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@@ -48,7 +48,6 @@ the 3ds loader handling smooth groups correctly */
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using namespace Assimp;
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-
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// ------------------------------------------------------------------------------------------------
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SGSpatialSort::SGSpatialSort()
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{
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@@ -89,12 +88,11 @@ void SGSpatialSort::FindPositions( const aiVector3D& pPosition,
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float dist = pPosition * mPlaneNormal;
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float minDist = dist - pRadius, maxDist = dist + pRadius;
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- // clear the array in this strange fashion because a simple clear() would also deallocate
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- // the array which we want to avoid
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- poResults.erase( poResults.begin(), poResults.end());
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+ // clear the array
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+ poResults.clear();
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// quick check for positions outside the range
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- if( mPositions.size() == 0)
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+ if( mPositions.empty() )
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return;
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if( maxDist < mPositions.front().mDistance)
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return;
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