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Merge branch 'master' into review

Kim Kulling 7 년 전
부모
커밋
3e45acbf4e
100개의 변경된 파일6660개의 추가작업 그리고 1445개의 파일을 삭제
  1. 3 0
      .gitignore
  2. 258 0
      CHANGES
  3. 62 88
      CMakeLists.txt
  4. 10 0
      CONTRIBUTING.md
  5. 16 1
      CREDITS
  6. 3 0
      INSTALL
  7. 23 23
      Readme.md
  8. 4 0
      appveyor.yml
  9. 3 25
      assimp-config.cmake.in
  10. 15 13
      code/3DSConverter.cpp
  11. 2 2
      code/3DSExporter.cpp
  12. 1 1
      code/3DSExporter.h
  13. 23 23
      code/3DSLoader.cpp
  14. 15 1
      code/3MFXmlTags.h
  15. 19 19
      code/ACLoader.cpp
  16. 1 1
      code/AMFImporter.cpp
  17. 0 12
      code/AMFImporter.hpp
  18. 4 4
      code/AMFImporter_Macro.hpp
  19. 1 1
      code/AMFImporter_Material.cpp
  20. 6 5
      code/AMFImporter_Postprocess.cpp
  21. 9 9
      code/ASELoader.cpp
  22. 27 25
      code/ASEParser.cpp
  23. 1 1
      code/ASEParser.h
  24. 1 1
      code/Assimp.cpp
  25. 1 1
      code/B3DImporter.cpp
  26. 14 13
      code/BVHLoader.cpp
  27. 43 36
      code/BaseImporter.cpp
  28. 1 1
      code/BaseProcess.cpp
  29. 185 0
      code/BlenderCustomData.cpp
  30. 89 0
      code/BlenderCustomData.h
  31. 10 12
      code/BlenderDNA.cpp
  32. 36 3
      code/BlenderDNA.h
  33. 104 4
      code/BlenderDNA.inl
  34. 67 10
      code/BlenderLoader.cpp
  35. 0 28
      code/BlenderModifier.cpp
  36. 28 31
      code/BlenderModifier.h
  37. 46 1
      code/BlenderScene.cpp
  38. 80 1
      code/BlenderScene.h
  39. 11 0
      code/BlenderSceneGen.h
  40. 1 1
      code/BlenderTessellator.h
  41. 26 7
      code/CMakeLists.txt
  42. 28 79
      code/COBLoader.cpp
  43. 1 21
      code/COBLoader.h
  44. 1 1
      code/CSMLoader.cpp
  45. 7 7
      code/CalcTangentsProcess.cpp
  46. 9 5
      code/ColladaExporter.cpp
  47. 1 1
      code/ColladaExporter.h
  48. 52 41
      code/ColladaLoader.cpp
  49. 1 0
      code/ColladaLoader.h
  50. 39 24
      code/ColladaParser.cpp
  51. 3 0
      code/ColladaParser.h
  52. 6 6
      code/ComputeUVMappingProcess.cpp
  53. 24 16
      code/ConvertToLHProcess.cpp
  54. 75 6
      code/D3MFExporter.cpp
  55. 3 1
      code/D3MFExporter.h
  56. 223 76
      code/D3MFImporter.cpp
  57. 40 30
      code/D3MFOpcPackage.cpp
  58. 7 5
      code/D3MFOpcPackage.h
  59. 1 2
      code/DXFHelper.h
  60. 43 61
      code/DXFLoader.cpp
  61. 5 7
      code/DeboneProcess.cpp
  62. 7 7
      code/DefaultIOSystem.cpp
  63. 56 68
      code/DefaultLogger.cpp
  64. 9 11
      code/EmbedTexturesProcess.cpp
  65. 25 10
      code/Exporter.cpp
  66. 2 2
      code/FBXBinaryTokenizer.cpp
  67. 86 0
      code/FBXCommon.h
  68. 216 158
      code/FBXConverter.cpp
  69. 24 31
      code/FBXConverter.h
  70. 4 4
      code/FBXDocument.cpp
  71. 3 3
      code/FBXDocumentUtil.cpp
  72. 568 0
      code/FBXExportNode.cpp
  73. 258 0
      code/FBXExportNode.h
  74. 364 0
      code/FBXExportProperty.cpp
  75. 129 0
      code/FBXExportProperty.h
  76. 2479 0
      code/FBXExporter.cpp
  77. 178 0
      code/FBXExporter.h
  78. 7 4
      code/FBXMaterial.cpp
  79. 20 21
      code/FBXMeshGeometry.cpp
  80. 2 3
      code/FBXMeshGeometry.h
  81. 108 63
      code/FileSystemFilter.h
  82. 58 19
      code/FindDegenerates.cpp
  83. 2 1
      code/FindDegenerates.h
  84. 4 6
      code/FindInstancesProcess.cpp
  85. 7 7
      code/FindInstancesProcess.h
  86. 7 7
      code/FindInvalidDataProcess.cpp
  87. 20 18
      code/FixNormalsStep.cpp
  88. 12 11
      code/GenFaceNormalsProcess.cpp
  89. 2 1
      code/GenFaceNormalsProcess.h
  90. 19 17
      code/GenVertexNormalsProcess.cpp
  91. 1 0
      code/GenVertexNormalsProcess.h
  92. 3 3
      code/HMPLoader.cpp
  93. 36 40
      code/IRRLoader.cpp
  94. 10 10
      code/IRRMeshLoader.cpp
  95. 10 15
      code/IRRShared.cpp
  96. 1 1
      code/IRRShared.h
  97. 63 85
      code/Importer.cpp
  98. 24 6
      code/Importer.h
  99. 12 14
      code/Importer/IFC/IFCGeometry.cpp
  100. 6 6
      code/Importer/IFC/IFCLoader.cpp

+ 3 - 0
.gitignore

@@ -12,6 +12,8 @@ build
 bin/
 lib/
 
+# QtCreator
+CMakeLists.txt.user
 
 # Generated
 assimp.pc
@@ -38,6 +40,7 @@ tools/assimp_cmd/Makefile
 
 # Tests
 test/results
+test/readlinetest*
 
 # Python
 __pycache__

+ 258 - 0
CHANGES

@@ -1,6 +1,264 @@
 ----------------------------------------------------------------------
 CHANGELOG
 ----------------------------------------------------------------------
+4.1.0 (2017-12):
+- FEATURES:
+ - Export 3MF ( experimental )
+ - Import / Export glTF 2
+ - Introduce new zib-lib to eb able to export zip-archives
+- FIXES/HOUSEKEEPING:
+ - Added missing include to stdlib.h and remove load library call
+ - Fix install for builds with MSVC compiler and NMake.
+ - Update list of supported file formats.
+ - Add TriLib to the official list of supported ports.
+ - Re-enabling PACK_STRUCT for MDL files.
+ - Use std.::unique_ptr
+ - Update D3MFExporter.h
+ - Update MD3Loader.cpp, using index
+ - Fix all warnings on MSVC14
+ - Copy assimp dll to unit folder on windows
+ - Update jvm port supported formats
+ - Add support for building Mac OS X Framework bundles
+ - Check for nullptr dereferencing before copying scene data
+ - Update ValidateDataStructure.h, typo
+ - Enable data structure validation in cases where it doesn't cause failures
+ - Remove some dead assignments
+ - fast_atof: Silence some uninitialized variable warnings
+ - Check for area test if the face is a triangle.
+ - Set mNumUVComponents to 0 when deleting texture coordinate sets
+ - Only scale the root node because this will rescale all children nodes as well.
+ - Issue 1514: Fix frame pointer arithmetic
+ - Prevent failing stringstream to crash the export process
+ - powf -> pow
+ - add Defines.h to include folder for install.
+ - Android:
+  - Fix android build
+  - Fix assimp for cross compile for android
+  - Use define for D_FILE_OFFSET_BITS only for not-android systems.
+ - FBX:
+  - Fix handling with embedded textures
+  - FBX 7500 Binary reading
+  - Remove dead assignment
+  - Fix export of deleted meshes; Add LazyDict::Remove method
+  - Log an error instead of letting the fbx-importer crash. ( issue 213 )
+  - Replace bad pointer casting with memcpy
+  - Remove useless const qualifier from return value
+  - Add explicit instantiation of log_prefix so other FBX source files can see it
+  - add missing inversion of postrotation matrix for fbx.
+  - FIReader: Silence uninitialized variable warning
+  - Update version check in FBX reader to check for version >= 7500
+  - Use actual min/max of anim keys when start/stop time is missing
+- GLTF1:
+ - Fix output of glTF 1 version string
+ - Fix delete / delete[] mismatch in glTFAsset
+ - Don’t ignore rgba(1,1,1,1) color properties
+ - glTF2 primitives fixes
+ - Don’t ignore rgba(1,1,1,1) color properties
+ - Fix delete / delete[] mismatch in glTFAsset
+ - Remove KHR_binary_glTF code
+ - glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
+ - version in glb header is stored as uint32_t
+- GLTF2:
+ - node name conflict fix
+ - Fix transform matrices multiplication order
+ - Preserve node names when importing
+ - Add support for tangents in import
+ - Fix typo on gltf2 camera parameters
+ - Moved byteStride from accessor to bufferView
+ - Implemented reading binary glTF2 (glb) files
+ - Fix signed/unsigned warning
+ - Add postprocess step for scaling
+ - Fix shininess to roughness conversion
+ - Prefer “BLEND” over “MASK” as an alphaMode default
+ - Approximate specularity / glossiness in metallicRoughness materials
+ - Diffuse color and diffuse texture import and export improvements
+ - Addressed some mismatched news/deletes caused by the new glTF2 sources.
+ - Fix delete / delete[] mismatches in glTF2 importer
+ - use correct name of exporter to gltf2
+ - Fix possible infinite loop when exporting to gltf2
+ - Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
+ - Fix glTF2 alphaMode storage and reading
+ - Fix glTF 2.0 multi-primitive support
+ - Load gltf .bin files from correct directory
+ - Add support for importing both glTF and glTF2 files
+ - ampler improvements; Add new LazyDict method
+ - Changes to GLTF2 materials
+ - Remove Light, Technique references
+ - Start removing materials common, and adding pbrSpecularGlossiness
+ - Use !ObjectEmpty() vs. MemberCount() > 0
+ - Working read, import, export, and write of gltf2 (pbr) material
+ - Check in gltf2 models to test directory
+ - Remove un-needed test models
+ - Start managing and importing gltf2 pbr materials
+ - Update glTF2 Asset to use indexes
+ - Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
+ - glTF2: Fix animation export
+ - use opacity for diffuse alpha + alphaMode
+- STL:
+ - Restore import of multi mesh binary STLs
+- Blender:
+ - Silence warning about uninitialized member
+- MDLImporter:
+ - Don't take address of packed struct member
+- assimp_cmd:
+ - Fix strict-aliasing warnings
+- Open3DGC:
+ - Fix strict-aliasing warnings
+ - Add assertions to silence static analyzer warnings
+ - Remove redundant const qualifiers from return types
+ - Fix some uninitialized variable warnings
+ - Remove OPEN3DGC and compression references
+- unzip:
+ - Remove dead assignment
+ - Bail on bad compression method
+ - Fix possibly uninitialized variables
+- clipper:
+ - Add assertion to silence a static analyzer warning
+- OpenDDLExport:
+ - Reduce scope of a variable
+ - Remove dead variable
+ - Remove dead assignment
+ - Fix another potential memory leak
+- X3DImporter:
+ - Add assertions to silence static analyzer warnings
+ - Add missing unittest
+ - Workaround for buggy Android NDK (issue #1361)
+- TerragenLoader:
+ - Remove unused variable
+- SIBImporter:
+ - Add assertions to silence static analyzer warnings
+- IFC:
+ - Remove dead code
+ - Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
+- PLY:
+ - Remove dead assignment and reduce scope of a variable
+ - fix vertex attribute lookup.
+- OpenGEX:
+ - Add assertion to silence a static analyzer warning
+ - Fix for TextureFile with number in file name
+ - Return early when element is TextureFile
+- NFF:
+ - Add assertions to silence static analyzer warnings
+ - Split up some complicated assignments
+- Raw: Fix misleading indentation warning
+ - Reduce scope of a variable
+- LWO
+ - Reduce scope of a variable
+- IRRLoader:
+ - Fix confusing boolean casting
+- AssbinExporter:
+ - Add assertion to silence a static analyzer warning
+- ASE:
+ - Add assertion to silence a static analyzer warning
+- AMFImporter:
+ - Add assertion to silence a static analyzer warning
+ - Add a block
+- OptimizeGraph:
+ - Fix possible null pointer dereference
+ - RemoveRedundantMaterials:
+ - Add assertion to silence a static analyzer warning
+- ImproveCacheLocality:
+ - Add assertion to silence a static analyzer warning
+- RemoveRedundantMaterials:
+ - Set pointer to nullptr after deleting it
+- Travis:
+ - Disable unit tests in scan-build config
+ - Move slower builds earlier to improve parallelization
+ - Add static analysis to build
+ - Remove unused branch rule for travis.
+ - Add Clang UBSan build configuration
+ - Treat warnings as errors, without typos this time
+- Unittests:
+ - Add VS-based source groups for the unittests.
+- Collada:
+ - export <library_animations> tag
+ - Update ColladaExporter.cpp
+ - Silence uninitialized variable warning
+ - Add support for line strip primitives
+- Obj Wavefront:
+ - check in exporting against out-of-bounds-access .
+ - Issue 1351: use correct name for obj-meshname export for groups.
+ - fix mem-lead: face will be not released in case of an error.
+ - Anatoscope obj exporter nomtl
+ - Raise exception when obj file contains invalid face indices
+ - Added alternative displacement texture token in OBJ MTL material.
+ - Obj: rename attribute from exporter.
+ - Fix OBJ discarding all material names if the material library is missing
+- Step:
+ - use correct lookup for utf32
+- MD2:
+ - Fix MD2 frames containing garbage
+- STL
+ - add missing const.
+ - Fix memory-alignment bug.
+ - Fix issue 104: deal with more solids in one STL file.
+- CMake
+ - Fix issue 213: use correct include folder for assimp
+- Doxygen
+ - Fix issue 1513: put irrXML onto exclucde list for doxygen run
+- PyAssimp:
+ - Search for libassimp.so in LD_LIBRARY_PATH if available.
+ - Fix operator precedence issue in header check
+ - Split setup.py into multiple lines
+ - Detect if Anaconda and fixed 3d_viewer for Python 3
+ - created a python3 version of the 3dviewer and fixed the / = float in py3
+- Blender:
+ - Fix invalid access to mesh array when the array is empty.
+ - Fix short overflow.
+ - Silence warning about inline function which is declared but not defined
+- JAssimp
+ - Changed license header for IHMC contributions from Apache 2.0 to BSD
+ - Add Node metadata to the Jassmip Java API
+ - Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
+ - Added a link to pure jvm assimp port
+- Clang sanitizer:
+ - Undefined Behavior sanitizer
+ - Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
+- B3DImporter:
+ - Replace bad pointer casting with memcpy
+- AppVeyor:
+ - Cleanup and Addition of VS 2017 and running Tests
+ - Fixed File Size reported as 0 in tests that use temporary files
+ - x86 isn't a valid VS platform. Win32 it is, then.
+ - Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
+ - Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
+ - Treat warnings as errors on Appveyor
+ - Disable warning 4351 on MSVC 2013
+- OpenGEXImporter:
+ - Copy materials to scene
+ - Store RefInfo in unique_ptr so they get automatically cleaned up
+ - Fix IOStream leak
+ - Store ChildInfo in unique_ptr so they get automatically cleaned up
+ - improve logging to be able to detect error-prone situations.
+-  AMFImporter:
+ - Fix memory leak
+- UnrealLoader:
+ - Fix IOStream leak
+- Upgrade RapidJSON to get rid of a clang warning
+- zlib:
+ - Update zlib contribution
+ - Removed unnecessary files from zlib contribution
+ - Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
+- MakeVerboseFormat:
+  - Fix delete / delete[] mismatches in MakeVerboseFormat
+- MaterialSystem:
+ - Fix out-of-bounds read in MaterialSystem unit test
+- SIB:
+ - Added support for SIB models from Silo 2.5
+- AssbinExporter:
+ - Fix strict aliasing violation
+ - Add Write specialization for aiColor3D
+- DefaultLogger:
+ - Whitespace cleanup to fix GCC misleading indentation warning
+- MDP:
+ - Fix encoding issues.
+ - PreTransformVertices:
+ - fix name lost in mesh and nodes when load with flag
+- C4D:
+ - Fixes for C4D importer
+- Unzip:
+ - Latest greatest.
+
 4.0.1 (2017-07-28)
     - FIXES/HOUSEKEEPING:
     - fix version test.

+ 62 - 88
CMakeLists.txt

@@ -110,7 +110,6 @@ if (WIN32)
 endif()
 
 IF(MSVC)
-  SET (CMAKE_PREFIX_PATH "D:\\libs\\devil")
   OPTION( ASSIMP_INSTALL_PDB
     "Install MSVC debug files."
     ON
@@ -139,8 +138,7 @@ SET (PROJECT_VERSION "${ASSIMP_VERSION}")
 
 SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
 
-# Needed for openddl_parser config, no use of c++11 at this moment
-ADD_DEFINITIONS( -DOPENDDL_NO_USE_CPP11 )
+# Enable C++1 globally
 set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
 
 # Get the current working branch
@@ -162,7 +160,7 @@ EXECUTE_PROCESS(
 )
 
 IF(NOT GIT_COMMIT_HASH)
-    SET(GIT_COMMIT_HASH 0)
+  SET(GIT_COMMIT_HASH 0)
 ENDIF(NOT GIT_COMMIT_HASH)
 
 IF(ASSIMP_DOUBLE_PRECISION)
@@ -180,10 +178,10 @@ CONFIGURE_FILE(
 )
 
 INCLUDE_DIRECTORIES(
-    ./
-	include
-    ${CMAKE_CURRENT_BINARY_DIR}
-    ${CMAKE_CURRENT_BINARY_DIR}/include
+  ./
+  include
+  ${CMAKE_CURRENT_BINARY_DIR}
+  ${CMAKE_CURRENT_BINARY_DIR}/include
 )
 
 LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
@@ -193,14 +191,6 @@ SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPO
 SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
 
 IF( UNIX )
-  # Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
-  IF( ${OPERATING_SYSTEM} MATCHES "Android")
-  ELSE()
-    IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
-      #ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
-    ENDIF()
-  ENDIF()
-
   # Use GNUInstallDirs for Unix predefined directories
   INCLUDE(GNUInstallDirs)
 ENDIF( UNIX )
@@ -213,13 +203,13 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
   SET(LIBSTDC++_LIBRARIES -lstdc++)
 ELSEIF(MSVC)
   # enable multi-core compilation with MSVC
-  add_compile_options(/MP)
-  if("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
-    add_compile_options( /bigobj )
-  endif()
+  ADD_COMPILE_OPTIONS(/MP)
+  IF("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
+    ADD_COMPILE_OPTIONS( /bigobj )
+  ENDIF()
   # disable "elements of array '' will be default initialized" warning on MSVC2013
   IF(MSVC12)
-    add_compile_options(/wd4351)
+    ADD_COMPILE_OPTIONS(/wd4351)
   ENDIF()
 ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
   SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
@@ -230,34 +220,39 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
   ADD_DEFINITIONS( -U__STRICT_ANSI__ )
 ENDIF()
 
-if (ASSIMP_COVERALLS)
-    MESSAGE(STATUS "Coveralls enabled")
-    INCLUDE(Coveralls)
-    SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
-    SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
-endif()
+IF (IOS)
+  SET(CMAKE_C_FLAGS   "${CMAKE_C_FLAGS}   -fembed-bitcode -O3")
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
+ENDIF()
+
+IF (ASSIMP_COVERALLS)
+  MESSAGE(STATUS "Coveralls enabled")
+  INCLUDE(Coveralls)
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
+ENDIF()
 
-if (ASSIMP_WERROR)
+IF (ASSIMP_WERROR)
   MESSAGE(STATUS "Treating warnings as errors")
   IF (MSVC)
-    add_compile_options(/WX)
+    ADD_COMPILE_OPTIONS(/WX)
   ELSE()
     SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
     SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
   ENDIF()
-endif()
+ENDIF()
 
-if (ASSIMP_ASAN)
-    MESSAGE(STATUS "AddressSanitizer enabled")
-    SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
-    SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
-endif()
+IF (ASSIMP_ASAN)
+  MESSAGE(STATUS "AddressSanitizer enabled")
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
+ENDIF()
 
-if (ASSIMP_UBSAN)
-    MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
-    SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
-    SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
-endif()
+IF (ASSIMP_UBSAN)
+  MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
+ENDIF()
 
 INCLUDE (FindPkgMacros)
 INCLUDE (PrecompiledHeader)
@@ -290,42 +285,42 @@ ENDIF()
 IF (NOT TARGET uninstall)
   # add make uninstall capability
   CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
-  add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
+  ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
 ENDIF()
 
 # cmake configuration files
 CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in"         "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
 CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
-install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"             "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
+INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"             "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
 
 FIND_PACKAGE( DirectX )
 
 IF( BUILD_DOCS )
-    add_subdirectory(doc)
+  ADD_SUBDIRECTORY(doc)
 ENDIF( BUILD_DOCS )
 
 # Look for system installed irrXML
 IF ( SYSTEM_IRRXML )
-    find_package( IrrXML REQUIRED )
+  FIND_PACKAGE( IrrXML REQUIRED )
 ENDIF( SYSTEM_IRRXML )
 
 # Search for external dependencies, and build them from source if not found
 # Search for zlib
 IF ( NOT ASSIMP_BUILD_ZLIB )
-    find_package(ZLIB)
+  FIND_PACKAGE(ZLIB)
 ENDIF( NOT ASSIMP_BUILD_ZLIB )
 
 IF( NOT ZLIB_FOUND )
-  message(STATUS "compiling zlib from souces")
+  MESSAGE(STATUS "compiling zlib from sources")
   INCLUDE(CheckIncludeFile)
   INCLUDE(CheckTypeSize)
   INCLUDE(CheckFunctionExists)
   # compile from sources
-  add_subdirectory(contrib/zlib)
+  ADD_SUBDIRECTORY(contrib/zlib)
   SET(ZLIB_FOUND 1)
   SET(ZLIB_LIBRARIES zlibstatic)
   SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
-else(NOT ZLIB_FOUND)
+ELSE(NOT ZLIB_FOUND)
   ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
   SET(ZLIB_LIBRARIES_LINKED -lz)
 ENDIF(NOT ZLIB_FOUND)
@@ -367,7 +362,9 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
     SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
 
     # pick the correct prebuilt library
-    IF(MSVC14)
+    IF(MSVC15)
+      SET(C4D_LIB_POSTFIX "_2017")
+    ELSEIF(MSVC14)
       SET(C4D_LIB_POSTFIX "_2015")
     ELSEIF(MSVC12)
       SET(C4D_LIB_POSTFIX "_2013")
@@ -408,39 +405,14 @@ ADD_SUBDIRECTORY(contrib)
 ADD_SUBDIRECTORY( code/ )
 IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
   IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
-    option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
+    OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
     IF ( ASSIMP_BUILD_ASSIMP_VIEW )
       ADD_SUBDIRECTORY( tools/assimp_view/ )
     ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
   ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
 
   ADD_SUBDIRECTORY( tools/assimp_cmd/ )
-
-  # Check dependencies for assimp_qt_viewer.
-  # Why here? Maybe user do not want Qt viewer and have no Qt.
-  # Why assimp_qt_viewer/CMakeLists.txt still contain similar check?
-  # Because viewer can be build independently of Assimp.
-  FIND_PACKAGE(Qt5Widgets QUIET)
-  FIND_PACKAGE(DevIL QUIET)
-  FIND_PACKAGE(OpenGL QUIET)
-  IF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
-    ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
-  ELSE()
-    SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "")
-    IF (NOT Qt5_FOUND)
-      SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt5")
-    ENDIF (NOT Qt5_FOUND)
-
-    IF (NOT IL_FOUND)
-      SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} DevIL")
-    ENDIF (NOT IL_FOUND)
-
-    IF (NOT OPENGL_FOUND)
-      SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} OpengGL")
-    ENDIF (NOT OPENGL_FOUND)
-
-    MESSAGE (WARNING "Build of assimp_qt_viewer is disabled. Unsatisfied dendencies: ${ASSIMP_QT_VIEWER_DEPENDENCIES}")
-  ENDIF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
+  ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
 ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
 
 IF ( ASSIMP_BUILD_SAMPLES)
@@ -460,7 +432,7 @@ INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTAL
 
 IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
   # Packing information
-  SET(CPACK_PACKAGE_NAME                    "assimp{ASSIMP_VERSION_MAJOR}")
+  SET(CPACK_PACKAGE_NAME                    "assimp{ASSIMP_VERSION_MAJOR}.{ASSIMP_VERSION_MINOR}")
   SET(CPACK_PACKAGE_CONTACT "" CACHE STRING "Package maintainer and PGP signer.")
   SET(CPACK_PACKAGE_VENDOR                  "https://github.com/assimp")
   SET(CPACK_PACKAGE_DISPLAY_NAME            "Assimp ${ASSIMP_VERSION}")
@@ -472,8 +444,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
   SET(CPACK_PACKAGE_INSTALL_DIRECTORY       "assimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
   SET(CPACK_RESOURCE_FILE_LICENSE           "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
 
-  string(TOUPPER ${LIBASSIMP_COMPONENT}     "LIBASSIMP_COMPONENT_UPPER")
-  string(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
+  STRING(TOUPPER ${LIBASSIMP_COMPONENT}     "LIBASSIMP_COMPONENT_UPPER")
+  STRING(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
 
   SET(CPACK_COMPONENT_ASSIMP-BIN_DISPLAY_NAME                       "tools")
   SET(CPACK_COMPONENT_ASSIMP-BIN_DEPENDS                            "${LIBASSIMP_COMPONENT}" )
@@ -490,8 +462,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
   SET(CPACK_DEBIAN_PACKAGE_SECTION  "libs" )
   SET(CPACK_DEBIAN_PACKAGE_DEPENDS  "${CPACK_COMPONENTS_ALL}")
   SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
-  SET(CPACK_DEBIAN_PACKAGE_NAME     "assimp")
-  SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/cppunit-1.12.1 contrib/cppunit_note.txt contrib/zlib workspaces test doc obj samples packaging)
+  set(cPACK_DEBIAN_PACKAGE_NAME     "assimp")
+  SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
   SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
   SET(CPACK_DEBIAN_CHANGELOG)
   execute_process(COMMAND lsb_release -is
@@ -503,8 +475,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
     SET(CPACK_DEBIAN_DISTRIBUTION_RELEASES lucid maverick natty oneiric precise CACHE STRING "Release code-names of the distrubiton release")
   ENDIF()
   SET(DPUT_HOST "" CACHE STRING "PPA repository to upload the debian sources")
-  include(CPack)
-  include(DebSourcePPA)
+  INCLUDE(CPack)
+  INCLUDE(DebSourcePPA)
 ENDIF()
 
 if(WIN32)
@@ -516,14 +488,16 @@ if(WIN32)
     SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
   ENDIF()
 
-  if(MSVC12)
+  IF(MSVC12)
     SET(ASSIMP_MSVC_VERSION "vc120")
-  elseif(MSVC14)
+  ELSEIF(MSVC14)
     SET(ASSIMP_MSVC_VERSION "vc140")
+  ELSEIF(MSVC15)
+    SET(ASSIMP_MSVC_VERSION "vc141")
   ENDIF(MSVC12)
 
-  if(MSVC12 OR MSVC14)
-    add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
+  IF(MSVC12 OR MSVC14 OR MSVC15 )
+    ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
     IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
       ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll	${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
       ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp	${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
@@ -544,5 +518,5 @@ if(WIN32)
       ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
       ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
     ENDIF()
-  ENDIF(MSVC12 OR MSVC14)
+  ENDIF(MSVC12 OR MSVC14 OR MSVC15 )
 ENDIF (WIN32)

+ 10 - 0
CONTRIBUTING.md

@@ -0,0 +1,10 @@
+# How to contribute
+
+If you want to contribute, follow these steps:
+
+- First, create your own clone of assimp.
+- When you want to fix a bug or add a new feature, create a branch on your own fork following [these instructions](https://help.github.com/articles/creating-a-pull-request-from-a-fork/).
+- Push it to your fork of the repository and open a pull request.
+- A pull request will start our continuous integration service, which checks if the build works for Linux and Windows.
+  It will check for memory leaks, compiler warnings and memory alignment issues. If any of these tests fail, fix it and the tests will be restarted automatically.
+  - At the end, we will perform a code review and merge your branch to the master branch.

+ 16 - 1
CREDITS

@@ -157,12 +157,27 @@ Contributed ExportProperties interface
 Contributed X File exporter
 Contributed Step (stp) exporter
 
+- Thomas Iorns (mesilliac)
+Initial FBX Export support
+
 For a more detailed list just check: https://github.com/assimp/assimp/network/members
 
-Patreons:
+
+========
+Patreons
+========
+
+Huge thanks to our Patreons!
+
 - migenius
 - Marcus
 - Cort
 - elect
 - Steffen
 
+
+===================
+Commercial Sponsors
+===================
+
+- MyDidimo (mydidimo.com): Sponsored development of FBX Export support

+ 3 - 0
INSTALL

@@ -42,3 +42,6 @@ For Windows:
 1. Open a command prompt
 2. cmake CMakeLists.txt
 2. Open your default IDE and build it
+
+For iOS:
+Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS

+ 23 - 23
Readme.md

@@ -32,32 +32,32 @@ Please check our Wiki as well: https://github.com/assimp/assimp/wiki
 
 #### Supported file formats ####
 
-A full list [is here](http://assimp.org/main_features_formats.html).
 __Importers__:
+
 - 3D
-- 3DS
-- 3MF
+- [3DS](https://en.wikipedia.org/wiki/.3ds)
+- [3MF](https://en.wikipedia.org/wiki/3D_Manufacturing_Format)
 - AC
-- AC3D
+- [AC3D](https://en.wikipedia.org/wiki/AC3D)
 - ACC
 - AMJ
 - ASE
 - ASK
 - B3D
-- BLEND (Blender)
-- BVH
-- COB
+- [BLEND](https://en.wikipedia.org/wiki/.blend_(file_format))
+- [BVH](https://en.wikipedia.org/wiki/Biovision_Hierarchy)
 - CMS
-- DAE/Collada
-- DXF
+- COB
+- [DAE/Collada](https://en.wikipedia.org/wiki/COLLADA)
+- [DXF](https://en.wikipedia.org/wiki/AutoCAD_DXF)
 - ENFF
-- FBX
-- glTF 1.0 + GLB
-- glTF 2.0
+- [FBX](https://en.wikipedia.org/wiki/FBX)
+- [glTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) + GLB
+- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0)
 - HMB
 - IFC-STEP
 - IRR / IRRMESH
-- LWO
+- [LWO](https://en.wikipedia.org/wiki/LightWave_3D)
 - LWS
 - LXO
 - MD2
@@ -70,10 +70,10 @@ __Importers__:
 - MS3D
 - NDO
 - NFF
-- OBJ
-- OFF
-- OGEX
-- PLY
+- [OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file)
+- [OFF](https://en.wikipedia.org/wiki/OFF_(file_format))
+- [OGEX](https://en.wikipedia.org/wiki/Open_Game_Engine_Exchange)
+- [PLY](https://en.wikipedia.org/wiki/PLY_(file_format))
 - PMX
 - PRJ
 - Q3O
@@ -82,19 +82,19 @@ __Importers__:
 - SCN
 - SIB
 - SMD
-- STL
-- STP
+- [STP](https://en.wikipedia.org/wiki/ISO_10303-21)
+- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
 - TER
 - UC
 - VTA
 - X
-- X3D
+- [X3D](https://en.wikipedia.org/wiki/X3D)
 - XGL
 - ZGL
 
 Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
 
-- C4D (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
+- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
 
 __Exporters__:
 
@@ -109,6 +109,8 @@ __Exporters__:
 - STEP
 - glTF 1.0 (partial)
 - glTF 2.0 (partial)
+- 3MF ( experimental )
+- FBX ( experimental )
 
 ### Building ###
 Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
@@ -138,8 +140,6 @@ Open Asset Import Library is implemented in C++. The directory structure is:
 	/tools		Tools (old assimp viewer, command line `assimp`)
 	/samples	A small number of samples to illustrate possible
                         use cases for Assimp
-	/workspaces	Build environments for vc,xcode,... (deprecated,
-			CMake has superseeded all legacy build options!)
 
 
 ### Where to get help ###

+ 4 - 0
appveyor.yml

@@ -32,6 +32,9 @@ install:
   - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
   - if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
   - cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
+  - set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
+  - ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
+  - ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
   
 cache:
   - code\assimp.dir\%CONFIGURATION%
@@ -50,6 +53,7 @@ build:
   project: Assimp.sln
   
 after_build:
+  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
   - 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
 
 test_script:

+ 3 - 25
assimp-config.cmake.in

@@ -10,10 +10,7 @@
 # ASSIMP_LIBRARY_DIRS - link directories
 # ASSIMP_LIBRARIES - libraries to link plugins with
 # ASSIMP_Boost_VERSION - the boost version assimp was compiled with
-get_filename_component(_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
-get_filename_component(_PREFIX "${_PREFIX}" PATH)
-get_filename_component(_PREFIX "${_PREFIX}" PATH)
-get_filename_component(ASSIMP_ROOT_DIR "${_PREFIX}" PATH)
+get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
 
 if( MSVC )
   # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
@@ -34,36 +31,18 @@ if( MSVC )
   else()
     set(MSVC_PREFIX "vc150")
   endif()
-  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" FORCE)
+  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
 else()
-  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" FORCE)
+  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
 endif()
 
 set( ASSIMP_CXX_FLAGS ) # dynamically linked library
-if( WIN32 )
-  # for visual studio linking, most of the time boost dlls will be used
-  set( ASSIMP_CXX_FLAGS " -DBOOST_ALL_DYN_LINK -DBOOST_ALL_NO_LIB")
-endif()
 set( ASSIMP_LINK_FLAGS "" )
 set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
 set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
 set( ASSIMP_LIBRARIES assimp${ASSIMP_LIBRARY_SUFFIX})
 set( ASSIMP_LIBRARIES ${ASSIMP_LIBRARIES}@CMAKE_DEBUG_POSTFIX@)
 
-# search for the boost version assimp was compiled with
-#set(Boost_USE_MULTITHREAD ON)
-#set(Boost_USE_STATIC_LIBS OFF)
-#set(Boost_USE_STATIC_RUNTIME OFF)
-#find_package(Boost ${ASSIMP_Boost_VERSION} EXACT COMPONENTS thread date_time)
-#if(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
-#	set( ASSIMP_INCLUDE_DIRS "${ASSIMP_INCLUDE_DIRS}" ${Boost_INCLUDE_DIRS})
-#else(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
-#	message(WARNING "Failed to find Boost ${ASSIMP_Boost_VERSION} necessary for assimp")
-#endif(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
-
-# the boost version assimp was compiled with
-set( ASSIMP_Boost_VERSION "@Boost_MAJOR_VERSION@.@Boost_MINOR_VERSION@")
-
 # for compatibility with pkg-config
 set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
 set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
@@ -74,7 +53,6 @@ MARK_AS_ADVANCED(
   ASSIMP_LINK_FLAGS
   ASSIMP_INCLUDE_DIRS
   ASSIMP_LIBRARIES
-  ASSIMP_Boost_VERSION
   ASSIMP_CFLAGS_OTHER
   ASSIMP_LDFLAGS_OTHER
   ASSIMP_LIBRARY_SUFFIX

+ 15 - 13
code/3DSConverter.cpp

@@ -72,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
     unsigned int idx( NotSet );
     for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
     {
-        std::string s = mScene->mMaterials[i].mName;
+        std::string &s = mScene->mMaterials[i].mName;
         for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
             *it = static_cast< char >( ::tolower( *it ) );
         }
@@ -120,7 +120,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
             else if ( (*a) >= mScene->mMaterials.size())
             {
                 (*a) = idx;
-                DefaultLogger::get()->warn("Material index overflow in 3DS file. Using default material");
+                ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
                 ++cnt;
             }
         }
@@ -132,7 +132,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
         sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
         mScene->mMaterials.push_back(sMat);
 
-        DefaultLogger::get()->info("3DS: Generating default material");
+        ASSIMP_LOG_INFO("3DS: Generating default material");
     }
 }
 
@@ -147,12 +147,12 @@ void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
         {
             if ((*i).mIndices[a] >= sMesh.mPositions.size())
             {
-                DefaultLogger::get()->warn("3DS: Vertex index overflow)");
+                ASSIMP_LOG_WARN("3DS: Vertex index overflow)");
                 (*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1;
             }
             if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size())
             {
-                DefaultLogger::get()->warn("3DS: Texture coordinate index overflow)");
+                ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)");
                 (*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1;
             }
         }
@@ -204,8 +204,9 @@ void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
         mat.AddProperty<ai_real>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
 
     // Setup the texture mapping mode
-    mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
-    mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
+    int mapMode = static_cast<int>(texture.mMapMode);
+    mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
+    mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
 
     // Mirroring - double the scaling values
     // FIXME: this is not really correct ...
@@ -313,7 +314,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
         case D3DS::Discreet3DS::Blinn :
             eShading = aiShadingMode_Blinn; break;
     }
-    mat.AddProperty<int>( (int*)&eShading,1,AI_MATKEY_SHADING_MODEL);
+    int eShading_ = static_cast<int>(eShading);
+    mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL);
 
     // DIFFUSE texture
     if( oldMat.sTexDiffuse.mMapName.length() > 0)
@@ -497,7 +499,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
                         pvCurrent->x *= -1.f;
                         t2->x *= -1.f;
                     }
-                    DefaultLogger::get()->info("3DS: Flipping mesh X-Axis");
+                    ASSIMP_LOG_INFO("3DS: Flipping mesh X-Axis");
                 }
 
                 // Handle pivot point
@@ -573,11 +575,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
         pcIn->aTargetPositionKeys.size() > 1)
     {
         aiAnimation* anim = pcSOut->mAnimations[0];
-        ai_assert(NULL != anim);
+        ai_assert(nullptr != anim);
 
         if (pcIn->aCameraRollKeys.size() > 1)
         {
-            DefaultLogger::get()->debug("3DS: Converting camera roll track ...");
+            ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
 
             // Camera roll keys - in fact they're just rotations
             // around the camera's z axis. The angles are given
@@ -597,7 +599,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
 #if 0
         if (pcIn->aTargetPositionKeys.size() > 1)
         {
-            DefaultLogger::get()->debug("3DS: Converting target track ...");
+            ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
 
             // Camera or spot light - need to convert the separate
             // target position channel to our representation
@@ -743,7 +745,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
         //   |       |       |            |         |
         // MESH_0  MESH_1  MESH_2  ...  MESH_N    CAMERA_0 ....
         //
-        DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
+        ASSIMP_LOG_WARN("No hierarchy information has been found in the file. ");
 
         pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
             static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());

+ 2 - 2
code/3DSExporter.cpp

@@ -184,7 +184,7 @@ void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScen
 } // end of namespace Assimp
 
 // ------------------------------------------------------------------------------------------------
-Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* scene)
+Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* scene)
 : scene(scene)
 , writer(outfile)
 {
@@ -381,7 +381,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
 
     // TODO: handle embedded textures properly
     if (path.data[0] == '*') {
-        DefaultLogger::get()->error("Ignoring embedded texture for export: " + std::string(path.C_Str()));
+        ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
         return;
     }
 

+ 1 - 1
code/3DSExporter.h

@@ -67,7 +67,7 @@ namespace Assimp
 // ------------------------------------------------------------------------------------------------
 class Discreet3DSExporter {
 public:
-    Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* pScene);
+    Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* pScene);
     ~Discreet3DSExporter();
 
 private:

+ 23 - 23
code/3DSLoader.cpp

@@ -71,7 +71,7 @@ static const aiImporterDesc desc = {
     0,
     0,
     0,
-    "3ds prj"
+	"3ds prj"
 };
 
 
@@ -127,7 +127,7 @@ Discreet3DSImporter::~Discreet3DSImporter() {
 // Returns whether the class can handle the format of the given file.
 bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
     std::string extension = GetExtension(pFile);
-    if(extension == "3ds" || extension == "prj" ) {
+	if(extension == "3ds" || extension == "prj") {
         return true;
     }
 
@@ -258,8 +258,9 @@ void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
     if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
         throw DeadlyImportError("Chunk is too large");
 
-    if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit())
-        DefaultLogger::get()->error("3DS: Chunk overflow");
+    if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
+        ASSIMP_LOG_ERROR("3DS: Chunk overflow");
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -320,7 +321,7 @@ void Discreet3DSImporter::ParseEditorChunk()
         // print the version number
         char buff[10];
         ASSIMP_itoa10(buff,stream->GetI2());
-        DefaultLogger::get()->info(std::string("3DS file format version: ") + buff);
+        ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
         }
         break;
     };
@@ -349,7 +350,7 @@ void Discreet3DSImporter::ParseObjectChunk()
     case Discreet3DS::CHUNK_MAT_MATERIAL:
 
         // Add a new material to the list
-        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + std::to_string(mScene->mMaterials.size()))));
+        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
         ParseMaterialChunk();
         break;
 
@@ -361,7 +362,7 @@ void Discreet3DSImporter::ParseObjectChunk()
         if (is_qnan(mClrAmbient.r))
         {
             // We failed to read the ambient base color.
-            DefaultLogger::get()->error("3DS: Failed to read ambient base color");
+            ASSIMP_LOG_ERROR("3DS: Failed to read ambient base color");
             mClrAmbient.r = mClrAmbient.g = mClrAmbient.b = 0.0f;
         }
         break;
@@ -463,7 +464,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
         if (len < 1e-5) {
 
             // There are some files with lookat == position. Don't know why or whether it's ok or not.
-            DefaultLogger::get()->error("3DS: Unable to read proper camera look-at vector");
+            ASSIMP_LOG_ERROR("3DS: Unable to read proper camera look-at vector");
             camera->mLookAt = aiVector3D(0.0,1.0,0.0);
 
         }
@@ -629,9 +630,9 @@ void Discreet3DSImporter::SkipTCBInfo()
     if (!flags) {
         // Currently we can't do anything with these values. They occur
         // quite rare, so it wouldn't be worth the effort implementing
-        // them. 3DS ist not really suitable for complex animations,
+        // them. 3DS is not really suitable for complex animations,
         // so full support is not required.
-        DefaultLogger::get()->warn("3DS: Skipping TCB animation info");
+        ASSIMP_LOG_WARN("3DS: Skipping TCB animation info");
     }
 
     if (flags & Discreet3DS::KEY_USE_TENS) {
@@ -732,7 +733,6 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
 
             // If object name is DUMMY, take this one instead
             if (mCurrentNode->mName == "$$$DUMMY")  {
-                //DefaultLogger::get()->warn("3DS: Skipping dummy object name for non-dummy object");
                 mCurrentNode->mName = std::string(sz);
                 break;
             }
@@ -743,7 +743,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
 
         if ( Discreet3DS::CHUNK_TRACKINFO != parent)
         {
-            DefaultLogger::get()->warn("3DS: Skipping pivot subchunk for non usual object");
+            ASSIMP_LOG_WARN("3DS: Skipping pivot subchunk for non usual object");
             break;
         }
 
@@ -805,7 +805,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
         {
         // roll keys are accepted for cameras only
         if (parent != Discreet3DS::CHUNK_TRACKCAMERA)   {
-            DefaultLogger::get()->warn("3DS: Ignoring roll track for non-camera object");
+            ASSIMP_LOG_WARN("3DS: Ignoring roll track for non-camera object");
             break;
         }
         bool sortKeys = false;
@@ -845,7 +845,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
         // CAMERA FOV KEYFRAME
     case Discreet3DS::CHUNK_TRACKFOV:
         {
-            DefaultLogger::get()->error("3DS: Skipping FOV animation track. "
+            ASSIMP_LOG_ERROR("3DS: Skipping FOV animation track. "
                 "This is not supported");
         }
         break;
@@ -985,7 +985,7 @@ void Discreet3DSImporter::ParseFaceChunk()
             }
         }
         if (0xcdcdcdcd == idx)  {
-            DefaultLogger::get()->error(std::string("3DS: Unknown material: ") + sz);
+            ASSIMP_LOG_ERROR_F( "3DS: Unknown material: ", sz);
         }
 
         // Now continue and read all material indices
@@ -995,7 +995,7 @@ void Discreet3DSImporter::ParseFaceChunk()
 
             // check range
             if (fidx >= mMesh.mFaceMaterials.size())    {
-                DefaultLogger::get()->error("3DS: Invalid face index in face material list");
+                ASSIMP_LOG_ERROR("3DS: Invalid face index in face material list");
             }
             else mMesh.mFaceMaterials[fidx] = idx;
         }}
@@ -1110,7 +1110,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
 
         if (!cnt)   {
             // This may not be, we use the default name instead
-            DefaultLogger::get()->error("3DS: Empty material name");
+            ASSIMP_LOG_ERROR("3DS: Empty material name");
         }
         else mScene->mMaterials.back().mName = std::string(sz,cnt);
         }
@@ -1123,7 +1123,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read DIFFUSE chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read DIFFUSE chunk");
             pc->r = pc->g = pc->b = 1.0f;
         }}
         break;
@@ -1135,7 +1135,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read SPECULAR chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read SPECULAR chunk");
             pc->r = pc->g = pc->b = 1.0f;
         }}
         break;
@@ -1147,7 +1147,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read AMBIENT chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read AMBIENT chunk");
             pc->r = pc->g = pc->b = 0.0f;
         }}
         break;
@@ -1159,7 +1159,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read EMISSIVE chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read EMISSIVE chunk");
             pc->r = pc->g = pc->b = 0.0f;
         }}
         break;
@@ -1293,7 +1293,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
         pcOut->mScaleU = stream->GetF4();
         if (0.0f == pcOut->mScaleU)
         {
-            DefaultLogger::get()->warn("Texture coordinate scaling in the x direction is zero. Assuming 1.");
+            ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
             pcOut->mScaleU = 1.0f;
         }
         break;
@@ -1302,7 +1302,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
         pcOut->mScaleV = stream->GetF4();
         if (0.0f == pcOut->mScaleV)
         {
-            DefaultLogger::get()->warn("Texture coordinate scaling in the y direction is zero. Assuming 1.");
+            ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
             pcOut->mScaleV = 1.0f;
         }
         break;

+ 15 - 1
code/3MFXmlTags.h

@@ -45,6 +45,11 @@ namespace Assimp {
 namespace D3MF {
 
 namespace XmlTag {
+    // Meta-data
+    static const std::string meta = "metadata";
+    static const std::string meta_name = "name";
+
+    // Model-data specific tags
     static const std::string model = "model";
     static const std::string model_unit = "unit";
     static const std::string metadata = "metadata";
@@ -62,6 +67,8 @@ namespace XmlTag {
     static const std::string v2 = "v2";
     static const std::string v3 = "v3";
     static const std::string id = "id";
+    static const std::string pid = "pid";
+    static const std::string p1 = "p1";
     static const std::string name = "name";
     static const std::string type = "type";
     static const std::string build = "build";
@@ -69,6 +76,14 @@ namespace XmlTag {
     static const std::string objectid = "objectid";
     static const std::string transform = "transform";
 
+    // Material definitions
+    static const std::string basematerials = "basematerials";
+    static const std::string basematerials_id = "id";
+    static const std::string basematerials_base = "base";
+    static const std::string basematerials_name = "name";
+    static const std::string basematerials_displaycolor = "displaycolor";
+
+    // Meta info tags
     static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
     static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
     static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
@@ -83,7 +98,6 @@ namespace XmlTag {
     static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
     static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
     static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
-
 }
 
 } // Namespace D3MF

+ 19 - 19
code/ACLoader.cpp

@@ -85,7 +85,7 @@ static const aiImporterDesc desc = {
 #define AI_AC_SKIP_TO_NEXT_TOKEN() \
     if (!SkipSpaces(&buffer)) \
     { \
-        DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL"); \
+        ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL"); \
         continue; \
     }
 
@@ -101,7 +101,7 @@ static const aiImporterDesc desc = {
     { \
         if (IsLineEnd( *buffer )) \
         { \
-            DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL in string"); \
+            ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string"); \
             out = "ERROR"; \
             break; \
         } \
@@ -120,7 +120,7 @@ static const aiImporterDesc desc = {
     { \
         if (strncmp(buffer,name,name_length) || !IsSpace(buffer[name_length])) \
         { \
-            DefaultLogger::get()->error("AC3D: Unexpexted token. " name " was expected."); \
+            ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " name " was expected."); \
             continue; \
         } \
         buffer += name_length+1; \
@@ -217,7 +217,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
         light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
         obj.name = std::string( light->mName.data );
 
-        DefaultLogger::get()->debug("AC3D: Light source encountered");
+        ASSIMP_LOG_DEBUG("AC3D: Light source encountered");
         obj.type = Object::Light;
     }
     else if (!ASSIMP_strincmp(buffer,"group",5))
@@ -307,12 +307,12 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
             {
                 if (!GetNextLine())
                 {
-                    DefaultLogger::get()->error("AC3D: Unexpected EOF: not all vertices have been parsed yet");
+                    ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
                     break;
                 }
                 else if (!IsNumeric(*buffer))
                 {
-                    DefaultLogger::get()->error("AC3D: Unexpected token: not all vertices have been parsed yet");
+                    ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
                     --buffer; // make sure the line is processed a second time
                     break;
                 }
@@ -338,8 +338,8 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
                     // example writes no surf chunks
                     if (!Q3DWorkAround)
                     {
-                        DefaultLogger::get()->warn("AC3D: SURF token was expected");
-                        DefaultLogger::get()->debug("Continuing with Quick3D Workaround enabled");
+                        ASSIMP_LOG_WARN("AC3D: SURF token was expected");
+                        ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled");
                     }
                     --buffer; // make sure the line is processed a second time
                     // break; --- see fix notes above
@@ -384,7 +384,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
                         {
                             if(!GetNextLine())
                             {
-                                DefaultLogger::get()->error("AC3D: Unexpected EOF: surface references are incomplete");
+                                ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
                                 break;
                             }
                             surf.entries.push_back(Surface::SurfaceEntry());
@@ -405,7 +405,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
             }
         }
     }
-    DefaultLogger::get()->error("AC3D: Unexpected EOF: \'kids\' line was expected");
+    ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -478,7 +478,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                  therefore: if no surfaces are defined return point data only
              */
 
-            DefaultLogger::get()->info("AC3D: No surfaces defined in object definition, "
+            ASSIMP_LOG_INFO("AC3D: No surfaces defined in object definition, "
                 "a point list is returned");
 
             meshes.push_back(new aiMesh());
@@ -519,12 +519,12 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                 unsigned int idx = (*it).mat;
                 if (idx >= needMat.size())
                 {
-                    DefaultLogger::get()->error("AC3D: material index is out of range");
+                    ASSIMP_LOG_ERROR("AC3D: material index is out of range");
                     idx = 0;
                 }
                 if ((*it).entries.empty())
                 {
-                    DefaultLogger::get()->warn("AC3D: surface her zero vertex references");
+                    ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
                 }
 
                 // validate all vertex indices to make sure we won't crash here
@@ -533,7 +533,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                 {
                     if ((*it2).first >= object.vertices.size())
                     {
-                        DefaultLogger::get()->warn("AC3D: Invalid vertex reference");
+                        ASSIMP_LOG_WARN("AC3D: Invalid vertex reference");
                         (*it2).first = 0;
                     }
                 }
@@ -561,7 +561,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
 
                     if ((*it).flags & 0xf)
                     {
-                        DefaultLogger::get()->warn("AC3D: The type flag of a surface is unknown");
+                        ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown");
                         (*it).flags &= ~(0xf);
                     }
 
@@ -712,7 +712,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
             if (object.subDiv)  {
                 if (configEvalSubdivision) {
                     std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
-                    DefaultLogger::get()->info("AC3D: Evaluating subdivision surface: "+object.name);
+                    ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: "+object.name);
 
                     std::vector<aiMesh*> cpy(meshes.size()-oldm,NULL);
                     div->Subdivide(&meshes[oldm],cpy.size(),&cpy.front(),object.subDiv,true);
@@ -721,7 +721,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                     // previous meshes are deleted vy Subdivide().
                 }
                 else {
-                    DefaultLogger::get()->info("AC3D: Letting the subdivision surface untouched due to my configuration: "
+                    ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: "
                         +object.name);
                 }
             }
@@ -813,7 +813,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
     unsigned int version = HexDigitToDecimal( buffer[4] );
     char msg[3];
     ASSIMP_itoa10(msg,3,version);
-    DefaultLogger::get()->info(std::string("AC3D file format version: ") + msg);
+    ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
 
     std::vector<Material> materials;
     materials.reserve(5);
@@ -857,7 +857,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
     }
     if (materials.empty())
     {
-        DefaultLogger::get()->warn("AC3D: No material has been found");
+        ASSIMP_LOG_WARN("AC3D: No material has been found");
         materials.push_back(Material());
     }
 

+ 1 - 1
code/AMFImporter.cpp

@@ -230,7 +230,7 @@ casu_cres:
 	if(!skipped_before[sk_idx])
 	{
 		skipped_before[sk_idx] = true;
-		LogWarning("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
+        ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
 	}
 }
 

+ 0 - 12
code/AMFImporter.hpp

@@ -358,18 +358,6 @@ private:
 	/************** Functions: LOG set *************/
 	/***********************************************/
 
-	/// \fn void LogInfo(const std::string& pMessage)
-	/// Short variant for calling \ref DefaultLogger::get()->info()
-	void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
-
-	/// \fn void LogWarning(const std::string& pMessage)
-	/// Short variant for calling \ref DefaultLogger::get()->warn()
-	void LogWarning(const std::string& pMessage) { DefaultLogger::get()->warn(pMessage); }
-
-	/// \fn void LogError(const std::string& pMessage)
-	/// Short variant for calling \ref DefaultLogger::get()->error()
-	void LogError(const std::string& pMessage) { DefaultLogger::get()->error(pMessage); }
-
 	/***********************************************/
 	/************** Functions: XML set *************/
 	/***********************************************/

+ 4 - 4
code/AMFImporter_Macro.hpp

@@ -71,7 +71,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	}
 
 /// \def MACRO_ATTRREAD_CHECK_REF
-/// Check curent attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
+/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
 /// "continue" will called.
 /// \param [in] pAttrName - attribute name.
 /// \param [out] pVarName - output variable name.
@@ -84,7 +84,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	}
 
 /// \def MACRO_ATTRREAD_CHECK_RET
-/// Check curent attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
+/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
 /// If result was read then  "continue" will called.
 /// \param [in] pAttrName - attribute name.
 /// \param [out] pVarName - output variable name.
@@ -130,7 +130,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	} while(false)
 
 /// \def MACRO_NODECHECK_READCOMP_F
-/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "float".
+/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
 /// If result was read then  "continue" will called. Also check if node data already read then raise exception.
 /// \param [in] pNodeName - node name.
 /// \param [in, out] pReadFlag - read flag.
@@ -147,7 +147,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	}
 
 /// \def MACRO_NODECHECK_READCOMP_U32
-/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
+/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
 /// If result was read then  "continue" will called. Also check if node data already read then raise exception.
 /// \param [in] pNodeName - node name.
 /// \param [in, out] pReadFlag - read flag.

+ 1 - 1
code/AMFImporter_Material.cpp

@@ -99,7 +99,7 @@ CAMFImporter_NodeElement* ne;
 		ParseHelper_Node_Exit();
 		// check that all components was defined
 		if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
-		// check if <a> is absent. Then manualy add "a == 1".
+		// check if <a> is absent. Then manually add "a == 1".
 		if(!read_flag[3]) als.Color.a = 1;
 
 	}// if(!mReader->isEmptyElement())

+ 6 - 5
code/AMFImporter_Postprocess.cpp

@@ -156,10 +156,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
 	TextureConverted_Index = 0;
 	for(const SPP_Texture& tex_convd: mTexture_Converted)
 	{
-		if(tex_convd.ID == TextureConverted_ID)
-			return TextureConverted_Index;
-		else
-			TextureConverted_Index++;
+        if ( tex_convd.ID == TextureConverted_ID ) {
+            return TextureConverted_Index;
+        } else {
+            ++TextureConverted_Index;
+        }
 	}
 
 	//
@@ -769,7 +770,7 @@ std::list<aiNode*> ch_node;
 		// find referenced object
 		if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
 
-		// create node for apllying transformation
+		// create node for applying transformation
 		t_node = new aiNode;
 		t_node->mParent = con_node;
 		// apply transformation

+ 9 - 9
code/ASELoader.cpp

@@ -200,7 +200,7 @@ void ASEImporter::InternReadFile( const std::string& pFile,
             ConvertMeshes(*i,avOutMeshes);
         }
         if (tookNormals)    {
-            DefaultLogger::get()->debug("ASE: Taking normals from the file. Use "
+            ASSIMP_LOG_DEBUG("ASE: Taking normals from the file. Use "
                 "the AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS setting if you "
                 "experience problems");
         }
@@ -297,15 +297,15 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode*>& nodes)
 
         // TODO: Implement Bezier & TCB support
         if ((*i)->mAnim.mPositionType != ASE::Animation::TRACK) {
-            DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
+            ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
                 "This is not supported.");
         }
         if ((*i)->mAnim.mRotationType != ASE::Animation::TRACK) {
-            DefaultLogger::get()->warn("ASE: Rotation controller uses Bezier/TCB keys. "
+            ASSIMP_LOG_WARN("ASE: Rotation controller uses Bezier/TCB keys. "
                 "This is not supported.");
         }
         if ((*i)->mAnim.mScalingType != ASE::Animation::TRACK)  {
-            DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
+            ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
                 "This is not supported.");
         }
 
@@ -583,7 +583,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
         node->mTransformation = mParentAdjust*snode->mTransform;
 
         // Add sub nodes - prevent stack overflow due to recursive parenting
-        if (node->mName != node->mParent->mName) {
+        if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName ) {
             AddNodes(nodes,node,node->mName.data,snode->mTransform);
         }
 
@@ -624,7 +624,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
             node->mNumChildren++;
 
             // What we did is so great, it is at least worth a debug message
-            DefaultLogger::get()->debug("ASE: Generating separate target node ("+snode->mName+")");
+            ASSIMP_LOG_DEBUG("ASE: Generating separate target node ("+snode->mName+")");
         }
     }
 
@@ -947,7 +947,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
     // validate the material index of the mesh
     if (mesh.iMaterialIndex >= mParser->m_vMaterials.size())    {
         mesh.iMaterialIndex = (unsigned int)mParser->m_vMaterials.size()-1;
-        DefaultLogger::get()->warn("Material index is out of range");
+        ASSIMP_LOG_WARN("Material index is out of range");
     }
 
     // If the material the mesh is assigned to is consisting of submeshes, split it
@@ -957,11 +957,11 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
 
         std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[vSubMaterials.size()];
 
-        // build a list of all faces per submaterial
+        // build a list of all faces per sub-material
         for (unsigned int i = 0; i < mesh.mFaces.size();++i)    {
             // check range
             if (mesh.mFaces[i].iMaterial >= vSubMaterials.size()) {
-                DefaultLogger::get()->warn("Submaterial index is out of range");
+                ASSIMP_LOG_WARN("Submaterial index is out of range");
 
                 // use the last material instead
                 aiSplit[vSubMaterials.size()-1].push_back(i);

+ 27 - 25
code/ASEParser.cpp

@@ -151,7 +151,7 @@ void Parser::LogWarning(const char* szWarn)
 #endif
 
     // output the warning to the logger ...
-    DefaultLogger::get()->warn(szTemp);
+    ASSIMP_LOG_WARN(szTemp);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -167,7 +167,7 @@ void Parser::LogInfo(const char* szWarn)
 #endif
 
     // output the information to the logger ...
-    DefaultLogger::get()->info(szTemp);
+    ASSIMP_LOG_INFO(szTemp);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -267,7 +267,9 @@ void Parser::Parse()
                 // at the file extension (ASE, ASK, ASC)
                 // *************************************************************
 
-                if (fmt)iFileFormat = fmt;
+                if ( fmt ) {
+                    iFileFormat = fmt;
+                }
                 continue;
             }
             // main scene information
@@ -427,28 +429,25 @@ void Parser::ParseLV1SoftSkinBlock()
                         // Reserve enough storage
                         vert.mBoneWeights.reserve(numWeights);
 
-                        for (unsigned int w = 0; w < numWeights;++w)
-                        {
-                            std::string bone;
+                        std::string bone;
+                        for (unsigned int w = 0; w < numWeights;++w) {
+                            bone.clear();
                             ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
 
                             // Find the bone in the mesh's list
                             std::pair<int,ai_real> me;
                             me.first = -1;
 
-                            for (unsigned int n = 0; n < curMesh->mBones.size();++n)
-                            {
-                                if (curMesh->mBones[n].mName == bone)
-                                {
+                            for (unsigned int n = 0; n < curMesh->mBones.size();++n) {
+                                if (curMesh->mBones[n].mName == bone) {
                                     me.first = n;
                                     break;
                                 }
                             }
-                            if (-1 == me.first)
-                            {
+                            if (-1 == me.first) {
                                 // We don't have this bone yet, so add it to the list
-                                me.first = (int)curMesh->mBones.size();
-                                curMesh->mBones.push_back(ASE::Bone(bone));
+                                me.first = static_cast<int>( curMesh->mBones.size() );
+                                curMesh->mBones.push_back( ASE::Bone( bone ) );
                             }
                             ParseLV4MeshFloat( me.second );
 
@@ -745,6 +744,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
     // empty the texture won't be used later.
     // ***********************************************************
     bool parsePath = true;
+    std::string temp;
     while (true)
     {
         if ('*' == *filePtr)
@@ -753,12 +753,12 @@ void Parser::ParseLV3MapBlock(Texture& map)
             // type of map
             if (TokenMatch(filePtr,"MAP_CLASS" ,9))
             {
-                std::string temp;
+                temp.clear();
                 if(!ParseString(temp,"*MAP_CLASS"))
                     SkipToNextToken();
                 if (temp != "Bitmap" && temp != "Normal Bump")
                 {
-                    DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
+                    ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
                     parsePath = false;
                 }
                 continue;
@@ -773,7 +773,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
                 {
                     // Files with 'None' as map name are produced by
                     // an Maja to ASE exporter which name I forgot ..
-                    DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
+                    ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
                     map.mMapName = "";
                 }
 
@@ -1072,7 +1072,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
                         ( mesh.mType != BaseNode::Light  || ((ASE::Light&)mesh).mLightType   != ASE::Light::TARGET))
                     {
 
-                        DefaultLogger::get()->error("ASE: Found target animation channel "
+                        ASSIMP_LOG_ERROR("ASE: Found target animation channel "
                             "but the node is neither a camera nor a spot light");
                         anim = NULL;
                     }
@@ -1098,7 +1098,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
                 if (!anim || anim == &mesh.mTargetAnim)
                 {
                     // Target animation channels may have no rotation channels
-                    DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
+                    ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation");
                     SkipSection();
                 }
                 else ParseLV3ScaleAnimationBlock(*anim);
@@ -1112,7 +1112,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
                 if (!anim || anim == &mesh.mTargetAnim)
                 {
                     // Target animation channels may have no rotation channels
-                    DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
+                    ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation");
                     SkipSection();
                 }
                 else ParseLV3RotAnimationBlock(*anim);
@@ -1295,12 +1295,14 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
                     {
                         mode = 2;
                     }
-                    else DefaultLogger::get()->error("ASE: Ignoring target transform, "
-                        "this is no spot light or target camera");
+                    else {
+                        ASSIMP_LOG_ERROR("ASE: Ignoring target transform, "
+                            "this is no spot light or target camera");
+                    }
                 }
                 else
                 {
-                    DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
+                    ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
                     // mode = 0
                 }
                 continue;
@@ -1916,7 +1918,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
                 else if (index == face.mIndices[2])
                     index = 2;
                 else    {
-                    DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
+                    ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
                     continue;
                 }
                 // We'll renormalize later
@@ -1928,7 +1930,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
                 ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
 
                 if (faceIdx >= sMesh.mFaces.size()) {
-                    DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
+                    ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
                     continue;
                 }
 

+ 1 - 1
code/ASEParser.h

@@ -427,7 +427,7 @@ public:
 
     // -------------------------------------------------------------------
     //! Construct a parser from a given input file which is
-    //! guaranted to be terminated with zero.
+    //! guaranteed to be terminated with zero.
     //! @param szFile Input file
     //! @param fileFormatDefault Assumed file format version. If the
     //!   file format is specified in the file the new value replaces

+ 1 - 1
code/Assimp.cpp

@@ -146,7 +146,7 @@ private:
 
 // ------------------------------------------------------------------------------------------------
 void ReportSceneNotFoundError() {
-    DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
+    ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
         "The C-API does not accept scenes produced by the C++ API and vice versa");
 
     ai_assert(false);

+ 1 - 1
code/B3DImporter.cpp

@@ -614,7 +614,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
         if (!DefaultLogger::isNullLogger()) {
             char dmp[128];
             ai_snprintf(dmp, 128, "B3D file format version: %i",version);
-            DefaultLogger::get()->info(dmp);
+            ASSIMP_LOG_INFO(dmp);
         }
 
         while( ChunkSize() ){

+ 14 - 13
code/BVHLoader.cpp

@@ -199,6 +199,7 @@ aiNode* BVHLoader::ReadNode()
     Node& internNode = mNodes.back();
 
     // now read the node's contents
+    std::string siteToken;
     while( 1)
     {
         std::string token = GetNextToken();
@@ -218,7 +219,8 @@ aiNode* BVHLoader::ReadNode()
         else if( token == "End")
         {
             // The real symbol is "End Site". Second part comes in a separate token
-            std::string siteToken = GetNextToken();
+            siteToken.clear();
+            siteToken = GetNextToken();
             if( siteToken != "Site")
                 ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
 
@@ -262,21 +264,18 @@ aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
     aiNode* node = new aiNode( "EndSite_" + pParentName);
 
     // now read the node's contents. Only possible entry is "OFFSET"
-    while( 1)
-    {
-        std::string token = GetNextToken();
+    std::string token;
+    while( 1) {
+        token.clear();
+        token = GetNextToken();
 
         // end node's offset
-        if( token == "OFFSET")
-        {
+        if( token == "OFFSET") {
             ReadNodeOffset( node);
-        }
-        else if( token == "}")
-        {
+        } else if( token == "}") {
             // we're done with the end node
             break;
-        } else
-        {
+        } else {
             // everything else is a parse error
             ThrowException( format() << "Unknown keyword \"" << token << "\"." );
         }
@@ -296,8 +295,10 @@ void BVHLoader::ReadNodeOffset( aiNode* pNode)
     offset.z = GetNextTokenAsFloat();
 
     // build a transformation matrix from it
-    pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
-        0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
+    pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x,
+                                          0.0f, 1.0f, 0.0f, offset.y,
+                                          0.0f, 0.0f, 1.0f, offset.z,
+                                          0.0f, 0.0f, 0.0f, 1.0f);
 }
 
 // ------------------------------------------------------------------------------------------------

+ 43 - 36
code/BaseImporter.cpp

@@ -64,23 +64,24 @@ using namespace Assimp;
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 BaseImporter::BaseImporter()
-: m_progress()
-{
+: m_progress() {
     // nothing to do here
 }
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-BaseImporter::~BaseImporter()
-{
+BaseImporter::~BaseImporter() {
     // nothing to do here
 }
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file and returns the imported data.
-aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
-{
+aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
     m_progress = pImp->GetProgressHandler();
+    if (nullptr == m_progress) {
+        return nullptr;
+    }
+
     ai_assert(m_progress);
 
     // Gather configuration properties for this run
@@ -100,8 +101,8 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
     } catch( const std::exception& err )    {
         // extract error description
         m_ErrorText = err.what();
-        DefaultLogger::get()->error(m_ErrorText);
-        return NULL;
+        ASSIMP_LOG_ERROR(m_ErrorText);
+        return nullptr;
     }
 
     // return what we gathered from the import.
@@ -115,13 +116,12 @@ void BaseImporter::SetupProperties(const Importer* /*pImp*/)
 }
 
 // ------------------------------------------------------------------------------------------------
-void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
-{
+void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
     const aiImporterDesc* desc = GetInfo();
-    ai_assert(desc != NULL);
+    ai_assert(desc != nullptr);
 
     const char* ext = desc->mFileExtensions;
-    ai_assert(ext != NULL);
+    ai_assert(ext != nullptr );
 
     const char* last = ext;
     do {
@@ -145,12 +145,13 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
     unsigned int        searchBytes /* = 200 */,
     bool                tokensSol /* false */)
 {
-    ai_assert( NULL != tokens );
+    ai_assert( nullptr != tokens );
     ai_assert( 0 != numTokens );
     ai_assert( 0 != searchBytes);
 
-    if (!pIOHandler)
+    if ( nullptr == pIOHandler ) {
         return false;
+    }
 
     std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
     if (pStream.get() ) {
@@ -178,16 +179,24 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
         }
         *cur2 = '\0';
 
-        for (unsigned int i = 0; i < numTokens;++i) {
-            ai_assert(NULL != tokens[i]);
-            const char* r = strstr(buffer,tokens[i]);
+        std::string token;
+        for (unsigned int i = 0; i < numTokens; ++i ) {
+            ai_assert( nullptr != tokens[i] );
+            const size_t len( strlen( tokens[ i ] ) );
+            token.clear();
+            const char *ptr( tokens[ i ] );
+            for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
+                token.push_back( tolower( *ptr ) );
+                ++ptr;
+            }
+            const char* r = strstr( buffer, token.c_str() );
             if( !r ) {
                 continue;
             }
             // We got a match, either we don't care where it is, or it happens to
             // be in the beginning of the file / line
             if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
-                DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
+                ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
                 return true;
             }
         }
@@ -243,7 +252,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
 /* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
     const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
 {
-    ai_assert(size <= 16 && _magic);
+    ai_assert( size <= 16 );
+    ai_assert( _magic );
 
     if (!pIOHandler) {
         return false;
@@ -313,7 +323,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
 
     // UTF 8 with BOM
     if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
-        DefaultLogger::get()->debug("Found UTF-8 BOM ...");
+        ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
 
         std::copy(data.begin()+3,data.end(),data.begin());
         data.resize(data.size()-3);
@@ -332,7 +342,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
 
     // UTF 32 LE with BOM
     if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
-        DefaultLogger::get()->debug("Found UTF-32 BOM ...");
+        ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
 
         std::vector<char> output;
         int *ptr = (int*)&data[ 0 ];
@@ -352,7 +362,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
 
     // UTF 16 LE with BOM
     if(*((uint16_t*)&data.front()) == 0xFEFF) {
-        DefaultLogger::get()->debug("Found UTF-16 BOM ...");
+        ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
 
         std::vector<unsigned char> output;
         utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
@@ -377,16 +387,14 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
                 data[j] = ((unsigned char) data[++i] + 0x40);
             } else {
                 std::stringstream stream;
-
                 stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
-
-                DefaultLogger::get()->error(stream.str());
+                ASSIMP_LOG_ERROR( stream.str() );
 
                 data[j++] = data[i++];
                 data[j] = data[i];
             }
         } else {
-            DefaultLogger::get()->error("UTF8 code but only one character remaining");
+            ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
 
             data[j] = data[i];
         }
@@ -402,7 +410,7 @@ void BaseImporter::TextFileToBuffer(IOStream* stream,
     std::vector<char>& data,
     TextFileMode mode)
 {
-    ai_assert(NULL != stream);
+    ai_assert(nullptr != stream);
 
     const size_t fileSize = stream->FileSize();
     if (mode == FORBID_EMPTY) {
@@ -463,14 +471,14 @@ struct Assimp::BatchData {
     , pImporter( nullptr )
     , next_id(0xffff)
     , validate( validate ) {
-        ai_assert( NULL != pIO );
+        ai_assert( nullptr != pIO );
         
         pImporter = new Importer();
         pImporter->SetIOHandler( pIO );
     }
 
     ~BatchData() {
-        pImporter->SetIOHandler( NULL ); /* get pointer back into our possession */
+        pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
         delete pImporter;
     }
 
@@ -496,9 +504,8 @@ struct Assimp::BatchData {
 typedef std::list<LoadRequest>::iterator LoadReqIt;
 
 // ------------------------------------------------------------------------------------------------
-BatchLoader::BatchLoader(IOSystem* pIO, bool validate )
-{
-    ai_assert(NULL != pIO);
+BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
+    ai_assert(nullptr != pIO);
 
     m_data = new BatchData( pIO, validate );
 }
@@ -564,7 +571,7 @@ aiScene* BatchLoader::GetImport( unsigned int which )
             return sc;
         }
     }
-    return NULL;
+    return nullptr;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -587,13 +594,13 @@ void BatchLoader::LoadAll()
 
         if (!DefaultLogger::isNullLogger())
         {
-            DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
-            DefaultLogger::get()->info("File: " + (*it).file);
+            ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
+            ASSIMP_LOG_INFO_F("File: ", (*it).file);
         }
         m_data->pImporter->ReadFile((*it).file,pp);
         (*it).scene = m_data->pImporter->GetOrphanedScene();
         (*it).loaded = true;
 
-        DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
+        ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
     }
 }

+ 1 - 1
code/BaseProcess.cpp

@@ -85,7 +85,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
 
         // extract error description
         pImp->Pimpl()->mErrorString = err.what();
-        DefaultLogger::get()->error(pImp->Pimpl()->mErrorString);
+        ASSIMP_LOG_ERROR(pImp->Pimpl()->mErrorString);
 
         // and kill the partially imported data
         delete pImp->Pimpl()->mScene;

+ 185 - 0
code/BlenderCustomData.cpp

@@ -0,0 +1,185 @@
+#include "BlenderCustomData.h"
+#include "BlenderDNA.h"
+#include <array>
+#include <functional>
+
+namespace Assimp {
+    namespace Blender {
+        /**
+        *   @brief  read/convert of Structure array to memory
+        */
+        template<typename T>
+        bool read(const Structure &s, T *p, const size_t cnt, const FileDatabase &db) {
+            for (size_t i = 0; i < cnt; ++i) {
+                T read;
+                s.Convert(read, db);
+                *p = read;
+                p++;
+            }
+            return true;
+        }
+
+        /**
+        *   @brief  pointer to function read memory for n CustomData types
+        */
+        typedef bool        (*PRead)(ElemBase *pOut, const size_t cnt, const FileDatabase &db);
+        typedef ElemBase *  (*PCreate)(const size_t cnt);
+        typedef void(*PDestroy)(ElemBase *);
+
+#define IMPL_STRUCT_READ(ty)                                                    \
+        bool read##ty(ElemBase *v, const size_t cnt, const FileDatabase &db) {  \
+            return read<ty>(db.dna[#ty], dynamic_cast<ty *>(v), cnt, db);       \
+        }
+
+#define IMPL_STRUCT_CREATE(ty)                                                  \
+        ElemBase *create##ty(const size_t cnt) {                                \
+            return new ty[cnt];                                                 \
+        }
+
+#define IMPL_STRUCT_DESTROY(ty)                                                 \
+        void destroy##ty(ElemBase *pE) {                                        \
+            ty *p = dynamic_cast<ty *>(pE);                                     \
+            delete[]p;                                                          \
+        }
+
+        /**
+        *   @brief  helper macro to define Structure functions
+        */
+#define IMPL_STRUCT(ty)                                                         \
+        IMPL_STRUCT_READ(ty)                                                    \
+        IMPL_STRUCT_CREATE(ty)                                                  \
+        IMPL_STRUCT_DESTROY(ty)
+
+        // supported structures for CustomData
+        IMPL_STRUCT(MVert)
+        IMPL_STRUCT(MEdge)
+        IMPL_STRUCT(MFace)
+        IMPL_STRUCT(MTFace)
+        IMPL_STRUCT(MTexPoly)
+        IMPL_STRUCT(MLoopUV)
+        IMPL_STRUCT(MLoopCol)
+        IMPL_STRUCT(MPoly)
+        IMPL_STRUCT(MLoop)
+
+        /**
+        *   @brief  describes the size of data and the read function to be used for single CustomerData.type
+        */
+        struct CustomDataTypeDescription {
+            PRead Read;                         ///< function to read one CustomData type element
+            PCreate Create;                       ///< function to allocate n type elements
+            PDestroy Destroy;
+
+            CustomDataTypeDescription(PRead read, PCreate create, PDestroy destroy)
+                : Read(read)
+                , Create(create)
+                , Destroy(destroy)
+            {}
+        };
+
+
+        /**
+        *   @brief  helper macro to define Structure type specific CustomDataTypeDescription
+        *   @note   IMPL_STRUCT_READ for same ty must be used earlier to implement the typespecific read function
+        */
+#define DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(ty)           \
+        CustomDataTypeDescription{&read##ty, &create##ty, &destroy##ty}
+
+        /**
+        *   @brief  helper macro to define CustomDataTypeDescription for UNSUPPORTED type
+        */
+#define DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION          \
+        CustomDataTypeDescription{nullptr, nullptr, nullptr}
+
+        /**
+        *   @brief  descriptors for data pointed to from CustomDataLayer.data
+        *   @note   some of the CustomData uses already well defined Structures
+        *           other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
+        *           use a special readfunction for that cases
+        */
+        std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MFace),
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTFace),
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTexPoly),
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopUV),
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopCol),
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MPoly),
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoop),
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
+        }};
+
+
+        bool isValidCustomDataType(const int cdtype) {
+            return cdtype >= 0 && cdtype < CD_NUMTYPES;
+        }
+
+        bool readCustomData(std::shared_ptr<ElemBase> &out, const int cdtype, const size_t cnt, const FileDatabase &db) {
+            if (!isValidCustomDataType(cdtype)) {
+                throw Error((Formatter::format(), "CustomData.type ", cdtype, " out of index"));
+            }
+
+            const CustomDataTypeDescription cdtd = customDataTypeDescriptions[cdtype];
+            if (cdtd.Read && cdtd.Create && cdtd.Destroy && cnt > 0) {
+                // allocate cnt elements and parse them from file
+                out.reset(cdtd.Create(cnt), cdtd.Destroy);
+                return cdtd.Read(out.get(), cnt, db);
+            }
+            return false;
+        }
+
+        std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, const CustomDataType cdtype, const std::string &name) {
+            for (auto it = customdata.layers.begin(); it != customdata.layers.end(); ++it) {
+                if (it->get()->type == cdtype && name == it->get()->name) {
+                    return *it;
+                }
+            }
+            return nullptr;
+        }
+
+        const ElemBase * getCustomDataLayerData(const CustomData &customdata, const CustomDataType cdtype, const std::string &name)
+        {
+            const std::shared_ptr<CustomDataLayer> pLayer = getCustomDataLayer(customdata, cdtype, name);
+            if (pLayer && pLayer->data) {
+                return pLayer->data.get();
+            }
+            return nullptr;
+        }
+    }
+}

+ 89 - 0
code/BlenderCustomData.h

@@ -0,0 +1,89 @@
+#pragma once
+
+#include "BlenderDNA.h"
+#include "BlenderScene.h"
+#include <memory>
+
+namespace Assimp {
+    namespace Blender {
+        /* CustomData.type from Blender (2.79b) */
+        enum CustomDataType {
+            CD_AUTO_FROM_NAME = -1,
+            CD_MVERT = 0,
+#ifdef DNA_DEPRECATED
+            CD_MSTICKY = 1,  /* DEPRECATED */
+#endif
+            CD_MDEFORMVERT = 2,
+            CD_MEDGE = 3,
+            CD_MFACE = 4,
+            CD_MTFACE = 5,
+            CD_MCOL = 6,
+            CD_ORIGINDEX = 7,
+            CD_NORMAL = 8,
+            /*	CD_POLYINDEX        = 9, */
+            CD_PROP_FLT = 10,
+            CD_PROP_INT = 11,
+            CD_PROP_STR = 12,
+            CD_ORIGSPACE = 13,  /* for modifier stack face location mapping */
+            CD_ORCO = 14,
+            CD_MTEXPOLY = 15,
+            CD_MLOOPUV = 16,
+            CD_MLOOPCOL = 17,
+            CD_TANGENT = 18,
+            CD_MDISPS = 19,
+            CD_PREVIEW_MCOL = 20,  /* for displaying weightpaint colors */
+            /*	CD_ID_MCOL          = 21, */
+            CD_TEXTURE_MLOOPCOL = 22,
+            CD_CLOTH_ORCO = 23,
+            CD_RECAST = 24,
+
+            /* BMESH ONLY START */
+            CD_MPOLY = 25,
+            CD_MLOOP = 26,
+            CD_SHAPE_KEYINDEX = 27,
+            CD_SHAPEKEY = 28,
+            CD_BWEIGHT = 29,
+            CD_CREASE = 30,
+            CD_ORIGSPACE_MLOOP = 31,
+            CD_PREVIEW_MLOOPCOL = 32,
+            CD_BM_ELEM_PYPTR = 33,
+            /* BMESH ONLY END */
+
+            CD_PAINT_MASK = 34,
+            CD_GRID_PAINT_MASK = 35,
+            CD_MVERT_SKIN = 36,
+            CD_FREESTYLE_EDGE = 37,
+            CD_FREESTYLE_FACE = 38,
+            CD_MLOOPTANGENT = 39,
+            CD_TESSLOOPNORMAL = 40,
+            CD_CUSTOMLOOPNORMAL = 41,
+
+            CD_NUMTYPES = 42
+        };
+
+        /**
+        *   @brief  check if given cdtype is valid (ie >= 0 and < CD_NUMTYPES)
+        *   @param[in]  cdtype to check
+        *   @return true when valid
+        */
+        bool isValidCustomDataType(const int cdtype);
+
+        /**
+        *   @brief  returns CustomDataLayer ptr for given cdtype and name
+        *   @param[in]  customdata CustomData to search for wanted layer
+        *   @param[in]  cdtype to search for
+        *   @param[in]  name to search for
+        *   @return CustomDataLayer * or nullptr if not found
+        */
+        std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
+
+        /**
+        *   @brief  returns CustomDataLayer data ptr for given cdtype and name
+        *   @param[in]  customdata CustomData to search for wanted layer
+        *   @param[in]  cdtype to search for
+        *   @param[in]  name to search for
+        *   @return * to struct data or nullptr if not found
+        */
+        const ElemBase * getCustomDataLayerData(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
+    }
+}

+ 10 - 12
code/BlenderDNA.cpp

@@ -58,12 +58,11 @@ using namespace Assimp::Formatter;
 
 static bool match4(StreamReaderAny& stream, const char* string) {
     ai_assert( nullptr != string );
-    char tmp[] = {
-        (const char)(stream).GetI1(),
-        (const char)(stream).GetI1(),
-        (const char)(stream).GetI1(),
-        (const char)(stream).GetI1()
-    };
+    char tmp[4];
+    tmp[ 0 ] = ( stream ).GetI1();
+    tmp[ 1 ] = ( stream ).GetI1();
+    tmp[ 2 ] = ( stream ).GetI1();
+    tmp[ 3 ] = ( stream ).GetI1();
     return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]);
 }
 
@@ -211,8 +210,7 @@ void DNAParser::Parse ()
         s.size = offset;
     }
 
-    DefaultLogger::get()->debug((format(),"BlenderDNA: Got ",dna.structures.size(),
-        " structures with totally ",fields," fields"));
+    ASSIMP_LOG_DEBUG_F( "BlenderDNA: Got ", dna.structures.size()," structures with totally ",fields," fields");
 
 #ifdef ASSIMP_BUILD_BLENDER_DEBUG
     dna.DumpToFile();
@@ -229,12 +227,12 @@ void DNAParser::Parse ()
 // ------------------------------------------------------------------------------------------------
 void DNA :: DumpToFile()
 {
-    // we dont't bother using the VFS here for this is only for debugging.
+    // we don't bother using the VFS here for this is only for debugging.
     // (and all your bases are belong to us).
 
     std::ofstream f("dna.txt");
     if (f.fail()) {
-        DefaultLogger::get()->error("Could not dump dna to dna.txt");
+        ASSIMP_LOG_ERROR("Could not dump dna to dna.txt");
         return;
     }
     f << "Field format: type name offset size" << "\n";
@@ -249,7 +247,7 @@ void DNA :: DumpToFile()
     }
     f << std::flush;
 
-    DefaultLogger::get()->info("BlenderDNA: Dumped dna to dna.txt");
+    ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
 }
 #endif
 
@@ -368,7 +366,7 @@ void SectionParser :: Next()
     }
 
 #ifdef ASSIMP_BUILD_BLENDER_DEBUG
-    DefaultLogger::get()->debug(current.id);
+    ASSIMP_LOG_DEBUG(current.id);
 #endif
 }
 

+ 36 - 3
code/BlenderDNA.h

@@ -205,7 +205,7 @@ enum ErrorPolicy {
 
 // -------------------------------------------------------------------------------
 /** Represents a data structure in a BLEND file. A Structure defines n fields
- *  and their locatios and encodings the input stream. Usually, every
+ *  and their locations and encodings the input stream. Usually, every
  *  Structure instance pertains to one equally-named data structure in the
  *  BlenderScene.h header. This class defines various utilities to map a
  *  binary `blob` read from the file to such a structure instance with
@@ -309,6 +309,28 @@ public:
     void ReadField(T& out, const char* name,
         const FileDatabase& db) const;
 
+    // --------------------------------------------------------
+    /**
+    *   @brief  field parsing for dynamic vectors
+    *   @param[in]  out vector of struct to be filled
+    *   @param[in]  name of field
+    *   @param[in]  db to access the file, dna, ...
+    *   @return true when read was successful
+    */
+    template <int error_policy, template <typename> class TOUT, typename T>
+    bool ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const;
+
+    /**
+    *   @brief  parses raw customdata
+    *   @param[in]  out shared_ptr to be filled
+    *   @param[in]  cdtype customdata type to read
+    *   @param[in]  name of field ptr
+    *   @param[in]  db to access the file, dna, ...
+    *   @return true when read was successful
+    */
+    template <int error_policy>
+    bool ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const;
+
 private:
 
     // --------------------------------------------------------
@@ -381,7 +403,7 @@ template <>  struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
 
     template <typename T>
     void operator ()(T& out, const char* reason = "<add reason>") {
-        DefaultLogger::get()->warn(reason);
+        ASSIMP_LOG_WARN(reason);
 
         // ... and let the show go on
         _defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
@@ -663,7 +685,7 @@ public:
     /** Check whether a specific item is in the cache.
      *  @param s Data type of the item
      *  @param out Output pointer. Unchanged if the
-     *   cache doens't know the item yet.
+     *   cache doesn't know the item yet.
      *  @param ptr Item address to look for. */
     template <typename T> void get (
         const Structure& s,
@@ -803,6 +825,17 @@ private:
     FileDatabase& db;
 };
 
+/**
+*   @brief  read CustomData's data to ptr to mem
+*   @param[out] out memory ptr to set
+*   @param[in]  cdtype  to read
+*   @param[in]  cnt cnt of elements to read
+*   @param[in]  db to read elements from
+*   @return true when ok
+*/
+bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
+
+
     } // end Blend
 } // end Assimp
 

+ 104 - 4
code/BlenderDNA.inl

@@ -307,6 +307,108 @@ void Structure :: ReadField(T& out, const char* name, const FileDatabase& db) co
 }
 
 
+//--------------------------------------------------------------------------------
+// field parsing for raw untyped data (like CustomDataLayer.data)
+template <int error_policy>
+bool Structure::ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const {
+
+	const StreamReaderAny::pos old = db.reader->GetCurrentPos();
+
+	Pointer ptrval;
+	const Field* f;
+	try	{
+		f = &(*this)[name];
+
+		// sanity check, should never happen if the genblenddna script is right
+		if (!(f->flags & FieldFlag_Pointer)) {
+			throw Error((Formatter::format(), "Field `", name, "` of structure `",
+				this->name, "` ought to be a pointer"));
+		}
+
+		db.reader->IncPtr(f->offset);
+		Convert(ptrval, db);
+		// actually it is meaningless on which Structure the Convert is called
+		// because the `Pointer` argument triggers a special implementation.
+	}
+	catch (const Error& e) {
+		_defaultInitializer<error_policy>()(out, e.what());
+		out.reset();
+	}
+
+	bool readOk = true;
+	if (ptrval.val)	{
+		// get block for ptr
+		const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
+		db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
+		// read block->num instances of given type to out
+		readOk = readCustomData(out, cdtype, block->num, db);
+	}
+
+	// and recover the previous stream position
+	db.reader->SetCurrentPos(old);
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+	++db.stats().fields_read;
+#endif
+
+	return readOk;
+}
+
+//--------------------------------------------------------------------------------
+template <int error_policy, template <typename> class TOUT, typename T>
+bool Structure::ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const {
+	out.clear();
+
+	const StreamReaderAny::pos old = db.reader->GetCurrentPos();
+
+	Pointer ptrval;
+	const Field* f;
+	try	{
+		f = &(*this)[name];
+
+		// sanity check, should never happen if the genblenddna script is right
+		if (!(f->flags & FieldFlag_Pointer)) {
+			throw Error((Formatter::format(), "Field `", name, "` of structure `",
+				this->name, "` ought to be a pointer"));
+		}
+
+		db.reader->IncPtr(f->offset);
+		Convert(ptrval, db);
+		// actually it is meaningless on which Structure the Convert is called
+		// because the `Pointer` argument triggers a special implementation.
+	}
+	catch (const Error& e) {
+		_defaultInitializer<error_policy>()(out, e.what());
+		out.clear();
+		return false;
+	}
+
+
+	if (ptrval.val)	{
+		// find the file block the pointer is pointing to
+		const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
+		db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
+		// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
+		// I really ought to improve StreamReader to work with 64 bit indices exclusively.
+
+		const Structure& s = db.dna[f->type];
+		for (size_t i = 0; i < block->num; ++i)	{
+			TOUT<T> p(new T);
+			s.Convert(*p, db);
+			out.push_back(p);
+		}
+	}
+
+	db.reader->SetCurrentPos(old);
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+	++db.stats().fields_read;
+#endif
+
+	return false;
+}
+
+
 //--------------------------------------------------------------------------------
 template <template <typename> class TOUT, typename T>
 bool Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const FileDatabase& db,
@@ -468,9 +570,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
         // this might happen if DNA::RegisterConverters hasn't been called so far
         // or if the target type is not contained in `our` DNA.
         out.reset();
-        DefaultLogger::get()->warn((Formatter::format(),
-            "Failed to find a converter for the `",s.name,"` structure"
-            ));
+        ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
         return false;
     }
 
@@ -502,7 +602,7 @@ const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrv
 {
     // the file blocks appear in list sorted by
     // with ascending base addresses so we can run a
-    // binary search to locate the pointee quickly.
+    // binary search to locate the pointer quickly.
 
     // NOTE: Blender seems to distinguish between side-by-side
     // data (stored in the same data block) and far pointers,

+ 67 - 10
code/BlenderLoader.cpp

@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "BlenderIntermediate.h"
 #include "BlenderModifier.h"
 #include "BlenderBMesh.h"
+#include "BlenderCustomData.h"
 #include <assimp/StringUtils.h>
 #include <assimp/scene.h>
 #include <assimp/importerdesc.h>
@@ -327,12 +328,12 @@ void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
     ss.Convert(out,file);
 
 #ifndef ASSIMP_BUILD_BLENDER_NO_STATS
-    DefaultLogger::get()->info((format(),
+    ASSIMP_LOG_INFO_F(
         "(Stats) Fields read: " ,file.stats().fields_read,
         ", pointers resolved: " ,file.stats().pointers_resolved,
         ", cache hits: "        ,file.stats().cache_hits,
         ", cached objects: "    ,file.stats().cached_objects
-    ));
+    );
 #endif
 }
 
@@ -1021,6 +1022,32 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
         }
     }
 
+    // TODO should we create the TextureUVMapping map in Convert<Material> to prevent redundant processing?
+
+    // create texture <-> uvname mapping for all materials
+    // key is texture number, value is data *
+    typedef std::map<uint32_t, const MLoopUV *> TextureUVMapping;
+    // key is material number, value is the TextureUVMapping for the material
+    typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
+    MaterialTextureUVMappings matTexUvMappings;
+    const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
+    for (uint32_t m = 0; m < maxMat; ++m) {
+        // get material by index
+        const std::shared_ptr<Material> pMat = mesh->mat[m];
+        TextureUVMapping texuv;
+        const uint32_t maxTex = sizeof(pMat->mtex) / sizeof(pMat->mtex[0]);
+        for (uint32_t t = 0; t < maxTex; ++t) {
+            if (pMat->mtex[t] && pMat->mtex[t]->uvname[0]) {
+                // get the CustomData layer for given uvname and correct type
+                const ElemBase *pLoop = getCustomDataLayerData(mesh->ldata, CD_MLOOPUV, pMat->mtex[t]->uvname);
+                if (pLoop) {
+                    texuv.insert(std::make_pair(t, dynamic_cast<const MLoopUV *>(pLoop)));
+                }
+            }
+        }
+        matTexUvMappings.insert(std::make_pair(m, texuv));
+    }
+
     // collect texture coordinates, they're stored in a separate per-face buffer
     if (mesh->mtface || mesh->mloopuv) {
         if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
@@ -1028,8 +1055,17 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
         }
         for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
             ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
-
-            (*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
+            const auto itMatTexUvMapping = matTexUvMappings.find((*it)->mMaterialIndex);
+            if (itMatTexUvMapping == matTexUvMappings.end()) {
+                // default behaviour like before
+                (*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
+            }
+            else {
+                // create texture coords for every mapped tex
+                for (uint32_t i = 0; i < itMatTexUvMapping->second.size(); ++i) {
+                    (*it)->mTextureCoords[i] = new aiVector3D[(*it)->mNumVertices];
+                }
+            }
             (*it)->mNumFaces = (*it)->mNumVertices = 0;
         }
 
@@ -1051,13 +1087,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
             aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
             const aiFace& f = out->mFaces[out->mNumFaces++];
 
-            aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
-            for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
-                const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
-                vo->x = uv.uv[0];
-                vo->y = uv.uv[1];
+            const auto itMatTexUvMapping = matTexUvMappings.find(v.mat_nr);
+            if (itMatTexUvMapping == matTexUvMappings.end()) {
+                // old behavior
+                aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
+                for (unsigned int j = 0; j < f.mNumIndices; ++j, ++vo, ++out->mNumVertices) {
+                    const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
+                    vo->x = uv.uv[0];
+                    vo->y = uv.uv[1];
+                }
+            }
+            else {
+                // create textureCoords for every mapped tex
+                for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
+                    const MLoopUV *tm = itMatTexUvMapping->second[m];
+                    aiVector3D* vo = &out->mTextureCoords[m][out->mNumVertices];
+                    uint32_t j = 0;
+                    for (; j < f.mNumIndices; ++j, ++vo) {
+                        const MLoopUV& uv = tm[v.loopstart + j];
+                        vo->x = uv.uv[0];
+                        vo->y = uv.uv[1];
+                    }
+                    // only update written mNumVertices in last loop
+                    // TODO why must the numVertices be incremented here?
+                    if (m == itMatTexUvMapping->second.size() - 1) {
+                        out->mNumVertices += j;
+                    }
+                }
             }
-
         }
     }
 

+ 0 - 28
code/BlenderModifier.cpp

@@ -70,34 +70,6 @@ static const fpCreateModifier creators[] = {
         NULL // sentinel
 };
 
-// ------------------------------------------------------------------------------------------------
-// just testing out some new macros to simplify logging
-#define ASSIMP_LOG_WARN_F(string,...)\
-    DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
-
-#define ASSIMP_LOG_ERROR_F(string,...)\
-    DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
-
-#define ASSIMP_LOG_DEBUG_F(string,...)\
-    DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
-
-#define ASSIMP_LOG_INFO_F(string,...)\
-    DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
-
-
-#define ASSIMP_LOG_WARN(string)\
-    DefaultLogger::get()->warn(string)
-
-#define ASSIMP_LOG_ERROR(string)\
-    DefaultLogger::get()->error(string)
-
-#define ASSIMP_LOG_DEBUG(string)\
-    DefaultLogger::get()->debug(string)
-
-#define ASSIMP_LOG_INFO(string)\
-    DefaultLogger::get()->info(string)
-
-
 // ------------------------------------------------------------------------------------------------
 struct SharedModifierData : ElemBase
 {

+ 28 - 31
code/BlenderModifier.h

@@ -47,53 +47,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BLEND_MODIFIER_H
 
 #include "BlenderIntermediate.h"
-#include <assimp/TinyFormatter.h>
 
 namespace Assimp {
 namespace Blender {
 
 // -------------------------------------------------------------------------------------------
-/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
- *  they should be stateless and not try to cache model data. */
+/** 
+ *  Dummy base class for all blender modifiers. Modifiers are reused between imports, so
+ *  they should be stateless and not try to cache model data. 
+ */
 // -------------------------------------------------------------------------------------------
-class BlenderModifier
-{
+class BlenderModifier {
 public:
+    /**
+     *  The class destructor, virtual.
+     */
     virtual ~BlenderModifier() {
         // empty
     }
 
-public:
-
     // --------------------
-    /** Check if *this* modifier is active, given a ModifierData& block.*/
+    /** 
+     *  Check if *this* modifier is active, given a ModifierData& block.
+     */
     virtual bool IsActive( const ModifierData& /*modin*/) {
         return false;
     }
 
     // --------------------
-    /** Apply the modifier to a given output node. The original data used
+    /** 
+     *  Apply the modifier to a given output node. The original data used
      *  to construct the node is given as well. Not called unless IsActive()
-     *  was called and gave positive response. */
+     *  was called and gave positive response. 
+     */
     virtual void DoIt(aiNode& /*out*/,
         ConversionData& /*conv_data*/,
         const ElemBase& orig_modifier,
         const Scene& /*in*/,
         const Object& /*orig_object*/
     ) {
-        DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
+        ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
         return;
     }
 };
 
-
 // -------------------------------------------------------------------------------------------
-/** Manage all known modifiers and instance and apply them if necessary */
+/** 
+ *  Manage all known modifiers and instance and apply them if necessary 
+ */
 // -------------------------------------------------------------------------------------------
-class BlenderModifierShowcase
-{
+class BlenderModifierShowcase {
 public:
-
     // --------------------
     /** Apply all requested modifiers provided we support them. */
     void ApplyModifiers(aiNode& out,
@@ -103,25 +107,18 @@ public:
     );
 
 private:
-
     TempArray< std::vector,BlenderModifier > cached_modifiers;
 };
 
-
-
-
-
-// MODIFIERS
-
-
+// MODIFIERS /////////////////////////////////////////////////////////////////////////////////
 
 // -------------------------------------------------------------------------------------------
-/** Mirror modifier. Status: implemented. */
+/** 
+ *  Mirror modifier. Status: implemented. 
+ */
 // -------------------------------------------------------------------------------------------
-class BlenderModifier_Mirror : public BlenderModifier
-{
+class BlenderModifier_Mirror : public BlenderModifier {
 public:
-
     // --------------------
     virtual bool IsActive( const ModifierData& modin);
 
@@ -137,8 +134,7 @@ public:
 // -------------------------------------------------------------------------------------------
 /** Subdivision modifier. Status: dummy. */
 // -------------------------------------------------------------------------------------------
-class BlenderModifier_Subdivision : public BlenderModifier
-{
+class BlenderModifier_Subdivision : public BlenderModifier {
 public:
 
     // --------------------
@@ -153,6 +149,7 @@ public:
     ) ;
 };
 
+}
+}
 
-}}
 #endif // !INCLUDED_AI_BLEND_MODIFIER_H

+ 46 - 1
code/BlenderScene.cpp

@@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "BlenderScene.h"
 #include "BlenderSceneGen.h"
 #include "BlenderDNA.h"
+#include "BlenderCustomData.h"
 
 using namespace Assimp;
 using namespace Assimp::Blender;
@@ -116,7 +117,7 @@ template <> void Structure :: Convert<MTex> (
     ReadField<ErrorPolicy_Igno>(temp,"projy",db);
     dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
     ReadField<ErrorPolicy_Igno>(temp,"projz",db);
-    dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
+    dest.projz = static_cast<Assimp::Blender::MTex::Projection>(temp);
     ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
     ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
     ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);
@@ -481,6 +482,12 @@ template <> void Structure :: Convert<Mesh> (
     ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
     ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
 
+    ReadField<ErrorPolicy_Igno>(dest.vdata, "vdata", db);
+    ReadField<ErrorPolicy_Igno>(dest.edata, "edata", db);
+    ReadField<ErrorPolicy_Igno>(dest.fdata, "fdata", db);
+    ReadField<ErrorPolicy_Igno>(dest.pdata, "pdata", db);
+    ReadField<ErrorPolicy_Warn>(dest.ldata, "ldata", db);
+
     db.reader->IncPtr(size);
 }
 
@@ -786,6 +793,42 @@ template <> void Structure :: Convert<Image> (
     db.reader->IncPtr(size);
 }
 
+//--------------------------------------------------------------------------------
+template <> void Structure::Convert<CustomData>(
+    CustomData& dest,
+    const FileDatabase& db
+    ) const
+{
+    ReadFieldArray<ErrorPolicy_Warn>(dest.typemap, "typemap", db);
+    ReadField<ErrorPolicy_Igno>(dest.pad_i1, "pad_i1", db);
+    ReadField<ErrorPolicy_Warn>(dest.totlayer, "totlayer", db);
+    ReadField<ErrorPolicy_Warn>(dest.maxlayer, "maxlayer", db);
+    ReadField<ErrorPolicy_Warn>(dest.totsize, "totsize", db);
+    ReadFieldPtrVector<ErrorPolicy_Warn>(dest.layers, "*layers", db);
+
+    db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure::Convert<CustomDataLayer>(
+    CustomDataLayer& dest,
+    const FileDatabase& db
+    ) const
+{
+    ReadField<ErrorPolicy_Fail>(dest.type, "type", db);
+    ReadField<ErrorPolicy_Fail>(dest.offset, "offset", db);
+    ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
+    ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
+    ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
+    ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
+    ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
+    ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
+    ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
+    ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
+
+    db.reader->IncPtr(size);
+}
+
 //--------------------------------------------------------------------------------
 void DNA::RegisterConverters() {
 
@@ -822,6 +865,8 @@ void DNA::RegisterConverters() {
     converters["Camera"] = DNA::FactoryPair( &Structure::Allocate<Camera>, &Structure::Convert<Camera> );
     converters["MirrorModifierData"] = DNA::FactoryPair( &Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData> );
     converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
+    converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
+    converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
 }
 
 #endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

+ 80 - 1
code/BlenderScene.h

@@ -157,10 +157,16 @@ struct World : ElemBase {
 // -------------------------------------------------------------------------------
 struct MVert : ElemBase {
     float co[3] FAIL;
-    float no[3] FAIL;
+    float no[3] FAIL;       // readed as short and divided through / 32767.f
     char flag;
     int mat_nr WARN;
     int bweight;
+
+    MVert() : ElemBase()
+        , flag(0)
+        , mat_nr(0)
+        , bweight(0)
+    {}
 };
 
 // -------------------------------------------------------------------------------
@@ -369,6 +375,73 @@ struct Material : ElemBase {
     std::shared_ptr<MTex> mtex[18];
 };
 
+/*
+CustomDataLayer 104
+
+    int type 0 4
+    int offset 4 4
+    int flag 8 4
+    int active 12 4
+    int active_rnd 16 4
+    int active_clone 20 4
+    int active_mask 24 4
+    int uid 28 4
+    char name 32 64
+    void *data 96 8
+*/
+struct CustomDataLayer : ElemBase {
+    int type;
+    int offset;
+    int flag;
+    int active;
+    int active_rnd;
+    int active_clone;
+    int active_mask;
+    int uid;
+    char name[64];
+    std::shared_ptr<ElemBase> data;     // must be converted to real type according type member
+
+    CustomDataLayer()
+        : ElemBase()
+        , type(0)
+        , offset(0)
+        , flag(0)
+        , active(0)
+        , active_rnd(0)
+        , active_clone(0)
+        , active_mask(0)
+        , uid(0)
+        , data(nullptr)
+    {
+        memset(name, 0, sizeof name);
+    }
+};
+
+/*
+CustomData 208
+
+    CustomDataLayer *layers 0 8
+    int typemap 8 168
+    int pad_i1 176 4
+    int totlayer 180 4
+    int maxlayer 184 4
+    int totsize 188 4
+    BLI_mempool *pool 192 8
+    CustomDataExternal *external 200 8
+*/
+struct CustomData : ElemBase {
+    vector<std::shared_ptr<struct CustomDataLayer> > layers;
+    int typemap[42];    // CD_NUMTYPES
+    int pad_i1;
+    int totlayer;
+    int maxlayer;
+    int totsize;
+    /*
+    std::shared_ptr<BLI_mempool> pool;
+    std::shared_ptr<CustomDataExternal> external;
+    */
+};
+
 // -------------------------------------------------------------------------------
 struct Mesh : ElemBase {
     ID id FAIL;
@@ -398,6 +471,12 @@ struct Mesh : ElemBase {
     vector<MCol> mcol;
 
     vector< std::shared_ptr<Material> > mat FAIL;
+
+    struct CustomData vdata;
+    struct CustomData edata;
+    struct CustomData fdata;
+    struct CustomData pdata;
+    struct CustomData ldata;
 };
 
 // -------------------------------------------------------------------------------

+ 11 - 0
code/BlenderSceneGen.h

@@ -248,6 +248,17 @@ template <> void Structure :: Convert<Image> (
     ) const
 ;
 
+template <> void Structure::Convert<CustomData>(
+    CustomData& dest,
+    const FileDatabase& db
+    ) const
+    ;
+
+template <> void Structure::Convert<CustomDataLayer>(
+    CustomDataLayer& dest,
+    const FileDatabase& db
+    ) const
+    ;
 
     }
 }

+ 1 - 1
code/BlenderTessellator.h

@@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BLEND_TESSELLATOR_H
 
 // Use these to toggle between GLU Tessellate or poly2tri
-// Note (acg) keep GLU Tesselate disabled by default - if it is turned on,
+// Note (acg) keep GLU Tessellate disabled by default - if it is turned on,
 // assimp needs to be linked against GLU, which is currently not yet
 // made configurable in CMake and potentially not wanted by most users
 // as it requires a Gl environment.

+ 26 - 7
code/CMakeLists.txt

@@ -72,6 +72,7 @@ SET( PUBLIC_HEADERS
   ${HEADER_PATH}/matrix4x4.h
   ${HEADER_PATH}/matrix4x4.inl
   ${HEADER_PATH}/mesh.h
+  ${HEADER_PATH}/pbrmaterial.h
   ${HEADER_PATH}/postprocess.h
   ${HEADER_PATH}/quaternion.h
   ${HEADER_PATH}/quaternion.inl
@@ -176,8 +177,6 @@ SET( Common_SRCS
   SkeletonMeshBuilder.cpp
   SplitByBoneCountProcess.cpp
   SplitByBoneCountProcess.h
-  ScaleProcess.cpp
-  ScaleProcess.h
   StandardShapes.cpp
   TargetAnimation.cpp
   TargetAnimation.h
@@ -187,6 +186,8 @@ SET( Common_SRCS
   Bitmap.cpp
   Version.cpp
   CreateAnimMesh.cpp
+  simd.h
+  simd.cpp
 )
 SOURCE_GROUP(Common FILES ${Common_SRCS})
 
@@ -207,8 +208,15 @@ OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_
 # macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
 # this way selective loaders can be compiled (reduces filesize + compile time)
 MACRO(ADD_ASSIMP_IMPORTER name)
-  OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
-  IF(ASSIMP_BUILD_${name}_IMPORTER)
+  IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT)
+    set(ASSIMP_IMPORTER_ENABLED TRUE)
+    IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER)
+      set(ASSIMP_IMPORTER_ENABLED FALSE)
+    ENDIF ()
+  ELSE ()
+    set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER})
+  ENDIF ()
+  IF (ASSIMP_IMPORTER_ENABLED)
     LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
     SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
     SET(${name}_SRCS ${ARGN})
@@ -461,6 +469,8 @@ ADD_ASSIMP_IMPORTER( BLEND
   BlenderBMesh.cpp
   BlenderTessellator.h
   BlenderTessellator.cpp
+  BlenderCustomData.h
+  BlenderCustomData.cpp
 )
 
 ADD_ASSIMP_IMPORTER( IFC
@@ -484,9 +494,9 @@ ADD_ASSIMP_IMPORTER( IFC
 )
 if (ASSIMP_BUILD_IFC_IMPORTER)
   if (MSVC)
-    set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
+    set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
   elseif(CMAKE_COMPILER_IS_MINGW)
-    set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
+    set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
   endif()
 endif (ASSIMP_BUILD_IFC_IMPORTER)
 
@@ -522,6 +532,13 @@ ADD_ASSIMP_IMPORTER( FBX
   FBXDeformer.cpp
   FBXBinaryTokenizer.cpp
   FBXDocumentUtil.cpp
+  FBXExporter.h
+  FBXExporter.cpp
+  FBXExportNode.h
+  FBXExportNode.cpp
+  FBXExportProperty.h
+  FBXExportProperty.cpp
+  FBXCommon.h
 )
 
 SET( PostProcessing_SRCS
@@ -578,6 +595,8 @@ SET( PostProcessing_SRCS
   PolyTools.h
   MakeVerboseFormat.cpp
   MakeVerboseFormat.h
+  ScaleProcess.cpp
+  ScaleProcess.h
 )
 SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
 
@@ -641,7 +660,7 @@ ADD_ASSIMP_IMPORTER( X
   XFileExporter.cpp
 )
 
-ADD_ASSIMP_IMPORTER(X3D
+ADD_ASSIMP_IMPORTER( X3D
   X3DExporter.cpp
   X3DExporter.hpp
   X3DImporter.cpp

+ 28 - 79
code/COBLoader.cpp

@@ -47,11 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
 #include "COBLoader.h"
 #include "COBScene.h"
-
+#include "ConvertToLHProcess.h"
 #include <assimp/StreamReader.h>
 #include <assimp/ParsingUtils.h>
 #include <assimp/fast_atof.h>
-
 #include <assimp/LineSplitter.h>
 #include <assimp/TinyFormatter.h>
 #include <memory>
@@ -105,7 +104,7 @@ COBImporter::~COBImporter()
 bool COBImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
 {
     const std::string& extension = GetExtension(pFile);
-    if (extension == "cob" || extension == "scn") {
+    if (extension == "cob" || extension == "scn" || extension == "COB" || extension == "SCN") {
         return true;
     }
 
@@ -151,7 +150,7 @@ void COBImporter::InternReadFile( const std::string& pFile,
         ThrowException("Could not found magic id: `Caligari`");
     }
 
-    DefaultLogger::get()->info("File format tag: "+std::string(head+9,6));
+    ASSIMP_LOG_INFO_F("File format tag: ",std::string(head+9,6));
     if (head[16]!='L') {
         ThrowException("File is big-endian, which is not supported");
     }
@@ -225,6 +224,9 @@ void COBImporter::InternReadFile( const std::string& pFile,
     }
 
     pScene->mRootNode = BuildNodes(*root.get(),scene,pScene);
+	//flip normals after import
+    FlipWindingOrderProcess flip;
+    flip.Execute( pScene );
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -301,7 +303,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
                     }
                     std::unique_ptr<const Material> defmat;
                     if(!min) {
-                        DefaultLogger::get()->debug(format()<<"Could not resolve material index "
+                        ASSIMP_LOG_DEBUG(format()<<"Could not resolve material index "
                             <<reflist.first<<" - creating default material for this slot");
 
                         defmat.reset(min=new Material());
@@ -473,7 +475,7 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
 
     // we can recover if the chunk size was specified.
     if(nfo.size != static_cast<unsigned int>(-1)) {
-        DefaultLogger::get()->error(error);
+        ASSIMP_LOG_ERROR(error);
 
         // (HACK) - our current position in the stream is the beginning of the
         // head line of the next chunk. That's fine, but the caller is going
@@ -485,46 +487,6 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
     else ThrowException(error);
 }
 
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogWarn_Ascii(const LineSplitter& splitter, const format& message)    {
-    LogWarn_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogError_Ascii(const LineSplitter& splitter, const format& message)   {
-    LogError_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogInfo_Ascii(const LineSplitter& splitter, const format& message)    {
-    LogInfo_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogDebug_Ascii(const LineSplitter& splitter, const format& message)   {
-    LogDebug_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogWarn_Ascii(const Formatter::format& message)   {
-    DefaultLogger::get()->warn(std::string("COB: ")+=message);
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogError_Ascii(const Formatter::format& message)  {
-    DefaultLogger::get()->error(std::string("COB: ")+=message);
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogInfo_Ascii(const Formatter::format& message)   {
-    DefaultLogger::get()->info(std::string("COB: ")+=message);
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogDebug_Ascii(const Formatter::format& message)  {
-    DefaultLogger::get()->debug(std::string("COB: ")+=message);
-}
-
 // ------------------------------------------------------------------------------------------------
 void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& /*nfo*/)
 {
@@ -574,8 +536,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
     ++splitter;
     if (!splitter.match_start("mat# ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `mat#` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id );
         return;
     }
 
@@ -587,8 +548,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
     ++splitter;
 
     if (!splitter.match_start("shader: ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `mat#` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id);
         return;
     }
     std::string shader = std::string(splitter[1]);
@@ -601,14 +561,12 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
         mat.shader = Material::PHONG;
     }
     else if (shader != "flat") {
-        LogWarn_Ascii(splitter,format()<<
-            "Unknown value for `shader` in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Unknown value for `shader` in `Mat1` chunk ", nfo.id );
     }
 
     ++splitter;
     if (!splitter.match_start("rgb ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `rgb` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `rgb` line in `Mat1` chunk ", nfo.id);
     }
 
     const char* rgb = splitter[1];
@@ -616,8 +574,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
     ++splitter;
     if (!splitter.match_start("alpha ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `alpha` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `alpha` line in `Mat1` chunk ", nfo.id);
     }
 
     const char* tokens[10];
@@ -638,8 +595,7 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
     }
     ++splitter;
     if (!splitter.match_start("Units ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `Units` line in `Unit` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `Units` line in `Unit` chunk ", nfo.id);
         return;
     }
 
@@ -650,13 +606,12 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
             const unsigned int t=strtoul10(splitter[1]);
 
             nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
-                LogWarn_Ascii(splitter,format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
+                ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
                 ,1.f):units[t];
             return;
         }
     }
-    LogWarn_Ascii(splitter,format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
-        <<nfo.parent_id<<" which does not exist");
+    ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -690,15 +645,13 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
         msh.ltype = Light::SPOT;
     }
     else {
-        LogWarn_Ascii(splitter,format()<<
-            "Unknown kind of light source in `Lght` chunk "<<nfo.id<<" : "<<*splitter);
+        ASSIMP_LOG_WARN_F( "Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter );
         msh.ltype = Light::SPOT;
     }
 
     ++splitter;
     if (!splitter.match_start("color ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `color` line in `Lght` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `color` line in `Lght` chunk ", nfo.id );
     }
 
     const char* rgb = splitter[1];
@@ -706,16 +659,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
     SkipSpaces(&rgb);
     if (strncmp(rgb,"cone angle",10)) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `cone angle` entity in `color` line in `Lght` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
     }
     SkipSpaces(rgb+10,&rgb);
     msh.angle = fast_atof(&rgb);
 
     SkipSpaces(&rgb);
     if (strncmp(rgb,"inner angle",11)) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `inner angle` entity in `color` line in `Lght` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
     }
     SkipSpaces(rgb+11,&rgb);
     msh.inner_angle = fast_atof(&rgb);
@@ -826,7 +777,7 @@ void COBImporter::ReadPolH_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
             for(unsigned int cur = 0; cur < cnt && ++splitter ;++cur) {
                 if (splitter.match_start("Hole")) {
-                    LogWarn_Ascii(splitter,"Skipping unsupported `Hole` line");
+                    ASSIMP_LOG_WARN( "Skipping unsupported `Hole` line" );
                     continue;
                 }
 
@@ -886,7 +837,7 @@ void COBImporter::ReadBitM_Ascii(Scene& /*out*/, LineSplitter& splitter, const C
 
     const unsigned int head = strtoul10((++splitter)[1]);
     if (head != sizeof(Bitmap::BitmapHeader)) {
-        LogWarn_Ascii(splitter,"Unexpected ThumbNailHdrSize, skipping this chunk");
+        ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
         return;
     }
 
@@ -933,7 +884,7 @@ void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkIn
 
     // we can recover if the chunk size was specified.
     if(nfo.size != static_cast<unsigned int>(-1)) {
-        DefaultLogger::get()->error(error);
+        ASSIMP_LOG_ERROR(error);
         reader.IncPtr(nfo.size);
     }
     else ThrowException(error);
@@ -1140,7 +1091,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
             mat.type = Material::METAL;
             break;
         default:
-            LogError_Ascii(format("Unrecognized shader type in `Mat1` chunk with id ")<<nfo.id);
+            ASSIMP_LOG_ERROR_F( "Unrecognized shader type in `Mat1` chunk with id ", nfo.id );
             mat.type = Material::FLAT;
     }
 
@@ -1155,7 +1106,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
             mat.autofacet = Material::SMOOTH;
             break;
         default:
-            LogError_Ascii(format("Unrecognized faceting mode in `Mat1` chunk with id ")<<nfo.id);
+            ASSIMP_LOG_ERROR_F( "Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id );
             mat.autofacet = Material::FACETED;
     }
     mat.autofacet_angle = static_cast<float>(reader.GetI1());
@@ -1287,15 +1238,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const
         if (nd->id == nfo.parent_id) {
             const unsigned int t=reader.GetI2();
             nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
-                LogWarn_Ascii(format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
+                ASSIMP_LOG_WARN_F(t," is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
                 ,1.f):units[t];
 
             return;
         }
     }
-    LogWarn_Ascii(format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
-        <<nfo.parent_id<<" which does not exist");
+    ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
-
-#endif
+#endif // ASSIMP_BUILD_NO_COB_IMPORTER

+ 1 - 21
code/COBLoader.h

@@ -77,10 +77,7 @@ class COBImporter : public BaseImporter
 public:
     COBImporter();
     ~COBImporter();
-
-
-public:
-
+    
     // --------------------
     bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
         bool checkSig) const;
@@ -115,15 +112,11 @@ private:
      *  @param stream Stream to read from.  */
     void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream);
 
-
-private:
-
     // Conversion to Assimp output format
 
     aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
 
 private:
-
     // ASCII file support
 
     void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name);
@@ -142,19 +135,6 @@ private:
     void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
 
 
-    // ASCII file logging stuff to add proper line numbers to messages
-
-    static void LogWarn_Ascii (const LineSplitter& splitter, const Formatter::format& message);
-    static void LogError_Ascii(const LineSplitter& splitter, const Formatter::format& message);
-    static void LogInfo_Ascii (const LineSplitter& splitter, const Formatter::format& message);
-    static void LogDebug_Ascii(const LineSplitter& splitter, const Formatter::format& message);
-
-    static void LogWarn_Ascii  (const Formatter::format& message);
-    static void LogError_Ascii (const Formatter::format& message);
-    static void LogInfo_Ascii  (const Formatter::format& message);
-    static void LogDebug_Ascii (const Formatter::format& message);
-
-
     // Binary file support
 
     void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name);

+ 1 - 1
code/CSMLoader.cpp

@@ -233,7 +233,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
 
                         if (TokenMatchI(buffer, "DROPOUT", 7))  {
                             // seems this is invalid marker data; at least the doc says it's possible
-                            DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
+                            ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
                         }
                         else    {
                             aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;

+ 7 - 7
code/CalcTangentsProcess.cpp

@@ -95,7 +95,7 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
 {
     ai_assert( NULL != pScene );
 
-    DefaultLogger::get()->debug("CalcTangentsProcess begin");
+    ASSIMP_LOG_DEBUG("CalcTangentsProcess begin");
 
     bool bHas = false;
     for ( unsigned int a = 0; a < pScene->mNumMeshes; a++ ) {
@@ -103,9 +103,9 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
     }
 
     if ( bHas ) {
-        DefaultLogger::get()->info("CalcTangentsProcess finished. Tangents have been calculated");
+        ASSIMP_LOG_INFO("CalcTangentsProcess finished. Tangents have been calculated");
     } else {
-        DefaultLogger::get()->debug("CalcTangentsProcess finished");
+        ASSIMP_LOG_DEBUG("CalcTangentsProcess finished");
     }
 }
 
@@ -126,19 +126,19 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
     // are undefined.
     if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
     {
-        DefaultLogger::get()->info("Tangents are undefined for line and point meshes");
+        ASSIMP_LOG_INFO("Tangents are undefined for line and point meshes");
         return false;
     }
 
     // what we can check, though, is if the mesh has normals and texture coordinates. That's a requirement
     if( pMesh->mNormals == NULL)
     {
-        DefaultLogger::get()->error("Failed to compute tangents; need normals");
+        ASSIMP_LOG_ERROR("Failed to compute tangents; need normals");
         return false;
     }
     if( configSourceUV >= AI_MAX_NUMBER_OF_TEXTURECOORDS || !pMesh->mTextureCoords[configSourceUV] )
     {
-        DefaultLogger::get()->error((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
+        ASSIMP_LOG_ERROR((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
         return false;
     }
 
@@ -190,7 +190,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
         float tx = meshTex[p2].x - meshTex[p0].x, ty = meshTex[p2].y - meshTex[p0].y;
         float dirCorrection = (tx * sy - ty * sx) < 0.0f ? -1.0f : 1.0f;
         // when t1, t2, t3 in same position in UV space, just use default UV direction.
-        if ( 0 == sx && 0 ==sy && 0 == tx && 0 == ty ) {
+        if (  sx * ty == sy * tx ) {
             sx = 0.0; sy = 1.0;
             tx = 1.0; ty = 0.0;
         }

+ 9 - 5
code/ColladaExporter.cpp

@@ -1269,7 +1269,8 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 	
 	mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
 	PushTag();
-	
+
+    std::string node_idstr;
 	for (size_t a = 0; a < anim->mNumChannels; ++a) {
 		const aiNodeAnim * nodeAnim = anim->mChannels[a];
 		
@@ -1277,7 +1278,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 		if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys ||  nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
 		
 		{
-			const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-input");
+            node_idstr.clear();
+            node_idstr += nodeAnim->mNodeName.data;
+            node_idstr += std::string( "_matrix-input" );
 
 			std::vector<ai_real> frames;
 			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
@@ -1289,12 +1292,14 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 		}
 		
 		{
-			const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-output");
+            node_idstr.clear();
+
+            node_idstr += nodeAnim->mNodeName.data;
+            node_idstr += std::string("_matrix-output");
 			
 			std::vector<ai_real> keyframes;
 			keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
 			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
-				
 				aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
 				aiMatrix4x4 ScalingM;  // identity
 				ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
@@ -1361,7 +1366,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 			PopTag();
 			mOutput << startstr << "</source>" << endstr;
 		}
-		
 	}
 	
 	for (size_t a = 0; a < anim->mNumChannels; ++a) {

+ 1 - 1
code/ColladaExporter.h

@@ -189,7 +189,7 @@ protected:
      {}
   };
 
-  // summarize a material in an convinient way.
+  // summarize a material in an convenient way.
   struct Material
   {
     std::string name;

+ 52 - 41
code/ColladaLoader.cpp

@@ -47,13 +47,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
 
 #include "ColladaLoader.h"
+#include "ColladaParser.h"
+
 #include <assimp/anim.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/importerdesc.h>
+#include <assimp/Defines.h>
 
-#include "ColladaParser.h"
 #include <assimp/fast_atof.h>
 #include <assimp/ParsingUtils.h>
 #include <assimp/SkeletonMeshBuilder.h>
@@ -63,7 +65,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "math.h"
 #include <algorithm>
 #include <numeric>
-#include <assimp/Defines.h>
 
 using namespace Assimp;
 using namespace Assimp::Formatter;
@@ -131,6 +132,7 @@ void ColladaLoader::SetupProperties(const Importer* pImp)
 {
     noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
     ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
+    useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES,0) != 0;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -292,7 +294,7 @@ void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Co
             nd = FindNode(pParser.mRootNode, nodeInst.mNode);
         }
         if (!nd)
-            DefaultLogger::get()->error("Collada: Unable to resolve reference to instanced node " + nodeInst.mNode);
+            ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
 
         else {
             //  attach this node to the list of children
@@ -309,7 +311,7 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler
     std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
     if (it != table.mMap.end()) {
         if (it->second.mType != Collada::IT_Texcoord)
-            DefaultLogger::get()->error("Collada: Unexpected effect input mapping");
+            ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
 
         sampler.mUVId = it->second.mSet;
     }
@@ -325,7 +327,7 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
         ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find( lid.mLight);
         if( srcLightIt == pParser.mLightLibrary.end())
         {
-            DefaultLogger::get()->warn("Collada: Unable to find light for ID \"" + lid.mLight + "\". Skipping.");
+            ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"" , lid.mLight , "\". Skipping.");
             continue;
         }
         const Collada::Light* srcLight = &srcLightIt->second;
@@ -393,14 +395,14 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
         ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find( cid.mCamera);
         if( srcCameraIt == pParser.mCameraLibrary.end())
         {
-            DefaultLogger::get()->warn("Collada: Unable to find camera for ID \"" + cid.mCamera + "\". Skipping.");
+            ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"" , cid.mCamera , "\". Skipping.");
             continue;
         }
         const Collada::Camera* srcCamera = &srcCameraIt->second;
 
         // orthographic cameras not yet supported in Assimp
         if (srcCamera->mOrtho) {
-            DefaultLogger::get()->warn("Collada: Orthographic cameras are not supported.");
+            ASSIMP_LOG_WARN("Collada: Orthographic cameras are not supported.");
         }
 
         // now fill our ai data structure
@@ -470,7 +472,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
 
             if( !srcMesh)
             {
-                DefaultLogger::get()->warn( format() << "Collada: Unable to find geometry for ID \"" << mid.mMeshOrController << "\". Skipping." );
+                ASSIMP_LOG_WARN_F( "Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping." );
                 continue;
             }
         } else
@@ -499,7 +501,8 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
             }
             else
             {
-                DefaultLogger::get()->warn( format() << "Collada: No material specified for subgroup <" << submesh.mMaterial << "> in geometry <" << mid.mMeshOrController << ">." );
+                ASSIMP_LOG_WARN_F( "Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
+                    mid.mMeshOrController, ">." );
                 if( !mid.mMaterials.empty() )
                     meshMaterial = mid.mMaterials.begin()->second.mMatName;
             }
@@ -872,7 +875,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
             if( bnode)
                 bone->mName.Set( FindNameForNode( bnode));
             else
-                DefaultLogger::get()->warn( format() << "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"" << bone->mName.data << "\"." );
+                ASSIMP_LOG_WARN_F( "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\"." );
 
             // and insert bone
             dstMesh->mBones[boneCount++] = bone;
@@ -953,7 +956,7 @@ void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
 // Stores all animations
 void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser)
 {
-    // recursivly collect all animations from the collada scene
+    // recursively collect all animations from the collada scene
     StoreAnimations( pScene, pParser, &pParser.mAnims, "");
 
     // catch special case: many animations with the same length, each affecting only a single node.
@@ -1120,6 +1123,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             continue;
 
         // now check all channels if they affect the current node
+        std::string targetID, subElement;
         for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
             cit != pSrcAnim->mChannels.end(); ++cit)
         {
@@ -1146,7 +1150,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             }
             if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
                 continue;
-            std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
+
+            targetID.clear();
+            targetID = srcChannel.mTarget.substr( 0, slashPos);
             if( targetID != srcNode->mID)
                 continue;
 
@@ -1159,7 +1165,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
 
                 entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
 
-                std::string subElement = srcChannel.mTarget.substr( dotPos+1);
+                subElement.clear();
+                subElement = srcChannel.mTarget.substr( dotPos+1);
                 if( subElement == "ANGLE")
                     entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
                 else if( subElement == "X")
@@ -1169,9 +1176,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
                 else if( subElement == "Z")
                     entry.mSubElement = 2;
                 else
-                    DefaultLogger::get()->warn( format() << "Unknown anim subelement <" << subElement << ">. Ignoring" );
-            } else
-            {
+                    ASSIMP_LOG_WARN_F( "Unknown anim subelement <", subElement, ">. Ignoring" );
+            } else {
                 // no subelement following, transformId is remaining string
                 entry.mTransformId = srcChannel.mTarget.substr( slashPos+1);
             }
@@ -1180,7 +1186,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             if (bracketPos != std::string::npos)
             {
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
-                std::string subElement = srcChannel.mTarget.substr(bracketPos);
+                subElement.clear();
+                subElement = srcChannel.mTarget.substr(bracketPos);
 
                 if (subElement == "(0)(0)")
                     entry.mSubElement = 0;
@@ -1214,7 +1221,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
                     entry.mSubElement = 14;
                 else if (subElement == "(3)(3)")
                     entry.mSubElement = 15;
-
             }
 
             // determine which transform step is affected by this channel
@@ -1400,7 +1406,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
               anims.push_back( dstAnim);
         } else
         {
-          DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
+            ASSIMP_LOG_WARN( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
         }
 
         if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
@@ -1555,7 +1561,7 @@ void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
             }
         }
         if (-1 == map) {
-            DefaultLogger::get()->warn("Collada: unable to determine UV channel for texture");
+            ASSIMP_LOG_WARN("Collada: unable to determine UV channel for texture");
             map = 0;
         }
     }
@@ -1592,7 +1598,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
                 break;
 
             default:
-                DefaultLogger::get()->warn("Collada: Unrecognized shading mode, using gouraud shading");
+                ASSIMP_LOG_WARN("Collada: Unrecognized shading mode, using gouraud shading");
                 shadeMode = aiShadingMode_Gouraud;
                 break;
             }
@@ -1651,9 +1657,10 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
         }
 
         // add textures, if given
-        if( !effect.mTexAmbient.mName.empty())
-             /* It is merely a lightmap */
-            AddTexture( mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
+        if (!effect.mTexAmbient.mName.empty()) {
+            // It is merely a light-map
+            AddTexture(mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
+        }
 
         if( !effect.mTexEmissive.mName.empty())
             AddTexture( mat, pParser, effect, effect.mTexEmissive, aiTextureType_EMISSIVE);
@@ -1681,8 +1688,8 @@ void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/)
 {
     newMats.reserve(pParser.mMaterialLibrary.size());
 
-    for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); matIt != pParser.mMaterialLibrary.end(); ++matIt)
-    {
+    for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); 
+        matIt != pParser.mMaterialLibrary.end(); ++matIt) {
         const Collada::Material& material = matIt->second;
         // a material is only a reference to an effect
         ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find( material.mEffect);
@@ -1746,11 +1753,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
     ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
     if( imIt == pParser.mImageLibrary.end())
     {
-        //missing texture should not stop the conversion
-        //throw DeadlyImportError( format() <<
-        //    "Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
-
-        DefaultLogger::get()->warn("Collada: Unable to resolve effect texture entry \"" + pName + "\", ended up at ID \"" + name + "\".");
+        ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
 
         //set default texture file name
         result.Set(name + ".jpg");
@@ -1769,7 +1772,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
 
         // setup format hint
         if (imIt->second.mEmbeddedFormat.length() > 3) {
-            DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
+            ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
         }
         strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
 
@@ -1781,7 +1784,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
 
         // TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
         // In FBX files textures are now stored internally by Assimp with their filename included
-        // Now Assimp can lookup thru the loaded textures after all data is processed
+        // Now Assimp can lookup through the loaded textures after all data is processed
         // We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
         // This may occur on this case too, it has to be studied
         // setup texture reference string
@@ -1805,7 +1808,7 @@ void ColladaLoader::ConvertPath (aiString& ss)
 {
     // TODO: collada spec, p 22. Handle URI correctly.
     // For the moment we're just stripping the file:// away to make it work.
-    // Windoes doesn't seem to be able to find stuff like
+    // Windows doesn't seem to be able to find stuff like
     // 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
     if (0 == strncmp(ss.data,"file://",7))
     {
@@ -1816,10 +1819,13 @@ void ColladaLoader::ConvertPath (aiString& ss)
 
   // Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
   // I need to filter it without destroying linux paths starting with "/somewhere"
-  if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
-  {
-    ss.length--;
-    memmove( ss.data, ss.data+1, ss.length);
+#if defined( _MSC_VER )
+    if( ss.data[0] == '/' && isalpha( (unsigned char) ss.data[1]) && ss.data[2] == ':' ) {
+#else
+    if (ss.data[ 0 ] == '/' && isalpha( ss.data[ 1 ] ) && ss.data[ 2 ] == ':') {
+#endif
+    --ss.length;
+    ::memmove( ss.data, ss.data+1, ss.length);
     ss.data[ss.length] = 0;
   }
 
@@ -1869,9 +1875,9 @@ const std::string& ColladaLoader::ReadString( const Collada::Accessor& pAccessor
 void ColladaLoader::CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const
 {
     poNodes.push_back( pNode);
-
-    for( size_t a = 0; a < pNode->mNumChildren; ++a)
-        CollectNodes( pNode->mChildren[a], poNodes);
+    for (size_t a = 0; a < pNode->mNumChildren; ++a) {
+        CollectNodes(pNode->mChildren[a], poNodes);
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -1913,6 +1919,11 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
 // The name must be unique for proper node-bone association.
 std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
 {
+    // If explicitly requested, just use the collada name.
+    if (useColladaName) {
+        return pNode->mName;
+    }
+
     // Now setup the name of the assimp node. The collada name might not be
     // unique, so we use the collada ID.
     if (!pNode->mID.empty())

+ 1 - 0
code/ColladaLoader.h

@@ -248,6 +248,7 @@ protected:
 
     bool noSkeletonMesh;
     bool ignoreUpDirection;
+    bool useColladaName;
 
     /** Used by FindNameForNode() to generate unique node names */
     unsigned int mNodeNameCounter;

+ 39 - 24
code/ColladaParser.cpp

@@ -152,22 +152,22 @@ void ColladaParser::ReadContents()
 
                     if (!::strncmp(version,"1.5",3)) {
                         mFormat =  FV_1_5_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.5.n");
+                        ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
                     }
                     else if (!::strncmp(version,"1.4",3)) {
                         mFormat =  FV_1_4_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.4.n");
+                        ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
                     }
                     else if (!::strncmp(version,"1.3",3)) {
                         mFormat =  FV_1_3_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.3.n");
+                        ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
                     }
                 }
 
                 ReadStructure();
             } else
             {
-                DefaultLogger::get()->debug( format() << "Ignoring global element <" << mReader->getNodeName() << ">." );
+                ASSIMP_LOG_DEBUG_F( "Ignoring global element <", mReader->getNodeName(), ">." );
                 SkipElement();
             }
         } else
@@ -222,6 +222,7 @@ void ColladaParser::ReadStructure()
     }
 
 	PostProcessRootAnimations();
+    PostProcessControllers();
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -360,6 +361,21 @@ void ColladaParser::ReadAnimationClipLibrary()
 	}
 }
 
+void ColladaParser::PostProcessControllers()
+{
+  for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it)
+  {
+    std::string meshId = it->second.mMeshId;
+    ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
+    while(findItr != mControllerLibrary.end()) {
+      meshId = findItr->second.mMeshId;
+      findItr = mControllerLibrary.find(meshId);
+    }
+    
+    it->second.mMeshId = meshId;
+  }
+}
+
 // ------------------------------------------------------------------------------------------------
 // Re-build animations from animation clip library, if present, otherwise combine single-channel animations
 void ColladaParser::PostProcessRootAnimations()
@@ -968,13 +984,13 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
                     // they're not skipped.
                     int attrib = TestAttribute("array_index");
                     if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
-                        DefaultLogger::get()->warn("Collada: Ignoring texture array index");
+                        ASSIMP_LOG_WARN("Collada: Ignoring texture array index");
                         continue;
                     }
 
                     attrib = TestAttribute("mip_index");
                     if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
-                        DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
+                        ASSIMP_LOG_WARN("Collada: Ignoring MIP map layer");
                         continue;
                     }
 
@@ -995,7 +1011,7 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
                     // embedded image. get format
                     const int attrib = TestAttribute("format");
                     if (-1 == attrib)
-                        DefaultLogger::get()->warn("Collada: Unknown image file format");
+                        ASSIMP_LOG_WARN("Collada: Unknown image file format");
                     else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
 
                     const char* data = GetTextContent();
@@ -1574,7 +1590,7 @@ void ColladaParser::ReadSamplerProperties( Sampler& out )
                     out.mOp = aiTextureOp_Multiply;
 
                 else  {
-                    DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
+                    ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
                 }
                 TestClosing( "blend_mode");
             }
@@ -2525,7 +2541,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex position stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
             break;
         case IT_Normal:
             // pad to current vertex count if necessary
@@ -2536,7 +2552,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
             break;
         case IT_Tangent:
             // pad to current vertex count if necessary
@@ -2547,7 +2563,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
             break;
         case IT_Bitangent:
             // pad to current vertex count if necessary
@@ -2558,7 +2574,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
             break;
         case IT_Texcoord:
             // up to 4 texture coord sets are fine, ignore the others
@@ -2574,7 +2590,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
                     pMesh->mNumUVComponents[pInput.mIndex]=3;
             }   else
             {
-                DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
+                ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
             }
             break;
         case IT_Color:
@@ -2594,7 +2610,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
                 pMesh->mColors[pInput.mIndex].push_back(result);
             } else
             {
-                DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
+                ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
             }
 
             break;
@@ -2723,7 +2739,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 {
                     const char* s = mReader->getAttributeValue(attrId);
                     if (s[0] != '#')
-                        DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
+                        ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
                     else
                         pNode->mPrimaryCamera = s+1;
                 }
@@ -2736,7 +2752,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 {
                     const char* s = mReader->getAttributeValue(attrID);
                     if (s[0] != '#')
-                        DefaultLogger::get()->error("Collada: Unresolved reference format of node");
+                        ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
                     else
                     {
                         pNode->mNodeInstances.push_back(NodeInstance());
@@ -2754,7 +2770,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 // Reference to a light, name given in 'url' attribute
                 int attrID = TestAttribute("url");
                 if (-1 == attrID)
-                    DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
+                    ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_light> element");
                 else
                 {
                     const char* url = mReader->getAttributeValue( attrID);
@@ -2770,7 +2786,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 // Reference to a camera, name given in 'url' attribute
                 int attrID = TestAttribute("url");
                 if (-1 == attrID)
-                    DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
+                    ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_camera> element");
                 else
                 {
                     const char* url = mReader->getAttributeValue( attrID);
@@ -2857,7 +2873,7 @@ void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTabl
                 tbl.mMap[s] = vn;
             }
             else if( IsElement( "bind")) {
-                DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
+                ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element");
             }
         }
         else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)    {
@@ -2976,10 +2992,9 @@ void ColladaParser::ReportWarning(const char* msg,...)
     ai_assert(iLen > 0);
 
     va_end(args);
-    DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
+    ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer,iLen));
 }
 
-
 // ------------------------------------------------------------------------------------------------
 // Skips all data until the end node of the current element
 void ColladaParser::SkipElement()
@@ -3090,7 +3105,7 @@ const char* ColladaParser::TestTextContent()
     // read contents of the element
     if( !mReader->read() )
         return NULL;
-    if( mReader->getNodeType() != irr::io::EXN_TEXT)
+    if( mReader->getNodeType() != irr::io::EXN_TEXT && mReader->getNodeType() != irr::io::EXN_CDATA)
         return NULL;
 
     // skip leading whitespace
@@ -3174,7 +3189,7 @@ aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform
 Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semantic)
 {
     if ( semantic.empty() ) {
-        DefaultLogger::get()->warn( format() << "Vertex input type is empty." );
+        ASSIMP_LOG_WARN("Vertex input type is empty." );
         return IT_Invalid;
     }
 
@@ -3193,7 +3208,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semanti
     else if( semantic == "TANGENT" || semantic == "TEXTANGENT")
         return IT_Tangent;
 
-    DefaultLogger::get()->warn( format() << "Unknown vertex input type \"" << semantic << "\". Ignoring." );
+    ASSIMP_LOG_WARN_F( "Unknown vertex input type \"", semantic, "\". Ignoring." );
     return IT_Invalid;
 }
 

+ 3 - 0
code/ColladaParser.h

@@ -87,6 +87,9 @@ namespace Assimp
 		/** Reads the animation clip library */
 		void ReadAnimationClipLibrary();
 
+        /** Unwrap controllers dependency hierarchy */
+        void PostProcessControllers();
+    
 		/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
 		void PostProcessRootAnimations();
 

+ 6 - 6
code/ComputeUVMappingProcess.cpp

@@ -99,7 +99,7 @@ inline unsigned int FindEmptyUVChannel (aiMesh* mesh)
     for (unsigned int m = 0; m < AI_MAX_NUMBER_OF_TEXTURECOORDS;++m)
         if (!mesh->mTextureCoords[m])return m;
 
-    DefaultLogger::get()->error("Unable to compute UV coordinates, no free UV slot found");
+    ASSIMP_LOG_ERROR("Unable to compute UV coordinates, no free UV slot found");
     return UINT_MAX;
 }
 
@@ -384,13 +384,13 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D&
 // ------------------------------------------------------------------------------------------------
 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* )
 {
-    DefaultLogger::get()->error("Mapping type currently not implemented");
+    ASSIMP_LOG_ERROR("Mapping type currently not implemented");
 }
 
 // ------------------------------------------------------------------------------------------------
 void ComputeUVMappingProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("GenUVCoordsProcess begin");
+    ASSIMP_LOG_DEBUG("GenUVCoordsProcess begin");
     char buffer[1024];
 
     if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
@@ -418,7 +418,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
                             TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
                             MappingTypeToString(mapping));
 
-                        DefaultLogger::get()->info(buffer);
+                        ASSIMP_LOG_INFO(buffer);
                     }
 
                     if (aiTextureMapping_OTHER == mapping)
@@ -485,7 +485,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
                             }
                             if (m && idx != outIdx)
                             {
-                                DefaultLogger::get()->warn("UV index mismatch. Not all meshes assigned to "
+                                ASSIMP_LOG_WARN("UV index mismatch. Not all meshes assigned to "
                                     "this material have equal numbers of UV channels. The UV index stored in  "
                                     "the material structure does therefore not apply for all meshes. ");
                             }
@@ -502,5 +502,5 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
             }
         }
     }
-    DefaultLogger::get()->debug("GenUVCoordsProcess finished");
+    ASSIMP_LOG_DEBUG("GenUVCoordsProcess finished");
 }

+ 24 - 16
code/ConvertToLHProcess.cpp

@@ -85,18 +85,20 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
 {
     // Check for an existent root node to proceed
     ai_assert(pScene->mRootNode != NULL);
-    DefaultLogger::get()->debug("MakeLeftHandedProcess begin");
+    ASSIMP_LOG_DEBUG("MakeLeftHandedProcess begin");
 
     // recursively convert all the nodes
     ProcessNode( pScene->mRootNode, aiMatrix4x4());
 
     // process the meshes accordingly
-    for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
-        ProcessMesh( pScene->mMeshes[a]);
+    for ( unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
+        ProcessMesh( pScene->mMeshes[ a ] );
+    }
 
     // process the materials accordingly
-    for( unsigned int a = 0; a < pScene->mNumMaterials; ++a)
-        ProcessMaterial( pScene->mMaterials[a]);
+    for ( unsigned int a = 0; a < pScene->mNumMaterials; ++a ) {
+        ProcessMaterial( pScene->mMaterials[ a ] );
+    }
 
     // transform all animation channels as well
     for( unsigned int a = 0; a < pScene->mNumAnimations; a++)
@@ -108,7 +110,7 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
             ProcessAnimation( nodeAnim);
         }
     }
-    DefaultLogger::get()->debug("MakeLeftHandedProcess finished");
+    ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -136,8 +138,11 @@ void MakeLeftHandedProcess::ProcessNode( aiNode* pNode, const aiMatrix4x4& pPare
 
 // ------------------------------------------------------------------------------------------------
 // Converts a single mesh to left handed coordinates.
-void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
-{
+void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
+    if ( nullptr == pMesh ) {
+        ASSIMP_LOG_ERROR( "Nullptr to mesh found." );
+        return;
+    }
     // mirror positions, normals and stuff along the Z axis
     for( size_t a = 0; a < pMesh->mNumVertices; ++a)
     {
@@ -173,8 +178,12 @@ void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
 
 // ------------------------------------------------------------------------------------------------
 // Converts a single material to left handed coordinates.
-void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
-{
+void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat) {
+    if ( nullptr == _mat ) {
+        ASSIMP_LOG_ERROR( "Nullptr to aiMaterial found." );
+        return;
+    }
+
     aiMaterial* mat = (aiMaterial*)_mat;
     for (unsigned int a = 0; a < mat->mNumProperties;++a)   {
         aiMaterialProperty* prop = mat->mProperties[a];
@@ -183,7 +192,6 @@ void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
         if (!::strcmp( prop->mKey.data, "$tex.mapaxis"))    {
             ai_assert( prop->mDataLength >= sizeof(aiVector3D)); /* something is wrong with the validation if we end up here */
             aiVector3D* pff = (aiVector3D*)prop->mData;
-
             pff->z *= -1.f;
         }
     }
@@ -237,13 +245,13 @@ bool FlipUVsProcess::IsActive( unsigned int pFlags) const
 // Executes the post processing step on the given imported data.
 void FlipUVsProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FlipUVsProcess begin");
+    ASSIMP_LOG_DEBUG("FlipUVsProcess begin");
     for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
         ProcessMesh(pScene->mMeshes[i]);
 
     for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
         ProcessMaterial(pScene->mMaterials[i]);
-    DefaultLogger::get()->debug("FlipUVsProcess finished");
+    ASSIMP_LOG_DEBUG("FlipUVsProcess finished");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -254,7 +262,7 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
     for (unsigned int a = 0; a < mat->mNumProperties;++a)   {
         aiMaterialProperty* prop = mat->mProperties[a];
         if( !prop ) {
-            DefaultLogger::get()->debug( "Property is null" );
+            ASSIMP_LOG_DEBUG( "Property is null" );
             continue;
         }
 
@@ -311,10 +319,10 @@ bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const
 // Executes the post processing step on the given imported data.
 void FlipWindingOrderProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FlipWindingOrderProcess begin");
+    ASSIMP_LOG_DEBUG("FlipWindingOrderProcess begin");
     for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
         ProcessMesh(pScene->mMeshes[i]);
-    DefaultLogger::get()->debug("FlipWindingOrderProcess finished");
+    ASSIMP_LOG_DEBUG("FlipWindingOrderProcess finished");
 }
 
 // ------------------------------------------------------------------------------------------------

+ 75 - 6
code/D3MFExporter.cpp

@@ -49,8 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOStream.hpp>
 #include <assimp/Exporter.hpp>
 #include <assimp/DefaultLogger.hpp>
-
+#include <assimp/StringUtils.h>
 #include <assimp/Exceptional.h>
+
 #include "3MFXmlTags.h"
 #include "D3MFOpcPackage.h"
 
@@ -116,6 +117,7 @@ bool D3MFExporter::exportArchive( const char *file ) {
     if ( nullptr == m_zipArchive ) {
         return false;
     }
+
     ok |= exportContentTypes();
     ok |= export3DModel();
     ok |= exportRelations();
@@ -126,7 +128,6 @@ bool D3MFExporter::exportArchive( const char *file ) {
     return ok;
 }
 
-
 bool D3MFExporter::exportContentTypes() {
     mContentOutput.clear();
 
@@ -153,7 +154,11 @@ bool D3MFExporter::exportRelations() {
     mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
 
     for ( size_t i = 0; i < mRelations.size(); ++i ) {
-        mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
+        if ( mRelations[ i ]->target[ 0 ] == '/' ) {
+            mRelOutput << "<Relationship Target=\"" << mRelations[ i ]->target << "\" ";
+        } else {
+            mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
+        }
         mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
         mRelOutput << "Type=\"" << mRelations[ i ]->type << "\" />";
         mRelOutput << std::endl;
@@ -177,6 +182,10 @@ bool D3MFExporter::export3DModel() {
     mModelOutput << "<" << XmlTag::resources << ">";
     mModelOutput << std::endl;
 
+    writeMetaData();
+
+    writeBaseMaterials();
+
     writeObjects();
 
 
@@ -203,6 +212,63 @@ void D3MFExporter::writeHeader() {
     mModelOutput << std::endl;
 }
 
+void D3MFExporter::writeMetaData() {
+    if ( nullptr == mScene->mMetaData ) {
+        return;
+    }
+
+    const unsigned int numMetaEntries( mScene->mMetaData->mNumProperties );
+    if ( 0 == numMetaEntries ) {
+        return;
+    }
+
+	const aiString *key = nullptr;
+    const aiMetadataEntry *entry(nullptr);
+    for ( size_t i = 0; i < numMetaEntries; ++i ) {
+        mScene->mMetaData->Get( i, key, entry );
+        std::string k( key->C_Str() );
+        aiString value;
+        mScene->mMetaData->Get(  k, value );
+        mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
+        mModelOutput << value.C_Str();
+        mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
+    }
+}
+
+void D3MFExporter::writeBaseMaterials() {
+    mModelOutput << "<basematerials id=\"1\">\n";
+    std::string strName, hexDiffuseColor , tmp;
+    for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
+        aiMaterial *mat = mScene->mMaterials[ i ];
+        aiString name;
+        if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
+            strName = "basemat_" + to_string( i );
+        } else {
+            strName = name.C_Str();
+        }
+        aiColor4D color;
+        if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
+            hexDiffuseColor.clear();
+            tmp.clear();
+            hexDiffuseColor = "#";
+            
+            tmp = DecimalToHexa( color.r );
+            hexDiffuseColor += tmp;
+            tmp = DecimalToHexa( color.g );
+            hexDiffuseColor += tmp;
+            tmp = DecimalToHexa( color.b );
+            hexDiffuseColor += tmp;
+            tmp = DecimalToHexa( color.a );
+            hexDiffuseColor += tmp;
+        } else {
+            hexDiffuseColor = "#FFFFFFFF";
+        }
+
+        mModelOutput << "<base name=\""+strName+"\" "+" displaycolor=\""+hexDiffuseColor+"\" />\n";
+    }
+    mModelOutput << "</basematerials>\n";
+}
+
 void D3MFExporter::writeObjects() {
     if ( nullptr == mScene->mRootNode ) {
         return;
@@ -242,7 +308,9 @@ void D3MFExporter::writeMesh( aiMesh *mesh ) {
     }
     mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
 
-    writeFaces( mesh );
+    const unsigned int matIdx( mesh->mMaterialIndex );
+
+    writeFaces( mesh, matIdx );
 
     mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
 }
@@ -252,7 +320,7 @@ void D3MFExporter::writeVertex( const aiVector3D &pos ) {
     mModelOutput << std::endl;
 }
 
-void D3MFExporter::writeFaces( aiMesh *mesh ) {
+void D3MFExporter::writeFaces( aiMesh *mesh, unsigned int matIdx ) {
     if ( nullptr == mesh ) {
         return;
     }
@@ -264,7 +332,8 @@ void D3MFExporter::writeFaces( aiMesh *mesh ) {
     for ( unsigned int i = 0; i < mesh->mNumFaces; ++i ) {
         aiFace &currentFace = mesh->mFaces[ i ];
         mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\""
-                << currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] << "\"/>";
+                << currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ]
+                << "\" pid=\"1\" p1=\""+to_string(matIdx)+"\" />";
         mModelOutput << std::endl;
     }
     mModelOutput << "</" << XmlTag::triangles << ">";

+ 3 - 1
code/D3MFExporter.h

@@ -76,10 +76,12 @@ public:
 
 protected:
     void writeHeader();
+    void writeMetaData();
+    void writeBaseMaterials();
     void writeObjects();
     void writeMesh( aiMesh *mesh );
     void writeVertex( const aiVector3D &pos );
-    void writeFaces( aiMesh *mesh );
+    void writeFaces( aiMesh *mesh, unsigned int matIdx );
     void writeBuild();
     void exportContentTyp( const std::string &filename );
     void writeModelToArchive( const std::string &folder, const std::string &modelName );

+ 223 - 76
code/D3MFImporter.cpp

@@ -61,14 +61,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <unzip.h>
 #include <assimp/irrXMLWrapper.h>
 #include "3MFXmlTags.h"
+#include <assimp/fast_atof.h>
+
+#include <iomanip>
 
 namespace Assimp {
 namespace D3MF {
 
 class XmlSerializer {
 public:
+    using MatArray = std::vector<aiMaterial*>;
+    using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>;
+
     XmlSerializer(XmlReader* xmlReader)
-    : xmlReader(xmlReader) {
+    : mMeshes()
+    , mMatArray()
+    , mActiveMatGroup( 99999999 )
+    , mMatId2MatArray()
+    , xmlReader(xmlReader){
 		// empty
     }
 
@@ -77,14 +87,24 @@ public:
     }
 
     void ImportXml(aiScene* scene) {
+        if ( nullptr == scene ) {
+            return;
+        }
+
         scene->mRootNode = new aiNode();
         std::vector<aiNode*> children;
 
+        std::string nodeName;
         while(ReadToEndElement(D3MF::XmlTag::model)) {
-            if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
+            nodeName = xmlReader->getNodeName();
+            if( nodeName == D3MF::XmlTag::object) {
                 children.push_back(ReadObject(scene));
-            } else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
-
+            } else if( nodeName == D3MF::XmlTag::build) {
+                // 
+            } else if ( nodeName == D3MF::XmlTag::basematerials ) {
+                ReadBaseMaterials();
+            } else if ( nodeName == D3MF::XmlTag::meta ) {
+                ReadMetadata();
             }
         }
 
@@ -92,31 +112,47 @@ public:
             scene->mRootNode->mName.Set( "3MF" );
         }
 
-        scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
+        // import the metadata
+        if ( !mMetaData.empty() ) {
+            const size_t numMeta( mMetaData.size() );
+            scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>( numMeta ) );
+            for ( size_t i = 0; i < numMeta; ++i ) {
+                aiString val( mMetaData[ i ].value );
+                scene->mMetaData->Set(static_cast<unsigned int>( i ), mMetaData[ i ].name, val );
+            }
+        }
+
+        // import the meshes
+        scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size());
         scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
+        std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
 
-        std::copy(meshes.begin(), meshes.end(), scene->mMeshes);
+        // import the materials
+        scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() );
+        if ( 0 != scene->mNumMaterials ) {
+            scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ];
+            std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials );
+        }
 
+        // create the scenegraph
         scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
         scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
-
         std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
     }
 
 private:
-    aiNode* ReadObject(aiScene* scene)
-    {
+    aiNode* ReadObject(aiScene* scene) {
         std::unique_ptr<aiNode> node(new aiNode());
 
         std::vector<unsigned long> meshIds;
 
         const char *attrib( nullptr );
         std::string name, type;
-        attrib = xmlReader->getAttributeValue( D3MF::XmlTag::name.c_str() );
+        attrib = xmlReader->getAttributeValue( D3MF::XmlTag::id.c_str() );
         if ( nullptr != attrib ) {
             name = attrib;
         }
-        attrib = xmlReader->getAttributeValue( D3MF::XmlTag::name.c_str() );
+        attrib = xmlReader->getAttributeValue( D3MF::XmlTag::type.c_str() );
         if ( nullptr != attrib ) {
             type = attrib;
         }
@@ -124,19 +160,16 @@ private:
         node->mParent = scene->mRootNode;
         node->mName.Set(name);
 
-        size_t meshIdx = meshes.size();
+        size_t meshIdx = mMeshes.size();
 
-        while(ReadToEndElement(D3MF::XmlTag::object))
-        {
-            if(xmlReader->getNodeName() == D3MF::XmlTag::mesh)
-            {
+        while(ReadToEndElement(D3MF::XmlTag::object)) {
+            if(xmlReader->getNodeName() == D3MF::XmlTag::mesh) {
                 auto mesh = ReadMesh();
 
                 mesh->mName.Set(name);
-                meshes.push_back(mesh);
+                mMeshes.push_back(mesh);
                 meshIds.push_back(static_cast<unsigned long>(meshIdx));
-                meshIdx++;
-
+                ++meshIdx;
             }
         }
 
@@ -147,19 +180,14 @@ private:
         std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
 
         return node.release();
-
     }
 
-    aiMesh* ReadMesh() {
+    aiMesh *ReadMesh() {
         aiMesh* mesh = new aiMesh();
-        while(ReadToEndElement(D3MF::XmlTag::mesh))
-        {
-            if(xmlReader->getNodeName() == D3MF::XmlTag::vertices)
-            {
+        while(ReadToEndElement(D3MF::XmlTag::mesh)) {
+            if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
                 ImportVertices(mesh);
-            }
-            else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles)
-            {
+            } else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles) {
                 ImportTriangles(mesh);
             }
         }
@@ -167,14 +195,25 @@ private:
         return mesh;
     }
 
-    void ImportVertices(aiMesh* mesh)
-    {
-        std::vector<aiVector3D> vertices;
+    void ReadMetadata() {
+        const std::string name = xmlReader->getAttributeValue( D3MF::XmlTag::meta_name.c_str() );
+        xmlReader->read();
+        const std::string value = xmlReader->getNodeData();
 
-        while(ReadToEndElement(D3MF::XmlTag::vertices))
-        {
-            if(xmlReader->getNodeName() == D3MF::XmlTag::vertex)
-            {
+        if ( name.empty() ) {
+            return;
+        }
+
+        MetaEntry entry;
+        entry.name = name;
+        entry.value = value;
+        mMetaData.push_back( entry );
+    }
+
+    void ImportVertices(aiMesh* mesh) {
+        std::vector<aiVector3D> vertices;
+        while(ReadToEndElement(D3MF::XmlTag::vertices)) {
+            if(xmlReader->getNodeName() == D3MF::XmlTag::vertex) {
                 vertices.push_back(ReadVertex());
             }
         }
@@ -182,11 +221,9 @@ private:
         mesh->mVertices = new aiVector3D[mesh->mNumVertices];
 
         std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
-
     }
 
-    aiVector3D ReadVertex()
-    {
+    aiVector3D ReadVertex() {
         aiVector3D vertex;
 
         vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
@@ -196,16 +233,18 @@ private:
         return vertex;
     }
 
-    void ImportTriangles(aiMesh* mesh)
-    {
+    void ImportTriangles(aiMesh* mesh) {
          std::vector<aiFace> faces;
 
-
-         while(ReadToEndElement(D3MF::XmlTag::triangles))
-         {
-             if(xmlReader->getNodeName() == D3MF::XmlTag::triangle)
-             {
+         while(ReadToEndElement(D3MF::XmlTag::triangles)) {
+             const std::string nodeName( xmlReader->getNodeName() );
+             if(xmlReader->getNodeName() == D3MF::XmlTag::triangle) {
                  faces.push_back(ReadTriangle());
+                 const char *pidToken( xmlReader->getAttributeValue( D3MF::XmlTag::p1.c_str() ) );
+                 if ( nullptr != pidToken ) {
+                     int matIdx( std::atoi( pidToken ) );
+                     mesh->mMaterialIndex = matIdx;
+                 }
              }
          }
 
@@ -216,8 +255,7 @@ private:
         std::copy(faces.begin(), faces.end(), mesh->mFaces);
     }
 
-    aiFace ReadTriangle()
-    {
+    aiFace ReadTriangle() {
         aiFace face;
 
         face.mNumIndices = 3;
@@ -229,45 +267,150 @@ private:
         return face;
     }
 
+    void ReadBaseMaterials() {
+        std::vector<unsigned int> MatIdArray;
+        const char *baseMaterialId( xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_id.c_str() ) );
+        if ( nullptr != baseMaterialId ) {
+            unsigned int id = std::atoi( baseMaterialId );
+            const size_t newMatIdx( mMatArray.size() );
+            if ( id != mActiveMatGroup ) {
+                mActiveMatGroup = id;
+                MatId2MatArray::const_iterator it( mMatId2MatArray.find( id ) );
+                if ( mMatId2MatArray.end() == it ) {
+                    MatIdArray.clear();
+                    mMatId2MatArray[ id ] = MatIdArray;
+                } else {
+                    MatIdArray = it->second;
+                }
+            }
+            MatIdArray.push_back( static_cast<unsigned int>( newMatIdx ) );
+            mMatId2MatArray[ mActiveMatGroup ] = MatIdArray;
+        }
+
+        while ( ReadToEndElement( D3MF::XmlTag::basematerials ) ) {
+            mMatArray.push_back( readMaterialDef() );
+        }
+    }
+
+    bool parseColor( const char *color, aiColor4D &diffuse ) {
+        if ( nullptr == color ) {
+            return false;
+        }
+
+        const size_t len( strlen( color ) );
+        if ( 9 != len ) {
+            return false;
+        }
+
+        const char *buf( color );
+        if ( '#' != *buf ) {
+            return false;
+        }
+        ++buf;
+        char comp[ 3 ] = { 0,0,'\0' };
+
+        comp[ 0 ] = *buf;
+        ++buf;
+        comp[ 1 ] = *buf;
+        ++buf;
+        diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) );
+
+
+        comp[ 0 ] = *buf;
+        ++buf;
+        comp[ 1 ] = *buf;
+        ++buf;
+        diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
+
+        comp[ 0 ] = *buf;
+        ++buf;
+        comp[ 1 ] = *buf;
+        ++buf;
+        diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
+
+        comp[ 0 ] = *buf;
+        ++buf;
+        comp[ 1 ] = *buf;
+        ++buf;
+        diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
+
+        return true;
+    }
+
+    void assignDiffuseColor( aiMaterial *mat ) {
+        const char *color = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_displaycolor.c_str() );
+        aiColor4D diffuse;
+        if ( parseColor( color, diffuse ) ) {
+            mat->AddProperty<aiColor4D>( &diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
+        }
+
+    }
+    aiMaterial *readMaterialDef() {
+        aiMaterial *mat( nullptr );
+        const char *name( nullptr );
+        const std::string nodeName( xmlReader->getNodeName() );
+        if ( nodeName == D3MF::XmlTag::basematerials_base ) {
+            name = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_name.c_str() );
+            std::string stdMatName;
+            aiString matName;
+            std::string strId( to_string( mActiveMatGroup ) );
+            stdMatName += "id";
+            stdMatName += strId;
+            stdMatName += "_";
+            if ( nullptr != name ) {
+                stdMatName += std::string( name );
+            } else {
+                stdMatName += "basemat";
+            }
+            matName.Set( stdMatName );
+
+            mat = new aiMaterial;
+            mat->AddProperty( &matName, AI_MATKEY_NAME );
+
+            assignDiffuseColor( mat );
+        }
+
+        return mat;
+    }
+
 private:
-    bool ReadToStartElement(const std::string& startTag)
-    {
-        while(xmlReader->read())
-        {
-            if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && xmlReader->getNodeName() == startTag)
-            {
+    bool ReadToStartElement(const std::string& startTag) {
+        while(xmlReader->read()) {
+            const std::string &nodeName( xmlReader->getNodeName() );
+            if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && nodeName == startTag) {
                 return true;
-            }
-            else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END &&
-                     xmlReader->getNodeName() == startTag)
-            {
+            } else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == startTag) {
                 return false;
             }
         }
-        //DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
+
         return false;
     }
 
-    bool ReadToEndElement(const std::string& closeTag)
-    {
-        while(xmlReader->read())
-        {
+    bool ReadToEndElement(const std::string& closeTag) {
+        while(xmlReader->read()) {
+            const std::string &nodeName( xmlReader->getNodeName() );
             if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) {
                 return true;
-            }
-            else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END
-                     && xmlReader->getNodeName() == closeTag)
-            {
+            } else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == closeTag) {
                 return false;
             }
         }
-        DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
+        ASSIMP_LOG_ERROR("unexpected EOF, expected closing <" + closeTag + "> tag");
+
         return false;
     }
 
-
 private:
-    std::vector<aiMesh*> meshes;
+    struct MetaEntry {
+        std::string name;
+        std::string value;
+    };
+    std::vector<MetaEntry> mMetaData;
+    std::vector<aiMesh*> mMeshes;
+    MatArray mMatArray;
+    unsigned int mActiveMatGroup;
+    MatId2MatArray mMatId2MatArray;
     XmlReader* xmlReader;
 };
 
@@ -288,7 +431,6 @@ static const aiImporterDesc desc = {
     Extension.c_str()
 };
 
-
 D3MFImporter::D3MFImporter()
 : BaseImporter() {
     // empty
@@ -298,14 +440,19 @@ D3MFImporter::~D3MFImporter() {
     // empty
 }
 
-bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
-    const std::string extension = GetExtension(pFile);
+bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
+    const std::string extension( GetExtension( filename ) );
     if(extension == Extension ) {
         return true;
     } else if ( !extension.length() || checkSig ) {
-        if (nullptr == pIOHandler ) {
-            return true;
+        if ( nullptr == pIOHandler ) {
+            return false;
+        }
+        if ( !D3MF::D3MFOpcPackage::isZipArchive( pIOHandler, filename ) ) {
+            return false;
         }
+        D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename );
+        return opcPackage.validate();
     }
 
     return false;
@@ -319,8 +466,8 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
     return &desc;
 }
 
-void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
-    D3MF::D3MFOpcPackage opcPackage(pIOHandler, pFile);
+void D3MFImporter::InternReadFile( const std::string &filename, aiScene *pScene, IOSystem *pIOHandler ) {
+    D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
 
     std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));
     std::unique_ptr<D3MF::XmlReader> xmlReader(irr::io::createIrrXMLReader(xmlStream.get()));

+ 40 - 30
code/D3MFOpcPackage.cpp

@@ -247,13 +247,13 @@ private:
 // ------------------------------------------------------------------------------------------------
 //  Constructor.
 D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile)
-: m_ZipFileHandle(NULL)
+: m_ZipFileHandle( nullptr )
 , m_ArchiveMap() {
     if (! rFile.empty()) {                
         zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);            
 
         m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
-        if(m_ZipFileHandle != NULL) {            
+        if(m_ZipFileHandle != nullptr ) {
             mapArchive();
         }
     }
@@ -267,32 +267,32 @@ D3MFZipArchive::~D3MFZipArchive() {
     }
     m_ArchiveMap.clear();
 
-    if(m_ZipFileHandle != NULL) {
+    if(m_ZipFileHandle != nullptr) {
         unzClose(m_ZipFileHandle);
-        m_ZipFileHandle = NULL;
+        m_ZipFileHandle = nullptr;
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 //  Returns true, if the archive is already open.
 bool D3MFZipArchive::isOpen() const {
-    return (m_ZipFileHandle != NULL);
+    return (m_ZipFileHandle != nullptr );
 }
 
 // ------------------------------------------------------------------------------------------------
 //  Returns true, if the filename is part of the archive.
 bool D3MFZipArchive::Exists(const char* pFile) const {
-    ai_assert(pFile != NULL);
-
-    bool exist = false;
+    ai_assert(pFile != nullptr );
 
-    if (pFile != NULL) {
-        std::string rFile(pFile);
-        std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
+    if ( pFile == nullptr ) {
+        return false;
+    }
 
-        if(it != m_ArchiveMap.end()) {
-            exist = true;
-        }
+    std::string filename(pFile);
+    std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
+    bool exist( false );
+    if(it != m_ArchiveMap.end()) {
+        exist = true;
     }
 
     return exist;
@@ -434,8 +434,8 @@ public:
 
     std::vector<OpcPackageRelationshipPtr> m_relationShips;
 };
-// ------------------------------------------------------------------------------------------------
 
+// ------------------------------------------------------------------------------------------------
 D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
 : mRootStream(nullptr)
 , mZipArchive() {    
@@ -460,28 +460,19 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
             if ( rootFile.size() > 0 && rootFile[ 0 ] == '/' ) {
                 rootFile = rootFile.substr( 1 );
                 if ( rootFile[ 0 ] == '/' ) {
-                    // deal with zipbug
+                    // deal with zip-bug
                     rootFile = rootFile.substr( 1 );
                 }
             }
 
-            DefaultLogger::get()->debug(rootFile);
+            ASSIMP_LOG_DEBUG(rootFile);
 
             mRootStream = mZipArchive->Open(rootFile.c_str());
             ai_assert( mRootStream != nullptr );
             if ( nullptr == mRootStream ) {
-                throw DeadlyExportError( "Cannot open rootfile in archive : " + rootFile );
+                throw DeadlyExportError( "Cannot open root-file in archive : " + rootFile );
             }
 
-        //    const size_t size = zipArchive->FileSize();
-        //    m_Data.resize( size );
-
-        //    const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
-        //    if ( readSize != size )
-        //    {
-        //        m_Data.clear();
-        //        return false;
-        //    }
             mZipArchive->Close( fileStream );
 
         } else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
@@ -498,6 +489,25 @@ IOStream* D3MFOpcPackage::RootStream() const {
     return mRootStream;
 }
 
+static const std::string ModelRef = "3D/3dmodel.model";
+
+bool D3MFOpcPackage::validate() {
+    if ( nullptr == mRootStream || nullptr == mZipArchive ) {
+        return false;
+    }
+
+    return mZipArchive->Exists( ModelRef.c_str() );
+}
+
+bool D3MFOpcPackage::isZipArchive( IOSystem* pIOHandler, const std::string& rFile ) {
+    D3MF::D3MFZipArchive ar( pIOHandler, rFile );
+    if ( !ar.isOpen() ) {
+        return false;
+    }
+
+    return true;
+}
+
 std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
     std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream));
     std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get()));
@@ -508,14 +518,14 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
         return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
     });
 
-    if(itr == reader.m_relationShips.end())
-        throw DeadlyImportError("Cannot find " + XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
+    if ( itr == reader.m_relationShips.end() ) {
+        throw DeadlyImportError( "Cannot find " + XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE );
+    }
 
     return (*itr)->target;
 }
 
 } // Namespace D3MF
-
 } // Namespace Assimp
 
 #endif //ASSIMP_BUILD_NO_3MF_IMPORTER

+ 7 - 5
code/D3MFOpcPackage.h

@@ -51,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 namespace Assimp {
 namespace D3MF {
 
-typedef irr::io::IrrXMLReader XmlReader;
-typedef std::shared_ptr<XmlReader> XmlReaderPtr;
+using XmlReader = irr::io::IrrXMLReader ;
+using XmlReaderPtr = std::shared_ptr<XmlReader> ;
 
 struct OpcPackageRelationship {
     std::string id;
@@ -64,9 +64,11 @@ class D3MFZipArchive;
 
 class D3MFOpcPackage {
 public:
-    D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile);
+    D3MFOpcPackage( IOSystem* pIOHandler, const std::string& rFile );
     ~D3MFOpcPackage();
     IOStream* RootStream() const;
+    bool validate();
+    static bool isZipArchive( IOSystem* pIOHandler, const std::string& rFile );
 
 protected:
     std::string ReadPackageRootRelationship(IOStream* stream);
@@ -76,7 +78,7 @@ private:
     std::unique_ptr<D3MFZipArchive> mZipArchive;
 };
 
-}
-}
+} // Namespace D3MF
+} // Namespace Assimp
 
 #endif // D3MFOPCPACKAGE_H

+ 1 - 2
code/DXFHelper.h

@@ -146,7 +146,7 @@ public:
                 for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
 
                 splitter++;
-                DefaultLogger::get()->debug((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
+                ASSIMP_LOG_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
             }
         } catch(std::logic_error&) {
             ai_assert(!splitter);
@@ -169,7 +169,6 @@ public:
     }
 
 private:
-
     LineSplitter splitter;
     int groupcode;
     std::string value;

+ 43 - 61
code/DXFLoader.cpp

@@ -119,9 +119,18 @@ DXFImporter::~DXFImporter()
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
-bool DXFImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
-{
-    return SimpleExtensionCheck(pFile,"dxf");
+bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const {
+    const std::string& extension = GetExtension( pFile );
+    if ( extension == "dxf" ) {
+        return true;
+    }
+
+    if ( extension.empty() || checkSig ) {
+        static const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
+        return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 4, 32 );
+    }
+
+    return false;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -191,7 +200,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
 
         // comments
         else if (reader.Is(999)) {
-            DefaultLogger::get()->info("DXF Comment: " + reader.Value());
+            ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value());
         }
 
         // don't read past the official EOF sign
@@ -203,7 +212,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
         ++reader;
     }
     if (!eof) {
-        DefaultLogger::get()->warn("DXF: EOF reached, but did not encounter DXF EOF marker");
+        ASSIMP_LOG_WARN("DXF: EOF reached, but did not encounter DXF EOF marker");
     }
 
     ConvertMeshes(pScene,output);
@@ -220,7 +229,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
 void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
 {
     // the process of resolving all the INSERT statements can grow the
-    // polycount excessively, so log the original number.
+    // poly-count excessively, so log the original number.
     // XXX Option to import blocks as separate nodes?
     if (!DefaultLogger::isNullLogger()) {
 
@@ -232,16 +241,14 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
             }
         }
 
-        DefaultLogger::get()->debug((Formatter::format("DXF: Unexpanded polycount is "),
-            icount,", vertex count is ",vcount
-        ));
+        ASSIMP_LOG_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
     }
 
     if (! output.blocks.size()  ) {
         throw DeadlyImportError("DXF: no data blocks loaded");
     }
 
-    DXF::Block* entities = 0;
+    DXF::Block* entities( nullptr );
 
     // index blocks by name
     DXF::BlockMap blocks_by_name;
@@ -366,9 +373,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
         // first check if the referenced blocks exists ...
         const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
         if (it == blocks_by_name.end()) {
-            DefaultLogger::get()->error((Formatter::format("DXF: Failed to resolve block reference: "),
-                insert.name,"; skipping"
-            ));
+            ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
             continue;
         }
 
@@ -388,7 +393,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
 
                 // XXX rotation currently ignored - I didn't find an appropriate sample model.
                 if (insert.angle != 0.f) {
-                    DefaultLogger::get()->warn("DXF: BLOCK rotation not currently implemented");
+                    ASSIMP_LOG_WARN("DXF: BLOCK rotation not currently implemented");
                 }
 
                 for (aiVector3D& v : pl_out->positions) {
@@ -401,7 +406,6 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
     }
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
 {
@@ -428,7 +432,6 @@ void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
     pScene->mMaterials[0] = pcMat;
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
 {
@@ -439,9 +442,7 @@ void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
     if (1 == pScene->mNumMeshes)    {
         pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ];
         pScene->mRootNode->mMeshes[0] = 0;
-    }
-    else
-    {
+    } else {
         pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ];
         for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m)   {
             aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
@@ -456,22 +457,17 @@ void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
 
 
 // ------------------------------------------------------------------------------------------------
-void DXFImporter::SkipSection(DXF::LineReader& reader)
-{
+void DXFImporter::SkipSection(DXF::LineReader& reader) {
     for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
 }
 
-
 // ------------------------------------------------------------------------------------------------
-void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& /*output*/)
-{
+void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& ) {
     for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
 }
 
-
 // ------------------------------------------------------------------------------------------------
-void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output)
-{
+void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
     while( !reader.End() && !reader.Is(0,"ENDSEC")) {
         if (reader.Is(0,"BLOCK")) {
             ParseBlock(++reader,output);
@@ -480,15 +476,11 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output)
         ++reader;
     }
 
-    DefaultLogger::get()->debug((Formatter::format("DXF: got "),
-        output.blocks.size()," entries in BLOCKS"
-    ));
+    ASSIMP_LOG_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
 }
 
-
 // ------------------------------------------------------------------------------------------------
-void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
-{
+void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
     // push a new block onto the stack.
     output.blocks.push_back( DXF::Block() );
     DXF::Block& block = output.blocks.back();
@@ -518,7 +510,7 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
 
         // XXX is this a valid case?
         if (reader.Is(0,"INSERT")) {
-            DefaultLogger::get()->warn("DXF: INSERT within a BLOCK not currently supported; skipping");
+            ASSIMP_LOG_WARN("DXF: INSERT within a BLOCK not currently supported; skipping");
             for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader);
             break;
         }
@@ -532,7 +524,6 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
     }
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
 {
@@ -562,19 +553,16 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
         ++reader;
     }
 
-    DefaultLogger::get()->debug((Formatter::format("DXF: got "),
-        block.lines.size()," polylines and ", block.insertions.size() ," inserted blocks in ENTITIES"
-    ));
+    ASSIMP_LOG_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(), 
+        " inserted blocks in ENTITIES" );
 }
 
-
 void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
 {
     output.blocks.back().insertions.push_back( DXF::InsertBlock() );
     DXF::InsertBlock& bl = output.blocks.back().insertions.back();
 
     while( !reader.End() && !reader.Is(0)) {
-
         switch(reader.GroupCode())
         {
             // name of referenced block
@@ -619,8 +607,7 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
 #define DXF_POLYLINE_FLAG_POLYFACEMESH  0x40
 
 // ------------------------------------------------------------------------------------------------
-void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
-{
+void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
     output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
     DXF::PolyLine& line = *output.blocks.back().lines.back();
 
@@ -673,16 +660,15 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
     //}
 
     if (vguess && line.positions.size() != vguess) {
-        DefaultLogger::get()->warn((Formatter::format("DXF: unexpected vertex count in polymesh: "),
-            line.positions.size(),", expected ", vguess
-        ));
+        ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ",
+            line.positions.size(),", expected ", vguess );
     }
 
     if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) {
         if (line.positions.size() < 3 || line.indices.size() < 3)   {
-                DefaultLogger::get()->warn("DXF: not enough vertices for polymesh; ignoring");
-                output.blocks.back().lines.pop_back();
-                return;
+            ASSIMP_LOG_WARN("DXF: not enough vertices for polymesh; ignoring");
+            output.blocks.back().lines.pop_back();
+            return;
         }
 
         // if these numbers are wrong, parsing might have gone wild.
@@ -690,13 +676,11 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
         // to set the 71 and 72 fields, respectively, to valid values.
         // So just fire a warning.
         if (iguess && line.counts.size() != iguess) {
-            DefaultLogger::get()->warn((Formatter::format("DXF: unexpected face count in polymesh: "),
-                line.counts.size(),", expected ", iguess
-            ));
+            ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
         }
     }
     else if (!line.indices.size() && !line.counts.size()) {
-        // a polyline - so there are no indices yet.
+        // a poly-line - so there are no indices yet.
         size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0);
         line.indices.reserve(guess);
 
@@ -738,10 +722,10 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
         {
         case 8:
                 // layer to which the vertex belongs to - assume that
-                // this is always the layer the top-level polyline
+                // this is always the layer the top-level poly-line
                 // entity resides on as well.
                 if(reader.Value() != line.layer) {
-                    DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
+                    ASSIMP_LOG_WARN("DXF: expected vertex to be part of a poly-face but the 0x128 flag isn't set");
                 }
                 break;
 
@@ -760,7 +744,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
         case 73:
         case 74:
             if (cnti == 4) {
-                DefaultLogger::get()->warn("DXF: more than 4 indices per face not supported; ignoring");
+                ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
                 break;
             }
             indices[cnti++] = reader.ValueAsUnsignedInt();
@@ -776,7 +760,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
     }
 
     if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
-        DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
+        ASSIMP_LOG_WARN("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
     }
 
     if (cnti) {
@@ -784,14 +768,13 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
         for (unsigned int i = 0; i < cnti; ++i) {
             // IMPORTANT NOTE: POLYMESH indices are ONE-BASED
             if (indices[i] == 0) {
-                DefaultLogger::get()->warn("DXF: invalid vertex index, indices are one-based.");
+                ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
                 --line.counts.back();
                 continue;
             }
             line.indices.push_back(indices[i]-1);
         }
-    }
-    else {
+    } else {
         line.positions.push_back(out);
         line.colors.push_back(clr);
     }
@@ -901,7 +884,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
 
     // sanity checks to see if we got something meaningful
     if ((b[1] && !b[0]) || !b[2] || !b[3]) {
-        DefaultLogger::get()->warn("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
+        ASSIMP_LOG_WARN("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
         output.blocks.back().lines.pop_back();
         return;
     }
@@ -917,4 +900,3 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
 }
 
 #endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER
-

+ 5 - 7
code/DeboneProcess.cpp

@@ -91,7 +91,7 @@ void DeboneProcess::SetupProperties(const Importer* pImp)
 // Executes the post processing step on the given imported data.
 void DeboneProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("DeboneProcess begin");
+    ASSIMP_LOG_DEBUG("DeboneProcess begin");
 
     if(!pScene->mNumMeshes) {
         return;
@@ -148,9 +148,7 @@ void DeboneProcess::Execute( aiScene* pScene)
                 }
 
                 if(!DefaultLogger::isNullLogger()) {
-                    char buffer[1024];
-                    ::ai_snprintf(buffer,1024,"Removed %u bones. Input bones: %u. Output bones: %u",in-out,in,out);
-                    DefaultLogger::get()->info(buffer);
+                    ASSIMP_LOG_INFO_F("Removed %u bones. Input bones:", in - out, ". Output bones: ", out);
                 }
 
                 // and destroy the source mesh. It should be completely contained inside the new submeshes
@@ -173,7 +171,7 @@ void DeboneProcess::Execute( aiScene* pScene)
         UpdateNode( pScene->mRootNode);
     }
 
-    DefaultLogger::get()->debug("DeboneProcess end");
+    ASSIMP_LOG_DEBUG("DeboneProcess end");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -209,7 +207,7 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
                 if(vertexBones[vid]!=cUnowned)  {
                     if(vertexBones[vid]==i) //double entry
                     {
-                        DefaultLogger::get()->warn("Encountered double entry in bone weights");
+                        ASSIMP_LOG_WARN("Encountered double entry in bone weights");
                     }
                     else //TODO: track attraction in order to break tie
                     {
@@ -281,7 +279,7 @@ void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMe
                 if(vertexBones[vid]!=cUnowned)  {
                     if(vertexBones[vid]==i) //double entry
                     {
-                        //DefaultLogger::get()->warn("Encountered double entry in bone weights");
+                        ASSIMP_LOG_WARN("Encountered double entry in bone weights");
                     }
                     else //TODO: track attraction in order to break tie
                     {

+ 7 - 7
code/DefaultIOSystem.cpp

@@ -76,11 +76,11 @@ bool DefaultIOSystem::Exists( const char* pFile) const
 #ifdef _WIN32
     wchar_t fileName16[PATHLIMIT];
 
-    bool isUnicode = IsTextUnicode(pFile, strlen(pFile), NULL);
+    bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
     if (isUnicode) {
 
         MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
-        struct _stat64 filestat;
+        struct __stat64 filestat;
         if (0 != _wstat64(fileName16, &filestat)) {
             return false;
         }
@@ -110,7 +110,7 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
     FILE* file;
 #ifdef _WIN32
     wchar_t fileName16[PATHLIMIT];
-    bool isUnicode = IsTextUnicode(strFile, strlen(strFile), NULL );
+    bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
     if (isUnicode) {
         MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
         std::string mode8(strMode);
@@ -158,7 +158,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
 {
     ai_assert(in && _out);
 #if defined( _MSC_VER ) || defined( __MINGW32__ )
-    bool isUnicode = IsTextUnicode(in, strlen(in), NULL);
+    bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
     if (isUnicode) {
         wchar_t out16[PATHLIMIT];
         wchar_t in16[PATHLIMIT];
@@ -170,7 +170,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
         if (!ret) {
             // preserve the input path, maybe someone else is able to fix
             // the path before it is accessed (e.g. our file system filter)
-            DefaultLogger::get()->warn("Invalid path: " + std::string(in));
+            ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
             strcpy(_out, in);
         }
 
@@ -179,7 +179,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
         if (!ret) {
             // preserve the input path, maybe someone else is able to fix
             // the path before it is accessed (e.g. our file system filter)
-            DefaultLogger::get()->warn("Invalid path: " + std::string(in));
+            ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
             strcpy(_out, in);
         }
     }
@@ -189,7 +189,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
     if(!ret) {
         // preserve the input path, maybe someone else is able to fix
         // the path before it is accessed (e.g. our file system filter)
-        DefaultLogger::get()->warn("Invalid path: "+std::string(in));
+        ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
         strcpy(_out,in);
     }
 #endif

+ 56 - 68
code/DefaultLogger.cpp

@@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Implementation of DefaultLogger (and Logger)
  */
 
-
 // Default log streams
 #include "Win32DebugLogStream.h"
 #include "StdOStreamLogStream.h"
@@ -62,8 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_SINGLETHREADED
 #   include <thread>
 #   include <mutex>
-
-std::mutex loggerMutex;
+    std::mutex loggerMutex;
 #endif
 
 namespace Assimp    {
@@ -76,22 +74,19 @@ static const unsigned int SeverityAll = Logger::Info | Logger::Err | Logger::War
 
 // ----------------------------------------------------------------------------------
 // Represents a log-stream + its error severity
-struct LogStreamInfo
-{
-    unsigned int m_uiErrorSeverity;
-    LogStream *m_pStream;
+struct LogStreamInfo {
+    unsigned int  m_uiErrorSeverity;
+    LogStream    *m_pStream;
 
     // Constructor
     LogStreamInfo( unsigned int uiErrorSev, LogStream *pStream ) :
         m_uiErrorSeverity( uiErrorSev ),
-        m_pStream( pStream )
-    {
+        m_pStream( pStream ) {
         // empty
     }
 
     // Destructor
-    ~LogStreamInfo()
-    {
+    ~LogStreamInfo() {
         delete m_pStream;
     }
 };
@@ -109,7 +104,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream    streams,
 #ifdef WIN32
         return new Win32DebugLogStream();
 #else
-        return NULL;
+        return nullptr;
 #endif
 
         // Platform-independent default streams
@@ -118,7 +113,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream    streams,
     case aiDefaultLogStream_STDOUT:
         return new StdOStreamLogStream(std::cout);
     case aiDefaultLogStream_FILE:
-        return (name && *name ? new FileLogStream(name,io) : NULL);
+        return (name && *name ? new FileLogStream(name,io) : nullptr );
     default:
         // We don't know this default log stream, so raise an assertion
         ai_assert(false);
@@ -134,34 +129,38 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream    streams,
 Logger *DefaultLogger::create(const char* name /*= "AssimpLog.txt"*/,
     LogSeverity severity                       /*= NORMAL*/,
     unsigned int defStreams                    /*= aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE*/,
-    IOSystem* io                               /*= NULL*/)
-{
+    IOSystem* io                               /*= NULL*/) {
     // enter the mutex here to avoid concurrency problems
 #ifndef ASSIMP_BUILD_SINGLETHREADED
     std::lock_guard<std::mutex> lock(loggerMutex);
 #endif
 
-    if (m_pLogger && !isNullLogger() )
+    if ( m_pLogger && !isNullLogger() ) {
         delete m_pLogger;
+    }
 
     m_pLogger = new DefaultLogger( severity );
 
     // Attach default log streams
     // Stream the log to the MSVC debugger?
-    if (defStreams & aiDefaultLogStream_DEBUGGER)
-        m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_DEBUGGER));
+    if ( defStreams & aiDefaultLogStream_DEBUGGER ) {
+        m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_DEBUGGER ) );
+    }
 
     // Stream the log to COUT?
-    if (defStreams & aiDefaultLogStream_STDOUT)
-        m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_STDOUT));
+    if ( defStreams & aiDefaultLogStream_STDOUT ) {
+        m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDOUT ) );
+    }
 
     // Stream the log to CERR?
-    if (defStreams & aiDefaultLogStream_STDERR)
-         m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_STDERR));
+    if ( defStreams & aiDefaultLogStream_STDERR ) {
+        m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDERR ) );
+    }
 
     // Stream the log to a file
-    if (defStreams & aiDefaultLogStream_FILE && name && *name)
-        m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_FILE,name,io));
+    if ( defStreams & aiDefaultLogStream_FILE && name && *name ) {
+        m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_FILE, name, io ) );
+    }
 
     return m_pLogger;
 }
@@ -200,7 +199,6 @@ void Logger::warn(const char* message)  {
 
 // ----------------------------------------------------------------------------------
 void Logger::error(const char* message) {
-
     // SECURITY FIX: see above
     if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
         return;
@@ -209,23 +207,24 @@ void Logger::error(const char* message) {
 }
 
 // ----------------------------------------------------------------------------------
-void DefaultLogger::set( Logger *logger )
-{
+void DefaultLogger::set( Logger *logger ) {
     // enter the mutex here to avoid concurrency problems
 #ifndef ASSIMP_BUILD_SINGLETHREADED
     std::lock_guard<std::mutex> lock(loggerMutex);
 #endif
 
-    if (!logger)logger = &s_pNullLogger;
-    if (m_pLogger && !isNullLogger() )
+    if ( nullptr == logger ) {
+        logger = &s_pNullLogger;
+    }
+    if ( nullptr != m_pLogger && !isNullLogger() ) {
         delete m_pLogger;
+    }
 
     DefaultLogger::m_pLogger = logger;
 }
 
 // ----------------------------------------------------------------------------------
-bool DefaultLogger::isNullLogger()
-{
+bool DefaultLogger::isNullLogger() {
     return m_pLogger == &s_pNullLogger;
 }
 
@@ -236,8 +235,7 @@ Logger *DefaultLogger::get() {
 
 // ----------------------------------------------------------------------------------
 //  Kills the only instance
-void DefaultLogger::kill()
-{
+void DefaultLogger::kill() {
     // enter the mutex here to avoid concurrency problems
 #ifndef ASSIMP_BUILD_SINGLETHREADED
     std::lock_guard<std::mutex> lock(loggerMutex);
@@ -252,10 +250,10 @@ void DefaultLogger::kill()
 
 // ----------------------------------------------------------------------------------
 //  Debug message
-void DefaultLogger::OnDebug( const char* message )
-{
-	if ( m_Severity == Logger::NORMAL )
-		return;
+void DefaultLogger::OnDebug( const char* message ) {
+    if ( m_Severity == Logger::NORMAL ) {
+        return;
+    }
 
 	static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
 	char msg[Size];
@@ -266,8 +264,7 @@ void DefaultLogger::OnDebug( const char* message )
 
 // ----------------------------------------------------------------------------------
 //  Logs an info
-void DefaultLogger::OnInfo( const char* message )
-{
+void DefaultLogger::OnInfo( const char* message ){
 	static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
 	char msg[Size];
     ai_snprintf(msg, Size, "Info,  T%u: %s", GetThreadID(), message );
@@ -277,8 +274,7 @@ void DefaultLogger::OnInfo( const char* message )
 
 // ----------------------------------------------------------------------------------
 //  Logs a warning
-void DefaultLogger::OnWarn( const char* message )
-{
+void DefaultLogger::OnWarn( const char* message ) {
 	static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
 	char msg[Size];
 	ai_snprintf(msg, Size, "Warn,  T%u: %s", GetThreadID(), message );
@@ -288,8 +284,7 @@ void DefaultLogger::OnWarn( const char* message )
 
 // ----------------------------------------------------------------------------------
 //  Logs an error
-void DefaultLogger::OnError( const char* message )
-{
+void DefaultLogger::OnError( const char* message ) {
 	static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
 	char msg[ Size ];
     ai_snprintf(msg, Size, "Error, T%u: %s", GetThreadID(), message );
@@ -299,10 +294,10 @@ void DefaultLogger::OnError( const char* message )
 
 // ----------------------------------------------------------------------------------
 //  Will attach a new stream
-bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
-{
-    if (!pStream)
+bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity ) {
+    if ( nullptr == pStream ) {
         return false;
+    }
 
     if (0 == severity)  {
         severity = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
@@ -312,8 +307,7 @@ bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
         it != m_StreamArray.end();
         ++it )
     {
-        if ( (*it)->m_pStream == pStream )
-        {
+        if ( (*it)->m_pStream == pStream ) {
             (*it)->m_uiErrorSeverity |= severity;
             return true;
         }
@@ -326,34 +320,31 @@ bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
 
 // ----------------------------------------------------------------------------------
 //  Detach a stream
-bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
-{
-    if (!pStream)
+bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity ) {
+    if ( nullptr == pStream ) {
         return false;
+    }
 
     if (0 == severity)  {
         severity = SeverityAll;
     }
 
-    for ( StreamIt it = m_StreamArray.begin();
-        it != m_StreamArray.end();
-        ++it )
-    {
-        if ( (*it)->m_pStream == pStream )
-        {
+    bool res( false );
+    for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
+        if ( (*it)->m_pStream == pStream ) {
             (*it)->m_uiErrorSeverity &= ~severity;
-            if ( (*it)->m_uiErrorSeverity == 0 )
-            {
+            if ( (*it)->m_uiErrorSeverity == 0 ) {
                 // don't delete the underlying stream 'cause the caller gains ownership again
-                (**it).m_pStream = NULL;
+                (**it).m_pStream = nullptr;
                 delete *it;
                 m_StreamArray.erase( it );
+                res = true;
                 break;
             }
             return true;
         }
     }
-    return false;
+    return res;
 }
 
 // ----------------------------------------------------------------------------------
@@ -361,15 +352,13 @@ bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
 DefaultLogger::DefaultLogger(LogSeverity severity)
     :   Logger  ( severity )
     ,   noRepeatMsg (false)
-    ,   lastLen( 0 )
-{
+    ,   lastLen( 0 ) {
     lastMsg[0] = '\0';
 }
 
 // ----------------------------------------------------------------------------------
 //  Destructor
-DefaultLogger::~DefaultLogger()
-{
+DefaultLogger::~DefaultLogger() {
     for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
         // also frees the underlying stream, we are its owner.
         delete *it;
@@ -378,9 +367,8 @@ DefaultLogger::~DefaultLogger()
 
 // ----------------------------------------------------------------------------------
 //  Writes message to stream
-void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev )
-{
-    ai_assert(NULL != message);
+void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev ) {
+    ai_assert(nullptr != message);
 
     // Check whether this is a repeated message
     if (! ::strncmp( message,lastMsg, lastLen-1))

+ 9 - 11
code/EmbedTexturesProcess.cpp

@@ -93,29 +93,27 @@ void EmbedTexturesProcess::Execute(aiScene* pScene) {
         }
     }
 
-    char stringBuffer[128];
-    ::ai_snprintf(stringBuffer, 128, "EmbedTexturesProcess finished. Embedded %u textures.", embeddedTexturesCount);
-    DefaultLogger::get()->info(stringBuffer);
+    ASSIMP_LOG_INFO_F("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
 }
 
 bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
-    uint32_t imageSize = 0;
-    std::string imagePath = path;
+    std::streampos imageSize = 0;
+    std::string    imagePath = path;
 
     // Test path directly
     std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
-    if ((imageSize = file.tellg()) == -1u) {
-        DefaultLogger::get()->warn("EmbedTexturesProcess: Cannot find image: " + imagePath + ". Will try to find it in root folder.");
+    if ((imageSize = file.tellg()) == std::streampos(-1)) {
+        ASSIMP_LOG_WARN_F("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
 
         // Test path in root path
         imagePath = mRootPath + path;
         file.open(imagePath, std::ios::binary | std::ios::ate);
-        if ((imageSize = file.tellg()) == -1u) {
+        if ((imageSize = file.tellg()) == std::streampos(-1)) {
             // Test path basename in root path
             imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
             file.open(imagePath, std::ios::binary | std::ios::ate);
-            if ((imageSize = file.tellg()) == -1u) {
-                DefaultLogger::get()->error("EmbedTexturesProcess: Unable to embed texture: " + path + ".");
+            if ((imageSize = file.tellg()) == std::streampos(-1)) {
+                ASSIMP_LOG_ERROR_F("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
                 return false;
             }
         }
@@ -134,7 +132,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
     // Add the new texture
     auto pTexture = new aiTexture();
     pTexture->mHeight = 0; // Means that this is still compressed
-    pTexture->mWidth = imageSize;
+    pTexture->mWidth = static_cast<uint32_t>(imageSize);
     pTexture->pcData = imageContent;
 
     auto extension = path.substr(path.find_last_of('.') + 1u);

+ 25 - 10
code/Exporter.cpp

@@ -62,6 +62,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
 #include "JoinVerticesProcess.h"
 #include "MakeVerboseFormat.h"
 #include "ConvertToLHProcess.h"
+#include "PretransformVertices.h"
 #include <assimp/Exceptional.h>
 #include "ScenePrivate.h"
 #include <memory>
@@ -97,6 +98,8 @@ void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportPropert
 void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
 void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
 void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
+void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
+void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
 void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
 
 // ------------------------------------------------------------------------------------------------
@@ -151,9 +154,9 @@ Exporter::ExportFormatEntry gExporters[] =
         aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
     Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
         aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
-    Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf2", &ExportSceneGLTF2,
+    Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
         aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
-    Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb2", &ExportSceneGLB2,
+    Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
         aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
 #endif
 
@@ -169,6 +172,11 @@ Exporter::ExportFormatEntry gExporters[] =
     Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
 #endif
 
+#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
+    Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
+    Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
+#endif
+
 #ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
     Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 )
 #endif
@@ -301,7 +309,8 @@ bool IsVerboseFormat(const aiScene* pScene) {
 }
 
 // ------------------------------------------------------------------------------------------------
-aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) {
+aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
+        unsigned int pPreprocessing, const ExportProperties* pProperties) {
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // when they create scenes from scratch, users will likely create them not in verbose
@@ -355,7 +364,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
                     }
 
                     if (verbosify || (exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
-                        DefaultLogger::get()->debug("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
+                        ASSIMP_LOG_DEBUG("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
 
                         MakeVerboseFormatProcess proc;
                         proc.Execute(scenecopy.get());
@@ -389,6 +398,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
                         }
                     }
 
+                    bool exportPointCloud(false);
+                    if (nullptr != pProperties) {
+                        exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
+                    }
+
                     // dispatch other processes
                     for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
                         BaseProcess* const p = pimpl->mPostProcessingSteps[a];
@@ -397,7 +411,9 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
                             && !dynamic_cast<FlipUVsProcess*>(p)
                             && !dynamic_cast<FlipWindingOrderProcess*>(p)
                             && !dynamic_cast<MakeLeftHandedProcess*>(p)) {
-
+                            if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
+                                continue;
+                            }
                             p->Execute(scenecopy.get());
                         }
                     }
@@ -433,7 +449,6 @@ const char* Exporter::GetErrorString() const {
     return pimpl->mError.c_str();
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void Exporter::FreeBlob() {
     delete pimpl->blob;
@@ -462,7 +477,7 @@ size_t Exporter::GetExportFormatCount() const {
 // ------------------------------------------------------------------------------------------------
 const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
     if (index >= GetExportFormatCount()) {
-        return NULL;
+        return nullptr;
     }
 
     // Return from static storage if the requested index is built-in.
@@ -487,7 +502,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
 
 // ------------------------------------------------------------------------------------------------
 void Exporter::UnregisterExporter(const char* id) {
-    for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
+    for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
+            it != pimpl->mExporters.end(); ++it) {
         if (!strcmp((*it).mDescription.id,id)) {
             pimpl->mExporters.erase(it);
             break;
@@ -523,8 +539,7 @@ bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
 
 // ------------------------------------------------------------------------------------------------
 // Set a configuration property
-bool ExportProperties :: SetPropertyString(const char* szName, const std::string& value)
-{
+bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
     return SetGenericProperty<std::string>(mStringProperties, szName,value);
 }
 

+ 2 - 2
code/FBXBinaryTokenizer.cpp

@@ -448,8 +448,8 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int le
 	/*Result ignored*/ ReadByte(input, cursor, input + length);
 	const uint32_t version = ReadWord(input, cursor, input + length);
 	const bool is64bits = version >= 7500;
-    while (cursor < input + length)
-    {
+    const char *end = input + length;
+    while (cursor < end ) {
 		if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
             break;
         }

+ 86 - 0
code/FBXCommon.h

@@ -0,0 +1,86 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2018, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXCommon.h
+* Some useful constants and enums for dealing with FBX files.
+*/
+#ifndef AI_FBXCOMMON_H_INC
+#define AI_FBXCOMMON_H_INC
+
+#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
+
+
+namespace FBX
+{
+    const std::string NULL_RECORD = { // 13 null bytes
+        '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0'
+    }; // who knows why
+    const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings
+    const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
+    const int64_t SECOND = 46186158000; // FBX's kTime unit
+
+    // rotation order. We'll probably use EulerXYZ for everything
+    enum RotOrder {
+        RotOrder_EulerXYZ = 0,
+        RotOrder_EulerXZY,
+        RotOrder_EulerYZX,
+        RotOrder_EulerYXZ,
+        RotOrder_EulerZXY,
+        RotOrder_EulerZYX,
+
+        RotOrder_SphericXYZ,
+
+        RotOrder_MAX // end-of-enum sentinel
+    };
+
+    // transformation inheritance method. Most of the time RSrs
+    enum TransformInheritance {
+        TransformInheritance_RrSs = 0,
+        TransformInheritance_RSrs,
+        TransformInheritance_Rrs,
+
+        TransformInheritance_MAX // end-of-enum sentinel
+    };
+}
+
+#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#endif // AI_FBXCOMMON_H_INC

+ 216 - 158
code/FBXConverter.cpp

@@ -61,6 +61,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 #include <iterator>
 #include <vector>
+#include <sstream>
+#include <iomanip>
 
 namespace Assimp {
 namespace FBX {
@@ -133,15 +135,14 @@ void Converter::ConvertRootNode() {
     ConvertNodes( 0L, *out->mRootNode );
 }
 
-
-void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform )
-{
+void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
     const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
 
     std::vector<aiNode*> nodes;
     nodes.reserve( conns.size() );
 
     std::vector<aiNode*> nodes_chain;
+    std::vector<aiNode*> post_nodes_chain;
 
     try {
         for( const Connection* con : conns ) {
@@ -152,15 +153,16 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
             }
 
             const Object* const object = con->SourceObject();
-            if ( !object ) {
+            if ( nullptr == object ) {
                 FBXImporter::LogWarn( "failed to convert source object for Model link" );
                 continue;
             }
 
             const Model* const model = dynamic_cast<const Model*>( object );
 
-            if ( model ) {
+            if ( nullptr != model ) {
                 nodes_chain.clear();
+                post_nodes_chain.clear();
 
                 aiMatrix4x4 new_abs_transform = parent_transform;
 
@@ -168,11 +170,11 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
                 // assimp (or rather: the complicated transformation chain that
                 // is employed by fbx) means that we may need multiple aiNode's
                 // to represent a fbx node's transformation.
-                GenerateTransformationNodeChain( *model, nodes_chain );
+                GenerateTransformationNodeChain( *model, nodes_chain, post_nodes_chain );
 
                 ai_assert( nodes_chain.size() );
 
-                const std::string& original_name = FixNodeName( model->Name() );
+                std::string original_name = FixNodeName( model->Name() );
 
                 // check if any of the nodes in the chain has the name the fbx node
                 // is supposed to have. If there is none, add another node to
@@ -187,7 +189,15 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
                 }
 
                 if ( !name_carrier ) {
+                    NodeNameCache::const_iterator it( std::find( mNodeNames.begin(), mNodeNames.end(), original_name ) );
+                    if ( it != mNodeNames.end() ) {
+                        original_name = original_name + std::string( "001" );
+                    }
+
+                    mNodeNames.push_back( original_name );
                     nodes_chain.push_back( new aiNode( original_name ) );
+                } else {
+                    original_name = nodes_chain.back()->mName.C_Str();
                 }
 
                 //setup metadata on newest node
@@ -213,15 +223,46 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
                 // attach geometry
                 ConvertModel( *model, *nodes_chain.back(), new_abs_transform );
 
-                // attach sub-nodes
-                ConvertNodes( model->ID(), *nodes_chain.back(), new_abs_transform );
+                // check if there will be any child nodes
+                const std::vector<const Connection*>& child_conns
+                    = doc.GetConnectionsByDestinationSequenced( model->ID(), "Model" );
+
+                // if so, link the geometric transform inverse nodes
+                // before we attach any child nodes
+                if (child_conns.size()) {
+                    for( aiNode* postnode : post_nodes_chain ) {
+                        ai_assert( postnode );
+
+                        if ( last_parent != &parent ) {
+                            last_parent->mNumChildren = 1;
+                            last_parent->mChildren = new aiNode*[ 1 ];
+                            last_parent->mChildren[ 0 ] = postnode;
+                        }
+
+                        postnode->mParent = last_parent;
+                        last_parent = postnode;
+
+                        new_abs_transform *= postnode->mTransformation;
+                    }
+                } else {
+                    // free the nodes we allocated as we don't need them
+                    Util::delete_fun<aiNode> deleter;
+                    std::for_each(
+                        post_nodes_chain.begin(),
+                        post_nodes_chain.end(),
+                        deleter
+                    );
+                }
+
+                // attach sub-nodes (if any)
+                ConvertNodes( model->ID(), *last_parent, new_abs_transform );
 
                 if ( doc.Settings().readLights ) {
-                    ConvertLights( *model );
+                    ConvertLights( *model, original_name );
                 }
 
                 if ( doc.Settings().readCameras ) {
-                    ConvertCameras( *model );
+                    ConvertCameras( *model, original_name );
                 }
 
                 nodes.push_back( nodes_chain.front() );
@@ -240,38 +281,36 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
         Util::delete_fun<aiNode> deleter;
         std::for_each( nodes.begin(), nodes.end(), deleter );
         std::for_each( nodes_chain.begin(), nodes_chain.end(), deleter );
+        std::for_each( post_nodes_chain.begin(), post_nodes_chain.end(), deleter );
     }
 }
 
 
-void Converter::ConvertLights( const Model& model )
-{
+void Converter::ConvertLights( const Model& model, const std::string &orig_name ) {
     const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
     for( const NodeAttribute* attr : node_attrs ) {
         const Light* const light = dynamic_cast<const Light*>( attr );
         if ( light ) {
-            ConvertLight( model, *light );
+            ConvertLight( *light, orig_name );
         }
     }
 }
 
-void Converter::ConvertCameras( const Model& model )
-{
+void Converter::ConvertCameras( const Model& model, const std::string &orig_name ) {
     const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
     for( const NodeAttribute* attr : node_attrs ) {
         const Camera* const cam = dynamic_cast<const Camera*>( attr );
         if ( cam ) {
-            ConvertCamera( model, *cam );
+            ConvertCamera( *cam, orig_name );
         }
     }
 }
 
-void Converter::ConvertLight( const Model& model, const Light& light )
-{
+void Converter::ConvertLight( const Light& light, const std::string &orig_name ) {
     lights.push_back( new aiLight() );
     aiLight* const out_light = lights.back();
 
-    out_light->mName.Set( FixNodeName( model.Name() ) );
+    out_light->mName.Set( orig_name );
 
     const float intensity = light.Intensity() / 100.0f;
     const aiVector3D& col = light.Color();
@@ -344,12 +383,12 @@ void Converter::ConvertLight( const Model& model, const Light& light )
     }
 }
 
-void Converter::ConvertCamera( const Model& model, const Camera& cam )
+void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
 {
     cameras.push_back( new aiCamera() );
     aiCamera* const out_camera = cameras.back();
 
-    out_camera->mName.Set( FixNodeName( model.Name() ) );
+    out_camera->mName.Set( orig_name );
 
     out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
 
@@ -363,6 +402,31 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
     out_camera->mClipPlaneFar = cam.FarPlane();
 }
 
+static bool HasName( NodeNameCache &cache, const std::string &name ) {
+    NodeNameCache::const_iterator it( std::find( cache.begin(), cache.end(), name ) );
+    return it != cache.end();
+
+}
+void Converter::GetUniqueName( const std::string &name, std::string uniqueName ) {
+    if ( !HasName( mNodeNames, name ) ) {
+        uniqueName = name;
+        return;
+    }
+
+    int i( 0 );
+    std::string newName;
+    while ( HasName( mNodeNames, newName ) ) {
+        ++i;
+        newName.clear();
+        newName += name;
+        std::stringstream ext;
+        ext << std::setfill( '0' ) << std::setw( 3 ) << i;
+        newName += ext.str();
+    }
+    uniqueName = newName;
+    mNodeNames.push_back( uniqueName );
+}
+
 
 const char* Converter::NameTransformationComp( TransformationComp comp )
 {
@@ -396,6 +460,12 @@ const char* Converter::NameTransformationComp( TransformationComp comp )
         return "GeometricRotation";
     case TransformationComp_GeometricTranslation:
         return "GeometricTranslation";
+    case TransformationComp_GeometricScalingInverse:
+        return "GeometricScalingInverse";
+    case TransformationComp_GeometricRotationInverse:
+        return "GeometricRotationInverse";
+    case TransformationComp_GeometricTranslationInverse:
+        return "GeometricTranslationInverse";
     case TransformationComp_MAXIMUM: // this is to silence compiler warnings
     default:
         break;
@@ -437,6 +507,12 @@ const char* Converter::NameTransformationCompProperty( TransformationComp comp )
         return "GeometricRotation";
     case TransformationComp_GeometricTranslation:
         return "GeometricTranslation";
+    case TransformationComp_GeometricScalingInverse:
+        return "GeometricScalingInverse";
+    case TransformationComp_GeometricRotationInverse:
+        return "GeometricRotationInverse";
+    case TransformationComp_GeometricTranslationInverse:
+        return "GeometricTranslationInverse";
     case TransformationComp_MAXIMUM: // this is to silence compiler warnings
         break;
     }
@@ -548,17 +624,25 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
     bool ok;
 
     const float zero_epsilon = 1e-6f;
+    const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
     for ( size_t i = 0; i < TransformationComp_MAXIMUM; ++i ) {
         const TransformationComp comp = static_cast< TransformationComp >( i );
 
-        if ( comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation ||
-                comp == TransformationComp_GeometricScaling || comp == TransformationComp_GeometricRotation || comp == TransformationComp_GeometricTranslation ) {
+        if ( comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation ) {
             continue;
         }
 
+        bool scale_compare = ( comp == TransformationComp_GeometricScaling || comp == TransformationComp_Scaling );
+
         const aiVector3D& v = PropertyGet<aiVector3D>( props, NameTransformationCompProperty( comp ), ok );
-        if ( ok && v.SquareLength() > zero_epsilon ) {
-            return true;
+        if ( ok && scale_compare ) {
+            if ( (v - all_ones).SquareLength() > zero_epsilon ) {
+                return true;
+            }
+        } else if ( ok ) {
+            if ( v.SquareLength() > zero_epsilon ) {
+                return true;
+            }
         }
     }
 
@@ -570,7 +654,7 @@ std::string Converter::NameTransformationChainNode( const std::string& name, Tra
     return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
 }
 
-void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes )
+void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes )
 {
     const PropertyTable& props = model.Props();
     const Model::RotOrder rot = model.RotationOrder();
@@ -582,20 +666,21 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
 
     // generate transformation matrices for all the different transformation components
     const float zero_epsilon = 1e-6f;
+    const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
     bool is_complex = false;
 
     const aiVector3D& PreRotation = PropertyGet<aiVector3D>( props, "PreRotation", ok );
     if ( ok && PreRotation.SquareLength() > zero_epsilon ) {
         is_complex = true;
 
-        GetRotationMatrix( rot, PreRotation, chain[ TransformationComp_PreRotation ] );
+        GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[ TransformationComp_PreRotation ] );
     }
 
     const aiVector3D& PostRotation = PropertyGet<aiVector3D>( props, "PostRotation", ok );
     if ( ok && PostRotation.SquareLength() > zero_epsilon ) {
         is_complex = true;
 
-        GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] );
+        GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[ TransformationComp_PostRotation ] );
     }
 
     const aiVector3D& RotationPivot = PropertyGet<aiVector3D>( props, "RotationPivot", ok );
@@ -634,7 +719,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
     }
 
     const aiVector3D& Scaling = PropertyGet<aiVector3D>( props, "Lcl Scaling", ok );
-    if ( ok && std::fabs( Scaling.SquareLength() - 1.0f ) > zero_epsilon ) {
+    if ( ok && (Scaling - all_ones).SquareLength() > zero_epsilon ) {
         aiMatrix4x4::Scaling( Scaling, chain[ TransformationComp_Scaling ] );
     }
 
@@ -644,18 +729,38 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
     }
 
     const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>( props, "GeometricScaling", ok );
-    if ( ok && std::fabs( GeometricScaling.SquareLength() - 1.0f ) > zero_epsilon ) {
+    if ( ok && (GeometricScaling - all_ones).SquareLength() > zero_epsilon ) {
+        is_complex = true;
         aiMatrix4x4::Scaling( GeometricScaling, chain[ TransformationComp_GeometricScaling ] );
+        aiVector3D GeometricScalingInverse = GeometricScaling;
+        bool canscale = true;
+        for (unsigned int i = 0; i < 3; ++i) {
+            if ( std::fabs( GeometricScalingInverse[i] ) > zero_epsilon ) {
+                GeometricScalingInverse[i] = 1.0f / GeometricScaling[i];
+            } else {
+                FBXImporter::LogError( "cannot invert geometric scaling matrix with a 0.0 scale component" );
+                canscale = false;
+                break;
+            }
+        }
+        if (canscale) {
+            aiMatrix4x4::Scaling( GeometricScalingInverse, chain[ TransformationComp_GeometricScalingInverse ] );
+        }
     }
 
     const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>( props, "GeometricRotation", ok );
     if ( ok && GeometricRotation.SquareLength() > zero_epsilon ) {
+        is_complex = true;
         GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotation ] );
+        GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotationInverse ] );
+        chain[ TransformationComp_GeometricRotationInverse ].Inverse();
     }
 
     const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>( props, "GeometricTranslation", ok );
     if ( ok && GeometricTranslation.SquareLength() > zero_epsilon ) {
+        is_complex = true;
         aiMatrix4x4::Translation( GeometricTranslation, chain[ TransformationComp_GeometricTranslation ] );
+        aiMatrix4x4::Translation( -GeometricTranslation, chain[ TransformationComp_GeometricTranslationInverse ] );
     }
 
     // is_complex needs to be consistent with NeedsComplexTransformationChain()
@@ -663,7 +768,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
     // not be guaranteed.
     ai_assert( NeedsComplexTransformationChain( model ) == is_complex );
 
-    const std::string& name = FixNodeName( model.Name() );
+    std::string name = FixNodeName( model.Name() );
 
     // now, if we have more than just Translation, Scaling and Rotation,
     // we need to generate a full node chain to accommodate for assimp's
@@ -690,10 +795,18 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
             }
 
             aiNode* nd = new aiNode();
-            output_nodes.push_back( nd );
-
             nd->mName.Set( NameTransformationChainNode( name, comp ) );
             nd->mTransformation = chain[ i ];
+
+            // geometric inverses go in a post-node chain
+            if ( comp == TransformationComp_GeometricScalingInverse ||
+                 comp == TransformationComp_GeometricRotationInverse ||
+                 comp == TransformationComp_GeometricTranslationInverse
+            ) {
+                post_output_nodes.push_back( nd );
+            } else {
+                output_nodes.push_back( nd );
+            }
         }
 
         ai_assert( output_nodes.size() );
@@ -703,8 +816,10 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
     // else, we can just multiply the matrices together
     aiNode* nd = new aiNode();
     output_nodes.push_back( nd );
+    std::string uniqueName;
+    GetUniqueName( name, uniqueName );
 
-    nd->mName.Set( name );
+    nd->mName.Set( uniqueName );
 
     for (const auto &transform : chain) {
         nd->mTransformation = nd->mTransformation * transform;
@@ -759,7 +874,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
 
         const MeshGeometry* const mesh = dynamic_cast< const MeshGeometry* >( geo );
         if ( mesh ) {
-            const std::vector<unsigned int>& indices = ConvertMesh( *mesh, model, node_global_transform );
+            const std::vector<unsigned int>& indices = ConvertMesh( *mesh, model, node_global_transform, nd);
             std::copy( indices.begin(), indices.end(), std::back_inserter( meshes ) );
         }
         else {
@@ -776,7 +891,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
 }
 
 std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
-    const aiMatrix4x4& node_global_transform )
+    const aiMatrix4x4& node_global_transform, aiNode& nd)
 {
     std::vector<unsigned int> temp;
 
@@ -800,17 +915,17 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
         const MatIndexArray::value_type base = mindices[ 0 ];
         for( MatIndexArray::value_type index : mindices ) {
             if ( index != base ) {
-                return ConvertMeshMultiMaterial( mesh, model, node_global_transform );
+                return ConvertMeshMultiMaterial( mesh, model, node_global_transform, nd);
             }
         }
     }
 
     // faster code-path, just copy the data
-    temp.push_back( ConvertMeshSingleMaterial( mesh, model, node_global_transform ) );
+    temp.push_back( ConvertMeshSingleMaterial( mesh, model, node_global_transform, nd) );
     return temp;
 }
 
-aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
+aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
 {
     aiMesh* const out_mesh = new aiMesh();
     meshes.push_back( out_mesh );
@@ -825,15 +940,19 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
     if ( name.length() ) {
         out_mesh->mName.Set( name );
     }
+    else
+    {
+        out_mesh->mName = nd.mName;
+    }
 
     return out_mesh;
 }
 
 unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
-    const aiMatrix4x4& node_global_transform )
+    const aiMatrix4x4& node_global_transform, aiNode& nd)
 {
     const MatIndexArray& mindices = mesh.GetMaterialIndices();
-    aiMesh* const out_mesh = SetupEmptyMesh( mesh );
+    aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd);
 
     const std::vector<aiVector3D>& vertices = mesh.GetVertices();
     const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
@@ -957,7 +1076,7 @@ unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, con
 }
 
 std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
-    const aiMatrix4x4& node_global_transform )
+    const aiMatrix4x4& node_global_transform, aiNode& nd)
 {
     const MatIndexArray& mindices = mesh.GetMaterialIndices();
     ai_assert( mindices.size() );
@@ -968,7 +1087,7 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
     for( MatIndexArray::value_type index : mindices ) {
         if ( had.find( index ) == had.end() ) {
 
-            indices.push_back( ConvertMeshMultiMaterial( mesh, model, index, node_global_transform ) );
+            indices.push_back( ConvertMeshMultiMaterial( mesh, model, index, node_global_transform, nd) );
             had.insert( index );
         }
     }
@@ -978,9 +1097,10 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
 
 unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
     MatIndexArray::value_type index,
-    const aiMatrix4x4& node_global_transform )
+    const aiMatrix4x4& node_global_transform,
+    aiNode& nd)
 {
-    aiMesh* const out_mesh = SetupEmptyMesh( mesh );
+    aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd);
 
     const MatIndexArray& mindices = mesh.GetMaterialIndices();
     const std::vector<aiVector3D>& vertices = mesh.GetVertices();
@@ -1406,6 +1526,46 @@ unsigned int Converter::ConvertVideo( const Video& video )
     return static_cast<unsigned int>( textures.size() - 1 );
 }
 
+aiString Converter::GetTexturePath(const Texture* tex)
+{
+    aiString path;
+    path.Set(tex->RelativeFilename());
+
+    const Video* media = tex->Media();
+    if (media != nullptr) {
+        bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found)
+        unsigned int index;
+
+        VideoMap::const_iterator it = textures_converted.find(media);
+        if (it != textures_converted.end()) {
+            index = (*it).second;
+            textureReady = true;
+        }
+        else {
+            if (media->ContentLength() > 0) {
+                index = ConvertVideo(*media);
+                textures_converted[media] = index;
+                textureReady = true;
+            }
+        }
+
+        // setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture), if the texture is ready
+        if (doc.Settings().useLegacyEmbeddedTextureNaming) {
+            if (textureReady) {
+                // TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
+                // In FBX files textures are now stored internally by Assimp with their filename included
+                // Now Assimp can lookup through the loaded textures after all data is processed
+                // We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
+                // This may occur on this case too, it has to be studied
+                path.data[0] = '*';
+                path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
+            }
+        }
+    }
+
+    return path;
+}
+
 void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
     const std::string& propName,
     aiTextureType target, const MeshGeometry* const mesh )
@@ -1418,41 +1578,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
     const Texture* const tex = ( *it ).second;
     if ( tex != 0 )
     {
-        aiString path;
-        path.Set( tex->RelativeFilename() );
-
-        const Video* media = tex->Media();
-        if (media != 0) {
-			bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found)
-			unsigned int index;
-
-			VideoMap::const_iterator it = textures_converted.find(media);
-			if (it != textures_converted.end()) {
-				index = (*it).second;
-				textureReady = true;
-			}
-			else {
-				if (media->ContentLength() > 0) {
-					index = ConvertVideo(*media);
-					textures_converted[media] = index;
-					textureReady = true;
-				}
-			}
-
-			// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture), if the texture is ready
-			if (doc.Settings().useLegacyEmbeddedTextureNaming) {
-                if (textureReady) {
-                    // TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
-                    // In FBX files textures are now stored internally by Assimp with their filename included
-                    // Now Assimp can lookup thru the loaded textures after all data is processed
-                    // We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
-                    // This may occur on this case too, it has to be studied
-                    path.data[0] = '*';
-                    path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
-                }
-			}
-		}  
-
+        aiString path = GetTexturePath(tex);
         out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, 0 );
 
         aiUVTransform uvTrafo;
@@ -1559,9 +1685,8 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
 }
 
 void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
-    const std::string& propName,
-    aiTextureType target, const MeshGeometry* const mesh )
-{
+        const std::string& propName,
+        aiTextureType target, const MeshGeometry* const mesh ) {
     LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
     if ( it == layeredTextures.end() ) {
         return;
@@ -1577,9 +1702,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
     
         const Texture* const tex = ( *it ).second->getTexture(texIndex);
 
-        aiString path;
-        path.Set( tex->RelativeFilename() );
-
+        aiString path = GetTexturePath(tex);
         out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, texIndex );
 
         aiUVTransform uvTrafo;
@@ -1805,11 +1928,11 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
 
     // TransparentColor / TransparencyFactor... gee thanks FBX :rolleyes:
     const aiColor3D& Transparent = GetColorPropertyFactored( props, "TransparentColor", "TransparencyFactor", ok );
-    float CalculatedOpacity = 1.0;
+    float CalculatedOpacity = 1.0f;
     if ( ok ) {
         out_mat->AddProperty( &Transparent, 1, AI_MATKEY_COLOR_TRANSPARENT );
         // as calculated by FBX SDK 2017:
-        CalculatedOpacity = 1.0 - ((Transparent.r + Transparent.g + Transparent.b) / 3.0);
+        CalculatedOpacity = 1.0f - ((Transparent.r + Transparent.g + Transparent.b) / 3.0f);
     }
 
     // use of TransparencyFactor is inconsistent.
@@ -1923,81 +2046,17 @@ void Converter::ConvertAnimations()
     }
 }
 
-void Converter::RenameNode( const std::string& fixed_name, const std::string& new_name ) {
-    if ( node_names.find( fixed_name ) == node_names.end() ) {
-        FBXImporter::LogError( "Cannot rename node " + fixed_name + ", not existing.");
-        return;
-    }
-
-    if ( node_names.find( new_name ) != node_names.end() ) {
-        FBXImporter::LogError( "Cannot rename node " + fixed_name + " to " + new_name +", name already existing." );
-        return;
-    }
-
-    ai_assert( node_names.find( fixed_name ) != node_names.end() );
-    ai_assert( node_names.find( new_name ) == node_names.end() );
-
-    renamed_nodes[ fixed_name ] = new_name;
-
-    const aiString fn( fixed_name );
-
-    for( aiCamera* cam : cameras ) {
-        if ( cam->mName == fn ) {
-            cam->mName.Set( new_name );
-            break;
-        }
-    }
-
-    for( aiLight* light : lights ) {
-        if ( light->mName == fn ) {
-            light->mName.Set( new_name );
-            break;
-        }
-    }
-
-    for( aiAnimation* anim : animations ) {
-        for ( unsigned int i = 0; i < anim->mNumChannels; ++i ) {
-            aiNodeAnim* const na = anim->mChannels[ i ];
-            if ( na->mNodeName == fn ) {
-                na->mNodeName.Set( new_name );
-                break;
-            }
-        }
-    }
-}
-
-
-std::string Converter::FixNodeName( const std::string& name )
-{
+std::string Converter::FixNodeName( const std::string& name ) {
     // strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
     // this causes ambiguities, well possible between empty identifiers,
     // such as "Model::" and ""). Make sure the behaviour is consistent
     // across multiple calls to FixNodeName().
     if ( name.substr( 0, 7 ) == "Model::" ) {
         std::string temp = name.substr( 7 );
-
-        const NodeNameMap::const_iterator it = node_names.find( temp );
-        if ( it != node_names.end() ) {
-            if ( !( *it ).second ) {
-                return FixNodeName( name + "_" );
-            }
-        }
-        node_names[ temp ] = true;
-
-        const NameNameMap::const_iterator rit = renamed_nodes.find( temp );
-        return rit == renamed_nodes.end() ? temp : ( *rit ).second;
-    }
-
-    const NodeNameMap::const_iterator it = node_names.find( name );
-    if ( it != node_names.end() ) {
-        if ( ( *it ).second ) {
-            return FixNodeName( name + "_" );
-        }
+        return temp;
     }
-    node_names[ name ] = false;
 
-    const NameNameMap::const_iterator rit = renamed_nodes.find( name );
-    return rit == renamed_nodes.end() ? name : ( *rit ).second;
+    return name;
 }
 
 void Converter::ConvertAnimationStack( const AnimationStack& st )
@@ -2209,8 +2268,7 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
 
             has_any = true;
 
-            if ( comp != TransformationComp_Rotation && comp != TransformationComp_Scaling && comp != TransformationComp_Translation &&
-                comp != TransformationComp_GeometricScaling && comp != TransformationComp_GeometricRotation && comp != TransformationComp_GeometricTranslation )
+            if ( comp != TransformationComp_Rotation && comp != TransformationComp_Scaling && comp != TransformationComp_Translation )
             {
                 has_complex = true;
             }

+ 24 - 31
code/FBXConverter.h

@@ -68,6 +68,8 @@ namespace FBX {
 
 class Document;
 
+using NodeNameCache = std::vector<std::string>;
+
 /** 
  *  Convert a FBX #Document to #aiScene
  *  @param out Empty scene to be populated
@@ -82,7 +84,10 @@ public:
     *  The different parts that make up the final local transformation of a fbx-node
     */
     enum TransformationComp {
-        TransformationComp_Translation = 0,
+        TransformationComp_GeometricScalingInverse = 0,
+        TransformationComp_GeometricRotationInverse,
+        TransformationComp_GeometricTranslationInverse,
+        TransformationComp_Translation,
         TransformationComp_RotationOffset,
         TransformationComp_RotationPivot,
         TransformationComp_PreRotation,
@@ -114,16 +119,19 @@ private:
     void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4());
 
     // ------------------------------------------------------------------------------------------------
-    void ConvertLights(const Model& model);
+    void ConvertLights(const Model& model, const std::string &orig_name );
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertCameras(const Model& model, const std::string &orig_name );
 
     // ------------------------------------------------------------------------------------------------
-    void ConvertCameras(const Model& model);
+    void ConvertLight( const Light& light, const std::string &orig_name );
 
     // ------------------------------------------------------------------------------------------------
-    void ConvertLight(const Model& model, const Light& light);
+    void ConvertCamera( const Camera& cam, const std::string &orig_name );
 
     // ------------------------------------------------------------------------------------------------
-    void ConvertCamera(const Model& model, const Camera& cam);
+    void GetUniqueName( const std::string &name, std::string uniqueName );
 
     // ------------------------------------------------------------------------------------------------
     // this returns unified names usable within assimp identifiers (i.e. no space characters -
@@ -153,7 +161,7 @@ private:
     /**
     *  note: memory for output_nodes will be managed by the caller
     */
-    void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes);
+    void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes);
 
     // ------------------------------------------------------------------------------------------------
     void SetupNodeMetadata(const Model& model, aiNode& nd);
@@ -164,23 +172,23 @@ private:
     // ------------------------------------------------------------------------------------------------
     // MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
     std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh, const Model& model,
-        const aiMatrix4x4& node_global_transform);
+        const aiMatrix4x4& node_global_transform, aiNode& nd);
 
     // ------------------------------------------------------------------------------------------------
-    aiMesh* SetupEmptyMesh(const MeshGeometry& mesh);
+    aiMesh* SetupEmptyMesh(const MeshGeometry& mesh, aiNode& nd);
 
     // ------------------------------------------------------------------------------------------------
     unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
-        const aiMatrix4x4& node_global_transform);
+        const aiMatrix4x4& node_global_transform, aiNode& nd);
 
     // ------------------------------------------------------------------------------------------------
     std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
-        const aiMatrix4x4& node_global_transform);
+        const aiMatrix4x4& node_global_transform, aiNode& nd);
 
     // ------------------------------------------------------------------------------------------------
     unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
         MatIndexArray::value_type index,
-        const aiMatrix4x4& node_global_transform);
+        const aiMatrix4x4& node_global_transform, aiNode& nd);
 
     // ------------------------------------------------------------------------------------------------
     static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
@@ -220,6 +228,10 @@ private:
     // Video -> aiTexture
     unsigned int ConvertVideo(const Video& video);
 
+    // ------------------------------------------------------------------------------------------------
+    // convert embedded texture if necessary and return actual texture path
+    aiString GetTexturePath(const Texture* tex);
+
     // ------------------------------------------------------------------------------------------------
     void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
         const std::string& propName,
@@ -255,18 +267,6 @@ private:
     // convert animation data to aiAnimation et al
     void ConvertAnimations();
 
-    // ------------------------------------------------------------------------------------------------
-    // rename a node already partially converted. fixed_name is a string previously returned by
-    // FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
-    // which would previously have returned the old value.
-    //
-    // this also updates names in node animations, cameras and light sources and is thus slow.
-    //
-    // NOTE: the caller is responsible for ensuring that the new name is unique and does
-    // not collide with any other identifiers. The best way to ensure this is to only
-    // append to the old name, which is guaranteed to match these requirements.
-    void RenameNode(const std::string& fixed_name, const std::string& new_name);
-
     // ------------------------------------------------------------------------------------------------
     // takes a fbx node name and returns the identifier to be used in the assimp output scene.
     // the function is guaranteed to provide consistent results over multiple invocations
@@ -278,7 +278,6 @@ private:
     // XXX: better use multi_map ..
     typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
 
-
     // ------------------------------------------------------------------------------------------------
     void ConvertAnimationStack(const AnimationStack& st);
 
@@ -429,13 +428,7 @@ private:
     typedef std::map<std::string, unsigned int> NodeAnimBitMap;
     NodeAnimBitMap node_anim_chain_bits;
 
-    // name -> has had its prefix_stripped?
-    typedef std::map<std::string, bool> NodeNameMap;
-    NodeNameMap node_names;
-
-    typedef std::map<std::string, std::string> NameNameMap;
-    NameNameMap renamed_nodes;
-
+    NodeNameCache mNodeNames;
     double anim_fps;
 
     aiScene* const out;

+ 4 - 4
code/FBXDocument.cpp

@@ -214,7 +214,7 @@ const Object* LazyObject::Get(bool dieOnError)
 
         // note: the error message is already formatted, so raw logging is ok
         if(!DefaultLogger::isNullLogger()) {
-            DefaultLogger::get()->error(ex.what());
+            ASSIMP_LOG_ERROR(ex.what());
         }
         return NULL;
     }
@@ -575,11 +575,11 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
     ai_assert( count != 0 );
     ai_assert( count <= MAX_CLASSNAMES);
 
-    size_t lenghts[MAX_CLASSNAMES];
+    size_t lengths[MAX_CLASSNAMES];
 
     const size_t c = count;
     for (size_t i = 0; i < c; ++i) {
-        lenghts[ i ] = strlen(classnames[i]);
+        lengths[ i ] = strlen(classnames[i]);
     }
 
     std::vector<const Connection*> temp;
@@ -597,7 +597,7 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
 
         for (size_t i = 0; i < c; ++i) {
             ai_assert(classnames[i]);
-            if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lenghts[i] && !strncmp(classnames[i],obtype,lenghts[i])) {
+            if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lengths[i] && !strncmp(classnames[i],obtype,lengths[i])) {
                 obtype = NULL;
                 break;
             }

+ 3 - 3
code/FBXDocumentUtil.cpp

@@ -79,7 +79,7 @@ void DOMError(const std::string& message, const Element* element /*= NULL*/)
 void DOMWarning(const std::string& message, const Token& token)
 {
     if(DefaultLogger::get()) {
-        DefaultLogger::get()->warn(Util::AddTokenText("FBX-DOM",message,&token));
+        ASSIMP_LOG_WARN(Util::AddTokenText("FBX-DOM",message,&token));
     }
 }
 
@@ -91,7 +91,7 @@ void DOMWarning(const std::string& message, const Element* element /*= NULL*/)
         return;
     }
     if(DefaultLogger::get()) {
-        DefaultLogger::get()->warn("FBX-DOM: " + message);
+        ASSIMP_LOG_WARN("FBX-DOM: " + message);
     }
 }
 
@@ -115,7 +115,7 @@ std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
         }
     }
 
-    if(!Properties70) {
+    if(!Properties70 || !Properties70->Compound()) {
         if(!no_warn) {
             DOMWarning("property table (Properties70) not found",&element);
         }

+ 568 - 0
code/FBXExportNode.cpp

@@ -0,0 +1,568 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2018, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#include "FBXExportNode.h"
+#include "FBXCommon.h"
+
+#include <assimp/StreamWriter.h> // StreamWriterLE
+#include <assimp/Exceptional.h> // DeadlyExportError
+#include <assimp/ai_assert.h>
+#include <assimp/StringUtils.h> // ai_snprintf
+
+#include <string>
+#include <ostream>
+#include <sstream> // ostringstream
+#include <memory> // shared_ptr
+
+// AddP70<type> helpers... there's no usable pattern here,
+// so all are defined as separate functions.
+// Even "animatable" properties are often completely different
+// from the standard (nonanimated) property definition,
+// so they are specified with an 'A' suffix.
+
+void FBX::Node::AddP70int(
+    const std::string& name, int32_t value
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "int", "Integer", "", value);
+    AddChild(n);
+}
+
+void FBX::Node::AddP70bool(
+    const std::string& name, bool value
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "bool", "", "", int32_t(value));
+    AddChild(n);
+}
+
+void FBX::Node::AddP70double(
+    const std::string& name, double value
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "double", "Number", "", value);
+    AddChild(n);
+}
+
+void FBX::Node::AddP70numberA(
+    const std::string& name, double value
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "Number", "", "A", value);
+    AddChild(n);
+}
+
+void FBX::Node::AddP70color(
+    const std::string& name, double r, double g, double b
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "ColorRGB", "Color", "", r, g, b);
+    AddChild(n);
+}
+
+void FBX::Node::AddP70colorA(
+    const std::string& name, double r, double g, double b
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "Color", "", "A", r, g, b);
+    AddChild(n);
+}
+
+void FBX::Node::AddP70vector(
+    const std::string& name, double x, double y, double z
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "Vector3D", "Vector", "", x, y, z);
+    AddChild(n);
+}
+
+void FBX::Node::AddP70vectorA(
+    const std::string& name, double x, double y, double z
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "Vector", "", "A", x, y, z);
+    AddChild(n);
+}
+
+void FBX::Node::AddP70string(
+    const std::string& name, const std::string& value
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "KString", "", "", value);
+    AddChild(n);
+}
+
+void FBX::Node::AddP70enum(
+    const std::string& name, int32_t value
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "enum", "", "", value);
+    AddChild(n);
+}
+
+void FBX::Node::AddP70time(
+    const std::string& name, int64_t value
+) {
+    FBX::Node n("P");
+    n.AddProperties(name, "KTime", "Time", "", value);
+    AddChild(n);
+}
+
+
+// public member functions for writing nodes to stream
+
+void FBX::Node::Dump(
+    std::shared_ptr<Assimp::IOStream> outfile,
+    bool binary, int indent
+) {
+    if (binary) {
+        Assimp::StreamWriterLE outstream(outfile);
+        DumpBinary(outstream);
+    } else {
+        std::ostringstream ss;
+        DumpAscii(ss, indent);
+        std::string s = ss.str();
+        outfile->Write(s.c_str(), s.size(), 1);
+    }
+}
+
+void FBX::Node::Dump(
+    Assimp::StreamWriterLE &outstream,
+    bool binary, int indent
+) {
+    if (binary) {
+        DumpBinary(outstream);
+    } else {
+        std::ostringstream ss;
+        DumpAscii(ss, indent);
+        outstream.PutString(ss.str());
+    }
+}
+
+
+// public member functions for low-level writing
+
+void FBX::Node::Begin(
+    Assimp::StreamWriterLE &s,
+    bool binary, int indent
+) {
+    if (binary) {
+        BeginBinary(s);
+    } else {
+        // assume we're at the correct place to start already
+        (void)indent;
+        std::ostringstream ss;
+        BeginAscii(ss, indent);
+        s.PutString(ss.str());
+    }
+}
+
+void FBX::Node::DumpProperties(
+    Assimp::StreamWriterLE& s,
+    bool binary, int indent
+) {
+    if (binary) {
+        DumpPropertiesBinary(s);
+    } else {
+        std::ostringstream ss;
+        DumpPropertiesAscii(ss, indent);
+        s.PutString(ss.str());
+    }
+}
+
+void FBX::Node::EndProperties(
+    Assimp::StreamWriterLE &s,
+    bool binary, int indent
+) {
+    EndProperties(s, binary, indent, properties.size());
+}
+
+void FBX::Node::EndProperties(
+    Assimp::StreamWriterLE &s,
+    bool binary, int indent,
+    size_t num_properties
+) {
+    if (binary) {
+        EndPropertiesBinary(s, num_properties);
+    } else {
+        // nothing to do
+        (void)indent;
+    }
+}
+
+void FBX::Node::BeginChildren(
+    Assimp::StreamWriterLE &s,
+    bool binary, int indent
+) {
+    if (binary) {
+        // nothing to do
+    } else {
+        std::ostringstream ss;
+        BeginChildrenAscii(ss, indent);
+        s.PutString(ss.str());
+    }
+}
+
+void FBX::Node::DumpChildren(
+    Assimp::StreamWriterLE& s,
+    bool binary, int indent
+) {
+    if (binary) {
+        DumpChildrenBinary(s);
+    } else {
+        std::ostringstream ss;
+        DumpChildrenAscii(ss, indent);
+        s.PutString(ss.str());
+    }
+}
+
+void FBX::Node::End(
+    Assimp::StreamWriterLE &s,
+    bool binary, int indent,
+    bool has_children
+) {
+    if (binary) {
+        EndBinary(s, has_children);
+    } else {
+        std::ostringstream ss;
+        EndAscii(ss, indent, has_children);
+        s.PutString(ss.str());
+    }
+}
+
+
+// public member functions for writing to binary fbx
+
+void FBX::Node::DumpBinary(Assimp::StreamWriterLE &s)
+{
+    // write header section (with placeholders for some things)
+    BeginBinary(s);
+
+    // write properties
+    DumpPropertiesBinary(s);
+
+    // go back and fill in property related placeholders
+    EndPropertiesBinary(s, properties.size());
+
+    // write children
+    DumpChildrenBinary(s);
+
+    // finish, filling in end offset placeholder
+    EndBinary(s, force_has_children || !children.empty());
+}
+
+
+// public member functions for writing to ascii fbx
+
+void FBX::Node::DumpAscii(std::ostream &s, int indent)
+{
+    // write name
+    BeginAscii(s, indent);
+
+    // write properties
+    DumpPropertiesAscii(s, indent);
+
+    if (force_has_children || !children.empty()) {
+        // begin children (with a '{')
+        BeginChildrenAscii(s, indent + 1);
+        // write children
+        DumpChildrenAscii(s, indent + 1);
+    }
+
+    // finish (also closing the children bracket '}')
+    EndAscii(s, indent, force_has_children || !children.empty());
+}
+
+
+// private member functions for low-level writing to fbx
+
+void FBX::Node::BeginBinary(Assimp::StreamWriterLE &s)
+{
+    // remember start pos so we can come back and write the end pos
+    this->start_pos = s.Tell();
+
+    // placeholders for end pos and property section info
+    s.PutU4(0); // end pos
+    s.PutU4(0); // number of properties
+    s.PutU4(0); // total property section length
+
+    // node name
+    s.PutU1(uint8_t(name.size())); // length of node name
+    s.PutString(name); // node name as raw bytes
+
+    // property data comes after here
+    this->property_start = s.Tell();
+}
+
+void FBX::Node::DumpPropertiesBinary(Assimp::StreamWriterLE& s)
+{
+    for (auto &p : properties) {
+        p.DumpBinary(s);
+    }
+}
+
+void FBX::Node::EndPropertiesBinary(
+    Assimp::StreamWriterLE &s,
+    size_t num_properties
+) {
+    if (num_properties == 0) { return; }
+    size_t pos = s.Tell();
+    ai_assert(pos > property_start);
+    size_t property_section_size = pos - property_start;
+    s.Seek(start_pos + 4);
+    s.PutU4(uint32_t(num_properties));
+    s.PutU4(uint32_t(property_section_size));
+    s.Seek(pos);
+}
+
+void FBX::Node::DumpChildrenBinary(Assimp::StreamWriterLE& s)
+{
+    for (FBX::Node& child : children) {
+        child.DumpBinary(s);
+    }
+}
+
+void FBX::Node::EndBinary(
+    Assimp::StreamWriterLE &s,
+    bool has_children
+) {
+    // if there were children, add a null record
+    if (has_children) { s.PutString(FBX::NULL_RECORD); }
+
+    // now go back and write initial pos
+    this->end_pos = s.Tell();
+    s.Seek(start_pos);
+    s.PutU4(uint32_t(end_pos));
+    s.Seek(end_pos);
+}
+
+
+void FBX::Node::BeginAscii(std::ostream& s, int indent)
+{
+    s << '\n';
+    for (int i = 0; i < indent; ++i) { s << '\t'; }
+    s << name << ": ";
+}
+
+void FBX::Node::DumpPropertiesAscii(std::ostream &s, int indent)
+{
+    for (size_t i = 0; i < properties.size(); ++i) {
+        if (i > 0) { s << ", "; }
+        properties[i].DumpAscii(s, indent);
+    }
+}
+
+void FBX::Node::BeginChildrenAscii(std::ostream& s, int indent)
+{
+    // only call this if there are actually children
+    s << " {";
+    (void)indent;
+}
+
+void FBX::Node::DumpChildrenAscii(std::ostream& s, int indent)
+{
+    // children will need a lot of padding and corralling
+    if (children.size() || force_has_children) {
+        for (size_t i = 0; i < children.size(); ++i) {
+            // no compression in ascii files, so skip this node if it exists
+            if (children[i].name == "EncryptionType") { continue; }
+            // the child can dump itself
+            children[i].DumpAscii(s, indent);
+        }
+    }
+}
+
+void FBX::Node::EndAscii(std::ostream& s, int indent, bool has_children)
+{
+    if (!has_children) { return; } // nothing to do
+    s << '\n';
+    for (int i = 0; i < indent; ++i) { s << '\t'; }
+    s << "}";
+}
+
+// private helpers for static member functions
+
+// ascii property node from vector of doubles
+void FBX::Node::WritePropertyNodeAscii(
+    const std::string& name,
+    const std::vector<double>& v,
+    Assimp::StreamWriterLE& s,
+    int indent
+){
+    char buffer[32];
+    FBX::Node node(name);
+    node.Begin(s, false, indent);
+    std::string vsize = std::to_string(v.size());
+    // *<size> {
+    s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
+    // indent + 1
+    for (int i = 0; i < indent + 1; ++i) { s.PutChar('\t'); }
+    // a: value,value,value,...
+    s.PutString("a: ");
+    int count = 0;
+    for (size_t i = 0; i < v.size(); ++i) {
+        if (i > 0) { s.PutChar(','); }
+        int len = ai_snprintf(buffer, sizeof(buffer), "%f", v[i]);
+        count += len;
+        if (count > 2048) { s.PutChar('\n'); count = 0; }
+        if (len < 0 || len > 31) {
+            // this should never happen
+            throw DeadlyExportError("failed to convert double to string");
+        }
+        for (int j = 0; j < len; ++j) { s.PutChar(buffer[j]); }
+    }
+    // }
+    s.PutChar('\n');
+    for (int i = 0; i < indent; ++i) { s.PutChar('\t'); }
+    s.PutChar('}'); s.PutChar(' ');
+    node.End(s, false, indent, false);
+}
+
+// ascii property node from vector of int32_t
+void FBX::Node::WritePropertyNodeAscii(
+    const std::string& name,
+    const std::vector<int32_t>& v,
+    Assimp::StreamWriterLE& s,
+    int indent
+){
+    char buffer[32];
+    FBX::Node node(name);
+    node.Begin(s, false, indent);
+    std::string vsize = std::to_string(v.size());
+    // *<size> {
+    s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
+    // indent + 1
+    for (int i = 0; i < indent + 1; ++i) { s.PutChar('\t'); }
+    // a: value,value,value,...
+    s.PutString("a: ");
+    int count = 0;
+    for (size_t i = 0; i < v.size(); ++i) {
+        if (i > 0) { s.PutChar(','); }
+        int len = ai_snprintf(buffer, sizeof(buffer), "%d", v[i]);
+        count += len;
+        if (count > 2048) { s.PutChar('\n'); count = 0; }
+        if (len < 0 || len > 31) {
+            // this should never happen
+            throw DeadlyExportError("failed to convert double to string");
+        }
+        for (int j = 0; j < len; ++j) { s.PutChar(buffer[j]); }
+    }
+    // }
+    s.PutChar('\n');
+    for (int i = 0; i < indent; ++i) { s.PutChar('\t'); }
+    s.PutChar('}'); s.PutChar(' ');
+    node.End(s, false, indent, false);
+}
+
+// binary property node from vector of doubles
+// TODO: optional zip compression!
+void FBX::Node::WritePropertyNodeBinary(
+    const std::string& name,
+    const std::vector<double>& v,
+    Assimp::StreamWriterLE& s
+){
+    FBX::Node node(name);
+    node.BeginBinary(s);
+    s.PutU1('d');
+    s.PutU4(uint32_t(v.size())); // number of elements
+    s.PutU4(0); // no encoding (1 would be zip-compressed)
+    s.PutU4(uint32_t(v.size()) * 8); // data size
+    for (auto it = v.begin(); it != v.end(); ++it) { s.PutF8(*it); }
+    node.EndPropertiesBinary(s, 1);
+    node.EndBinary(s, false);
+}
+
+// binary property node from vector of int32_t
+// TODO: optional zip compression!
+void FBX::Node::WritePropertyNodeBinary(
+    const std::string& name,
+    const std::vector<int32_t>& v,
+    Assimp::StreamWriterLE& s
+){
+    FBX::Node node(name);
+    node.BeginBinary(s);
+    s.PutU1('i');
+    s.PutU4(uint32_t(v.size())); // number of elements
+    s.PutU4(0); // no encoding (1 would be zip-compressed)
+    s.PutU4(uint32_t(v.size()) * 4); // data size
+    for (auto it = v.begin(); it != v.end(); ++it) { s.PutI4(*it); }
+    node.EndPropertiesBinary(s, 1);
+    node.EndBinary(s, false);
+}
+
+// public static member functions
+
+// convenience function to create and write a property node,
+// holding a single property which is an array of values.
+// does not copy the data, so is efficient for large arrays.
+void FBX::Node::WritePropertyNode(
+    const std::string& name,
+    const std::vector<double>& v,
+    Assimp::StreamWriterLE& s,
+    bool binary, int indent
+){
+    if (binary) {
+        FBX::Node::WritePropertyNodeBinary(name, v, s);
+    } else {
+        FBX::Node::WritePropertyNodeAscii(name, v, s, indent);
+    }
+}
+
+// convenience function to create and write a property node,
+// holding a single property which is an array of values.
+// does not copy the data, so is efficient for large arrays.
+void FBX::Node::WritePropertyNode(
+    const std::string& name,
+    const std::vector<int32_t>& v,
+    Assimp::StreamWriterLE& s,
+    bool binary, int indent
+){
+    if (binary) {
+        FBX::Node::WritePropertyNodeBinary(name, v, s);
+    } else {
+        FBX::Node::WritePropertyNodeAscii(name, v, s, indent);
+    }
+}
+
+#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+#endif // ASSIMP_BUILD_NO_EXPORT

+ 258 - 0
code/FBXExportNode.h

@@ -0,0 +1,258 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2018, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXExportNode.h
+* Declares the FBX::Node helper class for fbx export.
+*/
+#ifndef AI_FBXEXPORTNODE_H_INC
+#define AI_FBXEXPORTNODE_H_INC
+
+#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#include "FBXExportProperty.h"
+
+#include <assimp/StreamWriter.h> // StreamWriterLE
+
+#include <string>
+#include <vector>
+
+namespace FBX {
+    class Node;
+}
+
+class FBX::Node
+{
+public: // public data members
+    // TODO: accessors
+    std::string name; // node name
+    std::vector<FBX::Property> properties; // node properties
+    std::vector<FBX::Node> children; // child nodes
+
+    // some nodes always pretend they have children...
+    bool force_has_children = false;
+
+public: // constructors
+    Node() = default;
+    Node(const std::string& n) : name(n) {}
+
+    // convenience template to construct with properties directly
+    template <typename... More>
+    Node(const std::string& n, const More... more)
+        : name(n)
+        { AddProperties(more...); }
+
+public: // functions to add properties or children
+    // add a single property to the node
+    template <typename T>
+    void AddProperty(T value) {
+        properties.emplace_back(value);
+    }
+
+    // convenience function to add multiple properties at once
+    template <typename T, typename... More>
+    void AddProperties(T value, More... more) {
+        properties.emplace_back(value);
+        AddProperties(more...);
+    }
+    void AddProperties() {}
+
+    // add a child node directly
+    void AddChild(const Node& node) { children.push_back(node); }
+
+    // convenience function to add a child node with a single property
+    template <typename... More>
+    void AddChild(
+        const std::string& name,
+        More... more
+    ) {
+        FBX::Node c(name);
+        c.AddProperties(more...);
+        children.push_back(c);
+    }
+
+public: // support specifically for dealing with Properties70 nodes
+
+    // it really is simpler to make these all separate functions.
+    // the versions with 'A' suffixes are for animatable properties.
+    // those often follow a completely different format internally in FBX.
+    void AddP70int(const std::string& name, int32_t value);
+    void AddP70bool(const std::string& name, bool value);
+    void AddP70double(const std::string& name, double value);
+    void AddP70numberA(const std::string& name, double value);
+    void AddP70color(const std::string& name, double r, double g, double b);
+    void AddP70colorA(const std::string& name, double r, double g, double b);
+    void AddP70vector(const std::string& name, double x, double y, double z);
+    void AddP70vectorA(const std::string& name, double x, double y, double z);
+    void AddP70string(const std::string& name, const std::string& value);
+    void AddP70enum(const std::string& name, int32_t value);
+    void AddP70time(const std::string& name, int64_t value);
+
+    // template for custom P70 nodes.
+    // anything that doesn't fit in the above can be created manually.
+    template <typename... More>
+    void AddP70(
+        const std::string& name,
+        const std::string& type,
+        const std::string& type2,
+        const std::string& flags,
+        More... more
+    ) {
+        Node n("P");
+        n.AddProperties(name, type, type2, flags, more...);
+        AddChild(n);
+    }
+
+public: // member functions for writing data to a file or stream
+
+    // write the full node to the given file or stream
+    void Dump(
+        std::shared_ptr<Assimp::IOStream> outfile,
+        bool binary, int indent
+    );
+    void Dump(Assimp::StreamWriterLE &s, bool binary, int indent);
+
+    // these other functions are for writing data piece by piece.
+    // they must be used carefully.
+    // for usage examples see FBXExporter.cpp.
+    void Begin(Assimp::StreamWriterLE &s, bool binary, int indent);
+    void DumpProperties(Assimp::StreamWriterLE& s, bool binary, int indent);
+    void EndProperties(Assimp::StreamWriterLE &s, bool binary, int indent);
+    void EndProperties(
+        Assimp::StreamWriterLE &s, bool binary, int indent,
+        size_t num_properties
+    );
+    void BeginChildren(Assimp::StreamWriterLE &s, bool binary, int indent);
+    void DumpChildren(Assimp::StreamWriterLE& s, bool binary, int indent);
+    void End(
+        Assimp::StreamWriterLE &s, bool binary, int indent,
+        bool has_children
+    );
+
+private: // internal functions used for writing
+
+    void DumpBinary(Assimp::StreamWriterLE &s);
+    void DumpAscii(Assimp::StreamWriterLE &s, int indent);
+    void DumpAscii(std::ostream &s, int indent);
+
+    void BeginBinary(Assimp::StreamWriterLE &s);
+    void DumpPropertiesBinary(Assimp::StreamWriterLE& s);
+    void EndPropertiesBinary(Assimp::StreamWriterLE &s);
+    void EndPropertiesBinary(Assimp::StreamWriterLE &s, size_t num_properties);
+    void DumpChildrenBinary(Assimp::StreamWriterLE& s);
+    void EndBinary(Assimp::StreamWriterLE &s, bool has_children);
+
+    void BeginAscii(std::ostream &s, int indent);
+    void DumpPropertiesAscii(std::ostream &s, int indent);
+    void BeginChildrenAscii(std::ostream &s, int indent);
+    void DumpChildrenAscii(std::ostream &s, int indent);
+    void EndAscii(std::ostream &s, int indent, bool has_children);
+
+private: // data used for binary dumps
+    size_t start_pos; // starting position in stream
+    size_t end_pos; // ending position in stream
+    size_t property_start; // starting position of property section
+
+public: // static member functions
+
+    // convenience function to create a node with a single property,
+    // and write it to the stream.
+    template <typename T>
+    static void WritePropertyNode(
+        const std::string& name,
+        const T value,
+        Assimp::StreamWriterLE& s,
+        bool binary, int indent
+    ) {
+        FBX::Property p(value);
+        FBX::Node node(name, p);
+        node.Dump(s, binary, indent);
+    }
+
+    // convenience function to create and write a property node,
+    // holding a single property which is an array of values.
+    // does not copy the data, so is efficient for large arrays.
+    static void WritePropertyNode(
+        const std::string& name,
+        const std::vector<double>& v,
+        Assimp::StreamWriterLE& s,
+        bool binary, int indent
+    );
+
+    // convenience function to create and write a property node,
+    // holding a single property which is an array of values.
+    // does not copy the data, so is efficient for large arrays.
+    static void WritePropertyNode(
+        const std::string& name,
+        const std::vector<int32_t>& v,
+        Assimp::StreamWriterLE& s,
+        bool binary, int indent
+    );
+
+private: // static helper functions
+    static void WritePropertyNodeAscii(
+        const std::string& name,
+        const std::vector<double>& v,
+        Assimp::StreamWriterLE& s,
+        int indent
+    );
+    static void WritePropertyNodeAscii(
+        const std::string& name,
+        const std::vector<int32_t>& v,
+        Assimp::StreamWriterLE& s,
+        int indent
+    );
+    static void WritePropertyNodeBinary(
+        const std::string& name,
+        const std::vector<double>& v,
+        Assimp::StreamWriterLE& s
+    );
+    static void WritePropertyNodeBinary(
+        const std::string& name,
+        const std::vector<int32_t>& v,
+        Assimp::StreamWriterLE& s
+    );
+
+};
+
+
+#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#endif // AI_FBXEXPORTNODE_H_INC

+ 364 - 0
code/FBXExportProperty.cpp

@@ -0,0 +1,364 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2018, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#include "FBXExportProperty.h"
+
+#include <assimp/StreamWriter.h> // StreamWriterLE
+#include <assimp/Exceptional.h> // DeadlyExportError
+
+#include <string>
+#include <vector>
+#include <ostream>
+#include <locale>
+#include <sstream> // ostringstream
+
+
+// constructors for single element properties
+
+FBX::Property::Property(bool v)
+    : type('C'), data(1)
+{
+    data = {uint8_t(v)};
+}
+
+FBX::Property::Property(int16_t v) : type('Y'), data(2)
+{
+    uint8_t* d = data.data();
+    (reinterpret_cast<int16_t*>(d))[0] = v;
+}
+
+FBX::Property::Property(int32_t v) : type('I'), data(4)
+{
+    uint8_t* d = data.data();
+    (reinterpret_cast<int32_t*>(d))[0] = v;
+}
+
+FBX::Property::Property(float v) : type('F'), data(4)
+{
+    uint8_t* d = data.data();
+    (reinterpret_cast<float*>(d))[0] = v;
+}
+
+FBX::Property::Property(double v) : type('D'), data(8)
+{
+    uint8_t* d = data.data();
+    (reinterpret_cast<double*>(d))[0] = v;
+}
+
+FBX::Property::Property(int64_t v) : type('L'), data(8)
+{
+    uint8_t* d = data.data();
+    (reinterpret_cast<int64_t*>(d))[0] = v;
+}
+
+
+// constructors for array-type properties
+
+FBX::Property::Property(const char* c, bool raw)
+    : Property(std::string(c), raw)
+{}
+
+// strings can either be saved as "raw" (R) data, or "string" (S) data
+FBX::Property::Property(const std::string& s, bool raw)
+    : type(raw ? 'R' : 'S'), data(s.size())
+{
+    for (size_t i = 0; i < s.size(); ++i) {
+        data[i] = uint8_t(s[i]);
+    }
+}
+
+FBX::Property::Property(const std::vector<uint8_t>& r)
+    : type('R'), data(r)
+{}
+
+FBX::Property::Property(const std::vector<int32_t>& va)
+    : type('i'), data(4*va.size())
+{
+    int32_t* d = reinterpret_cast<int32_t*>(data.data());
+    for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
+}
+
+FBX::Property::Property(const std::vector<int64_t>& va)
+    : type('l'), data(8*va.size())
+{
+    int64_t* d = reinterpret_cast<int64_t*>(data.data());
+    for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
+}
+
+FBX::Property::Property(const std::vector<float>& va)
+    : type('f'), data(4*va.size())
+{
+    float* d = reinterpret_cast<float*>(data.data());
+    for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
+}
+
+FBX::Property::Property(const std::vector<double>& va)
+    : type('d'), data(8*va.size())
+{
+    double* d = reinterpret_cast<double*>(data.data());
+    for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
+}
+
+FBX::Property::Property(const aiMatrix4x4& vm)
+    : type('d'), data(8*16)
+{
+    double* d = reinterpret_cast<double*>(data.data());
+    for (unsigned int c = 0; c < 4; ++c) {
+        for (unsigned int r = 0; r < 4; ++r) {
+            d[4*c+r] = vm[r][c];
+        }
+    }
+}
+
+// public member functions
+
+size_t FBX::Property::size()
+{
+    switch (type) {
+    case 'C': case 'Y': case 'I': case 'F': case 'D': case 'L':
+        return data.size() + 1;
+    case 'S': case 'R':
+        return data.size() + 5;
+    case 'i': case 'd':
+        return data.size() + 13;
+    default:
+        throw DeadlyExportError("Requested size on property of unknown type");
+    }
+}
+
+void FBX::Property::DumpBinary(Assimp::StreamWriterLE &s)
+{
+    s.PutU1(type);
+    uint8_t* d = data.data();
+    size_t N;
+    switch (type) {
+    case 'C': s.PutU1(*(reinterpret_cast<uint8_t*>(d))); return;
+    case 'Y': s.PutI2(*(reinterpret_cast<int16_t*>(d))); return;
+    case 'I': s.PutI4(*(reinterpret_cast<int32_t*>(d))); return;
+    case 'F': s.PutF4(*(reinterpret_cast<float*>(d))); return;
+    case 'D': s.PutF8(*(reinterpret_cast<double*>(d))); return;
+    case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(d))); return;
+    case 'S':
+    case 'R':
+        s.PutU4(uint32_t(data.size()));
+        for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
+        return;
+    case 'i':
+        N = data.size() / 4;
+        s.PutU4(uint32_t(N)); // number of elements
+        s.PutU4(0); // no encoding (1 would be zip-compressed)
+        // TODO: compress if large?
+        s.PutU4(uint32_t(data.size())); // data size
+        for (size_t i = 0; i < N; ++i) {
+            s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
+        }
+        return;
+    case 'l':
+        N = data.size() / 8;
+        s.PutU4(uint32_t(N)); // number of elements
+        s.PutU4(0); // no encoding (1 would be zip-compressed)
+        // TODO: compress if large?
+        s.PutU4(uint32_t(data.size())); // data size
+        for (size_t i = 0; i < N; ++i) {
+            s.PutI8((reinterpret_cast<int64_t*>(d))[i]);
+        }
+        return;
+    case 'f':
+        N = data.size() / 4;
+        s.PutU4(uint32_t(N)); // number of elements
+        s.PutU4(0); // no encoding (1 would be zip-compressed)
+        // TODO: compress if large?
+        s.PutU4(uint32_t(data.size())); // data size
+        for (size_t i = 0; i < N; ++i) {
+            s.PutF4((reinterpret_cast<float*>(d))[i]);
+        }
+        return;
+    case 'd':
+        N = data.size() / 8;
+        s.PutU4(uint32_t(N)); // number of elements
+        s.PutU4(0); // no encoding (1 would be zip-compressed)
+        // TODO: compress if large?
+        s.PutU4(uint32_t(data.size())); // data size
+        for (size_t i = 0; i < N; ++i) {
+            s.PutF8((reinterpret_cast<double*>(d))[i]);
+        }
+        return;
+    default:
+        std::ostringstream err;
+        err << "Tried to dump property with invalid type '";
+        err << type << "'!";
+        throw DeadlyExportError(err.str());
+    }
+}
+
+void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
+{
+    std::ostringstream ss;
+    ss.imbue(std::locale::classic());
+    ss.precision(15); // this seems to match official FBX SDK exports
+    DumpAscii(ss, indent);
+    outstream.PutString(ss.str());
+}
+
+void FBX::Property::DumpAscii(std::ostream& s, int indent)
+{
+    // no writing type... or anything. just shove it into the stream.
+    uint8_t* d = data.data();
+    size_t N;
+    size_t swap = data.size();
+    size_t count = 0;
+    switch (type) {
+    case 'C':
+        if (*(reinterpret_cast<uint8_t*>(d))) { s << 'T'; }
+        else { s << 'F'; }
+        return;
+    case 'Y': s << *(reinterpret_cast<int16_t*>(d)); return;
+    case 'I': s << *(reinterpret_cast<int32_t*>(d)); return;
+    case 'F': s << *(reinterpret_cast<float*>(d)); return;
+    case 'D': s << *(reinterpret_cast<double*>(d)); return;
+    case 'L': s << *(reinterpret_cast<int64_t*>(d)); return;
+    case 'S':
+        // first search to see if it has "\x00\x01" in it -
+        // which separates fields which are reversed in the ascii version.
+        // yeah.
+        // FBX, yeah.
+        for (size_t i = 0; i < data.size(); ++i) {
+            if (data[i] == '\0') {
+                swap = i;
+                break;
+            }
+        }
+    case 'R':
+        s << '"';
+        // we might as well check this now,
+        // probably it will never happen
+        for (size_t i = 0; i < data.size(); ++i) {
+            char c = data[i];
+            if (c == '"') {
+                throw runtime_error("can't handle quotes in property string");
+            }
+        }
+        // first write the SWAPPED member (if any)
+        for (size_t i = swap + 2; i < data.size(); ++i) {
+            char c = data[i];
+            s << c;
+        }
+        // then a separator
+        if (swap != data.size()) {
+            s << "::";
+        }
+        // then the initial member
+        for (size_t i = 0; i < swap; ++i) {
+            char c = data[i];
+            s << c;
+        }
+        s << '"';
+        return;
+    case 'i':
+        N = data.size() / 4; // number of elements
+        s << '*' << N << " {\n";
+        for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
+        s << "a: ";
+        for (size_t i = 0; i < N; ++i) {
+            if (i > 0) { s << ','; }
+            if (count++ > 120) { s << '\n'; count = 0; }
+            s << (reinterpret_cast<int32_t*>(d))[i];
+        }
+        s << '\n';
+        for (int i = 0; i < indent; ++i) { s << '\t'; }
+        s << "} ";
+        return;
+    case 'l':
+        N = data.size() / 8;
+        s << '*' << N << " {\n";
+        for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
+        s << "a: ";
+        for (size_t i = 0; i < N; ++i) {
+            if (i > 0) { s << ','; }
+            if (count++ > 120) { s << '\n'; count = 0; }
+            s << (reinterpret_cast<int64_t*>(d))[i];
+        }
+        s << '\n';
+        for (int i = 0; i < indent; ++i) { s << '\t'; }
+        s << "} ";
+        return;
+    case 'f':
+        N = data.size() / 4;
+        s << '*' << N << " {\n";
+        for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
+        s << "a: ";
+        for (size_t i = 0; i < N; ++i) {
+            if (i > 0) { s << ','; }
+            if (count++ > 120) { s << '\n'; count = 0; }
+            s << (reinterpret_cast<float*>(d))[i];
+        }
+        s << '\n';
+        for (int i = 0; i < indent; ++i) { s << '\t'; }
+        s << "} ";
+        return;
+    case 'd':
+        N = data.size() / 8;
+        s << '*' << N << " {\n";
+        for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
+        s << "a: ";
+        // set precision to something that can handle doubles
+        s.precision(15);
+        for (size_t i = 0; i < N; ++i) {
+            if (i > 0) { s << ','; }
+            if (count++ > 120) { s << '\n'; count = 0; }
+            s << (reinterpret_cast<double*>(d))[i];
+        }
+        s << '\n';
+        for (int i = 0; i < indent; ++i) { s << '\t'; }
+        s << "} ";
+        return;
+    default:
+        std::ostringstream err;
+        err << "Tried to dump property with invalid type '";
+        err << type << "'!";
+        throw runtime_error(err.str());
+    }
+}
+
+#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+#endif // ASSIMP_BUILD_NO_EXPORT

+ 129 - 0
code/FBXExportProperty.h

@@ -0,0 +1,129 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2018, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXExportProperty.h
+* Declares the FBX::Property helper class for fbx export.
+*/
+#ifndef AI_FBXEXPORTPROPERTY_H_INC
+#define AI_FBXEXPORTPROPERTY_H_INC
+
+#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
+
+
+#include <assimp/types.h> // aiMatrix4x4
+#include <assimp/StreamWriter.h> // StreamWriterLE
+
+#include <string>
+#include <vector>
+#include <ostream>
+#include <type_traits> // is_void
+
+namespace FBX {
+    class Property;
+}
+
+/** FBX::Property
+ *
+ *  Holds a value of any of FBX's recognized types,
+ *  each represented by a particular one-character code.
+ *  C : 1-byte uint8, usually 0x00 or 0x01 to represent boolean false and true
+ *  Y : 2-byte int16
+ *  I : 4-byte int32
+ *  F : 4-byte float
+ *  D : 8-byte double
+ *  L : 8-byte int64
+ *  i : array of int32
+ *  f : array of float
+ *  d : array of double
+ *  l : array of int64
+ *  b : array of 1-byte booleans (0x00 or 0x01)
+ *  S : string (array of 1-byte char)
+ *  R : raw data (array of bytes)
+ */
+class FBX::Property
+{
+public:
+    // constructors for basic types.
+    // all explicit to avoid accidental typecasting
+    explicit Property(bool v);
+    // TODO: determine if there is actually a byte type,
+    // or if this always means <bool>. 'C' seems to imply <char>,
+    // so possibly the above was intended to represent both.
+    explicit Property(int16_t v);
+    explicit Property(int32_t v);
+    explicit Property(float v);
+    explicit Property(double v);
+    explicit Property(int64_t v);
+    // strings can either be stored as 'R' (raw) or 'S' (string) type
+    explicit Property(const char* c, bool raw=false);
+    explicit Property(const std::string& s, bool raw=false);
+    explicit Property(const std::vector<uint8_t>& r);
+    explicit Property(const std::vector<int32_t>& va);
+    explicit Property(const std::vector<int64_t>& va);
+    explicit Property(const std::vector<double>& va);
+    explicit Property(const std::vector<float>& va);
+    explicit Property(const aiMatrix4x4& vm);
+
+    // this will catch any type not defined above,
+    // so that we don't accidentally convert something we don't want.
+    // for example (const char*) --> (bool)... seriously wtf C++
+    template <class T>
+    explicit Property(T v) : type('X') {
+        static_assert(std::is_void<T>::value, "TRIED TO CREATE FBX PROPERTY WITH UNSUPPORTED TYPE, CHECK YOUR PROPERTY INSTANTIATION");
+    } // note: no line wrap so it appears verbatim on the compiler error
+
+    // the size of this property node in a binary file, in bytes
+    size_t size();
+
+    // write this property node as binary data to the given stream
+    void DumpBinary(Assimp::StreamWriterLE &s);
+    void DumpAscii(Assimp::StreamWriterLE &s, int indent=0);
+    void DumpAscii(std::ostream &s, int indent=0);
+    // note: make sure the ostream is in classic "C" locale
+
+private:
+    char type;
+    std::vector<uint8_t> data;
+};
+
+#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#endif // AI_FBXEXPORTPROPERTY_H_INC

+ 2479 - 0
code/FBXExporter.cpp

@@ -0,0 +1,2479 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2018, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#include "FBXExporter.h"
+#include "FBXExportNode.h"
+#include "FBXExportProperty.h"
+#include "FBXCommon.h"
+
+#include <assimp/version.h> // aiGetVersion
+#include <assimp/IOSystem.hpp>
+#include <assimp/Exporter.hpp>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/StreamWriter.h> // StreamWriterLE
+#include <assimp/Exceptional.h> // DeadlyExportError
+#include <assimp/material.h> // aiTextureType
+#include <assimp/scene.h>
+#include <assimp/mesh.h>
+
+// Header files, standard library.
+#include <memory> // shared_ptr
+#include <string>
+#include <sstream> // stringstream
+#include <ctime> // localtime, tm_*
+#include <map>
+#include <set>
+#include <vector>
+#include <array>
+#include <unordered_set>
+
+// RESOURCES:
+// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
+// https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
+
+const ai_real DEG = ai_real( 57.29577951308232087679815481 ); // degrees per radian
+
+// some constants that we'll use for writing metadata
+namespace FBX {
+    const std::string EXPORT_VERSION_STR = "7.4.0";
+    const uint32_t EXPORT_VERSION_INT = 7400; // 7.4 == 2014/2015
+    // FBX files have some hashed values that depend on the creation time field,
+    // but for now we don't actually know how to generate these.
+    // what we can do is set them to a known-working version.
+    // this is the data that Blender uses in their FBX export process.
+    const std::string GENERIC_CTIME = "1970-01-01 10:00:00:000";
+    const std::string GENERIC_FILEID =
+        "\x28\xb3\x2a\xeb\xb6\x24\xcc\xc2\xbf\xc8\xb0\x2a\xa9\x2b\xfc\xf1";
+    const std::string GENERIC_FOOTID =
+        "\xfa\xbc\xab\x09\xd0\xc8\xd4\x66\xb1\x76\xfb\x83\x1c\xf7\x26\x7e";
+    const std::string FOOT_MAGIC =
+        "\xf8\x5a\x8c\x6a\xde\xf5\xd9\x7e\xec\xe9\x0c\xe3\x75\x8f\x29\x0b";
+    const std::string COMMENT_UNDERLINE =
+        ";------------------------------------------------------------------";
+}
+
+using namespace Assimp;
+using namespace FBX;
+
+namespace Assimp {
+
+    // ---------------------------------------------------------------------
+    // Worker function for exporting a scene to binary FBX.
+    // Prototyped and registered in Exporter.cpp
+    void ExportSceneFBX (
+        const char* pFile,
+        IOSystem* pIOSystem,
+        const aiScene* pScene,
+        const ExportProperties* pProperties
+    ){
+        // initialize the exporter
+        FBXExporter exporter(pScene, pProperties);
+
+        // perform binary export
+        exporter.ExportBinary(pFile, pIOSystem);
+    }
+
+    // ---------------------------------------------------------------------
+    // Worker function for exporting a scene to ASCII FBX.
+    // Prototyped and registered in Exporter.cpp
+    void ExportSceneFBXA (
+        const char* pFile,
+        IOSystem* pIOSystem,
+        const aiScene* pScene,
+        const ExportProperties* pProperties
+    ){
+        // initialize the exporter
+        FBXExporter exporter(pScene, pProperties);
+
+        // perform ascii export
+        exporter.ExportAscii(pFile, pIOSystem);
+    }
+
+} // end of namespace Assimp
+
+FBXExporter::FBXExporter (
+    const aiScene* pScene,
+    const ExportProperties* pProperties
+)
+    : mScene(pScene)
+    , mProperties(pProperties)
+{
+    // will probably need to determine UIDs, connections, etc here.
+    // basically anything that needs to be known
+    // before we start writing sections to the stream.
+}
+
+void FBXExporter::ExportBinary (
+    const char* pFile,
+    IOSystem* pIOSystem
+){
+    // remember that we're exporting in binary mode
+    binary = true;
+
+    // we're not currently using these preferences,
+    // but clang will cry about it if we never touch it.
+    // TODO: some of these might be relevant to export
+    (void)mProperties;
+
+    // open the indicated file for writing (in binary mode)
+    outfile.reset(pIOSystem->Open(pFile,"wb"));
+    if (!outfile) {
+        throw DeadlyExportError(
+            "could not open output .fbx file: " + std::string(pFile)
+        );
+    }
+
+    // first a binary-specific file header
+    WriteBinaryHeader();
+
+    // the rest of the file is in node entries.
+    // we have to serialize each entry before we write to the output,
+    // as the first thing we write is the byte offset of the _next_ entry.
+    // Either that or we can skip back to write the offset when we finish.
+    WriteAllNodes();
+
+    // finally we have a binary footer to the file
+    WriteBinaryFooter();
+
+    // explicitly release file pointer,
+    // so we don't have to rely on class destruction.
+    outfile.reset();
+}
+
+void FBXExporter::ExportAscii (
+    const char* pFile,
+    IOSystem* pIOSystem
+){
+    // remember that we're exporting in ascii mode
+    binary = false;
+
+    // open the indicated file for writing in text mode
+    outfile.reset(pIOSystem->Open(pFile,"wt"));
+    if (!outfile) {
+        throw DeadlyExportError(
+            "could not open output .fbx file: " + std::string(pFile)
+        );
+    }
+
+    // write the ascii header
+    WriteAsciiHeader();
+
+    // write all the sections
+    WriteAllNodes();
+
+    // make sure the file ends with a newline.
+    // note: if the file is opened in text mode,
+    // this should do the right cross-platform thing.
+    outfile->Write("\n", 1, 1);
+
+    // explicitly release file pointer,
+    // so we don't have to rely on class destruction.
+    outfile.reset();
+}
+
+void FBXExporter::WriteAsciiHeader()
+{
+    // basically just a comment at the top of the file
+    std::stringstream head;
+    head << "; FBX " << EXPORT_VERSION_STR << " project file\n";
+    head << "; Created by the Open Asset Import Library (Assimp)\n";
+    head << "; http://assimp.org\n";
+    head << "; -------------------------------------------------\n";
+    const std::string ascii_header = head.str();
+    outfile->Write(ascii_header.c_str(), ascii_header.size(), 1);
+}
+
+void FBXExporter::WriteAsciiSectionHeader(const std::string& title)
+{
+    StreamWriterLE outstream(outfile);
+    std::stringstream s;
+    s << "\n\n; " << title << '\n';
+    s << FBX::COMMENT_UNDERLINE << "\n";
+    outstream.PutString(s.str());
+}
+
+void FBXExporter::WriteBinaryHeader()
+{
+    // first a specific sequence of 23 bytes, always the same
+    const char binary_header[24] = "Kaydara FBX Binary\x20\x20\x00\x1a\x00";
+    outfile->Write(binary_header, 1, 23);
+
+    // then FBX version number, "multiplied" by 1000, as little-endian uint32.
+    // so 7.3 becomes 7300 == 0x841C0000, 7.4 becomes 7400 == 0xE81C0000, etc
+    {
+        StreamWriterLE outstream(outfile);
+        outstream.PutU4(EXPORT_VERSION_INT);
+    } // StreamWriter destructor writes the data to the file
+
+    // after this the node data starts immediately
+    // (probably with the FBXHEaderExtension node)
+}
+
+void FBXExporter::WriteBinaryFooter()
+{
+    outfile->Write(NULL_RECORD.c_str(), NULL_RECORD.size(), 1);
+
+    outfile->Write(GENERIC_FOOTID.c_str(), GENERIC_FOOTID.size(), 1);
+
+    // here some padding is added for alignment to 16 bytes.
+    // if already aligned, the full 16 bytes is added.
+    size_t pos = outfile->Tell();
+    size_t pad = 16 - (pos % 16);
+    for (size_t i = 0; i < pad; ++i) {
+        outfile->Write("\x00", 1, 1);
+    }
+
+    // not sure what this is, but it seems to always be 0 in modern files
+    for (size_t i = 0; i < 4; ++i) {
+        outfile->Write("\x00", 1, 1);
+    }
+
+    // now the file version again
+    {
+        StreamWriterLE outstream(outfile);
+        outstream.PutU4(EXPORT_VERSION_INT);
+    } // StreamWriter destructor writes the data to the file
+
+    // and finally some binary footer added to all files
+    for (size_t i = 0; i < 120; ++i) {
+        outfile->Write("\x00", 1, 1);
+    }
+    outfile->Write(FOOT_MAGIC.c_str(), FOOT_MAGIC.size(), 1);
+}
+
+void FBXExporter::WriteAllNodes ()
+{
+    // header
+    // (and fileid, creation time, creator, if binary)
+    WriteHeaderExtension();
+
+    // global settings
+    WriteGlobalSettings();
+
+    // documents
+    WriteDocuments();
+
+    // references
+    WriteReferences();
+
+    // definitions
+    WriteDefinitions();
+
+    // objects
+    WriteObjects();
+
+    // connections
+    WriteConnections();
+
+    // WriteTakes? (deprecated since at least 2015 (fbx 7.4))
+}
+
+//FBXHeaderExtension top-level node
+void FBXExporter::WriteHeaderExtension ()
+{
+    if (!binary) {
+        // no title, follows directly from the top comment
+    }
+    FBX::Node n("FBXHeaderExtension");
+    StreamWriterLE outstream(outfile);
+    int indent = 0;
+
+    // begin node
+    n.Begin(outstream, binary, indent);
+
+    // write properties
+    // (none)
+
+    // finish properties
+    n.EndProperties(outstream, binary, indent, 0);
+
+    // begin children
+    n.BeginChildren(outstream, binary, indent);
+
+    indent = 1;
+
+    // write child nodes
+    FBX::Node::WritePropertyNode(
+        "FBXHeaderVersion", int32_t(1003), outstream, binary, indent
+    );
+    FBX::Node::WritePropertyNode(
+        "FBXVersion", int32_t(EXPORT_VERSION_INT), outstream, binary, indent
+    );
+    if (binary) {
+        FBX::Node::WritePropertyNode(
+            "EncryptionType", int32_t(0), outstream, binary, indent
+        );
+    }
+
+    FBX::Node CreationTimeStamp("CreationTimeStamp");
+    time_t rawtime;
+    time(&rawtime);
+    struct tm * now = localtime(&rawtime);
+    CreationTimeStamp.AddChild("Version", int32_t(1000));
+    CreationTimeStamp.AddChild("Year", int32_t(now->tm_year + 1900));
+    CreationTimeStamp.AddChild("Month", int32_t(now->tm_mon + 1));
+    CreationTimeStamp.AddChild("Day", int32_t(now->tm_mday));
+    CreationTimeStamp.AddChild("Hour", int32_t(now->tm_hour));
+    CreationTimeStamp.AddChild("Minute", int32_t(now->tm_min));
+    CreationTimeStamp.AddChild("Second", int32_t(now->tm_sec));
+    CreationTimeStamp.AddChild("Millisecond", int32_t(0));
+    CreationTimeStamp.Dump(outstream, binary, indent);
+
+    std::stringstream creator;
+    creator << "Open Asset Import Library (Assimp) " << aiGetVersionMajor()
+            << "." << aiGetVersionMinor() << "." << aiGetVersionRevision();
+    FBX::Node::WritePropertyNode(
+        "Creator", creator.str(), outstream, binary, indent
+    );
+
+    //FBX::Node sceneinfo("SceneInfo");
+    //sceneinfo.AddProperty("GlobalInfo" + FBX::SEPARATOR + "SceneInfo");
+    // not sure if any of this is actually needed,
+    // so just write an empty node for now.
+    //sceneinfo.Dump(outstream, binary, indent);
+
+    indent = 0;
+
+    // finish node
+    n.End(outstream, binary, indent, true);
+
+    // that's it for FBXHeaderExtension...
+    if (!binary) { return; }
+
+    // but binary files also need top-level FileID, CreationTime, Creator:
+    std::vector<uint8_t> raw(GENERIC_FILEID.size());
+    for (size_t i = 0; i < GENERIC_FILEID.size(); ++i) {
+        raw[i] = uint8_t(GENERIC_FILEID[i]);
+    }
+    FBX::Node::WritePropertyNode(
+        "FileId", raw, outstream, binary, indent
+    );
+    FBX::Node::WritePropertyNode(
+        "CreationTime", GENERIC_CTIME, outstream, binary, indent
+    );
+    FBX::Node::WritePropertyNode(
+        "Creator", creator.str(), outstream, binary, indent
+    );
+}
+
+void FBXExporter::WriteGlobalSettings ()
+{
+    if (!binary) {
+        // no title, follows directly from the header extension
+    }
+    FBX::Node gs("GlobalSettings");
+    gs.AddChild("Version", int32_t(1000));
+
+    FBX::Node p("Properties70");
+    p.AddP70int("UpAxis", 1);
+    p.AddP70int("UpAxisSign", 1);
+    p.AddP70int("FrontAxis", 2);
+    p.AddP70int("FrontAxisSign", 1);
+    p.AddP70int("CoordAxis", 0);
+    p.AddP70int("CoordAxisSign", 1);
+    p.AddP70int("OriginalUpAxis", 1);
+    p.AddP70int("OriginalUpAxisSign", 1);
+    p.AddP70double("UnitScaleFactor", 1.0);
+    p.AddP70double("OriginalUnitScaleFactor", 1.0);
+    p.AddP70color("AmbientColor", 0.0, 0.0, 0.0);
+    p.AddP70string("DefaultCamera", "Producer Perspective");
+    p.AddP70enum("TimeMode", 11);
+    p.AddP70enum("TimeProtocol", 2);
+    p.AddP70enum("SnapOnFrameMode", 0);
+    p.AddP70time("TimeSpanStart", 0); // TODO: animation support
+    p.AddP70time("TimeSpanStop", FBX::SECOND); // TODO: animation support
+    p.AddP70double("CustomFrameRate", -1.0);
+    p.AddP70("TimeMarker", "Compound", "", ""); // not sure what this is
+    p.AddP70int("CurrentTimeMarker", -1);
+    gs.AddChild(p);
+
+    gs.Dump(outfile, binary, 0);
+}
+
+void FBXExporter::WriteDocuments ()
+{
+    if (!binary) {
+        WriteAsciiSectionHeader("Documents Description");
+    }
+    
+    // not sure what the use of multiple documents would be,
+    // or whether any end-application supports it
+    FBX::Node docs("Documents");
+    docs.AddChild("Count", int32_t(1));
+    FBX::Node doc("Document");
+
+    // generate uid
+    int64_t uid = generate_uid();
+    doc.AddProperties(uid, "", "Scene");
+    FBX::Node p("Properties70");
+    p.AddP70("SourceObject", "object", "", ""); // what is this even for?
+    p.AddP70string("ActiveAnimStackName", ""); // should do this properly?
+    doc.AddChild(p);
+
+    // UID for root node in scene hierarchy.
+    // always set to 0 in the case of a single document.
+    // not sure what happens if more than one document exists,
+    // but that won't matter to us as we're exporting a single scene.
+    doc.AddChild("RootNode", int64_t(0));
+
+    docs.AddChild(doc);
+    docs.Dump(outfile, binary, 0);
+}
+
+void FBXExporter::WriteReferences ()
+{
+    if (!binary) {
+        WriteAsciiSectionHeader("Document References");
+    }
+    // always empty for now.
+    // not really sure what this is for.
+    FBX::Node n("References");
+    n.force_has_children = true;
+    n.Dump(outfile, binary, 0);
+}
+
+
+// ---------------------------------------------------------------
+// some internal helper functions used for writing the definitions
+// (before any actual data is written)
+// ---------------------------------------------------------------
+
+size_t count_nodes(const aiNode* n) {
+    size_t count = 1;
+    for (size_t i = 0; i < n->mNumChildren; ++i) {
+        count += count_nodes(n->mChildren[i]);
+    }
+    return count;
+}
+
+bool has_phong_mat(const aiScene* scene)
+{
+    // just search for any material with a shininess exponent
+    for (size_t i = 0; i < scene->mNumMaterials; ++i) {
+        aiMaterial* mat = scene->mMaterials[i];
+        float shininess = 0;
+        mat->Get(AI_MATKEY_SHININESS, shininess);
+        if (shininess > 0) {
+            return true;
+        }
+    }
+    return false;
+}
+
+size_t count_images(const aiScene* scene) {
+    std::unordered_set<std::string> images;
+    aiString texpath;
+    for (size_t i = 0; i < scene->mNumMaterials; ++i) {
+        aiMaterial* mat = scene->mMaterials[i];
+        for (
+            size_t tt = aiTextureType_DIFFUSE;
+            tt < aiTextureType_UNKNOWN;
+            ++tt
+        ){
+            const aiTextureType textype = static_cast<aiTextureType>(tt);
+            const size_t texcount = mat->GetTextureCount(textype);
+            for (unsigned int j = 0; j < texcount; ++j) {
+                mat->GetTexture(textype, j, &texpath);
+                images.insert(std::string(texpath.C_Str()));
+            }
+        }
+    }
+    return images.size();
+}
+
+size_t count_textures(const aiScene* scene) {
+    size_t count = 0;
+    for (size_t i = 0; i < scene->mNumMaterials; ++i) {
+        aiMaterial* mat = scene->mMaterials[i];
+        for (
+            size_t tt = aiTextureType_DIFFUSE;
+            tt < aiTextureType_UNKNOWN;
+            ++tt
+        ){
+            // TODO: handle layered textures
+            if (mat->GetTextureCount(static_cast<aiTextureType>(tt)) > 0) {
+                count += 1;
+            }
+        }
+    }
+    return count;
+}
+
+size_t count_deformers(const aiScene* scene) {
+    size_t count = 0;
+    for (size_t i = 0; i < scene->mNumMeshes; ++i) {
+        const size_t n = scene->mMeshes[i]->mNumBones;
+        if (n) {
+            // 1 main deformer, 1 subdeformer per bone
+            count += n + 1;
+        }
+    }
+    return count;
+}
+
+void FBXExporter::WriteDefinitions ()
+{
+    // basically this is just bookkeeping:
+    // determining how many of each type of object there are
+    // and specifying the base properties to use when otherwise unspecified.
+
+    // ascii section header
+    if (!binary) {
+        WriteAsciiSectionHeader("Object definitions");
+    }
+
+    // we need to count the objects
+    int32_t count;
+    int32_t total_count = 0;
+
+    // and store them
+    std::vector<FBX::Node> object_nodes;
+    FBX::Node n, pt, p;
+
+    // GlobalSettings
+    // this seems to always be here in Maya exports
+    n = FBX::Node("ObjectType", "GlobalSettings");
+    count = 1;
+    n.AddChild("Count", count);
+    object_nodes.push_back(n);
+    total_count += count;
+
+    // AnimationStack / FbxAnimStack
+    // this seems to always be here in Maya exports,
+    // but no harm seems to come of leaving it out.
+    count = mScene->mNumAnimations;
+    if (count) {
+        n = FBX::Node("ObjectType", "AnimationStack");
+        n.AddChild("Count", count);
+        pt = FBX::Node("PropertyTemplate", "FbxAnimStack");
+        p = FBX::Node("Properties70");
+        p.AddP70string("Description", "");
+        p.AddP70time("LocalStart", 0);
+        p.AddP70time("LocalStop", 0);
+        p.AddP70time("ReferenceStart", 0);
+        p.AddP70time("ReferenceStop", 0);
+        pt.AddChild(p);
+        n.AddChild(pt);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // AnimationLayer / FbxAnimLayer
+    // this seems to always be here in Maya exports,
+    // but no harm seems to come of leaving it out.
+    // Assimp doesn't support animation layers,
+    // so there will be one per aiAnimation
+    count = mScene->mNumAnimations;
+    if (count) {
+        n = FBX::Node("ObjectType", "AnimationLayer");
+        n.AddChild("Count", count);
+        pt = FBX::Node("PropertyTemplate", "FBXAnimLayer");
+        p = FBX::Node("Properties70");
+        p.AddP70("Weight", "Number", "", "A", double(100));
+        p.AddP70bool("Mute", 0);
+        p.AddP70bool("Solo", 0);
+        p.AddP70bool("Lock", 0);
+        p.AddP70color("Color", 0.8, 0.8, 0.8);
+        p.AddP70("BlendMode", "enum", "", "", int32_t(0));
+        p.AddP70("RotationAccumulationMode", "enum", "", "", int32_t(0));
+        p.AddP70("ScaleAccumulationMode", "enum", "", "", int32_t(0));
+        p.AddP70("BlendModeBypass", "ULongLong", "", "", int64_t(0));
+        pt.AddChild(p);
+        n.AddChild(pt);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // NodeAttribute
+    // this is completely absurd.
+    // there can only be one "NodeAttribute" template,
+    // but FbxSkeleton, FbxCamera, FbxLight all are "NodeAttributes".
+    // so if only one exists we should set the template for that,
+    // otherwise... we just pick one :/.
+    // the others have to set all their properties every instance,
+    // because there's no template.
+    count = 1; // TODO: select properly
+    if (count) {
+        // FbxSkeleton
+        n = FBX::Node("ObjectType", "NodeAttribute");
+        n.AddChild("Count", count);
+        pt = FBX::Node("PropertyTemplate", "FbxSkeleton");
+        p = FBX::Node("Properties70");
+        p.AddP70color("Color", 0.8, 0.8, 0.8);
+        p.AddP70double("Size", 33.333333333333);
+        p.AddP70("LimbLength", "double", "Number", "H", double(1));
+        // note: not sure what the "H" flag is for - hidden?
+        pt.AddChild(p);
+        n.AddChild(pt);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // Model / FbxNode
+    // <~~ node hierarchy
+    count = int32_t(count_nodes(mScene->mRootNode)) - 1; // (not counting root node)
+    if (count) {
+        n = FBX::Node("ObjectType", "Model");
+        n.AddChild("Count", count);
+        pt = FBX::Node("PropertyTemplate", "FbxNode");
+        p = FBX::Node("Properties70");
+        p.AddP70enum("QuaternionInterpolate", 0);
+        p.AddP70vector("RotationOffset", 0.0, 0.0, 0.0);
+        p.AddP70vector("RotationPivot", 0.0, 0.0, 0.0);
+        p.AddP70vector("ScalingOffset", 0.0, 0.0, 0.0);
+        p.AddP70vector("ScalingPivot", 0.0, 0.0, 0.0);
+        p.AddP70bool("TranslationActive", 0);
+        p.AddP70vector("TranslationMin", 0.0, 0.0, 0.0);
+        p.AddP70vector("TranslationMax", 0.0, 0.0, 0.0);
+        p.AddP70bool("TranslationMinX", 0);
+        p.AddP70bool("TranslationMinY", 0);
+        p.AddP70bool("TranslationMinZ", 0);
+        p.AddP70bool("TranslationMaxX", 0);
+        p.AddP70bool("TranslationMaxY", 0);
+        p.AddP70bool("TranslationMaxZ", 0);
+        p.AddP70enum("RotationOrder", 0);
+        p.AddP70bool("RotationSpaceForLimitOnly", 0);
+        p.AddP70double("RotationStiffnessX", 0.0);
+        p.AddP70double("RotationStiffnessY", 0.0);
+        p.AddP70double("RotationStiffnessZ", 0.0);
+        p.AddP70double("AxisLen", 10.0);
+        p.AddP70vector("PreRotation", 0.0, 0.0, 0.0);
+        p.AddP70vector("PostRotation", 0.0, 0.0, 0.0);
+        p.AddP70bool("RotationActive", 0);
+        p.AddP70vector("RotationMin", 0.0, 0.0, 0.0);
+        p.AddP70vector("RotationMax", 0.0, 0.0, 0.0);
+        p.AddP70bool("RotationMinX", 0);
+        p.AddP70bool("RotationMinY", 0);
+        p.AddP70bool("RotationMinZ", 0);
+        p.AddP70bool("RotationMaxX", 0);
+        p.AddP70bool("RotationMaxY", 0);
+        p.AddP70bool("RotationMaxZ", 0);
+        p.AddP70enum("InheritType", 0);
+        p.AddP70bool("ScalingActive", 0);
+        p.AddP70vector("ScalingMin", 0.0, 0.0, 0.0);
+        p.AddP70vector("ScalingMax", 1.0, 1.0, 1.0);
+        p.AddP70bool("ScalingMinX", 0);
+        p.AddP70bool("ScalingMinY", 0);
+        p.AddP70bool("ScalingMinZ", 0);
+        p.AddP70bool("ScalingMaxX", 0);
+        p.AddP70bool("ScalingMaxY", 0);
+        p.AddP70bool("ScalingMaxZ", 0);
+        p.AddP70vector("GeometricTranslation", 0.0, 0.0, 0.0);
+        p.AddP70vector("GeometricRotation", 0.0, 0.0, 0.0);
+        p.AddP70vector("GeometricScaling", 1.0, 1.0, 1.0);
+        p.AddP70double("MinDampRangeX", 0.0);
+        p.AddP70double("MinDampRangeY", 0.0);
+        p.AddP70double("MinDampRangeZ", 0.0);
+        p.AddP70double("MaxDampRangeX", 0.0);
+        p.AddP70double("MaxDampRangeY", 0.0);
+        p.AddP70double("MaxDampRangeZ", 0.0);
+        p.AddP70double("MinDampStrengthX", 0.0);
+        p.AddP70double("MinDampStrengthY", 0.0);
+        p.AddP70double("MinDampStrengthZ", 0.0);
+        p.AddP70double("MaxDampStrengthX", 0.0);
+        p.AddP70double("MaxDampStrengthY", 0.0);
+        p.AddP70double("MaxDampStrengthZ", 0.0);
+        p.AddP70double("PreferedAngleX", 0.0);
+        p.AddP70double("PreferedAngleY", 0.0);
+        p.AddP70double("PreferedAngleZ", 0.0);
+        p.AddP70("LookAtProperty", "object", "", "");
+        p.AddP70("UpVectorProperty", "object", "", "");
+        p.AddP70bool("Show", 1);
+        p.AddP70bool("NegativePercentShapeSupport", 1);
+        p.AddP70int("DefaultAttributeIndex", -1);
+        p.AddP70bool("Freeze", 0);
+        p.AddP70bool("LODBox", 0);
+        p.AddP70(
+            "Lcl Translation", "Lcl Translation", "", "A",
+            double(0), double(0), double(0)
+        );
+        p.AddP70(
+            "Lcl Rotation", "Lcl Rotation", "", "A",
+            double(0), double(0), double(0)
+        );
+        p.AddP70(
+            "Lcl Scaling", "Lcl Scaling", "", "A",
+            double(1), double(1), double(1)
+        );
+        p.AddP70("Visibility", "Visibility", "", "A", double(1));
+        p.AddP70(
+            "Visibility Inheritance", "Visibility Inheritance", "", "",
+            int32_t(1)
+        );
+        pt.AddChild(p);
+        n.AddChild(pt);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // Geometry / FbxMesh
+    // <~~ aiMesh
+    count = mScene->mNumMeshes;
+    if (count) {
+        n = FBX::Node("ObjectType", "Geometry");
+        n.AddChild("Count", count);
+        pt = FBX::Node("PropertyTemplate", "FbxMesh");
+        p = FBX::Node("Properties70");
+        p.AddP70color("Color", 0, 0, 0);
+        p.AddP70vector("BBoxMin", 0, 0, 0);
+        p.AddP70vector("BBoxMax", 0, 0, 0);
+        p.AddP70bool("Primary Visibility", 1);
+        p.AddP70bool("Casts Shadows", 1);
+        p.AddP70bool("Receive Shadows", 1);
+        pt.AddChild(p);
+        n.AddChild(pt);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // Material / FbxSurfacePhong, FbxSurfaceLambert, FbxSurfaceMaterial
+    // <~~ aiMaterial
+    // basically if there's any phong material this is defined as phong,
+    // and otherwise lambert.
+    // More complex materials cause a bare-bones FbxSurfaceMaterial definition
+    // and are treated specially, as they're not really supported by FBX.
+    // TODO: support Maya's Stingray PBS material
+    count = mScene->mNumMaterials;
+    if (count) {
+        bool has_phong = has_phong_mat(mScene);
+        n = FBX::Node("ObjectType", "Material");
+        n.AddChild("Count", count);
+        pt = FBX::Node("PropertyTemplate");
+        if (has_phong) {
+            pt.AddProperty("FbxSurfacePhong");
+        } else {
+            pt.AddProperty("FbxSurfaceLambert");
+        }
+        p = FBX::Node("Properties70");
+        if (has_phong) {
+            p.AddP70string("ShadingModel", "Phong");
+        } else {
+            p.AddP70string("ShadingModel", "Lambert");
+        }
+        p.AddP70bool("MultiLayer", 0);
+        p.AddP70colorA("EmissiveColor", 0.0, 0.0, 0.0);
+        p.AddP70numberA("EmissiveFactor", 1.0);
+        p.AddP70colorA("AmbientColor", 0.2, 0.2, 0.2);
+        p.AddP70numberA("AmbientFactor", 1.0);
+        p.AddP70colorA("DiffuseColor", 0.8, 0.8, 0.8);
+        p.AddP70numberA("DiffuseFactor", 1.0);
+        p.AddP70vector("Bump", 0.0, 0.0, 0.0);
+        p.AddP70vector("NormalMap", 0.0, 0.0, 0.0);
+        p.AddP70double("BumpFactor", 1.0);
+        p.AddP70colorA("TransparentColor", 0.0, 0.0, 0.0);
+        p.AddP70numberA("TransparencyFactor", 0.0);
+        p.AddP70color("DisplacementColor", 0.0, 0.0, 0.0);
+        p.AddP70double("DisplacementFactor", 1.0);
+        p.AddP70color("VectorDisplacementColor", 0.0, 0.0, 0.0);
+        p.AddP70double("VectorDisplacementFactor", 1.0);
+        if (has_phong) {
+            p.AddP70colorA("SpecularColor", 0.2, 0.2, 0.2);
+            p.AddP70numberA("SpecularFactor", 1.0);
+            p.AddP70numberA("ShininessExponent", 20.0);
+            p.AddP70colorA("ReflectionColor", 0.0, 0.0, 0.0);
+            p.AddP70numberA("ReflectionFactor", 1.0);
+        }
+        pt.AddChild(p);
+        n.AddChild(pt);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // Video / FbxVideo
+    // one for each image file.
+    count = int32_t(count_images(mScene));
+    if (count) {
+        n = FBX::Node("ObjectType", "Video");
+        n.AddChild("Count", count);
+        pt = FBX::Node("PropertyTemplate", "FbxVideo");
+        p = FBX::Node("Properties70");
+        p.AddP70bool("ImageSequence", 0);
+        p.AddP70int("ImageSequenceOffset", 0);
+        p.AddP70double("FrameRate", 0.0);
+        p.AddP70int("LastFrame", 0);
+        p.AddP70int("Width", 0);
+        p.AddP70int("Height", 0);
+        p.AddP70("Path", "KString", "XRefUrl", "", "");
+        p.AddP70int("StartFrame", 0);
+        p.AddP70int("StopFrame", 0);
+        p.AddP70double("PlaySpeed", 0.0);
+        p.AddP70time("Offset", 0);
+        p.AddP70enum("InterlaceMode", 0);
+        p.AddP70bool("FreeRunning", 0);
+        p.AddP70bool("Loop", 0);
+        p.AddP70enum("AccessMode", 0);
+        pt.AddChild(p);
+        n.AddChild(pt);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // Texture / FbxFileTexture
+    // <~~ aiTexture
+    count = int32_t(count_textures(mScene));
+    if (count) {
+        n = FBX::Node("ObjectType", "Texture");
+        n.AddChild("Count", count);
+        pt = FBX::Node("PropertyTemplate", "FbxFileTexture");
+        p = FBX::Node("Properties70");
+        p.AddP70enum("TextureTypeUse", 0);
+        p.AddP70numberA("Texture alpha", 1.0);
+        p.AddP70enum("CurrentMappingType", 0);
+        p.AddP70enum("WrapModeU", 0);
+        p.AddP70enum("WrapModeV", 0);
+        p.AddP70bool("UVSwap", 0);
+        p.AddP70bool("PremultiplyAlpha", 1);
+        p.AddP70vectorA("Translation", 0.0, 0.0, 0.0);
+        p.AddP70vectorA("Rotation", 0.0, 0.0, 0.0);
+        p.AddP70vectorA("Scaling", 1.0, 1.0, 1.0);
+        p.AddP70vector("TextureRotationPivot", 0.0, 0.0, 0.0);
+        p.AddP70vector("TextureScalingPivot", 0.0, 0.0, 0.0);
+        p.AddP70enum("CurrentTextureBlendMode", 1);
+        p.AddP70string("UVSet", "default");
+        p.AddP70bool("UseMaterial", 0);
+        p.AddP70bool("UseMipMap", 0);
+        pt.AddChild(p);
+        n.AddChild(pt);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // AnimationCurveNode / FbxAnimCurveNode
+    count = mScene->mNumAnimations * 3;
+    if (count) {
+        n = FBX::Node("ObjectType", "AnimationCurveNode");
+        n.AddChild("Count", count);
+        pt = FBX::Node("PropertyTemplate", "FbxAnimCurveNode");
+        p = FBX::Node("Properties70");
+        p.AddP70("d", "Compound", "", "");
+        pt.AddChild(p);
+        n.AddChild(pt);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // AnimationCurve / FbxAnimCurve
+    count = mScene->mNumAnimations * 9;
+    if (count) {
+        n = FBX::Node("ObjectType", "AnimationCurve");
+        n.AddChild("Count", count);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // Pose
+    count = 0;
+    for (size_t i = 0; i < mScene->mNumMeshes; ++i) {
+        aiMesh* mesh = mScene->mMeshes[i];
+        if (mesh->HasBones()) { ++count; }
+    }
+    if (count) {
+        n = FBX::Node("ObjectType", "Pose");
+        n.AddChild("Count", count);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // Deformer
+    count = int32_t(count_deformers(mScene));
+    if (count) {
+        n = FBX::Node("ObjectType", "Deformer");
+        n.AddChild("Count", count);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // (template)
+    count = 0;
+    if (count) {
+        n = FBX::Node("ObjectType", "");
+        n.AddChild("Count", count);
+        pt = FBX::Node("PropertyTemplate", "");
+        p = FBX::Node("Properties70");
+        pt.AddChild(p);
+        n.AddChild(pt);
+        object_nodes.push_back(n);
+        total_count += count;
+    }
+
+    // now write it all
+    FBX::Node defs("Definitions");
+    defs.AddChild("Version", int32_t(100));
+    defs.AddChild("Count", int32_t(total_count));
+    for (auto &n : object_nodes) { defs.AddChild(n); }
+    defs.Dump(outfile, binary, 0);
+}
+
+
+// -------------------------------------------------------------------
+// some internal helper functions used for writing the objects section
+// (which holds the actual data)
+// -------------------------------------------------------------------
+
+aiNode* get_node_for_mesh(unsigned int meshIndex, aiNode* node)
+{
+    for (size_t i = 0; i < node->mNumMeshes; ++i) {
+        if (node->mMeshes[i] == meshIndex) {
+            return node;
+        }
+    }
+    for (size_t i = 0; i < node->mNumChildren; ++i) {
+        aiNode* ret = get_node_for_mesh(meshIndex, node->mChildren[i]);
+        if (ret) { return ret; }
+    }
+    return nullptr;
+}
+
+aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
+{
+    std::vector<const aiNode*> node_chain;
+    while (node != scene->mRootNode) {
+        node_chain.push_back(node);
+        node = node->mParent;
+    }
+    aiMatrix4x4 transform;
+    for (auto n = node_chain.rbegin(); n != node_chain.rend(); ++n) {
+        transform *= (*n)->mTransformation;
+    }
+    return transform;
+}
+
+int64_t to_ktime(double ticks, const aiAnimation* anim) {
+    if (anim->mTicksPerSecond <= 0) {
+        return static_cast<int64_t>(ticks) * FBX::SECOND;
+    }
+    return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
+}
+
+int64_t to_ktime(double time) {
+    return (static_cast<int64_t>(time * FBX::SECOND));
+}
+
+void FBXExporter::WriteObjects ()
+{
+    if (!binary) {
+        WriteAsciiSectionHeader("Object properties");
+    }
+    // numbers should match those given in definitions! make sure to check
+    StreamWriterLE outstream(outfile);
+    FBX::Node object_node("Objects");
+    int indent = 0;
+    object_node.Begin(outstream, binary, indent);
+    object_node.EndProperties(outstream, binary, indent);
+    object_node.BeginChildren(outstream, binary, indent);
+
+    // geometry (aiMesh)
+    mesh_uids.clear();
+    indent = 1;
+    for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
+        // it's all about this mesh
+        aiMesh* m = mScene->mMeshes[mi];
+
+        // start the node record
+        FBX::Node n("Geometry");
+        int64_t uid = generate_uid();
+        mesh_uids.push_back(uid);
+        n.AddProperty(uid);
+        n.AddProperty(FBX::SEPARATOR + "Geometry");
+        n.AddProperty("Mesh");
+        n.Begin(outstream, binary, indent);
+        n.DumpProperties(outstream, binary, indent);
+        n.EndProperties(outstream, binary, indent);
+        n.BeginChildren(outstream, binary, indent);
+        indent = 2;
+
+        // output vertex data - each vertex should be unique (probably)
+        std::vector<double> flattened_vertices;
+        // index of original vertex in vertex data vector
+        std::vector<int32_t> vertex_indices;
+        // map of vertex value to its index in the data vector
+        std::map<aiVector3D,size_t> index_by_vertex_value;
+        int32_t index = 0;
+        for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
+            aiVector3D vtx = m->mVertices[vi];
+            auto elem = index_by_vertex_value.find(vtx);
+            if (elem == index_by_vertex_value.end()) {
+                vertex_indices.push_back(index);
+                index_by_vertex_value[vtx] = index;
+                flattened_vertices.push_back(vtx[0]);
+                flattened_vertices.push_back(vtx[1]);
+                flattened_vertices.push_back(vtx[2]);
+                ++index;
+            } else {
+                vertex_indices.push_back(int32_t(elem->second));
+            }
+        }
+        FBX::Node::WritePropertyNode(
+            "Vertices", flattened_vertices, outstream, binary, indent
+        );
+
+        // output polygon data as a flattened array of vertex indices.
+        // the last vertex index of each polygon is negated and - 1
+        std::vector<int32_t> polygon_data;
+        for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
+            const aiFace &f = m->mFaces[fi];
+            for (size_t pvi = 0; pvi < f.mNumIndices - 1; ++pvi) {
+                polygon_data.push_back(vertex_indices[f.mIndices[pvi]]);
+            }
+            polygon_data.push_back(
+                -1 - vertex_indices[f.mIndices[f.mNumIndices-1]]
+            );
+        }
+        FBX::Node::WritePropertyNode(
+            "PolygonVertexIndex", polygon_data, outstream, binary, indent
+        );
+
+        // here could be edges but they're insane.
+        // it's optional anyway, so let's ignore it.
+
+        FBX::Node::WritePropertyNode(
+            "GeometryVersion", int32_t(124), outstream, binary, indent
+        );
+
+        // normals, if any
+        if (m->HasNormals()) {
+            FBX::Node normals("LayerElementNormal", int32_t(0));
+            normals.Begin(outstream, binary, indent);
+            normals.DumpProperties(outstream, binary, indent);
+            normals.EndProperties(outstream, binary, indent);
+            normals.BeginChildren(outstream, binary, indent);
+            indent = 3;
+            FBX::Node::WritePropertyNode(
+                "Version", int32_t(101), outstream, binary, indent
+            );
+            FBX::Node::WritePropertyNode(
+                "Name", "", outstream, binary, indent
+            );
+            FBX::Node::WritePropertyNode(
+                "MappingInformationType", "ByPolygonVertex",
+                outstream, binary, indent
+            );
+            // TODO: vertex-normals or indexed normals when appropriate
+            FBX::Node::WritePropertyNode(
+                "ReferenceInformationType", "Direct",
+                outstream, binary, indent
+            );
+            std::vector<double> normal_data;
+            normal_data.reserve(3 * polygon_data.size());
+            for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
+                const aiFace &f = m->mFaces[fi];
+                for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
+                    const aiVector3D &n = m->mNormals[f.mIndices[pvi]];
+                    normal_data.push_back(n.x);
+                    normal_data.push_back(n.y);
+                    normal_data.push_back(n.z);
+                }
+            }
+            FBX::Node::WritePropertyNode(
+                "Normals", normal_data, outstream, binary, indent
+            );
+            // note: version 102 has a NormalsW also... not sure what it is,
+            // so we can stick with version 101 for now.
+            indent = 2;
+            normals.End(outstream, binary, indent, true);
+        }
+
+        // uvs, if any
+        for (size_t uvi = 0; uvi < m->GetNumUVChannels(); ++uvi) {
+            if (m->mNumUVComponents[uvi] > 2) {
+                // FBX only supports 2-channel UV maps...
+                // or at least i'm not sure how to indicate a different number
+                std::stringstream err;
+                err << "Only 2-channel UV maps supported by FBX,";
+                err << " but mesh " << mi;
+                if (m->mName.length) {
+                    err << " (" << m->mName.C_Str() << ")";
+                }
+                err << " UV map " << uvi;
+                err << " has " << m->mNumUVComponents[uvi];
+                err << " components! Data will be preserved,";
+                err << " but may be incorrectly interpreted on load.";
+                ASSIMP_LOG_WARN(err.str());
+            }
+            FBX::Node uv("LayerElementUV", int32_t(uvi));
+            uv.Begin(outstream, binary, indent);
+            uv.DumpProperties(outstream, binary, indent);
+            uv.EndProperties(outstream, binary, indent);
+            uv.BeginChildren(outstream, binary, indent);
+            indent = 3;
+            FBX::Node::WritePropertyNode(
+                "Version", int32_t(101), outstream, binary, indent
+            );
+            // it doesn't seem like assimp keeps the uv map name,
+            // so just leave it blank.
+            FBX::Node::WritePropertyNode(
+                "Name", "", outstream, binary, indent
+            );
+            FBX::Node::WritePropertyNode(
+                "MappingInformationType", "ByPolygonVertex",
+                outstream, binary, indent
+            );
+            FBX::Node::WritePropertyNode(
+                "ReferenceInformationType", "IndexToDirect",
+                outstream, binary, indent
+            );
+
+            std::vector<double> uv_data;
+            std::vector<int32_t> uv_indices;
+            std::map<aiVector3D,int32_t> index_by_uv;
+            int32_t index = 0;
+            for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
+                const aiFace &f = m->mFaces[fi];
+                for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
+                    const aiVector3D &uv =
+                        m->mTextureCoords[uvi][f.mIndices[pvi]];
+                    auto elem = index_by_uv.find(uv);
+                    if (elem == index_by_uv.end()) {
+                        index_by_uv[uv] = index;
+                        uv_indices.push_back(index);
+                        for (unsigned int x = 0; x < m->mNumUVComponents[uvi]; ++x) {
+                            uv_data.push_back(uv[x]);
+                        }
+                        ++index;
+                    } else {
+                        uv_indices.push_back(elem->second);
+                    }
+                }
+            }
+            FBX::Node::WritePropertyNode(
+                "UV", uv_data, outstream, binary, indent
+            );
+            FBX::Node::WritePropertyNode(
+                "UVIndex", uv_indices, outstream, binary, indent
+            );
+            indent = 2;
+            uv.End(outstream, binary, indent, true);
+        }
+
+        // i'm not really sure why this material section exists,
+        // as the material is linked via "Connections".
+        // it seems to always have the same "0" value.
+        FBX::Node mat("LayerElementMaterial", int32_t(0));
+        mat.AddChild("Version", int32_t(101));
+        mat.AddChild("Name", "");
+        mat.AddChild("MappingInformationType", "AllSame");
+        mat.AddChild("ReferenceInformationType", "IndexToDirect");
+        std::vector<int32_t> mat_indices = {0};
+        mat.AddChild("Materials", mat_indices);
+        mat.Dump(outstream, binary, indent);
+
+        // finally we have the layer specifications,
+        // which select the normals / UV set / etc to use.
+        // TODO: handle multiple uv sets correctly?
+        FBX::Node layer("Layer", int32_t(0));
+        layer.AddChild("Version", int32_t(100));
+        FBX::Node le("LayerElement");
+        le.AddChild("Type", "LayerElementNormal");
+        le.AddChild("TypedIndex", int32_t(0));
+        layer.AddChild(le);
+        le = FBX::Node("LayerElement");
+        le.AddChild("Type", "LayerElementMaterial");
+        le.AddChild("TypedIndex", int32_t(0));
+        layer.AddChild(le);
+        le = FBX::Node("LayerElement");
+        le.AddChild("Type", "LayerElementUV");
+        le.AddChild("TypedIndex", int32_t(0));
+        layer.AddChild(le);
+        layer.Dump(outstream, binary, indent);
+
+        // finish the node record
+        indent = 1;
+        n.End(outstream, binary, indent, true);
+    }
+
+    // aiMaterial
+    material_uids.clear();
+    for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
+        // it's all about this material
+        aiMaterial* m = mScene->mMaterials[i];
+
+        // these are used to receive material data
+        float f; aiColor3D c;
+
+        // start the node record
+        FBX::Node n("Material");
+
+        int64_t uid = generate_uid();
+        material_uids.push_back(uid);
+        n.AddProperty(uid);
+
+        aiString name;
+        m->Get(AI_MATKEY_NAME, name);
+        n.AddProperty(name.C_Str() + FBX::SEPARATOR + "Material");
+
+        n.AddProperty("");
+
+        n.AddChild("Version", int32_t(102));
+        f = 0;
+        m->Get(AI_MATKEY_SHININESS, f);
+        bool phong = (f > 0);
+        if (phong) {
+            n.AddChild("ShadingModel", "phong");
+        } else {
+            n.AddChild("ShadingModel", "lambert");
+        }
+        n.AddChild("MultiLayer", int32_t(0));
+
+        FBX::Node p("Properties70");
+
+        // materials exported using the FBX SDK have two sets of fields.
+        // there are the properties specified in the PropertyTemplate,
+        // which are those supported by the modernFBX SDK,
+        // and an extra set of properties with simpler names.
+        // The extra properties are a legacy material system from pre-2009.
+        //
+        // In the modern system, each property has "color" and "factor".
+        // Generally the interpretation of these seems to be
+        // that the colour is multiplied by the factor before use,
+        // but this is not always clear-cut.
+        //
+        // Usually assimp only stores the colour,
+        // so we can just leave the factors at the default "1.0".
+
+        // first we can export the "standard" properties
+        if (m->Get(AI_MATKEY_COLOR_AMBIENT, c) == aiReturn_SUCCESS) {
+            p.AddP70colorA("AmbientColor", c.r, c.g, c.b);
+            //p.AddP70numberA("AmbientFactor", 1.0);
+        }
+        if (m->Get(AI_MATKEY_COLOR_DIFFUSE, c) == aiReturn_SUCCESS) {
+            p.AddP70colorA("DiffuseColor", c.r, c.g, c.b);
+            //p.AddP70numberA("DiffuseFactor", 1.0);
+        }
+        if (m->Get(AI_MATKEY_COLOR_TRANSPARENT, c) == aiReturn_SUCCESS) {
+            // "TransparentColor" / "TransparencyFactor"...
+            // thanks FBX, for your insightful interpretation of consistency
+            p.AddP70colorA("TransparentColor", c.r, c.g, c.b);
+            // TransparencyFactor defaults to 0.0, so set it to 1.0.
+            // note: Maya always sets this to 1.0,
+            // so we can't use it sensibly as "Opacity".
+            // In stead we rely on the legacy "Opacity" value, below.
+            // Blender also relies on "Opacity" not "TransparencyFactor",
+            // probably for a similar reason.
+            p.AddP70numberA("TransparencyFactor", 1.0);
+        }
+        if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) {
+            p.AddP70colorA("ReflectionColor", c.r, c.g, c.b);
+        }
+        if (m->Get(AI_MATKEY_REFLECTIVITY, f) == aiReturn_SUCCESS) {
+            p.AddP70numberA("ReflectionFactor", f);
+        }
+        if (phong) {
+            if (m->Get(AI_MATKEY_COLOR_SPECULAR, c) == aiReturn_SUCCESS) {
+                p.AddP70colorA("SpecularColor", c.r, c.g, c.b);
+            }
+            if (m->Get(AI_MATKEY_SHININESS_STRENGTH, f) == aiReturn_SUCCESS) {
+                p.AddP70numberA("ShininessFactor", f);
+            }
+            if (m->Get(AI_MATKEY_SHININESS, f) == aiReturn_SUCCESS) {
+                p.AddP70numberA("ShininessExponent", f);
+            }
+            if (m->Get(AI_MATKEY_REFLECTIVITY, f) == aiReturn_SUCCESS) {
+                p.AddP70numberA("ReflectionFactor", f);
+            }
+        }
+
+        // Now the legacy system.
+        // For safety let's include it.
+        // thrse values don't exist in the property template,
+        // and usually are completely ignored when loading.
+        // One notable exception is the "Opacity" property,
+        // which Blender uses as (1.0 - alpha).
+        c.r = 0.0f; c.g = 0.0f; c.b = 0.0f;
+        m->Get(AI_MATKEY_COLOR_EMISSIVE, c);
+        p.AddP70vector("Emissive", c.r, c.g, c.b);
+        c.r = 0.2f; c.g = 0.2f; c.b = 0.2f;
+        m->Get(AI_MATKEY_COLOR_AMBIENT, c);
+        p.AddP70vector("Ambient", c.r, c.g, c.b);
+        c.r = 0.8f; c.g = 0.8f; c.b = 0.8f;
+        m->Get(AI_MATKEY_COLOR_DIFFUSE, c);
+        p.AddP70vector("Diffuse", c.r, c.g, c.b);
+        // The FBX SDK determines "Opacity" from transparency colour (RGB)
+        // and factor (F) as: O = (1.0 - F * ((R + G + B) / 3)).
+        // However we actually have an opacity value,
+        // so we should take it from AI_MATKEY_OPACITY if possible.
+        // It might make more sense to use TransparencyFactor,
+        // but Blender actually loads "Opacity" correctly, so let's use it.
+        f = 1.0f;
+        if (m->Get(AI_MATKEY_COLOR_TRANSPARENT, c) == aiReturn_SUCCESS) {
+            f = 1.0f - ((c.r + c.g + c.b) / 3.0f);
+        }
+        m->Get(AI_MATKEY_OPACITY, f);
+        p.AddP70double("Opacity", f);
+        if (phong) {
+            // specular color is multiplied by shininess_strength
+            c.r = 0.2f; c.g = 0.2f; c.b = 0.2f;
+            m->Get(AI_MATKEY_COLOR_SPECULAR, c);
+            f = 1.0f;
+            m->Get(AI_MATKEY_SHININESS_STRENGTH, f);
+            p.AddP70vector("Specular", f*c.r, f*c.g, f*c.b);
+            f = 20.0f;
+            m->Get(AI_MATKEY_SHININESS, f);
+            p.AddP70double("Shininess", f);
+            // Legacy "Reflectivity" is F*F*((R+G+B)/3),
+            // where F is the proportion of light reflected (AKA reflectivity),
+            // and RGB is the reflective colour of the material.
+            // No idea why, but we might as well set it the same way.
+            f = 0.0f;
+            m->Get(AI_MATKEY_REFLECTIVITY, f);
+            c.r = 1.0f, c.g = 1.0f, c.b = 1.0f;
+            m->Get(AI_MATKEY_COLOR_REFLECTIVE, c);
+            p.AddP70double("Reflectivity", f*f*((c.r+c.g+c.b)/3.0));
+        }
+
+        n.AddChild(p);
+
+        n.Dump(outstream, binary, indent);
+    }
+
+    // we need to look up all the images we're using,
+    // so we can generate uids, and eliminate duplicates.
+    std::map<std::string, int64_t> uid_by_image;
+    for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
+        aiString texpath;
+        aiMaterial* mat = mScene->mMaterials[i];
+        for (
+            size_t tt = aiTextureType_DIFFUSE;
+            tt < aiTextureType_UNKNOWN;
+            ++tt
+        ){
+            const aiTextureType textype = static_cast<aiTextureType>(tt);
+            const size_t texcount = mat->GetTextureCount(textype);
+            for (size_t j = 0; j < texcount; ++j) {
+                mat->GetTexture(textype, (unsigned int)j, &texpath);
+                const std::string texstring = texpath.C_Str();
+                auto elem = uid_by_image.find(texstring);
+                if (elem == uid_by_image.end()) {
+                    uid_by_image[texstring] = generate_uid();
+                }
+            }
+        }
+    }
+
+    // FbxVideo - stores images used by textures.
+    for (const auto &it : uid_by_image) {
+        if (it.first.compare(0, 1, "*") == 0) {
+            // TODO: embedded textures
+            continue;
+        }
+        FBX::Node n("Video");
+        const int64_t& uid = it.second;
+        const std::string name = ""; // TODO: ... name???
+        n.AddProperties(uid, name + FBX::SEPARATOR + "Video", "Clip");
+        n.AddChild("Type", "Clip");
+        FBX::Node p("Properties70");
+        // TODO: get full path... relative path... etc... ugh...
+        // for now just use the same path for everything,
+        // and hopefully one of them will work out.
+        const std::string& path = it.first;
+        p.AddP70("Path", "KString", "XRefUrl", "", path);
+        n.AddChild(p);
+        n.AddChild("UseMipMap", int32_t(0));
+        n.AddChild("Filename", path);
+        n.AddChild("RelativeFilename", path);
+        n.Dump(outstream, binary, indent);
+    }
+
+    // Textures
+    // referenced by material_index/texture_type pairs.
+    std::map<std::pair<size_t,size_t>,int64_t> texture_uids;
+    const std::map<aiTextureType,std::string> prop_name_by_tt = {
+        {aiTextureType_DIFFUSE, "DiffuseColor"},
+        {aiTextureType_SPECULAR, "SpecularColor"},
+        {aiTextureType_AMBIENT, "AmbientColor"},
+        {aiTextureType_EMISSIVE, "EmissiveColor"},
+        {aiTextureType_HEIGHT, "Bump"},
+        {aiTextureType_NORMALS, "NormalMap"},
+        {aiTextureType_SHININESS, "ShininessExponent"},
+        {aiTextureType_OPACITY, "TransparentColor"},
+        {aiTextureType_DISPLACEMENT, "DisplacementColor"},
+        //{aiTextureType_LIGHTMAP, "???"},
+        {aiTextureType_REFLECTION, "ReflectionColor"}
+        //{aiTextureType_UNKNOWN, ""}
+    };
+    for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
+        // textures are attached to materials
+        aiMaterial* mat = mScene->mMaterials[i];
+        int64_t material_uid = material_uids[i];
+
+        for (
+            size_t j = aiTextureType_DIFFUSE;
+            j < aiTextureType_UNKNOWN;
+            ++j
+        ) {
+            const aiTextureType tt = static_cast<aiTextureType>(j);
+            size_t n = mat->GetTextureCount(tt);
+
+            if (n < 1) { // no texture of this type
+                continue;
+            }
+
+            if (n > 1) {
+                // TODO: multilayer textures
+                std::stringstream err;
+                err << "Multilayer textures not supported (for now),";
+                err << " skipping texture type " << j;
+                err << " of material " << i;
+                ASSIMP_LOG_WARN(err.str());
+            }
+
+            // get image path for this (single-image) texture
+            aiString tpath;
+            if (mat->GetTexture(tt, 0, &tpath) != aiReturn_SUCCESS) {
+                std::stringstream err;
+                err << "Failed to get texture 0 for texture of type " << tt;
+                err << " on material " << i;
+                err << ", however GetTextureCount returned 1.";
+                throw DeadlyExportError(err.str());
+            }
+            const std::string texture_path(tpath.C_Str());
+
+            // get connected image uid
+            auto elem = uid_by_image.find(texture_path);
+            if (elem == uid_by_image.end()) {
+                // this should never happen
+                std::stringstream err;
+                err << "Failed to find video element for texture with path";
+                err << " \"" << texture_path << "\"";
+                err << ", type " << j << ", material " << i;
+                throw DeadlyExportError(err.str());
+            }
+            const int64_t image_uid = elem->second;
+
+            // get the name of the material property to connect to
+            auto elem2 = prop_name_by_tt.find(tt);
+            if (elem2 == prop_name_by_tt.end()) {
+                // don't know how to handle this type of texture,
+                // so skip it.
+                std::stringstream err;
+                err << "Not sure how to handle texture of type " << j;
+                err << " on material " << i;
+                err << ", skipping...";
+                ASSIMP_LOG_WARN(err.str());
+                continue;
+            }
+            const std::string& prop_name = elem2->second;
+
+            // generate a uid for this texture
+            const int64_t texture_uid = generate_uid();
+
+            // link the texture to the material
+            connections.emplace_back(
+                "C", "OP", texture_uid, material_uid, prop_name
+            );
+
+            // link the image data to the texture
+            connections.emplace_back("C", "OO", image_uid, texture_uid);
+
+            // now write the actual texture node
+            FBX::Node tnode("Texture");
+            // TODO: some way to determine texture name?
+            const std::string texture_name = "" + FBX::SEPARATOR + "Texture";
+            tnode.AddProperties(texture_uid, texture_name, "");
+            // there really doesn't seem to be a better type than this:
+            tnode.AddChild("Type", "TextureVideoClip");
+            tnode.AddChild("Version", int32_t(202));
+            tnode.AddChild("TextureName", texture_name);
+            FBX::Node p("Properties70");
+            p.AddP70enum("CurrentTextureBlendMode", 0); // TODO: verify
+            //p.AddP70string("UVSet", ""); // TODO: how should this work?
+            p.AddP70bool("UseMaterial", 1);
+            tnode.AddChild(p);
+            // can't easily detrmine which texture path will be correct,
+            // so just store what we have in every field.
+            // these being incorrect is a common problem with FBX anyway.
+            tnode.AddChild("FileName", texture_path);
+            tnode.AddChild("RelativeFilename", texture_path);
+            tnode.AddChild("ModelUVTranslation", double(0.0), double(0.0));
+            tnode.AddChild("ModelUVScaling", double(1.0), double(1.0));
+            tnode.AddChild("Texture_Alpha_Source", "None");
+            tnode.AddChild(
+                "Cropping", int32_t(0), int32_t(0), int32_t(0), int32_t(0)
+            );
+            tnode.Dump(outstream, binary, indent);
+        }
+    }
+
+    // bones.
+    //
+    // output structure:
+    // subset of node hierarchy that are "skeleton",
+    // i.e. do not have meshes but only bones.
+    // but.. i'm not sure how anyone could guarantee that...
+    //
+    // input...
+    // well, for each mesh it has "bones",
+    // and the bone names correspond to nodes.
+    // of course we also need the parent nodes,
+    // as they give some of the transform........
+    //
+    // well. we can assume a sane input, i suppose.
+    //
+    // so input is the bone node hierarchy,
+    // with an extra thing for the transformation of the MESH in BONE space.
+    //
+    // output is a set of bone nodes,
+    // a "bindpose" which indicates the default local transform of all bones,
+    // and a set of "deformers".
+    // each deformer is parented to a mesh geometry,
+    // and has one or more "subdeformer"s as children.
+    // each subdeformer has one bone node as a child,
+    // and represents the influence of that bone on the grandparent mesh.
+    // the subdeformer has a list of indices, and weights,
+    // with indices specifying vertex indices,
+    // and weights specifying the corresponding influence of this bone.
+    // it also has Transform and TransformLink elements,
+    // specifying the transform of the MESH in BONE space,
+    // and the transformation of the BONE in WORLD space,
+    // likely in the bindpose.
+    //
+    // the input bone structure is different but similar,
+    // storing the number of weights for this bone,
+    // and an array of (vertex index, weight) pairs.
+    //
+    // one sticky point is that the number of vertices may not match,
+    // because assimp splits vertices by normal, uv, etc.
+
+    // first we should mark the skeleton for each mesh.
+    // the skeleton must include not only the aiBones,
+    // but also all their parent nodes.
+    // anything that affects the position of any bone node must be included.
+    std::vector<std::set<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
+    // at the same time we can build a list of all the skeleton nodes,
+    // which will be used later to mark them as type "limbNode".
+    std::unordered_set<const aiNode*> limbnodes;
+    // and a map of nodes by bone name, as finding them is annoying.
+    std::map<std::string,aiNode*> node_by_bone;
+    for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
+        const aiMesh* m = mScene->mMeshes[mi];
+        std::set<const aiNode*> skeleton;
+        for (size_t bi =0; bi < m->mNumBones; ++bi) {
+            const aiBone* b = m->mBones[bi];
+            const std::string name(b->mName.C_Str());
+            auto elem = node_by_bone.find(name);
+            aiNode* n;
+            if (elem != node_by_bone.end()) {
+                n = elem->second;
+            } else {
+                n = mScene->mRootNode->FindNode(b->mName);
+                if (!n) {
+                    // this should never happen
+                    std::stringstream err;
+                    err << "Failed to find node for bone: \"" << name << "\"";
+                    throw DeadlyExportError(err.str());
+                }
+                node_by_bone[name] = n;
+                limbnodes.insert(n);
+            }
+            skeleton.insert(n);
+            // mark all parent nodes as skeleton as well,
+            // up until we find the root node,
+            // or else the node containing the mesh,
+            // or else the parent of a node containig the mesh.
+            for (
+                const aiNode* parent = n->mParent;
+                parent && parent != mScene->mRootNode;
+                parent = parent->mParent
+            ) {
+                // if we've already done this node we can skip it all
+                if (skeleton.count(parent)) {
+                    break;
+                }
+                // ignore fbx transform nodes as these will be collapsed later
+                // TODO: cache this by aiNode*
+                const std::string node_name(parent->mName.C_Str());
+                if (node_name.find(MAGIC_NODE_TAG) != std::string::npos) {
+                    continue;
+                }
+                // otherwise check if this is the root of the skeleton
+                bool end = false;
+                // is the mesh part of this node?
+                for (size_t i = 0; i < parent->mNumMeshes; ++i) {
+                    if (parent->mMeshes[i] == mi) {
+                        end = true;
+                        break;
+                    }
+                }
+                // is the mesh in one of the children of this node?
+                for (size_t j = 0; j < parent->mNumChildren; ++j) {
+                    aiNode* child = parent->mChildren[j];
+                    for (size_t i = 0; i < child->mNumMeshes; ++i) {
+                        if (child->mMeshes[i] == mi) {
+                            end = true;
+                            break;
+                        }
+                    }
+                    if (end) { break; }
+                }
+                limbnodes.insert(parent);
+                skeleton.insert(parent);
+                // if it was the skeleton root we can finish here
+                if (end) { break; }
+            }
+        }
+        skeleton_by_mesh[mi] = skeleton;
+    }
+
+    // we'll need the uids for the bone nodes, so generate them now
+    for (size_t i = 0; i < mScene->mNumMeshes; ++i) {
+        auto &s = skeleton_by_mesh[i];
+        for (const aiNode* n : s) {
+            auto elem = node_uids.find(n);
+            if (elem == node_uids.end()) {
+                node_uids[n] = generate_uid();
+            }
+        }
+    }
+
+    // now, for each aiMesh, we need to export a deformer,
+    // and for each aiBone a subdeformer,
+    // which should have all the skinning info.
+    // these will need to be connected properly to the mesh,
+    // and we can do that all now.
+    for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
+        const aiMesh* m = mScene->mMeshes[mi];
+        if (!m->HasBones()) {
+            continue;
+        }
+        // make a deformer for this mesh
+        int64_t deformer_uid = generate_uid();
+        FBX::Node dnode("Deformer");
+        dnode.AddProperties(deformer_uid, FBX::SEPARATOR + "Deformer", "Skin");
+        dnode.AddChild("Version", int32_t(101));
+        // "acuracy"... this is not a typo....
+        dnode.AddChild("Link_DeformAcuracy", double(50));
+        dnode.AddChild("SkinningType", "Linear"); // TODO: other modes?
+        dnode.Dump(outstream, binary, indent);
+
+        // connect it
+        connections.emplace_back("C", "OO", deformer_uid, mesh_uids[mi]);
+
+        // we will be indexing by vertex...
+        // but there might be a different number of "vertices"
+        // between assimp and our output FBX.
+        // this code is cut-and-pasted from the geometry section above...
+        // ideally this should not be so.
+        // ---
+        // index of original vertex in vertex data vector
+        std::vector<int32_t> vertex_indices;
+        // map of vertex value to its index in the data vector
+        std::map<aiVector3D,size_t> index_by_vertex_value;
+        int32_t index = 0;
+        for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
+            aiVector3D vtx = m->mVertices[vi];
+            auto elem = index_by_vertex_value.find(vtx);
+            if (elem == index_by_vertex_value.end()) {
+                vertex_indices.push_back(index);
+                index_by_vertex_value[vtx] = index;
+                ++index;
+            } else {
+                vertex_indices.push_back(int32_t(elem->second));
+            }
+        }
+
+        // TODO, FIXME: this won't work if anything is not in the bind pose.
+        // for now if such a situation is detected, we throw an exception.
+        std::set<const aiBone*> not_in_bind_pose;
+        std::set<const aiNode*> no_offset_matrix;
+
+        // first get this mesh's position in world space,
+        // as we'll need it for each subdeformer.
+        //
+        // ...of course taking the position of the MESH doesn't make sense,
+        // as it can be instanced to many nodes.
+        // All we can do is assume no instancing,
+        // and take the first node we find that contains the mesh.
+        aiNode* mesh_node = get_node_for_mesh((unsigned int)mi, mScene->mRootNode);
+        aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
+
+        // now make a subdeformer for each bone in the skeleton
+        const std::set<const aiNode*> &skeleton = skeleton_by_mesh[mi];
+        for (const aiNode* bone_node : skeleton) {
+            // if there's a bone for this node, find it
+            const aiBone* b = nullptr;
+            for (size_t bi = 0; bi < m->mNumBones; ++bi) {
+                // TODO: this probably should index by something else
+                const std::string name(m->mBones[bi]->mName.C_Str());
+                if (node_by_bone[name] == bone_node) {
+                    b = m->mBones[bi];
+                    break;
+                }
+            }
+            if (!b) {
+                no_offset_matrix.insert(bone_node);
+            }
+
+            // start the subdeformer node
+            const int64_t subdeformer_uid = generate_uid();
+            FBX::Node sdnode("Deformer");
+            sdnode.AddProperties(
+                subdeformer_uid, FBX::SEPARATOR + "SubDeformer", "Cluster"
+            );
+            sdnode.AddChild("Version", int32_t(100));
+            sdnode.AddChild("UserData", "", "");
+
+            // add indices and weights, if any
+            if (b) {
+                std::vector<int32_t> subdef_indices;
+                std::vector<double> subdef_weights;
+                int32_t last_index = -1;
+                for (size_t wi = 0; wi < b->mNumWeights; ++wi) {
+                    int32_t vi = vertex_indices[b->mWeights[wi].mVertexId];
+                    if (vi == last_index) {
+                        // only for vertices we exported to fbx
+                        // TODO, FIXME: this assumes identically-located vertices
+                        // will always deform in the same way.
+                        // as assimp doesn't store a separate list of "positions",
+                        // there's not much that can be done about this
+                        // other than assuming that identical position means
+                        // identical vertex.
+                        continue;
+                    }
+                    subdef_indices.push_back(vi);
+                    subdef_weights.push_back(b->mWeights[wi].mWeight);
+                    last_index = vi;
+                }
+                // yes, "indexes"
+                sdnode.AddChild("Indexes", subdef_indices);
+                sdnode.AddChild("Weights", subdef_weights);
+            }
+
+            // transform is the transform of the mesh, but in bone space.
+            // if the skeleton is in the bind pose,
+            // we can take the inverse of the world-space bone transform
+            // and multiply by the world-space transform of the mesh.
+            aiMatrix4x4 bone_xform = get_world_transform(bone_node, mScene);
+            aiMatrix4x4 inverse_bone_xform = bone_xform;
+            inverse_bone_xform.Inverse();
+            aiMatrix4x4 tr = inverse_bone_xform * mesh_xform;
+
+            // this should be the same as the bone's mOffsetMatrix.
+            // if it's not the same, the skeleton isn't in the bind pose.
+            const float epsilon = 1e-4f; // some error is to be expected
+            bool bone_xform_okay = true;
+            if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) {
+                not_in_bind_pose.insert(b);
+                bone_xform_okay = false;
+            }
+
+            // if we have a bone we should use the mOffsetMatrix,
+            // otherwise try to just use the calculated transform.
+            if (b) {
+                sdnode.AddChild("Transform", b->mOffsetMatrix);
+            } else {
+                sdnode.AddChild("Transform", tr);
+            }
+            // note: it doesn't matter if we mix these,
+            // because if they disagree we'll throw an exception later.
+            // it could be that the skeleton is not in the bone pose
+            // but all bones are still defined,
+            // in which case this would use the mOffsetMatrix for everything
+            // and a correct skeleton would still be output.
+
+            // transformlink should be the position of the bone in world space.
+            // if the bone is in the bind pose (or nonexistent),
+            // we can just use the matrix we already calculated
+            if (bone_xform_okay) {
+                sdnode.AddChild("TransformLink", bone_xform);
+            // otherwise we can only work it out using the mesh position.
+            } else {
+                aiMatrix4x4 trl = b->mOffsetMatrix;
+                trl.Inverse();
+                trl *= mesh_xform;
+                sdnode.AddChild("TransformLink", trl);
+            }
+            // note: this means we ALWAYS rely on the mesh node transform
+            // being unchanged from the time the skeleton was bound.
+            // there's not really any way around this at the moment.
+
+            // done
+            sdnode.Dump(outstream, binary, indent);
+
+            // lastly, connect to the parent deformer
+            connections.emplace_back(
+                "C", "OO", subdeformer_uid, deformer_uid
+            );
+
+            // we also need to connect the limb node to the subdeformer.
+            connections.emplace_back(
+                "C", "OO", node_uids[bone_node], subdeformer_uid
+            );
+        }
+
+        // if we cannot create a valid FBX file, simply die.
+        // this will both prevent unnecessary bug reports,
+        // and tell the user what they can do to fix the situation
+        // (i.e. export their model in the bind pose).
+        if (no_offset_matrix.size() && not_in_bind_pose.size()) {
+            std::stringstream err;
+            err << "Not enough information to construct bind pose";
+            err << " for mesh " << mi << "!";
+            err << " Transform matrix for bone \"";
+            err << (*not_in_bind_pose.begin())->mName.C_Str() << "\"";
+            if (not_in_bind_pose.size() > 1) {
+                err << " (and " << not_in_bind_pose.size() - 1 << " more)";
+            }
+            err << " does not match mOffsetMatrix,";
+            err << " and node \"";
+            err << (*no_offset_matrix.begin())->mName.C_Str() << "\"";
+            if (no_offset_matrix.size() > 1) {
+                err << " (and " << no_offset_matrix.size() - 1 << " more)";
+            }
+            err << " has no offset matrix to rely on.";
+            err << " Please ensure bones are in the bind pose to export.";
+            throw DeadlyExportError(err.str());
+        }
+
+    }
+
+    // BindPose
+    //
+    // This is a legacy system, which should be unnecessary.
+    //
+    // Somehow including it slows file loading by the official FBX SDK,
+    // and as it can reconstruct it from the deformers anyway,
+    // this is not currently included.
+    //
+    // The code is kept here in case it's useful in the future,
+    // but it's pretty much a hack anyway,
+    // as assimp doesn't store bindpose information for full skeletons.
+    //
+    /*for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
+        aiMesh* mesh = mScene->mMeshes[mi];
+        if (! mesh->HasBones()) { continue; }
+        int64_t bindpose_uid = generate_uid();
+        FBX::Node bpnode("Pose");
+        bpnode.AddProperty(bindpose_uid);
+        // note: this uid is never linked or connected to anything.
+        bpnode.AddProperty(FBX::SEPARATOR + "Pose"); // blank name
+        bpnode.AddProperty("BindPose");
+
+        bpnode.AddChild("Type", "BindPose");
+        bpnode.AddChild("Version", int32_t(100));
+
+        aiNode* mesh_node = get_node_for_mesh(mi, mScene->mRootNode);
+
+        // next get the whole skeleton for this mesh.
+        // we need it all to define the bindpose section.
+        // the FBX SDK will complain if it's missing,
+        // and also if parents of used bones don't have a subdeformer.
+        // order shouldn't matter.
+        std::set<aiNode*> skeleton;
+        for (size_t bi = 0; bi < mesh->mNumBones; ++bi) {
+            // bone node should have already been indexed
+            const aiBone* b = mesh->mBones[bi];
+            const std::string bone_name(b->mName.C_Str());
+            aiNode* parent = node_by_bone[bone_name];
+            // insert all nodes down to the root or mesh node
+            while (
+                parent
+                && parent != mScene->mRootNode
+                && parent != mesh_node
+            ) {
+                skeleton.insert(parent);
+                parent = parent->mParent;
+            }
+        }
+
+        // number of pose nodes. includes one for the mesh itself.
+        bpnode.AddChild("NbPoseNodes", int32_t(1 + skeleton.size()));
+
+        // the first pose node is always the mesh itself
+        FBX::Node pose("PoseNode");
+        pose.AddChild("Node", mesh_uids[mi]);
+        aiMatrix4x4 mesh_node_xform = get_world_transform(mesh_node, mScene);
+        pose.AddChild("Matrix", mesh_node_xform);
+        bpnode.AddChild(pose);
+
+        for (aiNode* bonenode : skeleton) {
+            // does this node have a uid yet?
+            int64_t node_uid;
+            auto node_uid_iter = node_uids.find(bonenode);
+            if (node_uid_iter != node_uids.end()) {
+                node_uid = node_uid_iter->second;
+            } else {
+                node_uid = generate_uid();
+                node_uids[bonenode] = node_uid;
+            }
+
+            // make a pose thingy
+            pose = FBX::Node("PoseNode");
+            pose.AddChild("Node", node_uid);
+            aiMatrix4x4 node_xform = get_world_transform(bonenode, mScene);
+            pose.AddChild("Matrix", node_xform);
+            bpnode.AddChild(pose);
+        }
+
+        // now write it
+        bpnode.Dump(outstream, binary, indent);
+    }*/
+
+    // TODO: cameras, lights
+
+    // write nodes (i.e. model hierarchy)
+    // start at root node
+    WriteModelNodes(
+        outstream, mScene->mRootNode, 0, limbnodes
+    );
+
+    // animations
+    //
+    // in FBX there are:
+    // * AnimationStack - corresponds to an aiAnimation
+    // * AnimationLayer - a combinable animation component
+    // * AnimationCurveNode - links the property to be animated
+    // * AnimationCurve - defines animation data for a single property value
+    //
+    // the CurveNode also provides the default value for a property,
+    // such as the X, Y, Z coordinates for animatable translation.
+    //
+    // the Curve only specifies values for one component of the property,
+    // so there will be a separate AnimationCurve for X, Y, and Z.
+    //
+    // Assimp has:
+    // * aiAnimation - basically corresponds to an AnimationStack
+    // * aiNodeAnim - defines all animation for one aiNode
+    // * aiVectorKey/aiQuatKey - define the keyframe data for T/R/S
+    //
+    // assimp has no equivalent for AnimationLayer,
+    // and these are flattened on FBX import.
+    // we can assume there will be one per AnimationStack.
+    //
+    // the aiNodeAnim contains all animation data for a single aiNode,
+    // which will correspond to three AnimationCurveNode's:
+    // one each for translation, rotation and scale.
+    // The data for each of these will be put in 9 AnimationCurve's,
+    // T.X, T.Y, T.Z, R.X, R.Y, R.Z, etc.
+
+    // AnimationStack / aiAnimation
+    std::vector<int64_t> animation_stack_uids(mScene->mNumAnimations);
+    for (size_t ai = 0; ai < mScene->mNumAnimations; ++ai) {
+        int64_t animstack_uid = generate_uid();
+        animation_stack_uids[ai] = animstack_uid;
+        const aiAnimation* anim = mScene->mAnimations[ai];
+
+        FBX::Node asnode("AnimationStack");
+        std::string name = anim->mName.C_Str() + FBX::SEPARATOR + "AnimStack";
+        asnode.AddProperties(animstack_uid, name, "");
+        FBX::Node p("Properties70");
+        p.AddP70time("LocalStart", 0); // assimp doesn't store this
+        p.AddP70time("LocalStop", to_ktime(anim->mDuration, anim));
+        p.AddP70time("ReferenceStart", 0);
+        p.AddP70time("ReferenceStop", to_ktime(anim->mDuration, anim));
+        asnode.AddChild(p);
+
+        // this node absurdly always pretends it has children
+        // (in this case it does, but just in case...)
+        asnode.force_has_children = true;
+        asnode.Dump(outstream, binary, indent);
+
+        // note: animation stacks are not connected to anything
+    }
+
+    // AnimationLayer - one per aiAnimation
+    std::vector<int64_t> animation_layer_uids(mScene->mNumAnimations);
+    for (size_t ai = 0; ai < mScene->mNumAnimations; ++ai) {
+        int64_t animlayer_uid = generate_uid();
+        animation_layer_uids[ai] = animlayer_uid;
+        FBX::Node alnode("AnimationLayer");
+        alnode.AddProperties(animlayer_uid, FBX::SEPARATOR + "AnimLayer", "");
+
+        // this node absurdly always pretends it has children
+        alnode.force_has_children = true;
+        alnode.Dump(outstream, binary, indent);
+
+        // connect to the relevant animstack
+        connections.emplace_back(
+            "C", "OO", animlayer_uid, animation_stack_uids[ai]
+        );
+    }
+
+    // AnimCurveNode - three per aiNodeAnim
+    std::vector<std::vector<std::array<int64_t,3>>> curve_node_uids;
+    for (size_t ai = 0; ai < mScene->mNumAnimations; ++ai) {
+        const aiAnimation* anim = mScene->mAnimations[ai];
+        const int64_t layer_uid = animation_layer_uids[ai];
+        std::vector<std::array<int64_t,3>> nodeanim_uids;
+        for (size_t nai = 0; nai < anim->mNumChannels; ++nai) {
+            const aiNodeAnim* na = anim->mChannels[nai];
+            // get the corresponding aiNode
+            const aiNode* node = mScene->mRootNode->FindNode(na->mNodeName);
+            // and its transform
+            const aiMatrix4x4 node_xfm = get_world_transform(node, mScene);
+            aiVector3D T, R, S;
+            node_xfm.Decompose(S, R, T);
+
+            // AnimationCurveNode uids
+            std::array<int64_t,3> ids;
+            ids[0] = generate_uid(); // T
+            ids[1] = generate_uid(); // R
+            ids[2] = generate_uid(); // S
+
+            // translation
+            WriteAnimationCurveNode(outstream,
+                ids[0], "T", T, "Lcl Translation",
+                layer_uid, node_uids[node]
+            );
+
+            // rotation
+            WriteAnimationCurveNode(outstream,
+                ids[1], "R", R, "Lcl Rotation",
+                layer_uid, node_uids[node]
+            );
+
+            // scale
+            WriteAnimationCurveNode(outstream,
+                ids[2], "S", S, "Lcl Scale",
+                layer_uid, node_uids[node]
+            );
+
+            // store the uids for later use
+            nodeanim_uids.push_back(ids);
+        }
+        curve_node_uids.push_back(nodeanim_uids);
+    }
+
+    // AnimCurve - defines actual keyframe data.
+    // there's a separate curve for every component of every vector,
+    // for example a transform curvenode will have separate X/Y/Z AnimCurve's
+    for (size_t ai = 0; ai < mScene->mNumAnimations; ++ai) {
+        const aiAnimation* anim = mScene->mAnimations[ai];
+        for (size_t nai = 0; nai < anim->mNumChannels; ++nai) {
+            const aiNodeAnim* na = anim->mChannels[nai];
+            // get the corresponding aiNode
+            const aiNode* node = mScene->mRootNode->FindNode(na->mNodeName);
+            // and its transform
+            const aiMatrix4x4 node_xfm = get_world_transform(node, mScene);
+            aiVector3D T, R, S;
+            node_xfm.Decompose(S, R, T);
+            const std::array<int64_t,3>& ids = curve_node_uids[ai][nai];
+
+            std::vector<int64_t> times;
+            std::vector<float> xval, yval, zval;
+
+            // position/translation
+            for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
+                const aiVectorKey& k = na->mPositionKeys[ki];
+                times.push_back(to_ktime(k.mTime));
+                xval.push_back(k.mValue.x);
+                yval.push_back(k.mValue.y);
+                zval.push_back(k.mValue.z);
+            }
+            // one curve each for X, Y, Z
+            WriteAnimationCurve(outstream, T.x, times, xval, ids[0], "d|X");
+            WriteAnimationCurve(outstream, T.y, times, yval, ids[0], "d|Y");
+            WriteAnimationCurve(outstream, T.z, times, zval, ids[0], "d|Z");
+
+            // rotation
+            times.clear(); xval.clear(); yval.clear(); zval.clear();
+            for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
+                const aiQuatKey& k = na->mRotationKeys[ki];
+                times.push_back(to_ktime(k.mTime));
+                // TODO: aiQuaternion method to convert to Euler...
+                aiMatrix4x4 m(k.mValue.GetMatrix());
+                aiVector3D qs, qr, qt;
+                m.Decompose(qs, qr, qt);
+                qr *= DEG;
+                xval.push_back(qr.x);
+                yval.push_back(qr.y);
+                zval.push_back(qr.z);
+            }
+            WriteAnimationCurve(outstream, R.x, times, xval, ids[1], "d|X");
+            WriteAnimationCurve(outstream, R.y, times, yval, ids[1], "d|Y");
+            WriteAnimationCurve(outstream, R.z, times, zval, ids[1], "d|Z");
+
+            // scaling/scale
+            times.clear(); xval.clear(); yval.clear(); zval.clear();
+            for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
+                const aiVectorKey& k = na->mScalingKeys[ki];
+                times.push_back(to_ktime(k.mTime));
+                xval.push_back(k.mValue.x);
+                yval.push_back(k.mValue.y);
+                zval.push_back(k.mValue.z);
+            }
+            WriteAnimationCurve(outstream, S.x, times, xval, ids[2], "d|X");
+            WriteAnimationCurve(outstream, S.y, times, yval, ids[2], "d|Y");
+            WriteAnimationCurve(outstream, S.z, times, zval, ids[2], "d|Z");
+        }
+    }
+
+    indent = 0;
+    object_node.End(outstream, binary, indent, true);
+}
+
+// convenience map of magic node name strings to FBX properties,
+// including the expected type of transform.
+const std::map<std::string,std::pair<std::string,char>> transform_types = {
+    {"Translation", {"Lcl Translation", 't'}},
+    {"RotationOffset", {"RotationOffset", 't'}},
+    {"RotationPivot", {"RotationPivot", 't'}},
+    {"PreRotation", {"PreRotation", 'r'}},
+    {"Rotation", {"Lcl Rotation", 'r'}},
+    {"PostRotation", {"PostRotation", 'r'}},
+    {"RotationPivotInverse", {"RotationPivotInverse", 'i'}},
+    {"ScalingOffset", {"ScalingOffset", 't'}},
+    {"ScalingPivot", {"ScalingPivot", 't'}},
+    {"Scaling", {"Lcl Scaling", 's'}},
+    {"ScalingPivotInverse", {"ScalingPivotInverse", 'i'}},
+    {"GeometricScaling", {"GeometricScaling", 's'}},
+    {"GeometricRotation", {"GeometricRotation", 'r'}},
+    {"GeometricTranslation", {"GeometricTranslation", 't'}},
+    {"GeometricTranslationInverse", {"GeometricTranslationInverse", 'i'}},
+    {"GeometricRotationInverse", {"GeometricRotationInverse", 'i'}},
+    {"GeometricScalingInverse", {"GeometricScalingInverse", 'i'}}
+};
+
+// write a single model node to the stream
+void FBXExporter::WriteModelNode(
+    StreamWriterLE& outstream,
+    bool binary,
+    const aiNode* node,
+    int64_t node_uid,
+    const std::string& type,
+    const std::vector<std::pair<std::string,aiVector3D>>& transform_chain,
+    TransformInheritance inherit_type
+){
+    const aiVector3D zero = {0, 0, 0};
+    const aiVector3D one = {1, 1, 1};
+    FBX::Node m("Model");
+    std::string name = node->mName.C_Str() + FBX::SEPARATOR + "Model";
+    m.AddProperties(node_uid, name, type);
+    m.AddChild("Version", int32_t(232));
+    FBX::Node p("Properties70");
+    p.AddP70bool("RotationActive", 1);
+    p.AddP70int("DefaultAttributeIndex", 0);
+    p.AddP70enum("InheritType", inherit_type);
+    if (transform_chain.empty()) {
+        // decompose 4x4 transform matrix into TRS
+        aiVector3D t, r, s;
+        node->mTransformation.Decompose(s, r, t);
+        if (t != zero) {
+            p.AddP70(
+                "Lcl Translation", "Lcl Translation", "", "A",
+                double(t.x), double(t.y), double(t.z)
+            );
+        }
+        if (r != zero) {
+            p.AddP70(
+                "Lcl Rotation", "Lcl Rotation", "", "A",
+                double(DEG*r.x), double(DEG*r.y), double(DEG*r.z)
+            );
+        }
+        if (s != one) {
+            p.AddP70(
+                "Lcl Scaling", "Lcl Scaling", "", "A",
+                double(s.x), double(s.y), double(s.z)
+            );
+        }
+    } else {
+        // apply the transformation chain.
+        // these transformation elements are created when importing FBX,
+        // which has a complex transformation hierarchy for each node.
+        // as such we can bake the hierarchy back into the node on export.
+        for (auto &item : transform_chain) {
+            auto elem = transform_types.find(item.first);
+            if (elem == transform_types.end()) {
+                // then this is a bug
+                std::stringstream err;
+                err << "unrecognized FBX transformation type: ";
+                err << item.first;
+                throw DeadlyExportError(err.str());
+            }
+            const std::string &name = elem->second.first;
+            const aiVector3D &v = item.second;
+            if (name.compare(0, 4, "Lcl ") == 0) {
+                // special handling for animatable properties
+                p.AddP70(
+                    name, name, "", "A",
+                    double(v.x), double(v.y), double(v.z)
+                );
+            } else {
+                p.AddP70vector(name, v.x, v.y, v.z);
+            }
+        }
+    }
+    m.AddChild(p);
+
+    // not sure what these are for,
+    // but they seem to be omnipresent
+    m.AddChild("Shading", Property(true));
+    m.AddChild("Culling", Property("CullingOff"));
+
+    m.Dump(outstream, binary, 1);
+}
+
+// wrapper for WriteModelNodes to create and pass a blank transform chain
+void FBXExporter::WriteModelNodes(
+    StreamWriterLE& s,
+    const aiNode* node,
+    int64_t parent_uid,
+    const std::unordered_set<const aiNode*>& limbnodes
+) {
+    std::vector<std::pair<std::string,aiVector3D>> chain;
+    WriteModelNodes(s, node, parent_uid, limbnodes, chain);
+}
+
+void FBXExporter::WriteModelNodes(
+    StreamWriterLE& outstream,
+    const aiNode* node,
+    int64_t parent_uid,
+    const std::unordered_set<const aiNode*>& limbnodes,
+    std::vector<std::pair<std::string,aiVector3D>>& transform_chain
+) {
+    // first collapse any expanded transformation chains created by FBX import.
+    std::string node_name(node->mName.C_Str());
+    if (node_name.find(MAGIC_NODE_TAG) != std::string::npos) {
+        auto pos = node_name.find(MAGIC_NODE_TAG) + MAGIC_NODE_TAG.size() + 1;
+        std::string type_name = node_name.substr(pos);
+        auto elem = transform_types.find(type_name);
+        if (elem == transform_types.end()) {
+            // then this is a bug and should be fixed
+            std::stringstream err;
+            err << "unrecognized FBX transformation node";
+            err << " of type " << type_name << " in node " << node_name;
+            throw DeadlyExportError(err.str());
+        }
+        aiVector3D t, r, s;
+        node->mTransformation.Decompose(s, r, t);
+        switch (elem->second.second) {
+        case 'i': // inverse
+            // we don't need to worry about the inverse matrices
+            break;
+        case 't': // translation
+            transform_chain.emplace_back(elem->first, t);
+            break;
+        case 'r': // rotation
+            r *= float(DEG);
+            transform_chain.emplace_back(elem->first, r);
+            break;
+        case 's': // scale
+            transform_chain.emplace_back(elem->first, s);
+            break;
+        default:
+            // this should never happen
+            std::stringstream err;
+            err << "unrecognized FBX transformation type code: ";
+            err << elem->second.second;
+            throw DeadlyExportError(err.str());
+        }
+        // now continue on to any child nodes
+        for (unsigned i = 0; i < node->mNumChildren; ++i) {
+            WriteModelNodes(
+                outstream,
+                node->mChildren[i],
+                parent_uid,
+                limbnodes,
+                transform_chain
+            );
+        }
+        return;
+    }
+
+    int64_t node_uid = 0;
+    // generate uid and connect to parent, if not the root node,
+    if (node != mScene->mRootNode) {
+        auto elem = node_uids.find(node);
+        if (elem != node_uids.end()) {
+            node_uid = elem->second;
+        } else {
+            node_uid = generate_uid();
+            node_uids[node] = node_uid;
+        }
+        connections.emplace_back("C", "OO", node_uid, parent_uid);
+    }
+
+    // what type of node is this?
+    if (node == mScene->mRootNode) {
+        // handled later
+    } else if (node->mNumMeshes == 1) {
+        // connect to child mesh, which should have been written previously
+        connections.emplace_back(
+            "C", "OO", mesh_uids[node->mMeshes[0]], node_uid
+        );
+        // also connect to the material for the child mesh
+        connections.emplace_back(
+            "C", "OO",
+            material_uids[mScene->mMeshes[node->mMeshes[0]]->mMaterialIndex],
+            node_uid
+        );
+        // write model node
+        WriteModelNode(
+            outstream, binary, node, node_uid, "Mesh", transform_chain
+        );
+    } else if (limbnodes.count(node)) {
+        WriteModelNode(
+            outstream, binary, node, node_uid, "LimbNode", transform_chain
+        );
+        // we also need to write a nodeattribute to mark it as a skeleton
+        int64_t node_attribute_uid = generate_uid();
+        FBX::Node na("NodeAttribute");
+        na.AddProperties(
+            node_attribute_uid, FBX::SEPARATOR + "NodeAttribute", "LimbNode"
+        );
+        na.AddChild("TypeFlags", Property("Skeleton"));
+        na.Dump(outstream, binary, 1);
+        // and connect them
+        connections.emplace_back("C", "OO", node_attribute_uid, node_uid);
+    } else {
+        // generate a null node so we can add children to it
+        WriteModelNode(
+            outstream, binary, node, node_uid, "Null", transform_chain
+        );
+    }
+
+    // if more than one child mesh, make nodes for each mesh
+    if (node->mNumMeshes > 1 || node == mScene->mRootNode) {
+        for (size_t i = 0; i < node->mNumMeshes; ++i) {
+            // make a new model node
+            int64_t new_node_uid = generate_uid();
+            // connect to parent node
+            connections.emplace_back("C", "OO", new_node_uid, node_uid);
+            // connect to child mesh, which should have been written previously
+            connections.emplace_back(
+                "C", "OO", mesh_uids[node->mMeshes[i]], new_node_uid
+            );
+            // also connect to the material for the child mesh
+            connections.emplace_back(
+                "C", "OO",
+                material_uids[
+                    mScene->mMeshes[node->mMeshes[i]]->mMaterialIndex
+                ],
+                new_node_uid
+            );
+            // write model node
+            FBX::Node m("Model");
+            // take name from mesh name, if it exists
+            std::string name = mScene->mMeshes[node->mMeshes[i]]->mName.C_Str();
+            name += FBX::SEPARATOR + "Model";
+            m.AddProperties(new_node_uid, name, "Mesh");
+            m.AddChild("Version", int32_t(232));
+            FBX::Node p("Properties70");
+            p.AddP70enum("InheritType", 1);
+            m.AddChild(p);
+            m.Dump(outstream, binary, 1);
+        }
+    }
+
+    // now recurse into children
+    for (size_t i = 0; i < node->mNumChildren; ++i) {
+        WriteModelNodes(
+            outstream, node->mChildren[i], node_uid, limbnodes
+        );
+    }
+}
+
+
+void FBXExporter::WriteAnimationCurveNode(
+    StreamWriterLE& outstream,
+    int64_t uid,
+    std::string name, // "T", "R", or "S"
+    aiVector3D default_value,
+    std::string property_name, // "Lcl Translation" etc
+    int64_t layer_uid,
+    int64_t node_uid
+) {
+    FBX::Node n("AnimationCurveNode");
+    n.AddProperties(uid, name + FBX::SEPARATOR + "AnimCurveNode", "");
+    FBX::Node p("Properties70");
+    p.AddP70numberA("d|X", default_value.x);
+    p.AddP70numberA("d|Y", default_value.y);
+    p.AddP70numberA("d|Z", default_value.z);
+    n.AddChild(p);
+    n.Dump(outstream, binary, 1);
+    // connect to layer
+    this->connections.emplace_back("C", "OO", uid, layer_uid);
+    // connect to bone
+    this->connections.emplace_back("C", "OP", uid, node_uid, property_name);
+}
+
+
+void FBXExporter::WriteAnimationCurve(
+    StreamWriterLE& outstream,
+    double default_value,
+    const std::vector<int64_t>& times,
+    const std::vector<float>& values,
+    int64_t curvenode_uid,
+    const std::string& property_link // "d|X", "d|Y", etc
+) {
+    FBX::Node n("AnimationCurve");
+    int64_t curve_uid = generate_uid();
+    n.AddProperties(curve_uid, FBX::SEPARATOR + "AnimCurve", "");
+    n.AddChild("Default", default_value);
+    n.AddChild("KeyVer", int32_t(4009));
+    n.AddChild("KeyTime", times);
+    n.AddChild("KeyValueFloat", values);
+    // TODO: keyattr flags and data (STUB for now)
+    n.AddChild("KeyAttrFlags", std::vector<int32_t>{0});
+    n.AddChild("KeyAttrDataFloat", std::vector<float>{0,0,0,0});
+    ai_assert(static_cast<int32_t>(times.size()) <= std::numeric_limits<int32_t>::max());
+    n.AddChild(
+        "KeyAttrRefCount",
+        std::vector<int32_t>{static_cast<int32_t>(times.size())}
+    );
+    n.Dump(outstream, binary, 1);
+    this->connections.emplace_back(
+        "C", "OP", curve_uid, curvenode_uid, property_link
+    );
+}
+
+
+void FBXExporter::WriteConnections ()
+{
+    // we should have completed the connection graph already,
+    // so basically just dump it here
+    if (!binary) {
+        WriteAsciiSectionHeader("Object connections");
+    }
+    // TODO: comments with names in the ascii version
+    FBX::Node conn("Connections");
+    StreamWriterLE outstream(outfile);
+    conn.Begin(outstream, binary, 0);
+    conn.BeginChildren(outstream, binary, 0);
+    for (auto &n : connections) {
+        n.Dump(outstream, binary, 1);
+    }
+    conn.End(outstream, binary, 0, !connections.empty());
+    connections.clear();
+}
+
+#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+#endif // ASSIMP_BUILD_NO_EXPORT

+ 178 - 0
code/FBXExporter.h

@@ -0,0 +1,178 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2018, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXExporter.h
+* Declares the exporter class to write a scene to an fbx file
+*/
+#ifndef AI_FBXEXPORTER_H_INC
+#define AI_FBXEXPORTER_H_INC
+
+#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#include "FBXExportNode.h" // FBX::Node
+#include "FBXCommon.h" // FBX::TransformInheritance
+
+#include <assimp/types.h>
+//#include <assimp/material.h>
+#include <assimp/StreamWriter.h> // StreamWriterLE
+#include <assimp/Exceptional.h> // DeadlyExportError
+
+#include <vector>
+#include <map>
+#include <unordered_set>
+#include <memory> // shared_ptr
+#include <sstream> // stringstream
+
+struct aiScene;
+struct aiNode;
+//struct aiMaterial;
+
+namespace Assimp
+{
+    class IOSystem;
+    class IOStream;
+    class ExportProperties;
+
+    // ---------------------------------------------------------------------
+    /** Helper class to export a given scene to an FBX file. */
+    // ---------------------------------------------------------------------
+    class FBXExporter
+    {
+    public:
+        /// Constructor for a specific scene to export
+        FBXExporter(const aiScene* pScene, const ExportProperties* pProperties);
+
+        // call one of these methods to export
+        void ExportBinary(const char* pFile, IOSystem* pIOSystem);
+        void ExportAscii(const char* pFile, IOSystem* pIOSystem);
+
+    private:
+        bool binary; // whether current export is in binary or ascii format
+        const aiScene* mScene; // the scene to export
+        const ExportProperties* mProperties; // currently unused
+        std::shared_ptr<IOStream> outfile; // file to write to
+
+        std::vector<FBX::Node> connections; // connection storage
+
+        std::vector<int64_t> mesh_uids;
+        std::vector<int64_t> material_uids;
+        std::map<const aiNode*,int64_t> node_uids;
+
+        // this crude unique-ID system is actually fine
+        int64_t last_uid = 999999;
+        int64_t generate_uid() { return ++last_uid; }
+
+        // binary files have a specific header and footer,
+        // in addition to the actual data
+        void WriteBinaryHeader();
+        void WriteBinaryFooter();
+
+        // ascii files have a comment at the top
+        void WriteAsciiHeader();
+
+        // WriteAllNodes does the actual export.
+        // It just calls all the Write<Section> methods below in order.
+        void WriteAllNodes();
+
+        // Methods to write individual sections.
+        // The order here matches the order inside an FBX file.
+        // Each method corresponds to a top-level FBX section,
+        // except WriteHeader which also includes some binary-only sections
+        // and WriteFooter which is binary data only.
+        void WriteHeaderExtension();
+        // WriteFileId(); // binary-only, included in WriteHeader
+        // WriteCreationTime(); // binary-only, included in WriteHeader
+        // WriteCreator(); // binary-only, included in WriteHeader
+        void WriteGlobalSettings();
+        void WriteDocuments();
+        void WriteReferences();
+        void WriteDefinitions();
+        void WriteObjects();
+        void WriteConnections();
+        // WriteTakes(); // deprecated since at least 2015 (fbx 7.4)
+
+        // helpers
+        void WriteAsciiSectionHeader(const std::string& title);
+        void WriteModelNodes(
+            Assimp::StreamWriterLE& s,
+            const aiNode* node,
+            int64_t parent_uid,
+            const std::unordered_set<const aiNode*>& limbnodes
+        );
+        void WriteModelNodes( // usually don't call this directly
+            StreamWriterLE& s,
+            const aiNode* node,
+            int64_t parent_uid,
+            const std::unordered_set<const aiNode*>& limbnodes,
+            std::vector<std::pair<std::string,aiVector3D>>& transform_chain
+        );
+        void WriteModelNode( // nor this
+            StreamWriterLE& s,
+            bool binary,
+            const aiNode* node,
+            int64_t node_uid,
+            const std::string& type,
+            const std::vector<std::pair<std::string,aiVector3D>>& xfm_chain,
+            FBX::TransformInheritance ti_type=FBX::TransformInheritance_RSrs
+        );
+        void WriteAnimationCurveNode(
+            StreamWriterLE& outstream,
+            int64_t uid,
+            std::string name, // "T", "R", or "S"
+            aiVector3D default_value,
+            std::string property_name, // "Lcl Translation" etc
+            int64_t animation_layer_uid,
+            int64_t node_uid
+        );
+        void WriteAnimationCurve(
+            StreamWriterLE& outstream,
+            double default_value,
+            const std::vector<int64_t>& times,
+            const std::vector<float>& values,
+            int64_t curvenode_id,
+            const std::string& property_link // "d|X", "d|Y", etc
+        );
+    };
+}
+
+#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#endif // AI_FBXEXPORTER_H_INC

+ 7 - 4
code/FBXMaterial.cpp

@@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "FBXProperties.h"
 #include <assimp/ByteSwapper.h>
 
+#include <algorithm> // std::transform
+
 namespace Assimp {
 namespace FBX {
 
@@ -82,11 +84,12 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
 
     std::string templateName;
 
-    const char* const sh = shading.c_str();
-    if(!strcmp(sh,"phong")) {
+    // lower-case shading because Blender (for example) writes "Phong"
+    std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
+    if(shading == "phong") {
         templateName = "Material.FbxSurfacePhong";
     }
-    else if(!strcmp(sh,"lambert")) {
+    else if(shading == "lambert") {
         templateName = "Material.FbxSurfaceLambert";
     }
     else {
@@ -299,7 +302,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
     }
 
     if(Content) {
-        //this field is ommited when the embedded texture is already loaded, let's ignore if it's not found
+        //this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
         try {
             const Token& token = GetRequiredToken(*Content, 0);
             const char* data = token.begin();

+ 20 - 21
code/FBXMeshGeometry.cpp

@@ -79,14 +79,13 @@ Geometry::Geometry(uint64_t id, const Element& element, const std::string& name,
 // ------------------------------------------------------------------------------------------------
 Geometry::~Geometry()
 {
-
+    // empty
 }
 
 const Skin* Geometry::DeformerSkin() const {
     return skin;
 }
 
-
 // ------------------------------------------------------------------------------------------------
 MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
 : Geometry(id, element,name, doc)
@@ -186,9 +185,8 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
 }
 
 // ------------------------------------------------------------------------------------------------
-MeshGeometry::~MeshGeometry()
-{
-
+MeshGeometry::~MeshGeometry() {
+    // empty
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -308,7 +306,6 @@ void MeshGeometry::ReadLayerElement(const Scope& layerElement)
         << type << ", index: " << typedIndex);
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source)
 {
@@ -412,7 +409,6 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
     }
 }
 
-
 // ------------------------------------------------------------------------------------------------
 // Lengthy utility function to read and resolve a FBX vertex data array - that is, the
 // output is in polygon vertex order. This logic is used for reading normals, UVs, colors,
@@ -428,16 +424,19 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
     const std::vector<unsigned int>& mapping_offsets,
     const std::vector<unsigned int>& mappings)
 {
+    bool isDirect = ReferenceInformationType == "Direct";
+    bool isIndexToDirect = ReferenceInformationType == "IndexToDirect";
 
+    // fall-back to direct data if there is no index data element
+    if ( isIndexToDirect && !HasElement( source, indexDataElementName ) ) {
+        isDirect = true;
+        isIndexToDirect = false;
+    }
 
     // handle permutations of Mapping and Reference type - it would be nice to
     // deal with this more elegantly and with less redundancy, but right
     // now it seems unavoidable.
-    if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
-        if ( !HasElement( source, indexDataElementName ) ) {
-            return;
-        }
-
+    if (MappingInformationType == "ByVertice" && isDirect) {
         std::vector<T> tempData;
 		ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
 
@@ -450,14 +449,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
             }
         }
     }
-    else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
+    else if (MappingInformationType == "ByVertice" && isIndexToDirect) {
 		std::vector<T> tempData;
 		ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
 
         data_out.resize(vertex_count);
-        if ( !HasElement( source, indexDataElementName ) ) {
-            return;
-        }
 
         std::vector<int> uvIndices;
         ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
@@ -472,7 +468,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
             }
         }
     }
-    else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
+    else if (MappingInformationType == "ByPolygonVertex" && isDirect) {
 		std::vector<T> tempData;
 		ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
 
@@ -485,7 +481,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
 
 		data_out.swap(tempData);
     }
-    else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
+    else if (MappingInformationType == "ByPolygonVertex" && isIndexToDirect) {
 		std::vector<T> tempData;
 		ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
 
@@ -499,9 +495,14 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
             return;
         }
 
+        const T empty;
         unsigned int next = 0;
         for(int i : uvIndices) {
-			if (static_cast<size_t>(i) >= tempData.size()) {
+            if ( -1 == i ) {
+                data_out[ next++ ] = empty;
+                continue;
+            }
+            if (static_cast<size_t>(i) >= tempData.size()) {
                 DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
             }
 
@@ -528,7 +529,6 @@ void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, c
         m_mappings);
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
     const std::string& MappingInformationType,
@@ -543,7 +543,6 @@ void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope
         m_mappings);
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
     const std::string& MappingInformationType,

+ 2 - 3
code/FBXMeshGeometry.h

@@ -68,7 +68,6 @@ private:
     const Skin* skin;
 };
 
-
 typedef std::vector<int> MatIndexArray;
 
 
@@ -95,8 +94,8 @@ public:
     *  if no tangents are specified */
     const std::vector<aiVector3D>& GetTangents() const;
 
-    /** Get a list of all vertex binormals or an empty array
-    *  if no binormals are specified */
+    /** Get a list of all vertex bi-normals or an empty array
+    *  if no bi-normals are specified */
     const std::vector<aiVector3D>& GetBinormals() const;
 
     /** Return list of faces - each entry denotes a face and specifies

+ 108 - 63
code/FileSystemFilter.h

@@ -42,13 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  Implements a filter system to filter calls to Exists() and Open()
  *  in order to improve the success rate of file opening ...
  */
+#pragma once
 #ifndef AI_FILESYSTEMFILTER_H_INC
 #define AI_FILESYSTEMFILTER_H_INC
 
-#include "../include/assimp/IOSystem.hpp"
-#include "../include/assimp/DefaultLogger.hpp"
-#include "../include/assimp/fast_atof.h"
-#include "../include/assimp/ParsingUtils.h"
+#include <assimp/IOSystem.hpp>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/fast_atof.h>
+#include <assimp/ParsingUtils.h>
 
 namespace Assimp    {
 
@@ -64,90 +65,89 @@ class FileSystemFilter : public IOSystem
 public:
     /** Constructor. */
     FileSystemFilter(const std::string& file, IOSystem* old)
-        : wrapped  (old)
-        , src_file (file)
-        , sep(wrapped->getOsSeparator())
-    {
-        ai_assert(NULL != wrapped);
+    : mWrapped  (old)
+    , mSrc_file(file)
+    , sep(mWrapped->getOsSeparator()) {
+        ai_assert(nullptr != mWrapped);
 
         // Determine base directory
-        base = src_file;
+        mBase = mSrc_file;
         std::string::size_type ss2;
-        if (std::string::npos != (ss2 = base.find_last_of("\\/")))  {
-            base.erase(ss2,base.length()-ss2);
-        }
-        else {
-            base = "";
-        //  return;
+        if (std::string::npos != (ss2 = mBase.find_last_of("\\/")))  {
+            mBase.erase(ss2,mBase.length()-ss2);
+        } else {
+            mBase = "";
         }
 
         // make sure the directory is terminated properly
         char s;
 
-        if (base.length() == 0) {
-            base = ".";
-            base += getOsSeparator();
-        }
-        else if ((s = *(base.end()-1)) != '\\' && s != '/') {
-            base += getOsSeparator();
+        if ( mBase.empty() ) {
+            mBase = ".";
+            mBase += getOsSeparator();
+        } else if ((s = *(mBase.end()-1)) != '\\' && s != '/') {
+            mBase += getOsSeparator();
         }
 
-        DefaultLogger::get()->info("Import root directory is \'" + base + "\'");
+        DefaultLogger::get()->info("Import root directory is \'" + mBase + "\'");
     }
 
     /** Destructor. */
-    ~FileSystemFilter()
-    {
-        // haha
+    ~FileSystemFilter() {
+        // empty
     }
 
     // -------------------------------------------------------------------
     /** Tests for the existence of a file at the given path. */
-    bool Exists( const char* pFile) const
-    {
+    bool Exists( const char* pFile) const {
+        ai_assert( nullptr != mWrapped );
+        
         std::string tmp = pFile;
 
         // Currently this IOSystem is also used to open THE ONE FILE.
-        if (tmp != src_file)    {
+        if (tmp != mSrc_file)    {
             BuildPath(tmp);
             Cleanup(tmp);
         }
 
-        return wrapped->Exists(tmp);
+        return mWrapped->Exists(tmp);
     }
 
     // -------------------------------------------------------------------
     /** Returns the directory separator. */
-    char getOsSeparator() const
-    {
+    char getOsSeparator() const {
         return sep;
     }
 
     // -------------------------------------------------------------------
     /** Open a new file with a given path. */
-    IOStream* Open( const char* pFile, const char* pMode = "rb")
-    {
-        ai_assert(pFile);
-        ai_assert(pMode);
+    IOStream* Open( const char* pFile, const char* pMode = "rb") {
+        ai_assert( nullptr != mWrapped );
+        if ( nullptr == pFile || nullptr == pMode ) {
+            return nullptr;
+        }
+        
+        ai_assert( nullptr != pFile );
+        ai_assert( nullptr != pMode );
 
         // First try the unchanged path
-        IOStream* s = wrapped->Open(pFile,pMode);
+        IOStream* s = mWrapped->Open(pFile,pMode);
 
-        if (!s) {
+        if (nullptr == s) {
             std::string tmp = pFile;
 
             // Try to convert between absolute and relative paths
             BuildPath(tmp);
-            s = wrapped->Open(tmp,pMode);
+            s = mWrapped->Open(tmp,pMode);
 
-            if (!s) {
+            if (nullptr == s) {
                 // Finally, look for typical issues with paths
                 // and try to correct them. This is our last
                 // resort.
                 tmp = pFile;
                 Cleanup(tmp);
                 BuildPath(tmp);
-                s = wrapped->Open(tmp,pMode);
+                s = mWrapped->Open(tmp,pMode);
             }
         }
 
@@ -156,27 +156,75 @@ public:
 
     // -------------------------------------------------------------------
     /** Closes the given file and releases all resources associated with it. */
-    void Close( IOStream* pFile)
-    {
-        return wrapped->Close(pFile);
+    void Close( IOStream* pFile) {
+        ai_assert( nullptr != mWrapped );
+        return mWrapped->Close(pFile);
     }
 
     // -------------------------------------------------------------------
     /** Compare two paths */
-    bool ComparePaths (const char* one, const char* second) const
-    {
-        return wrapped->ComparePaths (one,second);
+    bool ComparePaths (const char* one, const char* second) const {
+        ai_assert( nullptr != mWrapped );
+        return mWrapped->ComparePaths (one,second);
     }
 
-private:
+    // -------------------------------------------------------------------
+    /** Pushes a new directory onto the directory stack. */
+    bool PushDirectory(const std::string &path ) {
+        ai_assert( nullptr != mWrapped );
+        return mWrapped->PushDirectory(path);
+    }
+
+    // -------------------------------------------------------------------
+    /** Returns the top directory from the stack. */
+    const std::string &CurrentDirectory() const {
+        ai_assert( nullptr != mWrapped );
+        return mWrapped->CurrentDirectory();
+    }
+
+    // -------------------------------------------------------------------
+    /** Returns the number of directories stored on the stack. */
+    size_t StackSize() const {
+        ai_assert( nullptr != mWrapped );
+        return mWrapped->StackSize();
+    }
+
+    // -------------------------------------------------------------------
+    /** Pops the top directory from the stack. */
+    bool PopDirectory() {
+        ai_assert( nullptr != mWrapped );
+        return mWrapped->PopDirectory();
+    }
 
+    // -------------------------------------------------------------------
+    /** Creates an new directory at the given path. */
+    bool CreateDirectory(const std::string &path) {
+        ai_assert( nullptr != mWrapped );
+        return mWrapped->CreateDirectory(path);
+    }
+
+    // -------------------------------------------------------------------
+    /** Will change the current directory to the given path. */
+    bool ChangeDirectory(const std::string &path) {
+        ai_assert( nullptr != mWrapped );
+        return mWrapped->ChangeDirectory(path);
+    }
+
+    // -------------------------------------------------------------------
+    /** Delete file. */
+    bool DeleteFile(const std::string &file) {
+        ai_assert( nullptr != mWrapped );
+        return mWrapped->DeleteFile(file);
+    }
+
+private:
     // -------------------------------------------------------------------
     /** Build a valid path from a given relative or absolute path.
      */
-    void BuildPath (std::string& in) const
-    {
+    void BuildPath (std::string& in) const {
+        ai_assert( nullptr != mWrapped );
         // if we can already access the file, great.
-        if (in.length() < 3 || wrapped->Exists(in)) {
+        if (in.length() < 3 || mWrapped->Exists(in)) {
             return;
         }
 
@@ -184,8 +232,8 @@ private:
         if (in[1] != ':') {
 
             // append base path and try
-            const std::string tmp = base + in;
-            if (wrapped->Exists(tmp)) {
+            const std::string tmp = mBase + in;
+            if (mWrapped->Exists(tmp)) {
                 in = tmp;
                 return;
             }
@@ -207,7 +255,7 @@ private:
             std::string::size_type last_dirsep = std::string::npos;
 
             while(true) {
-                tmp = base;
+                tmp = mBase;
                 tmp += sep;
 
                 std::string::size_type dirsep = in.rfind('/', last_dirsep);
@@ -223,7 +271,7 @@ private:
                 last_dirsep = dirsep-1;
 
                 tmp += in.substr(dirsep+1, in.length()-pos);
-                if (wrapped->Exists(tmp)) {
+                if (mWrapped->Exists(tmp)) {
                     in = tmp;
                     return;
                 }
@@ -236,15 +284,14 @@ private:
     // -------------------------------------------------------------------
     /** Cleanup the given path
      */
-    void Cleanup (std::string& in) const
-    {
-        char last = 0;
+    void Cleanup (std::string& in) const {
         if(in.empty()) {
             return;
         }
 
         // Remove a very common issue when we're parsing file names: spaces at the
         // beginning of the path.
+        char last = 0;
         std::string::iterator it = in.begin();
         while (IsSpaceOrNewLine( *it ))++it;
         if (it != in.begin()) {
@@ -274,9 +321,7 @@ private:
                     it = in.erase(it);
                     --it;
                 }
-            }
-            else if (*it == '%' && in.end() - it > 2) {
-
+            } else if (*it == '%' && in.end() - it > 2) {
                 // Hex sequence in URIs
                 if( IsHex((&*it)[0]) && IsHex((&*it)[1]) ) {
                     *it = HexOctetToDecimal(&*it);
@@ -290,8 +335,8 @@ private:
     }
 
 private:
-    IOSystem* wrapped;
-    std::string src_file, base;
+    IOSystem *mWrapped;
+    std::string mSrc_file, mBase;
     char sep;
 };
 

+ 58 - 19
code/FindDegenerates.cpp

@@ -54,6 +54,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 using namespace Assimp;
 
+//remove mesh at position 'index' from the scene
+static void removeMesh(aiScene* pScene, unsigned const index);
+//correct node indices to meshes and remove references to deleted mesh
+static void updateSceneGraph(aiNode* pNode, unsigned const index);
+
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 FindDegeneratesProcess::FindDegeneratesProcess()
@@ -85,11 +90,50 @@ void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
 // ------------------------------------------------------------------------------------------------
 // Executes the post processing step on the given imported data.
 void FindDegeneratesProcess::Execute( aiScene* pScene) {
-    DefaultLogger::get()->debug("FindDegeneratesProcess begin");
+    ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
     for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
-        ExecuteOnMesh( pScene->mMeshes[ i ] );
+        if (ExecuteOnMesh(pScene->mMeshes[i])) {
+            removeMesh(pScene, i);
+            --i; //the current i is removed, do not skip the next one
+        }
+    }
+    ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
+}
+
+static void removeMesh(aiScene* pScene, unsigned const index) {
+    //we start at index and copy the pointers one position forward
+    //save the mesh pointer to delete it later
+    auto delete_me = pScene->mMeshes[index];
+    for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
+        pScene->mMeshes[i] = pScene->mMeshes[i+1];
+    }
+    pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
+    --(pScene->mNumMeshes);
+    delete delete_me;
+
+    //removing a mesh also requires updating all references to it in the scene graph
+    updateSceneGraph(pScene->mRootNode, index);
+}
+
+static void updateSceneGraph(aiNode* pNode, unsigned const index) {
+    for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
+        if (pNode->mMeshes[i] > index) {
+            --(pNode->mMeshes[i]);
+            continue;
+        }
+        if (pNode->mMeshes[i] == index) {
+            for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
+                pNode->mMeshes[j] = pNode->mMeshes[j+1];
+            }
+            --(pNode->mNumMeshes);
+            --i;
+            continue;
+        }
+    }
+    //recurse to all children
+    for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
+        updateSceneGraph(pNode->mChildren[i], index);
     }
-    DefaultLogger::get()->debug("FindDegeneratesProcess finished");
 }
 
 static ai_real heron( ai_real a, ai_real b, ai_real c ) {
@@ -125,7 +169,7 @@ static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
 
 // ------------------------------------------------------------------------------------------------
 // Executes the post processing step on the given imported mesh
-void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
+bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
     mesh->mPrimitiveTypes = 0;
 
     std::vector<bool> remove_me;
@@ -161,7 +205,7 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
 
                     // NOTE: we set the removed vertex index to an unique value
                     // to make sure the developer gets notified when his
-                    // application attemps to access this data.
+                    // application attempts to access this data.
                     face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
 
                     if(first) {
@@ -227,33 +271,28 @@ evil_jump_outside:
                 if (&face_src != &face_dest) {
                     // clear source
                     face_src.mNumIndices = 0;
-                    face_src.mIndices = NULL;
+                    face_src.mIndices = nullptr;
                 }
             }
             else {
                 // Otherwise delete it if we don't need this face
                 delete[] face_src.mIndices;
-                face_src.mIndices = NULL;
+                face_src.mIndices = nullptr;
                 face_src.mNumIndices = 0;
             }
         }
         // Just leave the rest of the array unreferenced, we don't care for now
         mesh->mNumFaces = n;
         if (!mesh->mNumFaces) {
-            // WTF!?
-            // OK ... for completeness and because I'm not yet tired,
-            // let's write code that willl hopefully never be called
-            // (famous last words)
-
-            // OK ... bad idea.
-            throw DeadlyImportError("Mesh is empty after removal of degenerated primitives ... WTF!?");
+            //The whole mesh consists of degenerated faces
+            //signal upward, that this mesh should be deleted.
+            ASSIMP_LOG_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
+            return true;
         }
     }
 
-    if (deg && !DefaultLogger::isNullLogger())
-    {
-        char s[64];
-        ASSIMP_itoa10(s,deg);
-        DefaultLogger::get()->warn(std::string("Found ") + s + " degenerated primitives");
+    if (deg && !DefaultLogger::isNullLogger()) {
+        ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
     }
+    return false;
 }

+ 2 - 1
code/FindDegenerates.h

@@ -74,7 +74,8 @@ public:
 
     // -------------------------------------------------------------------
     // Execute step on a given mesh
-    void ExecuteOnMesh( aiMesh* mesh);
+    ///@returns true if the current mesh should be deleted, false otherwise
+    bool ExecuteOnMesh( aiMesh* mesh);
 
     // -------------------------------------------------------------------
     /// @brief Enable the instant removal of degenerated primitives

+ 4 - 6
code/FindInstancesProcess.cpp

@@ -119,7 +119,7 @@ void UpdateMeshIndices(aiNode* node, unsigned int* lookup)
 // Executes the post processing step on the given imported data.
 void FindInstancesProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FindInstancesProcess begin");
+    ASSIMP_LOG_DEBUG("FindInstancesProcess begin");
     if (pScene->mNumMeshes) {
 
         // use a pseudo hash for all meshes in the scene to quickly find
@@ -267,13 +267,11 @@ void FindInstancesProcess::Execute( aiScene* pScene)
 
             // write to log
             if (!DefaultLogger::isNullLogger()) {
-
-                char buffer[512];
-                ::ai_snprintf(buffer,512,"FindInstancesProcess finished. Found %i instances",pScene->mNumMeshes-numMeshesOut);
-                DefaultLogger::get()->info(buffer);
+                ASSIMP_LOG_INFO_F( "FindInstancesProcess finished. Found ", (pScene->mNumMeshes - numMeshesOut), " instances" );
             }
             pScene->mNumMeshes = numMeshesOut;
+        } else {
+            ASSIMP_LOG_DEBUG("FindInstancesProcess finished. No instanced meshes found");
         }
-        else DefaultLogger::get()->debug("FindInstancesProcess finished. No instanced meshes found");
     }
 }

+ 7 - 7
code/FindInstancesProcess.h

@@ -60,9 +60,9 @@ namespace Assimp    {
  *  @param in Input mesh
  *  @return Hash.
  */
-inline uint64_t GetMeshHash(aiMesh* in)
-{
-    ai_assert(NULL != in);
+inline
+uint64_t GetMeshHash(aiMesh* in) {
+    ai_assert(nullptr != in);
 
     // ... get an unique value representing the vertex format of the mesh
     const unsigned int fhash = GetMeshVFormatUnique(in);
@@ -78,14 +78,14 @@ inline uint64_t GetMeshHash(aiMesh* in)
 /** @brief Perform a component-wise comparison of two arrays
  *
  *  @param first First array
- *  @param second Second aray
+ *  @param second Second array
  *  @param size Size of both arrays
  *  @param e Epsilon
  *  @return true if the arrays are identical
  */
-inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
-    unsigned int size, float e)
-{
+inline
+bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
+        unsigned int size, float e) {
     for (const aiVector3D* end = first+size; first != end; ++first,++second) {
         if ( (*first - *second).SquareLength() >= e)
             return false;

+ 7 - 7
code/FindInvalidDataProcess.cpp

@@ -118,7 +118,7 @@ void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMap
 // Executes the post processing step on the given imported data.
 void FindInvalidDataProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FindInvalidDataProcess begin");
+    ASSIMP_LOG_DEBUG("FindInvalidDataProcess begin");
 
     bool out = false;
     std::vector<unsigned int> meshMapping(pScene->mNumMeshes);
@@ -163,9 +163,10 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
             pScene->mNumMeshes = real;
         }
 
-        DefaultLogger::get()->info("FindInvalidDataProcess finished. Found issues ...");
+        ASSIMP_LOG_INFO("FindInvalidDataProcess finished. Found issues ...");
+    } else {
+        ASSIMP_LOG_DEBUG("FindInvalidDataProcess finished. Everything seems to be OK.");
     }
-    else DefaultLogger::get()->debug("FindInvalidDataProcess finished. Everything seems to be OK.");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -212,8 +213,7 @@ inline bool ProcessArray(T*& in, unsigned int num,const char* name,
 {
     const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero);
     if (err)    {
-        DefaultLogger::get()->error(std::string("FindInvalidDataProcess fails on mesh ") + name + ": " + err);
-
+        ASSIMP_LOG_ERROR_F( "FindInvalidDataProcess fails on mesh ", name, ": ", err);
         delete[] in;
         in = NULL;
         return true;
@@ -332,7 +332,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
         i = 1;
     }
     if (1 == i)
-        DefaultLogger::get()->warn("Simplified dummy tracks with just one key");
+        ASSIMP_LOG_WARN("Simplified dummy tracks with just one key");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -354,7 +354,7 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
 
     // Process vertex positions
     if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) {
-        DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions");
+        ASSIMP_LOG_ERROR("Deleting mesh: Unable to continue without vertex positions");
 
         return 2;
     }

+ 20 - 18
code/FixNormalsStep.cpp

@@ -82,28 +82,35 @@ bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const
 // Executes the post processing step on the given imported data.
 void FixInfacingNormalsProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FixInfacingNormalsProcess begin");
+    ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess begin");
 
-    bool bHas = false;
-    for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
-        if(ProcessMesh( pScene->mMeshes[a],a))bHas = true;
+    bool bHas( false );
+    for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
+        if (ProcessMesh(pScene->mMeshes[a], a)) {
+            bHas = true;
+        }
+    }
 
-    if (bHas)
-         DefaultLogger::get()->debug("FixInfacingNormalsProcess finished. Found issues.");
-    else DefaultLogger::get()->debug("FixInfacingNormalsProcess finished. No changes to the scene.");
+    if (bHas) {
+        ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess finished. Found issues.");
+    } else {
+        ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess finished. No changes to the scene.");
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
 // Apply the step to the mesh
 bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
 {
-    ai_assert(NULL != pcMesh);
+    ai_assert(nullptr != pcMesh);
 
     // Nothing to do if there are no model normals
-    if (!pcMesh->HasNormals())return false;
+    if (!pcMesh->HasNormals()) {
+        return false;
+    }
 
     // Compute the bounding box of both the model vertices + normals and
-    // the umodified model vertices. Then check whether the first BB
+    // the unmodified model vertices. Then check whether the first BB
     // is smaller than the second. In this case we can assume that the
     // normals need to be flipped, although there are a few special cases ..
     // convex, concave, planar models ...
@@ -155,14 +162,9 @@ bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
     if (fDelta1_z < 0.05f * std::sqrt( fDelta1_y * fDelta1_x ))return false;
 
     // now compare the volumes of the bounding boxes
-    if (std::fabs(fDelta0_x * fDelta0_y * fDelta0_z) <
-        std::fabs(fDelta1_x * fDelta1_yz))
-    {
-        if (!DefaultLogger::isNullLogger())
-        {
-            char buffer[128]; // should be sufficiently large
-            ai_snprintf(buffer,128,"Mesh %u: Normals are facing inwards (or the mesh is planar)",index);
-            DefaultLogger::get()->info(buffer);
+    if (std::fabs(fDelta0_x * fDelta0_y * fDelta0_z) < std::fabs(fDelta1_x * fDelta1_yz)) {
+        if (!DefaultLogger::isNullLogger()) {
+            ASSIMP_LOG_INFO_F("Mesh ", index, ": Normals are facing inwards (or the mesh is planar)", index);
         }
 
         // Invert normals

+ 12 - 11
code/GenFaceNormalsProcess.cpp

@@ -72,16 +72,15 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess()
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the processing step is present in the given flag field.
-bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const
-{
+bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const {
+    force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
     return  (pFlags & aiProcess_GenNormals) != 0;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Executes the post processing step on the given imported data.
-void GenFaceNormalsProcess::Execute( aiScene* pScene)
-{
-    DefaultLogger::get()->debug("GenFaceNormalsProcess begin");
+void GenFaceNormalsProcess::Execute( aiScene* pScene) {
+    ASSIMP_LOG_DEBUG("GenFaceNormalsProcess begin");
 
     if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
         throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
@@ -94,11 +93,12 @@ void GenFaceNormalsProcess::Execute( aiScene* pScene)
         }
     }
     if (bHas)   {
-        DefaultLogger::get()->info("GenFaceNormalsProcess finished. "
+        ASSIMP_LOG_INFO("GenFaceNormalsProcess finished. "
             "Face normals have been calculated");
+    } else {
+        ASSIMP_LOG_DEBUG("GenFaceNormalsProcess finished. "
+            "Normals are already there");
     }
-    else DefaultLogger::get()->debug("GenFaceNormalsProcess finished. "
-        "Normals are already there");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -106,14 +106,15 @@ void GenFaceNormalsProcess::Execute( aiScene* pScene)
 bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
 {
     if (NULL != pMesh->mNormals) {
-        return false;
+        if (force_) delete[] pMesh->mNormals;
+        else return false;
     }
 
     // If the mesh consists of lines and/or points but not of
     // triangles or higher-order polygons the normal vectors
     // are undefined.
     if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))   {
-        DefaultLogger::get()->info("Normal vectors are undefined for line and point meshes");
+        ASSIMP_LOG_INFO("Normal vectors are undefined for line and point meshes");
         return false;
     }
 
@@ -135,7 +136,7 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
         const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
         const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
         const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
-        const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
+        const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
 
         for (unsigned int i = 0;i < face.mNumIndices;++i) {
             pMesh->mNormals[face.mIndices[i]] = vNor;

+ 2 - 1
code/GenFaceNormalsProcess.h

@@ -78,7 +78,8 @@ public:
 
 
 private:
-    bool GenMeshFaceNormals (aiMesh* pcMesh);
+    bool GenMeshFaceNormals(aiMesh* pcMesh);
+    mutable bool force_ = false;
 };
 
 } // end of namespace Assimp

+ 19 - 17
code/GenVertexNormalsProcess.cpp

@@ -72,6 +72,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
 // Returns whether the processing step is present in the given flag field.
 bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
 {
+    force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
     return (pFlags & aiProcess_GenSmoothNormals) != 0;
 }
 
@@ -88,39 +89,42 @@ void GenVertexNormalsProcess::SetupProperties(const Importer* pImp)
 // Executes the post processing step on the given imported data.
 void GenVertexNormalsProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("GenVertexNormalsProcess begin");
+    ASSIMP_LOG_DEBUG("GenVertexNormalsProcess begin");
 
-    if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
+    if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
         throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
+    }
 
     bool bHas = false;
-    for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
-    {
+    for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
         if(GenMeshVertexNormals( pScene->mMeshes[a],a))
             bHas = true;
     }
 
     if (bHas)   {
-        DefaultLogger::get()->info("GenVertexNormalsProcess finished. "
+        ASSIMP_LOG_INFO("GenVertexNormalsProcess finished. "
             "Vertex normals have been calculated");
+    } else {
+        ASSIMP_LOG_DEBUG("GenVertexNormalsProcess finished. "
+            "Normals are already there");
     }
-    else DefaultLogger::get()->debug("GenVertexNormalsProcess finished. "
-        "Normals are already there");
 }
 
 // ------------------------------------------------------------------------------------------------
 // Executes the post processing step on the given imported data.
 bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int meshIndex)
 {
-    if (NULL != pMesh->mNormals)
-        return false;
+    if (NULL != pMesh->mNormals) {
+        if (force_) delete[] pMesh->mNormals;
+        else return false;
+    }
 
     // If the mesh consists of lines and/or points but not of
     // triangles or higher-order polygons the normal vectors
     // are undefined.
     if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
     {
-        DefaultLogger::get()->info("Normal vectors are undefined for line and point meshes");
+        ASSIMP_LOG_INFO("Normal vectors are undefined for line and point meshes");
         return false;
     }
 
@@ -145,7 +149,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
         const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
         const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
         const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
-        const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1));
+        const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
 
         for (unsigned int i = 0;i < face.mNumIndices;++i) {
             pMesh->mNormals[face.mIndices[i]] = vNor;
@@ -213,17 +217,15 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
             vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound);
 
             aiVector3D vr = pMesh->mNormals[i];
-            ai_real vrlen = vr.Length();
 
             aiVector3D pcNor;
             for (unsigned int a = 0; a < verticesFound.size(); ++a) {
                 aiVector3D v = pMesh->mNormals[verticesFound[a]];
 
-                // check whether the angle between the two normals is not too large
-                // HACK: if v.x is qnan the dot product will become qnan, too
-                //   therefore the comparison against fLimit should be false
-                //   in every case.
-                if (v * vr >= fLimit * vrlen * v.Length())
+                // Check whether the angle between the two normals is not too large.
+                // Skip the angle check on our own normal to avoid false negatives
+                // (v*v is not guaranteed to be 1.0 for all unit vectors v)
+                if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit)))
                     pcNor += v;
             }
             pcNew[i] = pcNor.NormalizeSafe();

+ 1 - 0
code/GenVertexNormalsProcess.h

@@ -107,6 +107,7 @@ private:
 
     /** Configuration option: maximum smoothing angle, in radians*/
     ai_real configMaxAngle;
+    mutable bool force_ = false;
 };
 
 } // end of namespace Assimp

+ 3 - 3
code/HMPLoader.cpp

@@ -141,21 +141,21 @@ void HMPImporter::InternReadFile( const std::string& pFile,
     if (AI_HMP_MAGIC_NUMBER_LE_4 == iMagic ||
         AI_HMP_MAGIC_NUMBER_BE_4 == iMagic)
     {
-        DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A4, magic word is HMP4");
+        ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A4, magic word is HMP4");
         InternReadFile_HMP4();
     }
     // HMP5 format
     else if (AI_HMP_MAGIC_NUMBER_LE_5 == iMagic ||
              AI_HMP_MAGIC_NUMBER_BE_5 == iMagic)
     {
-        DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A5, magic word is HMP5");
+        ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A5, magic word is HMP5");
         InternReadFile_HMP5();
     }
     // HMP7 format
     else if (AI_HMP_MAGIC_NUMBER_LE_7 == iMagic ||
              AI_HMP_MAGIC_NUMBER_BE_7 == iMagic)
     {
-        DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A7, magic word is HMP7");
+        ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A7, magic word is HMP7");
         InternReadFile_HMP7();
     }
     else

+ 36 - 40
code/IRRLoader.cpp

@@ -100,26 +100,22 @@ IRRImporter::~IRRImporter()
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
-bool IRRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
-{
-    /* NOTE: A simple check for the file extension is not enough
-     * here. Irrmesh and irr are easy, but xml is too generic
-     * and could be collada, too. So we need to open the file and
-     * search for typical tokens.
-     */
+bool IRRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
     const std::string extension = GetExtension(pFile);
-
-    if (extension == "irr")return true;
-    else if (extension == "xml" || checkSig)
-    {
+    if ( extension == "irr" ) {
+        return true;
+    } else if (extension == "xml" || checkSig) {
         /*  If CanRead() is called in order to check whether we
          *  support a specific file extension in general pIOHandler
          *  might be NULL and it's our duty to return true here.
          */
-        if (!pIOHandler)return true;
+        if ( nullptr == pIOHandler ) {
+            return true;
+        }
         const char* tokens[] = {"irr_scene"};
         return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
     }
+
     return false;
 }
 
@@ -135,7 +131,7 @@ void IRRImporter::SetupProperties(const Importer* pImp)
     // read the output frame rate of all node animation channels
     fps = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IRR_ANIM_FPS,100);
     if (fps < 10.)  {
-        DefaultLogger::get()->error("IRR: Invalid FPS configuration");
+        ASSIMP_LOG_ERROR("IRR: Invalid FPS configuration");
         fps = 100;
     }
 
@@ -285,7 +281,7 @@ void IRRImporter::CopyMaterial(std::vector<aiMaterial*>& materials,
         return;
     }
     else if (inmaterials.size() > 1)    {
-        DefaultLogger::get()->info("IRR: Skipping additional materials");
+        ASSIMP_LOG_INFO("IRR: Skipping additional materials");
     }
 
     mesh->mMaterialIndex = (unsigned int)materials.size();
@@ -323,17 +319,18 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
     if (root->animators.empty()) {
         return;
     }
-    unsigned int total = 0;
+    unsigned int total( 0 );
     for (std::list<Animator>::iterator it = root->animators.begin();it != root->animators.end(); ++it)  {
         if ((*it).type == Animator::UNKNOWN || (*it).type == Animator::OTHER)   {
-            DefaultLogger::get()->warn("IRR: Skipping unknown or unsupported animator");
+            ASSIMP_LOG_WARN("IRR: Skipping unknown or unsupported animator");
             continue;
         }
         ++total;
     }
-    if (!total)return;
-    else if (1 == total)    {
-        DefaultLogger::get()->warn("IRR: Adding dummy nodes to simulate multiple animators");
+    if (!total) {
+        return;
+    } else if (1 == total)    {
+        ASSIMP_LOG_WARN("IRR: Adding dummy nodes to simulate multiple animators");
     }
 
     // NOTE: 1 tick == i millisecond
@@ -522,9 +519,9 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
                 const int size = (int)in.splineKeys.size();
                 if (!size)  {
                     // We have no point in the spline. That's bad. Really bad.
-                    DefaultLogger::get()->warn("IRR: Spline animators with no points defined");
+                    ASSIMP_LOG_WARN("IRR: Spline animators with no points defined");
 
-                    delete anim;anim = NULL;
+                    delete anim;anim = nullptr;
                     break;
                 }
                 else if (size == 1) {
@@ -676,7 +673,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
             // graph we're currently building
             aiScene* scene = batch.GetImport(root->id);
             if (!scene) {
-                DefaultLogger::get()->error("IRR: Unable to load external file: " + root->meshPath);
+                ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
                 break;
             }
             attach.push_back(AttachmentInfo(scene,rootOut));
@@ -687,7 +684,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
             // should be equal. If they are not, we can impossibly
             // do this  ...
             if (root->materials.size() != (unsigned int)scene->mNumMaterials)   {
-                DefaultLogger::get()->warn("IRR: Failed to match imported materials "
+                ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
                     "with the materials found in the IRR scene file");
 
                 break;
@@ -726,7 +723,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
                         }
                     }
                     if (bdo)    {
-                        DefaultLogger::get()->info("IRR: Replacing mesh vertex alpha with common opacity");
+                        ASSIMP_LOG_INFO("IRR: Replacing mesh vertex alpha with common opacity");
 
                         for (unsigned int a = 0; a < mesh->mNumVertices;++a)
                             mesh->mColors[0][a].a = 1.f;
@@ -810,7 +807,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
         {
             // A skybox is defined by six materials
             if (root->materials.size() < 6) {
-                DefaultLogger::get()->error("IRR: There should be six materials for a skybox");
+                ASSIMP_LOG_ERROR("IRR: There should be six materials for a skybox");
                 break;
             }
 
@@ -827,7 +824,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
             // for IRR skyboxes. We add a 'IRR.SkyBox_' prefix to the node.
             // *************************************************************
             root->name = "IRR.SkyBox_" + root->name;
-            DefaultLogger::get()->info("IRR: Loading skybox, this will "
+            ASSIMP_LOG_INFO("IRR: Loading skybox, this will "
                 "require special handling to be displayed correctly");
         }
         break;
@@ -835,7 +832,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
     case Node::TERRAIN:
         {
             // to support terrains, we'd need to have a texture decoder
-            DefaultLogger::get()->error("IRR: Unsupported node - TERRAIN");
+            ASSIMP_LOG_ERROR("IRR: Unsupported node - TERRAIN");
         }
         break;
     default:
@@ -1014,11 +1011,11 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                 }
                 else if (!ASSIMP_stricmp(sz,"billBoard"))   {
                     // We don't support billboards, so ignore them
-                    DefaultLogger::get()->error("IRR: Billboards are not supported by Assimp");
+                    ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
                     nd = new Node(Node::DUMMY);
                 }
                 else    {
-                    DefaultLogger::get()->warn("IRR: Found unknown node: " + std::string(sz));
+                    ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(sz));
 
                     /*  We skip the contents of nodes we don't know.
                      *  We parse the transformation and all animators
@@ -1045,7 +1042,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                  */
                 if (!curNode)   {
 #if 0
-                    DefaultLogger::get()->error("IRR: Encountered <attributes> element, but "
+                    ASSIMP_LOG_ERROR("IRR: Encountered <attributes> element, but "
                         "there is no node active");
 #endif
                     continue;
@@ -1273,7 +1270,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                                         lights.pop_back();
                                         curNode->type = Node::DUMMY;
 
-                                        DefaultLogger::get()->error("Ignoring light of unknown type: " + prop.value);
+                                        ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
                                     }
                                 }
                                 else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
@@ -1281,7 +1278,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                                 {
                                     /*  This is the file name of the mesh - either
                                      *  animated or not. We need to make sure we setup
-                                     *  the correct postprocessing settings here.
+                                     *  the correct post-processing settings here.
                                      */
                                     unsigned int pp = 0;
                                     BatchLoader::PropertyMap map;
@@ -1303,7 +1300,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
 
                                     const std::string extension = GetExtension(prop.value);
                                     if ("irr" == extension) {
-                                        DefaultLogger::get()->error("IRR: Can't load another IRR file recursively");
+                                        ASSIMP_LOG_ERROR("IRR: Can't load another IRR file recursively");
                                     }
                                     else
                                     {
@@ -1327,7 +1324,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                                         curAnim->type = Animator::FOLLOW_SPLINE;
                                     }
                                     else    {
-                                        DefaultLogger::get()->warn("IRR: Ignoring unknown animator: "
+                                        ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: "
                                             + prop.value);
 
                                         curAnim->type = Animator::UNKNOWN;
@@ -1352,7 +1349,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                     // back in the node hierarchy
                     if (!curParent) {
                         curParent = root;
-                        DefaultLogger::get()->error("IRR: Too many closing <node> elements");
+                        ASSIMP_LOG_ERROR("IRR: Too many closing <node> elements");
                     }
                     else curParent = curParent->parent;
                 }
@@ -1373,15 +1370,14 @@ void IRRImporter::InternReadFile( const std::string& pFile,
         }
     }
 
-    /*  Now iterate through all cameras and compute their final (horizontal) FOV
-     */
+    //  Now iterate through all cameras and compute their final (horizontal) FOV
     for (aiCamera *cam : cameras) {
-
         // screen aspect could be missing
         if (cam->mAspect)   {
             cam->mHorizontalFOV *= cam->mAspect;
+        } else {
+            ASSIMP_LOG_WARN("IRR: Camera aspect is not given, can't compute horizontal FOV");
         }
-        else DefaultLogger::get()->warn("IRR: Camera aspect is not given, can't compute horizontal FOV");
     }
 
     batch.LoadAll();
@@ -1476,7 +1472,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
      *  models from external files
      */
     if (!pScene->mNumMeshes || !pScene->mNumMaterials)  {
-        DefaultLogger::get()->warn("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE");
+        ASSIMP_LOG_WARN("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE");
         pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
     }
 

+ 10 - 10
code/IRRMeshLoader.cpp

@@ -175,7 +175,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
             if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) {
                 // end of previous buffer. A material and a mesh should be there
                 if ( !curMat || !curMesh)   {
-                    DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");                    
+                    ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
                     releaseMaterial( &curMat );
                     releaseMesh( &curMesh );
                 } else {
@@ -197,7 +197,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
 
             if (!ASSIMP_stricmp(reader->getNodeName(),"material"))  {
                 if (curMat) {
-                    DefaultLogger::get()->warn("IRRMESH: Only one material description per buffer, please");
+                    ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
                     releaseMaterial( &curMat );
                 }
                 curMat = ParseMaterial(curMatFlags);
@@ -208,7 +208,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
 
                 if (!num)   {
                     // This is possible ... remove the mesh from the list and skip further reading
-                    DefaultLogger::get()->warn("IRRMESH: Found mesh with zero vertices");
+                    ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
 
                     releaseMaterial( &curMat );
                     releaseMesh( &curMesh );
@@ -255,7 +255,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
                 }
                 else if (ASSIMP_stricmp("standard", t)) {
                     releaseMaterial( &curMat );
-                    DefaultLogger::get()->warn("IRRMESH: Unknown vertex format");
+                    ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
                 }
                 else vertexFormat = 0;
                 textMeaning = 1;
@@ -275,7 +275,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
                 curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
                 if (!curMesh->mNumVertices) {
                     // This is possible ... remove the mesh from the list and skip further reading
-                    DefaultLogger::get()->warn("IRRMESH: Found mesh with zero indices");
+                    ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
 
                     // mesh - away
                     releaseMesh( &curMesh );
@@ -288,7 +288,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
                 }
 
                 if (curMesh->mNumVertices % 3)  {
-                    DefaultLogger::get()->warn("IRRMESH: Number if indices isn't divisible by 3");
+                    ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
                 }
 
                 curMesh->mNumFaces = curMesh->mNumVertices / 3;
@@ -439,7 +439,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
                 unsigned int total = 0;
                 while(SkipSpacesAndLineEnd(&sz))    {
                     if (curFace >= faceEnd) {
-                        DefaultLogger::get()->error("IRRMESH: Too many indices");
+                        ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
                         break;
                     }
                     if (!curIdx)    {
@@ -449,7 +449,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
 
                     unsigned int idx = strtoul10(sz,&sz);
                     if (idx >= curVertices.size())  {
-                        DefaultLogger::get()->error("IRRMESH: Index out of range");
+                        ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
                         idx = 0;
                     }
 
@@ -470,7 +470,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
                 }
 
                 if (curFace != faceEnd)
-                    DefaultLogger::get()->error("IRRMESH: Not enough indices");
+                    ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
 
                 // Finish processing the mesh - do some small material workarounds
                 if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors)  {
@@ -492,7 +492,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
     // End of the last buffer. A material and a mesh should be there
     if (curMat || curMesh)  {
         if ( !curMat || !curMesh)   {
-            DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
+            ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
             releaseMaterial( &curMat );
             releaseMesh( &curMesh );
         }

+ 10 - 15
code/IRRShared.cpp

@@ -179,14 +179,14 @@ void IrrlichtBase::ReadVectorProperty  (VectorProperty&  out)
             SkipSpaces(&ptr);
             if (',' != *ptr)
             {
-                DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
+                ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
             }
             else SkipSpaces(ptr+1,&ptr);
             ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
             SkipSpaces(&ptr);
             if (',' != *ptr)
             {
-                DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
+                ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
             }
             else SkipSpaces(ptr+1,&ptr);
             ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
@@ -360,7 +360,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
                             matFlags = AI_IRRMESH_MAT_normalmap_ta;
                         }
                         else {
-                            DefaultLogger::get()->warn("IRRMat: Unrecognized material type: " + prop.value);
+                            ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
                         }
                     }
 
@@ -391,9 +391,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
 
                             // set the corresponding material flag
                             matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
-                        }
-                        // or just as second diffuse texture
-                        else if (matFlags & AI_IRRMESH_MAT_solid_2layer)    {
+                        } else if (matFlags & AI_IRRMESH_MAT_solid_2layer)    {// or just as second diffuse texture
                             ++cnt;
                             s.Set(prop.value);
                             mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
@@ -401,19 +399,15 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
 
                             // set the corresponding material flag
                             matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+                        } else {
+                            ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
                         }
-                        else DefaultLogger::get()->warn("IRRmat: Skipping second texture");
-                    }
-
-                    else if (prop.name == "Texture3" && cnt == 2)
-                    {
+                    } else if (prop.name == "Texture3" && cnt == 2) {
                         // Irrlicht does not seem to use these channels.
                         ++cnt;
                         s.Set(prop.value);
                         mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+1));
-                    }
-                    else if (prop.name == "Texture4" && cnt == 3)
-                    {
+                    } else if (prop.name == "Texture4" && cnt == 3) {
                         // Irrlicht does not seem to use these channels.
                         ++cnt;
                         s.Set(prop.value);
@@ -499,7 +493,8 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
                 break;
         }
     }
-    DefaultLogger::get()->error("IRRMESH: Unexpected end of file. Material is not complete");
+    ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
+
     return mat;
 }
 

+ 1 - 1
code/IRRShared.h

@@ -91,7 +91,7 @@ protected:
 
     // -------------------------------------------------------------------
     /** Read a property of the specified type from the current XML element.
-     *  @param out Recives output data
+     *  @param out Receives output data
      */
     void ReadHexProperty    (HexProperty&    out);
     void ReadStringProperty (StringProperty& out);

+ 63 - 85
code/Importer.cpp

@@ -147,10 +147,7 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data)    {
 // ------------------------------------------------------------------------------------------------
 // Importer constructor.
 Importer::Importer()
- : pimpl( NULL ) {
-    // allocate the pimpl first
-    pimpl = new ImporterPimpl();
-
+ : pimpl( new ImporterPimpl ) {
     pimpl->mScene = NULL;
     pimpl->mErrorString = "";
 
@@ -190,7 +187,7 @@ Importer::~Importer()
     delete pimpl->mIOHandler;
     delete pimpl->mProgressHandler;
 
-    // Kill imported scene. Destructors should do that recursivly
+    // Kill imported scene. Destructor's should do that recursively
     delete pimpl->mScene;
 
     // Delete shared post-processing data
@@ -200,18 +197,6 @@ Importer::~Importer()
     delete pimpl;
 }
 
-// ------------------------------------------------------------------------------------------------
-// Copy constructor - copies the config of another Importer, not the scene
-Importer::Importer(const Importer &other)
-	: pimpl(NULL) {
-    new(this) Importer();
-
-    pimpl->mIntProperties    = other.pimpl->mIntProperties;
-    pimpl->mFloatProperties  = other.pimpl->mFloatProperties;
-    pimpl->mStringProperties = other.pimpl->mStringProperties;
-    pimpl->mMatrixProperties = other.pimpl->mMatrixProperties;
-}
-
 // ------------------------------------------------------------------------------------------------
 // Register a custom post-processing step
 aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
@@ -220,7 +205,7 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
         pimpl->mPostProcessingSteps.push_back(pImp);
-        DefaultLogger::get()->info("Registering custom post-processing step");
+        ASSIMP_LOG_INFO("Registering custom post-processing step");
 
     ASSIMP_END_EXCEPTION_REGION(aiReturn);
     return AI_SUCCESS;
@@ -247,7 +232,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
 
 #ifdef ASSIMP_BUILD_DEBUG
         if (IsExtensionSupported(*it)) {
-            DefaultLogger::get()->warn("The file extension " + *it + " is already in use");
+            ASSIMP_LOG_WARN_F("The file extension ", *it, " is already in use");
         }
 #endif
         baked += *it;
@@ -255,7 +240,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
 
     // add the loader
     pimpl->mImporter.push_back(pImp);
-    DefaultLogger::get()->info("Registering custom importer for these file extensions: " + baked);
+    ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked);
     ASSIMP_END_EXCEPTION_REGION(aiReturn);
     return AI_SUCCESS;
 }
@@ -275,10 +260,10 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
 
     if (it != pimpl->mImporter.end())   {
         pimpl->mImporter.erase(it);
-        DefaultLogger::get()->info("Unregistering custom importer: ");
+        ASSIMP_LOG_INFO("Unregistering custom importer: ");
         return AI_SUCCESS;
     }
-    DefaultLogger::get()->warn("Unable to remove custom importer: I can't find you ...");
+    ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ...");
     ASSIMP_END_EXCEPTION_REGION(aiReturn);
     return AI_FAILURE;
 }
@@ -298,10 +283,10 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
 
     if (it != pimpl->mPostProcessingSteps.end())    {
         pimpl->mPostProcessingSteps.erase(it);
-        DefaultLogger::get()->info("Unregistering custom post-processing step");
+        ASSIMP_LOG_INFO("Unregistering custom post-processing step");
         return AI_SUCCESS;
     }
-    DefaultLogger::get()->warn("Unable to remove custom post-processing step: I can't find you ..");
+    ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you ..");
     ASSIMP_END_EXCEPTION_REGION(aiReturn);
     return AI_FAILURE;
 }
@@ -383,11 +368,11 @@ bool Importer::IsDefaultProgressHandler() const
 bool _ValidateFlags(unsigned int pFlags)
 {
     if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals)   {
-        DefaultLogger::get()->error("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
+        ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
         return false;
     }
     if (pFlags & aiProcess_OptimizeGraph && pFlags & aiProcess_PreTransformVertices)    {
-        DefaultLogger::get()->error("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
+        ASSIMP_LOG_ERROR("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
         return false;
     }
     return true;
@@ -519,26 +504,15 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
 // ------------------------------------------------------------------------------------------------
 void WriteLogOpening(const std::string& file)
 {
-    Logger* l = DefaultLogger::get();
-    if (!l) {
-        return;
-    }
-    l->info("Load " + file);
+    ASSIMP_LOG_INFO_F("Load ", file);
 
     // print a full version dump. This is nice because we don't
     // need to ask the authors of incoming bug reports for
     // the library version they're using - a log dump is
     // sufficient.
-    const unsigned int flags = aiGetCompileFlags();
-    l->debug(format()
-        << "Assimp "
-        << aiGetVersionMajor()
-        << "."
-        << aiGetVersionMinor()
-        << "."
-        << aiGetVersionRevision()
-
-        << " "
+    const unsigned int flags( aiGetCompileFlags() );
+    std::stringstream stream;
+    stream << "Assimp " << aiGetVersionMajor() << "." << aiGetVersionMinor() << "." << aiGetVersionRevision() << " "
 #if defined(ASSIMP_BUILD_ARCHITECTURE)
         << ASSIMP_BUILD_ARCHITECTURE
 #elif defined(_M_IX86) || defined(__x86_32__) || defined(__i386__)
@@ -554,12 +528,11 @@ void WriteLogOpening(const std::string& file)
 #elif defined(__arm__)
         << "arm"
 #else
-    << "<unknown architecture>"
+        << "<unknown architecture>"
 #endif
-
         << " "
 #if defined(ASSIMP_BUILD_COMPILER)
-        << ASSIMP_BUILD_COMPILER
+        << ( ASSIMP_BUILD_COMPILER )
 #elif defined(_MSC_VER)
         << "msvc"
 #elif defined(__GNUC__)
@@ -574,8 +547,9 @@ void WriteLogOpening(const std::string& file)
 
         << (flags & ASSIMP_CFLAGS_NOBOOST ? " noboost" : "")
         << (flags & ASSIMP_CFLAGS_SHARED  ? " shared" : "")
-        << (flags & ASSIMP_CFLAGS_SINGLETHREADED  ? " singlethreaded" : "")
-        );
+        << (flags & ASSIMP_CFLAGS_SINGLETHREADED  ? " singlethreaded" : "");
+
+        ASSIMP_LOG_DEBUG(stream.str());
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -601,7 +575,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
         // a scene. In this case we need to delete the old one
         if (pimpl->mScene)  {
 
-            DefaultLogger::get()->debug("(Deleting previous scene)");
+            ASSIMP_LOG_DEBUG("(Deleting previous scene)");
             FreeScene();
         }
 
@@ -609,7 +583,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
         if( !pimpl->mIOHandler->Exists( pFile)) {
 
             pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
-            DefaultLogger::get()->error(pimpl->mErrorString);
+            ASSIMP_LOG_ERROR(pimpl->mErrorString);
             return NULL;
         }
 
@@ -632,9 +606,8 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
             // not so bad yet ... try format auto detection.
             const std::string::size_type s = pFile.find_last_of('.');
             if (s != std::string::npos) {
-                DefaultLogger::get()->info("File extension not known, trying signature-based detection");
+                ASSIMP_LOG_INFO("File extension not known, trying signature-based detection");
                 for( unsigned int a = 0; a < pimpl->mImporter.size(); a++)  {
-
                     if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
                         imp = pimpl->mImporter[a];
                         break;
@@ -644,7 +617,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
             // Put a proper error message if no suitable importer was found
             if( !imp)   {
                 pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
-                DefaultLogger::get()->error(pimpl->mErrorString);
+                ASSIMP_LOG_ERROR(pimpl->mErrorString);
                 return NULL;
             }
         }
@@ -664,7 +637,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
         if ( NULL != desc ) {
             ext = desc->mName;
         }
-        DefaultLogger::get()->info("Found a matching importer for this file format: " + ext + "." );
+        ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." );
         pimpl->mProgressHandler->UpdateFileRead( 0, fileSize );
 
         if (profiler) {
@@ -732,7 +705,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
         pimpl->mErrorString = std::string("std::exception: ") + e.what();
 #endif
 
-        DefaultLogger::get()->error(pimpl->mErrorString);
+        ASSIMP_LOG_ERROR(pimpl->mErrorString);
         delete pimpl->mScene; pimpl->mScene = NULL;
     }
 #endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
@@ -760,7 +733,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
 
     // In debug builds: run basic flag validation
     ai_assert(_ValidateFlags(pFlags));
-    DefaultLogger::get()->info("Entering post processing pipeline");
+    ASSIMP_LOG_INFO("Entering post processing pipeline");
 
 #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
     // The ValidateDS process plays an exceptional role. It isn't contained in the global
@@ -778,13 +751,13 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
     if (pimpl->bExtraVerbose)
     {
 #ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
-        DefaultLogger::get()->error("Verbose Import is not available due to build settings");
+        ASSIMP_LOG_ERROR("Verbose Import is not available due to build settings");
 #endif  // no validation
         pFlags |= aiProcess_ValidateDataStructure;
     }
 #else
     if (pimpl->bExtraVerbose) {
-        DefaultLogger::get()->warn("Not a debug build, ignoring extra verbose setting");
+        ASSIMP_LOG_WARN("Not a debug build, ignoring extra verbose setting");
     }
 #endif // ! DEBUG
 
@@ -816,18 +789,19 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
 
         // If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
         if (pimpl->bExtraVerbose)   {
-            DefaultLogger::get()->debug("Verbose Import: revalidating data structures");
+            ASSIMP_LOG_DEBUG("Verbose Import: re-validating data structures");
 
             ValidateDSProcess ds;
             ds.ExecuteOnScene (this);
             if( !pimpl->mScene) {
-                DefaultLogger::get()->error("Verbose Import: failed to revalidate data structures");
+                ASSIMP_LOG_ERROR("Verbose Import: failed to re-validate data structures");
                 break;
             }
         }
 #endif // ! DEBUG
     }
-    pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
+    pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()), 
+        static_cast<int>(pimpl->mPostProcessingSteps.size()) );
 
     // update private scene flags
     if( pimpl->mScene )
@@ -835,7 +809,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
 
     // clear any data allocated by post-process steps
     pimpl->mPPShared->Clean();
-    DefaultLogger::get()->info("Leaving post processing pipeline");
+    ASSIMP_LOG_INFO("Leaving post processing pipeline");
 
     ASSIMP_END_EXCEPTION_REGION(const aiScene*);
     return pimpl->mScene;
@@ -856,7 +830,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
     }
 
     // In debug builds: run basic flag validation
-    DefaultLogger::get()->info( "Entering customized post processing pipeline" );
+    ASSIMP_LOG_INFO( "Entering customized post processing pipeline" );
 
 #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
     // The ValidateDS process plays an exceptional role. It isn't contained in the global
@@ -874,12 +848,12 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
     if ( pimpl->bExtraVerbose )
     {
 #ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
-        DefaultLogger::get()->error( "Verbose Import is not available due to build settings" );
+        ASSIMP_LOG_ERROR( "Verbose Import is not available due to build settings" );
 #endif  // no validation
     }
 #else
     if ( pimpl->bExtraVerbose ) {
-        DefaultLogger::get()->warn( "Not a debug build, ignoring extra verbose setting" );
+        ASSIMP_LOG_WARN( "Not a debug build, ignoring extra verbose setting" );
     }
 #endif // ! DEBUG
 
@@ -897,18 +871,18 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
 
     // If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
     if ( pimpl->bExtraVerbose || requestValidation  ) {
-        DefaultLogger::get()->debug( "Verbose Import: revalidating data structures" );
+        ASSIMP_LOG_DEBUG( "Verbose Import: revalidating data structures" );
 
         ValidateDSProcess ds;
         ds.ExecuteOnScene( this );
         if ( !pimpl->mScene ) {
-            DefaultLogger::get()->error( "Verbose Import: failed to revalidate data structures" );
+            ASSIMP_LOG_ERROR( "Verbose Import: failed to revalidate data structures" );
         }
     }
 
     // clear any data allocated by post-process steps
     pimpl->mPPShared->Clean();
-    DefaultLogger::get()->info( "Leaving customized post processing pipeline" );
+    ASSIMP_LOG_INFO( "Leaving customized post processing pipeline" );
 
     ASSIMP_END_EXCEPTION_REGION( const aiScene* );
 
@@ -919,7 +893,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
 // Helper function to check whether an extension is supported by ASSIMP
 bool Importer::IsExtensionSupported(const char* szExtension) const
 {
-    return NULL != GetImporter(szExtension);
+    return nullptr != GetImporter(szExtension);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -959,6 +933,7 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const
 size_t Importer::GetImporterIndex (const char* szExtension) const
 {
     ai_assert(szExtension);
+
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // skip over wildcard and dot characters at string head --
@@ -995,15 +970,18 @@ void Importer::GetExtensionList(aiString& szOut) const
         (*i)->GetExtensionList(str);
     }
 
-    for (std::set<std::string>::const_iterator it = str.begin();; ) {
-        szOut.Append("*.");
-        szOut.Append((*it).c_str());
-
-        if (++it == str.end()) {
-            break;
-        }
-        szOut.Append(";");
-    }
+	// List can be empty
+	if( !str.empty() ) {
+		for (std::set<std::string>::const_iterator it = str.begin();; ) {
+			szOut.Append("*.");
+			szOut.Append((*it).c_str());
+
+			if (++it == str.end()) {
+				break;
+			}
+			szOut.Append(";");
+		}
+	}
     ASSIMP_END_EXCEPTION_REGION(void);
 }
 
@@ -1022,33 +1000,33 @@ bool Importer::SetPropertyInteger(const char* szName, int iValue)
 // Set a configuration property
 bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
 {
-    bool exising;
+    bool existing;
     ASSIMP_BEGIN_EXCEPTION_REGION();
-        exising = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
+        existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
     ASSIMP_END_EXCEPTION_REGION(bool);
-    return exising;
+    return existing;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Set a configuration property
 bool Importer::SetPropertyString(const char* szName, const std::string& value)
 {
-    bool exising;
+    bool existing;
     ASSIMP_BEGIN_EXCEPTION_REGION();
-        exising = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
+        existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
     ASSIMP_END_EXCEPTION_REGION(bool);
-    return exising;
+    return existing;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Set a configuration property
 bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
 {
-    bool exising;
+    bool existing;
     ASSIMP_BEGIN_EXCEPTION_REGION();
-        exising = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
+        existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
     ASSIMP_END_EXCEPTION_REGION(bool);
-    return exising;
+    return existing;
 }
 
 // ------------------------------------------------------------------------------------------------

+ 24 - 6
code/Importer.h

@@ -68,10 +68,8 @@ namespace Assimp    {
  *  std::vector and std::map in the public headers. Furthermore we are dropping
  *  any STL interface problems caused by mismatching STL settings. All
  *  size calculation are now done by us, not the app heap. */
-class ImporterPimpl
-{
+class ImporterPimpl {
 public:
-
     // Data type to store the key hash
     typedef unsigned int KeyType;
 
@@ -82,8 +80,6 @@ public:
     typedef std::map<KeyType, std::string> StringPropertyMap;
     typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
 
-public:
-
     /** IO handler to use for all file accesses. */
     IOSystem* mIOHandler;
     bool mIsDefaultHandler;
@@ -117,12 +113,34 @@ public:
     MatrixPropertyMap mMatrixProperties;
 
     /** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
-     *  to be executed before and after every single postprocess step */
+     *  to be executed before and after every single post-process step */
     bool bExtraVerbose;
 
     /** Used by post-process steps to share data */
     SharedPostProcessInfo* mPPShared;
+
+    /// The default class constructor.
+    ImporterPimpl();
 };
+
+inline
+ImporterPimpl::ImporterPimpl()
+: mIOHandler( nullptr )
+, mIsDefaultHandler( false )
+, mProgressHandler( nullptr )
+, mIsDefaultProgressHandler( false )
+, mImporter()
+, mPostProcessingSteps()
+, mScene( nullptr )
+, mErrorString()
+, mIntProperties()
+, mFloatProperties()
+, mStringProperties()
+, mMatrixProperties()
+, bExtraVerbose( false )
+, mPPShared( nullptr ) {
+    // empty
+}
 //! @endcond
 
 

+ 12 - 14
code/Importer/IFC/IFCGeometry.cpp

@@ -728,7 +728,7 @@ void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh&
 }
 
 // ------------------------------------------------------------------------------------------------
-bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::vector<unsigned int>& mesh_indices,
+bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::set<unsigned int>& mesh_indices,
     ConversionData& conv)
 {
     bool fix_orientation = false;
@@ -810,7 +810,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
     aiMesh* const mesh = meshtmp->ToMesh();
     if(mesh) {
         mesh->mMaterialIndex = matid;
-        mesh_indices.push_back(static_cast<unsigned int>(conv.meshes.size()));
+        mesh_indices.insert(static_cast<unsigned int>(conv.meshes.size()));
         conv.meshes.push_back(mesh);
         return true;
     }
@@ -818,33 +818,31 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
 }
 
 // ------------------------------------------------------------------------------------------------
-void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,
+void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,
     ConversionData& /*conv*/)
 {
     if (!mesh_indices.empty()) {
+		std::set<unsigned int>::const_iterator it = mesh_indices.cbegin();
+		std::set<unsigned int>::const_iterator end = mesh_indices.cend();
 
-        // make unique
-        std::sort(mesh_indices.begin(),mesh_indices.end());
-        std::vector<unsigned int>::iterator it_end = std::unique(mesh_indices.begin(),mesh_indices.end());
-
-        nd->mNumMeshes = static_cast<unsigned int>(std::distance(mesh_indices.begin(),it_end));
+        nd->mNumMeshes = static_cast<unsigned int>(mesh_indices.size());
 
         nd->mMeshes = new unsigned int[nd->mNumMeshes];
-        for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
-            nd->mMeshes[i] = mesh_indices[i];
+        for(unsigned int i = 0; it != end && i < nd->mNumMeshes; ++i, ++it) {
+            nd->mMeshes[i] = *it;
         }
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
-    std::vector<unsigned int>& mesh_indices, unsigned int mat_index,
+    std::set<unsigned int>& mesh_indices, unsigned int mat_index,
     ConversionData& conv)
 {
     ConversionData::MeshCacheIndex idx(&item, mat_index);
     ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(idx);
     if (it != conv.cached_meshes.end()) {
-        std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(mesh_indices));
+        std::copy((*it).second.begin(),(*it).second.end(),std::inserter(mesh_indices, mesh_indices.end()));
         return true;
     }
     return false;
@@ -852,7 +850,7 @@ bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
 
 // ------------------------------------------------------------------------------------------------
 void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item,
-    const std::vector<unsigned int>& mesh_indices, unsigned int mat_index,
+    const std::set<unsigned int>& mesh_indices, unsigned int mat_index,
     ConversionData& conv)
 {
     ConversionData::MeshCacheIndex idx(&item, mat_index);
@@ -861,7 +859,7 @@ void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item,
 
 // ------------------------------------------------------------------------------------------------
 bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid,
-    std::vector<unsigned int>& mesh_indices,
+    std::set<unsigned int>& mesh_indices,
     ConversionData& conv)
 {
     // determine material

+ 6 - 6
code/Importer/IFC/IFCLoader.cpp

@@ -141,7 +141,8 @@ bool IFCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
         // it is only unambiguous as long as we don't support any further
         // file formats with STEP as their encoding.
         const char* tokens[] = {"ISO-10303-21"};
-        return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+        const bool found( SearchFileHeaderForToken( pIOHandler, pFile, tokens, 1 ) );
+        return found;
     }
     return false;
 }
@@ -434,7 +435,7 @@ bool ProcessMappedItem(const Schema_2x3::IfcMappedItem& mapped, aiNode* nd_src,
 
     msrc = m*msrc;
 
-    std::vector<unsigned int> meshes;
+    std::set<unsigned int> meshes;
     const size_t old_openings = conv.collect_openings ? conv.collect_openings->size() : 0;
     if (conv.apply_openings) {
         IfcMatrix4 minv = msrc;
@@ -549,7 +550,7 @@ void ProcessProductRepresentation(const Schema_2x3::IfcProduct& el, aiNode* nd,
 
     // extract Color from metadata, if present
     unsigned int matid = ProcessMaterials( el.GetID(), std::numeric_limits<uint32_t>::max(), conv, false);
-    std::vector<unsigned int> meshes;
+    std::set<unsigned int> meshes;
 
     // we want only one representation type, so bring them in a suitable order (i.e try those
     // that look as if we could read them quickly at first). This way of reading
@@ -582,9 +583,8 @@ typedef std::map<std::string, std::string> Metadata;
 
 // ------------------------------------------------------------------------------------------------
 void ProcessMetadata(const Schema_2x3::ListOf< Schema_2x3::Lazy< Schema_2x3::IfcProperty >, 1, 0 >& set, ConversionData& conv, Metadata& properties,
-    const std::string& prefix = "",
-    unsigned int nest = 0)
-{
+        const std::string& prefix = "",
+        unsigned int nest = 0) {
     for(const Schema_2x3::IfcProperty& property : set) {
         const std::string& key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
         if (const Schema_2x3::IfcPropertySingleValue* const singleValue = property.ToPtr<Schema_2x3::IfcPropertySingleValue>()) {

이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.