|
@@ -1388,6 +1388,7 @@ void glTF2Exporter::ExportAnimations()
|
|
|
nameAnim = anim->mName.C_Str();
|
|
|
}
|
|
|
Ref<Animation> animRef = mAsset->animations.Create(nameAnim);
|
|
|
+ animRef->name = nameAnim;
|
|
|
|
|
|
for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
|
|
|
const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
|