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@@ -101,7 +101,7 @@ aiMatrix4x4 g_mWorld;
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aiMatrix4x4 g_mWorldRotate;
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aiMatrix4x4 g_mWorldRotate;
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aiVector3D g_vRotateSpeed = aiVector3D(0.5f,0.5f,0.5f);
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aiVector3D g_vRotateSpeed = aiVector3D(0.5f,0.5f,0.5f);
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-// NOTE: The second light direction is no computed from the first
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+// NOTE: The second light direction is now computed from the first
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aiVector3D g_avLightDirs[1] =
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aiVector3D g_avLightDirs[1] =
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{ aiVector3D(-0.5f,0.6f,0.2f) };
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{ aiVector3D(-0.5f,0.6f,0.2f) };
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