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glTF: start fork of files used in export, for glTF2

jamesgk hace 8 años
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commit
38626d4260
Se han modificado 6 ficheros con 4735 adiciones y 0 borrados
  1. 1194 0
      code/glTF2Asset.h
  2. 1636 0
      code/glTF2Asset.inl
  3. 95 0
      code/glTF2AssetWriter.h
  4. 685 0
      code/glTF2AssetWriter.inl
  5. 1007 0
      code/glTF2Exporter.cpp
  6. 118 0
      code/glTF2Exporter.h

+ 1194 - 0
code/glTF2Asset.h

@@ -0,0 +1,1194 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file glTFAsset.h
+ * Declares a glTF class to handle gltf/glb files
+ *
+ * glTF Extensions Support:
+ *   KHR_binary_glTF: full
+ *   KHR_materials_common: full
+ */
+#ifndef GLTFASSET_H_INC
+#define GLTFASSET_H_INC
+
+#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#include <map>
+#include <string>
+#include <list>
+#include <vector>
+#include <algorithm>
+#include <stdexcept>
+
+#define RAPIDJSON_HAS_STDSTRING 1
+#include <rapidjson/rapidjson.h>
+#include <rapidjson/document.h>
+#include <rapidjson/error/en.h>
+
+#ifdef ASSIMP_API
+#   include <memory>
+#   include <assimp/DefaultIOSystem.h>
+#   include "ByteSwapper.h"
+#else
+#   include <memory>
+#   define AI_SWAP4(p)
+#   define ai_assert
+#endif
+
+
+#if _MSC_VER > 1500 || (defined __GNUC___)
+#       define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
+#   else
+#       define gltf_unordered_map map
+#endif
+
+#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
+#   include <unordered_map>
+#   if _MSC_VER > 1600
+#       define gltf_unordered_map unordered_map
+#   else
+#       define gltf_unordered_map tr1::unordered_map
+#   endif
+#endif
+
+namespace glTF
+{
+#ifdef ASSIMP_API
+    using Assimp::IOStream;
+    using Assimp::IOSystem;
+    using std::shared_ptr;
+#else
+    using std::shared_ptr;
+
+    typedef std::runtime_error DeadlyImportError;
+    typedef std::runtime_error DeadlyExportError;
+
+    enum aiOrigin { aiOrigin_SET = 0, aiOrigin_CUR = 1, aiOrigin_END = 2 };
+    class IOSystem;
+    class IOStream
+    {
+        FILE* f;
+    public:
+        IOStream(FILE* file) : f(file) {}
+        ~IOStream() { fclose(f); f = 0; }
+
+        size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
+        size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
+        int    Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
+        size_t Tell() const { return ftell(f); }
+
+        size_t FileSize() {
+            long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
+            return size_t((Seek(p, aiOrigin_SET), len));
+        }
+    };
+#endif
+
+    using rapidjson::Value;
+    using rapidjson::Document;
+
+    class Asset;
+    class AssetWriter;
+
+    struct BufferView; // here due to cross-reference
+    struct Texture;
+    struct Light;
+    struct Skin;
+
+
+    // Vec/matrix types, as raw float arrays
+    typedef float (vec3)[3];
+    typedef float (vec4)[4];
+    typedef float (mat4)[16];
+
+
+    namespace Util
+    {
+        void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
+
+        size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
+
+        inline size_t DecodeBase64(const char* in, uint8_t*& out)
+        {
+            return DecodeBase64(in, strlen(in), out);
+        }
+
+        struct DataURI
+        {
+            const char* mediaType;
+            const char* charset;
+            bool base64;
+            const char* data;
+            size_t dataLength;
+        };
+
+        //! Check if a uri is a data URI
+        inline bool ParseDataURI(const char* uri, size_t uriLen, DataURI& out);
+    }
+
+
+    //! Magic number for GLB files
+    #define AI_GLB_MAGIC_NUMBER "glTF"
+
+    #ifdef ASSIMP_API
+        #include "./../include/assimp/Compiler/pushpack1.h"
+    #endif
+
+    //! For the KHR_binary_glTF extension (binary .glb file)
+    //! 20-byte header (+ the JSON + a "body" data section)
+    struct GLB_Header
+    {
+        uint8_t magic[4];     //!< Magic number: "glTF"
+        uint32_t version;     //!< Version number (always 1 as of the last update)
+        uint32_t length;      //!< Total length of the Binary glTF, including header, scene, and body, in bytes
+        uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
+        uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
+    } PACK_STRUCT;
+
+    #ifdef ASSIMP_API
+        #include "./../include/assimp/Compiler/poppack1.h"
+    #endif
+
+
+    //! Values for the GLB_Header::sceneFormat field
+    enum SceneFormat
+    {
+        SceneFormat_JSON = 0
+    };
+
+    //! Values for the mesh primitive modes
+    enum PrimitiveMode
+    {
+        PrimitiveMode_POINTS = 0,
+        PrimitiveMode_LINES = 1,
+        PrimitiveMode_LINE_LOOP = 2,
+        PrimitiveMode_LINE_STRIP = 3,
+        PrimitiveMode_TRIANGLES = 4,
+        PrimitiveMode_TRIANGLE_STRIP = 5,
+        PrimitiveMode_TRIANGLE_FAN = 6
+    };
+
+    //! Values for the Accessor::componentType field
+    enum ComponentType
+    {
+        ComponentType_BYTE = 5120,
+        ComponentType_UNSIGNED_BYTE = 5121,
+        ComponentType_SHORT = 5122,
+        ComponentType_UNSIGNED_SHORT = 5123,
+        ComponentType_UNSIGNED_INT = 5125,
+        ComponentType_FLOAT = 5126
+    };
+
+    inline unsigned int ComponentTypeSize(ComponentType t)
+    {
+        switch (t) {
+            case ComponentType_SHORT:
+            case ComponentType_UNSIGNED_SHORT:
+                return 2;
+
+            case ComponentType_UNSIGNED_INT:
+            case ComponentType_FLOAT:
+                return 4;
+
+            case ComponentType_BYTE:
+            case ComponentType_UNSIGNED_BYTE:
+                return 1;
+            default:
+                throw DeadlyImportError("GLTF: Unsupported Component Type "+t);
+        }
+    }
+
+    //! Values for the BufferView::target field
+    enum BufferViewTarget
+    {
+        BufferViewTarget_ARRAY_BUFFER = 34962,
+        BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
+    };
+
+    //! Values for the Sampler::magFilter field
+    enum SamplerMagFilter
+    {
+        SamplerMagFilter_Nearest = 9728,
+        SamplerMagFilter_Linear = 9729
+    };
+
+    //! Values for the Sampler::minFilter field
+    enum SamplerMinFilter
+    {
+        SamplerMinFilter_Nearest = 9728,
+        SamplerMinFilter_Linear = 9729,
+        SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
+        SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
+        SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
+        SamplerMinFilter_Linear_Mipmap_Linear = 9987
+    };
+
+    //! Values for the Sampler::wrapS and Sampler::wrapT field
+    enum SamplerWrap
+    {
+        SamplerWrap_Clamp_To_Edge = 33071,
+        SamplerWrap_Mirrored_Repeat = 33648,
+        SamplerWrap_Repeat = 10497
+    };
+
+    //! Values for the Texture::format and Texture::internalFormat fields
+    enum TextureFormat
+    {
+        TextureFormat_ALPHA = 6406,
+        TextureFormat_RGB = 6407,
+        TextureFormat_RGBA = 6408,
+        TextureFormat_LUMINANCE = 6409,
+        TextureFormat_LUMINANCE_ALPHA = 6410
+    };
+
+    //! Values for the Texture::target field
+    enum TextureTarget
+    {
+        TextureTarget_TEXTURE_2D = 3553
+    };
+
+    //! Values for the Texture::type field
+    enum TextureType
+    {
+        TextureType_UNSIGNED_BYTE = 5121,
+        TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
+        TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
+        TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
+    };
+
+
+    //! Values for the Accessor::type field (helper class)
+    class AttribType
+    {
+    public:
+        enum Value
+            { SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 };
+
+    private:
+        static const size_t NUM_VALUES = static_cast<size_t>(MAT4)+1;
+
+        struct Info
+            { const char* name; unsigned int numComponents; };
+
+        template<int N> struct data
+            { static const Info infos[NUM_VALUES]; };
+
+    public:
+        inline static Value FromString(const char* str)
+        {
+            for (size_t i = 0; i < NUM_VALUES; ++i) {
+                if (strcmp(data<0>::infos[i].name, str) == 0) {
+                    return static_cast<Value>(i);
+                }
+            }
+            return SCALAR;
+        }
+
+        inline static const char* ToString(Value type)
+        {
+            return data<0>::infos[static_cast<size_t>(type)].name;
+        }
+
+        inline static unsigned int GetNumComponents(Value type)
+        {
+            return data<0>::infos[static_cast<size_t>(type)].numComponents;
+        }
+    };
+
+    // must match the order of the AttribTypeTraits::Value enum!
+    template<int N> const AttribType::Info
+    AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
+        { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
+    };
+
+
+
+    //! A reference to one top-level object, which is valid
+    //! until the Asset instance is destroyed
+    template<class T>
+    class Ref
+    {
+        std::vector<T*>* vector;
+        unsigned int index;
+
+    public:
+        Ref() : vector(0), index(0) {}
+        Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
+
+        inline unsigned int GetIndex() const
+            { return index; }
+
+        operator bool() const
+            { return vector != 0; }
+
+        T* operator->()
+            { return (*vector)[index]; }
+
+        T& operator*()
+            { return *((*vector)[index]); }
+    };
+
+    //! Helper struct to represent values that might not be present
+    template<class T>
+    struct Nullable
+    {
+        T value;
+        bool isPresent;
+
+        Nullable() : isPresent(false) {}
+        Nullable(T& val) : value(val), isPresent(true) {}
+    };
+
+
+    //! Base classe for all glTF top-level objects
+    struct Object
+    {
+        std::string id;   //!< The globally unique ID used to reference this object
+        std::string name; //!< The user-defined name of this object
+
+        //! Objects marked as special are not exported (used to emulate the binary body buffer)
+        virtual bool IsSpecial() const
+            { return false; }
+
+        virtual ~Object() {}
+
+        //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
+        static const char* TranslateId(Asset& r, const char* id)
+            { return id; }
+    };
+
+    //
+    // Classes for each glTF top-level object type
+    //
+
+    //! A typed view into a BufferView. A BufferView contains raw binary data.
+    //! An accessor provides a typed view into a BufferView or a subset of a BufferView
+    //! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
+    struct Accessor : public Object
+    {
+        Ref<BufferView> bufferView;  //!< The ID of the bufferView. (required)
+        unsigned int byteOffset;     //!< The offset relative to the start of the bufferView in bytes. (required)
+        unsigned int byteStride;     //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
+        ComponentType componentType; //!< The datatype of components in the attribute. (required)
+        unsigned int count;          //!< The number of attributes referenced by this accessor. (required)
+        AttribType::Value type;      //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
+        std::vector<float> max;      //!< Maximum value of each component in this attribute.
+        std::vector<float> min;      //!< Minimum value of each component in this attribute.
+
+        unsigned int GetNumComponents();
+        unsigned int GetBytesPerComponent();
+        unsigned int GetElementSize();
+
+        inline uint8_t* GetPointer();
+
+        template<class T>
+        bool ExtractData(T*& outData);
+
+        void WriteData(size_t count, const void* src_buffer, size_t src_stride);
+
+        //! Helper class to iterate the data
+        class Indexer
+        {
+            friend struct Accessor;
+
+            Accessor& accessor;
+            uint8_t* data;
+            size_t elemSize, stride;
+
+            Indexer(Accessor& acc);
+
+        public:
+
+            //! Accesses the i-th value as defined by the accessor
+            template<class T>
+            T GetValue(int i);
+
+            //! Accesses the i-th value as defined by the accessor
+            inline unsigned int GetUInt(int i)
+            {
+                return GetValue<unsigned int>(i);
+            }
+
+            inline bool IsValid() const
+            {
+                return data != 0;
+            }
+        };
+
+        inline Indexer GetIndexer()
+        {
+            return Indexer(*this);
+        }
+
+        Accessor() {}
+        void Read(Value& obj, Asset& r);
+    };
+
+    //! A buffer points to binary geometry, animation, or skins.
+    struct Buffer : public Object
+	{
+		/********************* Types *********************/
+	public:
+
+		enum Type
+		{
+			Type_arraybuffer,
+			Type_text
+		};
+
+		/// \struct SEncodedRegion
+		/// Descriptor of encoded region in "bufferView".
+		struct SEncodedRegion
+		{
+			const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes.
+			const size_t EncodedData_Length;///< Size of encoded region, in bytes.
+			uint8_t* const DecodedData;///< Cached encoded data.
+			const size_t DecodedData_Length;///< Size of decoded region, in bytes.
+			const std::string ID;///< ID of the region.
+
+			/// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
+			/// Constructor.
+			/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+			/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+			/// \param [in] pDecodedData - pointer to decoded data array.
+			/// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+			/// \param [in] pID - ID of the region.
+			SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
+				: Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID)
+			{}
+
+			/// \fn ~SEncodedRegion()
+			/// Destructor.
+			~SEncodedRegion() { delete [] DecodedData; }
+		};
+
+		/******************* Variables *******************/
+
+		//std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
+		size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
+		//std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
+
+		Type type;
+
+		/// \var EncodedRegion_Current
+		/// Pointer to currently active encoded region.
+		/// Why not decoding all regions at once and not to set one buffer with decoded data?
+		/// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
+		/// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
+		/// offset is counted for another regions is encoded.
+		/// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
+		/// M1_E0, M1_E1, M2_E0, M2_E1.
+		/// After decoding you'll get:
+		/// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
+		/// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
+		/// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
+		/// but in real life you'll get:
+		/// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
+		/// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
+		/// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished
+		/// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
+		///
+		/// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in
+		/// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
+		SEncodedRegion* EncodedRegion_Current;
+
+	private:
+
+		shared_ptr<uint8_t> mData; //!< Pointer to the data
+		bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
+
+		/// \var EncodedRegion_List
+		/// List of encoded regions.
+		std::list<SEncodedRegion*> EncodedRegion_List;
+
+		/******************* Functions *******************/
+
+	public:
+
+		Buffer();
+		~Buffer();
+
+		void Read(Value& obj, Asset& r);
+
+        bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
+
+		/// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
+		/// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
+		/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+		/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+		/// \param [in] pDecodedData - pointer to decoded data array.
+		/// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+		/// \param [in] pID - ID of the region.
+		void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID);
+
+		/// \fn void EncodedRegion_SetCurrent(const std::string& pID)
+		/// Select current encoded region by ID. \sa EncodedRegion_Current.
+		/// \param [in] pID - ID of the region.
+		void EncodedRegion_SetCurrent(const std::string& pID);
+
+		/// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
+		/// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
+		/// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
+		/// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
+		/// \param [in] pReplace_Data - pointer to array with new data for buffer.
+		/// \param [in] pReplace_Count - count of bytes in new data.
+		/// \return true - if successfully replaced, false if input arguments is out of range.
+		bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count);
+
+        size_t AppendData(uint8_t* data, size_t length);
+        void Grow(size_t amount);
+
+        uint8_t* GetPointer()
+            { return mData.get(); }
+
+        void MarkAsSpecial()
+            { mIsSpecial = true; }
+
+        bool IsSpecial() const
+            { return mIsSpecial; }
+
+        std::string GetURI()
+            { return std::string(this->id) + ".bin"; }
+
+        static const char* TranslateId(Asset& r, const char* id);
+    };
+
+    //! A view into a buffer generally representing a subset of the buffer.
+    struct BufferView : public Object
+    {
+        Ref<Buffer> buffer; //! The ID of the buffer. (required)
+        size_t byteOffset; //! The offset into the buffer in bytes. (required)
+        size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
+
+        BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
+
+        void Read(Value& obj, Asset& r);
+    };
+
+    struct Camera : public Object
+    {
+        enum Type
+        {
+            Perspective,
+            Orthographic
+        };
+
+        Type type;
+
+        union
+        {
+            struct {
+                float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
+                float yfov;  //!<The floating - point vertical field of view in radians. (required)
+                float zfar;  //!<The floating - point distance to the far clipping plane. (required)
+                float znear; //!< The floating - point distance to the near clipping plane. (required)
+            } perspective;
+
+            struct {
+                float xmag;  //! The floating-point horizontal magnification of the view. (required)
+                float ymag;  //! The floating-point vertical magnification of the view. (required)
+                float zfar;  //! The floating-point distance to the far clipping plane. (required)
+                float znear; //! The floating-point distance to the near clipping plane. (required)
+            } ortographic;
+        };
+
+        Camera() {}
+        void Read(Value& obj, Asset& r);
+    };
+
+
+    //! Image data used to create a texture.
+    struct Image : public Object
+    {
+        std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
+
+        Ref<BufferView> bufferView;
+
+        std::string mimeType;
+
+        int width, height;
+
+    private:
+        uint8_t* mData;
+        size_t mDataLength;
+
+    public:
+
+        Image();
+        void Read(Value& obj, Asset& r);
+
+        inline bool HasData() const
+            { return mDataLength > 0; }
+
+        inline size_t GetDataLength() const
+            { return mDataLength; }
+
+        inline const uint8_t* GetData() const
+            { return mData; }
+
+        inline uint8_t* StealData();
+
+        inline void SetData(uint8_t* data, size_t length, Asset& r);
+    };
+
+    //! Holds a material property that can be a texture or a color
+    struct TexProperty
+    {
+        Ref<Texture> texture;
+        vec4 color;
+    };
+
+    //! The material appearance of a primitive.
+    struct Material : public Object
+    {
+        //Ref<Sampler> source; //!< The ID of the technique.
+        //std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values.
+
+        //! Techniques defined by KHR_materials_common
+        enum Technique
+        {
+            Technique_undefined = 0,
+            Technique_BLINN,
+            Technique_PHONG,
+            Technique_LAMBERT,
+            Technique_CONSTANT
+        };
+
+        TexProperty ambient;
+        TexProperty diffuse;
+        TexProperty specular;
+        TexProperty emission;
+
+        bool doubleSided;
+        bool transparent;
+        float transparency;
+        float shininess;
+
+        Technique technique;
+
+        Material() { SetDefaults(); }
+        void Read(Value& obj, Asset& r);
+        void SetDefaults();
+    };
+
+    //! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
+    struct Mesh : public Object
+    {
+        typedef std::vector< Ref<Accessor> > AccessorList;
+
+        struct Primitive
+        {
+            PrimitiveMode mode;
+
+            struct Attributes {
+                AccessorList position, normal, texcoord, color, joint, jointmatrix, weight;
+            } attributes;
+
+            Ref<Accessor> indices;
+
+            Ref<Material> material;
+        };
+
+		/// \struct SExtension
+		/// Extension used for mesh.
+		struct SExtension
+		{
+			/// \enum EType
+			/// Type of extension.
+			enum EType
+			{
+				#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+					Compression_Open3DGC,///< Compression of mesh data using Open3DGC algorithm.
+				#endif
+
+				Unknown
+			};
+
+			EType Type;///< Type of extension.
+
+			/// \fn SExtension
+			/// Constructor.
+			/// \param [in] pType - type of extension.
+			SExtension(const EType pType)
+				: Type(pType)
+			{}
+
+            virtual ~SExtension() {
+                // empty
+            }
+		};
+
+		#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+			/// \struct SCompression_Open3DGC
+			/// Compression of mesh data using Open3DGC algorithm.
+			struct SCompression_Open3DGC : public SExtension
+			{
+				using SExtension::Type;
+
+				std::string Buffer;///< ID of "buffer" used for storing compressed data.
+				size_t Offset;///< Offset in "bufferView" where compressed data are stored.
+				size_t Count;///< Count of elements in compressed data. Is always equivalent to size in bytes: look comments for "Type" and "Component_Type".
+				bool Binary;///< If true then "binary" mode is used for coding, if false - "ascii" mode.
+				size_t IndicesCount;///< Count of indices in mesh.
+				size_t VerticesCount;///< Count of vertices in mesh.
+				// AttribType::Value Type;///< Is always "SCALAR".
+				// ComponentType Component_Type;///< Is always "ComponentType_UNSIGNED_BYTE" (5121).
+
+				/// \fn SCompression_Open3DGC
+				/// Constructor.
+				SCompression_Open3DGC()
+				: SExtension(Compression_Open3DGC) {
+                    // empty
+                }
+
+                virtual ~SCompression_Open3DGC() {
+                    // empty
+                }
+			};
+		#endif
+
+        std::vector<Primitive> primitives;
+		std::list<SExtension*> Extension;///< List of extensions used in mesh.
+
+        Mesh() {}
+
+		/// \fn ~Mesh()
+		/// Destructor.
+		~Mesh() { for(std::list<SExtension*>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) { delete *it; }; }
+
+		/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
+		/// Get mesh data from JSON-object and place them to root asset.
+		/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
+		/// \param [out] pAsset_Root - reference to root assed where data will be stored.
+		void Read(Value& pJSON_Object, Asset& pAsset_Root);
+
+		#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+			/// \fn void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
+			/// Decode part of "buffer" which encoded with Open3DGC algorithm.
+			/// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region.
+			/// \param [out] pAsset_Root - reference to root assed where data will be stored.
+			void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root);
+		#endif
+    };
+
+    struct Node : public Object
+    {
+        std::vector< Ref<Node> > children;
+        std::vector< Ref<Mesh> > meshes;
+
+        Nullable<mat4> matrix;
+        Nullable<vec3> translation;
+        Nullable<vec4> rotation;
+        Nullable<vec3> scale;
+
+        Ref<Camera> camera;
+        Ref<Light>  light;
+
+        std::vector< Ref<Node> > skeletons;       //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
+        Ref<Skin>  skin;                          //!< The ID of the skin referenced by this node.
+        std::string jointName;                    //!< Name used when this node is a joint in a skin.
+
+        Ref<Node> parent;                         //!< This is not part of the glTF specification. Used as a helper.
+
+        Node() {}
+        void Read(Value& obj, Asset& r);
+    };
+
+    struct Program : public Object
+    {
+        Program() {}
+        void Read(Value& obj, Asset& r);
+    };
+
+
+    struct Sampler : public Object
+    {
+        SamplerMagFilter magFilter; //!< The texture magnification filter. (required)
+        SamplerMinFilter minFilter; //!< The texture minification filter. (required)
+        SamplerWrap wrapS;          //!< The texture wrapping in the S direction. (required)
+        SamplerWrap wrapT;          //!< The texture wrapping in the T direction. (required)
+
+        Sampler() {}
+        void Read(Value& obj, Asset& r);
+        void SetDefaults();
+    };
+
+    struct Scene : public Object
+    {
+        std::vector< Ref<Node> > nodes;
+
+        Scene() {}
+        void Read(Value& obj, Asset& r);
+    };
+
+    struct Shader : public Object
+    {
+        Shader() {}
+        void Read(Value& obj, Asset& r);
+    };
+
+    struct Skin : public Object
+    {
+        Nullable<mat4> bindShapeMatrix;       //!< Floating-point 4x4 transformation matrix stored in column-major order.
+        Ref<Accessor> inverseBindMatrices;    //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
+        std::vector<Ref<Node>> jointNames;    //!< Joint names of the joints (nodes with a jointName property) in this skin.
+        std::string name;                     //!< The user-defined name of this object.
+
+        Skin() {}
+        void Read(Value& obj, Asset& r);
+    };
+
+    struct Technique : public Object
+    {
+        struct Parameters
+        {
+
+        };
+
+        struct States
+        {
+
+        };
+
+        struct Functions
+        {
+
+        };
+
+        Technique() {}
+        void Read(Value& obj, Asset& r);
+    };
+
+    //! A texture and its sampler.
+    struct Texture : public Object
+    {
+        Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
+        Ref<Image> source;    //!< The ID of the image used by this texture. (required)
+
+        //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
+        //TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
+
+        //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
+        //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
+
+        Texture() {}
+        void Read(Value& obj, Asset& r);
+    };
+
+
+    //! A light (from KHR_materials_common extension)
+    struct Light : public Object
+    {
+        enum Type
+        {
+            Type_undefined,
+            Type_ambient,
+            Type_directional,
+            Type_point,
+            Type_spot
+        };
+
+        Type type;
+
+        vec4 color;
+        float distance;
+        float constantAttenuation;
+        float linearAttenuation;
+        float quadraticAttenuation;
+        float falloffAngle;
+        float falloffExponent;
+
+        Light() {}
+        void Read(Value& obj, Asset& r);
+
+        void SetDefaults();
+    };
+
+    struct Animation : public Object
+    {
+        struct AnimSampler {
+            std::string id;               //!< The ID of this sampler.
+            std::string input;            //!< The ID of a parameter in this animation to use as key-frame input.
+            std::string interpolation;    //!< Type of interpolation algorithm to use between key-frames.
+            std::string output;           //!< The ID of a parameter in this animation to use as key-frame output.
+        };
+
+        struct AnimChannel {
+            std::string sampler;         //!< The ID of one sampler present in the containing animation's samplers property.
+
+            struct AnimTarget {
+                Ref<Node> id;            //!< The ID of the node to animate.
+                std::string path;        //!< The name of property of the node to animate ("translation", "rotation", or "scale").
+            } target;
+        };
+
+        struct AnimParameters {
+            Ref<Accessor> TIME;           //!< Accessor reference to a buffer storing a array of floating point scalar values.
+            Ref<Accessor> rotation;       //!< Accessor reference to a buffer storing a array of four-component floating-point vectors.
+            Ref<Accessor> scale;          //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
+            Ref<Accessor> translation;    //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
+        };
+
+        // AnimChannel Channels[3];            //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
+        // AnimParameters Parameters;          //!< The samplers that interpolate between the key-frames.
+        // AnimSampler Samplers[3];            //!< The parameterized inputs representing the key-frame data.
+
+        std::vector<AnimChannel> Channels;            //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
+        AnimParameters Parameters;                    //!< The samplers that interpolate between the key-frames.
+        std::vector<AnimSampler> Samplers;         //!< The parameterized inputs representing the key-frame data.
+
+        Animation() {}
+        void Read(Value& obj, Asset& r);
+    };
+
+
+    //! Base class for LazyDict that acts as an interface
+    class LazyDictBase
+    {
+    public:
+        virtual ~LazyDictBase() {}
+
+        virtual void AttachToDocument(Document& doc) = 0;
+        virtual void DetachFromDocument() = 0;
+
+        virtual void WriteObjects(AssetWriter& writer) = 0;
+    };
+
+
+    template<class T>
+    class LazyDict;
+
+    //! (Implemented in glTFAssetWriter.h)
+    template<class T>
+    void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
+
+
+    //! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
+    //! It is the owner the loaded objects, so when it is destroyed it also deletes them
+    template<class T>
+    class LazyDict : public LazyDictBase
+    {
+        friend class Asset;
+        friend class AssetWriter;
+
+        typedef typename std::gltf_unordered_map< std::string, unsigned int > Dict;
+
+        std::vector<T*>  mObjs;      //! The read objects
+        Dict             mObjsById;  //! The read objects accessible by id
+        const char*      mDictId;    //! ID of the dictionary object
+        const char*      mExtId;     //! ID of the extension defining the dictionary
+        Value*           mDict;      //! JSON dictionary object
+        Asset&           mAsset;     //! The asset instance
+
+        void AttachToDocument(Document& doc);
+        void DetachFromDocument();
+
+        void WriteObjects(AssetWriter& writer)
+            { WriteLazyDict<T>(*this, writer); }
+
+        Ref<T> Add(T* obj);
+
+    public:
+        LazyDict(Asset& asset, const char* dictId, const char* extId = 0);
+        ~LazyDict();
+
+        Ref<T> Get(const char* id);
+        Ref<T> Get(unsigned int i);
+        Ref<T> Get(const std::string& pID) { return Get(pID.c_str()); }
+
+        Ref<T> Create(const char* id);
+        Ref<T> Create(const std::string& id)
+            { return Create(id.c_str()); }
+
+        inline unsigned int Size() const
+            { return unsigned(mObjs.size()); }
+
+        inline T& operator[](size_t i)
+            { return *mObjs[i]; }
+
+    };
+
+
+    struct AssetMetadata
+    {
+        std::string copyright; //!< A copyright message suitable for display to credit the content creator.
+        std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
+        bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false)
+
+        struct {
+            std::string api;     //!< Specifies the target rendering API (default: "WebGL")
+            std::string version; //!< Specifies the target rendering API (default: "1.0.3")
+        } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
+
+        int version; //!< The glTF format version (should be 1)
+
+        void Read(Document& doc);
+
+        AssetMetadata()
+            : premultipliedAlpha(false)
+            , version(0)
+        {
+        }
+    };
+
+    //
+    // glTF Asset class
+    //
+
+    //! Root object for a glTF asset
+    class Asset
+    {
+        typedef std::gltf_unordered_map<std::string, int> IdMap;
+
+        template<class T>
+        friend class LazyDict;
+
+        friend struct Buffer; // To access OpenFile
+
+        friend class AssetWriter;
+
+    private:
+        IOSystem* mIOSystem;
+
+        std::string mCurrentAssetDir;
+
+        size_t mSceneLength;
+        size_t mBodyOffset, mBodyLength;
+
+        std::vector<LazyDictBase*> mDicts;
+
+        IdMap mUsedIds;
+
+        Ref<Buffer> mBodyBuffer;
+
+        Asset(Asset&);
+        Asset& operator=(const Asset&);
+
+    public:
+
+        //! Keeps info about the enabled extensions
+        struct Extensions
+        {
+            bool KHR_binary_glTF;
+            bool KHR_materials_common;
+
+        } extensionsUsed;
+
+        AssetMetadata asset;
+
+
+        // Dictionaries for each type of object
+
+        LazyDict<Accessor>    accessors;
+        LazyDict<Animation>   animations;
+        LazyDict<Buffer>      buffers;
+        LazyDict<BufferView>  bufferViews;
+        LazyDict<Camera>      cameras;
+        LazyDict<Image>       images;
+        LazyDict<Material>    materials;
+        LazyDict<Mesh>        meshes;
+        LazyDict<Node>        nodes;
+        //LazyDict<Program>   programs;
+        LazyDict<Sampler>     samplers;
+        LazyDict<Scene>       scenes;
+        //LazyDict<Shader>    shaders;
+        LazyDict<Skin>      skins;
+        //LazyDict<Technique> techniques;
+        LazyDict<Texture>     textures;
+
+        LazyDict<Light>       lights; // KHR_materials_common ext
+
+        Ref<Scene> scene;
+
+    public:
+        Asset(IOSystem* io = 0)
+            : mIOSystem(io)
+            , asset()
+            , accessors     (*this, "accessors")
+            , animations    (*this, "animations")
+            , buffers       (*this, "buffers")
+            , bufferViews   (*this, "bufferViews")
+            , cameras       (*this, "cameras")
+            , images        (*this, "images")
+            , materials     (*this, "materials")
+            , meshes        (*this, "meshes")
+            , nodes         (*this, "nodes")
+            //, programs    (*this, "programs")
+            , samplers      (*this, "samplers")
+            , scenes        (*this, "scenes")
+            //, shaders     (*this, "shaders")
+            , skins       (*this, "skins")
+            //, techniques  (*this, "techniques")
+            , textures      (*this, "textures")
+            , lights        (*this, "lights", "KHR_materials_common")
+        {
+            memset(&extensionsUsed, 0, sizeof(extensionsUsed));
+        }
+
+        //! Main function
+        void Load(const std::string& file, bool isBinary = false);
+
+        //! Enables the "KHR_binary_glTF" extension on the asset
+        void SetAsBinary();
+
+        //! Search for an available name, starting from the given strings
+        std::string FindUniqueID(const std::string& str, const char* suffix);
+
+        Ref<Buffer> GetBodyBuffer()
+            { return mBodyBuffer; }
+
+    private:
+        void ReadBinaryHeader(IOStream& stream);
+
+        void ReadExtensionsUsed(Document& doc);
+
+
+        IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
+    };
+
+}
+
+// Include the implementation of the methods
+#include "glTFAsset.inl"
+
+#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#endif // GLTFASSET_H_INC

+ 1636 - 0
code/glTF2Asset.inl

@@ -0,0 +1,1636 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "StringUtils.h"
+
+// Header files, Assimp
+#include <assimp/DefaultLogger.hpp>
+
+#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+	// Header files, Open3DGC.
+#	include <Open3DGC/o3dgcSC3DMCDecoder.h>
+#endif
+
+using namespace Assimp;
+
+namespace glTF {
+
+namespace {
+
+    //
+    // JSON Value reading helpers
+    //
+
+    template<class T>
+    struct ReadHelper { static bool Read(Value& val, T& out) {
+        return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
+    }};
+
+    template<> struct ReadHelper<bool> { static bool Read(Value& val, bool& out) {
+        return val.IsBool() ? out = val.GetBool(), true : false;
+    }};
+
+    template<> struct ReadHelper<float> { static bool Read(Value& val, float& out) {
+        return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
+    }};
+
+    template<unsigned int N> struct ReadHelper<float[N]> { static bool Read(Value& val, float (&out)[N]) {
+        if (!val.IsArray() || val.Size() != N) return false;
+        for (unsigned int i = 0; i < N; ++i) {
+            if (val[i].IsNumber())
+                out[i] = static_cast<float>(val[i].GetDouble());
+        }
+        return true;
+    }};
+
+    template<> struct ReadHelper<const char*> { static bool Read(Value& val, const char*& out) {
+        return val.IsString() ? (out = val.GetString(), true) : false;
+    }};
+
+    template<> struct ReadHelper<std::string> { static bool Read(Value& val, std::string& out) {
+        return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
+    }};
+
+    template<class T> struct ReadHelper< Nullable<T> > { static bool Read(Value& val, Nullable<T>& out) {
+        return out.isPresent = ReadHelper<T>::Read(val, out.value);
+    }};
+
+    template<class T>
+    inline static bool ReadValue(Value& val, T& out)
+    {
+        return ReadHelper<T>::Read(val, out);
+    }
+
+    template<class T>
+    inline static bool ReadMember(Value& obj, const char* id, T& out)
+    {
+        Value::MemberIterator it = obj.FindMember(id);
+        if (it != obj.MemberEnd()) {
+            return ReadHelper<T>::Read(it->value, out);
+        }
+        return false;
+    }
+
+    template<class T>
+    inline static T MemberOrDefault(Value& obj, const char* id, T defaultValue)
+    {
+        T out;
+        return ReadMember(obj, id, out) ? out : defaultValue;
+    }
+
+    inline Value* FindMember(Value& val, const char* id)
+    {
+        Value::MemberIterator it = val.FindMember(id);
+        return (it != val.MemberEnd()) ? &it->value : 0;
+    }
+
+    inline Value* FindString(Value& val, const char* id)
+    {
+        Value::MemberIterator it = val.FindMember(id);
+        return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
+    }
+
+    inline Value* FindArray(Value& val, const char* id)
+    {
+        Value::MemberIterator it = val.FindMember(id);
+        return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : 0;
+    }
+
+    inline Value* FindObject(Value& val, const char* id)
+    {
+        Value::MemberIterator it = val.FindMember(id);
+        return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : 0;
+    }
+}
+
+//
+// LazyDict methods
+//
+
+template<class T>
+inline LazyDict<T>::LazyDict(Asset& asset, const char* dictId, const char* extId)
+    : mDictId(dictId), mExtId(extId), mDict(0), mAsset(asset)
+{
+    asset.mDicts.push_back(this); // register to the list of dictionaries
+}
+
+template<class T>
+inline LazyDict<T>::~LazyDict()
+{
+    for (size_t i = 0; i < mObjs.size(); ++i) {
+        delete mObjs[i];
+    }
+}
+
+
+template<class T>
+inline void LazyDict<T>::AttachToDocument(Document& doc)
+{
+    Value* container = 0;
+
+    if (mExtId) {
+        if (Value* exts = FindObject(doc, "extensions")) {
+            container = FindObject(*exts, mExtId);
+        }
+    }
+    else {
+        container = &doc;
+    }
+
+    if (container) {
+        mDict = FindObject(*container, mDictId);
+    }
+}
+
+template<class T>
+inline void LazyDict<T>::DetachFromDocument()
+{
+    mDict = 0;
+}
+
+template<class T>
+Ref<T> LazyDict<T>::Get(unsigned int i)
+{
+    return Ref<T>(mObjs, i);
+}
+
+template<class T>
+Ref<T> LazyDict<T>::Get(const char* id)
+{
+    id = T::TranslateId(mAsset, id);
+
+    typename Dict::iterator it = mObjsById.find(id);
+    if (it != mObjsById.end()) { // already created?
+        return Ref<T>(mObjs, it->second);
+    }
+
+    // read it from the JSON object
+    if (!mDict) {
+        throw DeadlyImportError("GLTF: Missing section \"" + std::string(mDictId) + "\"");
+    }
+
+    Value::MemberIterator obj = mDict->FindMember(id);
+    if (obj == mDict->MemberEnd()) {
+        throw DeadlyImportError("GLTF: Missing object with id \"" + std::string(id) + "\" in \"" + mDictId + "\"");
+    }
+    if (!obj->value.IsObject()) {
+        throw DeadlyImportError("GLTF: Object with id \"" + std::string(id) + "\" is not a JSON object");
+    }
+
+    // create an instance of the given type
+    T* inst = new T();
+    inst->id = id;
+    ReadMember(obj->value, "name", inst->name);
+    inst->Read(obj->value, mAsset);
+    return Add(inst);
+}
+
+template<class T>
+Ref<T> LazyDict<T>::Add(T* obj)
+{
+    unsigned int idx = unsigned(mObjs.size());
+    mObjs.push_back(obj);
+    mObjsById[obj->id] = idx;
+    mAsset.mUsedIds[obj->id] = true;
+    return Ref<T>(mObjs, idx);
+}
+
+template<class T>
+Ref<T> LazyDict<T>::Create(const char* id)
+{
+    Asset::IdMap::iterator it = mAsset.mUsedIds.find(id);
+    if (it != mAsset.mUsedIds.end()) {
+        throw DeadlyImportError("GLTF: two objects with the same ID exist");
+    }
+    T* inst = new T();
+    inst->id = id;
+    return Add(inst);
+}
+
+
+//
+// glTF dictionary objects methods
+//
+
+
+inline Buffer::Buffer()
+	: byteLength(0), type(Type_arraybuffer), EncodedRegion_Current(nullptr), mIsSpecial(false)
+{ }
+
+inline Buffer::~Buffer()
+{
+	for(SEncodedRegion* reg : EncodedRegion_List) delete reg;
+}
+
+inline const char* Buffer::TranslateId(Asset& r, const char* id)
+{
+    // Compatibility with old spec
+    if (r.extensionsUsed.KHR_binary_glTF && strcmp(id, "KHR_binary_glTF") == 0) {
+        return "binary_glTF";
+    }
+
+    return id;
+}
+
+inline void Buffer::Read(Value& obj, Asset& r)
+{
+    size_t statedLength = MemberOrDefault<size_t>(obj, "byteLength", 0);
+    byteLength = statedLength;
+
+    Value* it = FindString(obj, "uri");
+    if (!it) {
+        if (statedLength > 0) {
+            throw DeadlyImportError("GLTF: buffer with non-zero length missing the \"uri\" attribute");
+        }
+        return;
+    }
+
+    const char* uri = it->GetString();
+
+    Util::DataURI dataURI;
+    if (ParseDataURI(uri, it->GetStringLength(), dataURI)) {
+        if (dataURI.base64) {
+            uint8_t* data = 0;
+            this->byteLength = Util::DecodeBase64(dataURI.data, dataURI.dataLength, data);
+            this->mData.reset(data);
+
+            if (statedLength > 0 && this->byteLength != statedLength) {
+                throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + to_string(statedLength) +
+                    " bytes, but found " + to_string(dataURI.dataLength));
+            }
+        }
+        else { // assume raw data
+            if (statedLength != dataURI.dataLength) {
+                throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + to_string(statedLength) +
+                                        " bytes, but found " + to_string(dataURI.dataLength));
+            }
+
+            this->mData.reset(new uint8_t[dataURI.dataLength]);
+            memcpy( this->mData.get(), dataURI.data, dataURI.dataLength );
+        }
+    }
+    else { // Local file
+        if (byteLength > 0) {
+            IOStream* file = r.OpenFile(uri, "rb");
+            if (file) {
+                bool ok = LoadFromStream(*file, byteLength);
+                delete file;
+
+                if (!ok)
+                    throw DeadlyImportError("GLTF: error while reading referenced file \"" + std::string(uri) + "\"" );
+            }
+            else {
+                throw DeadlyImportError("GLTF: could not open referenced file \"" + std::string(uri) + "\"");
+            }
+        }
+    }
+}
+
+inline bool Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseOffset)
+{
+    byteLength = length ? length : stream.FileSize();
+
+    if (baseOffset) {
+        stream.Seek(baseOffset, aiOrigin_SET);
+    }
+
+    mData.reset(new uint8_t[byteLength]);
+
+    if (stream.Read(mData.get(), byteLength, 1) != 1) {
+        return false;
+    }
+    return true;
+}
+
+inline void Buffer::EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
+{
+	// Check pointer to data
+	if(pDecodedData == nullptr) throw DeadlyImportError("GLTF: for marking encoded region pointer to decoded data must be provided.");
+
+	// Check offset
+	if(pOffset > byteLength)
+	{
+		const uint8_t val_size = 32;
+
+		char val[val_size];
+
+		ai_snprintf(val, val_size, "%llu", (long long)pOffset);
+		throw DeadlyImportError(std::string("GLTF: incorrect offset value (") + val + ") for marking encoded region.");
+	}
+
+	// Check length
+	if((pOffset + pEncodedData_Length) > byteLength)
+	{
+		const uint8_t val_size = 64;
+
+		char val[val_size];
+
+		ai_snprintf(val, val_size, "%llu, %llu", (long long)pOffset, (long long)pEncodedData_Length);
+		throw DeadlyImportError(std::string("GLTF: encoded region with offset/length (") + val + ") is out of range.");
+	}
+
+	// Add new region
+	EncodedRegion_List.push_back(new SEncodedRegion(pOffset, pEncodedData_Length, pDecodedData, pDecodedData_Length, pID));
+	// And set new value for "byteLength"
+	byteLength += (pDecodedData_Length - pEncodedData_Length);
+}
+
+inline void Buffer::EncodedRegion_SetCurrent(const std::string& pID)
+{
+	if((EncodedRegion_Current != nullptr) && (EncodedRegion_Current->ID == pID)) return;
+
+	for(SEncodedRegion* reg : EncodedRegion_List)
+	{
+		if(reg->ID == pID)
+		{
+			EncodedRegion_Current = reg;
+
+			return;
+		}
+
+	}
+
+	throw DeadlyImportError("GLTF: EncodedRegion with ID: \"" + pID + "\" not found.");
+}
+
+inline bool Buffer::ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
+{
+const size_t new_data_size = byteLength + pReplace_Count - pBufferData_Count;
+
+uint8_t* new_data;
+
+	if((pBufferData_Count == 0) || (pReplace_Count == 0) || (pReplace_Data == nullptr)) return false;
+
+	new_data = new uint8_t[new_data_size];
+	// Copy data which place before replacing part.
+	memcpy(new_data, mData.get(), pBufferData_Offset);
+	// Copy new data.
+	memcpy(&new_data[pBufferData_Offset], pReplace_Data, pReplace_Count);
+	// Copy data which place after replacing part.
+	memcpy(&new_data[pBufferData_Offset + pReplace_Count], &mData.get()[pBufferData_Offset + pBufferData_Count], pBufferData_Offset);
+	// Apply new data
+	mData.reset(new_data);
+	byteLength = new_data_size;
+
+	return true;
+}
+
+inline size_t Buffer::AppendData(uint8_t* data, size_t length)
+{
+    size_t offset = this->byteLength;
+    Grow(length);
+    memcpy(mData.get() + offset, data, length);
+    return offset;
+}
+
+inline void Buffer::Grow(size_t amount)
+{
+    if (amount <= 0) return;
+    uint8_t* b = new uint8_t[byteLength + amount];
+    if (mData) memcpy(b, mData.get(), byteLength);
+    mData.reset(b);
+    byteLength += amount;
+}
+
+//
+// struct BufferView
+//
+
+inline void BufferView::Read(Value& obj, Asset& r)
+{
+    const char* bufferId = MemberOrDefault<const char*>(obj, "buffer", 0);
+    if (bufferId) {
+        buffer = r.buffers.Get(bufferId);
+    }
+
+    byteOffset = MemberOrDefault(obj, "byteOffset", 0u);
+    byteLength = MemberOrDefault(obj, "byteLength", 0u);
+}
+
+//
+// struct Accessor
+//
+
+inline void Accessor::Read(Value& obj, Asset& r)
+{
+    const char* bufferViewId = MemberOrDefault<const char*>(obj, "bufferView", 0);
+    if (bufferViewId) {
+        bufferView = r.bufferViews.Get(bufferViewId);
+    }
+
+    byteOffset = MemberOrDefault(obj, "byteOffset", 0u);
+    byteStride = MemberOrDefault(obj, "byteStride", 0u);
+    componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE);
+    count = MemberOrDefault(obj, "count", 0u);
+
+    const char* typestr;
+    type = ReadMember(obj, "type", typestr) ? AttribType::FromString(typestr) : AttribType::SCALAR;
+}
+
+inline unsigned int Accessor::GetNumComponents()
+{
+    return AttribType::GetNumComponents(type);
+}
+
+inline unsigned int Accessor::GetBytesPerComponent()
+{
+    return int(ComponentTypeSize(componentType));
+}
+
+inline unsigned int Accessor::GetElementSize()
+{
+    return GetNumComponents() * GetBytesPerComponent();
+}
+
+inline uint8_t* Accessor::GetPointer()
+{
+    if (!bufferView || !bufferView->buffer) return 0;
+    uint8_t* basePtr = bufferView->buffer->GetPointer();
+    if (!basePtr) return 0;
+
+    size_t offset = byteOffset + bufferView->byteOffset;
+
+	// Check if region is encoded.
+	if(bufferView->buffer->EncodedRegion_Current != nullptr)
+	{
+		const size_t begin = bufferView->buffer->EncodedRegion_Current->Offset;
+		const size_t end = begin + bufferView->buffer->EncodedRegion_Current->DecodedData_Length;
+
+		if((offset >= begin) && (offset < end))
+			return &bufferView->buffer->EncodedRegion_Current->DecodedData[offset - begin];
+	}
+
+	return basePtr + offset;
+}
+
+namespace {
+    inline void CopyData(size_t count,
+            const uint8_t* src, size_t src_stride,
+                  uint8_t* dst, size_t dst_stride)
+    {
+        if (src_stride == dst_stride) {
+            memcpy(dst, src, count * src_stride);
+        }
+        else {
+            size_t sz = std::min(src_stride, dst_stride);
+            for (size_t i = 0; i < count; ++i) {
+                memcpy(dst, src, sz);
+                if (sz < dst_stride) {
+                    memset(dst + sz, 0, dst_stride - sz);
+                }
+                src += src_stride;
+                dst += dst_stride;
+            }
+        }
+    }
+}
+
+template<class T>
+bool Accessor::ExtractData(T*& outData)
+{
+    uint8_t* data = GetPointer();
+    if (!data) return false;
+
+    const size_t elemSize = GetElementSize();
+    const size_t totalSize = elemSize * count;
+
+    const size_t stride = byteStride ? byteStride : elemSize;
+
+    const size_t targetElemSize = sizeof(T);
+    ai_assert(elemSize <= targetElemSize);
+
+    ai_assert(count*stride <= bufferView->byteLength);
+
+    outData = new T[count];
+    if (stride == elemSize && targetElemSize == elemSize) {
+        memcpy(outData, data, totalSize);
+    }
+    else {
+        for (size_t i = 0; i < count; ++i) {
+            memcpy(outData + i, data + i*stride, elemSize);
+        }
+    }
+
+    return true;
+}
+
+inline void Accessor::WriteData(size_t count, const void* src_buffer, size_t src_stride)
+{
+    uint8_t* buffer_ptr = bufferView->buffer->GetPointer();
+    size_t offset = byteOffset + bufferView->byteOffset;
+
+    size_t dst_stride = GetNumComponents() * GetBytesPerComponent();
+
+    const uint8_t* src = reinterpret_cast<const uint8_t*>(src_buffer);
+    uint8_t*       dst = reinterpret_cast<      uint8_t*>(buffer_ptr + offset);
+
+    ai_assert(dst + count*dst_stride <= buffer_ptr + bufferView->buffer->byteLength);
+    CopyData(count, src, src_stride, dst, dst_stride);
+}
+
+
+
+inline Accessor::Indexer::Indexer(Accessor& acc)
+    : accessor(acc)
+    , data(acc.GetPointer())
+    , elemSize(acc.GetElementSize())
+    , stride(acc.byteStride ? acc.byteStride : elemSize)
+{
+
+}
+
+//! Accesses the i-th value as defined by the accessor
+template<class T>
+T Accessor::Indexer::GetValue(int i)
+{
+    ai_assert(data);
+    ai_assert(i*stride < accessor.bufferView->byteLength);
+    T value = T();
+    memcpy(&value, data + i*stride, elemSize);
+    //value >>= 8 * (sizeof(T) - elemSize);
+    return value;
+}
+
+inline Image::Image()
+    : width(0)
+    , height(0)
+    , mData(0)
+    , mDataLength(0)
+{
+
+}
+
+inline void Image::Read(Value& obj, Asset& r)
+{
+    // Check for extensions first (to detect binary embedded data)
+    if (Value* extensions = FindObject(obj, "extensions")) {
+        if (r.extensionsUsed.KHR_binary_glTF) {
+            if (Value* ext = FindObject(*extensions, "KHR_binary_glTF")) {
+
+                width  = MemberOrDefault(*ext, "width", 0);
+                height = MemberOrDefault(*ext, "height", 0);
+
+                ReadMember(*ext, "mimeType", mimeType);
+
+                const char* bufferViewId;
+                if (ReadMember(*ext, "bufferView", bufferViewId)) {
+                    Ref<BufferView> bv = r.bufferViews.Get(bufferViewId);
+                    if (bv) {
+                        mDataLength = bv->byteLength;
+                        mData = new uint8_t[mDataLength];
+                        memcpy(mData, bv->buffer->GetPointer() + bv->byteOffset, mDataLength);
+                    }
+                }
+            }
+        }
+    }
+
+    if (!mDataLength) {
+        if (Value* uri = FindString(obj, "uri")) {
+            const char* uristr = uri->GetString();
+
+            Util::DataURI dataURI;
+            if (ParseDataURI(uristr, uri->GetStringLength(), dataURI)) {
+                mimeType = dataURI.mediaType;
+                if (dataURI.base64) {
+                    mDataLength = Util::DecodeBase64(dataURI.data, dataURI.dataLength, mData);
+                }
+            }
+            else {
+                this->uri = uristr;
+            }
+        }
+    }
+}
+
+inline uint8_t* Image::StealData()
+{
+    uint8_t* data = mData;
+    mDataLength = 0;
+    mData = 0;
+    return data;
+}
+
+inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
+{
+    Ref<Buffer> b = r.GetBodyBuffer();
+    if (b) { // binary file: append to body
+        std::string bvId = r.FindUniqueID(this->id, "imgdata");
+        bufferView = r.bufferViews.Create(bvId);
+
+        bufferView->buffer = b;
+        bufferView->byteLength = length;
+        bufferView->byteOffset = b->AppendData(data, length);
+    }
+    else { // text file: will be stored as a data uri
+        this->mData = data;
+        this->mDataLength = length;
+    }
+}
+
+inline void Sampler::Read(Value& obj, Asset& r)
+{
+    SetDefaults();
+
+    ReadMember(obj, "magFilter", magFilter);
+    ReadMember(obj, "minFilter", minFilter);
+    ReadMember(obj, "wrapS", wrapS);
+    ReadMember(obj, "wrapT", wrapT);
+}
+
+inline void Sampler::SetDefaults()
+{
+    magFilter = SamplerMagFilter_Linear;
+    minFilter = SamplerMinFilter_Linear;
+    wrapS = SamplerWrap_Repeat;
+    wrapT = SamplerWrap_Repeat;
+}
+
+inline void Texture::Read(Value& obj, Asset& r)
+{
+    const char* sourcestr;
+    if (ReadMember(obj, "source", sourcestr)) {
+        source = r.images.Get(sourcestr);
+    }
+
+    const char* samplerstr;
+    if (ReadMember(obj, "sampler", samplerstr)) {
+        sampler = r.samplers.Get(samplerstr);
+    }
+}
+
+namespace {
+    inline void ReadMaterialProperty(Asset& r, Value& vals, const char* propName, TexProperty& out)
+    {
+        if (Value* prop = FindMember(vals, propName)) {
+            if (prop->IsString()) {
+                out.texture = r.textures.Get(prop->GetString());
+            }
+            else {
+                ReadValue(*prop, out.color);
+            }
+        }
+    }
+}
+
+inline void Material::Read(Value& material, Asset& r)
+{
+    SetDefaults();
+
+    if (Value* values = FindObject(material, "values")) {
+        ReadMaterialProperty(r, *values, "ambient", this->ambient);
+        ReadMaterialProperty(r, *values, "diffuse", this->diffuse);
+        ReadMaterialProperty(r, *values, "specular", this->specular);
+
+        ReadMember(*values, "transparency", transparency);
+        ReadMember(*values, "shininess", shininess);
+    }
+
+    if (Value* extensions = FindObject(material, "extensions")) {
+        if (r.extensionsUsed.KHR_materials_common) {
+            if (Value* ext = FindObject(*extensions, "KHR_materials_common")) {
+                if (Value* tnq = FindString(*ext, "technique")) {
+                    const char* t = tnq->GetString();
+                    if      (strcmp(t, "BLINN") == 0)    technique = Technique_BLINN;
+                    else if (strcmp(t, "PHONG") == 0)    technique = Technique_PHONG;
+                    else if (strcmp(t, "LAMBERT") == 0)  technique = Technique_LAMBERT;
+                    else if (strcmp(t, "CONSTANT") == 0) technique = Technique_CONSTANT;
+                }
+
+                if (Value* values = FindObject(*ext, "values")) {
+                    ReadMaterialProperty(r, *values, "ambient", this->ambient);
+                    ReadMaterialProperty(r, *values, "diffuse", this->diffuse);
+                    ReadMaterialProperty(r, *values, "specular", this->specular);
+
+                    ReadMember(*values, "doubleSided", doubleSided);
+                    ReadMember(*values, "transparent", transparent);
+                    ReadMember(*values, "transparency", transparency);
+                    ReadMember(*values, "shininess", shininess);
+                }
+            }
+        }
+    }
+}
+
+namespace {
+    void SetVector(vec4& v, float x, float y, float z, float w)
+        { v[0] = x; v[1] = y; v[2] = z; v[3] = w; }
+}
+
+inline void Material::SetDefaults()
+{
+    SetVector(ambient.color, 0, 0, 0, 1);
+    SetVector(diffuse.color, 0, 0, 0, 1);
+    SetVector(specular.color, 0, 0, 0, 1);
+    SetVector(emission.color, 0, 0, 0, 1);
+
+    doubleSided = false;
+    transparent = false;
+    transparency = 1.0;
+    shininess = 0.0;
+
+    technique = Technique_undefined;
+}
+
+namespace {
+
+    template<int N>
+    inline int Compare(const char* attr, const char (&str)[N]) {
+        return (strncmp(attr, str, N - 1) == 0) ? N - 1 : 0;
+    }
+
+    inline bool GetAttribVector(Mesh::Primitive& p, const char* attr, Mesh::AccessorList*& v, int& pos)
+    {
+        if ((pos = Compare(attr, "POSITION"))) {
+            v = &(p.attributes.position);
+        }
+        else if ((pos = Compare(attr, "NORMAL"))) {
+            v = &(p.attributes.normal);
+        }
+        else if ((pos = Compare(attr, "TEXCOORD"))) {
+            v = &(p.attributes.texcoord);
+        }
+        else if ((pos = Compare(attr, "COLOR"))) {
+            v = &(p.attributes.color);
+        }
+        else if ((pos = Compare(attr, "JOINT"))) {
+            v = &(p.attributes.joint);
+        }
+        else if ((pos = Compare(attr, "JOINTMATRIX"))) {
+            v = &(p.attributes.jointmatrix);
+        }
+        else if ((pos = Compare(attr, "WEIGHT"))) {
+            v = &(p.attributes.weight);
+        }
+        else return false;
+        return true;
+    }
+}
+
+inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
+{
+	/****************** Mesh primitives ******************/
+	if (Value* primitives = FindArray(pJSON_Object, "primitives")) {
+        this->primitives.resize(primitives->Size());
+        for (unsigned int i = 0; i < primitives->Size(); ++i) {
+            Value& primitive = (*primitives)[i];
+
+            Primitive& prim = this->primitives[i];
+            prim.mode = MemberOrDefault(primitive, "mode", PrimitiveMode_TRIANGLES);
+
+            if (Value* attrs = FindObject(primitive, "attributes")) {
+                for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) {
+                    if (!it->value.IsString()) continue;
+                    const char* attr = it->name.GetString();
+                    // Valid attribute semantics include POSITION, NORMAL, TEXCOORD, COLOR, JOINT, JOINTMATRIX,
+                    // and WEIGHT.Attribute semantics can be of the form[semantic]_[set_index], e.g., TEXCOORD_0, TEXCOORD_1, etc.
+
+                    int undPos = 0;
+                    Mesh::AccessorList* vec = 0;
+                    if (GetAttribVector(prim, attr, vec, undPos)) {
+                        size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
+                        if ((*vec).size() <= idx) (*vec).resize(idx + 1);
+						(*vec)[idx] = pAsset_Root.accessors.Get(it->value.GetString());
+                    }
+                }
+            }
+
+            if (Value* indices = FindString(primitive, "indices")) {
+				prim.indices = pAsset_Root.accessors.Get(indices->GetString());
+            }
+
+            if (Value* material = FindString(primitive, "material")) {
+				prim.material = pAsset_Root.materials.Get(material->GetString());
+            }
+        }
+    }
+
+	/****************** Mesh extensions ******************/
+	Value* json_extensions = FindObject(pJSON_Object, "extensions");
+
+	if(json_extensions == nullptr) goto mr_skip_extensions;
+
+	for(Value::MemberIterator it_memb = json_extensions->MemberBegin(); it_memb != json_extensions->MemberEnd(); it_memb++)
+	{
+#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+        if(it_memb->name.GetString() == std::string("Open3DGC-compression"))
+		{
+			// Search for compressed data.
+			// Compressed data contain description of part of "buffer" which is encoded. This part must be decoded and
+			// new data will replace old encoded part by request. In fact \"compressedData\" is kind of "accessor" structure.
+			Value* comp_data = FindObject(it_memb->value, "compressedData");
+
+			if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
+
+			DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
+
+			/************** Read data from JSON-document **************/
+			#define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \
+				if(!ReadMember(*comp_data, pFieldName, pOut)) \
+				{ \
+					throw DeadlyImportError(std::string("GLTF: \"compressedData\" must has \"") + pFieldName + "\"."); \
+				}
+
+			const char* mode_str;
+			const char* type_str;
+			ComponentType component_type;
+			SCompression_Open3DGC* ext_o3dgc = new SCompression_Open3DGC;
+
+			MESH_READ_COMPRESSEDDATA_MEMBER("buffer", ext_o3dgc->Buffer);
+			MESH_READ_COMPRESSEDDATA_MEMBER("byteOffset", ext_o3dgc->Offset);
+			MESH_READ_COMPRESSEDDATA_MEMBER("componentType", component_type);
+			MESH_READ_COMPRESSEDDATA_MEMBER("type", type_str);
+			MESH_READ_COMPRESSEDDATA_MEMBER("count", ext_o3dgc->Count);
+			MESH_READ_COMPRESSEDDATA_MEMBER("mode", mode_str);
+			MESH_READ_COMPRESSEDDATA_MEMBER("indicesCount", ext_o3dgc->IndicesCount);
+			MESH_READ_COMPRESSEDDATA_MEMBER("verticesCount", ext_o3dgc->VerticesCount);
+
+			#undef MESH_READ_COMPRESSEDDATA_MEMBER
+
+			// Check some values
+			if(strcmp(type_str, "SCALAR")) throw DeadlyImportError("GLTF: only \"SCALAR\" type is supported for compressed data.");
+			if(component_type != ComponentType_UNSIGNED_BYTE) throw DeadlyImportError("GLTF: only \"UNSIGNED_BYTE\" component type is supported for compressed data.");
+
+			// Set read/write data mode.
+			if(strcmp(mode_str, "binary") == 0)
+				ext_o3dgc->Binary = true;
+			else if(strcmp(mode_str, "ascii") == 0)
+				ext_o3dgc->Binary = false;
+			else
+				throw DeadlyImportError(std::string("GLTF: for compressed data supported modes is: \"ascii\", \"binary\". Not the: \"") + mode_str + "\".");
+
+			/************************ Decoding ************************/
+			Decode_O3DGC(*ext_o3dgc, pAsset_Root);
+			Extension.push_back(ext_o3dgc);// store info in mesh extensions list.
+		}// if(it_memb->name.GetString() == "Open3DGC-compression")
+		else
+#endif
+		{
+			throw DeadlyImportError(std::string("GLTF: Unknown mesh extension: \"") + it_memb->name.GetString() + "\".");
+		}
+	}// for(Value::MemberIterator it_memb = json_extensions->MemberBegin(); it_memb != json_extensions->MemberEnd(); json_extensions++)
+
+mr_skip_extensions:
+
+	return;// After label some operators must be present.
+}
+
+#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
+{
+typedef unsigned short IndicesType;///< \sa glTFExporter::ExportMeshes.
+
+o3dgc::SC3DMCDecoder<IndicesType> decoder;
+o3dgc::IndexedFaceSet<IndicesType> ifs;
+o3dgc::BinaryStream bstream;
+uint8_t* decoded_data;
+size_t decoded_data_size = 0;
+Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
+
+	// Read data from buffer and place it in BinaryStream for decoder.
+	// Just "Count" because always is used type equivalent to uint8_t.
+	bstream.LoadFromBuffer(&buf->GetPointer()[pCompression_Open3DGC.Offset], static_cast<unsigned long>(pCompression_Open3DGC.Count));
+
+	// After decoding header we can get size of primitives.
+	if(decoder.DecodeHeader(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC header.");
+
+	/****************** Get sizes of arrays and check sizes ******************/
+	// Note. See "Limitations for meshes when using Open3DGC-compression".
+
+	// Indices
+	size_t size_coordindex = ifs.GetNCoordIndex() * 3;// See float attributes note.
+
+	if(primitives[0].indices->count != size_coordindex)
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + std::to_string(size_coordindex) +
+								") not equal to uncompressed (" + std::to_string(primitives[0].indices->count) + ").");
+
+	size_coordindex *= sizeof(IndicesType);
+	// Coordinates
+	size_t size_coord = ifs.GetNCoord();// See float attributes note.
+
+	if(primitives[0].attributes.position[0]->count != size_coord)
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + std::to_string(size_coord) +
+								") not equal to uncompressed (" + std::to_string(primitives[0].attributes.position[0]->count) + ").");
+
+	size_coord *= 3 * sizeof(float);
+	// Normals
+	size_t size_normal = ifs.GetNNormal();// See float attributes note.
+
+	if(primitives[0].attributes.normal[0]->count != size_normal)
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + std::to_string(size_normal) +
+								") not equal to uncompressed (" + std::to_string(primitives[0].attributes.normal[0]->count) + ").");
+
+	size_normal *= 3 * sizeof(float);
+	// Additional attributes.
+	std::vector<size_t> size_floatattr;
+	std::vector<size_t> size_intattr;
+
+	size_floatattr.resize(ifs.GetNumFloatAttributes());
+	size_intattr.resize(ifs.GetNumIntAttributes());
+
+	decoded_data_size = size_coordindex + size_coord + size_normal;
+	for(size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++)
+	{
+		// size = number_of_elements * components_per_element * size_of_component.
+		// Note. But as you can see above, at first we are use this variable in meaning "count". After checking count of objects...
+		size_t tval = ifs.GetNFloatAttribute(static_cast<unsigned long>(idx));
+
+		switch(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx)))
+		{
+			case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
+				// Check situation when encoded data contain texture coordinates but primitive not.
+				if(idx_texcoord < primitives[0].attributes.texcoord.size())
+				{
+					if(primitives[0].attributes.texcoord[idx]->count != tval)
+						throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + std::to_string(tval) +
+												") not equal to uncompressed (" + std::to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
+
+					idx_texcoord++;
+				}
+				else
+				{
+					ifs.SetNFloatAttribute(static_cast<unsigned long>(idx), 0ul);// Disable decoding this attribute.
+				}
+
+				break;
+			default:
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))));
+		}
+
+		tval *=  ifs.GetFloatAttributeDim(static_cast<unsigned long>(idx)) * sizeof(o3dgc::Real);// After checking count of objects we can get size of array.
+		size_floatattr[idx] = tval;
+		decoded_data_size += tval;
+	}
+
+	for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++)
+	{
+		// size = number_of_elements * components_per_element * size_of_component. See float attributes note.
+		size_t tval = ifs.GetNIntAttribute(static_cast<unsigned long>(idx));
+		switch( ifs.GetIntAttributeType(static_cast<unsigned long>(idx) ) )
+		{
+            case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_UNKOWN:
+            case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX:
+            case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_JOINT_ID:
+            case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX_BUFFER_ID:
+                break;
+
+			default:
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(static_cast<unsigned long>(idx))));
+		}
+
+		tval *= ifs.GetIntAttributeDim(static_cast<unsigned long>(idx)) * sizeof(long);// See float attributes note.
+		size_intattr[idx] = tval;
+		decoded_data_size += tval;
+	}
+
+	// Create array for decoded data.
+	decoded_data = new uint8_t[decoded_data_size];
+
+	/****************** Set right array regions for decoder ******************/
+
+	auto get_buf_offset = [](Ref<Accessor>& pAccessor) -> size_t { return pAccessor->byteOffset + pAccessor->bufferView->byteOffset; };
+
+	// Indices
+	ifs.SetCoordIndex((IndicesType* const)(decoded_data + get_buf_offset(primitives[0].indices)));
+	// Coordinates
+	ifs.SetCoord((o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.position[0])));
+	// Normals
+	if(size_normal)
+	{
+		ifs.SetNormal((o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.normal[0])));
+	}
+
+	for(size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++)
+	{
+		switch(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx)))
+		{
+			case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
+				if(idx_texcoord < primitives[0].attributes.texcoord.size())
+				{
+					// See above about absent attributes.
+					ifs.SetFloatAttribute(static_cast<unsigned long>(idx), (o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
+					idx_texcoord++;
+				}
+
+				break;
+			default:
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))));
+		}
+	}
+
+	for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++) {
+		switch(ifs.GetIntAttributeType(static_cast<unsigned int>(idx))) {
+            case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_UNKOWN:
+            case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX:
+            case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_JOINT_ID:
+            case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX_BUFFER_ID:
+                break;
+
+			// ifs.SetIntAttribute(idx, (long* const)(decoded_data + get_buf_offset(primitives[0].attributes.joint)));
+			default:
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(static_cast<unsigned long>(idx))));
+		}
+	}
+
+	//
+	// Decode data
+	//
+    if ( decoder.DecodePayload( ifs, bstream ) != o3dgc::O3DGC_OK ) {
+        throw DeadlyImportError( "GLTF: can not decode Open3DGC data." );
+    }
+
+	// Set encoded region for "buffer".
+	buf->EncodedRegion_Mark(pCompression_Open3DGC.Offset, pCompression_Open3DGC.Count, decoded_data, decoded_data_size, id);
+	// No. Do not delete "output_data". After calling "EncodedRegion_Mark" bufferView is owner of "output_data".
+	// "delete [] output_data;"
+}
+#endif
+
+inline void Camera::Read(Value& obj, Asset& r)
+{
+    type = MemberOrDefault(obj, "type", Camera::Perspective);
+
+    const char* subobjId = (type == Camera::Orthographic) ? "ortographic" : "perspective";
+
+    Value* it = FindObject(obj, subobjId);
+    if (!it) throw DeadlyImportError("GLTF: Camera missing its parameters");
+
+    if (type == Camera::Perspective) {
+        perspective.aspectRatio = MemberOrDefault(*it, "aspectRatio", 0.f);
+        perspective.yfov        = MemberOrDefault(*it, "yfov", 3.1415f/2.f);
+        perspective.zfar        = MemberOrDefault(*it, "zfar", 100.f);
+        perspective.znear       = MemberOrDefault(*it, "znear", 0.01f);
+    }
+    else {
+        ortographic.xmag  = MemberOrDefault(obj, "xmag", 1.f);
+        ortographic.ymag  = MemberOrDefault(obj, "ymag", 1.f);
+        ortographic.zfar  = MemberOrDefault(obj, "zfar", 100.f);
+        ortographic.znear = MemberOrDefault(obj, "znear", 0.01f);
+    }
+}
+
+inline void Light::Read(Value& obj, Asset& r)
+{
+    SetDefaults();
+
+    if (Value* type = FindString(obj, "type")) {
+        const char* t = type->GetString();
+        if      (strcmp(t, "ambient") == 0)     this->type = Type_ambient;
+        else if (strcmp(t, "directional") == 0) this->type = Type_directional;
+        else if (strcmp(t, "point") == 0)       this->type = Type_point;
+        else if (strcmp(t, "spot") == 0)        this->type = Type_spot;
+
+        if (this->type != Type_undefined) {
+            if (Value* vals = FindString(obj, t)) {
+                ReadMember(*vals, "color", color);
+
+                ReadMember(*vals, "constantAttenuation", constantAttenuation);
+                ReadMember(*vals, "linearAttenuation", linearAttenuation);
+                ReadMember(*vals, "quadraticAttenuation", quadraticAttenuation);
+                ReadMember(*vals, "distance", distance);
+
+                ReadMember(*vals, "falloffAngle", falloffAngle);
+                ReadMember(*vals, "falloffExponent", falloffExponent);
+            }
+        }
+    }
+}
+
+inline void Light::SetDefaults()
+{
+    #ifndef M_PI
+        const float M_PI = 3.14159265358979323846f;
+    #endif
+
+    type = Type_undefined;
+
+    SetVector(color, 0.f, 0.f, 0.f, 1.f);
+
+    constantAttenuation = 0.f;
+    linearAttenuation = 1.f;
+    quadraticAttenuation = 1.f;
+    distance = 0.f;
+
+    falloffAngle = static_cast<float>(M_PI / 2.f);
+    falloffExponent = 0.f;
+}
+
+inline void Node::Read(Value& obj, Asset& r)
+{
+    if (Value* children = FindArray(obj, "children")) {
+        this->children.reserve(children->Size());
+        for (unsigned int i = 0; i < children->Size(); ++i) {
+            Value& child = (*children)[i];
+            if (child.IsString()) {
+                // get/create the child node
+                Ref<Node> chn = r.nodes.Get(child.GetString());
+                if (chn) this->children.push_back(chn);
+            }
+        }
+    }
+
+
+    if (Value* matrix = FindArray(obj, "matrix")) {
+        ReadValue(*matrix, this->matrix);
+    }
+    else {
+        ReadMember(obj, "translation", translation);
+        ReadMember(obj, "scale", scale);
+        ReadMember(obj, "rotation", rotation);
+    }
+
+    if (Value* meshes = FindArray(obj, "meshes")) {
+        unsigned numMeshes = (unsigned)meshes->Size();
+
+        std::vector<unsigned int> meshList;
+
+        this->meshes.reserve(numMeshes);
+        for (unsigned i = 0; i < numMeshes; ++i) {
+            if ((*meshes)[i].IsString()) {
+                Ref<Mesh> mesh = r.meshes.Get((*meshes)[i].GetString());
+                if (mesh) this->meshes.push_back(mesh);
+            }
+        }
+    }
+
+    if (Value* camera = FindString(obj, "camera")) {
+        this->camera = r.cameras.Get(camera->GetString());
+        if (this->camera)
+            this->camera->id = this->id;
+    }
+
+    // TODO load "skeletons", "skin", "jointName"
+
+    if (Value* extensions = FindObject(obj, "extensions")) {
+        if (r.extensionsUsed.KHR_materials_common) {
+
+            if (Value* ext = FindObject(*extensions, "KHR_materials_common")) {
+                if (Value* light = FindString(*ext, "light")) {
+                    this->light = r.lights.Get(light->GetString());
+                }
+            }
+
+        }
+    }
+}
+
+inline void Scene::Read(Value& obj, Asset& r)
+{
+    if (Value* array = FindArray(obj, "nodes")) {
+        for (unsigned int i = 0; i < array->Size(); ++i) {
+            if (!(*array)[i].IsString()) continue;
+            Ref<Node> node = r.nodes.Get((*array)[i].GetString());
+            if (node)
+                this->nodes.push_back(node);
+        }
+    }
+}
+
+
+inline void AssetMetadata::Read(Document& doc)
+{
+    // read the version, etc.
+    int statedVersion = 0;
+    if (Value* obj = FindObject(doc, "asset")) {
+        ReadMember(*obj, "copyright", copyright);
+        ReadMember(*obj, "generator", generator);
+
+        premultipliedAlpha = MemberOrDefault(*obj, "premultipliedAlpha", false);
+        statedVersion = MemberOrDefault(*obj, "version", 0);
+
+        if (Value* profile = FindObject(*obj, "profile")) {
+            ReadMember(*profile, "api",     this->profile.api);
+            ReadMember(*profile, "version", this->profile.version);
+        }
+    }
+
+    version = std::max(statedVersion, version);
+    if (version == 0) {
+        // if missing version, we'll assume version 1...
+        version = 1;
+    }
+
+    if (version != 1) {
+        char msg[128];
+        ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %d", version);
+        throw DeadlyImportError(msg);
+    }
+}
+
+
+
+//
+// Asset methods implementation
+//
+
+inline void Asset::ReadBinaryHeader(IOStream& stream)
+{
+    GLB_Header header;
+    if (stream.Read(&header, sizeof(header), 1) != 1) {
+        throw DeadlyImportError("GLTF: Unable to read the file header");
+    }
+
+    if (strncmp((char*)header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic)) != 0) {
+        throw DeadlyImportError("GLTF: Invalid binary glTF file");
+    }
+
+    AI_SWAP4(header.version);
+    asset.version = header.version;
+    if (header.version != 1) {
+        throw DeadlyImportError("GLTF: Unsupported binary glTF version");
+    }
+
+    AI_SWAP4(header.sceneFormat);
+    if (header.sceneFormat != SceneFormat_JSON) {
+        throw DeadlyImportError("GLTF: Unsupported binary glTF scene format");
+    }
+
+    AI_SWAP4(header.length);
+    AI_SWAP4(header.sceneLength);
+
+    mSceneLength = static_cast<size_t>(header.sceneLength);
+
+    mBodyOffset = sizeof(header)+mSceneLength;
+    mBodyOffset = (mBodyOffset + 3) & ~3; // Round up to next multiple of 4
+
+    mBodyLength = header.length - mBodyOffset;
+}
+
+inline void Asset::Load(const std::string& pFile, bool isBinary)
+{
+    mCurrentAssetDir.clear();
+    int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
+    if (pos != int(std::string::npos)) mCurrentAssetDir = pFile.substr(0, pos + 1);
+
+    shared_ptr<IOStream> stream(OpenFile(pFile.c_str(), "rb", true));
+    if (!stream) {
+        throw DeadlyImportError("GLTF: Could not open file for reading");
+    }
+
+    // is binary? then read the header
+    if (isBinary) {
+        SetAsBinary(); // also creates the body buffer
+        ReadBinaryHeader(*stream);
+    }
+    else {
+        mSceneLength = stream->FileSize();
+        mBodyLength = 0;
+    }
+
+
+    // read the scene data
+
+    std::vector<char> sceneData(mSceneLength + 1);
+    sceneData[mSceneLength] = '\0';
+
+    if (stream->Read(&sceneData[0], 1, mSceneLength) != mSceneLength) {
+        throw DeadlyImportError("GLTF: Could not read the file contents");
+    }
+
+
+    // parse the JSON document
+
+    Document doc;
+    doc.ParseInsitu(&sceneData[0]);
+
+    if (doc.HasParseError()) {
+        char buffer[32];
+        ai_snprintf(buffer, 32, "%d", static_cast<int>(doc.GetErrorOffset()));
+        throw DeadlyImportError(std::string("GLTF: JSON parse error, offset ") + buffer + ": "
+            + GetParseError_En(doc.GetParseError()));
+    }
+
+    if (!doc.IsObject()) {
+        throw DeadlyImportError("GLTF: JSON document root must be a JSON object");
+    }
+
+    // Fill the buffer instance for the current file embedded contents
+    if (mBodyLength > 0) {
+        if (!mBodyBuffer->LoadFromStream(*stream, mBodyLength, mBodyOffset)) {
+            throw DeadlyImportError("GLTF: Unable to read gltf file");
+        }
+    }
+
+
+    // Load the metadata
+    asset.Read(doc);
+    ReadExtensionsUsed(doc);
+
+    // Prepare the dictionaries
+    for (size_t i = 0; i < mDicts.size(); ++i) {
+        mDicts[i]->AttachToDocument(doc);
+    }
+
+
+
+    // Read the "scene" property, which specifies which scene to load
+    // and recursively load everything referenced by it
+    if (Value* scene = FindString(doc, "scene")) {
+        this->scene = scenes.Get(scene->GetString());
+    }
+
+    // Clean up
+    for (size_t i = 0; i < mDicts.size(); ++i) {
+        mDicts[i]->DetachFromDocument();
+    }
+}
+
+inline void Asset::SetAsBinary()
+{
+    if (!extensionsUsed.KHR_binary_glTF) {
+        extensionsUsed.KHR_binary_glTF = true;
+        mBodyBuffer = buffers.Create("binary_glTF");
+        mBodyBuffer->MarkAsSpecial();
+    }
+}
+
+
+inline void Asset::ReadExtensionsUsed(Document& doc)
+{
+    Value* extsUsed = FindArray(doc, "extensionsUsed");
+    if (!extsUsed) return;
+
+    std::gltf_unordered_map<std::string, bool> exts;
+
+    for (unsigned int i = 0; i < extsUsed->Size(); ++i) {
+        if ((*extsUsed)[i].IsString()) {
+            exts[(*extsUsed)[i].GetString()] = true;
+        }
+    }
+
+    #define CHECK_EXT(EXT) \
+        if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
+
+    CHECK_EXT(KHR_binary_glTF);
+    CHECK_EXT(KHR_materials_common);
+
+    #undef CHECK_EXT
+}
+
+inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool absolute)
+{
+    #ifdef ASSIMP_API
+        return mIOSystem->Open(path, mode);
+    #else
+        if (path.size() < 2) return 0;
+        if (!absolute && path[1] != ':' && path[0] != '/') { // relative?
+            path = mCurrentAssetDir + path;
+        }
+        FILE* f = fopen(path.c_str(), mode);
+        return f ? new IOStream(f) : 0;
+    #endif
+}
+
+inline std::string Asset::FindUniqueID(const std::string& str, const char* suffix)
+{
+    std::string id = str;
+
+    if (!id.empty()) {
+        if (mUsedIds.find(id) == mUsedIds.end())
+            return id;
+
+        id += "_";
+    }
+
+    id += suffix;
+
+    Asset::IdMap::iterator it = mUsedIds.find(id);
+    if (it == mUsedIds.end())
+        return id;
+
+    char buffer[256];
+    int offset = ai_snprintf(buffer, sizeof(buffer), "%s_", id.c_str());
+    for (int i = 0; it != mUsedIds.end(); ++i) {
+        ai_snprintf(buffer + offset, sizeof(buffer) - offset, "%d", i);
+        id = buffer;
+        it = mUsedIds.find(id);
+    }
+
+    return id;
+}
+
+namespace Util {
+
+    inline
+    bool ParseDataURI(const char* const_uri, size_t uriLen, DataURI& out) {
+        if ( NULL == const_uri ) {
+            return false;
+        }
+
+        if (const_uri[0] != 0x10) { // we already parsed this uri?
+            if (strncmp(const_uri, "data:", 5) != 0) // not a data uri?
+                return false;
+        }
+
+        // set defaults
+        out.mediaType = "text/plain";
+        out.charset = "US-ASCII";
+        out.base64 = false;
+
+        char* uri = const_cast<char*>(const_uri);
+        if (uri[0] != 0x10) {
+            uri[0] = 0x10;
+            uri[1] = uri[2] = uri[3] = uri[4] = 0;
+
+            size_t i = 5, j;
+            if (uri[i] != ';' && uri[i] != ',') { // has media type?
+                uri[1] = char(i);
+                for (; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
+                    // nothing to do!
+                }
+            }
+            while (uri[i] == ';' && i < uriLen) {
+                uri[i++] = '\0';
+                for (j = i; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
+                    // nothing to do!
+                }
+
+                if ( strncmp( uri + j, "charset=", 8 ) == 0 ) {
+                    uri[2] = char(j + 8);
+                } else if ( strncmp( uri + j, "base64", 6 ) == 0 ) {
+                    uri[3] = char(j);
+                }
+            }
+            if (i < uriLen) {
+                uri[i++] = '\0';
+                uri[4] = char(i);
+            } else {
+                uri[1] = uri[2] = uri[3] = 0;
+                uri[4] = 5;
+            }
+        }
+
+        if ( uri[ 1 ] != 0 ) {
+            out.mediaType = uri + uri[ 1 ];
+        }
+        if ( uri[ 2 ] != 0 ) {
+            out.charset = uri + uri[ 2 ];
+        }
+        if ( uri[ 3 ] != 0 ) {
+            out.base64 = true;
+        }
+        out.data = uri + uri[4];
+        out.dataLength = (uri + uriLen) - out.data;
+
+        return true;
+    }
+
+    template<bool B>
+    struct DATA
+    {
+        static const uint8_t tableDecodeBase64[128];
+    };
+
+    template<bool B>
+    const uint8_t DATA<B>::tableDecodeBase64[128] = {
+         0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
+         0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
+         0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 62,  0,  0,  0, 63,
+        52, 53, 54, 55, 56, 57, 58, 59, 60, 61,  0,  0,  0, 64,  0,  0,
+         0,  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14,
+        15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,  0,  0,  0,  0,  0,
+         0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
+        41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,  0,  0,  0,  0,  0
+    };
+
+    inline char EncodeCharBase64(uint8_t b)
+    {
+        return "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="[size_t(b)];
+    }
+
+    inline uint8_t DecodeCharBase64(char c)
+    {
+        return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
+        /*if (c >= 'A' && c <= 'Z') return c - 'A';
+        if (c >= 'a' && c <= 'z') return c - 'a' + 26;
+        if (c >= '0' && c <= '9') return c - '0' + 52;
+        if (c == '+') return 62;
+        if (c == '/') return 63;
+        return 64; // '-' */
+    }
+
+    inline size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out)
+    {
+        ai_assert(inLength % 4 == 0);
+
+        if (inLength < 4) {
+            out = 0;
+            return 0;
+        }
+
+        int nEquals = int(in[inLength - 1] == '=') +
+                      int(in[inLength - 2] == '=');
+
+        size_t outLength = (inLength * 3) / 4 - nEquals;
+        out = new uint8_t[outLength];
+        memset(out, 0, outLength);
+
+        size_t i, j = 0;
+
+        for (i = 0; i + 4 < inLength; i += 4) {
+            uint8_t b0 = DecodeCharBase64(in[i]);
+            uint8_t b1 = DecodeCharBase64(in[i + 1]);
+            uint8_t b2 = DecodeCharBase64(in[i + 2]);
+            uint8_t b3 = DecodeCharBase64(in[i + 3]);
+
+            out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
+            out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
+            out[j++] = (uint8_t)((b2 << 6) | b3);
+        }
+
+        {
+            uint8_t b0 = DecodeCharBase64(in[i]);
+            uint8_t b1 = DecodeCharBase64(in[i + 1]);
+            uint8_t b2 = DecodeCharBase64(in[i + 2]);
+            uint8_t b3 = DecodeCharBase64(in[i + 3]);
+
+            out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
+            if (b2 < 64) out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
+            if (b3 < 64) out[j++] = (uint8_t)((b2 << 6) | b3);
+        }
+
+        return outLength;
+    }
+
+
+
+    inline void EncodeBase64(
+        const uint8_t* in, size_t inLength,
+        std::string& out)
+    {
+        size_t outLength = ((inLength + 2) / 3) * 4;
+
+        size_t j = out.size();
+        out.resize(j + outLength);
+
+        for (size_t i = 0; i <  inLength; i += 3) {
+            uint8_t b = (in[i] & 0xFC) >> 2;
+            out[j++] = EncodeCharBase64(b);
+
+            b = (in[i] & 0x03) << 4;
+            if (i + 1 < inLength) {
+                b |= (in[i + 1] & 0xF0) >> 4;
+                out[j++] = EncodeCharBase64(b);
+
+                b = (in[i + 1] & 0x0F) << 2;
+                if (i + 2 < inLength) {
+                    b |= (in[i + 2] & 0xC0) >> 6;
+                    out[j++] = EncodeCharBase64(b);
+
+                    b = in[i + 2] & 0x3F;
+                    out[j++] = EncodeCharBase64(b);
+                }
+                else {
+                    out[j++] = EncodeCharBase64(b);
+                    out[j++] = '=';
+                }
+            }
+            else {
+                out[j++] = EncodeCharBase64(b);
+                out[j++] = '=';
+                out[j++] = '=';
+            }
+        }
+    }
+
+}
+
+} // ns glTF

+ 95 - 0
code/glTF2AssetWriter.h

@@ -0,0 +1,95 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file glTFWriter.h
+ * Declares a class to write gltf/glb files
+ *
+ * glTF Extensions Support:
+ *   KHR_binary_glTF: full
+ *   KHR_materials_common: full
+ */
+#ifndef GLTFASSETWRITER_H_INC
+#define GLTFASSETWRITER_H_INC
+
+#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#include "glTFAsset.h"
+
+namespace glTF
+{
+
+using rapidjson::MemoryPoolAllocator;
+
+class AssetWriter
+{
+    template<class T>
+    friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
+
+private:
+
+    void WriteBinaryData(IOStream* outfile, size_t sceneLength);
+
+    void WriteMetadata();
+    void WriteExtensionsUsed();
+
+    template<class T>
+    void WriteObjects(LazyDict<T>& d);
+
+public:
+    Document mDoc;
+    Asset& mAsset;
+
+    MemoryPoolAllocator<>& mAl;
+
+    AssetWriter(Asset& asset);
+
+    void WriteFile(const char* path);
+    void WriteGLBFile(const char* path);
+};
+
+}
+
+// Include the implementation of the methods
+#include "glTFAssetWriter.inl"
+
+#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#endif // GLTFASSETWRITER_H_INC

+ 685 - 0
code/glTF2AssetWriter.inl

@@ -0,0 +1,685 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include <rapidjson/stringbuffer.h>
+#include <rapidjson/writer.h>
+#include <rapidjson/prettywriter.h>
+
+namespace glTF {
+
+    using rapidjson::StringBuffer;
+    using rapidjson::PrettyWriter;
+    using rapidjson::Writer;
+    using rapidjson::StringRef;
+    using rapidjson::StringRef;
+
+    namespace {
+
+        template<size_t N>
+        inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
+            val.SetArray();
+            val.Reserve(N, al);
+            for (decltype(N) i = 0; i < N; ++i) {
+                val.PushBack(r[i], al);
+            }
+            return val;
+        }
+
+        inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
+            val.SetArray();
+            val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
+            for (unsigned int i = 0; i < r.size(); ++i) {
+                val.PushBack(r[i], al);
+            }
+            return val;
+        }
+
+        template<class T>
+        inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
+            if (v.empty()) return;
+            Value lst;
+            lst.SetArray();
+            lst.Reserve(unsigned(v.size()), al);
+            for (size_t i = 0; i < v.size(); ++i) {
+                lst.PushBack(StringRef(v[i]->id), al);
+            }
+            obj.AddMember(StringRef(fieldId), lst, al);
+        }
+
+
+    }
+
+    inline void Write(Value& obj, Accessor& a, AssetWriter& w)
+    {
+        obj.AddMember("bufferView", Value(a.bufferView->id, w.mAl).Move(), w.mAl);
+        obj.AddMember("byteOffset", a.byteOffset, w.mAl);
+        obj.AddMember("byteStride", a.byteStride, w.mAl);
+        obj.AddMember("componentType", int(a.componentType), w.mAl);
+        obj.AddMember("count", a.count, w.mAl);
+        obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
+
+        Value vTmpMax, vTmpMin;
+        obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
+        obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
+    }
+
+    inline void Write(Value& obj, Animation& a, AssetWriter& w)
+    {
+        /****************** Channels *******************/
+        Value channels;
+        channels.SetArray();
+        channels.Reserve(unsigned(a.Channels.size()), w.mAl);
+
+        for (size_t i = 0; i < unsigned(a.Channels.size()); ++i) {
+            Animation::AnimChannel& c = a.Channels[i];
+            Value valChannel;
+            valChannel.SetObject();
+            {
+                valChannel.AddMember("sampler", c.sampler, w.mAl);
+
+                Value valTarget;
+                valTarget.SetObject();
+                {
+                    valTarget.AddMember("id", StringRef(c.target.id->id), w.mAl);
+                    valTarget.AddMember("path", c.target.path, w.mAl);
+                }
+                valChannel.AddMember("target", valTarget, w.mAl);
+            }
+            channels.PushBack(valChannel, w.mAl);
+        }
+        obj.AddMember("channels", channels, w.mAl);
+
+        /****************** Parameters *******************/
+        Value valParameters;
+        valParameters.SetObject();
+        {
+            if (a.Parameters.TIME) {
+                valParameters.AddMember("TIME", StringRef(a.Parameters.TIME->id), w.mAl);
+            }
+            if (a.Parameters.rotation) {
+                valParameters.AddMember("rotation", StringRef(a.Parameters.rotation->id), w.mAl);
+            }
+            if (a.Parameters.scale) {
+                valParameters.AddMember("scale", StringRef(a.Parameters.scale->id), w.mAl);
+            }
+            if (a.Parameters.translation) {
+                valParameters.AddMember("translation", StringRef(a.Parameters.translation->id), w.mAl);
+            }
+        }
+        obj.AddMember("parameters", valParameters, w.mAl);
+
+        /****************** Samplers *******************/
+        Value valSamplers;
+        valSamplers.SetObject();
+
+        for (size_t i = 0; i < unsigned(a.Samplers.size()); ++i) {
+            Animation::AnimSampler& s = a.Samplers[i];
+            Value valSampler;
+            valSampler.SetObject();
+            {
+                valSampler.AddMember("input", s.input, w.mAl);
+                valSampler.AddMember("interpolation", s.interpolation, w.mAl);
+                valSampler.AddMember("output", s.output, w.mAl);
+            }
+            valSamplers.AddMember(StringRef(s.id), valSampler, w.mAl);
+        }
+        obj.AddMember("samplers", valSamplers, w.mAl);
+    }
+
+    inline void Write(Value& obj, Buffer& b, AssetWriter& w)
+    {
+        const char* type;
+        switch (b.type) {
+            case Buffer::Type_text:
+                type = "text"; break;
+            default:
+                type = "arraybuffer";
+        }
+
+        obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
+        obj.AddMember("type", StringRef(type), w.mAl);
+        obj.AddMember("uri", Value(b.GetURI(), w.mAl).Move(), w.mAl);
+    }
+
+    inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
+    {
+        obj.AddMember("buffer", Value(bv.buffer->id, w.mAl).Move(), w.mAl);
+        obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
+        obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
+        obj.AddMember("target", int(bv.target), w.mAl);
+    }
+
+    inline void Write(Value& obj, Camera& c, AssetWriter& w)
+    {
+
+    }
+
+    inline void Write(Value& obj, Image& img, AssetWriter& w)
+    {
+        std::string uri;
+        if (w.mAsset.extensionsUsed.KHR_binary_glTF && img.bufferView) {
+            Value exts, ext;
+            exts.SetObject();
+            ext.SetObject();
+
+            ext.AddMember("bufferView", StringRef(img.bufferView->id), w.mAl);
+
+            if (!img.mimeType.empty())
+                ext.AddMember("mimeType", StringRef(img.mimeType), w.mAl);
+
+            exts.AddMember("KHR_binary_glTF", ext, w.mAl);
+            obj.AddMember("extensions", exts, w.mAl);
+            return;
+        }
+        else if (img.HasData()) {
+            uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
+            uri += ";base64,";
+            Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
+        }
+        else {
+            uri = img.uri;
+        }
+
+        obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
+    }
+
+    namespace {
+        inline void WriteColorOrTex(Value& obj, TexProperty& prop, const char* propName, MemoryPoolAllocator<>& al)
+        {
+            if (prop.texture)
+                obj.AddMember(StringRef(propName), Value(prop.texture->id, al).Move(), al);
+            else {
+                Value col;
+                obj.AddMember(StringRef(propName), MakeValue(col, prop.color, al), al);
+            }
+        }
+    }
+
+    inline void Write(Value& obj, Material& m, AssetWriter& w)
+    {
+        Value v;
+        v.SetObject();
+        {
+            WriteColorOrTex(v, m.ambient, "ambient", w.mAl);
+            WriteColorOrTex(v, m.diffuse, "diffuse", w.mAl);
+            WriteColorOrTex(v, m.specular, "specular", w.mAl);
+            WriteColorOrTex(v, m.emission, "emission", w.mAl);
+
+            if (m.transparent)
+                v.AddMember("transparency", m.transparency, w.mAl);
+
+            v.AddMember("shininess", m.shininess, w.mAl);
+        }
+        obj.AddMember("values", v, w.mAl);
+    }
+
+    namespace {
+        inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
+            const char* semantic, bool forceNumber = false)
+        {
+            if (lst.empty()) return;
+            if (lst.size() == 1 && !forceNumber) {
+                attrs.AddMember(StringRef(semantic), Value(lst[0]->id, w.mAl).Move(), w.mAl);
+            }
+            else {
+                for (size_t i = 0; i < lst.size(); ++i) {
+                    char buffer[32];
+                    ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
+                    attrs.AddMember(Value(buffer, w.mAl).Move(), Value(lst[i]->id, w.mAl).Move(), w.mAl);
+                }
+            }
+        }
+    }
+
+    inline void Write(Value& obj, Mesh& m, AssetWriter& w)
+    {
+		/********************* Name **********************/
+		obj.AddMember("name", m.name, w.mAl);
+
+		/**************** Mesh extensions ****************/
+		if(m.Extension.size() > 0)
+		{
+			Value json_extensions;
+
+			json_extensions.SetObject();
+			for(Mesh::SExtension* ptr_ext : m.Extension)
+			{
+				switch(ptr_ext->Type)
+				{
+#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+					case Mesh::SExtension::EType::Compression_Open3DGC:
+						{
+							Value json_comp_data;
+							Mesh::SCompression_Open3DGC* ptr_ext_comp = (Mesh::SCompression_Open3DGC*)ptr_ext;
+
+							// filling object "compressedData"
+							json_comp_data.SetObject();
+							json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
+							json_comp_data.AddMember("byteOffset", ptr_ext_comp->Offset, w.mAl);
+							json_comp_data.AddMember("componentType", 5121, w.mAl);
+							json_comp_data.AddMember("type", "SCALAR", w.mAl);
+							json_comp_data.AddMember("count", ptr_ext_comp->Count, w.mAl);
+							if(ptr_ext_comp->Binary)
+								json_comp_data.AddMember("mode", "binary", w.mAl);
+							else
+								json_comp_data.AddMember("mode", "ascii", w.mAl);
+
+							json_comp_data.AddMember("indicesCount", ptr_ext_comp->IndicesCount, w.mAl);
+							json_comp_data.AddMember("verticesCount", ptr_ext_comp->VerticesCount, w.mAl);
+							// filling object "Open3DGC-compression"
+							Value json_o3dgc;
+
+							json_o3dgc.SetObject();
+							json_o3dgc.AddMember("compressedData", json_comp_data, w.mAl);
+							// add member to object "extensions"
+							json_extensions.AddMember("Open3DGC-compression", json_o3dgc, w.mAl);
+						}
+
+						break;
+#endif
+					default:
+						throw DeadlyImportError("GLTF: Can not write mesh: unknown mesh extension, only Open3DGC is supported.");
+				}// switch(ptr_ext->Type)
+			}// for(Mesh::SExtension* ptr_ext : m.Extension)
+
+			// Add extensions to mesh
+			obj.AddMember("extensions", json_extensions, w.mAl);
+		}// if(m.Extension.size() > 0)
+
+		/****************** Primitives *******************/
+        Value primitives;
+        primitives.SetArray();
+        primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
+
+        for (size_t i = 0; i < m.primitives.size(); ++i) {
+            Mesh::Primitive& p = m.primitives[i];
+            Value prim;
+            prim.SetObject();
+            {
+                prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
+
+                if (p.material)
+                    prim.AddMember("material", p.material->id, w.mAl);
+
+                if (p.indices)
+                    prim.AddMember("indices", Value(p.indices->id, w.mAl).Move(), w.mAl);
+
+                Value attrs;
+                attrs.SetObject();
+                {
+                    WriteAttrs(w, attrs, p.attributes.position, "POSITION");
+                    WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
+                    WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
+                    WriteAttrs(w, attrs, p.attributes.color, "COLOR");
+                    WriteAttrs(w, attrs, p.attributes.joint, "JOINT");
+                    WriteAttrs(w, attrs, p.attributes.jointmatrix, "JOINTMATRIX");
+                    WriteAttrs(w, attrs, p.attributes.weight, "WEIGHT");
+                }
+                prim.AddMember("attributes", attrs, w.mAl);
+            }
+            primitives.PushBack(prim, w.mAl);
+        }
+
+        obj.AddMember("primitives", primitives, w.mAl);
+    }
+
+    inline void Write(Value& obj, Node& n, AssetWriter& w)
+    {
+
+        if (n.matrix.isPresent) {
+            Value val;
+            obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
+        }
+
+        if (n.translation.isPresent) {
+            Value val;
+            obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
+        }
+
+        if (n.scale.isPresent) {
+            Value val;
+            obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
+        }
+        if (n.rotation.isPresent) {
+            Value val;
+            obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
+        }
+
+        AddRefsVector(obj, "children", n.children, w.mAl);
+
+        AddRefsVector(obj, "meshes", n.meshes, w.mAl);
+
+        AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
+
+        if (n.skin) {
+            obj.AddMember("skin", Value(n.skin->id, w.mAl).Move(), w.mAl);
+        }
+
+        if (!n.jointName.empty()) {
+          obj.AddMember("jointName", n.jointName, w.mAl);
+        }
+    }
+
+    inline void Write(Value& obj, Program& b, AssetWriter& w)
+    {
+
+    }
+
+    inline void Write(Value& obj, Sampler& b, AssetWriter& w)
+    {
+        if (b.wrapS) {
+            obj.AddMember("wrapS", b.wrapS, w.mAl);
+        }
+        if (b.wrapT) {
+            obj.AddMember("wrapT", b.wrapT, w.mAl);
+        }
+        if (b.magFilter) {
+            obj.AddMember("magFilter", b.magFilter, w.mAl);
+        }
+        if (b.minFilter) {
+            obj.AddMember("minFilter", b.minFilter, w.mAl);
+        }
+    }
+
+    inline void Write(Value& scene, Scene& s, AssetWriter& w)
+    {
+        AddRefsVector(scene, "nodes", s.nodes, w.mAl);
+    }
+
+    inline void Write(Value& obj, Shader& b, AssetWriter& w)
+    {
+
+    }
+
+    inline void Write(Value& obj, Skin& b, AssetWriter& w)
+    {
+        /****************** jointNames *******************/
+        Value vJointNames;
+        vJointNames.SetArray();
+        vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl);
+
+        for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) {
+            vJointNames.PushBack(StringRef(b.jointNames[i]->jointName), w.mAl);
+        }
+        obj.AddMember("jointNames", vJointNames, w.mAl);
+
+        if (b.bindShapeMatrix.isPresent) {
+            Value val;
+            obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl);
+        }
+
+        if (b.inverseBindMatrices) {
+            obj.AddMember("inverseBindMatrices", Value(b.inverseBindMatrices->id, w.mAl).Move(), w.mAl);
+        }
+
+    }
+
+    inline void Write(Value& obj, Technique& b, AssetWriter& w)
+    {
+
+    }
+
+    inline void Write(Value& obj, Texture& tex, AssetWriter& w)
+    {
+        if (tex.source) {
+            obj.AddMember("source", Value(tex.source->id, w.mAl).Move(), w.mAl);
+        }
+        if (tex.sampler) {
+            obj.AddMember("sampler", Value(tex.sampler->id, w.mAl).Move(), w.mAl);
+        }
+    }
+
+    inline void Write(Value& obj, Light& b, AssetWriter& w)
+    {
+
+    }
+
+
+    inline AssetWriter::AssetWriter(Asset& a)
+        : mDoc()
+        , mAsset(a)
+        , mAl(mDoc.GetAllocator())
+    {
+        mDoc.SetObject();
+
+        WriteMetadata();
+        WriteExtensionsUsed();
+
+        // Dump the contents of the dictionaries
+        for (size_t i = 0; i < a.mDicts.size(); ++i) {
+            a.mDicts[i]->WriteObjects(*this);
+        }
+
+        // Add the target scene field
+        if (mAsset.scene) {
+            mDoc.AddMember("scene", StringRef(mAsset.scene->id), mAl);
+        }
+    }
+
+    inline void AssetWriter::WriteFile(const char* path)
+    {
+        std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true));
+
+        if (jsonOutFile == 0) {
+            throw DeadlyExportError("Could not open output file: " + std::string(path));
+        }
+
+        StringBuffer docBuffer;
+
+        PrettyWriter<StringBuffer> writer(docBuffer);
+        mDoc.Accept(writer);
+
+        if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
+            throw DeadlyExportError("Failed to write scene data!");
+        }
+
+        // Write buffer data to separate .bin files
+        for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) {
+            Ref<Buffer> b = mAsset.buffers.Get(i);
+
+            std::string binPath = b->GetURI();
+
+            std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true));
+
+            if (binOutFile == 0) {
+                throw DeadlyExportError("Could not open output file: " + binPath);
+            }
+
+            if (b->byteLength > 0) {
+                if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
+                    throw DeadlyExportError("Failed to write binary file: " + binPath);
+                }
+            }
+        }
+    }
+
+    inline void AssetWriter::WriteGLBFile(const char* path)
+    {
+        std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
+
+        if (outfile == 0) {
+            throw DeadlyExportError("Could not open output file: " + std::string(path));
+        }
+
+        // we will write the header later, skip its size
+        outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
+
+        StringBuffer docBuffer;
+        Writer<StringBuffer> writer(docBuffer);
+        mDoc.Accept(writer);
+
+        if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
+            throw DeadlyExportError("Failed to write scene data!");
+        }
+
+        WriteBinaryData(outfile.get(), docBuffer.GetSize());
+    }
+
+    inline void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
+    {
+        //
+        // write the body data
+        //
+
+        size_t bodyLength = 0;
+        if (Ref<Buffer> b = mAsset.GetBodyBuffer()) {
+            bodyLength = b->byteLength;
+
+            if (bodyLength > 0) {
+                size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
+                bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
+
+                outfile->Seek(bodyOffset, aiOrigin_SET);
+
+                if (outfile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
+                    throw DeadlyExportError("Failed to write body data!");
+                }
+            }
+        }
+
+        //
+        // write the header
+        //
+
+        GLB_Header header;
+        memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
+
+        header.version = 1;
+        AI_SWAP4(header.version);
+
+        header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
+        AI_SWAP4(header.length);
+
+        header.sceneLength = uint32_t(sceneLength);
+        AI_SWAP4(header.sceneLength);
+
+        header.sceneFormat = SceneFormat_JSON;
+        AI_SWAP4(header.sceneFormat);
+
+        outfile->Seek(0, aiOrigin_SET);
+
+        if (outfile->Write(&header, 1, sizeof(header)) != sizeof(header)) {
+            throw DeadlyExportError("Failed to write the header!");
+        }
+    }
+
+
+    inline void AssetWriter::WriteMetadata()
+    {
+        Value asset;
+        asset.SetObject();
+        {
+            char versionChar[10];
+            ai_snprintf(versionChar, sizeof(versionChar), "%d", mAsset.asset.version);
+            asset.AddMember("version", Value(versionChar, mAl).Move(), mAl);
+
+            asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
+        }
+        mDoc.AddMember("asset", asset, mAl);
+    }
+
+    inline void AssetWriter::WriteExtensionsUsed()
+    {
+        Value exts;
+        exts.SetArray();
+        {
+            if (false)
+                exts.PushBack(StringRef("KHR_binary_glTF"), mAl);
+
+            if (false)
+                exts.PushBack(StringRef("KHR_materials_common"), mAl);
+        }
+
+        if (!exts.Empty())
+            mDoc.AddMember("extensionsUsed", exts, mAl);
+    }
+
+    template<class T>
+    void AssetWriter::WriteObjects(LazyDict<T>& d)
+    {
+        if (d.mObjs.empty()) return;
+
+        Value* container = &mDoc;
+
+        if (d.mExtId) {
+            Value* exts = FindObject(mDoc, "extensions");
+            if (!exts) {
+                mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
+                exts = FindObject(mDoc, "extensions");
+            }
+
+            if (!(container = FindObject(*exts, d.mExtId))) {
+                exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
+                container = FindObject(*exts, d.mExtId);
+            }
+        }
+
+        Value* dict;
+        if (!(dict = FindObject(*container, d.mDictId))) {
+            container->AddMember(StringRef(d.mDictId), Value().SetObject().Move(), mDoc.GetAllocator());
+            dict = FindObject(*container, d.mDictId);
+        }
+
+        for (size_t i = 0; i < d.mObjs.size(); ++i) {
+            if (d.mObjs[i]->IsSpecial()) continue;
+
+            Value obj;
+            obj.SetObject();
+
+            if (!d.mObjs[i]->name.empty()) {
+                obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
+            }
+
+            Write(obj, *d.mObjs[i], *this);
+
+            dict->AddMember(StringRef(d.mObjs[i]->id), obj, mAl);
+        }
+    }
+
+    template<class T>
+    void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
+    {
+        w.WriteObjects(d);
+    }
+
+}
+
+

+ 1007 - 0
code/glTF2Exporter.cpp

@@ -0,0 +1,1007 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
+
+#include "glTFExporter.h"
+
+#include "Exceptional.h"
+#include "StringComparison.h"
+#include "ByteSwapper.h"
+
+#include "SplitLargeMeshes.h"
+
+#include <assimp/SceneCombiner.h>
+#include <assimp/version.h>
+#include <assimp/IOSystem.hpp>
+#include <assimp/Exporter.hpp>
+#include <assimp/material.h>
+#include <assimp/scene.h>
+
+// Header files, standart library.
+#include <memory>
+#include <inttypes.h>
+
+#include "glTFAssetWriter.h"
+
+#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+	// Header files, Open3DGC.
+#	include <Open3DGC/o3dgcSC3DMCEncoder.h>
+#endif
+
+using namespace rapidjson;
+
+using namespace Assimp;
+using namespace glTF;
+
+namespace Assimp {
+
+    // ------------------------------------------------------------------------------------------------
+    // Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp
+    void ExportSceneGLTF(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
+    {
+        // invoke the exporter
+        glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, false);
+    }
+
+    // ------------------------------------------------------------------------------------------------
+    // Worker function for exporting a scene to GLB. Prototyped and registered in Exporter.cpp
+    void ExportSceneGLB(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
+    {
+        // invoke the exporter
+        glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, true);
+    }
+
+} // end of namespace Assimp
+
+glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
+                           const ExportProperties* pProperties, bool isBinary)
+    : mFilename(filename)
+    , mIOSystem(pIOSystem)
+    , mProperties(pProperties)
+{
+    aiScene* sceneCopy_tmp;
+    SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
+    std::unique_ptr<aiScene> sceneCopy(sceneCopy_tmp);
+
+    SplitLargeMeshesProcess_Triangle tri_splitter;
+    tri_splitter.SetLimit(0xffff);
+    tri_splitter.Execute(sceneCopy.get());
+
+    SplitLargeMeshesProcess_Vertex vert_splitter;
+    vert_splitter.SetLimit(0xffff);
+    vert_splitter.Execute(sceneCopy.get());
+
+    mScene = sceneCopy.get();
+
+    mAsset.reset( new glTF::Asset( pIOSystem ) );
+
+    if (isBinary) {
+        mAsset->SetAsBinary();
+    }
+
+    ExportMetadata();
+
+    //for (unsigned int i = 0; i < pScene->mNumCameras; ++i) {}
+
+    //for (unsigned int i = 0; i < pScene->mNumLights; ++i) {}
+
+    ExportMaterials();
+
+    if (mScene->mRootNode) {
+        ExportNodeHierarchy(mScene->mRootNode);
+    }
+
+    ExportMeshes();
+
+    //for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {}
+
+    ExportScene();
+
+    ExportAnimations();
+
+    glTF::AssetWriter writer(*mAsset);
+
+    if (isBinary) {
+        writer.WriteGLBFile(filename);
+    } else {
+        writer.WriteFile(filename);
+    }
+}
+
+/*
+ * Copy a 4x4 matrix from struct aiMatrix to typedef mat4.
+ * Also converts from row-major to column-major storage.
+ */
+static void CopyValue(const aiMatrix4x4& v, glTF::mat4& o)
+{
+    o[ 0] = v.a1; o[ 1] = v.b1; o[ 2] = v.c1; o[ 3] = v.d1;
+    o[ 4] = v.a2; o[ 5] = v.b2; o[ 6] = v.c2; o[ 7] = v.d2;
+    o[ 8] = v.a3; o[ 9] = v.b3; o[10] = v.c3; o[11] = v.d3;
+    o[12] = v.a4; o[13] = v.b4; o[14] = v.c4; o[15] = v.d4;
+}
+
+static void CopyValue(const aiMatrix4x4& v, aiMatrix4x4& o)
+{
+    o.a1 = v.a1; o.a2 = v.a2; o.a3 = v.a3; o.a4 = v.a4;
+    o.b1 = v.b1; o.b2 = v.b2; o.b3 = v.b3; o.b4 = v.b4;
+    o.c1 = v.c1; o.c2 = v.c2; o.c3 = v.c3; o.c4 = v.c4;
+    o.d1 = v.d1; o.d2 = v.d2; o.d3 = v.d3; o.d4 = v.d4;
+}
+
+static void IdentityMatrix4(glTF::mat4& o)
+{
+    o[ 0] = 1; o[ 1] = 0; o[ 2] = 0; o[ 3] = 0;
+    o[ 4] = 0; o[ 5] = 1; o[ 6] = 0; o[ 7] = 0;
+    o[ 8] = 0; o[ 9] = 0; o[10] = 1; o[11] = 0;
+    o[12] = 0; o[13] = 0; o[14] = 0; o[15] = 1;
+}
+
+inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
+    unsigned int count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
+{
+    if (!count || !data) return Ref<Accessor>();
+
+    unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
+    unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
+    unsigned int bytesPerComp = ComponentTypeSize(compType);
+
+    size_t offset = buffer->byteLength;
+    // make sure offset is correctly byte-aligned, as required by spec
+    size_t padding = offset % bytesPerComp;
+    offset += padding;
+    size_t length = count * numCompsOut * bytesPerComp;
+    buffer->Grow(length + padding);
+
+    // bufferView
+    Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+    bv->buffer = buffer;
+    bv->byteOffset = unsigned(offset);
+    bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
+    bv->target = isIndices ? BufferViewTarget_ELEMENT_ARRAY_BUFFER : BufferViewTarget_ARRAY_BUFFER;
+
+    // accessor
+    Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
+    acc->bufferView = bv;
+    acc->byteOffset = 0;
+    acc->byteStride = 0;
+    acc->componentType = compType;
+    acc->count = count;
+    acc->type = typeOut;
+
+    // calculate min and max values
+    {
+        // Allocate and initialize with large values.
+        float float_MAX = 10000000000000.0f;
+        for (unsigned int i = 0 ; i < numCompsOut ; i++) {
+            acc->min.push_back( float_MAX);
+            acc->max.push_back(-float_MAX);
+        }
+
+        // Search and set extreme values.
+        float valueTmp;
+        for (unsigned int i = 0 ; i < count       ; i++) {
+            for (unsigned int j = 0 ; j < numCompsOut ; j++) {
+                if (numCompsOut == 1) {
+                  valueTmp = static_cast<unsigned short*>(data)[i];
+                } else {
+                  valueTmp = static_cast<aiVector3D*>(data)[i][j];
+                }
+
+                if (valueTmp < acc->min[j]) {
+                    acc->min[j] = valueTmp;
+                }
+                if (valueTmp > acc->max[j]) {
+                    acc->max[j] = valueTmp;
+                }
+            }
+        }
+    }
+
+    // copy the data
+    acc->WriteData(count, data, numCompsIn*bytesPerComp);
+
+    return acc;
+}
+
+namespace {
+    void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
+        if (mat->Get(propName, type, idx, val) == AI_SUCCESS) {}
+    }
+}
+
+void glTFExporter::GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop)
+{
+    std::string samplerId = mAsset->FindUniqueID("", "sampler");
+    prop.texture->sampler = mAsset->samplers.Create(samplerId);
+
+    aiTextureMapMode mapU, mapV;
+    aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0),(int*)&mapU);
+    aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0),(int*)&mapV);
+
+    switch (mapU) {
+        case aiTextureMapMode_Wrap:
+            prop.texture->sampler->wrapS = SamplerWrap_Repeat;
+            break;
+        case aiTextureMapMode_Clamp:
+            prop.texture->sampler->wrapS = SamplerWrap_Clamp_To_Edge;
+            break;
+        case aiTextureMapMode_Mirror:
+            prop.texture->sampler->wrapS = SamplerWrap_Mirrored_Repeat;
+            break;
+        case aiTextureMapMode_Decal:
+        default:
+            prop.texture->sampler->wrapS = SamplerWrap_Repeat;
+            break;
+    };
+
+    switch (mapV) {
+        case aiTextureMapMode_Wrap:
+            prop.texture->sampler->wrapT = SamplerWrap_Repeat;
+            break;
+        case aiTextureMapMode_Clamp:
+            prop.texture->sampler->wrapT = SamplerWrap_Clamp_To_Edge;
+            break;
+        case aiTextureMapMode_Mirror:
+            prop.texture->sampler->wrapT = SamplerWrap_Mirrored_Repeat;
+            break;
+        case aiTextureMapMode_Decal:
+        default:
+            prop.texture->sampler->wrapT = SamplerWrap_Repeat;
+            break;
+    };
+
+    // Hard coded Texture filtering options because I do not know where to find them in the aiMaterial.
+    prop.texture->sampler->magFilter = SamplerMagFilter_Linear;
+    prop.texture->sampler->minFilter = SamplerMinFilter_Linear;
+}
+
+void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt)
+{
+    aiString tex;
+    aiColor4D col;
+    if (mat->GetTextureCount(tt) > 0) {
+        if (mat->Get(AI_MATKEY_TEXTURE(tt, 0), tex) == AI_SUCCESS) {
+            std::string path = tex.C_Str();
+
+            if (path.size() > 0) {
+                if (path[0] != '*') {
+                    std::map<std::string, unsigned int>::iterator it = mTexturesByPath.find(path);
+                    if (it != mTexturesByPath.end()) {
+                        prop.texture = mAsset->textures.Get(it->second);
+                    }
+                }
+
+                if (!prop.texture) {
+                    std::string texId = mAsset->FindUniqueID("", "texture");
+                    prop.texture = mAsset->textures.Create(texId);
+                    mTexturesByPath[path] = prop.texture.GetIndex();
+
+                    std::string imgId = mAsset->FindUniqueID("", "image");
+                    prop.texture->source = mAsset->images.Create(imgId);
+
+                    if (path[0] == '*') { // embedded
+                        aiTexture* tex = mScene->mTextures[atoi(&path[1])];
+
+                        uint8_t* data = reinterpret_cast<uint8_t*>(tex->pcData);
+                        prop.texture->source->SetData(data, tex->mWidth, *mAsset);
+
+                        if (tex->achFormatHint[0]) {
+                            std::string mimeType = "image/";
+                            mimeType += (memcmp(tex->achFormatHint, "jpg", 3) == 0) ? "jpeg" : tex->achFormatHint;
+                            prop.texture->source->mimeType = mimeType;
+                        }
+                    }
+                    else {
+                        prop.texture->source->uri = path;
+                    }
+
+                    GetTexSampler(mat, prop);
+                }
+            }
+        }
+    }
+
+    if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
+        prop.color[0] = col.r; prop.color[1] = col.g; prop.color[2] = col.b; prop.color[3] = col.a;
+    }
+}
+
+
+void glTFExporter::ExportMaterials()
+{
+    aiString aiName;
+    for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
+        const aiMaterial* mat = mScene->mMaterials[i];
+
+
+        std::string name;
+        if (mat->Get(AI_MATKEY_NAME, aiName) == AI_SUCCESS) {
+            name = aiName.C_Str();
+        }
+        name = mAsset->FindUniqueID(name, "material");
+
+        Ref<Material> m = mAsset->materials.Create(name);
+
+        GetMatColorOrTex(mat, m->ambient, AI_MATKEY_COLOR_AMBIENT, aiTextureType_AMBIENT);
+        GetMatColorOrTex(mat, m->diffuse, AI_MATKEY_COLOR_DIFFUSE, aiTextureType_DIFFUSE);
+        GetMatColorOrTex(mat, m->specular, AI_MATKEY_COLOR_SPECULAR, aiTextureType_SPECULAR);
+        GetMatColorOrTex(mat, m->emission, AI_MATKEY_COLOR_EMISSIVE, aiTextureType_EMISSIVE);
+
+        m->transparent = mat->Get(AI_MATKEY_OPACITY, m->transparency) == aiReturn_SUCCESS && m->transparency != 1.0;
+
+        GetMatScalar(mat, m->shininess, AI_MATKEY_SHININESS);
+    }
+}
+
+/*
+ * Search through node hierarchy and find the node containing the given meshID.
+ * Returns true on success, and false otherwise.
+ */
+bool FindMeshNode(Ref<Node>& nodeIn, Ref<Node>& meshNode, std::string meshID)
+{
+    for (unsigned int i = 0; i < nodeIn->meshes.size(); ++i) {
+        if (meshID.compare(nodeIn->meshes[i]->id) == 0) {
+          meshNode = nodeIn;
+          return true;
+        }
+    }
+
+    for (unsigned int i = 0; i < nodeIn->children.size(); ++i) {
+        if(FindMeshNode(nodeIn->children[i], meshNode, meshID)) {
+          return true;
+        }
+    }
+
+    return false;
+}
+
+/*
+ * Find the root joint of the skeleton.
+ * Starts will any joint node and traces up the tree,
+ * until a parent is found that does not have a jointName.
+ * Returns the first parent Ref<Node> found that does not have a jointName.
+ */
+Ref<Node> FindSkeletonRootJoint(Ref<Skin>& skinRef)
+{
+    Ref<Node> startNodeRef;
+    Ref<Node> parentNodeRef;
+
+    // Arbitrarily use the first joint to start the search.
+    startNodeRef = skinRef->jointNames[0];
+    parentNodeRef = skinRef->jointNames[0];
+
+    do {
+        startNodeRef = parentNodeRef;
+        parentNodeRef = startNodeRef->parent;
+    } while (!parentNodeRef->jointName.empty());
+
+    return parentNodeRef;
+}
+
+void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buffer>& bufferRef, Ref<Skin>& skinRef, std::vector<aiMatrix4x4>& inverseBindMatricesData)
+{
+    if (aimesh->mNumBones < 1) {
+        return;
+    }
+
+    // Store the vertex joint and weight data.
+    const size_t NumVerts( aimesh->mNumVertices );
+    vec4* vertexJointData = new vec4[ NumVerts ];
+    vec4* vertexWeightData = new vec4[ NumVerts ];
+    int* jointsPerVertex = new int[ NumVerts ];
+    for (size_t i = 0; i < NumVerts; ++i) {
+        jointsPerVertex[i] = 0;
+        for (size_t j = 0; j < 4; ++j) {
+            vertexJointData[i][j] = 0;
+            vertexWeightData[i][j] = 0;
+        }
+    }
+
+    for (unsigned int idx_bone = 0; idx_bone < aimesh->mNumBones; ++idx_bone) {
+        const aiBone* aib = aimesh->mBones[idx_bone];
+
+        // aib->mName   =====>  skinRef->jointNames
+        // Find the node with id = mName.
+        Ref<Node> nodeRef = mAsset.nodes.Get(aib->mName.C_Str());
+        nodeRef->jointName = nodeRef->id;
+
+        unsigned int jointNamesIndex;
+        bool addJointToJointNames = true;
+        for ( unsigned int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) {
+            if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) {
+                addJointToJointNames = false;
+                jointNamesIndex = idx_joint;
+            }
+        }
+
+        if (addJointToJointNames) {
+            skinRef->jointNames.push_back(nodeRef);
+
+            // aib->mOffsetMatrix   =====>  skinRef->inverseBindMatrices
+            aiMatrix4x4 tmpMatrix4;
+            CopyValue(aib->mOffsetMatrix, tmpMatrix4);
+            inverseBindMatricesData.push_back(tmpMatrix4);
+            jointNamesIndex = static_cast<unsigned int>(inverseBindMatricesData.size() - 1);
+        }
+
+        // aib->mWeights   =====>  vertexWeightData
+        for (unsigned int idx_weights = 0; idx_weights < aib->mNumWeights; ++idx_weights) {
+            unsigned int vertexId = aib->mWeights[idx_weights].mVertexId;
+            float vertWeight      = aib->mWeights[idx_weights].mWeight;
+
+            // A vertex can only have at most four joint weights. Ignore all others.
+            if (jointsPerVertex[vertexId] > 3) { 
+                continue; 
+            }
+
+            vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
+            vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
+
+            jointsPerVertex[vertexId] += 1;
+        }
+
+    } // End: for-loop mNumMeshes
+
+    Mesh::Primitive& p = meshRef->primitives.back();
+    Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
+    if ( vertexJointAccessor ) {
+        p.attributes.joint.push_back( vertexJointAccessor );
+    }
+
+    Ref<Accessor> vertexWeightAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
+    if ( vertexWeightAccessor ) {
+        p.attributes.weight.push_back( vertexWeightAccessor );
+    }
+    delete[] jointsPerVertex;
+    delete[] vertexWeightData;
+    delete[] vertexJointData;
+}
+
+void glTFExporter::ExportMeshes()
+{
+    // Not for
+    //     using IndicesType = decltype(aiFace::mNumIndices);
+    // But yes for
+    //     using IndicesType = unsigned short;
+    // because "ComponentType_UNSIGNED_SHORT" used for indices. And it's a maximal type according to glTF specification.
+    typedef unsigned short IndicesType;
+
+    // Variables needed for compression. BEGIN.
+    // Indices, not pointers - because pointer to buffer is changing while writing to it.
+    size_t idx_srcdata_begin;// Index of buffer before writing mesh data. Also, index of begin of coordinates array in buffer.
+    size_t idx_srcdata_normal = SIZE_MAX;// Index of begin of normals array in buffer. SIZE_MAX - mean that mesh has no normals.
+    std::vector<size_t> idx_srcdata_tc;// Array of indices. Every index point to begin of texture coordinates array in buffer.
+    size_t idx_srcdata_ind;// Index of begin of coordinates indices array in buffer.
+    bool comp_allow;// Point that data of current mesh can be compressed.
+    // Variables needed for compression. END.
+
+    std::string fname = std::string(mFilename);
+    std::string bufferIdPrefix = fname.substr(0, fname.rfind(".gltf"));
+    std::string bufferId = mAsset->FindUniqueID("", bufferIdPrefix.c_str());
+
+    Ref<Buffer> b = mAsset->GetBodyBuffer();
+    if (!b) {
+       b = mAsset->buffers.Create(bufferId);
+    }
+
+    //----------------------------------------
+    // Initialize variables for the skin
+    bool createSkin = false;
+    for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
+        const aiMesh* aim = mScene->mMeshes[idx_mesh];
+        if(aim->HasBones()) {
+            createSkin = true;
+            break;
+        }
+    }
+
+    Ref<Skin> skinRef;
+    std::string skinName = mAsset->FindUniqueID("skin", "skin");
+    std::vector<aiMatrix4x4> inverseBindMatricesData;
+    if(createSkin) {
+        skinRef = mAsset->skins.Create(skinName);
+        skinRef->name = skinName;
+    }
+    //----------------------------------------
+
+	for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
+		const aiMesh* aim = mScene->mMeshes[idx_mesh];
+
+		// Check if compressing requested and mesh can be encoded.
+#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+		comp_allow = mProperties->GetPropertyBool("extensions.Open3DGC.use", false);
+#else
+		comp_allow = false;
+#endif
+
+		if(comp_allow && (aim->mPrimitiveTypes == aiPrimitiveType_TRIANGLE) && (aim->mNumVertices > 0) && (aim->mNumFaces > 0))
+		{
+			idx_srcdata_tc.clear();
+			idx_srcdata_tc.reserve(AI_MAX_NUMBER_OF_TEXTURECOORDS);
+		}
+		else
+		{
+			std::string msg;
+
+			if(aim->mPrimitiveTypes != aiPrimitiveType_TRIANGLE)
+				msg = "all primitives of the mesh must be a triangles.";
+			else
+				msg = "mesh must has vertices and faces.";
+
+			DefaultLogger::get()->warn("GLTF: can not use Open3DGC-compression: " + msg);
+            comp_allow = false;
+		}
+
+        std::string meshId = mAsset->FindUniqueID(aim->mName.C_Str(), "mesh");
+        Ref<Mesh> m = mAsset->meshes.Create(meshId);
+        m->primitives.resize(1);
+        Mesh::Primitive& p = m->primitives.back();
+
+        p.material = mAsset->materials.Get(aim->mMaterialIndex);
+
+		/******************* Vertices ********************/
+		// If compression is used then you need parameters of uncompressed region: begin and size. At this step "begin" is stored.
+		if(comp_allow) idx_srcdata_begin = b->byteLength;
+
+        Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+		if (v) p.attributes.position.push_back(v);
+
+		/******************** Normals ********************/
+		if(comp_allow && (aim->mNormals != 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
+
+		Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+		if (n) p.attributes.normal.push_back(n);
+
+		/************** Texture coordinates **************/
+        for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+            // Flip UV y coords
+            if (aim -> mNumUVComponents[i] > 1) {
+                for (unsigned int j = 0; j < aim->mNumVertices; ++j) {
+                    aim->mTextureCoords[i][j].y = 1 - aim->mTextureCoords[i][j].y;
+                }
+            }
+
+            if (aim->mNumUVComponents[i] > 0) {
+                AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
+
+				if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
+
+				Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false);
+				if (tc) p.attributes.texcoord.push_back(tc);
+			}
+		}
+
+		/*************** Vertices indices ****************/
+		idx_srcdata_ind = b->byteLength;// Store index of indices array.
+
+		if (aim->mNumFaces > 0) {
+			std::vector<IndicesType> indices;
+			unsigned int nIndicesPerFace = aim->mFaces[0].mNumIndices;
+            indices.resize(aim->mNumFaces * nIndicesPerFace);
+            for (size_t i = 0; i < aim->mNumFaces; ++i) {
+                for (size_t j = 0; j < nIndicesPerFace; ++j) {
+                    indices[i*nIndicesPerFace + j] = uint16_t(aim->mFaces[i].mIndices[j]);
+                }
+            }
+
+			p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT, true);
+		}
+
+        switch (aim->mPrimitiveTypes) {
+            case aiPrimitiveType_POLYGON:
+                p.mode = PrimitiveMode_TRIANGLES; break; // TODO implement this
+            case aiPrimitiveType_LINE:
+                p.mode = PrimitiveMode_LINES; break;
+            case aiPrimitiveType_POINT:
+                p.mode = PrimitiveMode_POINTS; break;
+            default: // aiPrimitiveType_TRIANGLE
+                p.mode = PrimitiveMode_TRIANGLES;
+        }
+
+    /*************** Skins ****************/
+    if(aim->HasBones()) {
+        ExportSkin(*mAsset, aim, m, b, skinRef, inverseBindMatricesData);
+    }
+
+		/****************** Compression ******************/
+		///TODO: animation: weights, joints.
+		if(comp_allow)
+		{
+#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+			// Only one type of compression supported at now - Open3DGC.
+			//
+			o3dgc::BinaryStream bs;
+			o3dgc::SC3DMCEncoder<IndicesType> encoder;
+			o3dgc::IndexedFaceSet<IndicesType> comp_o3dgc_ifs;
+			o3dgc::SC3DMCEncodeParams comp_o3dgc_params;
+
+			//
+			// Fill data for encoder.
+			//
+			// Quantization
+			unsigned quant_coord = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.POSITION", 12);
+			unsigned quant_normal = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.NORMAL", 10);
+			unsigned quant_texcoord = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.TEXCOORD", 10);
+
+			// Prediction
+			o3dgc::O3DGCSC3DMCPredictionMode prediction_position = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
+			o3dgc::O3DGCSC3DMCPredictionMode prediction_normal =  o3dgc::O3DGC_SC3DMC_SURF_NORMALS_PREDICTION;
+			o3dgc::O3DGCSC3DMCPredictionMode prediction_texcoord = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
+
+			// IndexedFacesSet: "Crease angle", "solid", "convex" are set to default.
+			comp_o3dgc_ifs.SetCCW(true);
+			comp_o3dgc_ifs.SetIsTriangularMesh(true);
+			comp_o3dgc_ifs.SetNumFloatAttributes(0);
+			// Coordinates
+			comp_o3dgc_params.SetCoordQuantBits(quant_coord);
+			comp_o3dgc_params.SetCoordPredMode(prediction_position);
+			comp_o3dgc_ifs.SetNCoord(aim->mNumVertices);
+			comp_o3dgc_ifs.SetCoord((o3dgc::Real* const)&b->GetPointer()[idx_srcdata_begin]);
+			// Normals
+			if(idx_srcdata_normal != SIZE_MAX)
+			{
+				comp_o3dgc_params.SetNormalQuantBits(quant_normal);
+				comp_o3dgc_params.SetNormalPredMode(prediction_normal);
+				comp_o3dgc_ifs.SetNNormal(aim->mNumVertices);
+				comp_o3dgc_ifs.SetNormal((o3dgc::Real* const)&b->GetPointer()[idx_srcdata_normal]);
+			}
+
+			// Texture coordinates
+			for(size_t num_tc = 0; num_tc < idx_srcdata_tc.size(); num_tc++)
+			{
+				size_t num = comp_o3dgc_ifs.GetNumFloatAttributes();
+
+				comp_o3dgc_params.SetFloatAttributeQuantBits(static_cast<unsigned long>(num), quant_texcoord);
+				comp_o3dgc_params.SetFloatAttributePredMode(static_cast<unsigned long>(num), prediction_texcoord);
+				comp_o3dgc_ifs.SetNFloatAttribute(static_cast<unsigned long>(num), aim->mNumVertices);// number of elements.
+				comp_o3dgc_ifs.SetFloatAttributeDim(static_cast<unsigned long>(num), aim->mNumUVComponents[num_tc]);// components per element: aiVector3D => x * float
+				comp_o3dgc_ifs.SetFloatAttributeType(static_cast<unsigned long>(num), o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD);
+				comp_o3dgc_ifs.SetFloatAttribute(static_cast<unsigned long>(num), (o3dgc::Real* const)&b->GetPointer()[idx_srcdata_tc[num_tc]]);
+				comp_o3dgc_ifs.SetNumFloatAttributes(static_cast<unsigned long>(num + 1));
+			}
+
+			// Coordinates indices
+			comp_o3dgc_ifs.SetNCoordIndex(aim->mNumFaces);
+			comp_o3dgc_ifs.SetCoordIndex((IndicesType* const)&b->GetPointer()[idx_srcdata_ind]);
+			// Prepare to enconding
+			comp_o3dgc_params.SetNumFloatAttributes(comp_o3dgc_ifs.GetNumFloatAttributes());
+			if(mProperties->GetPropertyBool("extensions.Open3DGC.binary", true))
+				comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_BINARY);
+			else
+				comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_ASCII);
+
+			comp_o3dgc_ifs.ComputeMinMax(o3dgc::O3DGC_SC3DMC_MAX_ALL_DIMS);
+			//
+			// Encoding
+			//
+			encoder.Encode(comp_o3dgc_params, comp_o3dgc_ifs, bs);
+			// Replace data in buffer.
+			b->ReplaceData(idx_srcdata_begin, b->byteLength - idx_srcdata_begin, bs.GetBuffer(), bs.GetSize());
+			//
+			// Add information about extension to mesh.
+			//
+			// Create extension structure.
+			Mesh::SCompression_Open3DGC* ext = new Mesh::SCompression_Open3DGC;
+
+			// Fill it.
+			ext->Buffer = b->id;
+			ext->Offset = idx_srcdata_begin;
+			ext->Count = b->byteLength - idx_srcdata_begin;
+			ext->Binary = mProperties->GetPropertyBool("extensions.Open3DGC.binary");
+			ext->IndicesCount = comp_o3dgc_ifs.GetNCoordIndex() * 3;
+			ext->VerticesCount = comp_o3dgc_ifs.GetNCoord();
+			// And assign to mesh.
+			m->Extension.push_back(ext);
+#endif
+		}// if(comp_allow)
+	}// for (unsigned int i = 0; i < mScene->mNumMeshes; ++i)
+
+    //----------------------------------------
+    // Finish the skin
+    // Create the Accessor for skinRef->inverseBindMatrices
+    if (createSkin) {
+        mat4* invBindMatrixData = new mat4[inverseBindMatricesData.size()];
+        for ( unsigned int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) {
+            CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]);
+        }
+
+        Ref<Accessor> invBindMatrixAccessor = ExportData(*mAsset, skinName, b, static_cast<unsigned int>(inverseBindMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT);
+        if (invBindMatrixAccessor) skinRef->inverseBindMatrices = invBindMatrixAccessor;
+
+        // Identity Matrix   =====>  skinRef->bindShapeMatrix
+        // Temporary. Hard-coded identity matrix here
+        skinRef->bindShapeMatrix.isPresent = true;
+        IdentityMatrix4(skinRef->bindShapeMatrix.value);
+
+        // Find node that contains this mesh and add "skeletons" and "skin" attributes to that node.
+        Ref<Node> rootNode = mAsset->nodes.Get(unsigned(0));
+        Ref<Node> meshNode;
+        std::string meshID = mAsset->meshes.Get(unsigned(0))->id;
+        FindMeshNode(rootNode, meshNode, meshID);
+
+        Ref<Node> rootJoint = FindSkeletonRootJoint(skinRef);
+        meshNode->skeletons.push_back(rootJoint);
+        meshNode->skin = skinRef;
+    }
+}
+
+/*
+ * Export the root node of the node hierarchy.
+ * Calls ExportNode for all children.
+ */
+unsigned int glTFExporter::ExportNodeHierarchy(const aiNode* n)
+{
+    Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node"));
+
+    if (!n->mTransformation.IsIdentity()) {
+        node->matrix.isPresent = true;
+        CopyValue(n->mTransformation, node->matrix.value);
+    }
+
+    for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
+        node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
+    }
+
+    for (unsigned int i = 0; i < n->mNumChildren; ++i) {
+        unsigned int idx = ExportNode(n->mChildren[i], node);
+        node->children.push_back(mAsset->nodes.Get(idx));
+    }
+
+    return node.GetIndex();
+}
+
+/*
+ * Export node and recursively calls ExportNode for all children.
+ * Since these nodes are not the root node, we also export the parent Ref<Node>
+ */
+unsigned int glTFExporter::ExportNode(const aiNode* n, Ref<Node>& parent)
+{
+    Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node"));
+
+    node->parent = parent;
+
+    if (!n->mTransformation.IsIdentity()) {
+        node->matrix.isPresent = true;
+        CopyValue(n->mTransformation, node->matrix.value);
+    }
+
+    for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
+        node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
+    }
+
+    for (unsigned int i = 0; i < n->mNumChildren; ++i) {
+        unsigned int idx = ExportNode(n->mChildren[i], node);
+        node->children.push_back(mAsset->nodes.Get(idx));
+    }
+
+    return node.GetIndex();
+}
+
+
+void glTFExporter::ExportScene()
+{
+    const char* sceneName = "defaultScene";
+    Ref<Scene> scene = mAsset->scenes.Create(sceneName);
+
+    // root node will be the first one exported (idx 0)
+    if (mAsset->nodes.Size() > 0) {
+        scene->nodes.push_back(mAsset->nodes.Get(0u));
+    }
+
+    // set as the default scene
+    mAsset->scene = scene;
+}
+
+void glTFExporter::ExportMetadata()
+{
+    glTF::AssetMetadata& asset = mAsset->asset;
+    asset.version = 1;
+
+    char buffer[256];
+    ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
+        aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision());
+
+    asset.generator = buffer;
+}
+
+inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref<Animation>& animRef, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond)
+{
+    // Loop over the data and check to see if it exactly matches an existing buffer.
+    //    If yes, then reference the existing corresponding accessor.
+    //    Otherwise, add to the buffer and create a new accessor.
+
+    size_t counts[3] = {
+        nodeChannel->mNumPositionKeys,
+        nodeChannel->mNumScalingKeys,
+        nodeChannel->mNumRotationKeys,
+    };
+    size_t numKeyframes = 1;
+    for (int i = 0; i < 3; ++i) {
+        if (counts[i] > numKeyframes) {
+            numKeyframes = counts[i];
+        }
+    }
+
+    //-------------------------------------------------------
+    // Extract TIME parameter data.
+    // Check if the timeStamps are the same for mPositionKeys, mRotationKeys, and mScalingKeys.
+    if(nodeChannel->mNumPositionKeys > 0) {
+        typedef float TimeType;
+        std::vector<TimeType> timeData;
+        timeData.resize(numKeyframes);
+        for (size_t i = 0; i < numKeyframes; ++i) {
+            size_t frameIndex = i * nodeChannel->mNumPositionKeys / numKeyframes;
+            // mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
+            // Check if we have to cast type here. e.g. uint16_t()
+            timeData[i] = nodeChannel->mPositionKeys[frameIndex].mTime / ticksPerSecond;
+        }
+
+        Ref<Accessor> timeAccessor = ExportData(mAsset, animId, buffer, numKeyframes, &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
+        if (timeAccessor) animRef->Parameters.TIME = timeAccessor;
+    }
+
+    //-------------------------------------------------------
+    // Extract translation parameter data
+    if(nodeChannel->mNumPositionKeys > 0) {
+        C_STRUCT aiVector3D* translationData = new aiVector3D[numKeyframes];
+        for (size_t i = 0; i < numKeyframes; ++i) {
+            size_t frameIndex = i * nodeChannel->mNumPositionKeys / numKeyframes;
+            translationData[i] = nodeChannel->mPositionKeys[frameIndex].mValue;
+        }
+
+        Ref<Accessor> tranAccessor = ExportData(mAsset, animId, buffer, numKeyframes, translationData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+        if ( tranAccessor ) {
+            animRef->Parameters.translation = tranAccessor;
+        }
+        delete[] translationData;
+    }
+
+    //-------------------------------------------------------
+    // Extract scale parameter data
+    if(nodeChannel->mNumScalingKeys > 0) {
+        C_STRUCT aiVector3D* scaleData = new aiVector3D[numKeyframes];
+        for (size_t i = 0; i < numKeyframes; ++i) {
+            size_t frameIndex = i * nodeChannel->mNumScalingKeys / numKeyframes;
+            scaleData[i] = nodeChannel->mScalingKeys[frameIndex].mValue;
+        }
+
+        Ref<Accessor> scaleAccessor = ExportData(mAsset, animId, buffer, numKeyframes, scaleData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+        if ( scaleAccessor ) {
+            animRef->Parameters.scale = scaleAccessor;
+        }
+        delete[] scaleData;
+    }
+
+    //-------------------------------------------------------
+    // Extract rotation parameter data
+    if(nodeChannel->mNumRotationKeys > 0) {
+        vec4* rotationData = new vec4[numKeyframes];
+        for (size_t i = 0; i < numKeyframes; ++i) {
+            size_t frameIndex = i * nodeChannel->mNumRotationKeys / numKeyframes;
+            rotationData[i][0] = nodeChannel->mRotationKeys[frameIndex].mValue.x;
+            rotationData[i][1] = nodeChannel->mRotationKeys[frameIndex].mValue.y;
+            rotationData[i][2] = nodeChannel->mRotationKeys[frameIndex].mValue.z;
+            rotationData[i][3] = nodeChannel->mRotationKeys[frameIndex].mValue.w;
+        }
+
+        Ref<Accessor> rotAccessor = ExportData(mAsset, animId, buffer, numKeyframes, rotationData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
+        if ( rotAccessor ) {
+            animRef->Parameters.rotation = rotAccessor;
+        }
+        delete[] rotationData;
+    }
+}
+
+void glTFExporter::ExportAnimations()
+{
+    Ref<Buffer> bufferRef = mAsset->buffers.Get(unsigned (0));
+
+    for (unsigned int i = 0; i < mScene->mNumAnimations; ++i) {
+        const aiAnimation* anim = mScene->mAnimations[i];
+
+        std::string nameAnim = "anim";
+        if (anim->mName.length > 0) {
+            nameAnim = anim->mName.C_Str();
+        }
+
+        for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
+            const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
+
+            // It appears that assimp stores this type of animation as multiple animations.
+            // where each aiNodeAnim in mChannels animates a specific node.
+            std::string name = nameAnim + "_" + to_string(channelIndex);
+            name = mAsset->FindUniqueID(name, "animation");
+            Ref<Animation> animRef = mAsset->animations.Create(name);
+
+            /******************* Parameters ********************/
+            ExtractAnimationData(*mAsset, name, animRef, bufferRef, nodeChannel, anim->mTicksPerSecond);
+
+            for (unsigned int j = 0; j < 3; ++j) {
+                std::string channelType;
+                int channelSize;
+                switch (j) {
+                    case 0:
+                        channelType = "rotation";
+                        channelSize = nodeChannel->mNumRotationKeys;
+                        break;
+                    case 1:
+                        channelType = "scale";
+                        channelSize = nodeChannel->mNumScalingKeys;
+                        break;
+                    case 2:
+                        channelType = "translation";
+                        channelSize = nodeChannel->mNumPositionKeys;
+                        break;
+                }
+
+                if (channelSize < 1) { continue; }
+
+                Animation::AnimChannel tmpAnimChannel;
+                Animation::AnimSampler tmpAnimSampler;
+
+                tmpAnimChannel.sampler = name + "_" + channelType;
+                tmpAnimChannel.target.path = channelType;
+                tmpAnimSampler.output = channelType;
+                tmpAnimSampler.id = name + "_" + channelType;
+
+                tmpAnimChannel.target.id = mAsset->nodes.Get(nodeChannel->mNodeName.C_Str());
+
+                tmpAnimSampler.input = "TIME";
+                tmpAnimSampler.interpolation = "LINEAR";
+
+                animRef->Channels.push_back(tmpAnimChannel);
+                animRef->Samplers.push_back(tmpAnimSampler);
+            }
+
+        }
+
+        // Assimp documentation staes this is not used (not implemented)
+        // for (unsigned int channelIndex = 0; channelIndex < anim->mNumMeshChannels; ++channelIndex) {
+        //     const aiMeshAnim* meshChannel = anim->mMeshChannels[channelIndex];
+        // }
+
+    } // End: for-loop mNumAnimations
+}
+
+
+#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
+#endif // ASSIMP_BUILD_NO_EXPORT

+ 118 - 0
code/glTF2Exporter.h

@@ -0,0 +1,118 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file GltfExporter.h
+* Declares the exporter class to write a scene to a gltf/glb file
+*/
+#ifndef AI_GLTFEXPORTER_H_INC
+#define AI_GLTFEXPORTER_H_INC
+
+#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#include <assimp/types.h>
+#include <assimp/material.h>
+
+#include <sstream>
+#include <vector>
+#include <map>
+#include <memory>
+
+struct aiScene;
+struct aiNode;
+struct aiMaterial;
+
+namespace glTF
+{
+    template<class T>
+    class Ref;
+
+    class Asset;
+    struct TexProperty;
+    struct Node;
+}
+
+namespace Assimp
+{
+    class IOSystem;
+    class IOStream;
+    class ExportProperties;
+
+    // ------------------------------------------------------------------------------------------------
+    /** Helper class to export a given scene to an glTF file. */
+    // ------------------------------------------------------------------------------------------------
+    class glTFExporter
+    {
+    public:
+        /// Constructor for a specific scene to export
+        glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
+            const ExportProperties* pProperties, bool binary);
+
+    private:
+
+        const char* mFilename;
+        IOSystem* mIOSystem;
+        const aiScene* mScene;
+        const ExportProperties* mProperties;
+
+        std::map<std::string, unsigned int> mTexturesByPath;
+
+        std::shared_ptr<glTF::Asset> mAsset;
+
+        std::vector<unsigned char> mBodyData;
+
+        void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
+
+        void GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop);
+        void GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
+        void ExportMetadata();
+        void ExportMaterials();
+        void ExportMeshes();
+        unsigned int ExportNodeHierarchy(const aiNode* n);
+        unsigned int ExportNode(const aiNode* node, glTF::Ref<glTF::Node>& parent);
+        void ExportScene();
+        void ExportAnimations();
+    };
+
+}
+
+#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#endif // AI_GLTFEXPORTER_H_INC