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Replace uint by unsigned int

Kim Kulling há 1 ano atrás
pai
commit
3c1423d5a5
1 ficheiros alterados com 2 adições e 2 exclusões
  1. 2 2
      test/unit/utglTF2ImportExport.cpp

+ 2 - 2
test/unit/utglTF2ImportExport.cpp

@@ -537,7 +537,7 @@ bool checkSkinnedScene(const aiScene *scene){
                         {0.049f, 0.000f, 0.000f, 0.000f}};
     for (size_t boneIndex = 0; boneIndex < 10u; ++boneIndex) {
         EXPECT_EQ(scene->mMeshes[0]->mBones[boneIndex]->mNumWeights, numWeights[boneIndex]);
-        std::map<uint, float> map;
+        std::map<unsigned int, float> map;
         for (size_t jointIndex = 0; jointIndex < scene->mMeshes[0]->mBones[boneIndex]->mNumWeights; ++jointIndex){
             auto key = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mVertexId;
             auto weight = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mWeight;
@@ -584,7 +584,7 @@ void checkSkinnedSceneLimited(const aiScene *scene){
                             {0.000f, 0.000f, 0.000f, 0.000f}};
     for (size_t boneIndex = 0; boneIndex < 10u; ++boneIndex) {
         EXPECT_EQ(scene->mMeshes[0]->mBones[boneIndex]->mNumWeights, numWeights[boneIndex]);
-        std::map<uint, float> map;
+        std::map<unsigned int, float> map;
         for (size_t jointIndex = 0; jointIndex < scene->mMeshes[0]->mBones[boneIndex]->mNumWeights; ++jointIndex){
             auto key = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mVertexId;
             auto weight = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mWeight;