|
@@ -112,9 +112,11 @@ public:
|
|
|
std::vector<aiMesh*> mMeshes;
|
|
|
std::vector<unsigned int> mMeshIndex;
|
|
|
std::vector<Component> mComponents;
|
|
|
+ std::string mName;
|
|
|
|
|
|
Object(int id) :
|
|
|
- Resource(id) {}
|
|
|
+ Resource(id),
|
|
|
+ mName (std::string("Object_") + to_string(id)){}
|
|
|
|
|
|
virtual ResourceType getType() {
|
|
|
return ResourceType::RT_Object;
|
|
@@ -126,7 +128,6 @@ class XmlSerializer {
|
|
|
public:
|
|
|
|
|
|
XmlSerializer(XmlParser *xmlParser) :
|
|
|
- mMeshes(),
|
|
|
mResourcesDictionnary(),
|
|
|
mMaterialCount(0),
|
|
|
mMeshCount(0),
|
|
@@ -197,13 +198,23 @@ public:
|
|
|
}
|
|
|
|
|
|
// import the meshes
|
|
|
- scene->mNumMeshes = static_cast<unsigned int>(mMeshes.size());
|
|
|
- scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
|
|
- std::copy(mMeshes.begin(), mMeshes.end(), scene->mMeshes);
|
|
|
+ scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
|
|
|
+ if (scene->mNumMeshes != 0) {
|
|
|
+ scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
|
|
+ for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
|
|
|
+ if (it->second->getType() == ResourceType::RT_Object) {
|
|
|
+ Object *obj = static_cast<Object*>(it->second);
|
|
|
+ for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
|
|
|
+ scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
|
|
|
// import the materials
|
|
|
scene->mNumMaterials = static_cast<unsigned int>(mMaterialCount);
|
|
|
- if (0 != scene->mNumMaterials) {
|
|
|
+ if (scene->mNumMaterials != 0) {
|
|
|
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
|
|
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
|
|
|
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
|
@@ -219,7 +230,7 @@ public:
|
|
|
private:
|
|
|
|
|
|
void addObjectToNode(aiNode* parent, Object* obj, aiMatrix4x4 nodeTransform) {
|
|
|
- aiNode *sceneNode = new aiNode("item");
|
|
|
+ aiNode *sceneNode = new aiNode(obj->mName);
|
|
|
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
|
|
|
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
|
|
|
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
|
|
@@ -331,7 +342,6 @@ private:
|
|
|
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
|
|
}
|
|
|
}
|
|
|
- mMeshes.push_back(mesh);
|
|
|
|
|
|
obj->mMeshes.push_back(mesh);
|
|
|
obj->mMeshIndex.push_back(mMeshCount);
|
|
@@ -546,7 +556,6 @@ private:
|
|
|
std::string value;
|
|
|
};
|
|
|
std::vector<MetaEntry> mMetaData;
|
|
|
- std::vector<aiMesh *> mMeshes;
|
|
|
std::map<unsigned int, Resource*> mResourcesDictionnary;
|
|
|
unsigned int mMaterialCount, mMeshCount;
|
|
|
XmlParser *mXmlParser;
|