Jelajahi Sumber

More whitespace consistency

Fabian Herb 9 tahun lalu
induk
melakukan
3c7dd2b302
2 mengubah file dengan 11 tambahan dan 11 penghapusan
  1. 5 5
      code/C4DImporter.cpp
  2. 6 6
      code/C4DImporter.h

+ 5 - 5
code/C4DImporter.cpp

@@ -292,7 +292,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
                 mat->GetParameter(MATERIAL_COLOR_COLOR, data);
                 Vector color = data.GetVector();
                 mat->GetParameter(MATERIAL_COLOR_BRIGHTNESS, data);
-				const Float brightness = data.GetFloat();
+                const Float brightness = data.GetFloat();
 
                 color *= brightness;
 
@@ -511,13 +511,13 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
 
         // copy normals
         if (normals_src) {
-			if(i >= normals_src->GetDataCount()) {
+                if(i >= normals_src->GetDataCount()) {
                 LogError("unexpected number of normals, ignoring");
             }
             else {
-				ConstNormalHandle normal_handle = normals_src->GetDataAddressR();
-				NormalStruct nor;
-				NormalTag::Get(normal_handle, i, nor);
+                ConstNormalHandle normal_handle = normals_src->GetDataAddressR();
+                NormalStruct nor;
+                NormalTag::Get(normal_handle, i, nor);
                 normals->x = nor.a.x;
                 normals->y = nor.a.y;
                 normals->z = nor.a.z;

+ 6 - 6
code/C4DImporter.h

@@ -103,17 +103,17 @@ protected:
 
 private:
 
-	void ReadMaterials(melange::BaseMaterial* mat);
-	void RecurseHierarchy(melange::BaseObject* object, aiNode* parent);
-	aiMesh* ReadMesh(melange::BaseObject* object);
-	unsigned int ResolveMaterial(melange::PolygonObject* obj);
+    void ReadMaterials(melange::BaseMaterial* mat);
+    void RecurseHierarchy(melange::BaseObject* object, aiNode* parent);
+    aiMesh* ReadMesh(melange::BaseObject* object);
+    unsigned int ResolveMaterial(melange::PolygonObject* obj);
 
-	bool ReadShader(aiMaterial* out, melange::BaseShader* shader);
+    bool ReadShader(aiMaterial* out, melange::BaseShader* shader);
 
     std::vector<aiMesh*> meshes;
     std::vector<aiMaterial*> materials;
 
-	typedef std::map<melange::BaseMaterial*, unsigned int> MaterialMap;
+    typedef std::map<melange::BaseMaterial*, unsigned int> MaterialMap;
     MaterialMap material_mapping;
 
 }; // !class C4DImporter