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@@ -116,6 +116,10 @@ struct aiTexel
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* 2. Compressed textures stored in a file format like png or jpg. The raw file
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* bytes are given so the application must utilize an image decoder (e.g. DevIL) to
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* get access to the actual color data.
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+ *
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+ * Embedded textures are referenced from materials using strings like "*0", "*1", etc.
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+ * as the texture paths (a single asterisk character followed by the
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+ * zero-based index of the texture in the aiScene::mTextures array).
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*/
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struct aiTexture
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{
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