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@@ -185,7 +185,6 @@ static void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
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const ai_real rsin(sin(-transform.mRotation));
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transform.mTranslation.x = (static_cast<ai_real>(0.5) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
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transform.mTranslation.y = ((static_cast<ai_real>(0.5) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];
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- ;
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mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
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}
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