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@@ -1,90 +0,0 @@
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-#!/usr/bin/env python
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-#-*- coding: UTF-8 -*-
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-
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-"""
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-This module demonstrates the functionality of PyAssimp.
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-"""
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-
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-import pyassimp.core as pyassimp
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-import os, sys
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-
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-#get a model out of assimp's test-data if none is provided on the command line
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-DEFAULT_MODEL = os.path.join(os.path.dirname(__file__),
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- "..", "..",
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- "test", "models", "MDL", "MDL3 (3DGS A4)", "minigun.MDL")
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-
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-def recur_node(node,level = 0):
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- print(" " + "\t" * level + "- " + str(node))
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- for child in node.children:
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- recur_node(child, level + 1)
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-
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-
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-def main(filename=None):
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- filename = filename or DEFAULT_MODEL
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-
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- print "Reading model", filename
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- scene = pyassimp.load(filename)
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-
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- #the model we load
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- print "MODEL:", filename
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- print
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-
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- #write some statistics
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- print "SCENE:"
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- print " meshes:", len(scene.meshes)
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- print " materials:", len(scene.materials)
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- print " textures:", len(scene.textures)
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- print
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-
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- print "NODES:"
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- recur_node(scene.rootnode)
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-
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- print
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- print "MESHES:"
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- for index, mesh in enumerate(scene.meshes):
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- print " MESH", index+1
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- print " material id:", mesh.materialindex+1
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- print " vertices:", len(mesh.vertices)
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- print " first 3 verts:", mesh.vertices[:3]
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- if len(mesh.normals) > 0:
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- print " first 3 normals:", mesh.normals[:3]
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- else:
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- print " no normals"
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- print " colors:", len(mesh.colors)
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- tc = mesh.texturecoords
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- if len(tc) >= 4:
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- print " texture-coords 1:", len(tc[0]), "first3:", tc[0][:3]
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- print " texture-coords 2:", len(tc[1]), "first3:", tc[1][:3]
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- print " texture-coords 3:", len(tc[2]), "first3:", tc[2][:3]
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- print " texture-coords 4:", len(tc[3]), "first3:", tc[3][:3]
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- elif len(tc) == 0:
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- print " no texture coordinates"
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- else:
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- print " tc is an unexpected number of elements (expect 4, got", len(tc), ")"
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- print " uv-component-count:", len(mesh.numuvcomponents)
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- print " faces:", len(mesh.faces), "first:", [f for f in mesh.faces[:3]]
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- print " bones:", len(mesh.bones), "first:", [str(b) for b in mesh.bones[:3]]
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- print
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-
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- print "MATERIALS:"
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- for index, material in enumerate(scene.materials):
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- print(" MATERIAL (id:" + str(index+1) + ")")
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- for key, value in material.properties.items():
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- print " %s: %s" % (key, value)
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- print
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-
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- print "TEXTURES:"
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- for index, texture in enumerate(scene.textures):
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- print " TEXTURE", index+1
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- print " width:", texture.width
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- print " height:", texture.height
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- print " hint:", texture.achformathint
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- print " data (size):", len(texture.data)
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-
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- # Finally release the model
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- pyassimp.release(scene)
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-
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- print "Finished parsing the model."
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-
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-if __name__ == "__main__":
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- main(sys.argv[1] if len(sys.argv)>1 else None)
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