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@@ -1852,8 +1852,10 @@ void FBXExporter::WriteObjects ()
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// if it's not the same, the skeleton isn't in the bind pose.
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float epsilon = 1e-4f; // some error is to be expected
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float epsilon_custom = mProperties->GetPropertyFloat("BINDPOSE_EPSILON", -1);
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- if(epsilon_custom > 0)
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+ if(epsilon_custom > 0) {
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epsilon = epsilon_custom;
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+ }
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+
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bool bone_xform_okay = true;
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if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) {
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not_in_bind_pose.insert(b);
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