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@@ -511,6 +511,100 @@ enum aiComponent
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// ###########################################################################
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// ###########################################################################
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+// ---------------------------------------------------------------------------
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+/** @brief Set whether the fbx importer will merge all geometry layers present
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+ * in the source file or take only the first.
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+ *
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+ * The default value is true (1)
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+ * Property type: bool
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+ */
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+#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \
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+ "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
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+
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+// ---------------------------------------------------------------------------
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+/** @brief Set whether the fbx importer will read all materials present in the
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+ * source file or take only the referenced materials.
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+ *
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+ * This is void unless IMPORT_FBX_READ_MATERIALS=1.
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+ *
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+ * The default value is false (0)
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+ * Property type: bool
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+ */
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+#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \
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+ "IMPORT_FBX_READ_ALL_MATERIALS"
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+
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+// ---------------------------------------------------------------------------
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+/** @brief Set whether the fbx importer will read materials.
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+ *
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+ * The default value is true (1)
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+ * Property type: bool
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+ */
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+#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
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+ "IMPORT_FBX_READ_MATERIALS"
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+
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+// ---------------------------------------------------------------------------
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+/** @brief Set whether the fbx importer will read cameras.
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+ *
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+ * The default value is true (1)
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+ * Property type: bool
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+ */
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+#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \
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+ "IMPORT_FBX_READ_CAMERAS"
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+
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+// ---------------------------------------------------------------------------
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+/** @brief Set whether the fbx importer will read light sources.
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+ *
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+ * The default value is true (1)
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+ * Property type: bool
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+ */
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+#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \
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+ "IMPORT_FBX_READ_LIGHTS"
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+
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+// ---------------------------------------------------------------------------
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+/** @brief Set whether the fbx importer will read animations.
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+ *
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+ * The default value is true (1)
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+ * Property type: bool
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+ */
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+#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \
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+ "IMPORT_FBX_READ_ANIMATIONS"
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+
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+// ---------------------------------------------------------------------------
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+/** @brief Set whether the fbx importer will act in strict mode in which only
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+ * FBX 2013 is supported and any other sub formats are rejected. FBX 2013
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+ * is the primary target for the importer, so this format is best
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+ * supported and well-tested.
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+ *
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+ * The default value is false (0)
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+ * Property type: bool
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+ */
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+#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \
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+ "IMPORT_FBX_STRICT_MODE"
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+
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+// ---------------------------------------------------------------------------
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+/** @brief Set whether the fbx importer will preserve pivot points for
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+ * transformations (as extra nodes). If set to false, pivots and offsets
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+ * will be evaluated whenever possible.
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+ *
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+ * The default value is true (1)
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+ * Property type: bool
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+ */
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+#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \
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+ "IMPORT_FBX_PRESERVE_PIVOTS"
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+
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+// ---------------------------------------------------------------------------
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+/** @brief Specifies whether the importer will drop empty animation curves or
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+ * animation curves which match the bind pose transformation over their
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+ * entire defined range.
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+ *
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+ * The default value is true (1)
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+ * Property type: bool
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+ */
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+#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
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+ "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
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+
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+
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+
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Set the vertex animation keyframe to be imported
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/** @brief Set the vertex animation keyframe to be imported
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*
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*
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