Переглянути джерело

Merge branch 'master' into GLTF2_recursive_references_fix

Max Vollmer (Microsoft Havok) 5 роки тому
батько
коміт
3c9751ce0c

+ 4 - 2
code/glTF2/glTF2Importer.cpp

@@ -952,8 +952,8 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
 
 void glTF2Importer::ImportNodes(glTF2::Asset &r) {
 	if (!r.scene) {
-        return;
-    }
+		throw DeadlyImportError("GLTF: No scene");
+	}
 
 	std::vector<Ref<Node>> rootNodes = r.scene->nodes;
 
@@ -970,6 +970,8 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
 			root->mChildren[root->mNumChildren++] = node;
 		}
 		mScene->mRootNode = root;
+	} else {
+		mScene->mRootNode = new aiNode("ROOT");
 	}
 }
 

+ 6 - 0
test/models/glTF2/TestNoRootNode/NoScene.gltf

@@ -0,0 +1,6 @@
+{
+    "asset": {
+        "version": "2.0"
+    },
+    "scene": 0
+}

+ 10 - 0
test/models/glTF2/TestNoRootNode/SceneWithoutNodes.gltf

@@ -0,0 +1,10 @@
+{
+    "asset": {
+        "version": "2.0"
+    },
+    "scene": 0,
+    "scenes": [
+        {
+        }
+    ]
+}

+ 13 - 0
test/unit/utglTF2ImportExport.cpp

@@ -496,3 +496,16 @@ TEST_F(utglTF2ImportExport, recursive_nodes) {
     const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/RecursiveNodes/RecursiveNodes.gltf", aiProcess_ValidateDataStructure);
     EXPECT_EQ(nullptr, scene);
 }
+
+TEST_F(utglTF2ImportExport, norootnode_noscene) {
+    Assimp::Importer importer;
+    const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/NoScene.gltf", aiProcess_ValidateDataStructure);
+    ASSERT_EQ(scene, nullptr);
+}
+
+TEST_F(utglTF2ImportExport, norootnode_scenewithoutnodes) {
+    Assimp::Importer importer;
+    const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/SceneWithoutNodes.gltf", aiProcess_ValidateDataStructure);
+    ASSERT_NE(scene, nullptr);
+    ASSERT_NE(scene->mRootNode, nullptr);
+}