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@@ -120,7 +120,8 @@ public:
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// --------------------------------------------------
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IfcVector3 Eval(IfcFloat u) const {
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u = -conv.angle_scale * u;
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- return location + entity.Radius*(static_cast<IfcFloat>(::cos(u))*p[0] + static_cast<IfcFloat>(::sin(u))*p[1]);
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+ return location + static_cast<IfcFloat>(entity.Radius)*(static_cast<IfcFloat>(::cos(u))*p[0] +
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+ static_cast<IfcFloat>(::sin(u))*p[1]);
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}
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private:
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@@ -148,7 +149,8 @@ public:
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// --------------------------------------------------
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IfcVector3 Eval(IfcFloat u) const {
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u = -conv.angle_scale * u;
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- return location + entity.SemiAxis1*static_cast<IfcFloat>(::cos(u))*p[0] + entity.SemiAxis2*static_cast<IfcFloat>(::sin(u))*p[1];
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+ return location + static_cast<IfcFloat>(entity.SemiAxis1)*static_cast<IfcFloat>(::cos(u))*p[0] +
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+ static_cast<IfcFloat>(entity.SemiAxis2)*static_cast<IfcFloat>(::sin(u))*p[1];
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}
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private:
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