[glTF2] Preserve node names when importing
@@ -516,7 +516,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
{
Node& node = *ptr;
- aiNode* ainode = new aiNode(node.id);
+ aiNode* ainode = new aiNode(node.name);
if (!node.children.empty()) {
ainode->mNumChildren = unsigned(node.children.size());