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+/*
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+---------------------------------------------------------------------------
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+Open Asset Import Library (assimp)
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+---------------------------------------------------------------------------
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+
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+Copyright (c) 2006-2012, assimp team
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+
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the following
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+conditions are met:
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+
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+* Redistributions of source code must retain the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer in the documentation and/or other
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+ materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+ contributors may be used to endorse or promote products
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+ derived from this software without specific prior
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+ written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+---------------------------------------------------------------------------
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+*/
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+
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+/** @file Implementation of the XGL/ZGL importer class */
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+
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+#include "AssimpPCH.h"
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+#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
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+
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+#include "XGLLoader.h"
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+#include "ParsingUtils.h"
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+#include "fast_atof.h"
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+
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+#include "StreamReader.h"
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+#include "MemoryIOWrapper.h"
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+
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+using namespace Assimp;
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+using namespace irr;
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+using namespace irr::io;
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+
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+
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+// zlib is needed for compressed XGL files
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+#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
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+# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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+# include <zlib.h>
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+# else
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+# include "../contrib/zlib/zlib.h"
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+# endif
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+#endif
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+
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+
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+// scopeguard for a malloc'ed buffer
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+struct free_it
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+{
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+ free_it(void* free) : free(free) {}
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+ ~free_it() {
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+ ::free(this->free);
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+ }
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+
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+ void* free;
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+};
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+
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+template<> const std::string LogFunctions<XGLImporter>::log_prefix = "XGL: ";
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+// Constructor to be privately used by Importer
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+XGLImporter::XGLImporter()
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+{}
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+
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+// ------------------------------------------------------------------------------------------------
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+// Destructor, private as well
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+XGLImporter::~XGLImporter()
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+{}
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+
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+// ------------------------------------------------------------------------------------------------
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+// Returns whether the class can handle the format of the given file.
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+bool XGLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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+{
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+ /* NOTE: A simple check for the file extension is not enough
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+ * here. XGL and ZGL are ok, but xml is too generic
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+ * and might be collada as well. So open the file and
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+ * look for typical signal tokens.
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+ */
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+ const std::string extension = GetExtension(pFile);
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+
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+ if (extension == "xgl" || extension == "zgl") {
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+ return true;
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+ }
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+ else if (extension == "xml" || checkSig) {
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+ ai_assert(pIOHandler != NULL);
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+
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+ const char* tokens[] = {"<world>","<World>","<WORLD>"};
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+ return SearchFileHeaderForToken(pIOHandler,pFile,tokens,3);
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+ }
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+ return false;
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+// Get a list of all file extensions which are handled by this class
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+void XGLImporter::GetExtensionList(std::set<std::string>& extensions)
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+{
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+ extensions.insert("xgl");
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+ extensions.insert("zgl");
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+// Imports the given file into the given scene structure.
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+void XGLImporter::InternReadFile( const std::string& pFile,
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+ aiScene* pScene, IOSystem* pIOHandler)
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+{
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+#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
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+ Bytef* dest = NULL;
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+ free_it free_it_really(dest);
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+#endif
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+
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+ scene = pScene;
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+ boost::shared_ptr<IOStream> stream( pIOHandler->Open( pFile, "rb"));
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+
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+ // check whether we can read from the file
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+ if( stream.get() == NULL) {
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+ throw DeadlyImportError( "Failed to open XGL/ZGL file " + pFile + "");
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+ }
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+
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+ // see if its compressed, if so uncompress it
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+ if (GetExtension(pFile) == "zgl") {
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+#ifdef ASSIMP_BUILD_NO_COMPRESSED_XGL
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+ ThrowException("Cannot read ZGL file since Assimp was built without compression support");
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+#else
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+ boost::scoped_ptr<StreamReaderLE> raw_reader(new StreamReaderLE(stream));
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+
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+ // build a zlib stream
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+ z_stream zstream;
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+ zstream.opaque = Z_NULL;
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+ zstream.zalloc = Z_NULL;
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+ zstream.zfree = Z_NULL;
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+ zstream.data_type = Z_BINARY;
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+
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+ // raw decompression without a zlib or gzip header
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+ inflateInit2(&zstream, -MAX_WBITS);
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+
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+ // skip two extra bytes, zgl files do carry a crc16 upfront (I think)
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+ raw_reader->IncPtr(2);
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+
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+ zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() );
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+ zstream.avail_in = raw_reader->GetRemainingSize();
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+
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+ size_t total = 0l;
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+
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+ // and decompress the data .... do 1k chunks in the hope that we won't kill the stack
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+ #define MYBLOCK 1024
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+ Bytef block[MYBLOCK];
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+ int ret;
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+ do {
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+ zstream.avail_out = MYBLOCK;
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+ zstream.next_out = block;
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+ ret = inflate(&zstream, Z_NO_FLUSH);
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+
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+ if (ret != Z_STREAM_END && ret != Z_OK) {
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+ ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .XGL file");
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+ }
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+ const size_t have = MYBLOCK - zstream.avail_out;
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+ total += have;
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+ dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
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+ memcpy(dest + total - have,block,have);
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+ }
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+ while (ret != Z_STREAM_END);
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+
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+ // terminate zlib
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+ inflateEnd(&zstream);
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+
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+ // replace the input stream with a memory stream
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+ stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
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+#endif
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+ }
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+
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+ // construct the irrXML parser
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+ CIrrXML_IOStreamReader st(stream.get());
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+ boost::scoped_ptr<IrrXMLReader> read( createIrrXMLReader((IFileReadCallBack*) &st) );
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+ reader = read.get();
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+
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+ // parse the XML file
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+ TempScope scope;
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+
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+ while (ReadElement()) {
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+ if (!ASSIMP_stricmp(reader->getNodeName(),"world")) {
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+ ReadWorld(scope);
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+ }
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+ }
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+
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+
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+ std::vector<aiMesh*>& meshes = scope.meshes_linear;
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+ std::vector<aiMaterial*>& materials = scope.materials_linear;
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+ if(!meshes.size() || !materials.size()) {
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+ ThrowException("failed to extract data from XGL file, no meshes loaded");
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+ }
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+
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+ // copy meshes
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+ scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
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+ scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
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+ std::copy(meshes.begin(),meshes.end(),scene->mMeshes);
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+
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+ // copy materials
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+ scene->mNumMaterials = static_cast<unsigned int>(materials.size());
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+ scene->mMaterials = new aiMaterial*[scene->mNumMaterials]();
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+ std::copy(materials.begin(),materials.end(),scene->mMaterials);
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+
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+ if (scope.light) {
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+ scene->mNumLights = 1;
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+ scene->mLights = new aiLight*[1];
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+ scene->mLights[0] = scope.light;
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+
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+ scope.light->mName = scene->mRootNode->mName;
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+ }
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+
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+ scope.dismiss();
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+bool XGLImporter::ReadElement()
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+{
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+ while(reader->read()) {
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+ if (reader->getNodeType() == EXN_ELEMENT) {
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+ return true;
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+ }
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+ }
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+ return false;
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+bool XGLImporter::ReadElementUpToClosing(const char* closetag)
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+{
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+ while(reader->read()) {
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+ if (reader->getNodeType() == EXN_ELEMENT) {
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+ return true;
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+ }
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+ else if (reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(reader->getNodeName(),closetag)) {
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+ return false;
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+ }
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+ }
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+ LogError("unexpected EOF, expected closing <" + std::string(closetag) + "> tag");
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+ return false;
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+bool XGLImporter::SkipToText()
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+{
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+ while(reader->read()) {
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+ if (reader->getNodeType() == EXN_TEXT) {
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+ return true;
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+ }
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+ else if (reader->getNodeType() == EXN_ELEMENT || reader->getNodeType() == EXN_ELEMENT_END) {
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+ ThrowException("expected text contents but found another element (or element end)");
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+ }
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+ }
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+ return false;
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+std::string XGLImporter::GetElementName()
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+{
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+ const char* s = reader->getNodeName();
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+ size_t len = strlen(s);
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+
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+ std::string ret;
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+ ret.resize(len);
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+
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+ std::transform(s,s+len,ret.begin(),::tolower);
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+ return ret;
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+void XGLImporter::ReadWorld(TempScope& scope)
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+{
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+ while (ReadElementUpToClosing("world")) {
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+ const std::string& s = GetElementName();
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+ // XXX right now we'd skip <lighting> if it comes after
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+ // <object> or <mesh>
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+ if (s == "lighting") {
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+ ReadLighting(scope);
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+ }
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+ else if (s == "object" || s == "mesh" || s == "mat") {
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+ break;
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+ }
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+ }
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+
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+
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+ aiNode* const nd = ReadObject(scope,true,"world");
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+ if(!nd) {
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+ ThrowException("failure reading <world>");
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+ }
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+ if(!nd->mName.length) {
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+ nd->mName.Set("WORLD");
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+ }
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+
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+ scene->mRootNode = nd;
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+void XGLImporter::ReadLighting(TempScope& scope)
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+{
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+ while (ReadElementUpToClosing("lighting")) {
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+ const std::string& s = GetElementName();
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+ if (s == "directionallight") {
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+ scope.light = ReadDirectionalLight();
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+ }
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+ else if (s == "ambient") {
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+ LogWarn("ignoring <ambient> tag");
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+ }
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+ else if (s == "spheremap") {
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+ LogWarn("ignoring <spheremap> tag");
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+ }
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+ }
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+aiLight* XGLImporter::ReadDirectionalLight()
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+{
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+ ScopeGuard<aiLight> l(new aiLight());
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+ l->mType = aiLightSource_DIRECTIONAL;
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+
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+ while (ReadElementUpToClosing("directionallight")) {
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+ const std::string& s = GetElementName();
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+ if (s == "direction") {
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+ l->mDirection = ReadVec3();
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+ }
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+ else if (s == "diffuse") {
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+ l->mColorDiffuse = ReadCol3();
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+ }
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+ else if (s == "specular") {
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+ l->mColorSpecular = ReadCol3();
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+ }
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+ }
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+ return l.dismiss();
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* closetag)
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+{
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+ ScopeGuard<aiNode> nd(new aiNode());
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+ std::vector<aiNode*> children;
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+ std::vector<unsigned int> meshes;
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+
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+ try {
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+ while (skipFirst || ReadElementUpToClosing(closetag)) {
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+ skipFirst = false;
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+
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+ const std::string& s = GetElementName();
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+ if (s == "mesh") {
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+ const size_t prev = scope.meshes_linear.size();
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+ if(ReadMesh(scope)) {
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+ const size_t newc = scope.meshes_linear.size();
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+ for(size_t i = 0; i < newc-prev; ++i) {
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+ meshes.push_back(static_cast<unsigned int>(i+prev));
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+ }
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+ }
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+ }
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+ else if (s == "mat") {
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+ ReadMaterial(scope);
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+ }
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+ else if (s == "object") {
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+ children.push_back(ReadObject(scope));
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+ }
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+ else if (s == "objectref") {
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+ // XXX
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+ }
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+ else if (s == "meshref") {
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+ const int id = ReadIndexFromText();
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+
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+ std::multimap<unsigned int, aiMesh*>::iterator it = scope.meshes.find(id), end = scope.meshes.end();
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+ if (it == end) {
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+ ThrowException("<meshref> index out of range");
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+ }
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+
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+ for(; it != end && (*it).first == id; ++it) {
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+ // ok, this is n^2 and should get optimized one day
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+ aiMesh* const m = (*it).second;
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+
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+ unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size());
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+ for(; i < mcount; ++i) {
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+ if (scope.meshes_linear[i] == m) {
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+ meshes.push_back(i);
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+ break;
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+ }
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+ }
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+
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+ ai_assert(i < mcount);
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+ }
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+ }
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+ else if (s == "transform") {
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+ nd->mTransformation = ReadTrafo();
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+ }
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+ }
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+
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+ } catch(...) {
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+ BOOST_FOREACH(aiNode* ch, children) {
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+ delete ch;
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+ }
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+ throw;
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+ }
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+
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+ // link meshes to node
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+ nd->mNumMeshes = static_cast<unsigned int>(meshes.size());
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+ if (nd->mNumMeshes) {
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+ nd->mMeshes = new unsigned int[nd->mNumMeshes]();
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+ for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
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|
|
+ nd->mMeshes[i] = meshes[i];
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // link children to parent
|
|
|
+ nd->mNumChildren = static_cast<unsigned int>(children.size());
|
|
|
+ if (nd->mNumChildren) {
|
|
|
+ nd->mChildren = new aiNode*[nd->mNumChildren]();
|
|
|
+ for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
|
|
|
+ nd->mChildren[i] = children[i];
|
|
|
+ children[i]->mParent = nd;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return nd.dismiss();
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+aiMatrix4x4 XGLImporter::ReadTrafo()
|
|
|
+{
|
|
|
+ aiVector3D forward, up, right, position;
|
|
|
+ float scale = 1.0f;
|
|
|
+
|
|
|
+ while (ReadElementUpToClosing("transform")) {
|
|
|
+ const std::string& s = GetElementName();
|
|
|
+ if (s == "forward") {
|
|
|
+ forward = ReadVec3();
|
|
|
+ }
|
|
|
+ else if (s == "up") {
|
|
|
+ up = ReadVec3();
|
|
|
+ }
|
|
|
+ else if (s == "position") {
|
|
|
+ position = ReadVec3();
|
|
|
+ }
|
|
|
+ if (s == "scale") {
|
|
|
+ scale = ReadFloat();
|
|
|
+ if(scale < 0.f) {
|
|
|
+ // this is wrong, but we can leave the value and pass it to the caller
|
|
|
+ LogError("found negative scaling in <transform>, ignoring");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ aiMatrix4x4 m;
|
|
|
+ if(forward.SquareLength() < 1e-4 || up.SquareLength() < 1e-4) {
|
|
|
+ LogError("A direction vector in <transform> is zero, ignoring trafo");
|
|
|
+ return m;
|
|
|
+ }
|
|
|
+
|
|
|
+ forward.Normalize();
|
|
|
+ up.Normalize();
|
|
|
+
|
|
|
+ right = forward ^ up;
|
|
|
+ if (fabs(up * forward) > 1e-4) {
|
|
|
+ // this is definitely wrong - a degenerate coordinate space ruins everything
|
|
|
+ // so subtitute identity transform.
|
|
|
+ LogError("<forward> and <up> vectors in <transform> are skewing, ignoring trafo");
|
|
|
+ return m;
|
|
|
+ }
|
|
|
+
|
|
|
+ right *= scale;
|
|
|
+ up *= scale;
|
|
|
+ forward *= scale;
|
|
|
+
|
|
|
+ m.a1 = right.x;
|
|
|
+ m.b1 = right.y;
|
|
|
+ m.c1 = right.z;
|
|
|
+
|
|
|
+ m.a2 = up.x;
|
|
|
+ m.b2 = up.y;
|
|
|
+ m.c2 = up.z;
|
|
|
+
|
|
|
+ m.a3 = forward.x;
|
|
|
+ m.b3 = forward.y;
|
|
|
+ m.c3 = forward.z;
|
|
|
+
|
|
|
+ m.a4 = position.x;
|
|
|
+ m.b4 = position.y;
|
|
|
+ m.c4 = position.z;
|
|
|
+
|
|
|
+ return m;
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
|
|
|
+{
|
|
|
+ ScopeGuard<aiMesh> mesh(new aiMesh());
|
|
|
+
|
|
|
+ mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
|
|
|
+ mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
|
|
+ std::copy(m.positions.begin(),m.positions.end(),mesh->mVertices);
|
|
|
+
|
|
|
+ if(m.normals.size()) {
|
|
|
+ mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
|
|
+ std::copy(m.normals.begin(),m.normals.end(),mesh->mNormals);
|
|
|
+ }
|
|
|
+
|
|
|
+ if(m.uvs.size()) {
|
|
|
+ mesh->mNumUVComponents[0] = 2;
|
|
|
+ mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
|
|
+
|
|
|
+ for(unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
|
|
+ mesh->mTextureCoords[0][i] = aiVector3D(m.uvs[i].x,m.uvs[i].y,0.f);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mesh->mNumFaces = static_cast<unsigned int>(m.vcounts.size());
|
|
|
+ mesh->mFaces = new aiFace[m.vcounts.size()];
|
|
|
+
|
|
|
+ unsigned int idx = 0;
|
|
|
+ for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
|
|
+ aiFace& f = mesh->mFaces[i];
|
|
|
+ f.mNumIndices = m.vcounts[i];
|
|
|
+ f.mIndices = new unsigned int[f.mNumIndices];
|
|
|
+ for(unsigned int c = 0; c < f.mNumIndices; ++c) {
|
|
|
+ f.mIndices[c] = idx++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ai_assert(idx == mesh->mNumVertices);
|
|
|
+
|
|
|
+ mesh->mPrimitiveTypes = m.pflags;
|
|
|
+ mesh->mMaterialIndex = m.matid;
|
|
|
+ return mesh.dismiss();
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+bool XGLImporter::ReadMesh(TempScope& scope)
|
|
|
+{
|
|
|
+ TempMesh t;
|
|
|
+
|
|
|
+ std::map<unsigned int, TempMaterialMesh> bymat;
|
|
|
+ const unsigned int mesh_id = ReadIDAttr();
|
|
|
+
|
|
|
+ while (ReadElementUpToClosing("mesh")) {
|
|
|
+ const std::string& s = GetElementName();
|
|
|
+
|
|
|
+ if (s == "mat") {
|
|
|
+ ReadMaterial(scope);
|
|
|
+ }
|
|
|
+ else if (s == "p") {
|
|
|
+ if (!reader->getAttributeValue("ID")) {
|
|
|
+ LogWarn("no ID attribute on <p>, ignoring");
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ int id = reader->getAttributeValueAsInt("ID");
|
|
|
+ t.points[id] = ReadVec3();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (s == "n") {
|
|
|
+ if (!reader->getAttributeValue("ID")) {
|
|
|
+ LogWarn("no ID attribute on <n>, ignoring");
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ int id = reader->getAttributeValueAsInt("ID");
|
|
|
+ t.normals[id] = ReadVec3();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (s == "tc") {
|
|
|
+ if (!reader->getAttributeValue("ID")) {
|
|
|
+ LogWarn("no ID attribute on <tc>, ignoring");
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ int id = reader->getAttributeValueAsInt("ID");
|
|
|
+ t.uvs[id] = ReadVec2();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (s == "f" || s == "l" || s == "p") {
|
|
|
+ const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
|
|
|
+
|
|
|
+ unsigned int mid = ~0u;
|
|
|
+ TempFace tf[3];
|
|
|
+ bool has[3] = {0};
|
|
|
+
|
|
|
+ while (ReadElementUpToClosing(s.c_str())) {
|
|
|
+ const std::string& s = GetElementName();
|
|
|
+ if (s == "fv1" || s == "lv1" || s == "pv1") {
|
|
|
+ ReadFaceVertex(t,tf[0]);
|
|
|
+ has[0] = true;
|
|
|
+ }
|
|
|
+ else if (s == "fv2" || s == "lv2") {
|
|
|
+ ReadFaceVertex(t,tf[1]);
|
|
|
+ has[1] = true;
|
|
|
+ }
|
|
|
+ else if (s == "fv3") {
|
|
|
+ ReadFaceVertex(t,tf[2]);
|
|
|
+ has[2] = true;
|
|
|
+ }
|
|
|
+ else if (s == "mat") {
|
|
|
+ if (mid != ~0u) {
|
|
|
+ LogWarn("only one material tag allowed per <f>");
|
|
|
+ }
|
|
|
+ mid = ResolveMaterialRef(scope);
|
|
|
+ }
|
|
|
+ else if (s == "matref") {
|
|
|
+ if (mid != ~0u) {
|
|
|
+ LogWarn("only one material tag allowed per <f>");
|
|
|
+ }
|
|
|
+ mid = ResolveMaterialRef(scope);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (mid == ~0u) {
|
|
|
+ ThrowException("missing material index");
|
|
|
+ }
|
|
|
+
|
|
|
+ bool nor = false;
|
|
|
+ bool uv = false;
|
|
|
+ for(unsigned int i = 0; i < vcount; ++i) {
|
|
|
+ if (!has[i]) {
|
|
|
+ ThrowException("missing face vertex data");
|
|
|
+ }
|
|
|
+
|
|
|
+ nor = nor || tf[i].has_normal;
|
|
|
+ uv = uv || tf[i].has_uv;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (mid >= (1<<30)) {
|
|
|
+ LogWarn("material indices exhausted, this may cause errors in the output");
|
|
|
+ }
|
|
|
+ unsigned int meshId = mid | ((nor?1:0)<<31) | ((uv?1:0)<<30);
|
|
|
+
|
|
|
+ TempMaterialMesh& mesh = bymat[meshId];
|
|
|
+ mesh.matid = mid;
|
|
|
+
|
|
|
+ for(unsigned int i = 0; i < vcount; ++i) {
|
|
|
+ mesh.positions.push_back(tf[i].pos);
|
|
|
+ if(nor) {
|
|
|
+ mesh.normals.push_back(tf[i].normal);
|
|
|
+ }
|
|
|
+ if(uv) {
|
|
|
+ mesh.uvs.push_back(tf[i].uv);
|
|
|
+ }
|
|
|
+
|
|
|
+ mesh.pflags |= 1 << (vcount-1);
|
|
|
+ }
|
|
|
+
|
|
|
+ mesh.vcounts.push_back(vcount);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // finally extract output meshes and add them to the scope
|
|
|
+ typedef std::pair<unsigned int, TempMaterialMesh> pairt;
|
|
|
+ BOOST_FOREACH(const pairt& p, bymat) {
|
|
|
+ aiMesh* const m = ToOutputMesh(p.second);
|
|
|
+ scope.meshes_linear.push_back(m);
|
|
|
+
|
|
|
+ // if this is a definition, keep it on the stack
|
|
|
+ if(mesh_id != ~0u) {
|
|
|
+ scope.meshes.insert(std::pair<unsigned int, aiMesh*>(mesh_id,m));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // no id == not a reference, insert this mesh right *here*
|
|
|
+ return mesh_id == ~0u;
|
|
|
+}
|
|
|
+
|
|
|
+// ----------------------------------------------------------------------------------------------
|
|
|
+unsigned int XGLImporter::ResolveMaterialRef(TempScope& scope)
|
|
|
+{
|
|
|
+ const std::string& s = GetElementName();
|
|
|
+ if (s == "mat") {
|
|
|
+ ReadMaterial(scope);
|
|
|
+ return scope.materials_linear.size()-1;
|
|
|
+ }
|
|
|
+
|
|
|
+ const int id = ReadIndexFromText();
|
|
|
+
|
|
|
+ std::map<unsigned int, aiMaterial*>::iterator it = scope.materials.find(id), end = scope.materials.end();
|
|
|
+ if (it == end) {
|
|
|
+ ThrowException("<matref> index out of range");
|
|
|
+ }
|
|
|
+
|
|
|
+ // ok, this is n^2 and should get optimized one day
|
|
|
+ aiMaterial* const m = (*it).second;
|
|
|
+
|
|
|
+ unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size());
|
|
|
+ for(; i < mcount; ++i) {
|
|
|
+ if (scope.materials_linear[i] == m) {
|
|
|
+ return i;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ai_assert(false);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+void XGLImporter::ReadMaterial(TempScope& scope)
|
|
|
+{
|
|
|
+ const unsigned int mat_id = ReadIDAttr();
|
|
|
+
|
|
|
+ ScopeGuard<aiMaterial> mat(new aiMaterial());
|
|
|
+ while (ReadElementUpToClosing("mat")) {
|
|
|
+ const std::string& s = GetElementName();
|
|
|
+ if (s == "amb") {
|
|
|
+ const aiColor3D c = ReadCol3();
|
|
|
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_AMBIENT);
|
|
|
+ }
|
|
|
+ else if (s == "diff") {
|
|
|
+ const aiColor3D c = ReadCol3();
|
|
|
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_DIFFUSE);
|
|
|
+ }
|
|
|
+ else if (s == "spec") {
|
|
|
+ const aiColor3D c = ReadCol3();
|
|
|
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_SPECULAR);
|
|
|
+ }
|
|
|
+ else if (s == "emiss") {
|
|
|
+ const aiColor3D c = ReadCol3();
|
|
|
+ mat->AddProperty(&c,1,AI_MATKEY_COLOR_EMISSIVE);
|
|
|
+ }
|
|
|
+ else if (s == "alpha") {
|
|
|
+ const float f = ReadFloat();
|
|
|
+ mat->AddProperty(&f,1,AI_MATKEY_OPACITY);
|
|
|
+ }
|
|
|
+ else if (s == "shine") {
|
|
|
+ const float f = ReadFloat();
|
|
|
+ mat->AddProperty(&f,1,AI_MATKEY_SHININESS);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ scope.materials[mat_id] = mat;
|
|
|
+ scope.materials_linear.push_back(mat.dismiss());
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+// ----------------------------------------------------------------------------------------------
|
|
|
+void XGLImporter::ReadFaceVertex(const TempMesh& t, TempFace& out)
|
|
|
+{
|
|
|
+ const std::string& end = GetElementName();
|
|
|
+
|
|
|
+ bool havep = false;
|
|
|
+ while (ReadElementUpToClosing(end.c_str())) {
|
|
|
+ const std::string& s = GetElementName();
|
|
|
+ if (s == "pref") {
|
|
|
+ const unsigned int id = ReadIndexFromText();
|
|
|
+ std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id);
|
|
|
+ if (it == t.points.end()) {
|
|
|
+ ThrowException("point index out of range");
|
|
|
+ }
|
|
|
+
|
|
|
+ out.pos = (*it).second;
|
|
|
+ havep = true;
|
|
|
+ }
|
|
|
+ else if (s == "nref") {
|
|
|
+ const unsigned int id = ReadIndexFromText();
|
|
|
+ std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id);
|
|
|
+ if (it == t.normals.end()) {
|
|
|
+ ThrowException("normal index out of range");
|
|
|
+ }
|
|
|
+
|
|
|
+ out.normal = (*it).second;
|
|
|
+ out.has_normal = true;
|
|
|
+ }
|
|
|
+ else if (s == "tcref") {
|
|
|
+ const unsigned int id = ReadIndexFromText();
|
|
|
+ std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id);
|
|
|
+ if (it == t.uvs.end()) {
|
|
|
+ ThrowException("uv index out of range");
|
|
|
+ }
|
|
|
+
|
|
|
+ out.uv = (*it).second;
|
|
|
+ out.has_uv = true;
|
|
|
+ }
|
|
|
+ else if (s == "p") {
|
|
|
+ out.pos = ReadVec3();
|
|
|
+ }
|
|
|
+ else if (s == "n") {
|
|
|
+ out.normal = ReadVec3();
|
|
|
+ }
|
|
|
+ else if (s == "tc") {
|
|
|
+ out.uv = ReadVec2();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!havep) {
|
|
|
+ ThrowException("missing <pref> in <fvN> element");
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+unsigned int XGLImporter::ReadIDAttr()
|
|
|
+{
|
|
|
+ for(int i = 0, e = reader->getAttributeCount(); i < e; ++i) {
|
|
|
+
|
|
|
+ if(!ASSIMP_stricmp(reader->getAttributeName(i),"id")) {
|
|
|
+ return reader->getAttributeValueAsInt(i);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return ~0u;
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+float XGLImporter::ReadFloat()
|
|
|
+{
|
|
|
+ if(!SkipToText()) {
|
|
|
+ LogError("unexpected EOF reading float element contents");
|
|
|
+ return 0.f;
|
|
|
+ }
|
|
|
+ const char* s = reader->getNodeData(), *se;
|
|
|
+
|
|
|
+ if(!SkipSpaces(&s)) {
|
|
|
+ LogError("unexpected EOL, failed to parse float");
|
|
|
+ return 0.f;
|
|
|
+ }
|
|
|
+
|
|
|
+ float t;
|
|
|
+ se = fast_atoreal_move(s,t);
|
|
|
+
|
|
|
+ if (se == s) {
|
|
|
+ LogError("failed to read float text");
|
|
|
+ return 0.f;
|
|
|
+ }
|
|
|
+
|
|
|
+ return t;
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+unsigned int XGLImporter::ReadIndexFromText()
|
|
|
+{
|
|
|
+ if(!SkipToText()) {
|
|
|
+ LogError("unexpected EOF reading index element contents");
|
|
|
+ return ~0u;
|
|
|
+ }
|
|
|
+ const char* s = reader->getNodeData(), *se;
|
|
|
+ if(!SkipSpaces(&s)) {
|
|
|
+ LogError("unexpected EOL, failed to parse index element");
|
|
|
+ return ~0u;
|
|
|
+ }
|
|
|
+
|
|
|
+ const unsigned int t = strtoul10(s,&se);
|
|
|
+
|
|
|
+ if (se == s) {
|
|
|
+ LogError("failed to read index");
|
|
|
+ return ~0u;
|
|
|
+ }
|
|
|
+
|
|
|
+ return t;
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+aiVector2D XGLImporter::ReadVec2()
|
|
|
+{
|
|
|
+ aiVector2D vec;
|
|
|
+
|
|
|
+ if(!SkipToText()) {
|
|
|
+ LogError("unexpected EOF reading vec2 contents");
|
|
|
+ return vec;
|
|
|
+ }
|
|
|
+ const char* s = reader->getNodeData();
|
|
|
+
|
|
|
+ for(int i = 0; i < 2; ++i) {
|
|
|
+ if(!SkipSpaces(&s)) {
|
|
|
+ LogError("unexpected EOL, failed to parse vec2");
|
|
|
+ return vec;
|
|
|
+ }
|
|
|
+ vec[i] = fast_atof(&s);
|
|
|
+
|
|
|
+ SkipSpaces(&s);
|
|
|
+ if (i != 1 && *s != ',') {
|
|
|
+ LogError("expected comma, failed to parse vec2");
|
|
|
+ return vec;
|
|
|
+ }
|
|
|
+ ++s;
|
|
|
+ }
|
|
|
+
|
|
|
+ return vec;
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+aiVector3D XGLImporter::ReadVec3()
|
|
|
+{
|
|
|
+ aiVector3D vec;
|
|
|
+
|
|
|
+ if(!SkipToText()) {
|
|
|
+ LogError("unexpected EOF reading vec3 contents");
|
|
|
+ return vec;
|
|
|
+ }
|
|
|
+ const char* s = reader->getNodeData();
|
|
|
+
|
|
|
+ for(int i = 0; i < 3; ++i) {
|
|
|
+ if(!SkipSpaces(&s)) {
|
|
|
+ LogError("unexpected EOL, failed to parse vec3");
|
|
|
+ return vec;
|
|
|
+ }
|
|
|
+ vec[i] = fast_atof(&s);
|
|
|
+
|
|
|
+ SkipSpaces(&s);
|
|
|
+ if (i != 2 && *s != ',') {
|
|
|
+ LogError("expected comma, failed to parse vec3");
|
|
|
+ return vec;
|
|
|
+ }
|
|
|
+ ++s;
|
|
|
+ }
|
|
|
+
|
|
|
+ return vec;
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+aiColor3D XGLImporter::ReadCol3()
|
|
|
+{
|
|
|
+ const aiVector3D& v = ReadVec3();
|
|
|
+ if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) {
|
|
|
+ LogWarn("color values out of range, ignoring");
|
|
|
+ }
|
|
|
+ return aiColor3D(v.x,v.y,v.z);
|
|
|
+}
|
|
|
+
|
|
|
+#endif
|