/Assxml/AssxmlFileWriter.cpp
  47. 1 1
      code/AssetLib/Assxml/AssxmlFileWriter.h
  48. 1 1
      code/AssetLib/B3D/B3DImporter.cpp
  49. 1 1
      code/AssetLib/B3D/B3DImporter.h
  50. 1 1
      code/AssetLib/BVH/BVHLoader.cpp
  51. 1 1
      code/AssetLib/BVH/BVHLoader.h
  52. 1 1
      code/AssetLib/Blender/BlenderBMesh.cpp
  53. 1 1
      code/AssetLib/Blender/BlenderBMesh.h
  54. 1 1
      code/AssetLib/Blender/BlenderDNA.cpp
  55. 1 1
      code/AssetLib/Blender/BlenderDNA.h
  56. 1 1
      code/AssetLib/Blender/BlenderDNA.inl
  57. 1 1
      code/AssetLib/Blender/BlenderIntermediate.h
  58. 12 15
      code/AssetLib/Blender/BlenderLoader.cpp
  59. 1 2
      code/AssetLib/Blender/BlenderLoader.h
  60. 1 1
      code/AssetLib/Blender/BlenderModifier.cpp
  61. 1 1
      code/AssetLib/Blender/BlenderModifier.h
  62. 1 1
      code/AssetLib/Blender/BlenderScene.h
  63. 1 1
      code/AssetLib/Blender/BlenderTessellator.cpp
  64. 1 1
      code/AssetLib/Blender/BlenderTessellator.h
  65. 17 27
      code/AssetLib/COB/COBLoader.cpp
  66. 1 1
      code/AssetLib/COB/COBLoader.h
  67. 1 1
      code/AssetLib/COB/COBScene.h
  68. 1 1
      code/AssetLib/CSM/CSMLoader.cpp
  69. 1 1
      code/AssetLib/CSM/CSMLoader.h
  70. 5 5
      code/AssetLib/Collada/ColladaExporter.cpp
  71. 1 1
      code/AssetLib/Collada/ColladaExporter.h
  72. 4 4
      code/AssetLib/Collada/ColladaHelper.cpp
  73. 4 3
      code/AssetLib/Collada/ColladaHelper.h
  74. 145 134
      code/AssetLib/Collada/ColladaLoader.cpp
  75. 71 78
      code/AssetLib/Collada/ColladaLoader.h
  76. 186 174
      code/AssetLib/Collada/ColladaParser.cpp
  77. 1 1
      code/AssetLib/Collada/ColladaParser.h
  78. 1 1
      code/AssetLib/DXF/DXFHelper.h
  79. 1 1
      code/AssetLib/DXF/DXFLoader.cpp
  80. 1 1
      code/AssetLib/DXF/DXFLoader.h
  81. 1 1
      code/AssetLib/FBX/FBXAnimation.cpp
  82. 2 2
      code/AssetLib/FBX/FBXBinaryTokenizer.cpp
  83. 1 1
      code/AssetLib/FBX/FBXCommon.h
  84. 7 7
      code/AssetLib/FBX/FBXCompileConfig.h
  85. 8 8
      code/AssetLib/FBX/FBXConverter.cpp
  86. 1 1
      code/AssetLib/FBX/FBXConverter.h
  87. 1 1
      code/AssetLib/FBX/FBXDeformer.cpp
  88. 1 1
      code/AssetLib/FBX/FBXDocument.cpp
  89. 1 1
      code/AssetLib/FBX/FBXDocument.h
  90. 1 1
      code/AssetLib/FBX/FBXDocumentUtil.cpp
  91. 3 3
      code/AssetLib/FBX/FBXExportNode.cpp
  92. 1 1
      code/AssetLib/FBX/FBXExportNode.h
  93. 1 1
      code/AssetLib/FBX/FBXExportProperty.cpp
  94. 1 1
      code/AssetLib/FBX/FBXExportProperty.h
  95. 109 2
      code/AssetLib/FBX/FBXExporter.cpp
  96. 1 1
      code/AssetLib/FBX/FBXExporter.h
  97. 1 1
      code/AssetLib/FBX/FBXImportSettings.h
  98. 1 1
      code/AssetLib/FBX/FBXImporter.cpp
  99. 1 1
      code/AssetLib/FBX/FBXImporter.h
  100. 53 87
      code/AssetLib/FBX/FBXMaterial.cpp

+ 1 - 2
.github/FUNDING.yml

@@ -1,2 +1 @@
-patreon: assimp
-custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4
+open_collective: assimp

+ 7 - 1
.github/workflows/ccpp.yml

@@ -67,7 +67,13 @@ jobs:
       uses: actions/checkout@v2
       uses: actions/checkout@v2
       with:
       with:
         repository: cpp-pm/polly
         repository: cpp-pm/polly
-        path: cmake/polly     
+        path: cmake/polly
+
+    - name: Remove contrib directory for Hunter builds
+      if: contains(matrix.name, 'hunter')
+      uses: JesseTG/[email protected]
+      with:
+        path: contrib
 
 
     - name: Cache DX SDK
     - name: Cache DX SDK
       id: dxcache
       id: dxcache

+ 6 - 0
.gitignore

@@ -18,6 +18,9 @@ build
 *.VC.db-wal
 *.VC.db-wal
 *.VC.opendb
 *.VC.opendb
 *.ipch
 *.ipch
+.vs/
+out/
+CMakeSettings.json
 
 
 # Output
 # Output
 bin/
 bin/
@@ -113,3 +116,6 @@ tools/assimp_qt_viewer/moc_glview.cpp_parameters
 tools/assimp_qt_viewer/moc_mainwindow.cpp
 tools/assimp_qt_viewer/moc_mainwindow.cpp
 tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
 tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
 tools/assimp_qt_viewer/ui_mainwindow.h
 tools/assimp_qt_viewer/ui_mainwindow.h
+
+#Generated directory
+generated/*

+ 20 - 2
Build.md

@@ -1,6 +1,6 @@
-# Build Instructions
+# Build / Install Instructions
 
 
-## Build on all platforms using vcpkg
+## Install on all platforms using vcpkg
 You can download and install assimp using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
 You can download and install assimp using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
 ```bash
 ```bash
     git clone https://github.com/Microsoft/vcpkg.git
     git clone https://github.com/Microsoft/vcpkg.git
@@ -11,6 +11,18 @@ You can download and install assimp using the [vcpkg](https://github.com/Microso
 ```
 ```
 The assimp port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
 The assimp port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
 
 
+## Install on Ubuntu
+You can install the Asset-Importer-Lib via apt:
+```
+sudo apt-get install assimp
+```
+
+## Install pyassimp
+You need to have pip installed:
+```
+pip install pyassimp
+```
+
 ## Manual build instructions
 ## Manual build instructions
 
 
 ### Install CMake
 ### Install CMake
@@ -24,6 +36,12 @@ Make sure you have a working git-installation. Open a command prompt and clone t
 ```bash
 ```bash
 git clone https://github.com/assimp/assimp.git
 git clone https://github.com/assimp/assimp.git
 ```
 ```
+### Build from source:
+```bash
+cd assimp
+cmake CMakeLists.txt 
+cmake --build .
+```
 
 
 ### Build instructions for Windows with Visual-Studio
 ### Build instructions for Windows with Visual-Studio
 
 

+ 115 - 24
CMakeLists.txt

@@ -1,6 +1,6 @@
 # Open Asset Import Library (assimp)
 # Open Asset Import Library (assimp)
 # ----------------------------------------------------------------------
 # ----------------------------------------------------------------------
-# Copyright (c) 2006-2020, assimp team
+# Copyright (c) 2006-2021, assimp team
 #
 #
 # All rights reserved.
 # All rights reserved.
 #
 #
@@ -38,7 +38,7 @@ SET(CMAKE_POLICY_DEFAULT_CMP0012 NEW)
 SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
 SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
 SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
 SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
 
 
-CMAKE_MINIMUM_REQUIRED( VERSION 3.0 )
+CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
 
 
 # Toggles the use of the hunter package manager
 # Toggles the use of the hunter package manager
 option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
 option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
@@ -46,8 +46,8 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
 IF(ASSIMP_HUNTER_ENABLED)
 IF(ASSIMP_HUNTER_ENABLED)
   include("cmake/HunterGate.cmake")
   include("cmake/HunterGate.cmake")
   HunterGate(
   HunterGate(
-    URL "https://github.com/cpp-pm/hunter/archive/v0.23.269.tar.gz"
-    SHA1 "64024b7b95b4c86d50ae05b926814448c93a70a0"
+    URL "https://github.com/cpp-pm/hunter/archive/v0.23.293.tar.gz"
+    SHA1 "e8e5470652db77149d9b38656db2a6c0b7642693"
   )
   )
 
 
   add_definitions(-DASSIMP_USE_HUNTER)
   add_definitions(-DASSIMP_USE_HUNTER)
@@ -61,7 +61,6 @@ OPTION( BUILD_SHARED_LIBS
   "Build package with shared libraries."
   "Build package with shared libraries."
   ON
   ON
 )
 )
-
 OPTION( ASSIMP_BUILD_FRAMEWORK
 OPTION( ASSIMP_BUILD_FRAMEWORK
   "Build package as Mac OS X Framework bundle."
   "Build package as Mac OS X Framework bundle."
   OFF
   OFF
@@ -133,9 +132,22 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
 )
 )
 
 
 IF ( WIN32 )
 IF ( WIN32 )
-    OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
-      "If the Assimp view tool is built. (requires DirectX)"
-      OFF )
+  # Use subset of Windows.h
+  ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
+
+  OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
+    "If the Assimp view tool is built. (requires DirectX)"
+    OFF )
+
+  IF(MSVC)
+    OPTION( ASSIMP_INSTALL_PDB
+      "Install MSVC debug files."
+      ON )
+    IF(NOT (MSVC_VERSION LESS 1900))
+      # Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
+      ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
+    ENDIF()
+  ENDIF()
 ENDIF()
 ENDIF()
 
 
 IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
 IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
@@ -145,21 +157,6 @@ IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
   ADD_DEFINITIONS(-DENABLE_BITCODE)
   ADD_DEFINITIONS(-DENABLE_BITCODE)
 ENDIF ()
 ENDIF ()
 
 
-# Use subset of Windows.h
-if (WIN32)
-  ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
-endif()
-
-IF(MSVC)
-  OPTION( ASSIMP_INSTALL_PDB
-    "Install MSVC debug files."
-    ON
-  )
-  IF(NOT (MSVC_VERSION LESS 1900))
-    # Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
-    ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
-  ENDIF()
-ENDIF()
 
 
 IF (ASSIMP_BUILD_FRAMEWORK)
 IF (ASSIMP_BUILD_FRAMEWORK)
   SET (BUILD_SHARED_LIBS ON)
   SET (BUILD_SHARED_LIBS ON)
@@ -455,6 +452,12 @@ IF(ASSIMP_HUNTER_ENABLED)
   set(ZLIB_LIBRARIES ZLIB::zlib)
   set(ZLIB_LIBRARIES ZLIB::zlib)
   set(ASSIMP_BUILD_MINIZIP TRUE)
   set(ASSIMP_BUILD_MINIZIP TRUE)
 ELSE()
 ELSE()
+  # If the zlib is already found outside, add an export in case assimpTargets can't find it.
+  IF( ZLIB_FOUND )
+    INSTALL( TARGETS zlib zlibstatic
+        EXPORT "${TARGETS_EXPORT_NAME}")
+  ENDIF()
+
   IF ( NOT ASSIMP_BUILD_ZLIB )
   IF ( NOT ASSIMP_BUILD_ZLIB )
     FIND_PACKAGE(ZLIB)
     FIND_PACKAGE(ZLIB)
   ENDIF()
   ENDIF()
@@ -570,6 +573,94 @@ ELSE ()
   ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
   ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
 ENDIF ()
 ENDIF ()
 
 
+# Draco requires cmake 3.12
+IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
+  message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
+  SET ( ASSIMP_BUILD_DRACO OFF CACHE BOOL "Disabled: Draco requires newer cmake" FORCE )
+ELSE()
+  OPTION ( ASSIMP_BUILD_DRACO "If the Draco libraries are to be built. Primarily for glTF" OFF )
+  IF ( ASSIMP_BUILD_DRACO )
+    # Primarily for glTF v2
+    # Enable Draco glTF feature set
+    set(DRACO_GLTF ON CACHE BOOL "" FORCE)
+    # Disable unnecessary or omitted components
+    set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
+    set(DRACO_WASM OFF CACHE BOOL "" FORCE)
+    set(DRACO_MAYA_PLUGIN OFF CACHE BOOL "" FORCE)
+    set(DRACO_UNITY_PLUGIN OFF CACHE BOOL "" FORCE)
+    set(DRACO_TESTS OFF CACHE BOOL "" FORCE)
+
+    IF(ASSIMP_HUNTER_ENABLED)
+      hunter_add_package(draco)
+      find_package(draco CONFIG REQUIRED)
+      set(draco_LIBRARIES draco::draco)
+    ELSE()
+      # Draco 1.4.1 has many warnings and will not build with /WX or -Werror
+      # See https://github.com/google/draco/issues/672
+      # and https://github.com/google/draco/issues/673
+      IF(MSVC)
+        set(DRACO_CXX_FLAGS "/W0")
+      ELSE()
+        list(APPEND DRACO_CXX_FLAGS
+          "-Wno-bool-compare"
+          "-Wno-comment"
+          "-Wno-maybe-uninitialized"
+          "-Wno-sign-compare"
+          "-Wno-unused-local-typedefs"
+        )
+        # Draco 1.4.1 does not explicitly export any symbols under GCC/clang
+        list(APPEND DRACO_CXX_FLAGS
+          "-fvisibility=default"
+        )
+      ENDIF()
+
+      # Don't build or install all of Draco by default
+      ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
+
+      if(MSVC OR WIN32)
+        set(draco_LIBRARIES "draco")
+      else()
+        if(BUILD_SHARED_LIBS)
+          set(draco_LIBRARIES "draco_shared")
+        else()
+          set(draco_LIBRARIES "draco_static")
+        endif()
+      endif()
+
+      # Don't build the draco command-line tools by default
+      set_target_properties(draco_encoder draco_decoder PROPERTIES
+        EXCLUDE_FROM_ALL TRUE
+        EXCLUDE_FROM_DEFAULT_BUILD TRUE
+        )
+
+      # Do build the draco shared library
+      set_target_properties(${draco_LIBRARIES} PROPERTIES
+        EXCLUDE_FROM_ALL FALSE
+        EXCLUDE_FROM_DEFAULT_BUILD FALSE
+        )
+
+      TARGET_USE_COMMON_OUTPUT_DIRECTORY(${draco_LIBRARIES})
+      TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_encoder)
+      TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_decoder)
+
+      set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
+
+      # This is probably wrong
+      INSTALL( TARGETS ${draco_LIBRARIES}
+        EXPORT "${TARGETS_EXPORT_NAME}"
+        LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+        ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+        RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
+        FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+        COMPONENT ${LIBASSIMP_COMPONENT}
+        INCLUDES DESTINATION include
+    )
+
+    ENDIF()
+  ENDIF()
+ENDIF()
+
+# Main assimp code
 ADD_SUBDIRECTORY( code/ )
 ADD_SUBDIRECTORY( code/ )
 IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
 IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
   # The viewer for windows only
   # The viewer for windows only
@@ -583,7 +674,7 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
   ADD_SUBDIRECTORY( tools/assimp_cmd/ )
   ADD_SUBDIRECTORY( tools/assimp_cmd/ )
 ENDIF ()
 ENDIF ()
 
 
-IF ( ASSIMP_BUILD_SAMPLES)
+IF ( ASSIMP_BUILD_SAMPLES )
   SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
   SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
   SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
   SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
   IF ( WIN32 )
   IF ( WIN32 )

+ 25 - 0
Dockerfile

@@ -0,0 +1,25 @@
+FROM ubuntu:14.04
+
+RUN apt-get update && apt-get install -y \
+    git cmake build-essential software-properties-common
+
+RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \
+    cd /usr/bin && \
+    rm gcc g++ cpp && \
+    ln -s gcc-4.9 gcc && \
+    ln -s g++-4.9 g++ && \
+    ln -s cpp-4.9 cpp
+
+WORKDIR /opt
+
+# Build Assimp
+RUN git clone https://github.com/assimp/assimp.git /opt/assimp
+
+WORKDIR /opt/assimp
+
+RUN git checkout master \
+    && mkdir build && cd build && \
+    cmake \
+    -DCMAKE_BUILD_TYPE=Release \
+    .. && \
+    make && make install

+ 2 - 35
INSTALL

@@ -8,43 +8,10 @@ Getting the documentation
 ------------------------------
 ------------------------------
 
 
 A regularly-updated copy is available at 
 A regularly-updated copy is available at 
-http://assimp.sourceforge.net/lib_html/index.html
-
-A CHM file is included in the SVN repos: ./doc/AssimpDoc_Html/AssimpDoc.chm.
-To build the doxygen documentation on your own, follow these steps:
-
-a) download & install latest doxygen 
-b) make sure doxygen is in the executable search path
-c) navigate to ./doc
-d) and run 'doxygen'
-
-Open the generated HTML (AssimpDoc_Html/index.html) in the browser of your choice.
-Windows only: To generate the CHM doc, install 'Microsoft HTML Workshop'
-and configure the path to it in the DOXYFILE first. 
+https://assimp-docs.readthedocs.io/en/latest/
 
 
 ------------------------------
 ------------------------------
 Building Assimp 
 Building Assimp 
 ------------------------------
 ------------------------------
 
 
-More detailed build instructions can be found in the documentation,
-this section is just for the inpatient among you.
-
-CMake is the preferred build system for Assimp. The minimum required version 
-is 2.6. If you don't have it yet, downloads for CMake can be found on
-http://www.cmake.org/. 
-
-For Unix:
-
-1. mkdir build && cd build
-2. cmake .. -G 'Unix Makefiles'
-3. make -j4
-
-For Windows:
-1. Open a command prompt
-2. mkdir build
-3. cd build
-4. cmake ..
-5. cmake --build .
-
-For iOS:
-Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS
+Just check the build-instaructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md

+ 1 - 1
LICENSE

@@ -1,6 +1,6 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,

+ 3 - 14
Readme.md

@@ -8,10 +8,10 @@ A library to import and export various 3d-model-formats including scene-post-pro
   <img alt="Coverity Scan Build Status"
   <img alt="Coverity Scan Build Status"
        src="https://scan.coverity.com/projects/5607/badge.svg"/>
        src="https://scan.coverity.com/projects/5607/badge.svg"/>
 </a>
 </a>
+[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
 [![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
 [![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
 [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
 [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
 [![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
 [![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
-[![Codacy Badge](https://api.codacy.com/project/badge/Grade/5be56faac64f46fc941ac890fb4febef)](https://www.codacy.com/app/kimkulling/assimp?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
 [![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
 [![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
 <br>
 <br>
 
 
@@ -39,12 +39,13 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
 ### Ports ###
 ### Ports ###
 * [Android](port/AndroidJNI/README.md)
 * [Android](port/AndroidJNI/README.md)
 * [Python](port/PyAssimp/README.md)
 * [Python](port/PyAssimp/README.md)
-* [.NET](https://github.com/assimp/assimp-net)
+* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
 * [Pascal](port/AssimpPascal/Readme.md)
 * [Pascal](port/AssimpPascal/Readme.md)
 * [Javascript (Alpha)](https://github.com/makc/assimp2json)
 * [Javascript (Alpha)](https://github.com/makc/assimp2json)
 * [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
 * [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
 * [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
 * [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
 * [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
 * [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
+* [Rust](https://github.com/jkvargas/russimp)
 
 
 ### Other tools ###
 ### Other tools ###
 [open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
 [open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
@@ -75,9 +76,6 @@ For more information, visit [our website](http://assimp.org/). Or check out the
 
 
 If the docs don't solve your problem, ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
 If the docs don't solve your problem, ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
 
 
-For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
-  [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
-
 Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
 Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
 
 
 And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
 And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
@@ -102,15 +100,6 @@ Become a financial contributor and help us sustain our community. [[Contribute](
 
 
 <a href="https://opencollective.com/assimp"><img src="https://opencollective.com/assimp/individuals.svg?width=890"></a>
 <a href="https://opencollective.com/assimp"><img src="https://opencollective.com/assimp/individuals.svg?width=890"></a>
 
 
-Monthly donations via Patreon:
-<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
-
-<br>
-
-One-off donations via PayPal:
-<br>[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
-
-<br>
 
 
 #### Organizations
 #### Organizations
 
 

+ 0 - 81
appveyor.yml

@@ -1,81 +0,0 @@
-# AppVeyor file
-# http://www.appveyor.com/docs/appveyor-yml
-
-# clone directory
-clone_folder: c:\projects\assimp
-
-clone_depth: 1
-
-# branches to build
-branches:
-  # whitelist
-  only:
-    - master
-
-matrix:
-  fast_finish: true
-    
-image:
-  - Visual Studio 2013
-  #- Visual Studio 2015
-  #- Visual Studio 2017
-  - Visual Studio 2019
-  #- MinGW  
-    
-platform:
-  - Win32
-  - x64
-  
-configuration: Release
-
-install:
-  - set PATH=C:\Ruby24-x64\bin;%PATH%
-  - set CMAKE_DEFINES -DASSIMP_WERROR=ON
-  - if [%COMPILER%]==[MinGW] set PATH=C:\MinGW\bin;%PATH%
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" set CMAKE_GENERATOR_NAME=Visual Studio 16 2019
-  - cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" -A %platform% .
-  # Rename sh.exe as sh.exe in PATH interferes with MinGW  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
-
-  - rename "C:\Program Files\Git\usr\bin\sh.exe" "sh2.exe"
-  - set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
-  - ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
-  - ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
-  
-cache:
-  - code\assimp.dir\%CONFIGURATION%
-  - contrib\zlib\zlibstatic.dir\%CONFIGURATION%
-  - contrib\zlib\zlib.dir\%CONFIGURATION%
-  - tools\assimp_cmd\assimp_cmd.dir\%CONFIGURATION%
-  - tools\assimp_view\assimp_viewer.dir\%CONFIGURATION%
-  - test\unit.dir\%CONFIGURATION%
-  - bin\.mtime_cache
-  
-before_build:
-  - echo NUMBER_OF_PROCESSORS=%NUMBER_OF_PROCESSORS%
-  - ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
-  
-build_script:
-  cmake --build . --config Release -- /maxcpucount:2
-  
-after_build:
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (
-        if "%platform%"=="x64" (
-            iscc packaging\windows-innosetup\script_x64.iss
-        ) else (
-            iscc packaging\windows-innosetup\script_x86.iss
-        )
-    )
-  - 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
-
-test_script:
-  - cmd: bin\%CONFIGURATION%\unit.exe --gtest_output=xml:testout.xml
-
-on_finish:
-  - ps: (new-object net.webclient).UploadFile("https://ci.appveyor.com/api/testresults/junit/$($env:APPVEYOR_JOB_ID)", (Resolve-Path .\testout.xml))
-  
-artifacts:
-  - path: assimp.7z
-    name: assimp_lib

+ 4 - 0
cmake/assimp-hunter-config.cmake.in

@@ -10,5 +10,9 @@ find_package(polyclipping CONFIG REQUIRED)
 find_package(zip CONFIG REQUIRED)
 find_package(zip CONFIG REQUIRED)
 find_package(pugixml CONFIG REQUIRED)
 find_package(pugixml CONFIG REQUIRED)
 
 
+if(@ASSIMP_BUILD_DRACO@)
+  find_package(draco CONFIG REQUIRED)
+endif()
+
 include("${CMAKE_CURRENT_LIST_DIR}/@[email protected]")
 include("${CMAKE_CURRENT_LIST_DIR}/@[email protected]")
 check_required_components("@PROJECT_NAME@")
 check_required_components("@PROJECT_NAME@")

+ 2 - 2
code/AssetLib/3DS/3DSConverter.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -212,7 +212,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
         mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
         mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
 
 
         // Be sure this is only done for the first material
         // Be sure this is only done for the first material
-        mBackgroundImage = std::string("");
+        mBackgroundImage = std::string();
     }
     }
 
 
     // At first add the base ambient color of the scene to the material
     // At first add the base ambient color of the scene to the material

+ 11 - 5
code/AssetLib/3DS/3DSExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.
@@ -102,13 +102,14 @@ private:
 // preserves the mesh's given name if it has one. |index| is the index
 // preserves the mesh's given name if it has one. |index| is the index
 // of the mesh in |aiScene::mMeshes|.
 // of the mesh in |aiScene::mMeshes|.
 std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) {
 std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) {
-    static const std::string underscore = "_";
+    static const char underscore = '_';
     char postfix[10] = { 0 };
     char postfix[10] = { 0 };
     ASSIMP_itoa10(postfix, index);
     ASSIMP_itoa10(postfix, index);
 
 
     std::string result = node.mName.C_Str();
     std::string result = node.mName.C_Str();
     if (mesh.mName.length > 0) {
     if (mesh.mName.length > 0) {
-        result += underscore + mesh.mName.C_Str();
+        result += underscore;
+        result += mesh.mName.C_Str();
     }
     }
     return result + underscore + postfix;
     return result + underscore + postfix;
 }
 }
@@ -444,7 +445,7 @@ void Discreet3DSExporter::WriteMeshes() {
             const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
             const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
             writer.PutU2(count);
             writer.PutU2(count);
             for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
             for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
-                const aiVector3D &v = trafo * mesh.mVertices[i];
+                const aiVector3D &v = mesh.mVertices[i];
                 writer.PutF4(v.x);
                 writer.PutF4(v.x);
                 writer.PutF4(v.y);
                 writer.PutF4(v.y);
                 writer.PutF4(v.z);
                 writer.PutF4(v.z);
@@ -506,11 +507,16 @@ void Discreet3DSExporter::WriteMeshes() {
         // Transformation matrix by which the mesh vertices have been pre-transformed with.
         // Transformation matrix by which the mesh vertices have been pre-transformed with.
         {
         {
             ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
             ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
-            for (unsigned int r = 0; r < 4; ++r) {
+            // Store rotation 3x3 matrix row wise
+            for (unsigned int r = 0; r < 3; ++r) {
                 for (unsigned int c = 0; c < 3; ++c) {
                 for (unsigned int c = 0; c < 3; ++c) {
                     writer.PutF4(trafo[r][c]);
                     writer.PutF4(trafo[r][c]);
                 }
                 }
             }
             }
+            // Store translation sub vector column wise
+            for (unsigned int r = 0; r < 3; ++r) {
+                writer.PutF4(trafo[r][3]);
+            }
         }
         }
     }
     }
 }
 }

+ 1 - 1
code/AssetLib/3DS/3DSExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 4 - 14
code/AssetLib/3DS/3DSHelper.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.
@@ -61,20 +61,10 @@ namespace D3DS {
 #include <assimp/Compiler/pushpack1.h>
 #include <assimp/Compiler/pushpack1.h>
 
 
 // ---------------------------------------------------------------------------
 // ---------------------------------------------------------------------------
-/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
-*  and data structures.
+/** Defines chunks and data structures.
 */
 */
-class Discreet3DS {
-private:
-    Discreet3DS() AI_NO_EXCEPT {
-        // empty
-    }
-
-    ~Discreet3DS() {
-        // empty
-    }
+namespace Discreet3DS {
 
 
-public:
     //! data structure for a single chunk in a .3ds file
     //! data structure for a single chunk in a .3ds file
     struct Chunk {
     struct Chunk {
         uint16_t Flag;
         uint16_t Flag;
@@ -314,7 +304,7 @@ public:
         // camera sub-chunks
         // camera sub-chunks
         CHUNK_CAM_RANGES = 0x4720
         CHUNK_CAM_RANGES = 0x4720
     };
     };
-};
+}
 
 
 // ---------------------------------------------------------------------------
 // ---------------------------------------------------------------------------
 /** Helper structure representing a 3ds mesh face */
 /** Helper structure representing a 3ds mesh face */

+ 4 - 3
code/AssetLib/3DS/3DSLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -164,7 +164,7 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
     mRootNode->mHierarchyIndex = -1;
     mRootNode->mHierarchyIndex = -1;
     mRootNode->mParent = nullptr;
     mRootNode->mParent = nullptr;
     mMasterScale = 1.0f;
     mMasterScale = 1.0f;
-    mBackgroundImage = "";
+    mBackgroundImage = std::string();
     bHasBG = false;
     bHasBG = false;
     bIsPrj = false;
     bIsPrj = false;
 
 
@@ -266,6 +266,7 @@ void Discreet3DSImporter::ParseMainChunk() {
 
 
     case Discreet3DS::CHUNK_PRJ:
     case Discreet3DS::CHUNK_PRJ:
         bIsPrj = true;
         bIsPrj = true;
+        break;
     case Discreet3DS::CHUNK_MAIN:
     case Discreet3DS::CHUNK_MAIN:
         ParseEditorChunk();
         ParseEditorChunk();
         break;
         break;
@@ -323,7 +324,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
     case Discreet3DS::CHUNK_MAT_MATERIAL:
     case Discreet3DS::CHUNK_MAT_MATERIAL:
 
 
         // Add a new material to the list
         // Add a new material to the list
-        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
+        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + ai_to_string(mScene->mMaterials.size()))));
         ParseMaterialChunk();
         ParseMaterialChunk();
         break;
         break;
 
 

+ 1 - 1
code/AssetLib/3DS/3DSLoader.h

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 54 - 51
code/AssetLib/3MF/3MFXmlTags.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -44,63 +44,66 @@ namespace Assimp {
 namespace D3MF {
 namespace D3MF {
 
 
 namespace XmlTag {
 namespace XmlTag {
+    // Root tag
+    const char* const RootTag = "3MF";
+
     // Meta-data
     // Meta-data
-    static const std::string meta = "metadata";
-    static const std::string meta_name = "name";
+    const char* const meta = "metadata";
+    const char* const meta_name = "name";
 
 
     // Model-data specific tags
     // Model-data specific tags
-    static const std::string model = "model";
-    static const std::string model_unit = "unit";
-    static const std::string metadata = "metadata";
-    static const std::string resources = "resources";
-    static const std::string object = "object";
-    static const std::string mesh = "mesh";
-    static const std::string components = "components";
-    static const std::string component = "component";
-    static const std::string vertices = "vertices";
-    static const std::string vertex = "vertex";
-    static const std::string triangles = "triangles";
-    static const std::string triangle = "triangle";
-    static const std::string x = "x";
-    static const std::string y = "y";
-    static const std::string z = "z";
-    static const std::string v1 = "v1";
-    static const std::string v2 = "v2";
-    static const std::string v3 = "v3";
-    static const std::string id = "id";
-    static const std::string pid = "pid";
-    static const std::string pindex = "pindex";
-    static const std::string p1 = "p1";
-    static const std::string name = "name";
-    static const std::string type = "type";
-    static const std::string build = "build";
-    static const std::string item = "item";
-    static const std::string objectid = "objectid";
-    static const std::string transform = "transform";
+    const char* const model = "model";
+    const char* const model_unit = "unit";
+    const char* const metadata = "metadata";
+    const char* const resources = "resources";
+    const char* const object = "object";
+    const char* const mesh = "mesh";
+    const char* const components = "components";
+    const char* const component = "component";
+    const char* const vertices = "vertices";
+    const char* const vertex = "vertex";
+    const char* const triangles = "triangles";
+    const char* const triangle = "triangle";
+    const char* const x = "x";
+    const char* const y = "y";
+    const char* const z = "z";
+    const char* const v1 = "v1";
+    const char* const v2 = "v2";
+    const char* const v3 = "v3";
+    const char* const id = "id";
+    const char* const pid = "pid";
+    const char* const pindex = "pindex";
+    const char* const p1 = "p1";
+    const char* const name = "name";
+    const char* const type = "type";
+    const char* const build = "build";
+    const char* const item = "item";
+    const char* const objectid = "objectid";
+    const char* const transform = "transform";
 
 
     // Material definitions
     // Material definitions
-    static const std::string basematerials = "basematerials";
-    static const std::string basematerials_id = "id";
-    static const std::string basematerials_base = "base";
-    static const std::string basematerials_name = "name";
-    static const std::string basematerials_displaycolor = "displaycolor";
+    const char* const basematerials = "basematerials";
+    const char* const basematerials_id = "id";
+    const char* const basematerials_base = "base";
+    const char* const basematerials_name = "name";
+    const char* const basematerials_displaycolor = "displaycolor";
 
 
     // Meta info tags
     // Meta info tags
-    static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
-    static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
-    static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
-    static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
-    static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
-    static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
-    static const std::string RELS_ATTRIB_TARGET = "Target";
-    static const std::string RELS_ATTRIB_TYPE = "Type";
-    static const std::string RELS_ATTRIB_ID = "Id";
-    static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
-    static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
-    static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
-    static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
-    static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
-}
+    const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
+    const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
+    const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
+    const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
+    const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
+    const char* const RELS_RELATIONSHIP_NODE = "Relationship";
+    const char* const RELS_ATTRIB_TARGET = "Target";
+    const char* const RELS_ATTRIB_TYPE = "Type";
+    const char* const RELS_ATTRIB_ID = "Id";
+    const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
+    const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
+    const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
+    const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
+    const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
+    }
 
 
 } // Namespace D3MF
 } // Namespace D3MF
 } // Namespace Assimp
 } // Namespace Assimp

+ 34 - 19
code/AssetLib/3MF/D3MFExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -237,7 +237,7 @@ void D3MFExporter::writeBaseMaterials() {
         aiMaterial *mat = mScene->mMaterials[i];
         aiMaterial *mat = mScene->mMaterials[i];
         aiString name;
         aiString name;
         if (mat->Get(AI_MATKEY_NAME, name) != aiReturn_SUCCESS) {
         if (mat->Get(AI_MATKEY_NAME, name) != aiReturn_SUCCESS) {
-            strName = "basemat_" + to_string(i);
+            strName = "basemat_" + ai_to_string(i);
         } else {
         } else {
             strName = name.C_Str();
             strName = name.C_Str();
         }
         }
@@ -248,7 +248,7 @@ void D3MFExporter::writeBaseMaterials() {
             // rgbs %
             // rgbs %
             if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
             if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
 
 
-                hexDiffuseColor = Rgba2Hex(
+                hexDiffuseColor = ai_rgba2hex(
                         (int)((ai_real)color.r) * 255,
                         (int)((ai_real)color.r) * 255,
                         (int)((ai_real)color.g) * 255,
                         (int)((ai_real)color.g) * 255,
                         (int)((ai_real)color.b) * 255,
                         (int)((ai_real)color.b) * 255,
@@ -257,13 +257,13 @@ void D3MFExporter::writeBaseMaterials() {
 
 
             } else {
             } else {
                 hexDiffuseColor = "#";
                 hexDiffuseColor = "#";
-                tmp = DecimalToHexa((ai_real)color.r);
+                tmp = ai_decimal_to_hexa((ai_real)color.r);
                 hexDiffuseColor += tmp;
                 hexDiffuseColor += tmp;
-                tmp = DecimalToHexa((ai_real)color.g);
+                tmp = ai_decimal_to_hexa((ai_real)color.g);
                 hexDiffuseColor += tmp;
                 hexDiffuseColor += tmp;
-                tmp = DecimalToHexa((ai_real)color.b);
+                tmp = ai_decimal_to_hexa((ai_real)color.b);
                 hexDiffuseColor += tmp;
                 hexDiffuseColor += tmp;
-                tmp = DecimalToHexa((ai_real)color.a);
+                tmp = ai_decimal_to_hexa((ai_real)color.a);
                 hexDiffuseColor += tmp;
                 hexDiffuseColor += tmp;
             }
             }
         } else {
         } else {
@@ -307,18 +307,26 @@ void D3MFExporter::writeMesh(aiMesh *mesh) {
         return;
         return;
     }
     }
 
 
-    mModelOutput << "<" << XmlTag::mesh << ">" << std::endl;
-    mModelOutput << "<" << XmlTag::vertices << ">" << std::endl;
+    mModelOutput << "<"
+                 << XmlTag::mesh
+                 << ">" << "\n";
+    mModelOutput << "<"
+                 << XmlTag::vertices
+                 << ">" << "\n";
     for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
     for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
         writeVertex(mesh->mVertices[i]);
         writeVertex(mesh->mVertices[i]);
     }
     }
-    mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
+    mModelOutput << "</"
+                 << XmlTag::vertices << ">"
+                 << "\n";
 
 
     const unsigned int matIdx(mesh->mMaterialIndex);
     const unsigned int matIdx(mesh->mMaterialIndex);
 
 
     writeFaces(mesh, matIdx);
     writeFaces(mesh, matIdx);
 
 
-    mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
+    mModelOutput << "</"
+                 << XmlTag::mesh << ">"
+                 << "\n";
 }
 }
 
 
 void D3MFExporter::writeVertex(const aiVector3D &pos) {
 void D3MFExporter::writeVertex(const aiVector3D &pos) {
@@ -334,27 +342,34 @@ void D3MFExporter::writeFaces(aiMesh *mesh, unsigned int matIdx) {
     if (!mesh->HasFaces()) {
     if (!mesh->HasFaces()) {
         return;
         return;
     }
     }
-    mModelOutput << "<" << XmlTag::triangles << ">" << std::endl;
+    mModelOutput << "<"
+                 << XmlTag::triangles << ">"
+                 << "\n";
     for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
     for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
         aiFace &currentFace = mesh->mFaces[i];
         aiFace &currentFace = mesh->mFaces[i];
         mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\""
         mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\""
                      << currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2]
                      << currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2]
-                     << "\" pid=\"1\" p1=\"" + to_string(matIdx) + "\" />";
-        mModelOutput << std::endl;
+                     << "\" pid=\"1\" p1=\"" + ai_to_string(matIdx) + "\" />";
+        mModelOutput << "\n";
     }
     }
-    mModelOutput << "</" << XmlTag::triangles << ">";
-    mModelOutput << std::endl;
+    mModelOutput << "</"
+                 << XmlTag::triangles
+                 << ">";
+    mModelOutput << "\n";
 }
 }
 
 
 void D3MFExporter::writeBuild() {
 void D3MFExporter::writeBuild() {
-    mModelOutput << "<" << XmlTag::build << ">" << std::endl;
+    mModelOutput << "<"
+                 << XmlTag::build
+                 << ">"
+                 << "\n";
 
 
     for (size_t i = 0; i < mBuildItems.size(); ++i) {
     for (size_t i = 0; i < mBuildItems.size(); ++i) {
         mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
         mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
-        mModelOutput << std::endl;
+        mModelOutput << "\n";
     }
     }
     mModelOutput << "</" << XmlTag::build << ">";
     mModelOutput << "</" << XmlTag::build << ">";
-    mModelOutput << std::endl;
+    mModelOutput << "\n";
 }
 }
 
 
 void D3MFExporter::zipContentType(const std::string &filename) {
 void D3MFExporter::zipContentType(const std::string &filename) {

+ 1 - 1
code/AssetLib/3MF/D3MFExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 109 - 101
code/AssetLib/3MF/D3MFImporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
 #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
 
 
 #include "D3MFImporter.h"
 #include "D3MFImporter.h"
+#include "3MFXmlTags.h"
+#include "D3MFOpcPackage.h"
 
 
 #include <assimp/StringComparison.h>
 #include <assimp/StringComparison.h>
 #include <assimp/StringUtils.h>
 #include <assimp/StringUtils.h>
@@ -51,17 +53,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
+#include <assimp/fast_atof.h>
+
 #include <cassert>
 #include <cassert>
 #include <map>
 #include <map>
 #include <memory>
 #include <memory>
 #include <string>
 #include <string>
 #include <vector>
 #include <vector>
-
-#include "3MFXmlTags.h"
-#include "D3MFOpcPackage.h"
-#include <assimp/fast_atof.h>
-
 #include <iomanip>
 #include <iomanip>
+#include <string.h>
 
 
 namespace Assimp {
 namespace Assimp {
 namespace D3MF {
 namespace D3MF {
@@ -72,32 +72,39 @@ enum class ResourceType {
     RT_Unknown
     RT_Unknown
 }; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
 }; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
 
 
-class Resource
-{
+class Resource {
 public:
 public:
-    Resource(int id) :
-            mId(id) {}
+    int mId;
 
 
-    virtual ~Resource() {}
+    Resource(int id) :
+            mId(id) {
+        // empty
+    }
 
 
-    int mId;
+    virtual ~Resource() {
+        // empty
+    }
 
 
-    virtual ResourceType getType() {
+    virtual ResourceType getType() const {
         return ResourceType::RT_Unknown;
         return ResourceType::RT_Unknown;
     }
     }
 };
 };
 
 
 class BaseMaterials : public Resource {
 class BaseMaterials : public Resource {
 public:
 public:
+    std::vector<aiMaterial *> mMaterials;
+    std::vector<unsigned int> mMaterialIndex;
+
     BaseMaterials(int id) :
     BaseMaterials(int id) :
             Resource(id),
             Resource(id),
             mMaterials(),
             mMaterials(),
-            mMaterialIndex() {}
+            mMaterialIndex() {
+        // empty
+    }
 
 
-    std::vector<aiMaterial *> mMaterials;
-    std::vector<unsigned int> mMaterialIndex;
+    ~BaseMaterials() = default;
 
 
-    virtual ResourceType getType() {
+    ResourceType getType() const override {
         return ResourceType::RT_BaseMaterials;
         return ResourceType::RT_BaseMaterials;
     }
     }
 };
 };
@@ -109,24 +116,26 @@ struct Component {
 
 
 class Object : public Resource {
 class Object : public Resource {
 public:
 public:
-    std::vector<aiMesh*> mMeshes;
+    std::vector<aiMesh *> mMeshes;
     std::vector<unsigned int> mMeshIndex;
     std::vector<unsigned int> mMeshIndex;
     std::vector<Component> mComponents;
     std::vector<Component> mComponents;
     std::string mName;
     std::string mName;
 
 
     Object(int id) :
     Object(int id) :
             Resource(id),
             Resource(id),
-            mName (std::string("Object_") + to_string(id)){}
+            mName(std::string("Object_") + ai_to_string(id)) {
+        // empty
+    }
+
+    ~Object() = default;
 
 
-    virtual ResourceType getType() {
+    ResourceType getType() const override {
         return ResourceType::RT_Object;
         return ResourceType::RT_Object;
     }
     }
 };
 };
 
 
-
 class XmlSerializer {
 class XmlSerializer {
 public:
 public:
-
     XmlSerializer(XmlParser *xmlParser) :
     XmlSerializer(XmlParser *xmlParser) :
             mResourcesDictionnary(),
             mResourcesDictionnary(),
             mMaterialCount(0),
             mMaterialCount(0),
@@ -136,7 +145,7 @@ public:
     }
     }
 
 
     ~XmlSerializer() {
     ~XmlSerializer() {
-        for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
+        for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it ) {
             delete it->second;
             delete it->second;
         }
         }
     }
     }
@@ -146,28 +155,28 @@ public:
             return;
             return;
         }
         }
 
 
-        scene->mRootNode = new aiNode("3MF");
+        scene->mRootNode = new aiNode(XmlTag::RootTag);
 
 
-        XmlNode node = mXmlParser->getRootNode().child("model");
+        XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
         if (node.empty()) {
         if (node.empty()) {
             return;
             return;
         }
         }
-        XmlNode resNode = node.child("resources");
-        for (XmlNode currentNode = resNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentNodeName = currentNode.name();
-            if (currentNodeName == D3MF::XmlTag::object) {
-                ReadObject(currentNode);;
-            } else if (currentNodeName == D3MF::XmlTag::basematerials) {
+        XmlNode resNode = node.child(XmlTag::resources);
+        for (auto &currentNode : resNode.children()) {
+            const std::string currentNodeName = currentNode.name();
+            if (currentNodeName == XmlTag::object) {
+                ReadObject(currentNode);
+            } else if (currentNodeName == XmlTag::basematerials) {
                 ReadBaseMaterials(currentNode);
                 ReadBaseMaterials(currentNode);
-            } else if (currentNodeName == D3MF::XmlTag::meta) {
+            } else if (currentNodeName == XmlTag::meta) {
                 ReadMetadata(currentNode);
                 ReadMetadata(currentNode);
             }
             }
         }
         }
 
 
-        XmlNode buildNode = node.child("build");
-        for (XmlNode currentNode = buildNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentNodeName = currentNode.name();
-            if (currentNodeName == D3MF::XmlTag::item) {
+        XmlNode buildNode = node.child(XmlTag::build);
+        for (auto &currentNode : buildNode.children()) {
+            const std::string currentNodeName = currentNode.name();
+            if (currentNodeName == XmlTag::item) {
                 int objectId = -1;
                 int objectId = -1;
                 std::string transformationMatrixStr;
                 std::string transformationMatrixStr;
                 aiMatrix4x4 transformationMatrix;
                 aiMatrix4x4 transformationMatrix;
@@ -186,10 +195,9 @@ public:
             }
             }
         }
         }
 
 
-
         // import the metadata
         // import the metadata
         if (!mMetaData.empty()) {
         if (!mMetaData.empty()) {
-            const size_t numMeta(mMetaData.size());
+            const size_t numMeta = mMetaData.size();
             scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
             scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
             for (size_t i = 0; i < numMeta; ++i) {
             for (size_t i = 0; i < numMeta; ++i) {
                 aiString val(mMetaData[i].value);
                 aiString val(mMetaData[i].value);
@@ -201,22 +209,22 @@ public:
         scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
         scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
         if (scene->mNumMeshes != 0) {
         if (scene->mNumMeshes != 0) {
             scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
             scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
-            for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
+            for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
                 if (it->second->getType() == ResourceType::RT_Object) {
                 if (it->second->getType() == ResourceType::RT_Object) {
-                    Object *obj = static_cast<Object*>(it->second);
+                    Object *obj = static_cast<Object *>(it->second);
+                    ai_assert(nullptr != obj);
                     for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
                     for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
                         scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
                         scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
                     }
                     }
                 }
                 }
             }
             }
         }
         }
-        
 
 
         // import the materials
         // import the materials
-        scene->mNumMaterials = static_cast<unsigned int>(mMaterialCount);
+        scene->mNumMaterials = mMaterialCount;
         if (scene->mNumMaterials != 0) {
         if (scene->mNumMaterials != 0) {
             scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
             scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
-            for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
+            for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
                 if (it->second->getType() == ResourceType::RT_BaseMaterials) {
                 if (it->second->getType() == ResourceType::RT_BaseMaterials) {
                     BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
                     BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
                     for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
                     for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
@@ -228,35 +236,36 @@ public:
     }
     }
 
 
 private:
 private:
+    void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
+        ai_assert(nullptr != obj);
 
 
-    void addObjectToNode(aiNode* parent, Object* obj, aiMatrix4x4 nodeTransform) {
         aiNode *sceneNode = new aiNode(obj->mName);
         aiNode *sceneNode = new aiNode(obj->mName);
         sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
         sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
         sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
         sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
         std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
         std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
 
 
         sceneNode->mTransformation = nodeTransform;
         sceneNode->mTransformation = nodeTransform;
-
-        parent->addChildren(1, &sceneNode);
+        if (nullptr != parent) {
+            parent->addChildren(1, &sceneNode);
+        }
 
 
         for (size_t i = 0; i < obj->mComponents.size(); ++i) {
         for (size_t i = 0; i < obj->mComponents.size(); ++i) {
             Component c = obj->mComponents[i];
             Component c = obj->mComponents[i];
             auto it = mResourcesDictionnary.find(c.mObjectId);
             auto it = mResourcesDictionnary.find(c.mObjectId);
             if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
             if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
-                addObjectToNode(sceneNode, static_cast<Object*>(it->second), c.mTransformation);
+                addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
             }
             }
-            
         }
         }
     }
     }
 
 
-    bool getNodeAttribute(const XmlNode& node, const std::string& attribute, std::string& value) {
+    bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
         pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
         pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
         if (!objectAttribute.empty()) {
         if (!objectAttribute.empty()) {
             value = objectAttribute.as_string();
             value = objectAttribute.as_string();
             return true;
             return true;
-        } else {
-            return false;
         }
         }
+
+        return false;
     }
     }
 
 
     bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
     bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
@@ -265,9 +274,9 @@ private:
         if (ret) {
         if (ret) {
             value = std::atoi(strValue.c_str());
             value = std::atoi(strValue.c_str());
             return true;
             return true;
-        } else {
-            return false;
-        }
+        } 
+
+        return false;
     }
     }
 
 
     aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
     aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
@@ -287,7 +296,7 @@ private:
             }
             }
         }
         }
         if (currentNumber.size() > 0) {
         if (currentNumber.size() > 0) {
-            float f = std::stof(currentNumber);
+            const float f = std::stof(currentNumber);
             numbers.push_back(f);
             numbers.push_back(f);
         }
         }
 
 
@@ -311,29 +320,26 @@ private:
         transformMatrix.b4 = numbers[10];
         transformMatrix.b4 = numbers[10];
         transformMatrix.c4 = numbers[11];
         transformMatrix.c4 = numbers[11];
         transformMatrix.d4 = 1;
         transformMatrix.d4 = 1;
+
         return transformMatrix;
         return transformMatrix;
     }
     }
 
 
     void ReadObject(XmlNode &node) {
     void ReadObject(XmlNode &node) {
         int id = -1, pid = -1, pindex = -1;
         int id = -1, pid = -1, pindex = -1;
-        bool hasId = getNodeAttribute(node, D3MF::XmlTag::id, id);
-        //bool hasType = getNodeAttribute(node, D3MF::XmlTag::type, type); not used currently
-        bool hasPid = getNodeAttribute(node, D3MF::XmlTag::pid, pid);
-        bool hasPindex = getNodeAttribute(node, D3MF::XmlTag::pindex, pindex);
-
-        std::string idStr = to_string(id);
-
+        bool hasId = getNodeAttribute(node, XmlTag::id, id);
+        bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
+        bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
         if (!hasId) {
         if (!hasId) {
             return;
             return;
         }
         }
 
 
         Object *obj = new Object(id);
         Object *obj = new Object(id);
 
 
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (XmlNode &currentNode : node.children()) {
             const std::string &currentName = currentNode.name();
             const std::string &currentName = currentNode.name();
             if (currentName == D3MF::XmlTag::mesh) {
             if (currentName == D3MF::XmlTag::mesh) {
                 auto mesh = ReadMesh(currentNode);
                 auto mesh = ReadMesh(currentNode);
-                mesh->mName.Set(idStr);
+                mesh->mName.Set(ai_to_string(id));
 
 
                 if (hasPid) {
                 if (hasPid) {
                     auto it = mResourcesDictionnary.find(pid);
                     auto it = mResourcesDictionnary.find(pid);
@@ -347,8 +353,9 @@ private:
                 obj->mMeshIndex.push_back(mMeshCount);
                 obj->mMeshIndex.push_back(mMeshCount);
                 mMeshCount++;
                 mMeshCount++;
             } else if (currentName == D3MF::XmlTag::components) {
             } else if (currentName == D3MF::XmlTag::components) {
-                for (XmlNode currentSubNode = currentNode.first_child(); currentSubNode; currentSubNode = currentSubNode.next_sibling()) {
-                    if (currentSubNode.name() == D3MF::XmlTag::component) {
+                for (XmlNode &currentSubNode : currentNode.children()) {
+                    const std::string subNodeName = currentSubNode.name();
+                    if (subNodeName == D3MF::XmlTag::component) {
                         int objectId = -1;
                         int objectId = -1;
                         std::string componentTransformStr;
                         std::string componentTransformStr;
                         aiMatrix4x4 componentTransform;
                         aiMatrix4x4 componentTransform;
@@ -356,8 +363,9 @@ private:
                             componentTransform = parseTransformMatrix(componentTransformStr);
                             componentTransform = parseTransformMatrix(componentTransformStr);
                         }
                         }
 
 
-                        if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
+                        if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
                             obj->mComponents.push_back({ objectId, componentTransform });
                             obj->mComponents.push_back({ objectId, componentTransform });
+                        }
                     }
                     }
                 }
                 }
             }
             }
@@ -369,21 +377,20 @@ private:
     aiMesh *ReadMesh(XmlNode &node) {
     aiMesh *ReadMesh(XmlNode &node) {
         aiMesh *mesh = new aiMesh();
         aiMesh *mesh = new aiMesh();
 
 
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == D3MF::XmlTag::vertices) {
+        for (XmlNode &currentNode : node.children()) {
+            const std::string currentName = currentNode.name();
+            if (currentName == XmlTag::vertices) {
                 ImportVertices(currentNode, mesh);
                 ImportVertices(currentNode, mesh);
-            } else if (currentName == D3MF::XmlTag::triangles) {
+            } else if (currentName == XmlTag::triangles) {
                 ImportTriangles(currentNode, mesh);
                 ImportTriangles(currentNode, mesh);
             }
             }
-
         }
         }
 
 
         return mesh;
         return mesh;
     }
     }
 
 
     void ReadMetadata(XmlNode &node) {
     void ReadMetadata(XmlNode &node) {
-        pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name.c_str());
+        pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
         const std::string name = attribute.as_string();
         const std::string name = attribute.as_string();
         const std::string value = node.value();
         const std::string value = node.value();
         if (name.empty()) {
         if (name.empty()) {
@@ -398,9 +405,9 @@ private:
 
 
     void ImportVertices(XmlNode &node, aiMesh *mesh) {
     void ImportVertices(XmlNode &node, aiMesh *mesh) {
         std::vector<aiVector3D> vertices;
         std::vector<aiVector3D> vertices;
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == D3MF::XmlTag::vertex) {
+        for (XmlNode &currentNode : node.children()) {
+            const std::string currentName = currentNode.name();
+            if (currentName == XmlTag::vertex) {
                 vertices.push_back(ReadVertex(currentNode));
                 vertices.push_back(ReadVertex(currentNode));
             }
             }
         }
         }
@@ -412,29 +419,28 @@ private:
 
 
     aiVector3D ReadVertex(XmlNode &node) {
     aiVector3D ReadVertex(XmlNode &node) {
         aiVector3D vertex;
         aiVector3D vertex;
-        vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x.c_str()).as_string(), nullptr);
-        vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y.c_str()).as_string(), nullptr);
-        vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z.c_str()).as_string(), nullptr);
+        vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
+        vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
+        vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
 
 
         return vertex;
         return vertex;
     }
     }
 
 
     void ImportTriangles(XmlNode &node, aiMesh *mesh) {
     void ImportTriangles(XmlNode &node, aiMesh *mesh) {
         std::vector<aiFace> faces;
         std::vector<aiFace> faces;
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == D3MF::XmlTag::triangle) {
+        for (XmlNode &currentNode : node.children()) {
+            const std::string currentName = currentNode.name();
+            if (currentName == XmlTag::triangle) {
                 aiFace face = ReadTriangle(currentNode);
                 aiFace face = ReadTriangle(currentNode);
                 faces.push_back(face);
                 faces.push_back(face);
 
 
-                int pid, p1;
+                int pid = 0, p1 = 0;
                 bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
                 bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
                 bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
                 bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
 
 
                 if (hasPid && hasP1) {
                 if (hasPid && hasP1) {
                     auto it = mResourcesDictionnary.find(pid);
                     auto it = mResourcesDictionnary.find(pid);
-                    if (it != mResourcesDictionnary.end())
-                    {
+                    if (it != mResourcesDictionnary.end()) {
                         if (it->second->getType() == ResourceType::RT_BaseMaterials) {
                         if (it->second->getType() == ResourceType::RT_BaseMaterials) {
                             BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
                             BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
                             mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
                             mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
@@ -457,9 +463,9 @@ private:
 
 
         face.mNumIndices = 3;
         face.mNumIndices = 3;
         face.mIndices = new unsigned int[face.mNumIndices];
         face.mIndices = new unsigned int[face.mNumIndices];
-        face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v1.c_str()).as_string()));
-        face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v2.c_str()).as_string()));
-        face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v3.c_str()).as_string()));
+        face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
+        face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
+        face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
 
 
         return face;
         return face;
     }
     }
@@ -467,14 +473,14 @@ private:
     void ReadBaseMaterials(XmlNode &node) {
     void ReadBaseMaterials(XmlNode &node) {
         int id = -1;
         int id = -1;
         if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
         if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
-            BaseMaterials* baseMaterials = new BaseMaterials(id);
+            BaseMaterials *baseMaterials = new BaseMaterials(id);
 
 
-            for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling())
-            {
-                if (currentNode.name() == D3MF::XmlTag::basematerials_base) {
+            for (XmlNode &currentNode : node.children()) {
+                const std::string currentName = currentNode.name();
+                if (currentName == XmlTag::basematerials_base) {
                     baseMaterials->mMaterialIndex.push_back(mMaterialCount);
                     baseMaterials->mMaterialIndex.push_back(mMaterialCount);
                     baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
                     baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
-                    mMaterialCount++;
+                    ++mMaterialCount;
                 }
                 }
             }
             }
 
 
@@ -488,7 +494,7 @@ private:
         }
         }
 
 
         //format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
         //format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
-        const size_t len(strlen(color));
+        const size_t len = strlen(color);
         if (9 != len && 7 != len) {
         if (9 != len && 7 != len) {
             return false;
             return false;
         }
         }
@@ -517,7 +523,7 @@ private:
     }
     }
 
 
     void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
     void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
-        const char *color = node.attribute(D3MF::XmlTag::basematerials_displaycolor.c_str()).as_string();
+        const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
         aiColor4D diffuse;
         aiColor4D diffuse;
         if (parseColor(color, diffuse)) {
         if (parseColor(color, diffuse)) {
             mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
             mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
@@ -531,7 +537,7 @@ private:
         bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
         bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
 
 
         std::string stdMaterialName;
         std::string stdMaterialName;
-        std::string strId(to_string(basematerialsId));
+        const std::string strId(ai_to_string(basematerialsId));
         stdMaterialName += "id";
         stdMaterialName += "id";
         stdMaterialName += strId;
         stdMaterialName += strId;
         stdMaterialName += "_";
         stdMaterialName += "_";
@@ -539,7 +545,7 @@ private:
             stdMaterialName += std::string(name);
             stdMaterialName += std::string(name);
         } else {
         } else {
             stdMaterialName += "basemat_";
             stdMaterialName += "basemat_";
-            stdMaterialName += to_string(mMaterialCount - basematerialsId);
+            stdMaterialName += ai_to_string(mMaterialCount - basematerialsId);
         }
         }
 
 
         aiString assimpMaterialName(stdMaterialName);
         aiString assimpMaterialName(stdMaterialName);
@@ -556,13 +562,15 @@ private:
         std::string value;
         std::string value;
     };
     };
     std::vector<MetaEntry> mMetaData;
     std::vector<MetaEntry> mMetaData;
-    std::map<unsigned int, Resource*> mResourcesDictionnary;
+    std::map<unsigned int, Resource *> mResourcesDictionnary;
     unsigned int mMaterialCount, mMeshCount;
     unsigned int mMaterialCount, mMeshCount;
     XmlParser *mXmlParser;
     XmlParser *mXmlParser;
 };
 };
 
 
 } //namespace D3MF
 } //namespace D3MF
 
 
+using namespace D3MF;
+
 static const aiImporterDesc desc = {
 static const aiImporterDesc desc = {
     "3mf Importer",
     "3mf Importer",
     "",
     "",
@@ -596,7 +604,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
         if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
         if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
             return false;
             return false;
         }
         }
-        D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
+        D3MFOpcPackage opcPackage(pIOHandler, filename);
         return opcPackage.validate();
         return opcPackage.validate();
     }
     }
 
 
@@ -612,11 +620,11 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
 }
 }
 
 
 void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
 void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
-    D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
+    D3MFOpcPackage opcPackage(pIOHandler, filename);
 
 
     XmlParser xmlParser;
     XmlParser xmlParser;
     if (xmlParser.parse(opcPackage.RootStream())) {
     if (xmlParser.parse(opcPackage.RootStream())) {
-        D3MF::XmlSerializer xmlSerializer(&xmlParser);
+        XmlSerializer xmlSerializer(&xmlParser);
         xmlSerializer.ImportXml(pScene);
         xmlSerializer.ImportXml(pScene);
     }
     }
 }
 }

+ 2 - 2
code/AssetLib/3MF/D3MFImporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.
@@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 namespace Assimp {
 namespace Assimp {
 
 
+/// @brief  The 3MF-importer class.
 class D3MFImporter : public BaseImporter {
 class D3MFImporter : public BaseImporter {
 public:
 public:
-    // BaseImporter interface
     D3MFImporter();
     D3MFImporter();
     ~D3MFImporter();
     ~D3MFImporter();
     bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
     bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;

+ 6 - 6
code/AssetLib/3MF/D3MFOpcPackage.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -103,9 +103,9 @@ public:
             std::string name = currentNode.name();
             std::string name = currentNode.name();
             if (name == "Relationship") {
             if (name == "Relationship") {
                 OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
                 OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
-                relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID.c_str()).as_string();
-                relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE.c_str()).as_string();
-                relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET.c_str()).as_string();
+                relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
+                relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
+                relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
                 if (validateRels(relPtr)) {
                 if (validateRels(relPtr)) {
                     m_relationShips.push_back(relPtr);
                     m_relationShips.push_back(relPtr);
                 }
                 }
@@ -156,7 +156,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
             mRootStream = mZipArchive->Open(rootFile.c_str());
             mRootStream = mZipArchive->Open(rootFile.c_str());
             ai_assert(mRootStream != nullptr);
             ai_assert(mRootStream != nullptr);
             if (nullptr == mRootStream) {
             if (nullptr == mRootStream) {
-                throw DeadlyExportError("Cannot open root-file in archive : " + rootFile);
+                throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
             }
             }
 
 
         } else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
         } else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
@@ -188,7 +188,7 @@ bool D3MFOpcPackage::validate() {
 std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
 std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
     XmlParser xmlParser;
     XmlParser xmlParser;
     if (!xmlParser.parse(stream)) {
     if (!xmlParser.parse(stream)) {
-        return "";
+        return std::string();
     }
     }
 
 
     OpcPackageRelationshipReader reader(xmlParser);
     OpcPackageRelationshipReader reader(xmlParser);

+ 1 - 1
code/AssetLib/3MF/D3MFOpcPackage.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/AC/ACLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 4 - 5
code/AssetLib/AC/ACLoader.h

@@ -2,8 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
-
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -117,16 +116,16 @@ public:
             Mask = 0xf,
             Mask = 0xf,
         };
         };
 
 
-        inline constexpr uint8_t GetType() const { return (flags & Mask); }
+        inline uint8_t GetType() const { return (flags & Mask); }
     };
     };
 
 
     // Represents an AC3D object
     // Represents an AC3D object
     struct Object {
     struct Object {
         Object() :
         Object() :
                 type(World),
                 type(World),
-                name(""),
+                name(),
                 children(),
                 children(),
-                texture(""),
+                texture(),
                 texRepeat(1.f, 1.f),
                 texRepeat(1.f, 1.f),
                 texOffset(0.0f, 0.0f),
                 texOffset(0.0f, 0.0f),
                 rotation(),
                 rotation(),

+ 13 - 21
code/AssetLib/AMF/AMFImporter.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -39,19 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-/// \file AMFImporter.cpp
-/// \brief AMF-format files importer for Assimp: main algorithm implementation.
-/// \date 2016
-/// \author [email protected]
-
 #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
 #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
 
 
 // Header files, Assimp.
 // Header files, Assimp.
 #include "AMFImporter.hpp"
 #include "AMFImporter.hpp"
-#include "AMFImporter_Macro.hpp"
 
 
 #include <assimp/DefaultIOSystem.h>
 #include <assimp/DefaultIOSystem.h>
 #include <assimp/fast_atof.h>
 #include <assimp/fast_atof.h>
+#include <assimp/StringUtils.h>
 
 
 // Header files, stdlib.
 // Header files, stdlib.
 #include <memory>
 #include <memory>
@@ -306,13 +301,14 @@ void AMFImporter::ParseNode_Root() {
         throw DeadlyImportError("Root node \"amf\" not found.");
         throw DeadlyImportError("Root node \"amf\" not found.");
     }
     }
     XmlNode node = *root;
     XmlNode node = *root;
-    mUnit = node.attribute("unit").as_string();
+    mUnit = ai_tolower(std::string(node.attribute("unit").as_string()));
+    
     mVersion = node.attribute("version").as_string();
     mVersion = node.attribute("version").as_string();
 
 
     // Read attributes for node <amf>.
     // Read attributes for node <amf>.
     // Check attributes
     // Check attributes
     if (!mUnit.empty()) {
     if (!mUnit.empty()) {
-        if ((mUnit != "inch") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) {
+        if ((mUnit != "inch") && (mUnit != "millimeters") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) {
             Throw_IncorrectAttrValue("unit", mUnit);
             Throw_IncorrectAttrValue("unit", mUnit);
         }
         }
     }
     }
@@ -407,20 +403,20 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
 
 
     if (!node.empty()) {
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (auto &currentNode : node.children()) {
             const std::string &currentName = currentNode.name();
             const std::string &currentName = currentNode.name();
             if (currentName == "deltax") {
             if (currentName == "deltax") {
-                als.Delta.x = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.x);
             } else if (currentName == "deltay") {
             } else if (currentName == "deltay") {
-                als.Delta.y = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.y);
             } else if (currentName == "deltaz") {
             } else if (currentName == "deltaz") {
-                als.Delta.z = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.z);
             } else if (currentName == "rx") {
             } else if (currentName == "rx") {
-                als.Delta.x = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.x);
             } else if (currentName == "ry") {
             } else if (currentName == "ry") {
-                als.Delta.y = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.y);
             } else if (currentName == "rz") {
             } else if (currentName == "rz") {
-                als.Delta.z = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.z);
             }
             }
         }
         }
         ParseHelper_Node_Exit();
         ParseHelper_Node_Exit();
@@ -456,7 +452,7 @@ void AMFImporter::ParseNode_Object(XmlNode &node) {
     // Check for child nodes
     // Check for child nodes
     if (!node.empty()) {
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (auto &currentNode : node.children()) {
             const std::string &currentName = currentNode.name();
             const std::string &currentName = currentNode.name();
             if (currentName == "color") {
             if (currentName == "color") {
                 ParseNode_Color(currentNode);
                 ParseNode_Color(currentNode);
@@ -521,10 +517,6 @@ bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool p
     return false;
     return false;
 }
 }
 
 
-void AMFImporter::GetExtensionList(std::set<std::string> &pExtensionList) {
-    pExtensionList.insert("amf");
-}
-
 const aiImporterDesc *AMFImporter::GetInfo() const {
 const aiImporterDesc *AMFImporter::GetInfo() const {
     return &Description;
     return &Description;
 }
 }

+ 1 - 2
code/AssetLib/AMF/AMFImporter.hpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -277,7 +277,6 @@ public:
     void ParseHelper_Node_Enter(AMFNodeElementBase *child);
     void ParseHelper_Node_Enter(AMFNodeElementBase *child);
     void ParseHelper_Node_Exit();
     void ParseHelper_Node_Exit();
     bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
     bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
-    void GetExtensionList(std::set<std::string> &pExtensionList);
     void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
     void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
     const aiImporterDesc *GetInfo() const;
     const aiImporterDesc *GetInfo() const;
     bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
     bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;

+ 33 - 38
code/AssetLib/AMF/AMFImporter_Geometry.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -39,16 +39,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-/// \file AMFImporter_Geometry.cpp
-/// \brief Parsing data from geometry nodes.
-/// \date 2016
-/// \author [email protected]
-
 #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
 #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
 
 
 #include "AMFImporter.hpp"
 #include "AMFImporter.hpp"
-#include "AMFImporter_Macro.hpp"
-
 #include <assimp/ParsingUtils.h>
 #include <assimp/ParsingUtils.h>
 
 
 namespace Assimp {
 namespace Assimp {
@@ -61,12 +54,12 @@ namespace Assimp {
 void AMFImporter::ParseNode_Mesh(XmlNode &node) {
 void AMFImporter::ParseNode_Mesh(XmlNode &node) {
     AMFNodeElementBase *ne = nullptr;
     AMFNodeElementBase *ne = nullptr;
 
 
-    // create new mesh object.
-    ne = new AMFMesh(mNodeElement_Cur);
     // Check for child nodes
     // Check for child nodes
     if (0 != ASSIMP_stricmp(node.name(), "mesh")) {
     if (0 != ASSIMP_stricmp(node.name(), "mesh")) {
         return;
         return;
     }
     }
+    // create new mesh object.
+    ne = new AMFMesh(mNodeElement_Cur);
     bool found_verts = false, found_volumes = false;
     bool found_verts = false, found_volumes = false;
     if (!node.empty()) {
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
         ParseHelper_Node_Enter(ne);
@@ -103,18 +96,18 @@ void AMFImporter::ParseNode_Vertices(XmlNode &node) {
     // create new mesh object.
     // create new mesh object.
     ne = new AMFVertices(mNodeElement_Cur);
     ne = new AMFVertices(mNodeElement_Cur);
     // Check for child nodes
     // Check for child nodes
-    pugi::xml_node vertexNode = node.child("vertex");
-    if (!vertexNode.empty()) {
-        ParseHelper_Node_Enter(ne);
-
-        ParseNode_Vertex(vertexNode);
-
-        ParseHelper_Node_Exit();
-
-    } else {
+    if (node.empty()) {
         mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
         mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
-    } // if(!mReader->isEmptyElement()) else
-
+        return;
+    }
+    ParseHelper_Node_Enter(ne);
+    for (XmlNode &currentNode : node.children()) {
+        const std::string &currentName = currentNode.name();
+        if (currentName == "vertex") {
+            ParseNode_Vertex(currentNode);
+        }
+    }
+    ParseHelper_Node_Exit();
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
 }
 
 
@@ -166,27 +159,25 @@ void AMFImporter::ParseNode_Vertex(XmlNode &node) {
 //   X, Y, or Z coordinate, respectively, of a vertex position in space.
 //   X, Y, or Z coordinate, respectively, of a vertex position in space.
 void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
 void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
     AMFNodeElementBase *ne = nullptr;
     AMFNodeElementBase *ne = nullptr;
-
-    // create new color object.
-    ne = new AMFCoordinates(mNodeElement_Cur);
-
-    AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
     if (!node.empty()) {
     if (!node.empty()) {
+        ne = new AMFCoordinates(mNodeElement_Cur);
         ParseHelper_Node_Enter(ne);
         ParseHelper_Node_Enter(ne);
         for (XmlNode &currentNode : node.children()) {
         for (XmlNode &currentNode : node.children()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == "X") {
+            // create new color object.
+            AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
+            const std::string &currentName = ai_tolower(currentNode.name());
+            if (currentName == "x") {
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
-            } else if (currentName == "Y") {
+            } else if (currentName == "y") {
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
-            } else if (currentName == "Z") {
+            } else if (currentName == "z") {
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
             }
             }
         }
         }
-
         ParseHelper_Node_Exit();
         ParseHelper_Node_Exit();
+
     } else {
     } else {
-        mNodeElement_Cur->Child.push_back(ne);
+        mNodeElement_Cur->Child.push_back(new AMFCoordinates(mNodeElement_Cur));
     }
     }
 
 
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
@@ -194,7 +185,7 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
 
 
 // <volume
 // <volume
 // materialid="" - Which material to use.
 // materialid="" - Which material to use.
-// type=""       - What this volume describes can be “region” or “support”. If none specified, “object” is assumed. If support, then the geometric
+// type=""       - What this volume describes can be "region" or "support". If none specified, "object" is assumed. If support, then the geometric
 //                 requirements 1-8 listed in section 5 do not need to be maintained.
 //                 requirements 1-8 listed in section 5 do not need to be maintained.
 // >
 // >
 // </volume>
 // </volume>
@@ -216,7 +207,7 @@ void AMFImporter::ParseNode_Volume(XmlNode &node) {
     bool col_read = false;
     bool col_read = false;
     if (!node.empty()) {
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (auto &currentNode : node.children()) {
             const std::string currentName = currentNode.name();
             const std::string currentName = currentNode.name();
             if (currentName == "color") {
             if (currentName == "color") {
                 if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <volume>.");
                 if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <volume>.");
@@ -258,7 +249,8 @@ void AMFImporter::ParseNode_Triangle(XmlNode &node) {
     bool col_read = false;
     bool col_read = false;
     if (!node.empty()) {
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        std::string v;
+        for (auto &currentNode : node.children()) {
             const std::string currentName = currentNode.name();
             const std::string currentName = currentNode.name();
             if (currentName == "color") {
             if (currentName == "color") {
                 if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <triangle>.");
                 if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <triangle>.");
@@ -269,11 +261,14 @@ void AMFImporter::ParseNode_Triangle(XmlNode &node) {
             } else if (currentName == "map") {
             } else if (currentName == "map") {
                 ParseNode_TexMap(currentNode, true);
                 ParseNode_TexMap(currentNode, true);
             } else if (currentName == "v1") {
             } else if (currentName == "v1") {
-                als.V[0] = std::atoi(currentNode.value());
+                XmlParser::getValueAsString(currentNode, v);
+                als.V[0] = std::atoi(v.c_str());
             } else if (currentName == "v2") {
             } else if (currentName == "v2") {
-                als.V[1] = std::atoi(currentNode.value());
+                XmlParser::getValueAsString(currentNode, v);
+                als.V[1] = std::atoi(v.c_str());
             } else if (currentName == "v3") {
             } else if (currentName == "v3") {
-                als.V[2] = std::atoi(currentNode.value());
+                XmlParser::getValueAsString(currentNode, v);
+                als.V[2] = std::atoi(v.c_str());
             }
             }
         }
         }
         ParseHelper_Node_Exit();
         ParseHelper_Node_Exit();

+ 0 - 164
code/AssetLib/AMF/AMFImporter_Macro.hpp

@@ -1,164 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/// \file AMFImporter_Macro.hpp
-/// \brief Useful macrodefines.
-/// \date 2016
-/// \author [email protected]
-
-#pragma once
-#ifndef AMFIMPORTER_MACRO_HPP_INCLUDED
-#define AMFIMPORTER_MACRO_HPP_INCLUDED
-
-/// \def MACRO_ATTRREAD_LOOPBEG
-/// Begin of loop that read attributes values.
-#define MACRO_ATTRREAD_LOOPBEG \
-	for(int idx = 0, idx_end = mReader->getAttributeCount(); idx < idx_end; idx++) \
-	{ \
-		std::string an(mReader->getAttributeName(idx));
-
-/// \def MACRO_ATTRREAD_LOOPEND
-/// End of loop that read attributes values.
-#define MACRO_ATTRREAD_LOOPEND \
-		Throw_IncorrectAttr(an); \
-	}
-
-/// \def MACRO_ATTRREAD_LOOPEND_WSKIP
-/// End of loop that read attributes values. Difference from \ref MACRO_ATTRREAD_LOOPEND in that: current macro skip unknown attributes, but
-/// \ref MACRO_ATTRREAD_LOOPEND throw an exception.
-#define MACRO_ATTRREAD_LOOPEND_WSKIP \
-		continue; \
-	}
-
-/// \def MACRO_ATTRREAD_CHECK_REF
-/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
-/// "continue" will called.
-/// \param [in] pAttrName - attribute name.
-/// \param [out] pVarName - output variable name.
-/// \param [in] pFunction - function which read attribute value and write it to pVarName.
-#define MACRO_ATTRREAD_CHECK_REF(pAttrName, pVarName, pFunction) \
-	if(an == pAttrName) \
-	{ \
-		pFunction(idx, pVarName); \
-		continue; \
-	}
-
-/// \def MACRO_ATTRREAD_CHECK_RET
-/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
-/// If result was read then  "continue" will called.
-/// \param [in] pAttrName - attribute name.
-/// \param [out] pVarName - output variable name.
-/// \param [in] pFunction - function which read attribute value and write it to pVarName.
-#define MACRO_ATTRREAD_CHECK_RET(pAttrName, pVarName, pFunction) \
-	if(an == pAttrName) \
-	{ \
-		pVarName = pFunction(idx); \
-		continue; \
-	}
-
-/// \def MACRO_NODECHECK_LOOPBEGIN(pNodeName)
-/// Begin of loop of parsing child nodes. Do not add ';' at end.
-/// \param [in] pNodeName - current node name.
-#define MACRO_NODECHECK_LOOPBEGIN(pNodeName) \
-	do { \
-	bool close_found = false; \
-	 \
-	while(mReader->read()) \
-	{ \
-		if(mReader->getNodeType() == irr::io::EXN_ELEMENT) \
-		{
-
-/// \def MACRO_NODECHECK_LOOPEND(pNodeName)
-/// End of loop of parsing child nodes.
-/// \param [in] pNodeName - current node name.
-#define MACRO_NODECHECK_LOOPEND(pNodeName) \
-			XML_CheckNode_SkipUnsupported(pNodeName); \
-		}/* if(mReader->getNodeType() == irr::io::EXN_ELEMENT) */ \
-		else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) \
-		{ \
-			if(XML_CheckNode_NameEqual(pNodeName)) \
-			{ \
-				close_found = true; \
-	 \
-				break; \
-			} \
-		}/* else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) */ \
-	}/* while(mReader->read()) */ \
-	 \
-	if(!close_found) Throw_CloseNotFound(pNodeName); \
-	 \
-	} while(false)
-
-/// \def MACRO_NODECHECK_READCOMP_F
-/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
-/// If result was read then  "continue" will called. Also check if node data already read then raise exception.
-/// \param [in] pNodeName - node name.
-/// \param [in, out] pReadFlag - read flag.
-/// \param [out] pVarName - output variable name.
-#define MACRO_NODECHECK_READCOMP_F(pNodeName, pReadFlag, pVarName) \
-	if(XML_CheckNode_NameEqual(pNodeName)) \
-	{ \
-		/* Check if field already read before. */ \
-		if(pReadFlag) Throw_MoreThanOnceDefined(pNodeName, "Only one component can be defined."); \
-		/* Read color component and assign it to object. */ \
-		pVarName = XML_ReadNode_GetVal_AsFloat(); \
-		pReadFlag = true; \
-		continue; \
-	}
-
-/// \def MACRO_NODECHECK_READCOMP_U32
-/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
-/// If result was read then  "continue" will called. Also check if node data already read then raise exception.
-/// \param [in] pNodeName - node name.
-/// \param [in, out] pReadFlag - read flag.
-/// \param [out] pVarName - output variable name.
-#define MACRO_NODECHECK_READCOMP_U32(pNodeName, pReadFlag, pVarName) \
-	if(XML_CheckNode_NameEqual(pNodeName)) \
-	{ \
-		/* Check if field already read before. */ \
-		if(pReadFlag) Throw_MoreThanOnceDefined(pNodeName, "Only one component can be defined."); \
-		/* Read color component and assign it to object. */ \
-		pVarName = XML_ReadNode_GetVal_AsU32(); \
-		pReadFlag = true; \
-		continue; \
-	}
-
-#endif // AMFIMPORTER_MACRO_HPP_INCLUDED

+ 75 - 78
code/AssetLib/AMF/AMFImporter_Material.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -65,48 +65,45 @@ namespace Assimp {
 //   Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
 //   Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
 //   values can be specified as constants, or as a formula depending on the coordinates.
 //   values can be specified as constants, or as a formula depending on the coordinates.
 void AMFImporter::ParseNode_Color(XmlNode &node) {
 void AMFImporter::ParseNode_Color(XmlNode &node) {
-    std::string profile = node.attribute("profile").as_string();
-    
-	// create new color object.
-	AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur);
-	AMFColor& als = *((AMFColor*)ne);// alias for convenience
+    if (node.empty()) {
+        return;
+    }
 
 
-	als.Profile = profile;
-	if (!node.empty()) {
-        ParseHelper_Node_Enter(ne);
-		bool read_flag[4] = { false, false, false, false };
-		for (pugi::xml_node &child : node.children()) {
-            std::string name = child.name();
-            if ( name == "r") {
-				read_flag[0] = true;
-                XmlParser::getValueAsFloat(child, als.Color.r);
-            } else if (name == "g") {
-				read_flag[1] = true;
-                XmlParser::getValueAsFloat(child, als.Color.g);
-            } else if (name == "b") {
-				read_flag[2] = true;
-                XmlParser::getValueAsFloat(child, als.Color.b);
-            } else if (name == "a") {
-			    read_flag[3] = true;
-                XmlParser::getValueAsFloat(child, als.Color.a);
-            }
-            ParseHelper_Node_Exit();
+    const std::string &profile = node.attribute("profile").as_string();
+    bool read_flag[4] = { false, false, false, false };
+    AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur);
+    AMFColor &als = *((AMFColor *)ne); // alias for convenience
+    ParseHelper_Node_Enter(ne);
+    for (pugi::xml_node &child : node.children()) {
+        // create new color object.
+        als.Profile = profile;
+
+        const std::string &name = child.name();
+        if ( name == "r") {
+			read_flag[0] = true;
+            XmlParser::getValueAsFloat(child, als.Color.r);
+        } else if (name == "g") {
+			read_flag[1] = true;
+            XmlParser::getValueAsFloat(child, als.Color.g);
+        } else if (name == "b") {
+			read_flag[2] = true;
+            XmlParser::getValueAsFloat(child, als.Color.b);
+        } else if (name == "a") {
+			read_flag[3] = true;
+            XmlParser::getValueAsFloat(child, als.Color.a);
         }
         }
-		// check that all components was defined
-		if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
-			throw DeadlyImportError("Not all color components are defined.");
-		}
-
-		// check if <a> is absent. Then manually add "a == 1".
-		if (!read_flag[3]) {
-			als.Color.a = 1;
-		}
-	} else {
-		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
+        // check if <a> is absent. Then manually add "a == 1".
+        if (!read_flag[3]) {
+            als.Color.a = 1;
+        }
+    }
+    als.Composed = false;
+    mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
+    ParseHelper_Node_Exit();
+    // check that all components was defined
+	if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
+		throw DeadlyImportError("Not all color components are defined.");
 	}
 	}
-
-	als.Composed = false;
-	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
 }
 }
 
 
 // <material
 // <material
@@ -158,38 +155,36 @@ void AMFImporter::ParseNode_Material(XmlNode &node) {
 // Multi elements - Yes.
 // Multi elements - Yes.
 // Parent element - <amf>.
 // Parent element - <amf>.
 void AMFImporter::ParseNode_Texture(XmlNode &node) {
 void AMFImporter::ParseNode_Texture(XmlNode &node) {
-    std::string id = node.attribute("id").as_string();
-	uint32_t width = node.attribute("width").as_uint();
-	uint32_t height = node.attribute("height").as_uint();
-	uint32_t depth = node.attribute("depth").as_uint();
-	std::string type = node.attribute("type").as_string();
+    const std::string id = node.attribute("id").as_string();
+	const uint32_t width = node.attribute("width").as_uint();
+    const uint32_t height = node.attribute("height").as_uint();
+    uint32_t depth = node.attribute("depth").as_uint();
+    const std::string type = node.attribute("type").as_string();
 	bool tiled = node.attribute("tiled").as_bool();
 	bool tiled = node.attribute("tiled").as_bool();
 
 
-	// create new texture object.
-    AMFNodeElementBase *ne = new AMFTexture(mNodeElement_Cur);
-
-	AMFTexture& als = *((AMFTexture*)ne);// alias for convenience
-
     if (node.empty()) {
     if (node.empty()) {
 		return;
 		return;
     }
     }
 
 
-    std::string enc64_data = node.value();
-	// Check for child nodes
+    // create new texture object.
+    AMFNodeElementBase *ne = new AMFTexture(mNodeElement_Cur);
+
+	AMFTexture& als = *((AMFTexture*)ne);// alias for convenience
+
+    std::string enc64_data;
+    XmlParser::getValueAsString(node, enc64_data);
+    // Check for child nodes
 
 
 	// check that all components was defined
 	// check that all components was defined
     if (id.empty()) {
     if (id.empty()) {
 		throw DeadlyImportError("ID for texture must be defined.");
 		throw DeadlyImportError("ID for texture must be defined.");
     }
     }
     if (width < 1) {
     if (width < 1) {
-		throw DeadlyImportError("INvalid width for texture.");
+		throw DeadlyImportError("Invalid width for texture.");
     }
     }
     if (height < 1) {
     if (height < 1) {
 		throw DeadlyImportError("Invalid height for texture.");
 		throw DeadlyImportError("Invalid height for texture.");
 	}
 	}
-    if (depth < 1) {
-		throw DeadlyImportError("Invalid depth for texture.");
-    }
     if (type != "grayscale") {
     if (type != "grayscale") {
 		throw DeadlyImportError("Invalid type for texture.");
 		throw DeadlyImportError("Invalid type for texture.");
     }
     }
@@ -203,7 +198,9 @@ void AMFImporter::ParseNode_Texture(XmlNode &node) {
 	als.Depth = depth;
 	als.Depth = depth;
 	als.Tiled = tiled;
 	als.Tiled = tiled;
 	ParseHelper_Decode_Base64(enc64_data, als.Data);
 	ParseHelper_Decode_Base64(enc64_data, als.Data);
-
+    if (depth == 0) {
+        depth = (uint32_t)(als.Data.size() / (width * height));
+    }
     // check data size
     // check data size
     if ((width * height * depth) != als.Data.size()) {
     if ((width * height * depth) != als.Data.size()) {
         throw DeadlyImportError("Texture has incorrect data size.");
         throw DeadlyImportError("Texture has incorrect data size.");
@@ -233,20 +230,18 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
     AMFTexMap &als = *((AMFTexMap *)ne); //
     AMFTexMap &als = *((AMFTexMap *)ne); //
     std::string rtexid, gtexid, btexid, atexid;
     std::string rtexid, gtexid, btexid, atexid;
     if (!node.empty()) {
     if (!node.empty()) {
-        ParseHelper_Node_Enter(ne);
-        for (XmlNode &currentNode : node.children()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == "rtexid") {
-                XmlParser::getValueAsString(node, rtexid);
-            } else if (currentName == "gtexid") {
-                XmlParser::getValueAsString(node, gtexid);
-            } else if (currentName == "btexid") {
-                XmlParser::getValueAsString(node, btexid);
-            } else if (currentName == "atexid") {
-                XmlParser::getValueAsString(node, atexid);
+        for (pugi::xml_attribute &attr : node.attributes()) {
+            const std::string &currentAttr = attr.name();
+            if (currentAttr == "rtexid") {
+                rtexid = attr.as_string();
+            } else if (currentAttr == "gtexid") {
+                gtexid = attr.as_string();
+            } else if (currentAttr == "btexid") {
+                btexid = attr.as_string();
+            } else if (currentAttr == "atexid") {
+                atexid = attr.as_string();
             }
             }
         }
         }
-        ParseHelper_Node_Exit();
     }
     }
 
 
 	// create new texture coordinates object, alias for convenience
 	// create new texture coordinates object, alias for convenience
@@ -256,7 +251,6 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
 	}
 	}
 
 
 	// Check for children nodes
 	// Check for children nodes
-	//XML_CheckNode_MustHaveChildren();
 	if (node.children().begin() == node.children().end()) {
 	if (node.children().begin() == node.children().end()) {
 		throw DeadlyImportError("Invalid children definition.");
 		throw DeadlyImportError("Invalid children definition.");
 	}
 	}
@@ -264,28 +258,31 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
 	bool read_flag[6] = { false, false, false, false, false, false };
 	bool read_flag[6] = { false, false, false, false, false, false };
 
 
 	if (!pUseOldName) {
 	if (!pUseOldName) {
-		for (pugi::xml_attribute &attr : node.attributes()) {
-            const std::string name = attr.name();
+        ParseHelper_Node_Enter(ne);
+        for ( XmlNode &currentNode : node.children()) {
+            const std::string &name = currentNode.name();
             if (name == "utex1") {
             if (name == "utex1") {
 				read_flag[0] = true;
 				read_flag[0] = true;
-				als.TextureCoordinate[0].x = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
             } else if (name == "utex2") {
             } else if (name == "utex2") {
 				read_flag[1] = true;
 				read_flag[1] = true;
-				als.TextureCoordinate[1].x = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
             } else if (name == "utex3") {
             } else if (name == "utex3") {
 				read_flag[2] = true;
 				read_flag[2] = true;
-				als.TextureCoordinate[2].x = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
             } else if (name == "vtex1") {
             } else if (name == "vtex1") {
 				read_flag[3] = true;
 				read_flag[3] = true;
-				als.TextureCoordinate[0].y = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
             } else if (name == "vtex2") {
             } else if (name == "vtex2") {
 				read_flag[4] = true;
 				read_flag[4] = true;
-				als.TextureCoordinate[1].y = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
             } else if (name == "vtex3") {
             } else if (name == "vtex3") {
 				read_flag[5] = true;
 				read_flag[5] = true;
-				als.TextureCoordinate[0].y = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
 			}
 			}
 		}
 		}
+        ParseHelper_Node_Exit();
+
 	} else {
 	} else {
 		for (pugi::xml_attribute &attr : node.attributes()) {
 		for (pugi::xml_attribute &attr : node.attributes()) {
             const std::string name = attr.name();
             const std::string name = attr.name();

+ 2 - 2
code/AssetLib/AMF/AMFImporter_Node.hpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -240,7 +240,7 @@ struct AMFVertices : public AMFNodeElementBase {
 /// Structure that define volume node.
 /// Structure that define volume node.
 struct AMFVolume : public AMFNodeElementBase {
 struct AMFVolume : public AMFNodeElementBase {
 	std::string MaterialID; ///< Which material to use.
 	std::string MaterialID; ///< Which material to use.
-	std::string Type; ///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
+	std::string Type; ///< What this volume describes can be "region" or "support". If none specified, "object" is assumed.
 
 
 	/// Constructor.
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	/// \param [in] pParent - pointer to parent node.

+ 15 - 13
code/AssetLib/AMF/AMFImporter_Postprocess.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -62,12 +62,14 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
     // Check if stored data are supported.
     // Check if stored data are supported.
     if (!Composition.empty()) {
     if (!Composition.empty()) {
         throw DeadlyImportError("IME. GetColor for composition");
         throw DeadlyImportError("IME. GetColor for composition");
-    } else if (Color->Composed) {
+    }
+
+    if (Color->Composed) {
         throw DeadlyImportError("IME. GetColor, composed color");
         throw DeadlyImportError("IME. GetColor, composed color");
-    } else {
-        tcol = Color->Color;
     }
     }
 
 
+    tcol = Color->Color;
+    
     // Check if default color must be used
     // Check if default color must be used
     if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
     if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
         tcol.r = 0.5f;
         tcol.r = 0.5f;
@@ -79,13 +81,13 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
     return tcol;
     return tcol;
 }
 }
 
 
-void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
+void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &nodeElement, std::vector<aiVector3D> &vertexCoordinateArray,
         std::vector<AMFColor *> &pVertexColorArray) const {
         std::vector<AMFColor *> &pVertexColorArray) const {
     AMFVertices  *vn = nullptr;
     AMFVertices  *vn = nullptr;
     size_t col_idx;
     size_t col_idx;
 
 
     // All data stored in "vertices", search for it.
     // All data stored in "vertices", search for it.
-    for (AMFNodeElementBase *ne_child : pNodeElement.Child) {
+    for (AMFNodeElementBase *ne_child : nodeElement.Child) {
         if (ne_child->Type == AMFNodeElementBase::ENET_Vertices) {
         if (ne_child->Type == AMFNodeElementBase::ENET_Vertices) {
             vn = (AMFVertices*)ne_child;
             vn = (AMFVertices*)ne_child;
         }
         }
@@ -97,7 +99,7 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElem
     }
     }
 
 
     // all coordinates stored as child and we need to reserve space for future push_back's.
     // all coordinates stored as child and we need to reserve space for future push_back's.
-    pVertexCoordinateArray.reserve(vn->Child.size()); 
+    vertexCoordinateArray.reserve(vn->Child.size()); 
 
 
     // colors count equal vertices count.
     // colors count equal vertices count.
     pVertexColorArray.resize(vn->Child.size()); 
     pVertexColorArray.resize(vn->Child.size()); 
@@ -112,7 +114,7 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElem
 
 
             for (AMFNodeElementBase *vtx : vn_child->Child) {
             for (AMFNodeElementBase *vtx : vn_child->Child) {
                 if (vtx->Type == AMFNodeElementBase::ENET_Coordinates) {
                 if (vtx->Type == AMFNodeElementBase::ENET_Coordinates) {
-                    pVertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
+                    vertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
                     continue;
                     continue;
                 }
                 }
 
 
@@ -329,8 +331,8 @@ void AMFImporter::Postprocess_AddMetadata(const AMFMetaDataArray &metadataList,
     sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size()));
     sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size()));
     size_t meta_idx(0);
     size_t meta_idx(0);
 
 
-    for (const AMFMetadata &metadata : metadataList) {
-        sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
+    for (const AMFMetadata *metadata : metadataList) {
+        sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata->Type, aiString(metadata->Value));
     }
     }
 }
 }
 
 
@@ -426,10 +428,10 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
 
 
                     if (pBiggerThan != nullptr) {
                     if (pBiggerThan != nullptr) {
                         bool found = false;
                         bool found = false;
-
+                        const size_t biggerThan = *pBiggerThan;
                         for (const SComplexFace &face : pFaceList) {
                         for (const SComplexFace &face : pFaceList) {
                             for (size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++) {
                             for (size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++) {
-                                if (face.Face.mIndices[idx_vert] > *pBiggerThan) {
+                                if (face.Face.mIndices[idx_vert] > biggerThan) {
                                     rv = face.Face.mIndices[idx_vert];
                                     rv = face.Face.mIndices[idx_vert];
                                     found = true;
                                     found = true;
                                     break;
                                     break;
@@ -873,7 +875,7 @@ nl_clean_loop:
         pScene->mNumMaterials = static_cast<unsigned int>(mTexture_Converted.size());
         pScene->mNumMaterials = static_cast<unsigned int>(mTexture_Converted.size());
         pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
         pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
         for (const SPP_Texture &tex_convd : mTexture_Converted) {
         for (const SPP_Texture &tex_convd : mTexture_Converted) {
-            const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
+            const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + ai_to_string(idx));
             const int mode = aiTextureOp_Multiply;
             const int mode = aiTextureOp_Multiply;
             const int repeat = tex_convd.Tiled ? 1 : 0;
             const int repeat = tex_convd.Tiled ? 1 : 0;
 
 

+ 1 - 1
code/AssetLib/ASE/ASELoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 
 

+ 1 - 1
code/AssetLib/ASE/ASELoader.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 2 - 2
code/AssetLib/ASE/ASEParser.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 
 
@@ -685,7 +685,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
                     // Files with 'None' as map name are produced by
                     // Files with 'None' as map name are produced by
                     // an Maja to ASE exporter which name I forgot ..
                     // an Maja to ASE exporter which name I forgot ..
                     ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
                     ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
-                    map.mMapName = "";
+                    map.mMapName = std::string();
                 }
                 }
 
 
                 continue;
                 continue;

+ 1 - 1
code/AssetLib/ASE/ASEParser.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Assbin/AssbinExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/Assbin/AssbinExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Assbin/AssbinFileWriter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/Assbin/AssbinFileWriter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/Assbin/AssbinLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/Assbin/AssbinLoader.h

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Assxml/AssxmlExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Assxml/AssxmlExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Assxml/AssxmlFileWriter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Assxml/AssxmlFileWriter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/B3D/B3DImporter.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/B3D/B3DImporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/BVH/BVHLoader.cpp

@@ -4,7 +4,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 
 

+ 1 - 1
code/AssetLib/BVH/BVHLoader.h

@@ -4,7 +4,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Blender/BlenderBMesh.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,

+ 1 - 1
code/AssetLib/Blender/BlenderBMesh.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,

+ 1 - 1
code/AssetLib/Blender/BlenderDNA.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Blender/BlenderDNA.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Blender/BlenderDNA.inl

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/Blender/BlenderIntermediate.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 12 - 15
code/AssetLib/Blender/BlenderLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.
@@ -66,19 +66,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 // zlib is needed for compressed blend files
 // zlib is needed for compressed blend files
 #ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
 #ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
-#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-#include <zlib.h>
-#else
-#include "../contrib/zlib/zlib.h"
-#endif
+#  ifdef ASSIMP_BUILD_NO_OWN_ZLIB
+#    include <zlib.h>
+#  else
+#    include "../contrib/zlib/zlib.h"
+#  endif
 #endif
 #endif
 
 
 namespace Assimp {
 namespace Assimp {
+
 template <>
 template <>
 const char *LogFunctions<BlenderImporter>::Prefix() {
 const char *LogFunctions<BlenderImporter>::Prefix() {
     static auto prefix = "BLEND: ";
     static auto prefix = "BLEND: ";
     return prefix;
     return prefix;
 }
 }
+
 } // namespace Assimp
 } // namespace Assimp
 
 
 using namespace Assimp;
 using namespace Assimp;
@@ -86,7 +88,7 @@ using namespace Assimp::Blender;
 using namespace Assimp::Formatter;
 using namespace Assimp::Formatter;
 
 
 static const aiImporterDesc blenderDesc = {
 static const aiImporterDesc blenderDesc = {
-    "Blender 3D Importer \nhttp://www.blender3d.org",
+    "Blender 3D Importer (http://www.blender3d.org)",
     "",
     "",
     "",
     "",
     "No animation support yet",
     "No animation support yet",
@@ -122,17 +124,12 @@ bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bo
         return true;
         return true;
     }
     }
 
 
-    else if ((!extension.length() || checkSig) && pIOHandler) {
+    if ((!extension.length() || checkSig) && pIOHandler) {
         // note: this won't catch compressed files
         // note: this won't catch compressed files
         return SearchFileHeaderForToken(pIOHandler, pFile, TokensForSearch, 1);
         return SearchFileHeaderForToken(pIOHandler, pFile, TokensForSearch, 1);
     }
     }
-    return false;
-}
 
 
-// ------------------------------------------------------------------------------------------------
-// List all extensions handled by this loader
-void BlenderImporter::GetExtensionList(std::set<std::string> &app) {
-    app.insert("blend");
+    return false;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -252,7 +249,7 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 void BlenderImporter::ParseBlendFile(FileDatabase &out, std::shared_ptr<IOStream> stream) {
 void BlenderImporter::ParseBlendFile(FileDatabase &out, std::shared_ptr<IOStream> stream) {
-    out.reader = std::shared_ptr<StreamReaderAny>(new StreamReaderAny(stream, out.little));
+    out.reader = std::make_shared<StreamReaderAny>(stream, out.little);
 
 
     DNAParser dna_reader(out);
     DNAParser dna_reader(out);
     const DNA *dna = nullptr;
     const DNA *dna = nullptr;

+ 1 - 2
code/AssetLib/Blender/BlenderLoader.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.
@@ -110,7 +110,6 @@ public:
 
 
 protected:
 protected:
     const aiImporterDesc* GetInfo () const;
     const aiImporterDesc* GetInfo () const;
-    void GetExtensionList(std::set<std::string>& app);
     void SetupProperties(const Importer* pImp);
     void SetupProperties(const Importer* pImp);
     void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
     void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
     void ParseBlendFile(Blender::FileDatabase& out, std::shared_ptr<IOStream> stream);
     void ParseBlendFile(Blender::FileDatabase& out, std::shared_ptr<IOStream> stream);

+ 1 - 1
code/AssetLib/Blender/BlenderModifier.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Blender/BlenderModifier.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Blender/BlenderScene.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Blender/BlenderTessellator.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/Blender/BlenderTessellator.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 17 - 27
code/AssetLib/COB/COBLoader.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */
  */
 
 
 #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
 #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
+
 #include "AssetLib/COB/COBLoader.h"
 #include "AssetLib/COB/COBLoader.h"
 #include "AssetLib/COB/COBScene.h"
 #include "AssetLib/COB/COBScene.h"
 #include "PostProcessing/ConvertToLHProcess.h"
 #include "PostProcessing/ConvertToLHProcess.h"
@@ -90,11 +91,15 @@ static const aiImporterDesc desc = {
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 // Constructor to be privately used by Importer
-COBImporter::COBImporter() {}
+COBImporter::COBImporter() {
+    // empty
+}
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
 // Destructor, private as well
-COBImporter::~COBImporter() {}
+COBImporter::~COBImporter() {
+    // empty
+}
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
 // Returns whether the class can handle the format of the given file.
@@ -466,8 +471,9 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter &splitter, const ChunkInfo
         // missing the next line.
         // missing the next line.
         splitter.get_stream().IncPtr(nfo.size);
         splitter.get_stream().IncPtr(nfo.size);
         splitter.swallow_next_increment();
         splitter.swallow_next_increment();
-    } else
+    } else {
         ThrowException(error);
         ThrowException(error);
+    }
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -790,25 +796,12 @@ void COBImporter::ReadBitM_Ascii(Scene & /*out*/, LineSplitter &splitter, const
     if (nfo.version > 1) {
     if (nfo.version > 1) {
         return UnsupportedChunk_Ascii(splitter, nfo, "BitM");
         return UnsupportedChunk_Ascii(splitter, nfo, "BitM");
     }
     }
-    /*
-    "\nThumbNailHdrSize %ld"
-    "\nThumbHeader: %02hx 02hx %02hx "
-    "\nColorBufSize %ld"
-    "\nColorBufZipSize %ld"
-    "\nZippedThumbnail: %02hx 02hx %02hx "
-*/
 
 
     const unsigned int head = strtoul10((++splitter)[1]);
     const unsigned int head = strtoul10((++splitter)[1]);
     if (head != sizeof(Bitmap::BitmapHeader)) {
     if (head != sizeof(Bitmap::BitmapHeader)) {
         ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
         ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
         return;
         return;
     }
     }
-
-    /*union {
-        Bitmap::BitmapHeader data;
-        char opaq[sizeof Bitmap::BitmapHeader()];
-    };*/
-    //  ReadHexOctets(opaq,head,(++splitter)[1]);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -884,7 +877,10 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
 
 
     while (1) {
     while (1) {
         std::string type;
         std::string type;
-        type += reader->GetI1(), type += reader->GetI1(), type += reader->GetI1(), type += reader->GetI1();
+        type += reader->GetI1();
+        type += reader->GetI1();
+        type += reader->GetI1(); 
+        type += reader->GetI1();
 
 
         ChunkInfo nfo;
         ChunkInfo nfo;
         nfo.version = reader->GetI2() * 10;
         nfo.version = reader->GetI2() * 10;
@@ -906,14 +902,7 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
             ReadCame_Binary(out, *reader, nfo);
             ReadCame_Binary(out, *reader, nfo);
         } else if (type == "Mat1") {
         } else if (type == "Mat1") {
             ReadMat1_Binary(out, *reader, nfo);
             ReadMat1_Binary(out, *reader, nfo);
-        }
-        /*  else if (type == "Bone") {
-            ReadBone_Binary(out,*reader,nfo);
-        }
-        else if (type == "Chan") {
-            ReadChan_Binary(out,*reader,nfo);
-        }*/
-        else if (type == "Unit") {
+        } else if (type == "Unit") {
             ReadUnit_Binary(out, *reader, nfo);
             ReadUnit_Binary(out, *reader, nfo);
         } else if (type == "OLay") {
         } else if (type == "OLay") {
             // ignore layer index silently.
             // ignore layer index silently.
@@ -923,8 +912,9 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
                 return UnsupportedChunk_Binary(*reader, nfo, type.c_str());
                 return UnsupportedChunk_Binary(*reader, nfo, type.c_str());
         } else if (type == "END ") {
         } else if (type == "END ") {
             return;
             return;
-        } else
+        } else {
             UnsupportedChunk_Binary(*reader, nfo, type.c_str());
             UnsupportedChunk_Binary(*reader, nfo, type.c_str());
+        }
     }
     }
 }
 }
 
 

+ 1 - 1
code/AssetLib/COB/COBLoader.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/COB/COBScene.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/CSM/CSMLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 
 

+ 1 - 1
code/AssetLib/CSM/CSMLoader.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 5 - 5
code/AssetLib/Collada/ColladaExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.
@@ -129,7 +129,7 @@ inline std::string MakeUniqueId(const std::unordered_set<std::string> &idSet, co
         // Select a number to append
         // Select a number to append
         size_t idnum = 1;
         size_t idnum = 1;
         do {
         do {
-            result = idPrefix + '_' + to_string(idnum) + postfix;
+            result = idPrefix + '_' + ai_to_string(idnum) + postfix;
             ++idnum;
             ++idnum;
         } while (!IsUniqueId(idSet, result));
         } while (!IsUniqueId(idSet, result));
     }
     }
@@ -1017,7 +1017,7 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
     // texture coords
     // texture coords
     for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
     for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
         if (mesh->HasTextureCoords(static_cast<unsigned int>(a))) {
         if (mesh->HasTextureCoords(static_cast<unsigned int>(a))) {
-            WriteFloatArray(geometryId + "-tex" + to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
+            WriteFloatArray(geometryId + "-tex" + ai_to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
                     (ai_real *)mesh->mTextureCoords[a], mesh->mNumVertices);
                     (ai_real *)mesh->mTextureCoords[a], mesh->mNumVertices);
         }
         }
     }
     }
@@ -1025,7 +1025,7 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
     // vertex colors
     // vertex colors
     for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
     for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
         if (mesh->HasVertexColors(static_cast<unsigned int>(a)))
         if (mesh->HasVertexColors(static_cast<unsigned int>(a)))
-            WriteFloatArray(geometryId + "-color" + to_string(a), FloatType_Color, (ai_real *)mesh->mColors[a], mesh->mNumVertices);
+            WriteFloatArray(geometryId + "-color" + ai_to_string(a), FloatType_Color, (ai_real *)mesh->mColors[a], mesh->mNumVertices);
     }
     }
 
 
     // assemble vertex structure
     // assemble vertex structure
@@ -1724,7 +1724,7 @@ ColladaExporter::NameIdPair ColladaExporter::AddObjectIndexToMaps(AiObjectType t
         case AiObjectType::Camera: idStr = std::string("camera_"); break;
         case AiObjectType::Camera: idStr = std::string("camera_"); break;
         case AiObjectType::Count: throw std::logic_error("ColladaExporter::AiObjectType::Count is not an object type");
         case AiObjectType::Count: throw std::logic_error("ColladaExporter::AiObjectType::Count is not an object type");
         }
         }
-        idStr.append(to_string(index));
+        idStr.append(ai_to_string(index));
     } else {
     } else {
         idStr = XMLIDEncode(name);
         idStr = XMLIDEncode(name);
     }
     }

+ 1 - 1
code/AssetLib/Collada/ColladaExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 4 - 4
code/AssetLib/Collada/ColladaHelper.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -80,16 +80,16 @@ void ToCamelCase(std::string &text) {
         return;
         return;
     // Capitalise first character
     // Capitalise first character
     auto it = text.begin();
     auto it = text.begin();
-    (*it) = ToUpper(*it);
+    (*it) = ai_toupper(*it);
     ++it;
     ++it;
     for (/*started above*/; it != text.end(); /*iterated below*/) {
     for (/*started above*/; it != text.end(); /*iterated below*/) {
         if ((*it) == '_') {
         if ((*it) == '_') {
             it = text.erase(it);
             it = text.erase(it);
             if (it != text.end())
             if (it != text.end())
-                (*it) = ToUpper(*it);
+                (*it) = ai_toupper(*it);
         } else {
         } else {
             // Make lower case
             // Make lower case
-            (*it) = ToLower(*it);
+            (*it) = ai_tolower(*it);
             ++it;
             ++it;
         }
         }
     }
     }

+ 4 - 3
code/AssetLib/Collada/ColladaHelper.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/material.h>
 #include <assimp/material.h>
 #include <assimp/mesh.h>
 #include <assimp/mesh.h>
 
 
-#include <stdint.h>
+#include <cstdint>
 #include <map>
 #include <map>
 #include <set>
 #include <set>
 #include <vector>
 #include <vector>
@@ -206,7 +206,8 @@ struct SemanticMappingTable {
     std::string mMatName;
     std::string mMatName;
 
 
     /// List of semantic map commands, grouped by effect semantic name
     /// List of semantic map commands, grouped by effect semantic name
-    std::map<std::string, InputSemanticMapEntry> mMap;
+    using InputSemanticMap = std::map<std::string, InputSemanticMapEntry>;
+    InputSemanticMap mMap;
 
 
     /// For std::find
     /// For std::find
     bool operator==(const std::string &s) const {
     bool operator==(const std::string &s) const {

+ 145 - 134
code/AssetLib/Collada/ColladaLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -63,6 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 namespace Assimp {
 namespace Assimp {
 
 
 using namespace Assimp::Formatter;
 using namespace Assimp::Formatter;
+using namespace Assimp::Collada;
 
 
 static const aiImporterDesc desc = {
 static const aiImporterDesc desc = {
     "Collada Importer",
     "Collada Importer",
@@ -74,7 +75,7 @@ static const aiImporterDesc desc = {
     3,
     3,
     1,
     1,
     5,
     5,
-    "dae zae"
+    "dae xml zae"
 };
 };
 
 
 static const float kMillisecondsFromSeconds = 1000.f;
 static const float kMillisecondsFromSeconds = 1000.f;
@@ -271,7 +272,7 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
     node->mTransformation = pParser.CalculateResultTransform(pNode->mTransforms);
     node->mTransformation = pParser.CalculateResultTransform(pNode->mTransforms);
 
 
     // now resolve node instances
     // now resolve node instances
-    std::vector<const Collada::Node *> instances;
+    std::vector<const Node*> instances;
     ResolveNodeInstances(pParser, pNode, instances);
     ResolveNodeInstances(pParser, pNode, instances);
 
 
     // add children. first the *real* ones
     // add children. first the *real* ones
@@ -298,8 +299,8 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Resolve node instances
 // Resolve node instances
-void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Collada::Node *pNode,
-        std::vector<const Collada::Node *> &resolved) {
+void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Node *pNode,
+        std::vector<const Node*> &resolved) {
     // reserve enough storage
     // reserve enough storage
     resolved.reserve(pNode->mNodeInstances.size());
     resolved.reserve(pNode->mNodeInstances.size());
 
 
@@ -307,7 +308,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
     for (const auto &nodeInst : pNode->mNodeInstances) {
     for (const auto &nodeInst : pNode->mNodeInstances) {
         // find the corresponding node in the library
         // find the corresponding node in the library
         const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find(nodeInst.mNode);
         const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find(nodeInst.mNode);
-        const Collada::Node *nd = itt == pParser.mNodeLibrary.end() ? nullptr : (*itt).second;
+        const Node *nd = itt == pParser.mNodeLibrary.end() ? nullptr : (*itt).second;
 
 
         // FIX for http://sourceforge.net/tracker/?func=detail&aid=3054873&group_id=226462&atid=1067632
         // FIX for http://sourceforge.net/tracker/?func=detail&aid=3054873&group_id=226462&atid=1067632
         // need to check for both name and ID to catch all. To avoid breaking valid files,
         // need to check for both name and ID to catch all. To avoid breaking valid files,
@@ -326,13 +327,13 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Resolve UV channels
 // Resolve UV channels
-void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler, const Collada::SemanticMappingTable &table) {
-    std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
+void ColladaLoader::ApplyVertexToEffectSemanticMapping(Sampler &sampler, const SemanticMappingTable &table) {
+    SemanticMappingTable::InputSemanticMap::const_iterator it = table.mMap.find(sampler.mUVChannel);
     if (it == table.mMap.end()) {
     if (it == table.mMap.end()) {
         return;
         return;
     }
     }
 
 
-    if (it->second.mType != Collada::IT_Texcoord) {
+    if (it->second.mType != IT_Texcoord) {
         ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
         ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
     }
     }
 
 
@@ -341,8 +342,8 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Builds lights for the given node and references them
 // Builds lights for the given node and references them
-void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
-    for (const Collada::LightInstance &lid : pNode->mLights) {
+void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
+    for (const LightInstance &lid : pNode->mLights) {
         // find the referred light
         // find the referred light
         ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
         ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
         if (srcLightIt == pParser.mLightLibrary.end()) {
         if (srcLightIt == pParser.mLightLibrary.end()) {
@@ -406,8 +407,8 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Colla
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Builds cameras for the given node and references them
 // Builds cameras for the given node and references them
-void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
-    for (const Collada::CameraInstance &cid : pNode->mCameras) {
+void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
+    for (const CameraInstance &cid : pNode->mCameras) {
         // find the referred light
         // find the referred light
         ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
         ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
         if (srcCameraIt == pParser.mCameraLibrary.end()) {
         if (srcCameraIt == pParser.mCameraLibrary.end()) {
@@ -461,15 +462,15 @@ void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Coll
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Builds meshes for the given node and references them
 // Builds meshes for the given node and references them
-void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
+void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
     // accumulated mesh references by this node
     // accumulated mesh references by this node
     std::vector<size_t> newMeshRefs;
     std::vector<size_t> newMeshRefs;
     newMeshRefs.reserve(pNode->mMeshes.size());
     newMeshRefs.reserve(pNode->mMeshes.size());
 
 
     // add a mesh for each subgroup in each collada mesh
     // add a mesh for each subgroup in each collada mesh
-    for (const Collada::MeshInstance &mid : pNode->mMeshes) {
-        const Collada::Mesh *srcMesh = nullptr;
-        const Collada::Controller *srcController = nullptr;
+    for (const MeshInstance &mid : pNode->mMeshes) {
+        const Mesh *srcMesh = nullptr;
+        const Controller *srcController = nullptr;
 
 
         // find the referred mesh
         // find the referred mesh
         ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find(mid.mMeshOrController);
         ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find(mid.mMeshOrController);
@@ -503,7 +504,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
 
 
             // find material assigned to this submesh
             // find material assigned to this submesh
             std::string meshMaterial;
             std::string meshMaterial;
-            std::map<std::string, Collada::SemanticMappingTable>::const_iterator meshMatIt = mid.mMaterials.find(submesh.mMaterial);
+            std::map<std::string, SemanticMappingTable>::const_iterator meshMatIt = mid.mMaterials.find(submesh.mMaterial);
 
 
             const Collada::SemanticMappingTable *table = nullptr;
             const Collada::SemanticMappingTable *table = nullptr;
             if (meshMatIt != mid.mMaterials.end()) {
             if (meshMatIt != mid.mMaterials.end()) {
@@ -557,7 +558,12 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
                 faceStart += submesh.mNumFaces;
                 faceStart += submesh.mNumFaces;
 
 
                 // assign the material index
                 // assign the material index
-                dstMesh->mMaterialIndex = matIdx;
+                std::map<std::string, size_t>::const_iterator subMatIt = mMaterialIndexByName.find(submesh.mMaterial);
+                if (subMatIt != mMaterialIndexByName.end()) {
+                    dstMesh->mMaterialIndex = static_cast<unsigned int>(subMatIt->second);
+                } else {
+                    dstMesh->mMaterialIndex = matIdx;
+                }
                 if (dstMesh->mName.length == 0) {
                 if (dstMesh->mName.length == 0) {
                     dstMesh->mName = mid.mMeshOrController;
                     dstMesh->mName = mid.mMeshOrController;
                 }
                 }
@@ -586,15 +592,15 @@ aiMesh *ColladaLoader::findMesh(const std::string &meshid) {
         return nullptr;
         return nullptr;
     }
     }
 
 
-    for (unsigned int i = 0; i < mMeshes.size(); ++i) {
-        if (std::string(mMeshes[i]->mName.data) == meshid) {
-            return mMeshes[i];
+    for (auto & mMeshe : mMeshes) {
+        if (std::string(mMeshe->mName.data) == meshid) {
+            return mMeshe;
         }
         }
     }
     }
 
 
-    for (unsigned int i = 0; i < mTargetMeshes.size(); ++i) {
-        if (std::string(mTargetMeshes[i]->mName.data) == meshid) {
-            return mTargetMeshes[i];
+    for (auto & mTargetMeshe : mTargetMeshes) {
+        if (std::string(mTargetMeshe->mName.data) == meshid) {
+            return mTargetMeshe;
         }
         }
     }
     }
 
 
@@ -603,8 +609,8 @@ aiMesh *ColladaLoader::findMesh(const std::string &meshid) {
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
 // Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
-aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::Mesh *pSrcMesh, const Collada::SubMesh &pSubMesh,
-        const Collada::Controller *pSrcController, size_t pStartVertex, size_t pStartFace) {
+aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrcMesh, const SubMesh &pSubMesh,
+        const Controller *pSrcController, size_t pStartVertex, size_t pStartFace) {
     std::unique_ptr<aiMesh> dstMesh(new aiMesh);
     std::unique_ptr<aiMesh> dstMesh(new aiMesh);
 
 
     if (useColladaName) {
     if (useColladaName) {
@@ -642,7 +648,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
         std::copy(pSrcMesh->mBitangents.begin() + pStartVertex, pSrcMesh->mBitangents.begin() + pStartVertex + numVertices, dstMesh->mBitangents);
         std::copy(pSrcMesh->mBitangents.begin() + pStartVertex, pSrcMesh->mBitangents.begin() + pStartVertex + numVertices, dstMesh->mBitangents);
     }
     }
 
 
-    // same for texturecoords, as many as we have
+    // same for texture coords, as many as we have
     // empty slots are not allowed, need to pack and adjust UV indexes accordingly
     // empty slots are not allowed, need to pack and adjust UV indexes accordingly
     for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
     for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
         if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
         if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
@@ -682,11 +688,11 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
     // create morph target meshes if any
     // create morph target meshes if any
     std::vector<aiMesh *> targetMeshes;
     std::vector<aiMesh *> targetMeshes;
     std::vector<float> targetWeights;
     std::vector<float> targetWeights;
-    Collada::MorphMethod method = Collada::Normalized;
+    Collada::MorphMethod method = Normalized;
 
 
-    for (std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
+    for (std::map<std::string, Controller>::const_iterator it = pParser.mControllerLibrary.begin();
             it != pParser.mControllerLibrary.end(); ++it) {
             it != pParser.mControllerLibrary.end(); ++it) {
-        const Collada::Controller &c = it->second;
+        const Controller &c = it->second;
         const Collada::Mesh *baseMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, c.mMeshId);
         const Collada::Mesh *baseMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, c.mMeshId);
 
 
         if (c.mType == Collada::Morph && baseMesh->mName == pSrcMesh->mName) {
         if (c.mType == Collada::Morph && baseMesh->mName == pSrcMesh->mName) {
@@ -705,8 +711,8 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
                 throw DeadlyImportError("target weight data must not be textual ");
                 throw DeadlyImportError("target weight data must not be textual ");
             }
             }
 
 
-            for (unsigned int i = 0; i < targetData.mStrings.size(); ++i) {
-                const Collada::Mesh *targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, targetData.mStrings.at(i));
+            for (const auto & mString : targetData.mStrings) {
+                const Mesh *targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, mString);
 
 
                 aiMesh *aimesh = findMesh(useColladaName ? targetMesh->mName : targetMesh->mId);
                 aiMesh *aimesh = findMesh(useColladaName ? targetMesh->mName : targetMesh->mId);
                 if (!aimesh) {
                 if (!aimesh) {
@@ -718,12 +724,12 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
                 }
                 }
                 targetMeshes.push_back(aimesh);
                 targetMeshes.push_back(aimesh);
             }
             }
-            for (unsigned int i = 0; i < weightData.mValues.size(); ++i) {
-                targetWeights.push_back(weightData.mValues.at(i));
+            for (float mValue : weightData.mValues) {
+                targetWeights.push_back(mValue);
             }
             }
         }
         }
     }
     }
-    if (targetMeshes.size() > 0 && targetWeights.size() == targetMeshes.size()) {
+    if (!targetMeshes.empty() && targetWeights.size() == targetMeshes.size()) {
         std::vector<aiAnimMesh *> animMeshes;
         std::vector<aiAnimMesh *> animMeshes;
         for (unsigned int i = 0; i < targetMeshes.size(); ++i) {
         for (unsigned int i = 0; i < targetMeshes.size(); ++i) {
             aiMesh *targetMesh = targetMeshes.at(i);
             aiMesh *targetMesh = targetMeshes.at(i);
@@ -733,7 +739,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
             animMesh->mName = targetMesh->mName;
             animMesh->mName = targetMesh->mName;
             animMeshes.push_back(animMesh);
             animMeshes.push_back(animMesh);
         }
         }
-        dstMesh->mMethod = (method == Collada::Relative) ? aiMorphingMethod_MORPH_RELATIVE : aiMorphingMethod_MORPH_NORMALIZED;
+        dstMesh->mMethod = (method == Relative) ? aiMorphingMethod_MORPH_RELATIVE : aiMorphingMethod_MORPH_NORMALIZED;
         dstMesh->mAnimMeshes = new aiAnimMesh *[animMeshes.size()];
         dstMesh->mAnimMeshes = new aiAnimMesh *[animMeshes.size()];
         dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size());
         dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size());
         for (unsigned int i = 0; i < animMeshes.size(); ++i) {
         for (unsigned int i = 0; i < animMeshes.size(); ++i) {
@@ -757,18 +763,20 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
         const Collada::Accessor &weightsAcc = pParser.ResolveLibraryReference(pParser.mAccessorLibrary, pSrcController->mWeightInputWeights.mAccessor);
         const Collada::Accessor &weightsAcc = pParser.ResolveLibraryReference(pParser.mAccessorLibrary, pSrcController->mWeightInputWeights.mAccessor);
         const Collada::Data &weights = pParser.ResolveLibraryReference(pParser.mDataLibrary, weightsAcc.mSource);
         const Collada::Data &weights = pParser.ResolveLibraryReference(pParser.mDataLibrary, weightsAcc.mSource);
 
 
-        if (!jointNames.mIsStringArray || jointMatrices.mIsStringArray || weights.mIsStringArray)
+        if (!jointNames.mIsStringArray || jointMatrices.mIsStringArray || weights.mIsStringArray) {
             throw DeadlyImportError("Data type mismatch while resolving mesh joints");
             throw DeadlyImportError("Data type mismatch while resolving mesh joints");
+        }
         // sanity check: we rely on the vertex weights always coming as pairs of BoneIndex-WeightIndex
         // sanity check: we rely on the vertex weights always coming as pairs of BoneIndex-WeightIndex
-        if (pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1)
+        if (pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1) {
             throw DeadlyImportError("Unsupported vertex_weight addressing scheme. ");
             throw DeadlyImportError("Unsupported vertex_weight addressing scheme. ");
+        }
 
 
         // create containers to collect the weights for each bone
         // create containers to collect the weights for each bone
         size_t numBones = jointNames.mStrings.size();
         size_t numBones = jointNames.mStrings.size();
         std::vector<std::vector<aiVertexWeight>> dstBones(numBones);
         std::vector<std::vector<aiVertexWeight>> dstBones(numBones);
 
 
         // build a temporary array of pointers to the start of each vertex's weights
         // build a temporary array of pointers to the start of each vertex's weights
-        typedef std::vector<std::pair<size_t, size_t>> IndexPairVector;
+        using IndexPairVector = std::vector<std::pair<size_t, size_t>>;
         std::vector<IndexPairVector::const_iterator> weightStartPerVertex;
         std::vector<IndexPairVector::const_iterator> weightStartPerVertex;
         weightStartPerVertex.resize(pSrcController->mWeightCounts.size(), pSrcController->mWeights.end());
         weightStartPerVertex.resize(pSrcController->mWeightCounts.size(), pSrcController->mWeights.end());
 
 
@@ -807,8 +815,8 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
 
 
         // count the number of bones which influence vertices of the current submesh
         // count the number of bones which influence vertices of the current submesh
         size_t numRemainingBones = 0;
         size_t numRemainingBones = 0;
-        for (std::vector<std::vector<aiVertexWeight>>::const_iterator it = dstBones.begin(); it != dstBones.end(); ++it) {
-            if (it->size() > 0) {
+        for (const auto & dstBone : dstBones) {
+            if (!dstBone.empty()) {
                 ++numRemainingBones;
                 ++numRemainingBones;
             }
             }
         }
         }
@@ -867,12 +875,12 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
             // and replace the bone's name by the node's name so that the user can use the standard
             // and replace the bone's name by the node's name so that the user can use the standard
             // find-by-name method to associate nodes with bones.
             // find-by-name method to associate nodes with bones.
             const Collada::Node *bnode = FindNode(pParser.mRootNode, bone->mName.data);
             const Collada::Node *bnode = FindNode(pParser.mRootNode, bone->mName.data);
-            if (!bnode) {
+            if (nullptr == bnode) {
                 bnode = FindNodeBySID(pParser.mRootNode, bone->mName.data);
                 bnode = FindNodeBySID(pParser.mRootNode, bone->mName.data);
             }
             }
 
 
             // assign the name that we would have assigned for the source node
             // assign the name that we would have assigned for the source node
-            if (bnode) {
+            if (nullptr != bnode) {
                 bone->mName.Set(FindNameForNode(bnode));
                 bone->mName.Set(FindNameForNode(bnode));
             } else {
             } else {
                 ASSIMP_LOG_WARN_F("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
                 ASSIMP_LOG_WARN_F("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
@@ -973,8 +981,8 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
             std::set<std::string> animTargets;
             std::set<std::string> animTargets;
             animTargets.insert(templateAnim->mChannels[0]->mNodeName.C_Str());
             animTargets.insert(templateAnim->mChannels[0]->mNodeName.C_Str());
             bool collectedAnimationsHaveDifferentChannels = true;
             bool collectedAnimationsHaveDifferentChannels = true;
-            for (size_t b = 0; b < collectedAnimIndices.size(); ++b) {
-                aiAnimation *srcAnimation = mAnims[collectedAnimIndices[b]];
+            for (unsigned long long collectedAnimIndice : collectedAnimIndices) {
+                aiAnimation *srcAnimation = mAnims[(int)collectedAnimIndice];
                 std::string channelName = std::string(srcAnimation->mChannels[0]->mNodeName.C_Str());
                 std::string channelName = std::string(srcAnimation->mChannels[0]->mNodeName.C_Str());
                 if (animTargets.find(channelName) == animTargets.end()) {
                 if (animTargets.find(channelName) == animTargets.end()) {
                     animTargets.insert(channelName);
                     animTargets.insert(channelName);
@@ -984,8 +992,9 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
                 }
                 }
             }
             }
 
 
-            if (!collectedAnimationsHaveDifferentChannels)
+            if (!collectedAnimationsHaveDifferentChannels) {
                 continue;
                 continue;
+            }
 
 
             // if there are other animations which fit the template anim, combine all channels into a single anim
             // if there are other animations which fit the template anim, combine all channels into a single anim
             if (!collectedAnimIndices.empty()) {
             if (!collectedAnimIndices.empty()) {
@@ -1032,16 +1041,18 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Constructs the animations for the given source anim
 // Constructs the animations for the given source anim
-void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pPrefix) {
+void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Animation *pSrcAnim, const std::string &pPrefix) {
     std::string animName = pPrefix.empty() ? pSrcAnim->mName : pPrefix + "_" + pSrcAnim->mName;
     std::string animName = pPrefix.empty() ? pSrcAnim->mName : pPrefix + "_" + pSrcAnim->mName;
 
 
     // create nested animations, if given
     // create nested animations, if given
-    for (std::vector<Collada::Animation *>::const_iterator it = pSrcAnim->mSubAnims.begin(); it != pSrcAnim->mSubAnims.end(); ++it)
-        StoreAnimations(pScene, pParser, *it, animName);
+    for (auto mSubAnim : pSrcAnim->mSubAnims) {
+        StoreAnimations(pScene, pParser, mSubAnim, animName);
+    }
 
 
     // create animation channels, if any
     // create animation channels, if any
-    if (!pSrcAnim->mChannels.empty())
+    if (!pSrcAnim->mChannels.empty()) {
         CreateAnimation(pScene, pParser, pSrcAnim, animName);
         CreateAnimation(pScene, pParser, pSrcAnim, animName);
+    }
 }
 }
 
 
 struct MorphTimeValues {
 struct MorphTimeValues {
@@ -1057,7 +1068,7 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
     MorphTimeValues::key k;
     MorphTimeValues::key k;
     k.mValue = value;
     k.mValue = value;
     k.mWeight = weight;
     k.mWeight = weight;
-    if (values.size() == 0 || time < values[0].mTime) {
+    if (values.empty() || time < values[0].mTime) {
         MorphTimeValues val;
         MorphTimeValues val;
         val.mTime = time;
         val.mTime = time;
         val.mKeys.push_back(k);
         val.mKeys.push_back(k);
@@ -1083,13 +1094,13 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
             return;
             return;
         }
         }
     }
     }
-    // should not get here
 }
 }
 
 
-float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value) {
-    for (unsigned int i = 0; i < values[key].mKeys.size(); i++) {
-        if (values[key].mKeys[i].mValue == value)
-            return values[key].mKeys[i].mWeight;
+static float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value) {
+    for (auto mKey : values[key].mKeys) {
+        if (mKey.mValue == value) {
+            return mKey.mWeight;
+        }
     }
     }
     // no value at key found, try to interpolate if present at other keys. if not, return zero
     // no value at key found, try to interpolate if present at other keys. if not, return zero
     // TODO: interpolation
     // TODO: interpolation
@@ -1098,7 +1109,7 @@ float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsign
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Constructs the animation for the given source anim
 // Constructs the animation for the given source anim
-void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pName) {
+void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Animation *pSrcAnim, const std::string &pName) {
     // collect a list of animatable nodes
     // collect a list of animatable nodes
     std::vector<const aiNode *> nodes;
     std::vector<const aiNode *> nodes;
     CollectNodes(pScene->mRootNode, nodes);
     CollectNodes(pScene->mRootNode, nodes);
@@ -1106,23 +1117,23 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
     std::vector<aiNodeAnim *> anims;
     std::vector<aiNodeAnim *> anims;
     std::vector<aiMeshMorphAnim *> morphAnims;
     std::vector<aiMeshMorphAnim *> morphAnims;
 
 
-    for (std::vector<const aiNode *>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit) {
+    for (auto node : nodes) {
         // find all the collada anim channels which refer to the current node
         // find all the collada anim channels which refer to the current node
-        std::vector<Collada::ChannelEntry> entries;
-        std::string nodeName = (*nit)->mName.data;
+        std::vector<ChannelEntry> entries;
+        std::string nodeName = node->mName.data;
 
 
         // find the collada node corresponding to the aiNode
         // find the collada node corresponding to the aiNode
-        const Collada::Node *srcNode = FindNode(pParser.mRootNode, nodeName);
+        const Node *srcNode = FindNode(pParser.mRootNode, nodeName);
         if (!srcNode) {
         if (!srcNode) {
             continue;
             continue;
         }
         }
 
 
         // now check all channels if they affect the current node
         // now check all channels if they affect the current node
         std::string targetID, subElement;
         std::string targetID, subElement;
-        for (std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
+        for (std::vector<AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
                 cit != pSrcAnim->mChannels.end(); ++cit) {
                 cit != pSrcAnim->mChannels.end(); ++cit) {
-            const Collada::AnimationChannel &srcChannel = *cit;
-            Collada::ChannelEntry entry;
+            const AnimationChannel &srcChannel = *cit;
+            ChannelEntry entry;
 
 
             // we expect the animation target to be of type "nodeName/transformID.subElement". Ignore all others
             // we expect the animation target to be of type "nodeName/transformID.subElement". Ignore all others
             // find the slash that separates the node name - there should be only one
             // find the slash that separates the node name - there should be only one
@@ -1137,24 +1148,28 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                 entry.mChannel = &(*cit);
                 entry.mChannel = &(*cit);
                 entry.mTargetId = srcChannel.mTarget.substr(targetPos + pSrcAnim->mName.length(),
                 entry.mTargetId = srcChannel.mTarget.substr(targetPos + pSrcAnim->mName.length(),
                         srcChannel.mTarget.length() - targetPos - pSrcAnim->mName.length());
                         srcChannel.mTarget.length() - targetPos - pSrcAnim->mName.length());
-                if (entry.mTargetId.front() == '-')
+                if (entry.mTargetId.front() == '-') {
                     entry.mTargetId = entry.mTargetId.substr(1);
                     entry.mTargetId = entry.mTargetId.substr(1);
+                }
                 entries.push_back(entry);
                 entries.push_back(entry);
                 continue;
                 continue;
             }
             }
-            if (srcChannel.mTarget.find('/', slashPos + 1) != std::string::npos)
+            if (srcChannel.mTarget.find('/', slashPos + 1) != std::string::npos) {
                 continue;
                 continue;
+            }
 
 
             targetID.clear();
             targetID.clear();
             targetID = srcChannel.mTarget.substr(0, slashPos);
             targetID = srcChannel.mTarget.substr(0, slashPos);
-            if (targetID != srcNode->mID)
+            if (targetID != srcNode->mID) {
                 continue;
                 continue;
+            }
 
 
             // find the dot that separates the transformID - there should be only one or zero
             // find the dot that separates the transformID - there should be only one or zero
             std::string::size_type dotPos = srcChannel.mTarget.find('.');
             std::string::size_type dotPos = srcChannel.mTarget.find('.');
             if (dotPos != std::string::npos) {
             if (dotPos != std::string::npos) {
-                if (srcChannel.mTarget.find('.', dotPos + 1) != std::string::npos)
+                if (srcChannel.mTarget.find('.', dotPos + 1) != std::string::npos) {
                     continue;
                     continue;
+                }
 
 
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, dotPos - slashPos - 1);
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, dotPos - slashPos - 1);
 
 
@@ -1171,7 +1186,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                 else
                 else
                     ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring");
                     ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring");
             } else {
             } else {
-                // no subelement following, transformId is remaining string
+                // no sub-element following, transformId is remaining string
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
             }
             }
 
 
@@ -1222,11 +1237,11 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                     entry.mTransformIndex = a;
                     entry.mTransformIndex = a;
 
 
             if (entry.mTransformIndex == SIZE_MAX) {
             if (entry.mTransformIndex == SIZE_MAX) {
-                if (entry.mTransformId.find("morph-weights") != std::string::npos) {
-                    entry.mTargetId = entry.mTransformId;
-                    entry.mTransformId = "";
-                } else
+                if (entry.mTransformId.find("morph-weights") == std::string::npos) {
                     continue;
                     continue;
+                }
+                entry.mTargetId = entry.mTransformId;
+                entry.mTransformId = std::string();
             }
             }
 
 
             entry.mChannel = &(*cit);
             entry.mChannel = &(*cit);
@@ -1234,21 +1249,22 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
         }
         }
 
 
         // if there's no channel affecting the current node, we skip it
         // if there's no channel affecting the current node, we skip it
-        if (entries.empty())
+        if (entries.empty()) {
             continue;
             continue;
+        }
 
 
         // resolve the data pointers for all anim channels. Find the minimum time while we're at it
         // resolve the data pointers for all anim channels. Find the minimum time while we're at it
         ai_real startTime = ai_real(1e20), endTime = ai_real(-1e20);
         ai_real startTime = ai_real(1e20), endTime = ai_real(-1e20);
-        for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
-            Collada::ChannelEntry &e = *it;
+        for (ChannelEntry & e : entries) {
             e.mTimeAccessor = &pParser.ResolveLibraryReference(pParser.mAccessorLibrary, e.mChannel->mSourceTimes);
             e.mTimeAccessor = &pParser.ResolveLibraryReference(pParser.mAccessorLibrary, e.mChannel->mSourceTimes);
             e.mTimeData = &pParser.ResolveLibraryReference(pParser.mDataLibrary, e.mTimeAccessor->mSource);
             e.mTimeData = &pParser.ResolveLibraryReference(pParser.mDataLibrary, e.mTimeAccessor->mSource);
             e.mValueAccessor = &pParser.ResolveLibraryReference(pParser.mAccessorLibrary, e.mChannel->mSourceValues);
             e.mValueAccessor = &pParser.ResolveLibraryReference(pParser.mAccessorLibrary, e.mChannel->mSourceValues);
             e.mValueData = &pParser.ResolveLibraryReference(pParser.mDataLibrary, e.mValueAccessor->mSource);
             e.mValueData = &pParser.ResolveLibraryReference(pParser.mDataLibrary, e.mValueAccessor->mSource);
 
 
             // time count and value count must match
             // time count and value count must match
-            if (e.mTimeAccessor->mCount != e.mValueAccessor->mCount)
+            if (e.mTimeAccessor->mCount != e.mValueAccessor->mCount) {
                 throw DeadlyImportError("Time count / value count mismatch in animation channel \"", e.mChannel->mTarget, "\".");
                 throw DeadlyImportError("Time count / value count mismatch in animation channel \"", e.mChannel->mTarget, "\".");
+            }
 
 
             if (e.mTimeAccessor->mCount > 0) {
             if (e.mTimeAccessor->mCount > 0) {
                 // find bounding times
                 // find bounding times
@@ -1266,18 +1282,18 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
             // and apply them to the transform chain. Then the node's present transformation can be calculated.
             // and apply them to the transform chain. Then the node's present transformation can be calculated.
             ai_real time = startTime;
             ai_real time = startTime;
             while (1) {
             while (1) {
-                for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
-                    Collada::ChannelEntry &e = *it;
-
+                for (ChannelEntry & e : entries) {
                     // find the keyframe behind the current point in time
                     // find the keyframe behind the current point in time
                     size_t pos = 0;
                     size_t pos = 0;
                     ai_real postTime = 0.0;
                     ai_real postTime = 0.0;
                     while (1) {
                     while (1) {
-                        if (pos >= e.mTimeAccessor->mCount)
+                        if (pos >= e.mTimeAccessor->mCount) {
                             break;
                             break;
+                        }
                         postTime = ReadFloat(*e.mTimeAccessor, *e.mTimeData, pos, 0);
                         postTime = ReadFloat(*e.mTimeAccessor, *e.mTimeData, pos, 0);
-                        if (postTime >= time)
+                        if (postTime >= time) {
                             break;
                             break;
+                        }
                         ++pos;
                         ++pos;
                     }
                     }
 
 
@@ -1285,8 +1301,9 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
 
 
                     // read values from there
                     // read values from there
                     ai_real temp[16];
                     ai_real temp[16];
-                    for (size_t c = 0; c < e.mValueAccessor->mSize; ++c)
+                    for (size_t c = 0; c < e.mValueAccessor->mSize; ++c) {
                         temp[c] = ReadFloat(*e.mValueAccessor, *e.mValueData, pos, c);
                         temp[c] = ReadFloat(*e.mValueAccessor, *e.mValueData, pos, c);
+                    }
 
 
                     // if not exactly at the key time, interpolate with previous value set
                     // if not exactly at the key time, interpolate with previous value set
                     if (postTime > time && pos > 0) {
                     if (postTime > time && pos > 0) {
@@ -1312,9 +1329,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
 
 
                 // find next point in time to evaluate. That's the closest frame larger than the current in any channel
                 // find next point in time to evaluate. That's the closest frame larger than the current in any channel
                 ai_real nextTime = ai_real(1e20);
                 ai_real nextTime = ai_real(1e20);
-                for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
-                    Collada::ChannelEntry &channelElement = *it;
-
+                for (ChannelEntry & channelElement : entries) {
                     // find the next time value larger than the current
                     // find the next time value larger than the current
                     size_t pos = 0;
                     size_t pos = 0;
                     while (pos < channelElement.mTimeAccessor->mCount) {
                     while (pos < channelElement.mTimeAccessor->mCount) {
@@ -1329,7 +1344,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                     // https://github.com/assimp/assimp/issues/458
                     // https://github.com/assimp/assimp/issues/458
                     // Sub-sample axis-angle channels if the delta between two consecutive
                     // Sub-sample axis-angle channels if the delta between two consecutive
                     // key-frame angles is >= 180 degrees.
                     // key-frame angles is >= 180 degrees.
-                    if (transforms[channelElement.mTransformIndex].mType == Collada::TF_ROTATE && channelElement.mSubElement == 3 && pos > 0 && pos < channelElement.mTimeAccessor->mCount) {
+                    if (transforms[channelElement.mTransformIndex].mType == TF_ROTATE && channelElement.mSubElement == 3 && pos > 0 && pos < channelElement.mTimeAccessor->mCount) {
                         const ai_real cur_key_angle = ReadFloat(*channelElement.mValueAccessor, *channelElement.mValueData, pos, 0);
                         const ai_real cur_key_angle = ReadFloat(*channelElement.mValueAccessor, *channelElement.mValueData, pos, 0);
                         const ai_real last_key_angle = ReadFloat(*channelElement.mValueAccessor, *channelElement.mValueData, pos - 1, 0);
                         const ai_real last_key_angle = ReadFloat(*channelElement.mValueAccessor, *channelElement.mValueData, pos - 1, 0);
                         const ai_real cur_key_time = ReadFloat(*channelElement.mTimeAccessor, *channelElement.mTimeData, pos, 0);
                         const ai_real cur_key_time = ReadFloat(*channelElement.mTimeAccessor, *channelElement.mTimeData, pos, 0);
@@ -1347,17 +1362,15 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                 }
                 }
 
 
                 // no more keys on any channel after the current time -> we're done
                 // no more keys on any channel after the current time -> we're done
-                if (nextTime > 1e19)
+                if (nextTime > 1e19) {
                     break;
                     break;
+                }
 
 
-                // else construct next keyframe at this following time point
+                // else construct next key-frame at this following time point
                 time = nextTime;
                 time = nextTime;
             }
             }
         }
         }
 
 
-        // there should be some keyframes, but we aren't that fixated on valid input data
-        //      ai_assert( resultTrafos.size() > 0);
-
         // build an animation channel for the given node out of these trafo keys
         // build an animation channel for the given node out of these trafo keys
         if (!resultTrafos.empty()) {
         if (!resultTrafos.empty()) {
             aiNodeAnim *dstAnim = new aiNodeAnim;
             aiNodeAnim *dstAnim = new aiNodeAnim;
@@ -1386,16 +1399,16 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
         }
         }
 
 
         if (!entries.empty() && entries.front().mTimeAccessor->mCount > 0) {
         if (!entries.empty() && entries.front().mTimeAccessor->mCount > 0) {
-            std::vector<Collada::ChannelEntry> morphChannels;
-            for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
-                Collada::ChannelEntry &e = *it;
-
+            std::vector<ChannelEntry> morphChannels;
+            for (ChannelEntry & e : entries) {
                 // skip non-transform types
                 // skip non-transform types
-                if (e.mTargetId.empty())
+                if (e.mTargetId.empty()) {
                     continue;
                     continue;
+                }
 
 
-                if (e.mTargetId.find("morph-weights") != std::string::npos)
+                if (e.mTargetId.find("morph-weights") != std::string::npos) {
                     morphChannels.push_back(e);
                     morphChannels.push_back(e);
+                }
             }
             }
             if (!morphChannels.empty()) {
             if (!morphChannels.empty()) {
                 // either 1) morph weight animation count should contain morph target count channels
                 // either 1) morph weight animation count should contain morph target count channels
@@ -1407,13 +1420,14 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
 
 
                 std::vector<MorphTimeValues> morphTimeValues;
                 std::vector<MorphTimeValues> morphTimeValues;
                 int morphAnimChannelIndex = 0;
                 int morphAnimChannelIndex = 0;
-                for (std::vector<Collada::ChannelEntry>::iterator it = morphChannels.begin(); it != morphChannels.end(); ++it) {
-                    Collada::ChannelEntry &e = *it;
+                for (ChannelEntry & e : morphChannels) {
                     std::string::size_type apos = e.mTargetId.find('(');
                     std::string::size_type apos = e.mTargetId.find('(');
                     std::string::size_type bpos = e.mTargetId.find(')');
                     std::string::size_type bpos = e.mTargetId.find(')');
-                    if (apos == std::string::npos || bpos == std::string::npos)
-                        // unknown way to specify weight -> ignore this animation
+
+                    // If unknown way to specify weight -> ignore this animation
+                    if (apos == std::string::npos || bpos == std::string::npos) {
                         continue;
                         continue;
+                    }
 
 
                     // weight target can be in format Weight_M_N, Weight_N, WeightN, or some other way
                     // weight target can be in format Weight_M_N, Weight_N, WeightN, or some other way
                     // we ignore the name and just assume the channels are in the right order
                     // we ignore the name and just assume the channels are in the right order
@@ -1457,13 +1471,13 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
             std::copy(morphAnims.begin(), morphAnims.end(), anim->mMorphMeshChannels);
             std::copy(morphAnims.begin(), morphAnims.end(), anim->mMorphMeshChannels);
         }
         }
         anim->mDuration = 0.0f;
         anim->mDuration = 0.0f;
-        for (size_t a = 0; a < anims.size(); ++a) {
-            anim->mDuration = std::max(anim->mDuration, anims[a]->mPositionKeys[anims[a]->mNumPositionKeys - 1].mTime);
-            anim->mDuration = std::max(anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys - 1].mTime);
-            anim->mDuration = std::max(anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys - 1].mTime);
+        for (auto & a : anims) {
+            anim->mDuration = std::max(anim->mDuration, a->mPositionKeys[a->mNumPositionKeys - 1].mTime);
+            anim->mDuration = std::max(anim->mDuration, a->mRotationKeys[a->mNumRotationKeys - 1].mTime);
+            anim->mDuration = std::max(anim->mDuration, a->mScalingKeys[a->mNumScalingKeys - 1].mTime);
         }
         }
-        for (size_t a = 0; a < morphAnims.size(); ++a) {
-            anim->mDuration = std::max(anim->mDuration, morphAnims[a]->mKeys[morphAnims[a]->mNumKeys - 1].mTime);
+        for (auto & morphAnim : morphAnims) {
+            anim->mDuration = std::max(anim->mDuration, morphAnim->mKeys[morphAnim->mNumKeys - 1].mTime);
         }
         }
         anim->mTicksPerSecond = 1000.0;
         anim->mTicksPerSecond = 1000.0;
         mAnims.push_back(anim);
         mAnims.push_back(anim);
@@ -1472,10 +1486,12 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Add a texture to a material structure
 // Add a texture to a material structure
-void ColladaLoader::AddTexture(aiMaterial &mat, const ColladaParser &pParser,
-        const Collada::Effect &effect,
-        const Collada::Sampler &sampler,
-        aiTextureType type, unsigned int idx) {
+void ColladaLoader::AddTexture(aiMaterial &mat,
+        const ColladaParser &pParser,
+        const Effect &effect,
+        const Sampler &sampler,
+        aiTextureType type,
+        unsigned int idx) {
     // first of all, basic file name
     // first of all, basic file name
     const aiString name = FindFilenameForEffectTexture(pParser, effect, sampler.mName);
     const aiString name = FindFilenameForEffectTexture(pParser, effect, sampler.mName);
     mat.AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, type, idx);
     mat.AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, type, idx);
@@ -1574,7 +1590,7 @@ void ColladaLoader::FillMaterials(const ColladaParser &pParser, aiScene * /*pSce
         shadeMode = effect.mDoubleSided;
         shadeMode = effect.mDoubleSided;
         mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_TWOSIDED);
         mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_TWOSIDED);
 
 
-        // wireframe?
+        // wire-frame?
         shadeMode = effect.mWireframe;
         shadeMode = effect.mWireframe;
         mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_ENABLE_WIREFRAME);
         mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_ENABLE_WIREFRAME);
 
 
@@ -1652,12 +1668,12 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
 
 
     for (ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin();
     for (ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin();
             matIt != pParser.mMaterialLibrary.end(); ++matIt) {
             matIt != pParser.mMaterialLibrary.end(); ++matIt) {
-        const Collada::Material &material = matIt->second;
+        const Material &material = matIt->second;
         // a material is only a reference to an effect
         // a material is only a reference to an effect
         ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find(material.mEffect);
         ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find(material.mEffect);
         if (effIt == pParser.mEffectLibrary.end())  
         if (effIt == pParser.mEffectLibrary.end())  
             continue;
             continue;
-        Collada::Effect &effect = effIt->second;
+        Effect &effect = effIt->second;
 
 
         // create material
         // create material
         aiMaterial *mat = new aiMaterial;
         aiMaterial *mat = new aiMaterial;
@@ -1666,7 +1682,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
 
 
         // store the material
         // store the material
         mMaterialIndexByName[matIt->first] = newMats.size();
         mMaterialIndexByName[matIt->first] = newMats.size();
-        newMats.push_back(std::pair<Collada::Effect *, aiMaterial *>(&effect, mat));
+        newMats.push_back(std::pair<Effect *, aiMaterial *>(&effect, mat));
     }
     }
     // ScenePreprocessor generates a default material automatically if none is there.
     // ScenePreprocessor generates a default material automatically if none is there.
     // All further code here in this loader works well without a valid material so
     // All further code here in this loader works well without a valid material so
@@ -1674,17 +1690,16 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-// Resolves the texture name for the given effect texture entry
-// and loads the texture data
+// Resolves the texture name for the given effect texture entry and loads the texture data
 aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParser,
 aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParser,
-        const Collada::Effect &pEffect, const std::string &pName) {
+        const Effect &pEffect, const std::string &pName) {
     aiString result;
     aiString result;
 
 
     // recurse through the param references until we end up at an image
     // recurse through the param references until we end up at an image
     std::string name = pName;
     std::string name = pName;
     while (1) {
     while (1) {
         // the given string is a param entry. Find it
         // the given string is a param entry. Find it
-        Collada::Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
+        Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
         // if not found, we're at the end of the recursion. The resulting string should be the image ID
         // if not found, we're at the end of the recursion. The resulting string should be the image ID
         if (it == pEffect.mParams.end())
         if (it == pEffect.mParams.end())
             break;
             break;
@@ -1712,10 +1727,6 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
         tex->mFilename.Set(imIt->second.mFileName.c_str());
         tex->mFilename.Set(imIt->second.mFileName.c_str());
         result.Set(imIt->second.mFileName);
         result.Set(imIt->second.mFileName);
 
 
-        // TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
-        //        result.data[0] = '*';
-        //        result.length = 1 + ASSIMP_itoa10(result.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
-
         // setup format hint
         // setup format hint
         if (imIt->second.mEmbeddedFormat.length() >= HINTMAXTEXTURELEN) {
         if (imIt->second.mEmbeddedFormat.length() >= HINTMAXTEXTURELEN) {
             ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
             ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
@@ -1744,7 +1755,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Reads a float value from an accessor and its data array.
 // Reads a float value from an accessor and its data array.
-ai_real ColladaLoader::ReadFloat(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex, size_t pOffset) const {
+ai_real ColladaLoader::ReadFloat(const Accessor &pAccessor, const Data &pData, size_t pIndex, size_t pOffset) const {
     size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
     size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
     ai_assert(pos < pData.mValues.size());
     ai_assert(pos < pData.mValues.size());
     return pData.mValues[pos];
     return pData.mValues[pos];
@@ -1752,7 +1763,7 @@ ai_real ColladaLoader::ReadFloat(const Collada::Accessor &pAccessor, const Colla
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Reads a string value from an accessor and its data array.
 // Reads a string value from an accessor and its data array.
-const std::string &ColladaLoader::ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const {
+const std::string &ColladaLoader::ReadString(const Accessor &pAccessor, const Data &pData, size_t pIndex) const {
     size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset;
     size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset;
     ai_assert(pos < pData.mStrings.size());
     ai_assert(pos < pData.mStrings.size());
     return pData.mStrings[pos];
     return pData.mStrings[pos];
@@ -1769,12 +1780,12 @@ void ColladaLoader::CollectNodes(const aiNode *pNode, std::vector<const aiNode *
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Finds a node in the collada scene by the given name
 // Finds a node in the collada scene by the given name
-const Collada::Node *ColladaLoader::FindNode(const Collada::Node *pNode, const std::string &pName) const {
+const Node *ColladaLoader::FindNode(const Node *pNode, const std::string &pName) const {
     if (pNode->mName == pName || pNode->mID == pName)
     if (pNode->mName == pName || pNode->mID == pName)
         return pNode;
         return pNode;
 
 
-    for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
-        const Collada::Node *node = FindNode(pNode->mChildren[a], pName);
+    for (auto a : pNode->mChildren) {
+        const Collada::Node *node = FindNode(a, pName);
         if (node) {
         if (node) {
             return node;
             return node;
         }
         }
@@ -1785,7 +1796,7 @@ const Collada::Node *ColladaLoader::FindNode(const Collada::Node *pNode, const s
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Finds a node in the collada scene by the given SID
 // Finds a node in the collada scene by the given SID
-const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, const std::string &pSID) const {
+const Node *ColladaLoader::FindNodeBySID(const Node *pNode, const std::string &pSID) const {
     if (nullptr == pNode) {
     if (nullptr == pNode) {
         return nullptr;
         return nullptr;
     }
     }
@@ -1794,8 +1805,8 @@ const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, co
         return pNode;
         return pNode;
     }
     }
 
 
-    for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
-        const Collada::Node *node = FindNodeBySID(pNode->mChildren[a], pSID);
+    for (auto a : pNode->mChildren) {
+        const Collada::Node *node = FindNodeBySID(a, pSID);
         if (node) {
         if (node) {
             return node;
             return node;
         }
         }
@@ -1807,7 +1818,7 @@ const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, co
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Finds a proper unique name for a node derived from the collada-node's properties.
 // Finds a proper unique name for a node derived from the collada-node's properties.
 // The name must be unique for proper node-bone association.
 // The name must be unique for proper node-bone association.
-std::string ColladaLoader::FindNameForNode(const Collada::Node *pNode) {
+std::string ColladaLoader::FindNameForNode(const Node *pNode) {
     // If explicitly requested, just use the collada name.
     // If explicitly requested, just use the collada name.
     if (useColladaName) {
     if (useColladaName) {
         if (!pNode->mName.empty()) {
         if (!pNode->mName.empty()) {

+ 71 - 78
code/AssetLib/Collada/ColladaLoader.h

@@ -4,7 +4,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.
@@ -45,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_COLLADALOADER_H_INC
 #ifndef AI_COLLADALOADER_H_INC
 #define AI_COLLADALOADER_H_INC
 #define AI_COLLADALOADER_H_INC
 
 
-#include <assimp/BaseImporter.h>
 #include "ColladaParser.h"
 #include "ColladaParser.h"
+#include <assimp/BaseImporter.h>
 
 
 struct aiNode;
 struct aiNode;
 struct aiCamera;
 struct aiCamera;
@@ -54,28 +54,24 @@ struct aiLight;
 struct aiTexture;
 struct aiTexture;
 struct aiAnimation;
 struct aiAnimation;
 
 
-namespace Assimp
-{
+namespace Assimp {
 
 
-struct ColladaMeshIndex
-{
+struct ColladaMeshIndex {
     std::string mMeshID;
     std::string mMeshID;
     size_t mSubMesh;
     size_t mSubMesh;
     std::string mMaterial;
     std::string mMaterial;
-    ColladaMeshIndex( const std::string& pMeshID, size_t pSubMesh, const std::string& pMaterial)
-        : mMeshID( pMeshID), mSubMesh( pSubMesh), mMaterial( pMaterial)
-    {   }
-
-    bool operator < (const ColladaMeshIndex& p) const
-    {
-        if( mMeshID == p.mMeshID)
-        {
-            if( mSubMesh == p.mSubMesh)
+    ColladaMeshIndex(const std::string &pMeshID, size_t pSubMesh, const std::string &pMaterial) :
+            mMeshID(pMeshID), mSubMesh(pSubMesh), mMaterial(pMaterial) {
+        ai_assert(!pMeshID.empty());
+    }
+
+    bool operator<(const ColladaMeshIndex &p) const {
+        if (mMeshID == p.mMeshID) {
+            if (mSubMesh == p.mSubMesh)
                 return mMaterial < p.mMaterial;
                 return mMaterial < p.mMaterial;
             else
             else
                 return mSubMesh < p.mSubMesh;
                 return mSubMesh < p.mSubMesh;
-        } else
-        {
+        } else {
             return mMeshID < p.mMeshID;
             return mMeshID < p.mMeshID;
         }
         }
     }
     }
@@ -84,105 +80,102 @@ struct ColladaMeshIndex
 /** Loader class to read Collada scenes. Collada is over-engineered to death, with every new iteration bringing
 /** Loader class to read Collada scenes. Collada is over-engineered to death, with every new iteration bringing
  * more useless stuff, so I limited the data to what I think is useful for games.
  * more useless stuff, so I limited the data to what I think is useful for games.
 */
 */
-class ColladaLoader : public BaseImporter
-{
+class ColladaLoader : public BaseImporter {
 public:
 public:
+    /// The class constructor.
     ColladaLoader();
     ColladaLoader();
-    ~ColladaLoader();
 
 
+    /// The class destructor.
+    ~ColladaLoader() override;
 
 
-public:
-    /** Returns whether the class can handle the format of the given file.
-     * See BaseImporter::CanRead() for details. */
-    bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
+    /// Returns whether the class can handle the format of the given file.
+    /// @see BaseImporter::CanRead() for more details.
+    bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
 
 
 protected:
 protected:
-    /** Return importer meta information.
-     * See #BaseImporter::GetInfo for the details
-     */
-    const aiImporterDesc* GetInfo () const override;
+    /// See #BaseImporter::GetInfo for the details
+    const aiImporterDesc *GetInfo() const override;
 
 
-    void SetupProperties(const Importer* pImp) override;
+    /// See #BaseImporter::SetupProperties for the details
+    void SetupProperties(const Importer *pImp) override;
 
 
-    /** Imports the given file into the given scene structure.
-     * See BaseImporter::InternReadFile() for details
-     */
-    void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
+    /// See #BaseImporter::InternReadFile for the details
+    void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
 
 
     /** Recursively constructs a scene node for the given parser node and returns it. */
     /** Recursively constructs a scene node for the given parser node and returns it. */
-    aiNode* BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode);
+    aiNode *BuildHierarchy(const ColladaParser &pParser, const Collada::Node *pNode);
 
 
     /** Resolve node instances */
     /** Resolve node instances */
-    void ResolveNodeInstances( const ColladaParser& pParser, const Collada::Node* pNode,
-        std::vector<const Collada::Node*>& resolved);
+    void ResolveNodeInstances(const ColladaParser &pParser, const Collada::Node *pNode,
+            std::vector<const Collada::Node *> &resolved);
 
 
     /** Builds meshes for the given node and references them */
     /** Builds meshes for the given node and references them */
-    void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
-        aiNode* pTarget);
-		
-    aiMesh *findMesh(const std::string& meshid);
+    void BuildMeshesForNode(const ColladaParser &pParser, const Collada::Node *pNode,
+            aiNode *pTarget);
+
+    aiMesh *findMesh(const std::string &meshid);
 
 
     /** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
     /** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
-    aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
-        const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace);
+    aiMesh *CreateMesh(const ColladaParser &pParser, const Collada::Mesh *pSrcMesh, const Collada::SubMesh &pSubMesh,
+            const Collada::Controller *pSrcController, size_t pStartVertex, size_t pStartFace);
 
 
     /** Builds cameras for the given node and references them */
     /** Builds cameras for the given node and references them */
-    void BuildCamerasForNode( const ColladaParser& pParser, const Collada::Node* pNode,
-        aiNode* pTarget);
+    void BuildCamerasForNode(const ColladaParser &pParser, const Collada::Node *pNode,
+            aiNode *pTarget);
 
 
     /** Builds lights for the given node and references them */
     /** Builds lights for the given node and references them */
-    void BuildLightsForNode( const ColladaParser& pParser, const Collada::Node* pNode,
-        aiNode* pTarget);
+    void BuildLightsForNode(const ColladaParser &pParser, const Collada::Node *pNode,
+            aiNode *pTarget);
 
 
     /** Stores all meshes in the given scene */
     /** Stores all meshes in the given scene */
-    void StoreSceneMeshes( aiScene* pScene);
+    void StoreSceneMeshes(aiScene *pScene);
 
 
     /** Stores all materials in the given scene */
     /** Stores all materials in the given scene */
-    void StoreSceneMaterials( aiScene* pScene);
+    void StoreSceneMaterials(aiScene *pScene);
 
 
     /** Stores all lights in the given scene */
     /** Stores all lights in the given scene */
-    void StoreSceneLights( aiScene* pScene);
+    void StoreSceneLights(aiScene *pScene);
 
 
     /** Stores all cameras in the given scene */
     /** Stores all cameras in the given scene */
-    void StoreSceneCameras( aiScene* pScene);
+    void StoreSceneCameras(aiScene *pScene);
 
 
     /** Stores all textures in the given scene */
     /** Stores all textures in the given scene */
-    void StoreSceneTextures( aiScene* pScene);
+    void StoreSceneTextures(aiScene *pScene);
 
 
     /** Stores all animations
     /** Stores all animations
      * @param pScene target scene to store the anims
      * @param pScene target scene to store the anims
      */
      */
-    void StoreAnimations( aiScene* pScene, const ColladaParser& pParser);
+    void StoreAnimations(aiScene *pScene, const ColladaParser &pParser);
 
 
     /** Stores all animations for the given source anim and its nested child animations
     /** Stores all animations for the given source anim and its nested child animations
      * @param pScene target scene to store the anims
      * @param pScene target scene to store the anims
      * @param pSrcAnim the source animation to process
      * @param pSrcAnim the source animation to process
      * @param pPrefix Prefix to the name in case of nested animations
      * @param pPrefix Prefix to the name in case of nested animations
      */
      */
-    void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pPrefix);
+    void StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pPrefix);
 
 
     /** Constructs the animation for the given source anim */
     /** Constructs the animation for the given source anim */
-    void CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName);
+    void CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pName);
 
 
     /** Constructs materials from the collada material definitions */
     /** Constructs materials from the collada material definitions */
-    void BuildMaterials( ColladaParser& pParser, aiScene* pScene);
+    void BuildMaterials(ColladaParser &pParser, aiScene *pScene);
 
 
     /** Fill materials from the collada material definitions */
     /** Fill materials from the collada material definitions */
-    void FillMaterials( const ColladaParser& pParser, aiScene* pScene);
+    void FillMaterials(const ColladaParser &pParser, aiScene *pScene);
 
 
     /** Resolve UV channel mappings*/
     /** Resolve UV channel mappings*/
-    void ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler,
-        const Collada::SemanticMappingTable& table);
+    void ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler,
+            const Collada::SemanticMappingTable &table);
 
 
     /** Add a texture and all of its sampling properties to a material*/
     /** Add a texture and all of its sampling properties to a material*/
-    void AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
-        const Collada::Effect& effect,
-        const Collada::Sampler& sampler,
-        aiTextureType type, unsigned int idx = 0);
+    void AddTexture(aiMaterial &mat, const ColladaParser &pParser,
+            const Collada::Effect &effect,
+            const Collada::Sampler &sampler,
+            aiTextureType type, unsigned int idx = 0);
 
 
     /** Resolves the texture name for the given effect texture entry */
     /** Resolves the texture name for the given effect texture entry */
-    aiString FindFilenameForEffectTexture( const ColladaParser& pParser,
-        const Collada::Effect& pEffect, const std::string& pName);
+    aiString FindFilenameForEffectTexture(const ColladaParser &pParser,
+            const Collada::Effect &pEffect, const std::string &pName);
 
 
     /** Reads a float value from an accessor and its data array.
     /** Reads a float value from an accessor and its data array.
      * @param pAccessor The accessor to use for reading
      * @param pAccessor The accessor to use for reading
@@ -191,7 +184,7 @@ protected:
      * @param pOffset Offset into the element, for multipart elements such as vectors or matrices
      * @param pOffset Offset into the element, for multipart elements such as vectors or matrices
      * @return the specified value
      * @return the specified value
      */
      */
-    ai_real ReadFloat( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex, size_t pOffset) const;
+    ai_real ReadFloat(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex, size_t pOffset) const;
 
 
     /** Reads a string value from an accessor and its data array.
     /** Reads a string value from an accessor and its data array.
      * @param pAccessor The accessor to use for reading
      * @param pAccessor The accessor to use for reading
@@ -199,18 +192,18 @@ protected:
      * @param pIndex The index of the element to retrieve
      * @param pIndex The index of the element to retrieve
      * @return the specified value
      * @return the specified value
      */
      */
-    const std::string& ReadString( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex) const;
+    const std::string &ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const;
 
 
     /** Recursively collects all nodes into the given array */
     /** Recursively collects all nodes into the given array */
-    void CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const;
+    void CollectNodes(const aiNode *pNode, std::vector<const aiNode *> &poNodes) const;
 
 
     /** Finds a node in the collada scene by the given name */
     /** Finds a node in the collada scene by the given name */
-    const Collada::Node* FindNode( const Collada::Node* pNode, const std::string& pName) const;
+    const Collada::Node *FindNode(const Collada::Node *pNode, const std::string &pName) const;
     /** Finds a node in the collada scene by the given SID */
     /** Finds a node in the collada scene by the given SID */
-    const Collada::Node* FindNodeBySID( const Collada::Node* pNode, const std::string& pSID) const;
+    const Collada::Node *FindNodeBySID(const Collada::Node *pNode, const std::string &pSID) const;
 
 
     /** Finds a proper name for a node derived from the collada-node's properties */
     /** Finds a proper name for a node derived from the collada-node's properties */
-    std::string FindNameForNode( const Collada::Node* pNode);
+    std::string FindNameForNode(const Collada::Node *pNode);
 
 
 protected:
 protected:
     /** Filename, for a verbose error message */
     /** Filename, for a verbose error message */
@@ -223,25 +216,25 @@ protected:
     std::map<std::string, size_t> mMaterialIndexByName;
     std::map<std::string, size_t> mMaterialIndexByName;
 
 
     /** Accumulated meshes for the target scene */
     /** Accumulated meshes for the target scene */
-    std::vector<aiMesh*> mMeshes;
-	
+    std::vector<aiMesh *> mMeshes;
+
     /** Accumulated morph target meshes */
     /** Accumulated morph target meshes */
-    std::vector<aiMesh*> mTargetMeshes;
+    std::vector<aiMesh *> mTargetMeshes;
 
 
     /** Temporary material list */
     /** Temporary material list */
-    std::vector<std::pair<Collada::Effect*, aiMaterial*> > newMats;
+    std::vector<std::pair<Collada::Effect *, aiMaterial *>> newMats;
 
 
     /** Temporary camera list */
     /** Temporary camera list */
-    std::vector<aiCamera*> mCameras;
+    std::vector<aiCamera *> mCameras;
 
 
     /** Temporary light list */
     /** Temporary light list */
-    std::vector<aiLight*> mLights;
+    std::vector<aiLight *> mLights;
 
 
     /** Temporary texture list */
     /** Temporary texture list */
-    std::vector<aiTexture*> mTextures;
+    std::vector<aiTexture *> mTextures;
 
 
     /** Accumulated animations for the target scene */
     /** Accumulated animations for the target scene */
-    std::vector<aiAnimation*> mAnims;
+    std::vector<aiAnimation *> mAnims;
 
 
     bool noSkeletonMesh;
     bool noSkeletonMesh;
     bool ignoreUpDirection;
     bool ignoreUpDirection;

+ 186 - 174
code/AssetLib/Collada/ColladaParser.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/light.h>
 #include <assimp/light.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
+#include <memory>
 
 
 using namespace Assimp;
 using namespace Assimp;
 using namespace Assimp::Collada;
 using namespace Assimp::Collada;
@@ -158,9 +159,9 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
     if (colladaNode.empty()) {
     if (colladaNode.empty()) {
         return;
         return;
     }
     }
-    ReadContents(colladaNode);
 
 
-    // read embedded textures
+    // Read content and embedded textures
+    ReadContents(colladaNode);
     if (zip_archive && zip_archive->isOpen()) {
     if (zip_archive && zip_archive->isOpen()) {
         ReadEmbeddedTextures(*zip_archive);
         ReadEmbeddedTextures(*zip_archive);
     }
     }
@@ -169,11 +170,11 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
 // Destructor, private as well
 ColladaParser::~ColladaParser() {
 ColladaParser::~ColladaParser() {
-    for (NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it) {
-        delete it->second;
+    for (auto & it : mNodeLibrary) {
+        delete it.second;
     }
     }
-    for (MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it) {
-        delete it->second;
+    for (auto & it : mMeshLibrary) {
+        delete it.second;
     }
     }
 }
 }
 
 
@@ -289,7 +290,7 @@ void ColladaParser::ReadContents(XmlNode &node) {
 // Reads the structure of the file
 // Reads the structure of the file
 void ColladaParser::ReadStructure(XmlNode &node) {
 void ColladaParser::ReadStructure(XmlNode &node) {
     for (XmlNode &currentNode : node.children()) {
     for (XmlNode &currentNode : node.children()) {
-        const std::string &currentName = std::string(currentNode.name());
+        const std::string &currentName = currentNode.name();
         if (currentName == "asset") {
         if (currentName == "asset") {
             ReadAssetInfo(currentNode);
             ReadAssetInfo(currentNode);
         } else if (currentName == "library_animations") {
         } else if (currentName == "library_animations") {
@@ -334,7 +335,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
         const std::string &currentName = currentNode.name();
         const std::string &currentName = currentNode.name();
         if (currentName == "unit") {
         if (currentName == "unit") {
             mUnitSize = 1.f;
             mUnitSize = 1.f;
-            XmlParser::getFloatAttribute(node, "meter", mUnitSize);
+            XmlParser::getRealAttribute(currentNode, "meter", mUnitSize);
         } else if (currentName == "up_axis") {
         } else if (currentName == "up_axis") {
             std::string v;
             std::string v;
             if (!XmlParser::getValueAsString(currentNode, v)) {
             if (!XmlParser::getValueAsString(currentNode, v)) {
@@ -371,7 +372,7 @@ void ColladaParser::ReadMetaDataItem(XmlNode &node, StringMetaData &metadata) {
         return;
         return;
     }
     }
 
 
-    trim(v);
+    v = ai_trim(v);
     aiString aistr;
     aiString aistr;
     aistr.Set(v);
     aistr.Set(v);
 
 
@@ -396,7 +397,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
     std::string animName;
     std::string animName;
     if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
     if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
         if (!XmlParser::getStdStrAttribute( node, "id", animName )) {
         if (!XmlParser::getStdStrAttribute( node, "id", animName )) {
-            animName = std::string("animation_") + to_string(mAnimationClipLibrary.size());
+            animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size());
         }
         }
     }
     }
 
 
@@ -407,7 +408,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
         const std::string &currentName = currentNode.name();
         const std::string &currentName = currentNode.name();
         if (currentName == "instance_animation") {
         if (currentName == "instance_animation") {
             std::string url;
             std::string url;
-            readUrlAttribute(node, url);
+            readUrlAttribute(currentNode, url);
             clip.second.push_back(url);
             clip.second.push_back(url);
         }
         }
 
 
@@ -419,8 +420,8 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
 
 
 void ColladaParser::PostProcessControllers() {
 void ColladaParser::PostProcessControllers() {
     std::string meshId;
     std::string meshId;
-    for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
-        meshId = it->second.mMeshId;
+    for (auto & it : mControllerLibrary) {
+        meshId = it.second.mMeshId;
         if (meshId.empty()) {
         if (meshId.empty()) {
             continue;
             continue;
         }
         }
@@ -431,7 +432,7 @@ void ColladaParser::PostProcessControllers() {
             findItr = mControllerLibrary.find(meshId);
             findItr = mControllerLibrary.find(meshId);
         }
         }
 
 
-        it->second.mMeshId = meshId;
+        it.second.mMeshId = meshId;
     }
     }
 }
 }
 
 
@@ -444,22 +445,19 @@ void ColladaParser::PostProcessRootAnimations() {
     }
     }
 
 
     Animation temp;
     Animation temp;
-    for (AnimationClipLibrary::iterator it = mAnimationClipLibrary.begin(); it != mAnimationClipLibrary.end(); ++it) {
-        std::string clipName = it->first;
+    for (auto & it : mAnimationClipLibrary) {
+        std::string clipName = it.first;
 
 
         Animation *clip = new Animation();
         Animation *clip = new Animation();
         clip->mName = clipName;
         clip->mName = clipName;
 
 
         temp.mSubAnims.push_back(clip);
         temp.mSubAnims.push_back(clip);
 
 
-        for (std::vector<std::string>::iterator a = it->second.begin(); a != it->second.end(); ++a) {
-            std::string animationID = *a;
-
+        for (std::string animationID : it.second) {
             AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
             AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
 
 
             if (animation != mAnimationLibrary.end()) {
             if (animation != mAnimationLibrary.end()) {
                 Animation *pSourceAnimation = animation->second;
                 Animation *pSourceAnimation = animation->second;
-
                 pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
                 pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
             }
             }
         }
         }
@@ -495,7 +493,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
 
 
     // an <animation> element may be a container for grouping sub-elements or an animation channel
     // an <animation> element may be a container for grouping sub-elements or an animation channel
     // this is the channel collection by ID, in case it has channels
     // this is the channel collection by ID, in case it has channels
-    using ChannelMap = std::map<std::string, AnimationChannel> ;
+    using ChannelMap = std::map<std::string, AnimationChannel>;
     ChannelMap channels;
     ChannelMap channels;
     // this is the anim container in case we're a container
     // this is the anim container in case we're a container
     Animation *anim = nullptr;
     Animation *anim = nullptr;
@@ -531,17 +529,17 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
                 // have it read into a channel
                 // have it read into a channel
                 ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
                 ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
                 ReadAnimationSampler(currentNode, newChannel->second);
                 ReadAnimationSampler(currentNode, newChannel->second);
-            } else if (currentName == "channel") {
-                std::string source_name, target;
-                XmlParser::getStdStrAttribute(currentNode, "source", source_name);
-                XmlParser::getStdStrAttribute(currentNode, "target", target);
-                if (source_name[0] == '#') {
-                    source_name = source_name.substr(1, source_name.size() - 1);
-                }
-                ChannelMap::iterator cit = channels.find(source_name);
-                if (cit != channels.end()) {
-                    cit->second.mTarget = target;
-                }
+            } 
+        } else if (currentName == "channel") {
+            std::string source_name, target;
+            XmlParser::getStdStrAttribute(currentNode, "source", source_name);
+            XmlParser::getStdStrAttribute(currentNode, "target", target);
+            if (source_name[0] == '#') {
+                source_name = source_name.substr(1, source_name.size() - 1);
+            }
+            ChannelMap::iterator cit = channels.find(source_name);
+            if (cit != channels.end()) {
+                cit->second.mTarget = target;
             }
             }
         }
         }
     }
     }
@@ -554,8 +552,8 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
             pParent->mSubAnims.push_back(anim);
             pParent->mSubAnims.push_back(anim);
         }
         }
 
 
-        for (ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it) {
-            anim->mChannels.push_back(it->second);
+        for (const auto & channel : channels) {
+            anim->mChannels.push_back(channel.second);
         }
         }
 
 
         if (idAttr) {
         if (idAttr) {
@@ -610,50 +608,62 @@ void ColladaParser::ReadControllerLibrary(XmlNode &node) {
         if (currentName != "controller") {
         if (currentName != "controller") {
             continue;
             continue;
         }
         }
-        std::string id = node.attribute("id").as_string();
-        mControllerLibrary[id] = Controller();
-        ReadController(node, mControllerLibrary[id]);
+        std::string id;
+        if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
+            mControllerLibrary[id] = Controller();
+            ReadController(currentNode, mControllerLibrary[id]);
+        }
     }
     }
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Reads a controller into the given mesh structure
 // Reads a controller into the given mesh structure
-void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pController) {
+void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controller) {
     // initial values
     // initial values
-    pController.mType = Skin;
-    pController.mMethod = Normalized;
-    for (XmlNode &currentNode : node.children()) {
+    controller.mType = Skin;
+    controller.mMethod = Normalized;
+
+    XmlNodeIterator xmlIt(node);
+    xmlIt.collectChildrenPreOrder(node);
+    XmlNode currentNode;
+    while (xmlIt.getNext(currentNode)) {
+
+    //for (XmlNode &currentNode : node.children()) {
         const std::string &currentName = currentNode.name();
         const std::string &currentName = currentNode.name();
         if (currentName == "morph") {
         if (currentName == "morph") {
-            pController.mType = Morph;
-            pController.mMeshId = currentNode.attribute("source").as_string();
+            controller.mType = Morph;
+            controller.mMeshId = currentNode.attribute("source").as_string();
             int methodIndex = currentNode.attribute("method").as_int();
             int methodIndex = currentNode.attribute("method").as_int();
             if (methodIndex > 0) {
             if (methodIndex > 0) {
                 std::string method;
                 std::string method;
                 XmlParser::getValueAsString(currentNode, method);
                 XmlParser::getValueAsString(currentNode, method);
 
 
                 if (method == "RELATIVE") {
                 if (method == "RELATIVE") {
-                    pController.mMethod = Relative;
+                    controller.mMethod = Relative;
                 }
                 }
             }
             }
         } else if (currentName == "skin") {
         } else if (currentName == "skin") {
-            pController.mMeshId = currentNode.attribute("source").as_string();
+            std::string id;
+            if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
+                controller.mMeshId = id.substr(1, id.size()-1);
+            }
         } else if (currentName == "bind_shape_matrix") {
         } else if (currentName == "bind_shape_matrix") {
             std::string v;
             std::string v;
             XmlParser::getValueAsString(currentNode, v);
             XmlParser::getValueAsString(currentNode, v);
             const char *content = v.c_str();
             const char *content = v.c_str();
             for (unsigned int a = 0; a < 16; a++) {
             for (unsigned int a = 0; a < 16; a++) {
+                SkipSpacesAndLineEnd(&content);
                 // read a number
                 // read a number
-                content = fast_atoreal_move<ai_real>(content, pController.mBindShapeMatrix[a]);
+                content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
                 // skip whitespace after it
                 // skip whitespace after it
                 SkipSpacesAndLineEnd(&content);
                 SkipSpacesAndLineEnd(&content);
             }
             }
         } else if (currentName == "source") {
         } else if (currentName == "source") {
             ReadSource(currentNode);
             ReadSource(currentNode);
         } else if (currentName == "joints") {
         } else if (currentName == "joints") {
-            ReadControllerJoints(currentNode, pController);
+            ReadControllerJoints(currentNode, controller);
         } else if (currentName == "vertex_weights") {
         } else if (currentName == "vertex_weights") {
-            ReadControllerWeights(currentNode, pController);
+            ReadControllerWeights(currentNode, controller);
         } else if (currentName == "targets") {
         } else if (currentName == "targets") {
             for (XmlNode currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
             for (XmlNode currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
                 const std::string &currentChildName = currentChildNode.name();
                 const std::string &currentChildName = currentChildNode.name();
@@ -661,9 +671,9 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
                     const char *semantics = currentChildNode.attribute("semantic").as_string();
                     const char *semantics = currentChildNode.attribute("semantic").as_string();
                     const char *source = currentChildNode.attribute("source").as_string();
                     const char *source = currentChildNode.attribute("source").as_string();
                     if (strcmp(semantics, "MORPH_TARGET") == 0) {
                     if (strcmp(semantics, "MORPH_TARGET") == 0) {
-                        pController.mMorphTarget = source + 1;
+                        controller.mMorphTarget = source + 1;
                     } else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
                     } else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
-                        pController.mMorphWeight = source + 1;
+                        controller.mMorphWeight = source + 1;
                     }
                     }
                 }
                 }
             }
             }
@@ -701,6 +711,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
     // Read vertex count from attributes and resize the array accordingly
     // Read vertex count from attributes and resize the array accordingly
     int vertexCount=0;
     int vertexCount=0;
     XmlParser::getIntAttribute(node, "count", vertexCount);
     XmlParser::getIntAttribute(node, "count", vertexCount);
+    pController.mWeightCounts.resize(vertexCount);
 
 
     for (XmlNode &currentNode : node.children()) {
     for (XmlNode &currentNode : node.children()) {
         const std::string &currentName = currentNode.name();
         const std::string &currentName = currentNode.name();
@@ -726,7 +737,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
                 throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
                 throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
             }
             }
         } else if (currentName == "vcount" && vertexCount > 0) {
         } else if (currentName == "vcount" && vertexCount > 0) {
-            const char *text = currentNode.value();
+            const char *text = currentNode.text().as_string();
             size_t numWeights = 0;
             size_t numWeights = 0;
             for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
             for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
                 if (*text == 0) {
                 if (*text == 0) {
@@ -763,18 +774,15 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Reads the image library contents
 // Reads the image library contents
 void ColladaParser::ReadImageLibrary(XmlNode &node) {
 void ColladaParser::ReadImageLibrary(XmlNode &node) {
-    if (node.empty()) {
-        return;
-    }
-
     for (XmlNode &currentNode : node.children()) {
     for (XmlNode &currentNode : node.children()) {
         const std::string &currentName = currentNode.name();
         const std::string &currentName = currentNode.name();
         if (currentName == "image") {
         if (currentName == "image") {
-            std::string id = currentNode.attribute("id").as_string();
-            mImageLibrary[id] = Image();
-
-            // read on from there
-            ReadImage(currentNode, mImageLibrary[id]);
+            std::string id;
+            if (XmlParser::getStdStrAttribute( currentNode, "id", id )) {
+                mImageLibrary[id] = Image();
+                // read on from there
+                ReadImage(currentNode, mImageLibrary[id]);
+            }
         }
         }
     }
     }
 }
 }
@@ -793,7 +801,7 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
                 if (!currentNode.empty()) {
                 if (!currentNode.empty()) {
                     // element content is filename - hopefully
                     // element content is filename - hopefully
                     const char *sz = currentNode.text().as_string();
                     const char *sz = currentNode.text().as_string();
-                    if (sz) {
+                    if (nullptr != sz) {
                         aiString filepath(sz);
                         aiString filepath(sz);
                         UriDecodePath(filepath);
                         UriDecodePath(filepath);
                         pImage.mFileName = filepath.C_Str();
                         pImage.mFileName = filepath.C_Str();
@@ -843,10 +851,6 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Reads the material library
 // Reads the material library
 void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
 void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
-    if (node.empty()) {
-        return;
-    }
-
     std::map<std::string, int> names;
     std::map<std::string, int> names;
     for (XmlNode &currentNode : node.children()) {
     for (XmlNode &currentNode : node.children()) {
         std::string id = currentNode.attribute("id").as_string();
         std::string id = currentNode.attribute("id").as_string();
@@ -873,10 +877,6 @@ void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Reads the light library
 // Reads the light library
 void ColladaParser::ReadLightLibrary(XmlNode &node) {
 void ColladaParser::ReadLightLibrary(XmlNode &node) {
-    if (node.empty()) {
-        return;
-    }
-
     for (XmlNode &currentNode : node.children()) {
     for (XmlNode &currentNode : node.children()) {
         const std::string &currentName = currentNode.name();
         const std::string &currentName = currentNode.name();
         if (currentName == "light") {
         if (currentName == "light") {
@@ -891,10 +891,6 @@ void ColladaParser::ReadLightLibrary(XmlNode &node) {
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Reads the camera library
 // Reads the camera library
 void ColladaParser::ReadCameraLibrary(XmlNode &node) {
 void ColladaParser::ReadCameraLibrary(XmlNode &node) {
-    if (node.empty()) {
-        return;
-    }
-
     for (XmlNode &currentNode : node.children()) {
     for (XmlNode &currentNode : node.children()) {
         const std::string &currentName = currentNode.name();
         const std::string &currentName = currentNode.name();
         if (currentName == "camera") {
         if (currentName == "camera") {
@@ -961,33 +957,33 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
             content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
             content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
             SkipSpacesAndLineEnd(&content);
             SkipSpacesAndLineEnd(&content);
         } else if (currentName == "constant_attenuation") {
         } else if (currentName == "constant_attenuation") {
-            XmlParser::getFloatAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
+            XmlParser::getRealAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
         } else if (currentName == "linear_attenuation") {
         } else if (currentName == "linear_attenuation") {
-            XmlParser::getFloatAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
+            XmlParser::getRealAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
         } else if (currentName == "quadratic_attenuation") {
         } else if (currentName == "quadratic_attenuation") {
-            XmlParser::getFloatAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
+            XmlParser::getRealAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
         } else if (currentName == "falloff_angle") {
         } else if (currentName == "falloff_angle") {
-            XmlParser::getFloatAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
+            XmlParser::getRealAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
         } else if (currentName == "falloff_exponent") {
         } else if (currentName == "falloff_exponent") {
-            XmlParser::getFloatAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
+            XmlParser::getRealAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
         }
         }
         // FCOLLADA extensions
         // FCOLLADA extensions
         // -------------------------------------------------------
         // -------------------------------------------------------
         else if (currentName == "outer_cone") {
         else if (currentName == "outer_cone") {
-            XmlParser::getFloatAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
+            XmlParser::getRealAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
         } else if (currentName == "penumbra_angle") { // ... and this one is even deprecated
         } else if (currentName == "penumbra_angle") { // ... and this one is even deprecated
-            XmlParser::getFloatAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
+            XmlParser::getRealAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
         } else if (currentName == "intensity") {
         } else if (currentName == "intensity") {
-            XmlParser::getFloatAttribute(currentNode, "intensity", pLight.mIntensity);
+            XmlParser::getRealAttribute(currentNode, "intensity", pLight.mIntensity);
         } else if (currentName == "falloff") {
         } else if (currentName == "falloff") {
-            XmlParser::getFloatAttribute(currentNode, "falloff", pLight.mOuterAngle);
+            XmlParser::getRealAttribute(currentNode, "falloff", pLight.mOuterAngle);
         } else if (currentName == "hotspot_beam") {
         } else if (currentName == "hotspot_beam") {
-            XmlParser::getFloatAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
+            XmlParser::getRealAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
         }
         }
         // OpenCOLLADA extensions
         // OpenCOLLADA extensions
         // -------------------------------------------------------
         // -------------------------------------------------------
         else if (currentName == "decay_falloff") {
         else if (currentName == "decay_falloff") {
-            XmlParser::getFloatAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
+            XmlParser::getRealAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
         }
         }
     }
     }
 }
 }
@@ -1166,15 +1162,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
         } else if (currentName == "mirrorV") {
         } else if (currentName == "mirrorV") {
             XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorV);
             XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorV);
         } else if (currentName == "repeatU") {
         } else if (currentName == "repeatU") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
         } else if (currentName == "repeatV") {
         } else if (currentName == "repeatV") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
         } else if (currentName == "offsetU") {
         } else if (currentName == "offsetU") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
         } else if (currentName == "offsetV") {
         } else if (currentName == "offsetV") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
         } else if (currentName == "rotateUV") {
         } else if (currentName == "rotateUV") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
         } else if (currentName == "blend_mode") {
         } else if (currentName == "blend_mode") {
             std::string v;
             std::string v;
             XmlParser::getValueAsString(currentNode, v);
             XmlParser::getValueAsString(currentNode, v);
@@ -1194,14 +1190,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
         // OKINO extensions
         // OKINO extensions
         // -------------------------------------------------------
         // -------------------------------------------------------
         else if (currentName == "weighting") {
         else if (currentName == "weighting") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mWeighting);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
         } else if (currentName == "mix_with_previous_layer") {
         } else if (currentName == "mix_with_previous_layer") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
         }
         }
         // MAX3D extensions
         // MAX3D extensions
         // -------------------------------------------------------
         // -------------------------------------------------------
         else if (currentName == "amount") {
         else if (currentName == "amount") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mWeighting);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
         }
         }
     }
     }
 }
 }
@@ -1419,7 +1415,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
     XmlParser::getUIntAttribute(node, "count", count);
     XmlParser::getUIntAttribute(node, "count", count);
     std::string v;
     std::string v;
     XmlParser::getValueAsString(node, v);
     XmlParser::getValueAsString(node, v);
-    trim(v);
+    v = ai_trim(v);
     const char *content = v.c_str();
     const char *content = v.c_str();
 
 
     // read values and store inside an array in the data library
     // read values and store inside an array in the data library
@@ -1738,14 +1734,16 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
 
 
     // and read all indices into a temporary array
     // and read all indices into a temporary array
     std::vector<size_t> indices;
     std::vector<size_t> indices;
-    if (expectedPointCount > 0)
+    if (expectedPointCount > 0) {
         indices.reserve(expectedPointCount * numOffsets);
         indices.reserve(expectedPointCount * numOffsets);
+    }
 
 
-    if (pNumPrimitives > 0) // It is possible to not contain any indices
-    {
+    // It is possible to not contain any indices
+    if (pNumPrimitives > 0)  {
         std::string v;
         std::string v;
         XmlParser::getValueAsString(node, v);
         XmlParser::getValueAsString(node, v);
         const char *content = v.c_str();
         const char *content = v.c_str();
+        SkipSpacesAndLineEnd(&content);
         while (*content != 0) {
         while (*content != 0) {
             // read a value.
             // read a value.
             // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
             // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
@@ -1772,21 +1770,24 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
     // find the data for all sources
     // find the data for all sources
     for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
     for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
         InputChannel &input = *it;
         InputChannel &input = *it;
-        if (input.mResolved)
+        if (input.mResolved) {
             continue;
             continue;
+        }
 
 
         // find accessor
         // find accessor
         input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
         input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
         // resolve accessor's data pointer as well, if necessary
         // resolve accessor's data pointer as well, if necessary
         const Accessor *acc = input.mResolved;
         const Accessor *acc = input.mResolved;
-        if (!acc->mData)
+        if (!acc->mData) {
             acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
             acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
+        }
     }
     }
     // and the same for the per-index channels
     // and the same for the per-index channels
     for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
     for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
         InputChannel &input = *it;
         InputChannel &input = *it;
-        if (input.mResolved)
+        if (input.mResolved) {
             continue;
             continue;
+        }
 
 
         // ignore vertex pointer, it doesn't refer to an accessor
         // ignore vertex pointer, it doesn't refer to an accessor
         if (input.mType == IT_Vertex) {
         if (input.mType == IT_Vertex) {
@@ -1801,8 +1802,9 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
         input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
         input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
         // resolve accessor's data pointer as well, if necessary
         // resolve accessor's data pointer as well, if necessary
         const Accessor *acc = input.mResolved;
         const Accessor *acc = input.mResolved;
-        if (!acc->mData)
+        if (!acc->mData) {
             acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
             acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
+        }
     }
     }
 
 
     // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
     // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
@@ -1884,11 +1886,13 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
     ai_assert((baseOffset + numOffsets - 1) < indices.size());
     ai_assert((baseOffset + numOffsets - 1) < indices.size());
 
 
     // extract per-vertex channels using the global per-vertex offset
     // extract per-vertex channels using the global per-vertex offset
-    for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it)
+    for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
         ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
         ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
+    }
     // and extract per-index channels using there specified offset
     // and extract per-index channels using there specified offset
-    for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
+    for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
         ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
         ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
+    }
 
 
     // store the vertex-data index for later assignment of bone vertex weights
     // store the vertex-data index for later assignment of bone vertex weights
     pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
     pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
@@ -1912,8 +1916,9 @@ void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset,
 // Extracts a single object from an input channel and stores it in the appropriate mesh data array
 // Extracts a single object from an input channel and stores it in the appropriate mesh data array
 void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) {
 void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) {
     // ignore vertex referrer - we handle them that separate
     // ignore vertex referrer - we handle them that separate
-    if (pInput.mType == IT_Vertex)
+    if (pInput.mType == IT_Vertex) {
         return;
         return;
+    }
 
 
     const Accessor &acc = *pInput.mResolved;
     const Accessor &acc = *pInput.mResolved;
     if (pLocalIndex >= acc.mCount) {
     if (pLocalIndex >= acc.mCount) {
@@ -1926,86 +1931,93 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
     // assemble according to the accessors component sub-offset list. We don't care, yet,
     // assemble according to the accessors component sub-offset list. We don't care, yet,
     // what kind of object exactly we're extracting here
     // what kind of object exactly we're extracting here
     ai_real obj[4];
     ai_real obj[4];
-    for (size_t c = 0; c < 4; ++c)
+    for (size_t c = 0; c < 4; ++c) {
         obj[c] = dataObject[acc.mSubOffset[c]];
         obj[c] = dataObject[acc.mSubOffset[c]];
+    }
 
 
     // now we reinterpret it according to the type we're reading here
     // now we reinterpret it according to the type we're reading here
     switch (pInput.mType) {
     switch (pInput.mType) {
-    case IT_Position: // ignore all position streams except 0 - there can be only one position
-        if (pInput.mIndex == 0)
-            pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
-            ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
-        break;
-    case IT_Normal:
-        // pad to current vertex count if necessary
-        if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
-            pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
-
-        // ignore all normal streams except 0 - there can be only one normal
-        if (pInput.mIndex == 0)
-            pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
-            ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
-        break;
-    case IT_Tangent:
-        // pad to current vertex count if necessary
-        if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
-            pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
-
-        // ignore all tangent streams except 0 - there can be only one tangent
-        if (pInput.mIndex == 0)
-            pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
-            ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
-        break;
-    case IT_Bitangent:
-        // pad to current vertex count if necessary
-        if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1)
-            pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
-
-        // ignore all bitangent streams except 0 - there can be only one bitangent
-        if (pInput.mIndex == 0)
-            pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
-            ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
-        break;
-    case IT_Texcoord:
-        // up to 4 texture coord sets are fine, ignore the others
-        if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
+        case IT_Position: // ignore all position streams except 0 - there can be only one position
+            if (pInput.mIndex == 0) {
+                pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+            } else {
+                ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
+            }
+            break;
+        case IT_Normal:
             // pad to current vertex count if necessary
             // pad to current vertex count if necessary
-            if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
-                pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
-                        pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
+            if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
+                pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
 
 
-            pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
-            if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
-                pMesh.mNumUVComponents[pInput.mIndex] = 3;
-        } else {
-            ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
-        }
-        break;
-    case IT_Color:
-        // up to 4 color sets are fine, ignore the others
-        if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
+            // ignore all normal streams except 0 - there can be only one normal
+            if (pInput.mIndex == 0) {
+                pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+            } else {
+                ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
+            }
+            break;
+        case IT_Tangent:
             // pad to current vertex count if necessary
             // pad to current vertex count if necessary
-            if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
-                pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
-                        pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
+            if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
+                pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
 
 
-            aiColor4D result(0, 0, 0, 1);
-            for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
-                result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
+            // ignore all tangent streams except 0 - there can be only one tangent
+            if (pInput.mIndex == 0) {
+                pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+            } else {
+                ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
+            }
+            break;
+        case IT_Bitangent:
+            // pad to current vertex count if necessary
+            if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
+                pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
+            }
+
+            // ignore all bitangent streams except 0 - there can be only one bitangent
+            if (pInput.mIndex == 0) {
+                pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+            } else {
+                ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
+            }
+            break;
+        case IT_Texcoord:
+            // up to 4 texture coord sets are fine, ignore the others
+            if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
+                // pad to current vertex count if necessary
+                if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
+                    pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
+                            pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
+
+                pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
+                if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
+                    pMesh.mNumUVComponents[pInput.mIndex] = 3;
+                }
+            } else {
+                ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
+            }
+            break;
+        case IT_Color:
+            // up to 4 color sets are fine, ignore the others
+            if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
+                // pad to current vertex count if necessary
+                if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
+                    pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
+                            pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
+
+                aiColor4D result(0, 0, 0, 1);
+                for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
+                    result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
+                }
+                pMesh.mColors[pInput.mIndex].push_back(result);
+            } else {
+                ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
             }
             }
-            pMesh.mColors[pInput.mIndex].push_back(result);
-        } else {
-            ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
-        }
 
 
-        break;
-    default:
-        // IT_Invalid and IT_Vertex
-        ai_assert(false && "shouldn't ever get here");
+            break;
+        default:
+            // IT_Invalid and IT_Vertex
+            ai_assert(false && "shouldn't ever get here");
     }
     }
 }
 }
 
 

+ 1 - 1
code/AssetLib/Collada/ColladaParser.h

@@ -2,7 +2,7 @@
  Open Asset Import Library (assimp)
  Open Asset Import Library (assimp)
  ----------------------------------------------------------------------
  ----------------------------------------------------------------------
 
 
- Copyright (c) 2006-2020, assimp team
+ Copyright (c) 2006-2021, assimp team
 
 
  All rights reserved.
  All rights reserved.
 
 

+ 1 - 1
code/AssetLib/DXF/DXFHelper.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/DXF/DXFLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 
 

+ 1 - 1
code/AssetLib/DXF/DXFLoader.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/FBX/FBXAnimation.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 2 - 2
code/AssetLib/FBX/FBXBinaryTokenizer.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.
@@ -473,7 +473,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
     catch (const DeadlyImportError& e)
     catch (const DeadlyImportError& e)
     {
     {
         if (!is64bits && (length > std::numeric_limits<std::uint32_t>::max())) {
         if (!is64bits && (length > std::numeric_limits<std::uint32_t>::max())) {
-            throw DeadlyImportError("The FBX file is invalid. This may be because the content is too big for this older version (", to_string(version), ") of the FBX format. (", e.what(), ")");
+            throw DeadlyImportError("The FBX file is invalid. This may be because the content is too big for this older version (", ai_to_string(version), ") of the FBX format. (", e.what(), ")");
         }
         }
         throw;
         throw;
     }
     }

+ 1 - 1
code/AssetLib/FBX/FBXCommon.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 7 - 7
code/AssetLib/FBX/FBXCompileConfig.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.
@@ -62,16 +62,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifdef ASSIMP_FBX_USE_UNORDERED_MULTIMAP
 #ifdef ASSIMP_FBX_USE_UNORDERED_MULTIMAP
 #   include <unordered_map>
 #   include <unordered_map>
 #   include <unordered_set>
 #   include <unordered_set>
-#   if _MSC_VER > 1600
-#       define fbx_unordered_map unordered_map
-#       define fbx_unordered_multimap unordered_multimap
-#       define fbx_unordered_set unordered_set
-#       define fbx_unordered_multiset unordered_multiset
-#   else
+#   if defined(_MSC_VER) && _MSC_VER <= 1600
 #       define fbx_unordered_map tr1::unordered_map
 #       define fbx_unordered_map tr1::unordered_map
 #       define fbx_unordered_multimap tr1::unordered_multimap
 #       define fbx_unordered_multimap tr1::unordered_multimap
 #       define fbx_unordered_set tr1::unordered_set
 #       define fbx_unordered_set tr1::unordered_set
 #       define fbx_unordered_multiset tr1::unordered_multiset
 #       define fbx_unordered_multiset tr1::unordered_multiset
+#   else
+#       define fbx_unordered_map unordered_map
+#       define fbx_unordered_multimap unordered_multimap
+#       define fbx_unordered_set unordered_set
+#       define fbx_unordered_multiset unordered_multiset
 #   endif
 #   endif
 #endif
 #endif
 
 

+ 8 - 8
code/AssetLib/FBX/FBXConverter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -3440,7 +3440,7 @@ void FBXConverter::ConvertGlobalSettings() {
     mSceneOut->mMetaData->Set(12, "TimeSpanStart", doc.GlobalSettings().TimeSpanStart());
     mSceneOut->mMetaData->Set(12, "TimeSpanStart", doc.GlobalSettings().TimeSpanStart());
     mSceneOut->mMetaData->Set(13, "TimeSpanStop", doc.GlobalSettings().TimeSpanStop());
     mSceneOut->mMetaData->Set(13, "TimeSpanStop", doc.GlobalSettings().TimeSpanStop());
     mSceneOut->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
     mSceneOut->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
-    mSceneOut->mMetaData->Set(15, AI_METADATA_SOURCE_FORMAT_VERSION, aiString(to_string(doc.FBXVersion())));
+    mSceneOut->mMetaData->Set(15, AI_METADATA_SOURCE_FORMAT_VERSION, aiString(ai_to_string(doc.FBXVersion())));
     if (hasGenerator) {
     if (hasGenerator) {
         mSceneOut->mMetaData->Set(16, AI_METADATA_SOURCE_GENERATOR, aiString(doc.Creator()));
         mSceneOut->mMetaData->Set(16, AI_METADATA_SOURCE_GENERATOR, aiString(doc.Creator()));
     }
     }
@@ -3454,42 +3454,42 @@ void FBXConverter::TransferDataToScene() {
     // many C++ users seem to know this, so pointing it out to avoid
     // many C++ users seem to know this, so pointing it out to avoid
     // confusion why this code works.
     // confusion why this code works.
 
 
-    if (mMeshes.size()) {
+    if (!mMeshes.empty()) {
         mSceneOut->mMeshes = new aiMesh *[mMeshes.size()]();
         mSceneOut->mMeshes = new aiMesh *[mMeshes.size()]();
         mSceneOut->mNumMeshes = static_cast<unsigned int>(mMeshes.size());
         mSceneOut->mNumMeshes = static_cast<unsigned int>(mMeshes.size());
 
 
         std::swap_ranges(mMeshes.begin(), mMeshes.end(), mSceneOut->mMeshes);
         std::swap_ranges(mMeshes.begin(), mMeshes.end(), mSceneOut->mMeshes);
     }
     }
 
 
-    if (materials.size()) {
+    if (!materials.empty()) {
         mSceneOut->mMaterials = new aiMaterial *[materials.size()]();
         mSceneOut->mMaterials = new aiMaterial *[materials.size()]();
         mSceneOut->mNumMaterials = static_cast<unsigned int>(materials.size());
         mSceneOut->mNumMaterials = static_cast<unsigned int>(materials.size());
 
 
         std::swap_ranges(materials.begin(), materials.end(), mSceneOut->mMaterials);
         std::swap_ranges(materials.begin(), materials.end(), mSceneOut->mMaterials);
     }
     }
 
 
-    if (animations.size()) {
+    if (!animations.empty()) {
         mSceneOut->mAnimations = new aiAnimation *[animations.size()]();
         mSceneOut->mAnimations = new aiAnimation *[animations.size()]();
         mSceneOut->mNumAnimations = static_cast<unsigned int>(animations.size());
         mSceneOut->mNumAnimations = static_cast<unsigned int>(animations.size());
 
 
         std::swap_ranges(animations.begin(), animations.end(), mSceneOut->mAnimations);
         std::swap_ranges(animations.begin(), animations.end(), mSceneOut->mAnimations);
     }
     }
 
 
-    if (lights.size()) {
+    if (!lights.empty()) {
         mSceneOut->mLights = new aiLight *[lights.size()]();
         mSceneOut->mLights = new aiLight *[lights.size()]();
         mSceneOut->mNumLights = static_cast<unsigned int>(lights.size());
         mSceneOut->mNumLights = static_cast<unsigned int>(lights.size());
 
 
         std::swap_ranges(lights.begin(), lights.end(), mSceneOut->mLights);
         std::swap_ranges(lights.begin(), lights.end(), mSceneOut->mLights);
     }
     }
 
 
-    if (cameras.size()) {
+    if (!cameras.empty()) {
         mSceneOut->mCameras = new aiCamera *[cameras.size()]();
         mSceneOut->mCameras = new aiCamera *[cameras.size()]();
         mSceneOut->mNumCameras = static_cast<unsigned int>(cameras.size());
         mSceneOut->mNumCameras = static_cast<unsigned int>(cameras.size());
 
 
         std::swap_ranges(cameras.begin(), cameras.end(), mSceneOut->mCameras);
         std::swap_ranges(cameras.begin(), cameras.end(), mSceneOut->mCameras);
     }
     }
 
 
-    if (textures.size()) {
+    if (!textures.empty()) {
         mSceneOut->mTextures = new aiTexture *[textures.size()]();
         mSceneOut->mTextures = new aiTexture *[textures.size()]();
         mSceneOut->mNumTextures = static_cast<unsigned int>(textures.size());
         mSceneOut->mNumTextures = static_cast<unsigned int>(textures.size());
 
 

+ 1 - 1
code/AssetLib/FBX/FBXConverter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/FBX/FBXDeformer.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/FBX/FBXDocument.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/FBX/FBXDocument.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 1 - 1
code/AssetLib/FBX/FBXDocumentUtil.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
 
 All rights reserved.
 All rights reserved.

+ 3 - 3
code/AssetLib/FBX/FBXExportNode.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -426,7 +426,7 @@ void FBX::Node::WritePropertyNodeAscii(
     char buffer[32];
     char buffer[32];
     FBX::Node node(name);
     FBX::Node node(name);
     node.Begin(s, false, indent);
     node.Begin(s, false, indent);
-    std::string vsize = to_string(v.size());
+    std::string vsize = ai_to_string(v.size());
     // *<size> {
     // *<size> {
     s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
     s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
     // indent + 1
     // indent + 1
@@ -462,7 +462,7 @@ void FBX::Node::WritePropertyNodeAscii(
     char buffer[32];
     char buffer[32];
     FBX::Node node(name);
     FBX::Node node(name);
     node.Begin(s, false, indent);
     node.Begin(s, false, indent);
-    std::string vsize = to_string(v.size());
+    std::string vsize = ai_to_string(v.size());
     // *<size> {
     // *<size> {
     s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
     s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
     // indent + 1
     // indent + 1

+ 1 - 1
code/AssetLib/FBX/FBXExportNode.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/FBX/FBXExportProperty.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/FBX/FBXExportProperty.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 109 - 2
code/AssetLib/FBX/FBXExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -812,6 +812,18 @@ void FBXExporter::WriteDefinitions ()
     // Geometry / FbxMesh
     // Geometry / FbxMesh
     // <~~ aiMesh
     // <~~ aiMesh
     count = mScene->mNumMeshes;
     count = mScene->mNumMeshes;
+
+    // Blendshapes are considered Geometry
+    int32_t bsDeformerCount=0;
+    for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
+        aiMesh* m = mScene->mMeshes[mi];
+        if (m->mNumAnimMeshes > 0) {
+          count+=m->mNumAnimMeshes;
+          bsDeformerCount+=m->mNumAnimMeshes; // One deformer per blendshape
+          bsDeformerCount++;                  // Plus one master blendshape deformer
+        }
+    }
+
     if (count) {
     if (count) {
         n = FBX::Node("ObjectType", "Geometry");
         n = FBX::Node("ObjectType", "Geometry");
         n.AddChild("Count", count);
         n.AddChild("Count", count);
@@ -978,7 +990,7 @@ void FBXExporter::WriteDefinitions ()
     }
     }
 
 
     // Deformer
     // Deformer
-    count = int32_t(count_deformers(mScene));
+    count = int32_t(count_deformers(mScene))+bsDeformerCount;
     if (count) {
     if (count) {
         n = FBX::Node("ObjectType", "Deformer");
         n = FBX::Node("ObjectType", "Deformer");
         n.AddChild("Count", count);
         n.AddChild("Count", count);
@@ -1363,6 +1375,7 @@ void FBXExporter::WriteObjects ()
         n.End(outstream, binary, indent, true);
         n.End(outstream, binary, indent, true);
     }
     }
 
 
+
     // aiMaterial
     // aiMaterial
     material_uids.clear();
     material_uids.clear();
     for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
     for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
@@ -1697,6 +1710,100 @@ void FBXExporter::WriteObjects ()
         }
         }
     }
     }
 
 
+    // Blendshapes, if any
+    for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
+      const aiMesh* m = mScene->mMeshes[mi];
+      if (m->mNumAnimMeshes == 0) {
+        continue;
+      }
+      // make a deformer for this mesh
+      int64_t deformer_uid = generate_uid();
+      FBX::Node dnode("Deformer");
+      dnode.AddProperties(deformer_uid, m->mName.data + FBX::SEPARATOR + "Blendshapes", "BlendShape");
+      dnode.AddChild("Version", int32_t(101));
+      dnode.Dump(outstream, binary, indent);
+      // connect it
+      connections.emplace_back("C", "OO", deformer_uid, mesh_uids[mi]);
+      std::vector<int32_t> vertex_indices = vVertexIndice[mi];
+
+      for (unsigned int am = 0; am < m->mNumAnimMeshes; ++am) {
+        aiAnimMesh *pAnimMesh = m->mAnimMeshes[am];
+        std::string blendshape_name = pAnimMesh->mName.data;
+
+        // start the node record
+        FBX::Node bsnode("Geometry");
+        int64_t blendshape_uid = generate_uid();
+        mesh_uids.push_back(blendshape_uid);
+        bsnode.AddProperty(blendshape_uid);
+        bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape");
+        bsnode.AddProperty("Shape");
+        bsnode.AddChild("Version", int32_t(100));        
+        bsnode.Begin(outstream, binary, indent);
+        bsnode.DumpProperties(outstream, binary, indent);
+        bsnode.EndProperties(outstream, binary, indent);
+        bsnode.BeginChildren(outstream, binary, indent);
+        indent++;
+        if (pAnimMesh->HasPositions()) {
+          std::vector<int32_t>shape_indices;
+          std::vector<double>pPositionDiff;
+          std::vector<double>pNormalDiff;
+
+          for (unsigned int vt = 0; vt < vertex_indices.size(); ++vt) {
+              aiVector3D pDiff = (pAnimMesh->mVertices[vertex_indices[vt]] - m->mVertices[vertex_indices[vt]]);
+              if(pDiff.Length()>1e-8){
+                shape_indices.push_back(vertex_indices[vt]);
+                pPositionDiff.push_back(pDiff[0]);
+                pPositionDiff.push_back(pDiff[1]);
+                pPositionDiff.push_back(pDiff[2]);
+
+                if (pAnimMesh->HasNormals()) {
+                    aiVector3D nDiff = (pAnimMesh->mNormals[vertex_indices[vt]] - m->mNormals[vertex_indices[vt]]);
+                    pNormalDiff.push_back(nDiff[0]);
+                    pNormalDiff.push_back(nDiff[1]);
+                    pNormalDiff.push_back(nDiff[2]);
+                }
+              }
+          }
+
+          FBX::Node::WritePropertyNode(
+              "Indexes", shape_indices, outstream, binary, indent
+          );
+
+          FBX::Node::WritePropertyNode(
+              "Vertices", pPositionDiff, outstream, binary, indent
+          );
+
+          if (pNormalDiff.size()>0) {
+            FBX::Node::WritePropertyNode(
+                "Normals", pNormalDiff, outstream, binary, indent
+            );
+          }
+        }
+        indent--;
+        bsnode.End(outstream, binary, indent, true);
+
+        // Add blendshape Channel Deformer
+        FBX::Node sdnode("Deformer");
+        const int64_t blendchannel_uid = generate_uid();
+        sdnode.AddProperties(
+            blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel"
+        );
+        sdnode.AddChild("Version", int32_t(100));
+        sdnode.AddChild("DeformPercent", float_t(0.0));
+        FBX::Node p("Properties70");
+        p.AddP70numberA("DeformPercent", 0.0);
+        sdnode.AddChild(p);
+        // TODO: Normally just one weight per channel, adding stub for later development
+        std::vector<float>fFullWeights;
+        fFullWeights.push_back(100.);
+        sdnode.AddChild("FullWeights", fFullWeights);
+        sdnode.Dump(outstream, binary, indent);
+
+        connections.emplace_back("C", "OO", blendchannel_uid, deformer_uid);
+        connections.emplace_back("C", "OO", blendshape_uid, blendchannel_uid);
+      }
+    }
+
     // bones.
     // bones.
     //
     //
     // output structure:
     // output structure:

+ 1 - 1
code/AssetLib/FBX/FBXExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/FBX/FBXImportSettings.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/FBX/FBXImporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 1 - 1
code/AssetLib/FBX/FBXImporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 

+ 53 - 87
code/AssetLib/FBX/FBXMaterial.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
 All rights reserved.
 
 
@@ -54,18 +54,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/ByteSwapper.h>
 #include <assimp/ByteSwapper.h>
 #include <assimp/ParsingUtils.h>
 #include <assimp/ParsingUtils.h>
 
 
-#include <algorithm> // std::transform
 #include "FBXUtil.h"
 #include "FBXUtil.h"
 
 
 namespace Assimp {
 namespace Assimp {
 namespace FBX {
 namespace FBX {
 
 
-    using namespace Util;
+using namespace Util;
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name)
-: Object(id,element,name)
-{
+Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
+        Object(id,element,name) {
     const Scope& sc = GetRequiredScope(element);
     const Scope& sc = GetRequiredScope(element);
 
 
     const Element* const ShadingModel = sc["ShadingModel"];
     const Element* const ShadingModel = sc["ShadingModel"];
@@ -77,23 +75,21 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
 
 
     if(ShadingModel) {
     if(ShadingModel) {
         shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
         shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
-    }
-    else {
+    } else {
         DOMWarning("shading mode not specified, assuming phong",&element);
         DOMWarning("shading mode not specified, assuming phong",&element);
         shading = "phong";
         shading = "phong";
     }
     }
 
 
-    std::string templateName;
-
     // lower-case shading because Blender (for example) writes "Phong"
     // lower-case shading because Blender (for example) writes "Phong"
-    std::transform(shading.data(), shading.data() + shading.size(), std::addressof(shading[0]), Assimp::ToLower<char>);
+    for (size_t i = 0; i < shading.length(); ++i) {
+        shading[i] = static_cast<char>(tolower(shading[i]));
+    }
+    std::string templateName;
     if(shading == "phong") {
     if(shading == "phong") {
         templateName = "Material.FbxSurfacePhong";
         templateName = "Material.FbxSurfacePhong";
-    }
-    else if(shading == "lambert") {
+    } else if(shading == "lambert") {
         templateName = "Material.FbxSurfaceLambert";
         templateName = "Material.FbxSurfaceLambert";
-    }
-    else {
+    } else {
         DOMWarning("shading mode not recognized: " + shading,&element);
         DOMWarning("shading mode not recognized: " + shading,&element);
     }
     }
 
 
@@ -102,20 +98,19 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
     // resolve texture links
     // resolve texture links
     const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
     const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
     for(const Connection* con : conns) {
     for(const Connection* con : conns) {
-
         // texture link to properties, not objects
         // texture link to properties, not objects
-        if (!con->PropertyName().length()) {
+        if ( 0 == con->PropertyName().length()) {
             continue;
             continue;
         }
         }
 
 
         const Object* const ob = con->SourceObject();
         const Object* const ob = con->SourceObject();
-        if(!ob) {
+        if(nullptr == ob) {
             DOMWarning("failed to read source object for texture link, ignoring",&element);
             DOMWarning("failed to read source object for texture link, ignoring",&element);
             continue;
             continue;
         }
         }
 
 
         const Texture* const tex = dynamic_cast<const Texture*>(ob);
         const Texture* const tex = dynamic_cast<const Texture*>(ob);
-        if(!tex) {
+        if(nullptr == tex) {
             const LayeredTexture* const layeredTexture = dynamic_cast<const LayeredTexture*>(ob);
             const LayeredTexture* const layeredTexture = dynamic_cast<const LayeredTexture*>(ob);
             if(!layeredTexture) {
             if(!layeredTexture) {
                 DOMWarning("source object for texture link is not a texture or layered texture, ignoring",&element);
                 DOMWarning("source object for texture link is not a texture or layered texture, ignoring",&element);
@@ -128,9 +123,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
 
 
             layeredTextures[prop] = layeredTexture;
             layeredTextures[prop] = layeredTexture;
             ((LayeredTexture*)layeredTexture)->fillTexture(doc);
             ((LayeredTexture*)layeredTexture)->fillTexture(doc);
-        }
-        else
-        {
+        } else {
             const std::string& prop = con->PropertyName();
             const std::string& prop = con->PropertyName();
             if (textures.find(prop) != textures.end()) {
             if (textures.find(prop) != textures.end()) {
                 DOMWarning("duplicate texture link: " + prop,&element);
                 DOMWarning("duplicate texture link: " + prop,&element);
@@ -138,23 +131,20 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
 
 
             textures[prop] = tex;
             textures[prop] = tex;
         }
         }
-
     }
     }
 }
 }
 
 
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-Material::~Material()
-{
+Material::~Material() {
+    // empty
 }
 }
 
 
-
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
-: Object(id,element,name)
-, uvScaling(1.0f,1.0f)
-, media(0)
-{
+Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
+        Object(id,element,name), 
+        uvScaling(1.0f,1.0f), 
+        media(0) {
     const Scope& sc = GetRequiredScope(element);
     const Scope& sc = GetRequiredScope(element);
 
 
     const Element* const Type = sc["Type"];
     const Element* const Type = sc["Type"];
@@ -194,8 +184,7 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
         crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
         crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
         crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
         crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
         crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
         crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
-    }
-    else {
+    } else {
         // vc8 doesn't support the crop() syntax in initialization lists
         // vc8 doesn't support the crop() syntax in initialization lists
         // (and vc9 WARNS about the new (i.e. compliant) behaviour).
         // (and vc9 WARNS about the new (i.e. compliant) behaviour).
         crop[0] = crop[1] = crop[2] = crop[3] = 0;
         crop[0] = crop[1] = crop[2] = crop[3] = 0;
@@ -226,7 +215,7 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
         const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
         const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
         for(const Connection* con : conns) {
         for(const Connection* con : conns) {
             const Object* const ob = con->SourceObject();
             const Object* const ob = con->SourceObject();
-            if(!ob) {
+            if (nullptr == ob) {
                 DOMWarning("failed to read source object for texture link, ignoring",&element);
                 DOMWarning("failed to read source object for texture link, ignoring",&element);
                 continue;
                 continue;
             }
             }
@@ -240,46 +229,38 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
 }
 }
 
 
 
 
-Texture::~Texture()
-{
-
+Texture::~Texture() {
+    // empty
 }
 }
 
 
-LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name)
-: Object(id,element,name)
-,blendMode(BlendMode_Modulate)
-,alpha(1)
-{
+LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name) :
+        Object(id,element,name),
+        blendMode(BlendMode_Modulate),
+        alpha(1) {
     const Scope& sc = GetRequiredScope(element);
     const Scope& sc = GetRequiredScope(element);
 
 
     const Element* const BlendModes = sc["BlendModes"];
     const Element* const BlendModes = sc["BlendModes"];
     const Element* const Alphas = sc["Alphas"];
     const Element* const Alphas = sc["Alphas"];
 
 
-
-    if(BlendModes!=0)
-    {
+    if (nullptr != BlendModes) {
         blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(*BlendModes,0));
         blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(*BlendModes,0));
     }
     }
-    if(Alphas!=0)
-    {
+    if (nullptr != Alphas) {
         alpha = ParseTokenAsFloat(GetRequiredToken(*Alphas,0));
         alpha = ParseTokenAsFloat(GetRequiredToken(*Alphas,0));
     }
     }
 }
 }
 
 
-LayeredTexture::~LayeredTexture()
-{
-    
+LayeredTexture::~LayeredTexture() {
+    // empty
 }
 }
 
 
-void LayeredTexture::fillTexture(const Document& doc)
-{
+void LayeredTexture::fillTexture(const Document& doc) {
     const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
     const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
-    for(size_t i = 0; i < conns.size();++i)
-    {
+    for(size_t i = 0; i < conns.size();++i) {
         const Connection* con = conns.at(i);
         const Connection* con = conns.at(i);
 
 
         const Object* const ob = con->SourceObject();
         const Object* const ob = con->SourceObject();
-        if(!ob) {
+        if (nullptr == ob) {
             DOMWarning("failed to read source object for texture link, ignoring",&element);
             DOMWarning("failed to read source object for texture link, ignoring",&element);
             continue;
             continue;
         }
         }
@@ -290,13 +271,11 @@ void LayeredTexture::fillTexture(const Document& doc)
     }
     }
 }
 }
 
 
-
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name)
-: Object(id,element,name)
-, contentLength(0)
-, content(0)
-{
+Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
+        Object(id,element,name), 
+        contentLength(0), 
+        content(0) {
     const Scope& sc = GetRequiredScope(element);
     const Scope& sc = GetRequiredScope(element);
 
 
     const Element* const Type = sc["Type"];
     const Element* const Type = sc["Type"];
@@ -324,52 +303,43 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
             if (!token.IsBinary()) {
             if (!token.IsBinary()) {
                 if (*data != '"') {
                 if (*data != '"') {
                     DOMError("embedded content is not surrounded by quotation marks", &element);
                     DOMError("embedded content is not surrounded by quotation marks", &element);
-                }
-                else {
+                } else {
                     size_t targetLength = 0;
                     size_t targetLength = 0;
                     auto numTokens = Content->Tokens().size();
                     auto numTokens = Content->Tokens().size();
                     // First time compute size (it could be large like 64Gb and it is good to allocate it once)
                     // First time compute size (it could be large like 64Gb and it is good to allocate it once)
-                    for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx)
-                    {
+                    for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
                         const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
                         const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
                         size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
                         size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
                         const char* base64data = dataToken.begin() + 1;
                         const char* base64data = dataToken.begin() + 1;
                         const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength);
                         const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength);
-                        if (outLength == 0)
-                        {
+                        if (outLength == 0) {
                             DOMError("Corrupted embedded content found", &element);
                             DOMError("Corrupted embedded content found", &element);
                         }
                         }
                         targetLength += outLength;
                         targetLength += outLength;
                     }
                     }
-                    if (targetLength == 0)
-                    {
+                    if (targetLength == 0) {
                         DOMError("Corrupted embedded content found", &element);
                         DOMError("Corrupted embedded content found", &element);
                     }
                     }
                     content = new uint8_t[targetLength];
                     content = new uint8_t[targetLength];
                     contentLength = static_cast<uint64_t>(targetLength);
                     contentLength = static_cast<uint64_t>(targetLength);
                     size_t dst_offset = 0;
                     size_t dst_offset = 0;
-                    for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx)
-                    {
+                    for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
                         const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
                         const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
                         size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
                         size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
                         const char* base64data = dataToken.begin() + 1;
                         const char* base64data = dataToken.begin() + 1;
                         dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset);
                         dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset);
                     }
                     }
-                    if (targetLength != dst_offset)
-                    {
+                    if (targetLength != dst_offset) {
                         delete[] content;
                         delete[] content;
                         contentLength = 0;
                         contentLength = 0;
                         DOMError("Corrupted embedded content found", &element);
                         DOMError("Corrupted embedded content found", &element);
                     }
                     }
                 }
                 }
-            }
-            else if (static_cast<size_t>(token.end() - data) < 5) {
+            } else if (static_cast<size_t>(token.end() - data) < 5) {
                 DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
                 DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
-            }
-            else if (*data != 'R') {
+            } else if (*data != 'R') {
                 DOMWarning("video content is not raw binary data, ignoring", &element);
                 DOMWarning("video content is not raw binary data, ignoring", &element);
-            }
-            else {
+            } else {
                 // read number of elements
                 // read number of elements
                 uint32_t len = 0;
                 uint32_t len = 0;
                 ::memcpy(&len, data + 1, sizeof(len));
                 ::memcpy(&len, data + 1, sizeof(len));
@@ -380,8 +350,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
                 content = new uint8_t[len];
                 content = new uint8_t[len];
                 ::memcpy(content, data + 5, len);
                 ::memcpy(content, data + 5, len);
             }
             }
-        } catch (const runtime_error& runtimeError)
-        {
+        } catch (const runtime_error& runtimeError) {
             //we don't need the content data for contents that has already been loaded
             //we don't need the content data for contents that has already been loaded
             ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
             ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
                     runtimeError.what());
                     runtimeError.what());
@@ -392,14 +361,11 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
 }
 }
 
 
 
 
-Video::~Video()
-{
-    if(content) {
-        delete[] content;
-    }
+Video::~Video() {
+    delete[] content;
 }
 }
 
 
 } //!FBX
 } //!FBX
 } //!Assimp
 } //!Assimp
 
 
-#endif
+#endif // ASSIMP_BUILD_NO_FBX_IMPORTER

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