2
0
Эх сурвалжийг харах

Merge branch 'assimp:master' into master

Madrich 4 жил өмнө
parent
commit
43a3c4a05e
100 өөрчлөгдсөн 2351 нэмэгдсэн , 1970 устгасан
  1. 1 2
      .github/FUNDING.yml
  2. 3 9
      .github/ISSUE_TEMPLATE/bug_report.md
  3. 1 1
      .github/ISSUE_TEMPLATE/feature_request.md
  4. 25 0
      .github/ISSUE_TEMPLATE/tech_debt.md
  5. 7 1
      .github/workflows/ccpp.yml
  6. 7 1
      .gitignore
  7. 20 2
      Build.md
  8. 128 34
      CMakeLists.txt
  9. 25 0
      Dockerfile
  10. 2 35
      INSTALL
  11. 1 1
      LICENSE
  12. 7 18
      Readme.md
  13. 0 81
      appveyor.yml
  14. 0 17
      cmake-modules/FindIrrXML.cmake
  15. 0 0
      cmake-modules/HunterGate.cmake
  16. 19 0
      cmake-modules/assimp-hunter-config.cmake.in
  17. 0 0
      cmake-modules/assimp-plain-config.cmake.in
  18. 0 14
      cmake/assimp-hunter-config.cmake.in
  19. 5 10
      code/AssetLib/3DS/3DSConverter.cpp
  20. 13 7
      code/AssetLib/3DS/3DSExporter.cpp
  21. 1 1
      code/AssetLib/3DS/3DSExporter.h
  22. 42 52
      code/AssetLib/3DS/3DSHelper.h
  23. 13 6
      code/AssetLib/3DS/3DSLoader.cpp
  24. 10 1
      code/AssetLib/3DS/3DSLoader.h
  25. 165 0
      code/AssetLib/3MF/3MFTypes.h
  26. 61 50
      code/AssetLib/3MF/3MFXmlTags.h
  27. 34 19
      code/AssetLib/3MF/D3MFExporter.cpp
  28. 1 1
      code/AssetLib/3MF/D3MFExporter.h
  29. 24 508
      code/AssetLib/3MF/D3MFImporter.cpp
  30. 30 8
      code/AssetLib/3MF/D3MFImporter.h
  31. 66 19
      code/AssetLib/3MF/D3MFOpcPackage.cpp
  32. 11 5
      code/AssetLib/3MF/D3MFOpcPackage.h
  33. 594 0
      code/AssetLib/3MF/XmlSerializer.cpp
  34. 96 0
      code/AssetLib/3MF/XmlSerializer.h
  35. 6 6
      code/AssetLib/AC/ACLoader.cpp
  36. 4 5
      code/AssetLib/AC/ACLoader.h
  37. 16 23
      code/AssetLib/AMF/AMFImporter.cpp
  38. 1 2
      code/AssetLib/AMF/AMFImporter.hpp
  39. 36 41
      code/AssetLib/AMF/AMFImporter_Geometry.cpp
  40. 0 164
      code/AssetLib/AMF/AMFImporter_Macro.hpp
  41. 75 78
      code/AssetLib/AMF/AMFImporter_Material.cpp
  42. 2 2
      code/AssetLib/AMF/AMFImporter_Node.hpp
  43. 16 14
      code/AssetLib/AMF/AMFImporter_Postprocess.cpp
  44. 2 2
      code/AssetLib/ASE/ASELoader.cpp
  45. 1 1
      code/AssetLib/ASE/ASELoader.h
  46. 10 4
      code/AssetLib/ASE/ASEParser.cpp
  47. 5 5
      code/AssetLib/ASE/ASEParser.h
  48. 1 1
      code/AssetLib/Assbin/AssbinExporter.cpp
  49. 1 1
      code/AssetLib/Assbin/AssbinExporter.h
  50. 2 2
      code/AssetLib/Assbin/AssbinFileWriter.cpp
  51. 1 1
      code/AssetLib/Assbin/AssbinFileWriter.h
  52. 2 2
      code/AssetLib/Assbin/AssbinLoader.cpp
  53. 1 1
      code/AssetLib/Assbin/AssbinLoader.h
  54. 27 15
      code/AssetLib/Assjson/json_exporter.cpp
  55. 4 4
      code/AssetLib/Assjson/mesh_splitter.cpp
  56. 3 3
      code/AssetLib/Assjson/mesh_splitter.h
  57. 2 2
      code/AssetLib/Assxml/AssxmlExporter.cpp
  58. 1 1
      code/AssetLib/Assxml/AssxmlExporter.h
  59. 6 3
      code/AssetLib/Assxml/AssxmlFileWriter.cpp
  60. 1 1
      code/AssetLib/Assxml/AssxmlFileWriter.h
  61. 6 6
      code/AssetLib/B3D/B3DImporter.cpp
  62. 2 2
      code/AssetLib/B3D/B3DImporter.h
  63. 3 3
      code/AssetLib/BVH/BVHLoader.cpp
  64. 1 1
      code/AssetLib/BVH/BVHLoader.h
  65. 1 1
      code/AssetLib/Blender/BlenderBMesh.cpp
  66. 1 1
      code/AssetLib/Blender/BlenderBMesh.h
  67. 5 5
      code/AssetLib/Blender/BlenderDNA.cpp
  68. 9 2
      code/AssetLib/Blender/BlenderDNA.h
  69. 2 2
      code/AssetLib/Blender/BlenderDNA.inl
  70. 1 1
      code/AssetLib/Blender/BlenderIntermediate.h
  71. 22 25
      code/AssetLib/Blender/BlenderLoader.cpp
  72. 1 2
      code/AssetLib/Blender/BlenderLoader.h
  73. 7 7
      code/AssetLib/Blender/BlenderModifier.cpp
  74. 11 11
      code/AssetLib/Blender/BlenderModifier.h
  75. 1 1
      code/AssetLib/Blender/BlenderScene.h
  76. 1 1
      code/AssetLib/Blender/BlenderTessellator.cpp
  77. 1 1
      code/AssetLib/Blender/BlenderTessellator.h
  78. 32 44
      code/AssetLib/C4D/C4DImporter.cpp
  79. 15 24
      code/AssetLib/C4D/C4DImporter.h
  80. 43 48
      code/AssetLib/COB/COBLoader.cpp
  81. 2 2
      code/AssetLib/COB/COBLoader.h
  82. 1 1
      code/AssetLib/COB/COBScene.h
  83. 1 1
      code/AssetLib/CSM/CSMLoader.cpp
  84. 1 1
      code/AssetLib/CSM/CSMLoader.h
  85. 5 5
      code/AssetLib/Collada/ColladaExporter.cpp
  86. 1 1
      code/AssetLib/Collada/ColladaExporter.h
  87. 4 4
      code/AssetLib/Collada/ColladaHelper.cpp
  88. 4 3
      code/AssetLib/Collada/ColladaHelper.h
  89. 167 151
      code/AssetLib/Collada/ColladaLoader.cpp
  90. 71 78
      code/AssetLib/Collada/ColladaLoader.h
  91. 170 181
      code/AssetLib/Collada/ColladaParser.cpp
  92. 1 1
      code/AssetLib/Collada/ColladaParser.h
  93. 2 2
      code/AssetLib/DXF/DXFHelper.h
  94. 13 15
      code/AssetLib/DXF/DXFLoader.cpp
  95. 2 2
      code/AssetLib/DXF/DXFLoader.h
  96. 1 1
      code/AssetLib/FBX/FBXAnimation.cpp
  97. 3 3
      code/AssetLib/FBX/FBXBinaryTokenizer.cpp
  98. 1 1
      code/AssetLib/FBX/FBXCommon.h
  99. 7 7
      code/AssetLib/FBX/FBXCompileConfig.h
  100. 91 35
      code/AssetLib/FBX/FBXConverter.cpp

+ 1 - 2
.github/FUNDING.yml

@@ -1,2 +1 @@
-patreon: assimp
-custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4
+open_collective: assimp

+ 3 - 9
.github/ISSUE_TEMPLATE/bug_report.md

@@ -1,8 +1,8 @@
 ---
 name: Bug report
 about: Create a report to help us improve
-title: ''
-labels: ''
+title: 'Bug:'
+labels: 'Bug'
 assignees: ''
 
 ---
@@ -23,16 +23,10 @@ A clear and concise description of what you expected to happen.
 **Screenshots**
 If applicable, add screenshots to help explain your problem.
 
-**Desktop (please complete the following information):**
+**Platform (please complete the following information):**
  - OS: [e.g. iOS]
  - Browser [e.g. chrome, safari]
  - Version [e.g. 22]
 
-**Smartphone (please complete the following information):**
- - Device: [e.g. iPhone6]
- - OS: [e.g. iOS8.1]
- - Browser [e.g. stock browser, safari]
- - Version [e.g. 22]
-
 **Additional context**
 Add any other context about the problem here.

+ 1 - 1
.github/ISSUE_TEMPLATE/feature_request.md

@@ -2,7 +2,7 @@
 name: Feature request
 about: Suggest an idea for this project
 title: ''
-labels: ''
+labels: 'Feature-Request'
 assignees: ''
 
 ---

+ 25 - 0
.github/ISSUE_TEMPLATE/tech_debt.md

@@ -0,0 +1,25 @@
+---
+name: Technical debt
+about: Create a report to help us to fix and detect tech debts
+title: ''
+labels: 'Techdebt'
+assignees: ''
+
+---
+
+**Describe the technical debt**
+A clear and concise description of what the tech debt is about.
+
+**Better solution**
+A clear and concise description of what you would expect.
+
+**Screenshots**
+If applicable, add screenshots to help explain your problem.
+
+**Desktop (please complete the following information):**
+ - OS: [e.g. iOS]
+ - Browser [e.g. chrome, safari]
+ - Version [e.g. 22]
+
+**Additional context**
+Add any other context about the problem here.

+ 7 - 1
.github/workflows/ccpp.yml

@@ -67,7 +67,13 @@ jobs:
       uses: actions/checkout@v2
       with:
         repository: cpp-pm/polly
-        path: cmake/polly     
+        path: cmake/polly
+
+    - name: Remove contrib directory for Hunter builds
+      if: contains(matrix.name, 'hunter')
+      uses: JesseTG/[email protected]
+      with:
+        path: contrib
 
     - name: Cache DX SDK
       id: dxcache

+ 7 - 1
.gitignore

@@ -18,11 +18,14 @@ build
 *.VC.db-wal
 *.VC.opendb
 *.ipch
+.vs/
+out/
+CMakeSettings.json
 
 # Output
 bin/
 lib/
-
+x64/
 # QtCreator
 CMakeLists.txt.user
 
@@ -113,3 +116,6 @@ tools/assimp_qt_viewer/moc_glview.cpp_parameters
 tools/assimp_qt_viewer/moc_mainwindow.cpp
 tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
 tools/assimp_qt_viewer/ui_mainwindow.h
+
+#Generated directory
+generated/*

+ 20 - 2
Build.md

@@ -1,6 +1,6 @@
-# Build Instructions
+# Build / Install Instructions
 
-## Build on all platforms using vcpkg
+## Install on all platforms using vcpkg
 You can download and install assimp using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
 ```bash
     git clone https://github.com/Microsoft/vcpkg.git
@@ -11,6 +11,18 @@ You can download and install assimp using the [vcpkg](https://github.com/Microso
 ```
 The assimp port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
 
+## Install on Ubuntu
+You can install the Asset-Importer-Lib via apt:
+```
+sudo apt-get install assimp
+```
+
+## Install pyassimp
+You need to have pip installed:
+```
+pip install pyassimp
+```
+
 ## Manual build instructions
 
 ### Install CMake
@@ -24,6 +36,12 @@ Make sure you have a working git-installation. Open a command prompt and clone t
 ```bash
 git clone https://github.com/assimp/assimp.git
 ```
+### Build from source:
+```bash
+cd assimp
+cmake CMakeLists.txt 
+cmake --build .
+```
 
 ### Build instructions for Windows with Visual-Studio
 

+ 128 - 34
CMakeLists.txt

@@ -1,6 +1,6 @@
 # Open Asset Import Library (assimp)
 # ----------------------------------------------------------------------
-# Copyright (c) 2006-2020, assimp team
+# Copyright (c) 2006-2021, assimp team
 #
 # All rights reserved.
 #
@@ -38,16 +38,16 @@ SET(CMAKE_POLICY_DEFAULT_CMP0012 NEW)
 SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
 SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
 
-CMAKE_MINIMUM_REQUIRED( VERSION 3.0 )
+CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
 
 # Toggles the use of the hunter package manager
 option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
 
 IF(ASSIMP_HUNTER_ENABLED)
-  include("cmake/HunterGate.cmake")
+  include("cmake-modules/HunterGate.cmake")
   HunterGate(
-    URL "https://github.com/cpp-pm/hunter/archive/v0.23.269.tar.gz"
-    SHA1 "64024b7b95b4c86d50ae05b926814448c93a70a0"
+    URL "https://github.com/cpp-pm/hunter/archive/v0.23.311.tar.gz"
+    SHA1 "1a82b9b73055879181cb1466b2ab5d48ee8ae410"
   )
 
   add_definitions(-DASSIMP_USE_HUNTER)
@@ -61,7 +61,6 @@ OPTION( BUILD_SHARED_LIBS
   "Build package with shared libraries."
   ON
 )
-
 OPTION( ASSIMP_BUILD_FRAMEWORK
   "Build package as Mac OS X Framework bundle."
   OFF
@@ -133,9 +132,22 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
 )
 
 IF ( WIN32 )
+  # Use subset of Windows.h
+  ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
+
+  IF(MSVC)
     OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
       "If the Assimp view tool is built. (requires DirectX)"
       OFF )
+
+    OPTION( ASSIMP_INSTALL_PDB
+      "Install MSVC debug files."
+      ON )
+    IF(NOT (MSVC_VERSION LESS 1900))
+      # Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
+      ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
+    ENDIF()
+  ENDIF()
 ENDIF()
 
 IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
@@ -145,21 +157,6 @@ IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
   ADD_DEFINITIONS(-DENABLE_BITCODE)
 ENDIF ()
 
-# Use subset of Windows.h
-if (WIN32)
-  ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
-endif()
-
-IF(MSVC)
-  OPTION( ASSIMP_INSTALL_PDB
-    "Install MSVC debug files."
-    ON
-  )
-  IF(NOT (MSVC_VERSION LESS 1900))
-    # Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
-    ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
-  ENDIF()
-ENDIF()
 
 IF (ASSIMP_BUILD_FRAMEWORK)
   SET (BUILD_SHARED_LIBS ON)
@@ -271,6 +268,8 @@ ELSEIF(MSVC)
     ADD_COMPILE_OPTIONS(/wd4351)
   ENDIF()
   SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
+  SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
+  SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
 ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
   IF(NOT ASSIMP_HUNTER_ENABLED)
     SET(CMAKE_CXX_STANDARD 11)
@@ -337,9 +336,9 @@ INCLUDE (FindPkgMacros)
 INCLUDE (PrecompiledHeader)
 
 # Set Assimp project output directory variables.
-SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
-SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
-SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib")
+SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
+SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
+SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for archive output files")
 
 # Macro used to set the output directories of a target to the
 # respective Assimp output directories.
@@ -398,14 +397,14 @@ set(GENERATED_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated")
 
 IF(ASSIMP_HUNTER_ENABLED)
   set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
-  set(CMAKE_CONFIG_TEMPLATE_FILE "cmake/assimp-hunter-config.cmake.in")
+  set(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-hunter-config.cmake.in")
   set(NAMESPACE "${PROJECT_NAME}::")
   set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
   set(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}ConfigVersion.cmake")
   set(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}Config.cmake")
 ELSE()
   set(CONFIG_INSTALL_DIR "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
-  set(CMAKE_CONFIG_TEMPLATE_FILE "cmake/assimp-plain-config.cmake.in")
+  set(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-plain-config.cmake.in")
   string(TOLOWER ${PROJECT_NAME} PROJECT_NAME_LOWERCASE)
   set(NAMESPACE "${PROJECT_NAME_LOWERCASE}::")
   set(TARGETS_EXPORT_NAME "${PROJECT_NAME_LOWERCASE}Targets")
@@ -455,6 +454,12 @@ IF(ASSIMP_HUNTER_ENABLED)
   set(ZLIB_LIBRARIES ZLIB::zlib)
   set(ASSIMP_BUILD_MINIZIP TRUE)
 ELSE()
+  # If the zlib is already found outside, add an export in case assimpTargets can't find it.
+  IF( ZLIB_FOUND )
+    INSTALL( TARGETS zlib zlibstatic
+        EXPORT "${TARGETS_EXPORT_NAME}")
+  ENDIF()
+
   IF ( NOT ASSIMP_BUILD_ZLIB )
     FIND_PACKAGE(ZLIB)
   ENDIF()
@@ -524,12 +529,12 @@ ENDIF()
 MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
 
 SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
-  "Build the C4D importer, which relies on the non-free Melange SDK."
+  "Build the C4D importer, which relies on the non-free Cineware SDK."
 )
 
 IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
   IF ( MSVC )
-    SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
+    SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
 
     # pick the correct prebuilt library
     IF(MSVC15)
@@ -548,28 +553,117 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
       )
     ENDIF()
 
-    SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/libraries/win")
+    SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/win")
 
     SET(C4D_DEBUG_LIBRARIES
-      "${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_debug.lib"
+      "${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_debug.lib"
       "${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_debug.lib"
     )
     SET(C4D_RELEASE_LIBRARIES
-      "${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_release.lib"
+      "${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_release.lib"
       "${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_release.lib"
     )
 
-    # winsock and winmm are necessary dependencies of melange (this is undocumented, but true.)
+    # winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
+    # it can be used to communicate with a running Cinema 4D instance
     SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
   ELSE ()
     MESSAGE( FATAL_ERROR
-      "C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
+      "C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
     )
   ENDIF ()
 ELSE ()
   ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
 ENDIF ()
 
+# Draco requires cmake 3.12
+IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
+  message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
+  SET ( ASSIMP_BUILD_DRACO OFF CACHE BOOL "Disabled: Draco requires newer cmake" FORCE )
+ELSE()
+  OPTION ( ASSIMP_BUILD_DRACO "If the Draco libraries are to be built. Primarily for glTF" OFF )
+  IF ( ASSIMP_BUILD_DRACO )
+    # Primarily for glTF v2
+    # Enable Draco glTF feature set
+    set(DRACO_GLTF ON CACHE BOOL "" FORCE)
+    # Disable unnecessary or omitted components
+    set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
+    set(DRACO_WASM OFF CACHE BOOL "" FORCE)
+    set(DRACO_MAYA_PLUGIN OFF CACHE BOOL "" FORCE)
+    set(DRACO_UNITY_PLUGIN OFF CACHE BOOL "" FORCE)
+    set(DRACO_TESTS OFF CACHE BOOL "" FORCE)
+
+    IF(ASSIMP_HUNTER_ENABLED)
+      hunter_add_package(draco)
+      find_package(draco CONFIG REQUIRED)
+      set(draco_LIBRARIES draco::draco)
+    ELSE()
+      # Draco 1.4.1 has many warnings and will not build with /WX or -Werror
+      # See https://github.com/google/draco/issues/672
+      # and https://github.com/google/draco/issues/673
+      IF(MSVC)
+        set(DRACO_CXX_FLAGS "/W0")
+      ELSE()
+        list(APPEND DRACO_CXX_FLAGS
+          "-Wno-bool-compare"
+          "-Wno-comment"
+          "-Wno-maybe-uninitialized"
+          "-Wno-sign-compare"
+          "-Wno-unused-local-typedefs"
+        )
+        # Draco 1.4.1 does not explicitly export any symbols under GCC/clang
+        list(APPEND DRACO_CXX_FLAGS
+          "-fvisibility=default"
+        )
+      ENDIF()
+
+      # Don't build or install all of Draco by default
+      ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
+
+      if(MSVC OR WIN32)
+        set(draco_LIBRARIES "draco")
+      else()
+        if(BUILD_SHARED_LIBS)
+          set(draco_LIBRARIES "draco_shared")
+        else()
+          set(draco_LIBRARIES "draco_static")
+        endif()
+      endif()
+
+      # Don't build the draco command-line tools by default
+      set_target_properties(draco_encoder draco_decoder PROPERTIES
+        EXCLUDE_FROM_ALL TRUE
+        EXCLUDE_FROM_DEFAULT_BUILD TRUE
+        )
+
+      # Do build the draco shared library
+      set_target_properties(${draco_LIBRARIES} PROPERTIES
+        EXCLUDE_FROM_ALL FALSE
+        EXCLUDE_FROM_DEFAULT_BUILD FALSE
+        )
+
+      TARGET_USE_COMMON_OUTPUT_DIRECTORY(${draco_LIBRARIES})
+      TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_encoder)
+      TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_decoder)
+
+      set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
+
+      # This is probably wrong
+      INSTALL( TARGETS ${draco_LIBRARIES}
+        EXPORT "${TARGETS_EXPORT_NAME}"
+        LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+        ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+        RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
+        FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+        COMPONENT ${LIBASSIMP_COMPONENT}
+        INCLUDES DESTINATION include
+    )
+
+    ENDIF()
+  ENDIF()
+ENDIF()
+
+# Main assimp code
 ADD_SUBDIRECTORY( code/ )
 IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
   # The viewer for windows only
@@ -583,7 +677,7 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
   ADD_SUBDIRECTORY( tools/assimp_cmd/ )
 ENDIF ()
 
-IF ( ASSIMP_BUILD_SAMPLES)
+IF ( ASSIMP_BUILD_SAMPLES )
   SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
   SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
   IF ( WIN32 )

+ 25 - 0
Dockerfile

@@ -0,0 +1,25 @@
+FROM ubuntu:14.04
+
+RUN apt-get update && apt-get install -y \
+    git cmake build-essential software-properties-common
+
+RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \
+    cd /usr/bin && \
+    rm gcc g++ cpp && \
+    ln -s gcc-4.9 gcc && \
+    ln -s g++-4.9 g++ && \
+    ln -s cpp-4.9 cpp
+
+WORKDIR /opt
+
+# Build Assimp
+RUN git clone https://github.com/assimp/assimp.git /opt/assimp
+
+WORKDIR /opt/assimp
+
+RUN git checkout master \
+    && mkdir build && cd build && \
+    cmake \
+    -DCMAKE_BUILD_TYPE=Release \
+    .. && \
+    make && make install

+ 2 - 35
INSTALL

@@ -8,43 +8,10 @@ Getting the documentation
 ------------------------------
 
 A regularly-updated copy is available at 
-http://assimp.sourceforge.net/lib_html/index.html
-
-A CHM file is included in the SVN repos: ./doc/AssimpDoc_Html/AssimpDoc.chm.
-To build the doxygen documentation on your own, follow these steps:
-
-a) download & install latest doxygen 
-b) make sure doxygen is in the executable search path
-c) navigate to ./doc
-d) and run 'doxygen'
-
-Open the generated HTML (AssimpDoc_Html/index.html) in the browser of your choice.
-Windows only: To generate the CHM doc, install 'Microsoft HTML Workshop'
-and configure the path to it in the DOXYFILE first. 
+https://assimp-docs.readthedocs.io/en/latest/
 
 ------------------------------
 Building Assimp 
 ------------------------------
 
-More detailed build instructions can be found in the documentation,
-this section is just for the inpatient among you.
-
-CMake is the preferred build system for Assimp. The minimum required version 
-is 2.6. If you don't have it yet, downloads for CMake can be found on
-http://www.cmake.org/. 
-
-For Unix:
-
-1. mkdir build && cd build
-2. cmake .. -G 'Unix Makefiles'
-3. make -j4
-
-For Windows:
-1. Open a command prompt
-2. mkdir build
-3. cd build
-4. cmake ..
-5. cmake --build .
-
-For iOS:
-Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS
+Just check the build-instaructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md

+ 1 - 1
LICENSE

@@ -1,6 +1,6 @@
 Open Asset Import Library (assimp)
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 7 - 18
Readme.md

@@ -8,10 +8,10 @@ A library to import and export various 3d-model-formats including scene-post-pro
   <img alt="Coverity Scan Build Status"
        src="https://scan.coverity.com/projects/5607/badge.svg"/>
 </a>
+[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
 [![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
 [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
 [![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
-[![Codacy Badge](https://api.codacy.com/project/badge/Grade/5be56faac64f46fc941ac890fb4febef)](https://www.codacy.com/app/kimkulling/assimp?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
 [![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
 <br>
 
@@ -39,12 +39,13 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
 ### Ports ###
 * [Android](port/AndroidJNI/README.md)
 * [Python](port/PyAssimp/README.md)
-* [.NET](https://github.com/assimp/assimp-net)
+* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
 * [Pascal](port/AssimpPascal/Readme.md)
 * [Javascript (Alpha)](https://github.com/makc/assimp2json)
-* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
+* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
 * [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
 * [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
+* [Rust](https://github.com/jkvargas/russimp)
 
 ### Other tools ###
 [open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
@@ -65,9 +66,9 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
 
 The source code is organized in the following way:
 
-	code/Common		The base implementation for importers and the infrastructure
-	code/PostProcessing	The post-processing steps
-	code/<FormatName>	Implementation for import and export for the format
+	code/Common			The base implementation for importers and the infrastructure
+	code/PostProcessing		The post-processing steps
+	code/AssetLib/<FormatName>	Implementation for import and export for the format
 
 ### Where to get help ###
 For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
@@ -75,9 +76,6 @@ For more information, visit [our website](http://assimp.org/). Or check out the
 
 If the docs don't solve your problem, ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
 
-For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
-  [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
-
 Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
 
 And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
@@ -102,15 +100,6 @@ Become a financial contributor and help us sustain our community. [[Contribute](
 
 <a href="https://opencollective.com/assimp"><img src="https://opencollective.com/assimp/individuals.svg?width=890"></a>
 
-Monthly donations via Patreon:
-<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
-
-<br>
-
-One-off donations via PayPal:
-<br>[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
-
-<br>
 
 #### Organizations
 

+ 0 - 81
appveyor.yml

@@ -1,81 +0,0 @@
-# AppVeyor file
-# http://www.appveyor.com/docs/appveyor-yml
-
-# clone directory
-clone_folder: c:\projects\assimp
-
-clone_depth: 1
-
-# branches to build
-branches:
-  # whitelist
-  only:
-    - master
-
-matrix:
-  fast_finish: true
-    
-image:
-  - Visual Studio 2013
-  #- Visual Studio 2015
-  #- Visual Studio 2017
-  - Visual Studio 2019
-  #- MinGW  
-    
-platform:
-  - Win32
-  - x64
-  
-configuration: Release
-
-install:
-  - set PATH=C:\Ruby24-x64\bin;%PATH%
-  - set CMAKE_DEFINES -DASSIMP_WERROR=ON
-  - if [%COMPILER%]==[MinGW] set PATH=C:\MinGW\bin;%PATH%
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" set CMAKE_GENERATOR_NAME=Visual Studio 16 2019
-  - cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" -A %platform% .
-  # Rename sh.exe as sh.exe in PATH interferes with MinGW  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
-
-  - rename "C:\Program Files\Git\usr\bin\sh.exe" "sh2.exe"
-  - set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
-  - ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
-  - ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
-  
-cache:
-  - code\assimp.dir\%CONFIGURATION%
-  - contrib\zlib\zlibstatic.dir\%CONFIGURATION%
-  - contrib\zlib\zlib.dir\%CONFIGURATION%
-  - tools\assimp_cmd\assimp_cmd.dir\%CONFIGURATION%
-  - tools\assimp_view\assimp_viewer.dir\%CONFIGURATION%
-  - test\unit.dir\%CONFIGURATION%
-  - bin\.mtime_cache
-  
-before_build:
-  - echo NUMBER_OF_PROCESSORS=%NUMBER_OF_PROCESSORS%
-  - ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
-  
-build_script:
-  cmake --build . --config Release -- /maxcpucount:2
-  
-after_build:
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (
-        if "%platform%"=="x64" (
-            iscc packaging\windows-innosetup\script_x64.iss
-        ) else (
-            iscc packaging\windows-innosetup\script_x86.iss
-        )
-    )
-  - 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
-
-test_script:
-  - cmd: bin\%CONFIGURATION%\unit.exe --gtest_output=xml:testout.xml
-
-on_finish:
-  - ps: (new-object net.webclient).UploadFile("https://ci.appveyor.com/api/testresults/junit/$($env:APPVEYOR_JOB_ID)", (Resolve-Path .\testout.xml))
-  
-artifacts:
-  - path: assimp.7z
-    name: assimp_lib

+ 0 - 17
cmake-modules/FindIrrXML.cmake

@@ -1,17 +0,0 @@
-# Find IrrXMl from irrlicht project
-#
-# Find LibIrrXML headers and library
-#
-#   IRRXML_FOUND          - IrrXML found
-#   IRRXML_INCLUDE_DIR    - Headers location
-#   IRRXML_LIBRARY        - IrrXML main library
-
-find_path(IRRXML_INCLUDE_DIR irrXML.h
-    PATH_SUFFIXES include/irrlicht include/irrxml)
-find_library(IRRXML_LIBRARY IrrXML)
-
-include(FindPackageHandleStandardArgs)
-find_package_handle_standard_args(IrrXML REQUIRED_VARS IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
-
-
-mark_as_advanced(IRRXML_INCLUDE_DIR IRRXML_LIBRARY)

+ 0 - 0
cmake/HunterGate.cmake → cmake-modules/HunterGate.cmake


+ 19 - 0
cmake-modules/assimp-hunter-config.cmake.in

@@ -0,0 +1,19 @@
+@PACKAGE_INIT@
+
+find_package(RapidJSON     CONFIG REQUIRED)
+find_package(ZLIB          CONFIG REQUIRED)
+find_package(utf8cpp       CONFIG REQUIRED)
+find_package(minizip       CONFIG REQUIRED)
+find_package(openddlparser CONFIG REQUIRED)
+find_package(poly2tri      CONFIG REQUIRED)
+find_package(polyclipping  CONFIG REQUIRED)
+find_package(zip           CONFIG REQUIRED)
+find_package(pugixml       CONFIG REQUIRED)
+find_package(stb           CONFIG REQUIRED)
+
+if(@ASSIMP_BUILD_DRACO@)
+  find_package(draco CONFIG REQUIRED)
+endif()
+
+include("${CMAKE_CURRENT_LIST_DIR}/@[email protected]")
+check_required_components("@PROJECT_NAME@")

+ 0 - 0
cmake/assimp-plain-config.cmake.in → cmake-modules/assimp-plain-config.cmake.in


+ 0 - 14
cmake/assimp-hunter-config.cmake.in

@@ -1,14 +0,0 @@
-@PACKAGE_INIT@
-
-find_package(RapidJSON CONFIG REQUIRED)
-find_package(ZLIB CONFIG REQUIRED)
-find_package(utf8cpp CONFIG REQUIRED)
-find_package(minizip CONFIG REQUIRED)
-find_package(openddlparser CONFIG REQUIRED)
-find_package(poly2tri CONFIG REQUIRED)
-find_package(polyclipping CONFIG REQUIRED)
-find_package(zip CONFIG REQUIRED)
-find_package(pugixml CONFIG REQUIRED)
-
-include("${CMAKE_CURRENT_LIST_DIR}/@[email protected]")
-check_required_components("@PROJECT_NAME@")

+ 5 - 10
code/AssetLib/3DS/3DSConverter.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -68,8 +68,8 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
     unsigned int idx(NotSet);
     for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
         std::string s = mScene->mMaterials[i].mName;
-        for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
-            *it = static_cast<char>(::tolower(*it));
+        for (char & it : s) {
+            it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
         }
 
         if (std::string::npos == s.find("default")) continue;
@@ -79,12 +79,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
                 mScene->mMaterials[i].mDiffuse.r !=
                         mScene->mMaterials[i].mDiffuse.b) continue;
 
-        if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 ||
-                mScene->mMaterials[i].sTexBump.mMapName.length() != 0 ||
-                mScene->mMaterials[i].sTexOpacity.mMapName.length() != 0 ||
-                mScene->mMaterials[i].sTexEmissive.mMapName.length() != 0 ||
-                mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 ||
-                mScene->mMaterials[i].sTexShininess.mMapName.length() != 0) {
+        if (ContainsTextures(i)) {
             continue;
         }
         idx = i;
@@ -212,7 +207,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
         mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
 
         // Be sure this is only done for the first material
-        mBackgroundImage = std::string("");
+        mBackgroundImage = std::string();
     }
 
     // At first add the base ambient color of the scene to the material

+ 13 - 7
code/AssetLib/3DS/3DSExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -102,13 +102,14 @@ private:
 // preserves the mesh's given name if it has one. |index| is the index
 // of the mesh in |aiScene::mMeshes|.
 std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) {
-    static const std::string underscore = "_";
+    static const char underscore = '_';
     char postfix[10] = { 0 };
     ASSIMP_itoa10(postfix, index);
 
     std::string result = node.mName.C_Str();
     if (mesh.mName.length > 0) {
-        result += underscore + mesh.mName.C_Str();
+        result += underscore;
+        result += mesh.mName.C_Str();
     }
     return result + underscore + postfix;
 }
@@ -290,7 +291,7 @@ void Discreet3DSExporter::WriteMaterials() {
             ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
             WriteColor(color);
         }
-                
+
         if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
             ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
             WriteColor(color);
@@ -378,7 +379,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type
 
     // TODO: handle embedded textures properly
     if (path.data[0] == '*') {
-        ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
+        ASSIMP_LOG_ERROR("Ignoring embedded texture for export: ", path.C_Str());
         return;
     }
 
@@ -444,7 +445,7 @@ void Discreet3DSExporter::WriteMeshes() {
             const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
             writer.PutU2(count);
             for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
-                const aiVector3D &v = trafo * mesh.mVertices[i];
+                const aiVector3D &v = mesh.mVertices[i];
                 writer.PutF4(v.x);
                 writer.PutF4(v.y);
                 writer.PutF4(v.z);
@@ -506,11 +507,16 @@ void Discreet3DSExporter::WriteMeshes() {
         // Transformation matrix by which the mesh vertices have been pre-transformed with.
         {
             ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
-            for (unsigned int r = 0; r < 4; ++r) {
+            // Store rotation 3x3 matrix row wise
+            for (unsigned int r = 0; r < 3; ++r) {
                 for (unsigned int c = 0; c < 3; ++c) {
                     writer.PutF4(trafo[r][c]);
                 }
             }
+            // Store translation sub vector column wise
+            for (unsigned int r = 0; r < 3; ++r) {
+                writer.PutF4(trafo[r][3]);
+            }
         }
     }
 }

+ 1 - 1
code/AssetLib/3DS/3DSExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 42 - 52
code/AssetLib/3DS/3DSHelper.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -61,20 +61,10 @@ namespace D3DS {
 #include <assimp/Compiler/pushpack1.h>
 
 // ---------------------------------------------------------------------------
-/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
-*  and data structures.
+/** Defines chunks and data structures.
 */
-class Discreet3DS {
-private:
-    Discreet3DS() AI_NO_EXCEPT {
-        // empty
-    }
-
-    ~Discreet3DS() {
-        // empty
-    }
+namespace Discreet3DS {
 
-public:
     //! data structure for a single chunk in a .3ds file
     struct Chunk {
         uint16_t Flag;
@@ -314,7 +304,7 @@ public:
         // camera sub-chunks
         CHUNK_CAM_RANGES = 0x4720
     };
-};
+}
 
 // ---------------------------------------------------------------------------
 /** Helper structure representing a 3ds mesh face */
@@ -358,16 +348,16 @@ struct Texture {
         // empty
     }
 
-    Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(std::move(other.mTextureBlend)),
+    Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
                                             mMapName(std::move(other.mMapName)),
-                                            mOffsetU(std::move(other.mOffsetU)),
-                                            mOffsetV(std::move(other.mOffsetV)),
-                                            mScaleU(std::move(other.mScaleU)),
-                                            mScaleV(std::move(other.mScaleV)),
-                                            mRotation(std::move(other.mRotation)),
-                                            mMapMode(std::move(other.mMapMode)),
-                                            bPrivate(std::move(other.bPrivate)),
-                                            iUVSrc(std::move(other.iUVSrc)) {
+                                            mOffsetU(other.mOffsetU),
+                                            mOffsetV(other.mOffsetV),
+                                            mScaleU(other.mScaleU),
+                                            mScaleV(other.mScaleV),
+                                            mRotation(other.mRotation),
+                                            mMapMode(other.mMapMode),
+                                            bPrivate(other.bPrivate),
+                                            iUVSrc(other.iUVSrc) {
         // empty
     }
 
@@ -376,16 +366,16 @@ struct Texture {
             return *this;
         }
 
-        mTextureBlend = std::move(other.mTextureBlend);
+        mTextureBlend = other.mTextureBlend;
         mMapName = std::move(other.mMapName);
-        mOffsetU = std::move(other.mOffsetU);
-        mOffsetV = std::move(other.mOffsetV);
-        mScaleU = std::move(other.mScaleU);
-        mScaleV = std::move(other.mScaleV);
-        mRotation = std::move(other.mRotation);
-        mMapMode = std::move(other.mMapMode);
-        bPrivate = std::move(other.bPrivate);
-        iUVSrc = std::move(other.iUVSrc);
+        mOffsetU = other.mOffsetU;
+        mOffsetV = other.mOffsetV;
+        mScaleU = other.mScaleU;
+        mScaleV = other.mScaleV;
+        mRotation = other.mRotation;
+        mMapMode = other.mMapMode;
+        bPrivate = other.bPrivate;
+        iUVSrc = other.iUVSrc;
 
         return *this;
     }
@@ -471,13 +461,13 @@ struct Material {
 
     //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
     Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
-                                              mDiffuse(std::move(other.mDiffuse)),
-                                              mSpecularExponent(std::move(other.mSpecularExponent)),
-                                              mShininessStrength(std::move(other.mShininessStrength)),
-                                              mSpecular(std::move(other.mSpecular)),
-                                              mAmbient(std::move(other.mAmbient)),
-                                              mShading(std::move(other.mShading)),
-                                              mTransparency(std::move(other.mTransparency)),
+                                              mDiffuse(other.mDiffuse),
+                                              mSpecularExponent(other.mSpecularExponent),
+                                              mShininessStrength(other.mShininessStrength),
+                                              mSpecular(other.mSpecular),
+                                              mAmbient(other.mAmbient),
+                                              mShading(other.mShading),
+                                              mTransparency(other.mTransparency),
                                               sTexDiffuse(std::move(other.sTexDiffuse)),
                                               sTexOpacity(std::move(other.sTexOpacity)),
                                               sTexSpecular(std::move(other.sTexSpecular)),
@@ -485,10 +475,10 @@ struct Material {
                                               sTexBump(std::move(other.sTexBump)),
                                               sTexEmissive(std::move(other.sTexEmissive)),
                                               sTexShininess(std::move(other.sTexShininess)),
-                                              mBumpHeight(std::move(other.mBumpHeight)),
-                                              mEmissive(std::move(other.mEmissive)),
+                                              mBumpHeight(other.mBumpHeight),
+                                              mEmissive(other.mEmissive),
                                               sTexAmbient(std::move(other.sTexAmbient)),
-                                              mTwoSided(std::move(other.mTwoSided)) {
+                                              mTwoSided(other.mTwoSided) {
         // empty
     }
 
@@ -498,13 +488,13 @@ struct Material {
         }
 
         mName = std::move(other.mName);
-        mDiffuse = std::move(other.mDiffuse);
-        mSpecularExponent = std::move(other.mSpecularExponent);
-        mShininessStrength = std::move(other.mShininessStrength),
-        mSpecular = std::move(other.mSpecular);
-        mAmbient = std::move(other.mAmbient);
-        mShading = std::move(other.mShading);
-        mTransparency = std::move(other.mTransparency);
+        mDiffuse = other.mDiffuse;
+        mSpecularExponent = other.mSpecularExponent;
+        mShininessStrength = other.mShininessStrength,
+        mSpecular = other.mSpecular;
+        mAmbient = other.mAmbient;
+        mShading = other.mShading;
+        mTransparency = other.mTransparency;
         sTexDiffuse = std::move(other.sTexDiffuse);
         sTexOpacity = std::move(other.sTexOpacity);
         sTexSpecular = std::move(other.sTexSpecular);
@@ -512,10 +502,10 @@ struct Material {
         sTexBump = std::move(other.sTexBump);
         sTexEmissive = std::move(other.sTexEmissive);
         sTexShininess = std::move(other.sTexShininess);
-        mBumpHeight = std::move(other.mBumpHeight);
-        mEmissive = std::move(other.mEmissive);
+        mBumpHeight = other.mBumpHeight;
+        mEmissive = other.mEmissive;
         sTexAmbient = std::move(other.sTexAmbient);
-        mTwoSided = std::move(other.mTwoSided);
+        mTwoSided = other.mTwoSided;
 
         return *this;
     }

+ 13 - 6
code/AssetLib/3DS/3DSLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -143,7 +143,13 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
 // Imports the given file into the given scene structure.
 void Discreet3DSImporter::InternReadFile(const std::string &pFile,
         aiScene *pScene, IOSystem *pIOHandler) {
-    StreamReaderLE theStream(pIOHandler->Open(pFile, "rb"));
+
+    auto theFile = pIOHandler->Open(pFile, "rb");
+    if (!theFile) {
+        throw DeadlyImportError("3DS: Could not open ", pFile);
+    }
+
+    StreamReaderLE theStream(theFile);
 
     // We should have at least one chunk
     if (theStream.GetRemainingSize() < 16) {
@@ -164,7 +170,7 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
     mRootNode->mHierarchyIndex = -1;
     mRootNode->mParent = nullptr;
     mMasterScale = 1.0f;
-    mBackgroundImage = "";
+    mBackgroundImage = std::string();
     bHasBG = false;
     bIsPrj = false;
 
@@ -266,6 +272,7 @@ void Discreet3DSImporter::ParseMainChunk() {
 
     case Discreet3DS::CHUNK_PRJ:
         bIsPrj = true;
+        break;
     case Discreet3DS::CHUNK_MAIN:
         ParseEditorChunk();
         break;
@@ -298,7 +305,7 @@ void Discreet3DSImporter::ParseEditorChunk() {
         // print the version number
         char buff[10];
         ASSIMP_itoa10(buff, stream->GetI2());
-        ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
+        ASSIMP_LOG_INFO("3DS file format version: ", buff);
     } break;
     };
     ASSIMP_3DS_END_CHUNK();
@@ -323,7 +330,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
     case Discreet3DS::CHUNK_MAT_MATERIAL:
 
         // Add a new material to the list
-        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
+        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + ai_to_string(mScene->mMaterials.size()))));
         ParseMaterialChunk();
         break;
 
@@ -927,7 +934,7 @@ void Discreet3DSImporter::ParseFaceChunk() {
             }
         }
         if (0xcdcdcdcd == idx) {
-            ASSIMP_LOG_ERROR_F("3DS: Unknown material: ", sz);
+            ASSIMP_LOG_ERROR("3DS: Unknown material: ", sz);
         }
 
         // Now continue and read all material indices

+ 10 - 1
code/AssetLib/3DS/3DSLoader.h

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -208,6 +208,15 @@ protected:
     */
     void ReplaceDefaultMaterial();
 
+    bool ContainsTextures(unsigned int i) const {
+        return !mScene->mMaterials[i].sTexDiffuse.mMapName.empty() ||
+               !mScene->mMaterials[i].sTexBump.mMapName.empty() ||
+               !mScene->mMaterials[i].sTexOpacity.mMapName.empty() ||
+               !mScene->mMaterials[i].sTexEmissive.mMapName.empty() ||
+               !mScene->mMaterials[i].sTexSpecular.mMapName.empty() ||
+               !mScene->mMaterials[i].sTexShininess.mMapName.empty() ;
+    }
+
     // -------------------------------------------------------------------
     /** Convert the whole scene
     */

+ 165 - 0
code/AssetLib/3MF/3MFTypes.h

@@ -0,0 +1,165 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2021, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+  copyright notice, this list of conditions and the
+  following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+  copyright notice, this list of conditions and the
+  following disclaimer in the documentation and/or other
+  materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+  contributors may be used to endorse or promote products
+  derived from this software without specific prior
+  written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#pragma once
+
+#include <assimp/vector3.h>
+#include <assimp/matrix4x4.h>
+#include <assimp/ParsingUtils.h>
+#include <vector>
+#include <string>
+
+struct aiMaterial;
+struct aiMesh;
+
+namespace Assimp {
+namespace D3MF {
+
+enum class ResourceType {
+    RT_Object,
+    RT_BaseMaterials,
+    RT_EmbeddedTexture2D,
+    RT_Texture2DGroup,
+    RT_Unknown
+}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
+
+class Resource {
+public:
+    int mId;
+
+    Resource(int id) :
+            mId(id) {
+        // empty
+    }
+
+    virtual ~Resource() {
+        // empty
+    }
+
+    virtual ResourceType getType() const {
+        return ResourceType::RT_Unknown;
+    }
+};
+
+class EmbeddedTexture : public Resource {
+public:
+    std::string mPath;
+    std::string mContentType;
+    std::string mTilestyleU;
+    std::string mTilestyleV;
+    std::vector<char> mBuffer;
+
+    EmbeddedTexture(int id) :
+            Resource(id),
+            mPath(),
+            mContentType(),
+            mTilestyleU(),
+            mTilestyleV() {
+        // empty
+    }
+
+    ~EmbeddedTexture() = default;
+
+    ResourceType getType() const override {
+        return ResourceType::RT_EmbeddedTexture2D;
+    }
+};
+
+class Texture2DGroup : public Resource {
+public:
+    std::vector<aiVector2D> mTex2dCoords;
+    int mTexId;
+    Texture2DGroup(int id) :
+            Resource(id),
+            mTexId(-1) {
+        // empty
+    }
+
+    ~Texture2DGroup() = default;
+
+    ResourceType getType() const override {
+        return ResourceType::RT_Texture2DGroup;
+    }
+};
+
+class BaseMaterials : public Resource {
+public:
+    std::vector<unsigned int> mMaterialIndex;
+
+    BaseMaterials(int id) :
+            Resource(id),
+            mMaterialIndex() {
+        // empty
+    }
+
+    ~BaseMaterials() = default;
+
+    ResourceType getType() const override {
+        return ResourceType::RT_BaseMaterials;
+    }
+};
+
+struct Component {
+    int mObjectId;
+    aiMatrix4x4 mTransformation;
+};
+
+class Object : public Resource {
+public:
+    std::vector<aiMesh *> mMeshes;
+    std::vector<unsigned int> mMeshIndex;
+    std::vector<Component> mComponents;
+    std::string mName;
+
+    Object(int id) :
+            Resource(id),
+            mName(std::string("Object_") + ai_to_string(id)) {
+        // empty
+    }
+
+    ~Object() = default;
+
+    ResourceType getType() const override {
+        return ResourceType::RT_Object;
+    }
+};
+
+} // namespace D3MF
+} // namespace Assimp

+ 61 - 50
code/AssetLib/3MF/3MFXmlTags.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -44,62 +44,73 @@ namespace Assimp {
 namespace D3MF {
 
 namespace XmlTag {
+    // Root tag
+    const char* const RootTag = "3MF";
+
     // Meta-data
-    static const std::string meta = "metadata";
-    static const std::string meta_name = "name";
+    const char* const meta = "metadata";
+    const char* const meta_name = "name";
 
     // Model-data specific tags
-    static const std::string model = "model";
-    static const std::string model_unit = "unit";
-    static const std::string metadata = "metadata";
-    static const std::string resources = "resources";
-    static const std::string object = "object";
-    static const std::string mesh = "mesh";
-    static const std::string components = "components";
-    static const std::string component = "component";
-    static const std::string vertices = "vertices";
-    static const std::string vertex = "vertex";
-    static const std::string triangles = "triangles";
-    static const std::string triangle = "triangle";
-    static const std::string x = "x";
-    static const std::string y = "y";
-    static const std::string z = "z";
-    static const std::string v1 = "v1";
-    static const std::string v2 = "v2";
-    static const std::string v3 = "v3";
-    static const std::string id = "id";
-    static const std::string pid = "pid";
-    static const std::string pindex = "pindex";
-    static const std::string p1 = "p1";
-    static const std::string name = "name";
-    static const std::string type = "type";
-    static const std::string build = "build";
-    static const std::string item = "item";
-    static const std::string objectid = "objectid";
-    static const std::string transform = "transform";
+    const char* const model = "model";
+    const char* const model_unit = "unit";
+    const char* const metadata = "metadata";
+    const char* const resources = "resources";
+    const char* const object = "object";
+    const char* const mesh = "mesh";
+    const char* const components = "components";
+    const char* const component = "component";
+    const char* const vertices = "vertices";
+    const char* const vertex = "vertex";
+    const char* const triangles = "triangles";
+    const char* const triangle = "triangle";
+    const char* const x = "x";
+    const char* const y = "y";
+    const char* const z = "z";
+    const char* const v1 = "v1";
+    const char* const v2 = "v2";
+    const char* const v3 = "v3";
+    const char* const id = "id";
+    const char* const pid = "pid";
+    const char* const pindex = "pindex";
+    const char* const p1 = "p1";
+    const char* const name = "name";
+    const char* const type = "type";
+    const char* const build = "build";
+    const char* const item = "item";
+    const char* const objectid = "objectid";
+    const char* const transform = "transform";
+    const char *const path = "path";
 
     // Material definitions
-    static const std::string basematerials = "basematerials";
-    static const std::string basematerials_id = "id";
-    static const std::string basematerials_base = "base";
-    static const std::string basematerials_name = "name";
-    static const std::string basematerials_displaycolor = "displaycolor";
+    const char* const basematerials = "basematerials";
+    const char* const basematerials_base = "base";
+    const char* const basematerials_name = "name";
+    const char* const basematerials_displaycolor = "displaycolor";
+    const char* const texture_2d = "m:texture2d";
+    const char *const texture_group = "m:texture2dgroup";
+    const char *const texture_content_type = "contenttype";
+    const char *const texture_tilestyleu = "tilestyleu";
+    const char *const texture_tilestylev = "tilestylev";
+    const char *const texture_2d_coord = "m:tex2coord";
+    const char *const texture_cuurd_u = "u";
+    const char *const texture_cuurd_v = "v";
 
     // Meta info tags
-    static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
-    static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
-    static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
-    static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
-    static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
-    static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
-    static const std::string RELS_ATTRIB_TARGET = "Target";
-    static const std::string RELS_ATTRIB_TYPE = "Type";
-    static const std::string RELS_ATTRIB_ID = "Id";
-    static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
-    static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
-    static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
-    static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
-    static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
+    const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
+    const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
+    const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
+    const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
+    const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
+    const char* const RELS_RELATIONSHIP_NODE = "Relationship";
+    const char* const RELS_ATTRIB_TARGET = "Target";
+    const char* const RELS_ATTRIB_TYPE = "Type";
+    const char* const RELS_ATTRIB_ID = "Id";
+    const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
+    const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
+    const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
+    const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
+    const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
 }
 
 } // Namespace D3MF

+ 34 - 19
code/AssetLib/3MF/D3MFExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -237,7 +237,7 @@ void D3MFExporter::writeBaseMaterials() {
         aiMaterial *mat = mScene->mMaterials[i];
         aiString name;
         if (mat->Get(AI_MATKEY_NAME, name) != aiReturn_SUCCESS) {
-            strName = "basemat_" + to_string(i);
+            strName = "basemat_" + ai_to_string(i);
         } else {
             strName = name.C_Str();
         }
@@ -248,7 +248,7 @@ void D3MFExporter::writeBaseMaterials() {
             // rgbs %
             if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
 
-                hexDiffuseColor = Rgba2Hex(
+                hexDiffuseColor = ai_rgba2hex(
                         (int)((ai_real)color.r) * 255,
                         (int)((ai_real)color.g) * 255,
                         (int)((ai_real)color.b) * 255,
@@ -257,13 +257,13 @@ void D3MFExporter::writeBaseMaterials() {
 
             } else {
                 hexDiffuseColor = "#";
-                tmp = DecimalToHexa((ai_real)color.r);
+                tmp = ai_decimal_to_hexa((ai_real)color.r);
                 hexDiffuseColor += tmp;
-                tmp = DecimalToHexa((ai_real)color.g);
+                tmp = ai_decimal_to_hexa((ai_real)color.g);
                 hexDiffuseColor += tmp;
-                tmp = DecimalToHexa((ai_real)color.b);
+                tmp = ai_decimal_to_hexa((ai_real)color.b);
                 hexDiffuseColor += tmp;
-                tmp = DecimalToHexa((ai_real)color.a);
+                tmp = ai_decimal_to_hexa((ai_real)color.a);
                 hexDiffuseColor += tmp;
             }
         } else {
@@ -307,18 +307,26 @@ void D3MFExporter::writeMesh(aiMesh *mesh) {
         return;
     }
 
-    mModelOutput << "<" << XmlTag::mesh << ">" << std::endl;
-    mModelOutput << "<" << XmlTag::vertices << ">" << std::endl;
+    mModelOutput << "<"
+                 << XmlTag::mesh
+                 << ">" << "\n";
+    mModelOutput << "<"
+                 << XmlTag::vertices
+                 << ">" << "\n";
     for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
         writeVertex(mesh->mVertices[i]);
     }
-    mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
+    mModelOutput << "</"
+                 << XmlTag::vertices << ">"
+                 << "\n";
 
     const unsigned int matIdx(mesh->mMaterialIndex);
 
     writeFaces(mesh, matIdx);
 
-    mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
+    mModelOutput << "</"
+                 << XmlTag::mesh << ">"
+                 << "\n";
 }
 
 void D3MFExporter::writeVertex(const aiVector3D &pos) {
@@ -334,27 +342,34 @@ void D3MFExporter::writeFaces(aiMesh *mesh, unsigned int matIdx) {
     if (!mesh->HasFaces()) {
         return;
     }
-    mModelOutput << "<" << XmlTag::triangles << ">" << std::endl;
+    mModelOutput << "<"
+                 << XmlTag::triangles << ">"
+                 << "\n";
     for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
         aiFace &currentFace = mesh->mFaces[i];
         mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\""
                      << currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2]
-                     << "\" pid=\"1\" p1=\"" + to_string(matIdx) + "\" />";
-        mModelOutput << std::endl;
+                     << "\" pid=\"1\" p1=\"" + ai_to_string(matIdx) + "\" />";
+        mModelOutput << "\n";
     }
-    mModelOutput << "</" << XmlTag::triangles << ">";
-    mModelOutput << std::endl;
+    mModelOutput << "</"
+                 << XmlTag::triangles
+                 << ">";
+    mModelOutput << "\n";
 }
 
 void D3MFExporter::writeBuild() {
-    mModelOutput << "<" << XmlTag::build << ">" << std::endl;
+    mModelOutput << "<"
+                 << XmlTag::build
+                 << ">"
+                 << "\n";
 
     for (size_t i = 0; i < mBuildItems.size(); ++i) {
         mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
-        mModelOutput << std::endl;
+        mModelOutput << "\n";
     }
     mModelOutput << "</" << XmlTag::build << ">";
-    mModelOutput << std::endl;
+    mModelOutput << "\n";
 }
 
 void D3MFExporter::zipContentType(const std::string &filename) {

+ 1 - 1
code/AssetLib/3MF/D3MFExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 

+ 24 - 508
code/AssetLib/3MF/D3MFImporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -42,6 +42,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
 
 #include "D3MFImporter.h"
+#include "3MFXmlTags.h"
+#include "D3MFOpcPackage.h"
+#include "XmlSerializer.h"
 
 #include <assimp/StringComparison.h>
 #include <assimp/StringUtils.h>
@@ -51,517 +54,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
+#include <assimp/fast_atof.h>
+
 #include <cassert>
 #include <map>
 #include <memory>
 #include <string>
 #include <vector>
-
-#include "3MFXmlTags.h"
-#include "D3MFOpcPackage.h"
-#include <assimp/fast_atof.h>
-
 #include <iomanip>
+#include <cstring>
 
 namespace Assimp {
-namespace D3MF {
-
-enum class ResourceType {
-    RT_Object,
-    RT_BaseMaterials,
-    RT_Unknown
-}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
-
-class Resource
-{
-public:
-    Resource(int id) :
-            mId(id) {}
-
-    virtual ~Resource() {}
-
-    int mId;
-
-    virtual ResourceType getType() {
-        return ResourceType::RT_Unknown;
-    }
-};
-
-class BaseMaterials : public Resource {
-public:
-    BaseMaterials(int id) :
-            Resource(id),
-            mMaterials(),
-            mMaterialIndex() {}
-
-    std::vector<aiMaterial *> mMaterials;
-    std::vector<unsigned int> mMaterialIndex;
-
-    virtual ResourceType getType() {
-        return ResourceType::RT_BaseMaterials;
-    }
-};
-
-struct Component {
-    int mObjectId;
-    aiMatrix4x4 mTransformation;
-};
-
-class Object : public Resource {
-public:
-    std::vector<aiMesh*> mMeshes;
-    std::vector<unsigned int> mMeshIndex;
-    std::vector<Component> mComponents;
-    std::string mName;
-
-    Object(int id) :
-            Resource(id),
-            mName (std::string("Object_") + to_string(id)){}
-
-    virtual ResourceType getType() {
-        return ResourceType::RT_Object;
-    }
-};
-
-
-class XmlSerializer {
-public:
-
-    XmlSerializer(XmlParser *xmlParser) :
-            mResourcesDictionnary(),
-            mMaterialCount(0),
-            mMeshCount(0),
-            mXmlParser(xmlParser) {
-        // empty
-    }
-
-    ~XmlSerializer() {
-        for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
-            delete it->second;
-        }
-    }
-
-    void ImportXml(aiScene *scene) {
-        if (nullptr == scene) {
-            return;
-        }
-
-        scene->mRootNode = new aiNode("3MF");
-
-        XmlNode node = mXmlParser->getRootNode().child("model");
-        if (node.empty()) {
-            return;
-        }
-        XmlNode resNode = node.child("resources");
-        for (XmlNode currentNode = resNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentNodeName = currentNode.name();
-            if (currentNodeName == D3MF::XmlTag::object) {
-                ReadObject(currentNode);;
-            } else if (currentNodeName == D3MF::XmlTag::basematerials) {
-                ReadBaseMaterials(currentNode);
-            } else if (currentNodeName == D3MF::XmlTag::meta) {
-                ReadMetadata(currentNode);
-            }
-        }
-
-        XmlNode buildNode = node.child("build");
-        for (XmlNode currentNode = buildNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentNodeName = currentNode.name();
-            if (currentNodeName == D3MF::XmlTag::item) {
-                int objectId = -1;
-                std::string transformationMatrixStr;
-                aiMatrix4x4 transformationMatrix;
-                getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
-                bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
-
-                auto it = mResourcesDictionnary.find(objectId);
-                if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
-                    Object *obj = static_cast<Object *>(it->second);
-                    if (hasTransform) {
-                        transformationMatrix = parseTransformMatrix(transformationMatrixStr);
-                    }
-
-                    addObjectToNode(scene->mRootNode, obj, transformationMatrix);
-                }
-            }
-        }
-
-
-        // import the metadata
-        if (!mMetaData.empty()) {
-            const size_t numMeta(mMetaData.size());
-            scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
-            for (size_t i = 0; i < numMeta; ++i) {
-                aiString val(mMetaData[i].value);
-                scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
-            }
-        }
-
-        // import the meshes
-        scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
-        if (scene->mNumMeshes != 0) {
-            scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
-            for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
-                if (it->second->getType() == ResourceType::RT_Object) {
-                    Object *obj = static_cast<Object*>(it->second);
-                    for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
-                        scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
-                    }
-                }
-            }
-        }
-        
-
-        // import the materials
-        scene->mNumMaterials = static_cast<unsigned int>(mMaterialCount);
-        if (scene->mNumMaterials != 0) {
-            scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
-            for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
-                if (it->second->getType() == ResourceType::RT_BaseMaterials) {
-                    BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
-                    for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
-                        scene->mMaterials[baseMaterials->mMaterialIndex[i]] = baseMaterials->mMaterials[i];
-                    }
-                }
-            }
-        }
-    }
-
-private:
-
-    void addObjectToNode(aiNode* parent, Object* obj, aiMatrix4x4 nodeTransform) {
-        aiNode *sceneNode = new aiNode(obj->mName);
-        sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
-        sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
-        std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
-
-        sceneNode->mTransformation = nodeTransform;
-
-        parent->addChildren(1, &sceneNode);
-
-        for (size_t i = 0; i < obj->mComponents.size(); ++i) {
-            Component c = obj->mComponents[i];
-            auto it = mResourcesDictionnary.find(c.mObjectId);
-            if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
-                addObjectToNode(sceneNode, static_cast<Object*>(it->second), c.mTransformation);
-            }
-            
-        }
-    }
-
-    bool getNodeAttribute(const XmlNode& node, const std::string& attribute, std::string& value) {
-        pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
-        if (!objectAttribute.empty()) {
-            value = objectAttribute.as_string();
-            return true;
-        } else {
-            return false;
-        }
-    }
-
-    bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
-        std::string strValue;
-        bool ret = getNodeAttribute(node, attribute, strValue);
-        if (ret) {
-            value = std::atoi(strValue.c_str());
-            return true;
-        } else {
-            return false;
-        }
-    }
-
-    aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
-        // split the string
-        std::vector<float> numbers;
-        std::string currentNumber;
-        for (size_t i = 0; i < matrixStr.size(); ++i) {
-            const char c = matrixStr[i];
-            if (c == ' ') {
-                if (currentNumber.size() > 0) {
-                    float f = std::stof(currentNumber);
-                    numbers.push_back(f);
-                    currentNumber.clear();
-                }
-            } else {
-                currentNumber.push_back(c);
-            }
-        }
-        if (currentNumber.size() > 0) {
-            float f = std::stof(currentNumber);
-            numbers.push_back(f);
-        }
-
-        aiMatrix4x4 transformMatrix;
-        transformMatrix.a1 = numbers[0];
-        transformMatrix.b1 = numbers[1];
-        transformMatrix.c1 = numbers[2];
-        transformMatrix.d1 = 0;
-
-        transformMatrix.a2 = numbers[3];
-        transformMatrix.b2 = numbers[4];
-        transformMatrix.c2 = numbers[5];
-        transformMatrix.d2 = 0;
-
-        transformMatrix.a3 = numbers[6];
-        transformMatrix.b3 = numbers[7];
-        transformMatrix.c3 = numbers[8];
-        transformMatrix.d3 = 0;
-
-        transformMatrix.a4 = numbers[9];
-        transformMatrix.b4 = numbers[10];
-        transformMatrix.c4 = numbers[11];
-        transformMatrix.d4 = 1;
-        return transformMatrix;
-    }
 
-    void ReadObject(XmlNode &node) {
-        int id = -1, pid = -1, pindex = -1;
-        bool hasId = getNodeAttribute(node, D3MF::XmlTag::id, id);
-        //bool hasType = getNodeAttribute(node, D3MF::XmlTag::type, type); not used currently
-        bool hasPid = getNodeAttribute(node, D3MF::XmlTag::pid, pid);
-        bool hasPindex = getNodeAttribute(node, D3MF::XmlTag::pindex, pindex);
-
-        std::string idStr = to_string(id);
-
-        if (!hasId) {
-            return;
-        }
-
-        Object *obj = new Object(id);
-
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == D3MF::XmlTag::mesh) {
-                auto mesh = ReadMesh(currentNode);
-                mesh->mName.Set(idStr);
-
-                if (hasPid) {
-                    auto it = mResourcesDictionnary.find(pid);
-                    if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
-                        BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
-                        mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
-                    }
-                }
-
-                obj->mMeshes.push_back(mesh);
-                obj->mMeshIndex.push_back(mMeshCount);
-                mMeshCount++;
-            } else if (currentName == D3MF::XmlTag::components) {
-                for (XmlNode currentSubNode = currentNode.first_child(); currentSubNode; currentSubNode = currentSubNode.next_sibling()) {
-                    if (currentSubNode.name() == D3MF::XmlTag::component) {
-                        int objectId = -1;
-                        std::string componentTransformStr;
-                        aiMatrix4x4 componentTransform;
-                        if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
-                            componentTransform = parseTransformMatrix(componentTransformStr);
-                        }
-
-                        if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
-                            obj->mComponents.push_back({ objectId, componentTransform });
-                    }
-                }
-            }
-        }
-
-        mResourcesDictionnary.insert(std::make_pair(id, obj));
-    }
-
-    aiMesh *ReadMesh(XmlNode &node) {
-        aiMesh *mesh = new aiMesh();
-
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == D3MF::XmlTag::vertices) {
-                ImportVertices(currentNode, mesh);
-            } else if (currentName == D3MF::XmlTag::triangles) {
-                ImportTriangles(currentNode, mesh);
-            }
-
-        }
-
-        return mesh;
-    }
-
-    void ReadMetadata(XmlNode &node) {
-        pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name.c_str());
-        const std::string name = attribute.as_string();
-        const std::string value = node.value();
-        if (name.empty()) {
-            return;
-        }
-
-        MetaEntry entry;
-        entry.name = name;
-        entry.value = value;
-        mMetaData.push_back(entry);
-    }
-
-    void ImportVertices(XmlNode &node, aiMesh *mesh) {
-        std::vector<aiVector3D> vertices;
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == D3MF::XmlTag::vertex) {
-                vertices.push_back(ReadVertex(currentNode));
-            }
-        }
-
-        mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
-        mesh->mVertices = new aiVector3D[mesh->mNumVertices];
-        std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
-    }
-
-    aiVector3D ReadVertex(XmlNode &node) {
-        aiVector3D vertex;
-        vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x.c_str()).as_string(), nullptr);
-        vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y.c_str()).as_string(), nullptr);
-        vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z.c_str()).as_string(), nullptr);
-
-        return vertex;
-    }
-
-    void ImportTriangles(XmlNode &node, aiMesh *mesh) {
-        std::vector<aiFace> faces;
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == D3MF::XmlTag::triangle) {
-                aiFace face = ReadTriangle(currentNode);
-                faces.push_back(face);
-
-                int pid, p1;
-                bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
-                bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
-
-                if (hasPid && hasP1) {
-                    auto it = mResourcesDictionnary.find(pid);
-                    if (it != mResourcesDictionnary.end())
-                    {
-                        if (it->second->getType() == ResourceType::RT_BaseMaterials) {
-                            BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
-                            mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
-                        }
-                        // TODO: manage the separation into several meshes if the triangles of the mesh do not all refer to the same material
-                    }
-                }
-            }
-        }
-
-        mesh->mNumFaces = static_cast<unsigned int>(faces.size());
-        mesh->mFaces = new aiFace[mesh->mNumFaces];
-        mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-
-        std::copy(faces.begin(), faces.end(), mesh->mFaces);
-    }
-
-    aiFace ReadTriangle(XmlNode &node) {
-        aiFace face;
-
-        face.mNumIndices = 3;
-        face.mIndices = new unsigned int[face.mNumIndices];
-        face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v1.c_str()).as_string()));
-        face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v2.c_str()).as_string()));
-        face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v3.c_str()).as_string()));
-
-        return face;
-    }
-
-    void ReadBaseMaterials(XmlNode &node) {
-        int id = -1;
-        if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
-            BaseMaterials* baseMaterials = new BaseMaterials(id);
-
-            for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling())
-            {
-                if (currentNode.name() == D3MF::XmlTag::basematerials_base) {
-                    baseMaterials->mMaterialIndex.push_back(mMaterialCount);
-                    baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
-                    mMaterialCount++;
-                }
-            }
-
-            mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
-        }
-    }
-
-    bool parseColor(const char *color, aiColor4D &diffuse) {
-        if (nullptr == color) {
-            return false;
-        }
-
-        //format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
-        const size_t len(strlen(color));
-        if (9 != len && 7 != len) {
-            return false;
-        }
-
-        const char *buf(color);
-        if ('#' != buf[0]) {
-            return false;
-        }
-
-        char r[3] = { buf[1], buf[2], '\0' };
-        diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
-
-        char g[3] = { buf[3], buf[4], '\0' };
-        diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
-
-        char b[3] = { buf[5], buf[6], '\0' };
-        diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
-
-        if (7 == len)
-            return true;
-
-        char a[3] = { buf[7], buf[8], '\0' };
-        diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
-
-        return true;
-    }
-
-    void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
-        const char *color = node.attribute(D3MF::XmlTag::basematerials_displaycolor.c_str()).as_string();
-        aiColor4D diffuse;
-        if (parseColor(color, diffuse)) {
-            mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
-        }
-    }
-
-    aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
-        aiMaterial *material = new aiMaterial();
-        material->mNumProperties = 0;
-        std::string name;
-        bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
-
-        std::string stdMaterialName;
-        std::string strId(to_string(basematerialsId));
-        stdMaterialName += "id";
-        stdMaterialName += strId;
-        stdMaterialName += "_";
-        if (hasName) {
-            stdMaterialName += std::string(name);
-        } else {
-            stdMaterialName += "basemat_";
-            stdMaterialName += to_string(mMaterialCount - basematerialsId);
-        }
-
-        aiString assimpMaterialName(stdMaterialName);
-        material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
-
-        assignDiffuseColor(node, material);
-
-        return material;
-    }
-
-private:
-    struct MetaEntry {
-        std::string name;
-        std::string value;
-    };
-    std::vector<MetaEntry> mMetaData;
-    std::map<unsigned int, Resource*> mResourcesDictionnary;
-    unsigned int mMaterialCount, mMeshCount;
-    XmlParser *mXmlParser;
-};
-
-} //namespace D3MF
+using namespace D3MF;
 
 static const aiImporterDesc desc = {
     "3mf Importer",
@@ -589,21 +94,23 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
     const std::string extension(GetExtension(filename));
     if (extension == desc.mFileExtensions) {
         return true;
-    } else if (!extension.length() || checkSig) {
+    } 
+
+    if (!extension.length() || checkSig) {
         if (nullptr == pIOHandler) {
             return false;
         }
         if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
             return false;
         }
-        D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
+        D3MFOpcPackage opcPackage(pIOHandler, filename);
         return opcPackage.validate();
     }
 
     return false;
 }
 
-void D3MFImporter::SetupProperties(const Importer * /*pImp*/) {
+void D3MFImporter::SetupProperties(const Importer*) {
     // empty
 }
 
@@ -612,12 +119,21 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
 }
 
 void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
-    D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
+    D3MFOpcPackage opcPackage(pIOHandler, filename);
 
     XmlParser xmlParser;
     if (xmlParser.parse(opcPackage.RootStream())) {
-        D3MF::XmlSerializer xmlSerializer(&xmlParser);
+        XmlSerializer xmlSerializer(&xmlParser);
         xmlSerializer.ImportXml(pScene);
+
+        const std::vector<aiTexture*> &tex =  opcPackage.GetEmbeddedTextures();
+        if (!tex.empty()) {
+            pScene->mNumTextures = static_cast<unsigned int>(tex.size());
+            pScene->mTextures = new aiTexture *[pScene->mNumTextures];
+            for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
+                pScene->mTextures[i] = tex[i];
+            }
+        }
     }
 }
 

+ 30 - 8
code/AssetLib/3MF/D3MFImporter.h

@@ -2,8 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
-
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -47,17 +46,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 namespace Assimp {
 
+// ---------------------------------------------------------------------------
+/// @brief  The 3MF-importer class.
+///
+/// Implements the basic topology import and embedded textures.
+// ---------------------------------------------------------------------------
 class D3MFImporter : public BaseImporter {
 public:
-    // BaseImporter interface
+    /// @brief The default class constructor.
     D3MFImporter();
-    ~D3MFImporter();
-    bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
-    void SetupProperties(const Importer *pImp);
-    const aiImporterDesc *GetInfo() const;
+
+    ///	@brief  The class destructor.
+    ~D3MFImporter() override;
+
+    /// @brief Performs the data format detection.
+    /// @param pFile        The filename to check.
+    /// @param pIOHandler   The used IO-System.
+    /// @param checkSig     true for signature checking.
+    /// @return true for can be loaded, false for not.
+    bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
+
+    /// @brief  Not used
+    /// @param pImp Not used
+    void SetupProperties(const Importer *pImp) override;
+
+    /// @brief The importer description getter.
+    /// @return The info
+    const aiImporterDesc *GetInfo() const override;
 
 protected:
-    void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
+    /// @brief Internal read function, performs the file parsing.
+    /// @param pFile        The filename
+    /// @param pScene       The scene to load in.
+    /// @param pIOHandler   The io-system
+    void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
 };
 
 } // Namespace Assimp

+ 66 - 19
code/AssetLib/3MF/D3MFOpcPackage.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -43,14 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "D3MFOpcPackage.h"
 #include <assimp/Exceptional.h>
-
 #include <assimp/XmlParser.h>
 #include <assimp/ZipArchiveIOSystem.h>
 #include <assimp/ai_assert.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOStream.hpp>
 #include <assimp/IOSystem.hpp>
-
+#include <assimp/texture.h>
 #include "3MFXmlTags.h"
 #include <algorithm>
 #include <cassert>
@@ -64,11 +63,12 @@ namespace Assimp {
 namespace D3MF {
 // ------------------------------------------------------------------------------------------------
 
-typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
+using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
 
 class OpcPackageRelationshipReader {
 public:
-    OpcPackageRelationshipReader(XmlParser &parser) {
+    OpcPackageRelationshipReader(XmlParser &parser) :
+            m_relationShips() {
         XmlNode root = parser.getRootNode();
         ParseRootNode(root);
     }
@@ -91,6 +91,7 @@ public:
         if (relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty()) {
             return false;
         }
+
         return true;
     }
 
@@ -100,12 +101,12 @@ public:
         }
 
         for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
-            std::string name = currentNode.name();
+            const std::string name = currentNode.name();
             if (name == "Relationship") {
                 OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
-                relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID.c_str()).as_string();
-                relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE.c_str()).as_string();
-                relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET.c_str()).as_string();
+                relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
+                relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
+                relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
                 if (validateRels(relPtr)) {
                     m_relationShips.push_back(relPtr);
                 }
@@ -116,11 +117,23 @@ public:
     std::vector<OpcPackageRelationshipPtr> m_relationShips;
 };
 
+static bool IsEmbeddedTexture( const std::string &filename ) {
+    const std::string extension = BaseImporter::GetExtension(filename);
+    if (extension == "jpg" || extension == "png") {
+        std::string::size_type pos = filename.find("thumbnail");
+        if (pos == std::string::npos) {
+            return false;
+        }
+        return true;
+    }
+
+    return false;
+}
 // ------------------------------------------------------------------------------------------------
 D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
         mRootStream(nullptr),
         mZipArchive() {
-    mZipArchive.reset(new ZipArchiveIOSystem(pIOHandler, rFile));
+    mZipArchive = new ZipArchiveIOSystem(pIOHandler, rFile);
     if (!mZipArchive->isOpen()) {
         throw DeadlyImportError("Failed to open file ", rFile, ".");
     }
@@ -141,13 +154,13 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
             }
 
             std::string rootFile = ReadPackageRootRelationship(fileStream);
-            if (rootFile.size() > 0 && rootFile[0] == '/') {
+            if (!rootFile.empty() && rootFile[0] == '/') {
                 rootFile = rootFile.substr(1);
                 if (rootFile[0] == '/') {
                     // deal with zip-bug
                     rootFile = rootFile.substr(1);
                 }
-            }
+            } 
 
             ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
 
@@ -156,39 +169,48 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
             mRootStream = mZipArchive->Open(rootFile.c_str());
             ai_assert(mRootStream != nullptr);
             if (nullptr == mRootStream) {
-                throw DeadlyExportError("Cannot open root-file in archive : " + rootFile);
+                throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
             }
-
         } else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
-            ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
+            ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
+        } else if (IsEmbeddedTexture(file)) {
+            IOStream *fileStream = mZipArchive->Open(file.c_str());
+            LoadEmbeddedTextures(fileStream, file);
+            mZipArchive->Close(fileStream);
         } else {
-            ASSIMP_LOG_WARN_F("Ignored file of unknown type: ", file);
+            ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
         }
     }
 }
 
 D3MFOpcPackage::~D3MFOpcPackage() {
     mZipArchive->Close(mRootStream);
+    delete mZipArchive;
+    mZipArchive = nullptr;
 }
 
 IOStream *D3MFOpcPackage::RootStream() const {
     return mRootStream;
 }
 
-static const std::string ModelRef = "3D/3dmodel.model";
+const std::vector<aiTexture *> &D3MFOpcPackage::GetEmbeddedTextures() const {
+    return mEmbeddedTextures;
+}
+
+static const char *const ModelRef = "3D/3dmodel.model";
 
 bool D3MFOpcPackage::validate() {
     if (nullptr == mRootStream || nullptr == mZipArchive) {
         return false;
     }
 
-    return mZipArchive->Exists(ModelRef.c_str());
+    return mZipArchive->Exists(ModelRef);
 }
 
 std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
     XmlParser xmlParser;
     if (!xmlParser.parse(stream)) {
-        return "";
+        return std::string();
     }
 
     OpcPackageRelationshipReader reader(xmlParser);
@@ -204,6 +226,31 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
     return (*itr)->target;
 }
 
+void D3MFOpcPackage::LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename) {
+    if (nullptr == fileStream) {
+        return;
+    }
+
+    const size_t size = fileStream->FileSize();
+    if (0 == size) {
+        return;
+    }
+
+    unsigned char *data = new unsigned char[size];
+    fileStream->Read(data, 1, size);
+    aiTexture *texture = new aiTexture;
+    std::string embName = "*" + filename;
+    texture->mFilename.Set(embName.c_str());
+    texture->mWidth = static_cast<unsigned int>(size);
+    texture->mHeight = 0;
+    texture->achFormatHint[0] = 'p';
+    texture->achFormatHint[1] = 'n';
+    texture->achFormatHint[2] = 'g';
+    texture->achFormatHint[3] = '\0';
+    texture->pcData = (aiTexel*) data;
+    mEmbeddedTextures.emplace_back(texture);
+}
+
 } // Namespace D3MF
 } // Namespace Assimp
 

+ 11 - 5
code/AssetLib/3MF/D3MFOpcPackage.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -46,8 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <string>
 #include <assimp/IOSystem.hpp>
 
+struct aiTexture;
+
 namespace Assimp {
-    class ZipArchiveIOSystem;
+
+class ZipArchiveIOSystem;
 
 namespace D3MF {
 
@@ -63,16 +66,19 @@ public:
     ~D3MFOpcPackage();
     IOStream* RootStream() const;
     bool validate();
+    const std::vector<aiTexture*> &GetEmbeddedTextures() const;
 
 protected:
     std::string ReadPackageRootRelationship(IOStream* stream);
+    void LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename);
 
 private:
     IOStream* mRootStream;
-    std::unique_ptr<ZipArchiveIOSystem> mZipArchive;
+    ZipArchiveIOSystem *mZipArchive;
+    std::vector<aiTexture *> mEmbeddedTextures;
 };
 
-} // Namespace D3MF
-} // Namespace Assimp
+} // namespace D3MF
+} // namespace Assimp
 
 #endif // D3MFOPCPACKAGE_H

+ 594 - 0
code/AssetLib/3MF/XmlSerializer.cpp

@@ -0,0 +1,594 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2021, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+  copyright notice, this list of conditions and the
+  following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+  copyright notice, this list of conditions and the
+  following disclaimer in the documentation and/or other
+  materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+  contributors may be used to endorse or promote products
+  derived from this software without specific prior
+  written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#include "XmlSerializer.h"
+#include "D3MFOpcPackage.h"
+#include "3MFXmlTags.h"
+#include "3MFTypes.h"
+#include <assimp/scene.h>
+
+namespace Assimp {
+namespace D3MF {
+
+static const int IdNotSet = -1;
+
+namespace {
+
+static const size_t ColRGBA_Len = 9;
+static const size_t ColRGB_Len = 7;
+
+// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
+bool validateColorString(const char *color) {
+    const size_t len = strlen(color);
+    if (ColRGBA_Len != len && ColRGB_Len != len) {
+        return false;
+    }
+
+    return true;
+}
+
+aiFace ReadTriangle(XmlNode &node) {
+    aiFace face;
+
+    face.mNumIndices = 3;
+    face.mIndices = new unsigned int[face.mNumIndices];
+    face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
+    face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
+    face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
+
+    return face;
+}
+
+aiVector3D ReadVertex(XmlNode &node) {
+    aiVector3D vertex;
+    vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
+    vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
+    vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
+
+    return vertex;
+}
+
+bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
+    pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
+    if (!objectAttribute.empty()) {
+        value = objectAttribute.as_string();
+        return true;
+    }
+
+    return false;
+}
+
+bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
+    std::string strValue;
+    const bool ret = getNodeAttribute(node, attribute, strValue);
+    if (ret) {
+        value = std::atoi(strValue.c_str());
+        return true;
+    }
+
+    return false;
+}
+
+aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
+    // split the string
+    std::vector<float> numbers;
+    std::string currentNumber;
+    for (char c : matrixStr) {
+        if (c == ' ') {
+            if (!currentNumber.empty()) {
+                float f = std::stof(currentNumber);
+                numbers.push_back(f);
+                currentNumber.clear();
+            }
+        } else {
+            currentNumber.push_back(c);
+        }
+    }
+    if (!currentNumber.empty()) {
+        const float f = std::stof(currentNumber);
+        numbers.push_back(f);
+    }
+
+    aiMatrix4x4 transformMatrix;
+    transformMatrix.a1 = numbers[0];
+    transformMatrix.b1 = numbers[1];
+    transformMatrix.c1 = numbers[2];
+    transformMatrix.d1 = 0;
+
+    transformMatrix.a2 = numbers[3];
+    transformMatrix.b2 = numbers[4];
+    transformMatrix.c2 = numbers[5];
+    transformMatrix.d2 = 0;
+
+    transformMatrix.a3 = numbers[6];
+    transformMatrix.b3 = numbers[7];
+    transformMatrix.c3 = numbers[8];
+    transformMatrix.d3 = 0;
+
+    transformMatrix.a4 = numbers[9];
+    transformMatrix.b4 = numbers[10];
+    transformMatrix.c4 = numbers[11];
+    transformMatrix.d4 = 1;
+
+    return transformMatrix;
+}
+
+bool parseColor(const char *color, aiColor4D &diffuse) {
+    if (nullptr == color) {
+        return false;
+    }
+
+    if (!validateColorString(color)) {
+        return false;
+    }
+
+    //const char *buf(color);
+    if ('#' != color[0]) {
+        return false;
+    }
+
+    char r[3] = { color[1], color[2], '\0' };
+    diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
+
+    char g[3] = { color[3], color[4], '\0' };
+    diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
+
+    char b[3] = { color[5], color[6], '\0' };
+    diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
+    const size_t len = strlen(color);
+    if (ColRGB_Len == len) {
+        return true;
+    }
+
+    char a[3] = { color[7], color[8], '\0' };
+    diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
+
+    return true;
+}
+
+void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
+    const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
+    aiColor4D diffuse;
+    if (parseColor(color, diffuse)) {
+        mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
+    }
+}
+
+} // namespace
+
+XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
+        mResourcesDictionnary(),
+        mMeshCount(0),
+        mXmlParser(xmlParser) {
+    ai_assert(nullptr != xmlParser);
+}
+
+XmlSerializer::~XmlSerializer() {
+    for (auto &it : mResourcesDictionnary) {
+        delete it.second;
+    }
+}
+
+void XmlSerializer::ImportXml(aiScene *scene) {
+    if (nullptr == scene) {
+        return;
+    }
+    
+    scene->mRootNode = new aiNode(XmlTag::RootTag);
+    XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
+    if (node.empty()) {
+        return;
+    }
+
+    XmlNode resNode = node.child(XmlTag::resources);
+    for (auto &currentNode : resNode.children()) {
+        const std::string currentNodeName = currentNode.name();
+        if (currentNodeName == XmlTag::texture_2d) {
+            ReadEmbeddecTexture(currentNode);
+        } else if (currentNodeName == XmlTag::texture_group) {
+            ReadTextureGroup(currentNode);
+        } else if (currentNodeName == XmlTag::object) {
+            ReadObject(currentNode);
+        } else if (currentNodeName == XmlTag::basematerials) {
+            ReadBaseMaterials(currentNode);
+        } else if (currentNodeName == XmlTag::meta) {
+            ReadMetadata(currentNode);
+        }
+    }
+    StoreMaterialsInScene(scene);
+    XmlNode buildNode = node.child(XmlTag::build);
+    if (buildNode.empty()) {
+        return;
+    }
+
+    for (auto &currentNode : buildNode.children()) {
+        const std::string currentNodeName = currentNode.name();
+        if (currentNodeName == XmlTag::item) {
+            int objectId = IdNotSet;
+            std::string transformationMatrixStr;
+            aiMatrix4x4 transformationMatrix;
+            getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
+            bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
+
+            auto it = mResourcesDictionnary.find(objectId);
+            if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
+                Object *obj = static_cast<Object *>(it->second);
+                if (hasTransform) {
+                    transformationMatrix = parseTransformMatrix(transformationMatrixStr);
+                }
+
+                addObjectToNode(scene->mRootNode, obj, transformationMatrix);
+            }
+        }
+    }
+
+    // import the metadata
+    if (!mMetaData.empty()) {
+        const size_t numMeta = mMetaData.size();
+        scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
+        for (size_t i = 0; i < numMeta; ++i) {
+            aiString val(mMetaData[i].value);
+            scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
+        }
+    }
+
+    // import the meshes, materials are already stored
+    scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
+    if (scene->mNumMeshes != 0) {
+        scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
+        for (auto &it : mResourcesDictionnary) {
+            if (it.second->getType() == ResourceType::RT_Object) {
+                Object *obj = static_cast<Object *>(it.second);
+                ai_assert(nullptr != obj);
+                for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
+                    scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
+                }
+            }
+        }
+    }
+}
+
+void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
+    ai_assert(nullptr != obj);
+
+    aiNode *sceneNode = new aiNode(obj->mName);
+    sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
+    sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
+    std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
+
+    sceneNode->mTransformation = nodeTransform;
+    if (nullptr != parent) {
+        parent->addChildren(1, &sceneNode);
+    }
+
+    for (Assimp::D3MF::Component c : obj->mComponents) {
+        auto it = mResourcesDictionnary.find(c.mObjectId);
+        if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
+            addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
+        }
+    }
+}
+
+void XmlSerializer::ReadObject(XmlNode &node) {
+    int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet;
+    bool hasId = getNodeAttribute(node, XmlTag::id, id);
+    if (!hasId) {
+        return;
+    }
+
+    bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
+    bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
+
+    Object *obj = new Object(id);
+    for (XmlNode &currentNode : node.children()) {
+        const std::string currentName = currentNode.name();
+        if (currentName == D3MF::XmlTag::mesh) {
+            auto mesh = ReadMesh(currentNode);
+            mesh->mName.Set(ai_to_string(id));
+
+            if (hasPid) {
+                auto it = mResourcesDictionnary.find(pid);
+                if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
+                    BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
+                    mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
+                }
+            }
+
+            obj->mMeshes.push_back(mesh);
+            obj->mMeshIndex.push_back(mMeshCount);
+            mMeshCount++;
+        } else if (currentName == D3MF::XmlTag::components) {
+            for (XmlNode &currentSubNode : currentNode.children()) {
+                const std::string subNodeName = currentSubNode.name();
+                if (subNodeName == D3MF::XmlTag::component) {
+                    int objectId = IdNotSet;
+                    std::string componentTransformStr;
+                    aiMatrix4x4 componentTransform;
+                    if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
+                        componentTransform = parseTransformMatrix(componentTransformStr);
+                    }
+
+                    if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
+                        obj->mComponents.push_back({ objectId, componentTransform });
+                    }
+                }
+            }
+        }
+    }
+
+    mResourcesDictionnary.insert(std::make_pair(id, obj));
+}
+
+aiMesh *XmlSerializer::ReadMesh(XmlNode &node) {
+    if (node.empty()) {
+        return nullptr;
+    }
+
+    aiMesh *mesh = new aiMesh();
+    for (XmlNode &currentNode : node.children()) {
+        const std::string currentName = currentNode.name();
+        if (currentName == XmlTag::vertices) {
+            ImportVertices(currentNode, mesh);
+        } else if (currentName == XmlTag::triangles) {
+            ImportTriangles(currentNode, mesh);
+        }
+    }
+
+    return mesh;
+}
+
+void XmlSerializer::ReadMetadata(XmlNode &node) {
+    pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
+    const std::string name = attribute.as_string();
+    const std::string value = node.value();
+    if (name.empty()) {
+        return;
+    }
+
+    MetaEntry entry;
+    entry.name = name;
+    entry.value = value;
+    mMetaData.push_back(entry);
+}
+
+void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) {
+    ai_assert(nullptr != mesh);
+
+    std::vector<aiVector3D> vertices;
+    for (XmlNode &currentNode : node.children()) {
+        const std::string currentName = currentNode.name();
+        if (currentName == XmlTag::vertex) {
+            vertices.push_back(ReadVertex(currentNode));
+        }
+    }
+
+    mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
+    mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+    std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
+}
+
+void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
+    std::vector<aiFace> faces;
+    for (XmlNode &currentNode : node.children()) {
+        const std::string currentName = currentNode.name();
+        if (currentName == XmlTag::triangle) {
+            int pid = IdNotSet, p1 = IdNotSet;
+            bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
+            bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
+
+            if (hasPid && hasP1) {
+                auto it = mResourcesDictionnary.find(pid);
+                if (it != mResourcesDictionnary.end()) {
+                    if (it->second->getType() == ResourceType::RT_BaseMaterials) {
+                        BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
+                        mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
+                    } else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
+                        if (mesh->mTextureCoords[0] == nullptr) {
+                            Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
+                            const std::string name = ai_to_string(group->mTexId);
+                            for (size_t i = 0; i < mMaterials.size(); ++i) {
+                                if (name == mMaterials[i]->GetName().C_Str()) {
+                                    mesh->mMaterialIndex = static_cast<unsigned int>(i);
+                                }
+                            }
+                            mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()];
+                            for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) {
+                                mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0);
+                            }
+                        }
+                    } 
+                }
+            }
+
+            aiFace face = ReadTriangle(currentNode);
+            faces.push_back(face);
+        }
+    }
+
+    mesh->mNumFaces = static_cast<unsigned int>(faces.size());
+    mesh->mFaces = new aiFace[mesh->mNumFaces];
+    mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+    std::copy(faces.begin(), faces.end(), mesh->mFaces);
+}
+
+void XmlSerializer::ReadBaseMaterials(XmlNode &node) {
+    int id = IdNotSet;
+    if (getNodeAttribute(node, D3MF::XmlTag::id, id)) {
+        BaseMaterials *baseMaterials = new BaseMaterials(id);
+
+        for (XmlNode &currentNode : node.children()) {
+            const std::string currentName = currentNode.name();
+            if (currentName == XmlTag::basematerials_base) {
+                baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size()));
+                mMaterials.push_back(readMaterialDef(currentNode, id));
+            }
+        }
+
+        mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
+    }
+}
+
+void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) {
+    if (node.empty()) {
+        return;
+    }
+
+    std::string value;
+    EmbeddedTexture *tex2D = nullptr;
+    if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) {
+        tex2D = new EmbeddedTexture(atoi(value.c_str()));
+    }
+    if (nullptr == tex2D) {
+        return;
+    }
+
+    if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) {
+        tex2D->mPath = value;
+    }
+    if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) {
+        tex2D->mContentType = value;
+    }
+    if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) {
+        tex2D->mTilestyleU = value;
+    }
+    if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) {
+        tex2D->mTilestyleV = value;
+    }
+    mEmbeddedTextures.emplace_back(tex2D);
+    StoreEmbeddedTexture(tex2D);
+}
+
+void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) {
+    aiMaterial *mat = new aiMaterial;
+    aiString s;
+    s.Set(ai_to_string(tex->mId).c_str());
+    mat->AddProperty(&s, AI_MATKEY_NAME);
+    const std::string name = "*" + tex->mPath;
+    s.Set(name);
+    mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
+
+    aiColor3D col;
+    mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE);
+    mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT);
+    mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE);
+    mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR);
+    mMaterials.emplace_back(mat);
+}
+
+void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) {
+    if (node.empty() || nullptr == tex2DGroup) {
+        return;
+    }
+
+    int id = IdNotSet;
+    if (XmlParser::getIntAttribute(node, "texid", id)) {
+        tex2DGroup->mTexId = id;
+    }
+
+    double value = 0.0;
+    for (XmlNode currentNode : node.children()) {
+        const std::string currentName = currentNode.name();
+        aiVector2D texCoord;
+        if (currentName == XmlTag::texture_2d_coord) {
+            XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value);
+            texCoord.x = (ai_real)value;
+            XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value);
+            texCoord.y = (ai_real)value;
+            tex2DGroup->mTex2dCoords.push_back(texCoord);
+        }
+    }
+}
+
+void XmlSerializer::ReadTextureGroup(XmlNode &node) {
+    if (node.empty()) {
+        return;
+    }
+
+    int id = IdNotSet;
+    if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
+        return;
+    }
+
+    Texture2DGroup *group = new Texture2DGroup(id);
+    ReadTextureCoords2D(node, group);
+    mResourcesDictionnary.insert(std::make_pair(id, group));
+}
+
+aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
+    aiMaterial *material = new aiMaterial();
+    material->mNumProperties = 0;
+    std::string name;
+    bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
+
+    std::string stdMaterialName;
+    const std::string strId(ai_to_string(basematerialsId));
+    stdMaterialName += "id";
+    stdMaterialName += strId;
+    stdMaterialName += "_";
+    if (hasName) {
+        stdMaterialName += std::string(name);
+    } else {
+        stdMaterialName += "basemat_";
+        stdMaterialName += ai_to_string(mMaterials.size());
+    }
+
+    aiString assimpMaterialName(stdMaterialName);
+    material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
+
+    assignDiffuseColor(node, material);
+
+    return material;
+}
+
+void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
+    if (nullptr == scene || mMaterials.empty()) {
+        return;
+    }
+
+    scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
+    scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
+    for (size_t i = 0; i < mMaterials.size(); ++i) {
+        scene->mMaterials[i] = mMaterials[i];
+    }
+}
+
+} // namespace D3MF
+} // namespace Assimp

+ 96 - 0
code/AssetLib/3MF/XmlSerializer.h

@@ -0,0 +1,96 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2021, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+  copyright notice, this list of conditions and the
+  following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+  copyright notice, this list of conditions and the
+  following disclaimer in the documentation and/or other
+  materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+  contributors may be used to endorse or promote products
+  derived from this software without specific prior
+  written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#pragma once
+
+#include <assimp/XmlParser.h>
+#include <assimp/mesh.h>
+#include <vector>
+#include <map>
+
+struct aiNode;
+struct aiMesh;
+struct aiMaterial;
+
+namespace Assimp {
+namespace D3MF {
+
+class Resource;
+class D3MFOpcPackage;
+class Object;
+class Texture2DGroup;
+class EmbeddedTexture;
+
+class XmlSerializer {
+public:
+    XmlSerializer(XmlParser *xmlParser);
+    ~XmlSerializer();
+    void ImportXml(aiScene *scene);
+
+private:
+    void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform);
+    void ReadObject(XmlNode &node);
+    aiMesh *ReadMesh(XmlNode &node);
+    void ReadMetadata(XmlNode &node);
+    void ImportVertices(XmlNode &node, aiMesh *mesh);
+    void ImportTriangles(XmlNode &node, aiMesh *mesh);
+    void ReadBaseMaterials(XmlNode &node);
+    void ReadEmbeddecTexture(XmlNode &node);
+    void StoreEmbeddedTexture(EmbeddedTexture *tex);
+    void ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup);
+    void ReadTextureGroup(XmlNode &node);
+    aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
+    void StoreMaterialsInScene(aiScene *scene);
+
+private:
+    struct MetaEntry {
+        std::string name;
+        std::string value;
+    };
+    std::vector<MetaEntry> mMetaData;
+    std::vector<EmbeddedTexture *> mEmbeddedTextures;
+    std::vector<aiMaterial *> mMaterials;
+    std::map<unsigned int, Resource *> mResourcesDictionnary;
+    unsigned int mMeshCount;
+    XmlParser *mXmlParser;
+};
+
+} // namespace D3MF
+} // namespace Assimp

+ 6 - 6
code/AssetLib/AC/ACLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -116,7 +116,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
     buffer = AcSkipToNextToken(buffer);
     if (0 != name_length) {
         if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
-            ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " + std::string(name) + " was expected.");
+            ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
             return buffer;
         }
         buffer += name_length + 1;
@@ -492,7 +492,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
 
                 default:
                     // Coerce unknowns to a polygon and warn
-                    ASSIMP_LOG_WARN_F("AC3D: The type flag of a surface is unknown: ", (*it).flags);
+                    ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown: ", (*it).flags);
                     (*it).flags &= ~(Surface::Mask);
                     // fallthrough
 
@@ -690,7 +690,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
             if (object.subDiv) {
                 if (configEvalSubdivision) {
                     std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
-                    ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: " + object.name);
+                    ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: ", object.name);
 
                     std::vector<aiMesh *> cpy(meshes.size() - oldm, nullptr);
                     div->Subdivide(&meshes[oldm], cpy.size(), &cpy.front(), object.subDiv, true);
@@ -698,7 +698,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
 
                     // previous meshes are deleted vy Subdivide().
                 } else {
-                    ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: " + object.name);
+                    ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: ", object.name);
                 }
             }
         }
@@ -782,7 +782,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
     unsigned int version = HexDigitToDecimal(buffer[4]);
     char msg[3];
     ASSIMP_itoa10(msg, 3, version);
-    ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
+    ASSIMP_LOG_INFO("AC3D file format version: ", msg);
 
     std::vector<Material> materials;
     materials.reserve(5);

+ 4 - 5
code/AssetLib/AC/ACLoader.h

@@ -2,8 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
-
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -117,16 +116,16 @@ public:
             Mask = 0xf,
         };
 
-        inline constexpr uint8_t GetType() const { return (flags & Mask); }
+        inline uint8_t GetType() const { return (flags & Mask); }
     };
 
     // Represents an AC3D object
     struct Object {
         Object() :
                 type(World),
-                name(""),
+                name(),
                 children(),
-                texture(""),
+                texture(),
                 texRepeat(1.f, 1.f),
                 texOffset(0.0f, 0.0f),
                 rotation(),

+ 16 - 23
code/AssetLib/AMF/AMFImporter.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -39,19 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 */
 
-/// \file AMFImporter.cpp
-/// \brief AMF-format files importer for Assimp: main algorithm implementation.
-/// \date 2016
-/// \author [email protected]
-
 #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
 
 // Header files, Assimp.
 #include "AMFImporter.hpp"
-#include "AMFImporter_Macro.hpp"
 
 #include <assimp/DefaultIOSystem.h>
 #include <assimp/fast_atof.h>
+#include <assimp/StringUtils.h>
 
 // Header files, stdlib.
 #include <memory>
@@ -210,7 +205,7 @@ void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::s
 }
 
 static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
-    return (isalnum(pChar) || (pChar == '+') || (pChar == '/'));
+    return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
 }
 
 void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const {
@@ -273,7 +268,8 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
     mXmlParser = new XmlParser();
     if (!mXmlParser->parse(file.get())) {
         delete mXmlParser;
-        throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
+        mXmlParser = nullptr;
+        throw DeadlyImportError("Failed to create XML reader for file ", pFile, ".");
     }
 
     // Start reading, search for root tag <amf>
@@ -306,13 +302,14 @@ void AMFImporter::ParseNode_Root() {
         throw DeadlyImportError("Root node \"amf\" not found.");
     }
     XmlNode node = *root;
-    mUnit = node.attribute("unit").as_string();
+    mUnit = ai_tolower(std::string(node.attribute("unit").as_string()));
+
     mVersion = node.attribute("version").as_string();
 
     // Read attributes for node <amf>.
     // Check attributes
     if (!mUnit.empty()) {
-        if ((mUnit != "inch") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) {
+        if ((mUnit != "inch") && (mUnit != "millimeters") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) {
             Throw_IncorrectAttrValue("unit", mUnit);
         }
     }
@@ -407,20 +404,20 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
 
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (auto &currentNode : node.children()) {
             const std::string &currentName = currentNode.name();
             if (currentName == "deltax") {
-                als.Delta.x = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.x);
             } else if (currentName == "deltay") {
-                als.Delta.y = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.y);
             } else if (currentName == "deltaz") {
-                als.Delta.z = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.z);
             } else if (currentName == "rx") {
-                als.Delta.x = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.x);
             } else if (currentName == "ry") {
-                als.Delta.y = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.y);
             } else if (currentName == "rz") {
-                als.Delta.z = (ai_real)std::atof(currentNode.value());
+                XmlParser::getValueAsFloat(currentNode, als.Delta.z);
             }
         }
         ParseHelper_Node_Exit();
@@ -456,7 +453,7 @@ void AMFImporter::ParseNode_Object(XmlNode &node) {
     // Check for child nodes
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (auto &currentNode : node.children()) {
             const std::string &currentName = currentNode.name();
             if (currentName == "color") {
                 ParseNode_Color(currentNode);
@@ -521,10 +518,6 @@ bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool p
     return false;
 }
 
-void AMFImporter::GetExtensionList(std::set<std::string> &pExtensionList) {
-    pExtensionList.insert("amf");
-}
-
 const aiImporterDesc *AMFImporter::GetInfo() const {
     return &Description;
 }

+ 1 - 2
code/AssetLib/AMF/AMFImporter.hpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -277,7 +277,6 @@ public:
     void ParseHelper_Node_Enter(AMFNodeElementBase *child);
     void ParseHelper_Node_Exit();
     bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
-    void GetExtensionList(std::set<std::string> &pExtensionList);
     void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
     const aiImporterDesc *GetInfo() const;
     bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;

+ 36 - 41
code/AssetLib/AMF/AMFImporter_Geometry.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -39,16 +39,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 */
 
-/// \file AMFImporter_Geometry.cpp
-/// \brief Parsing data from geometry nodes.
-/// \date 2016
-/// \author [email protected]
-
 #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
 
 #include "AMFImporter.hpp"
-#include "AMFImporter_Macro.hpp"
-
 #include <assimp/ParsingUtils.h>
 
 namespace Assimp {
@@ -61,12 +54,12 @@ namespace Assimp {
 void AMFImporter::ParseNode_Mesh(XmlNode &node) {
     AMFNodeElementBase *ne = nullptr;
 
-    // create new mesh object.
-    ne = new AMFMesh(mNodeElement_Cur);
     // Check for child nodes
     if (0 != ASSIMP_stricmp(node.name(), "mesh")) {
         return;
     }
+    // create new mesh object.
+    ne = new AMFMesh(mNodeElement_Cur);
     bool found_verts = false, found_volumes = false;
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
@@ -82,7 +75,7 @@ void AMFImporter::ParseNode_Mesh(XmlNode &node) {
             found_volumes = true;
         }
         ParseHelper_Node_Exit();
-    } 
+    }
 
     if (!found_verts && !found_volumes) {
         mNodeElement_Cur->Child.push_back(ne);
@@ -103,18 +96,18 @@ void AMFImporter::ParseNode_Vertices(XmlNode &node) {
     // create new mesh object.
     ne = new AMFVertices(mNodeElement_Cur);
     // Check for child nodes
-    pugi::xml_node vertexNode = node.child("vertex");
-    if (!vertexNode.empty()) {
-        ParseHelper_Node_Enter(ne);
-
-        ParseNode_Vertex(vertexNode);
-
-        ParseHelper_Node_Exit();
-
-    } else {
+    if (node.empty()) {
         mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
-    } // if(!mReader->isEmptyElement()) else
-
+        return;
+    }
+    ParseHelper_Node_Enter(ne);
+    for (XmlNode &currentNode : node.children()) {
+        const std::string &currentName = currentNode.name();
+        if (currentName == "vertex") {
+            ParseNode_Vertex(currentNode);
+        }
+    }
+    ParseHelper_Node_Exit();
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
 
@@ -166,27 +159,25 @@ void AMFImporter::ParseNode_Vertex(XmlNode &node) {
 //   X, Y, or Z coordinate, respectively, of a vertex position in space.
 void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
     AMFNodeElementBase *ne = nullptr;
-
-    // create new color object.
-    ne = new AMFCoordinates(mNodeElement_Cur);
-
-    AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
     if (!node.empty()) {
+        ne = new AMFCoordinates(mNodeElement_Cur);
         ParseHelper_Node_Enter(ne);
         for (XmlNode &currentNode : node.children()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == "X") {
+            // create new color object.
+            AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
+            const std::string &currentName = ai_tolower(currentNode.name());
+            if (currentName == "x") {
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
-            } else if (currentName == "Y") {
+            } else if (currentName == "y") {
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
-            } else if (currentName == "Z") {
+            } else if (currentName == "z") {
                 XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
             }
         }
-
         ParseHelper_Node_Exit();
+
     } else {
-        mNodeElement_Cur->Child.push_back(ne);
+        mNodeElement_Cur->Child.push_back(new AMFCoordinates(mNodeElement_Cur));
     }
 
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
@@ -194,7 +185,7 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
 
 // <volume
 // materialid="" - Which material to use.
-// type=""       - What this volume describes can be “region” or “support”. If none specified, “object” is assumed. If support, then the geometric
+// type=""       - What this volume describes can be "region" or "support". If none specified, "object" is assumed. If support, then the geometric
 //                 requirements 1-8 listed in section 5 do not need to be maintained.
 // >
 // </volume>
@@ -208,15 +199,15 @@ void AMFImporter::ParseNode_Volume(XmlNode &node) {
 
     // Read attributes for node <color>.
     // and assign read data
-   
+
     ((AMFVolume *)ne)->MaterialID = node.attribute("materialid").as_string();
-     
+
     ((AMFVolume *)ne)->Type = type;
     // Check for child nodes
     bool col_read = false;
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        for (auto &currentNode : node.children()) {
             const std::string currentName = currentNode.name();
             if (currentName == "color") {
                 if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <volume>.");
@@ -258,7 +249,8 @@ void AMFImporter::ParseNode_Triangle(XmlNode &node) {
     bool col_read = false;
     if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+        std::string v;
+        for (auto &currentNode : node.children()) {
             const std::string currentName = currentNode.name();
             if (currentName == "color") {
                 if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <triangle>.");
@@ -269,11 +261,14 @@ void AMFImporter::ParseNode_Triangle(XmlNode &node) {
             } else if (currentName == "map") {
                 ParseNode_TexMap(currentNode, true);
             } else if (currentName == "v1") {
-                als.V[0] = std::atoi(currentNode.value());
+                XmlParser::getValueAsString(currentNode, v);
+                als.V[0] = std::atoi(v.c_str());
             } else if (currentName == "v2") {
-                als.V[1] = std::atoi(currentNode.value());
+                XmlParser::getValueAsString(currentNode, v);
+                als.V[1] = std::atoi(v.c_str());
             } else if (currentName == "v3") {
-                als.V[2] = std::atoi(currentNode.value());
+                XmlParser::getValueAsString(currentNode, v);
+                als.V[2] = std::atoi(v.c_str());
             }
         }
         ParseHelper_Node_Exit();

+ 0 - 164
code/AssetLib/AMF/AMFImporter_Macro.hpp

@@ -1,164 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/// \file AMFImporter_Macro.hpp
-/// \brief Useful macrodefines.
-/// \date 2016
-/// \author [email protected]
-
-#pragma once
-#ifndef AMFIMPORTER_MACRO_HPP_INCLUDED
-#define AMFIMPORTER_MACRO_HPP_INCLUDED
-
-/// \def MACRO_ATTRREAD_LOOPBEG
-/// Begin of loop that read attributes values.
-#define MACRO_ATTRREAD_LOOPBEG \
-	for(int idx = 0, idx_end = mReader->getAttributeCount(); idx < idx_end; idx++) \
-	{ \
-		std::string an(mReader->getAttributeName(idx));
-
-/// \def MACRO_ATTRREAD_LOOPEND
-/// End of loop that read attributes values.
-#define MACRO_ATTRREAD_LOOPEND \
-		Throw_IncorrectAttr(an); \
-	}
-
-/// \def MACRO_ATTRREAD_LOOPEND_WSKIP
-/// End of loop that read attributes values. Difference from \ref MACRO_ATTRREAD_LOOPEND in that: current macro skip unknown attributes, but
-/// \ref MACRO_ATTRREAD_LOOPEND throw an exception.
-#define MACRO_ATTRREAD_LOOPEND_WSKIP \
-		continue; \
-	}
-
-/// \def MACRO_ATTRREAD_CHECK_REF
-/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
-/// "continue" will called.
-/// \param [in] pAttrName - attribute name.
-/// \param [out] pVarName - output variable name.
-/// \param [in] pFunction - function which read attribute value and write it to pVarName.
-#define MACRO_ATTRREAD_CHECK_REF(pAttrName, pVarName, pFunction) \
-	if(an == pAttrName) \
-	{ \
-		pFunction(idx, pVarName); \
-		continue; \
-	}
-
-/// \def MACRO_ATTRREAD_CHECK_RET
-/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
-/// If result was read then  "continue" will called.
-/// \param [in] pAttrName - attribute name.
-/// \param [out] pVarName - output variable name.
-/// \param [in] pFunction - function which read attribute value and write it to pVarName.
-#define MACRO_ATTRREAD_CHECK_RET(pAttrName, pVarName, pFunction) \
-	if(an == pAttrName) \
-	{ \
-		pVarName = pFunction(idx); \
-		continue; \
-	}
-
-/// \def MACRO_NODECHECK_LOOPBEGIN(pNodeName)
-/// Begin of loop of parsing child nodes. Do not add ';' at end.
-/// \param [in] pNodeName - current node name.
-#define MACRO_NODECHECK_LOOPBEGIN(pNodeName) \
-	do { \
-	bool close_found = false; \
-	 \
-	while(mReader->read()) \
-	{ \
-		if(mReader->getNodeType() == irr::io::EXN_ELEMENT) \
-		{
-
-/// \def MACRO_NODECHECK_LOOPEND(pNodeName)
-/// End of loop of parsing child nodes.
-/// \param [in] pNodeName - current node name.
-#define MACRO_NODECHECK_LOOPEND(pNodeName) \
-			XML_CheckNode_SkipUnsupported(pNodeName); \
-		}/* if(mReader->getNodeType() == irr::io::EXN_ELEMENT) */ \
-		else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) \
-		{ \
-			if(XML_CheckNode_NameEqual(pNodeName)) \
-			{ \
-				close_found = true; \
-	 \
-				break; \
-			} \
-		}/* else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) */ \
-	}/* while(mReader->read()) */ \
-	 \
-	if(!close_found) Throw_CloseNotFound(pNodeName); \
-	 \
-	} while(false)
-
-/// \def MACRO_NODECHECK_READCOMP_F
-/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
-/// If result was read then  "continue" will called. Also check if node data already read then raise exception.
-/// \param [in] pNodeName - node name.
-/// \param [in, out] pReadFlag - read flag.
-/// \param [out] pVarName - output variable name.
-#define MACRO_NODECHECK_READCOMP_F(pNodeName, pReadFlag, pVarName) \
-	if(XML_CheckNode_NameEqual(pNodeName)) \
-	{ \
-		/* Check if field already read before. */ \
-		if(pReadFlag) Throw_MoreThanOnceDefined(pNodeName, "Only one component can be defined."); \
-		/* Read color component and assign it to object. */ \
-		pVarName = XML_ReadNode_GetVal_AsFloat(); \
-		pReadFlag = true; \
-		continue; \
-	}
-
-/// \def MACRO_NODECHECK_READCOMP_U32
-/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
-/// If result was read then  "continue" will called. Also check if node data already read then raise exception.
-/// \param [in] pNodeName - node name.
-/// \param [in, out] pReadFlag - read flag.
-/// \param [out] pVarName - output variable name.
-#define MACRO_NODECHECK_READCOMP_U32(pNodeName, pReadFlag, pVarName) \
-	if(XML_CheckNode_NameEqual(pNodeName)) \
-	{ \
-		/* Check if field already read before. */ \
-		if(pReadFlag) Throw_MoreThanOnceDefined(pNodeName, "Only one component can be defined."); \
-		/* Read color component and assign it to object. */ \
-		pVarName = XML_ReadNode_GetVal_AsU32(); \
-		pReadFlag = true; \
-		continue; \
-	}
-
-#endif // AMFIMPORTER_MACRO_HPP_INCLUDED

+ 75 - 78
code/AssetLib/AMF/AMFImporter_Material.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -65,48 +65,45 @@ namespace Assimp {
 //   Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
 //   values can be specified as constants, or as a formula depending on the coordinates.
 void AMFImporter::ParseNode_Color(XmlNode &node) {
-    std::string profile = node.attribute("profile").as_string();
-    
-	// create new color object.
-	AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur);
-	AMFColor& als = *((AMFColor*)ne);// alias for convenience
+    if (node.empty()) {
+        return;
+    }
 
-	als.Profile = profile;
-	if (!node.empty()) {
-        ParseHelper_Node_Enter(ne);
-		bool read_flag[4] = { false, false, false, false };
-		for (pugi::xml_node &child : node.children()) {
-            std::string name = child.name();
-            if ( name == "r") {
-				read_flag[0] = true;
-                XmlParser::getValueAsFloat(child, als.Color.r);
-            } else if (name == "g") {
-				read_flag[1] = true;
-                XmlParser::getValueAsFloat(child, als.Color.g);
-            } else if (name == "b") {
-				read_flag[2] = true;
-                XmlParser::getValueAsFloat(child, als.Color.b);
-            } else if (name == "a") {
-			    read_flag[3] = true;
-                XmlParser::getValueAsFloat(child, als.Color.a);
-            }
-            ParseHelper_Node_Exit();
+    const std::string &profile = node.attribute("profile").as_string();
+    bool read_flag[4] = { false, false, false, false };
+    AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur);
+    AMFColor &als = *((AMFColor *)ne); // alias for convenience
+    ParseHelper_Node_Enter(ne);
+    for (pugi::xml_node &child : node.children()) {
+        // create new color object.
+        als.Profile = profile;
+
+        const std::string &name = child.name();
+        if ( name == "r") {
+			read_flag[0] = true;
+            XmlParser::getValueAsFloat(child, als.Color.r);
+        } else if (name == "g") {
+			read_flag[1] = true;
+            XmlParser::getValueAsFloat(child, als.Color.g);
+        } else if (name == "b") {
+			read_flag[2] = true;
+            XmlParser::getValueAsFloat(child, als.Color.b);
+        } else if (name == "a") {
+			read_flag[3] = true;
+            XmlParser::getValueAsFloat(child, als.Color.a);
         }
-		// check that all components was defined
-		if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
-			throw DeadlyImportError("Not all color components are defined.");
-		}
-
-		// check if <a> is absent. Then manually add "a == 1".
-		if (!read_flag[3]) {
-			als.Color.a = 1;
-		}
-	} else {
-		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
+        // check if <a> is absent. Then manually add "a == 1".
+        if (!read_flag[3]) {
+            als.Color.a = 1;
+        }
+    }
+    als.Composed = false;
+    mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
+    ParseHelper_Node_Exit();
+    // check that all components was defined
+	if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
+		throw DeadlyImportError("Not all color components are defined.");
 	}
-
-	als.Composed = false;
-	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
 }
 
 // <material
@@ -158,38 +155,36 @@ void AMFImporter::ParseNode_Material(XmlNode &node) {
 // Multi elements - Yes.
 // Parent element - <amf>.
 void AMFImporter::ParseNode_Texture(XmlNode &node) {
-    std::string id = node.attribute("id").as_string();
-	uint32_t width = node.attribute("width").as_uint();
-	uint32_t height = node.attribute("height").as_uint();
-	uint32_t depth = node.attribute("depth").as_uint();
-	std::string type = node.attribute("type").as_string();
+    const std::string id = node.attribute("id").as_string();
+	const uint32_t width = node.attribute("width").as_uint();
+    const uint32_t height = node.attribute("height").as_uint();
+    uint32_t depth = node.attribute("depth").as_uint();
+    const std::string type = node.attribute("type").as_string();
 	bool tiled = node.attribute("tiled").as_bool();
 
-	// create new texture object.
-    AMFNodeElementBase *ne = new AMFTexture(mNodeElement_Cur);
-
-	AMFTexture& als = *((AMFTexture*)ne);// alias for convenience
-
     if (node.empty()) {
 		return;
     }
 
-    std::string enc64_data = node.value();
-	// Check for child nodes
+    // create new texture object.
+    AMFNodeElementBase *ne = new AMFTexture(mNodeElement_Cur);
+
+	AMFTexture& als = *((AMFTexture*)ne);// alias for convenience
+
+    std::string enc64_data;
+    XmlParser::getValueAsString(node, enc64_data);
+    // Check for child nodes
 
 	// check that all components was defined
     if (id.empty()) {
 		throw DeadlyImportError("ID for texture must be defined.");
     }
     if (width < 1) {
-		throw DeadlyImportError("INvalid width for texture.");
+		throw DeadlyImportError("Invalid width for texture.");
     }
     if (height < 1) {
 		throw DeadlyImportError("Invalid height for texture.");
 	}
-    if (depth < 1) {
-		throw DeadlyImportError("Invalid depth for texture.");
-    }
     if (type != "grayscale") {
 		throw DeadlyImportError("Invalid type for texture.");
     }
@@ -203,7 +198,9 @@ void AMFImporter::ParseNode_Texture(XmlNode &node) {
 	als.Depth = depth;
 	als.Tiled = tiled;
 	ParseHelper_Decode_Base64(enc64_data, als.Data);
-
+    if (depth == 0) {
+        depth = (uint32_t)(als.Data.size() / (width * height));
+    }
     // check data size
     if ((width * height * depth) != als.Data.size()) {
         throw DeadlyImportError("Texture has incorrect data size.");
@@ -233,20 +230,18 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
     AMFTexMap &als = *((AMFTexMap *)ne); //
     std::string rtexid, gtexid, btexid, atexid;
     if (!node.empty()) {
-        ParseHelper_Node_Enter(ne);
-        for (XmlNode &currentNode : node.children()) {
-            const std::string &currentName = currentNode.name();
-            if (currentName == "rtexid") {
-                XmlParser::getValueAsString(node, rtexid);
-            } else if (currentName == "gtexid") {
-                XmlParser::getValueAsString(node, gtexid);
-            } else if (currentName == "btexid") {
-                XmlParser::getValueAsString(node, btexid);
-            } else if (currentName == "atexid") {
-                XmlParser::getValueAsString(node, atexid);
+        for (pugi::xml_attribute &attr : node.attributes()) {
+            const std::string &currentAttr = attr.name();
+            if (currentAttr == "rtexid") {
+                rtexid = attr.as_string();
+            } else if (currentAttr == "gtexid") {
+                gtexid = attr.as_string();
+            } else if (currentAttr == "btexid") {
+                btexid = attr.as_string();
+            } else if (currentAttr == "atexid") {
+                atexid = attr.as_string();
             }
         }
-        ParseHelper_Node_Exit();
     }
 
 	// create new texture coordinates object, alias for convenience
@@ -256,7 +251,6 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
 	}
 
 	// Check for children nodes
-	//XML_CheckNode_MustHaveChildren();
 	if (node.children().begin() == node.children().end()) {
 		throw DeadlyImportError("Invalid children definition.");
 	}
@@ -264,28 +258,31 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
 	bool read_flag[6] = { false, false, false, false, false, false };
 
 	if (!pUseOldName) {
-		for (pugi::xml_attribute &attr : node.attributes()) {
-            const std::string name = attr.name();
+        ParseHelper_Node_Enter(ne);
+        for ( XmlNode &currentNode : node.children()) {
+            const std::string &name = currentNode.name();
             if (name == "utex1") {
 				read_flag[0] = true;
-				als.TextureCoordinate[0].x = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
             } else if (name == "utex2") {
 				read_flag[1] = true;
-				als.TextureCoordinate[1].x = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
             } else if (name == "utex3") {
 				read_flag[2] = true;
-				als.TextureCoordinate[2].x = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
             } else if (name == "vtex1") {
 				read_flag[3] = true;
-				als.TextureCoordinate[0].y = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
             } else if (name == "vtex2") {
 				read_flag[4] = true;
-				als.TextureCoordinate[1].y = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
             } else if (name == "vtex3") {
 				read_flag[5] = true;
-				als.TextureCoordinate[0].y = attr.as_float();
+                XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
 			}
 		}
+        ParseHelper_Node_Exit();
+
 	} else {
 		for (pugi::xml_attribute &attr : node.attributes()) {
             const std::string name = attr.name();

+ 2 - 2
code/AssetLib/AMF/AMFImporter_Node.hpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -240,7 +240,7 @@ struct AMFVertices : public AMFNodeElementBase {
 /// Structure that define volume node.
 struct AMFVolume : public AMFNodeElementBase {
 	std::string MaterialID; ///< Which material to use.
-	std::string Type; ///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
+	std::string Type; ///< What this volume describes can be "region" or "support". If none specified, "object" is assumed.
 
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.

+ 16 - 14
code/AssetLib/AMF/AMFImporter_Postprocess.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -62,12 +62,14 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
     // Check if stored data are supported.
     if (!Composition.empty()) {
         throw DeadlyImportError("IME. GetColor for composition");
-    } else if (Color->Composed) {
+    }
+
+    if (Color->Composed) {
         throw DeadlyImportError("IME. GetColor, composed color");
-    } else {
-        tcol = Color->Color;
     }
 
+    tcol = Color->Color;
+
     // Check if default color must be used
     if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
         tcol.r = 0.5f;
@@ -79,13 +81,13 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
     return tcol;
 }
 
-void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
+void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &nodeElement, std::vector<aiVector3D> &vertexCoordinateArray,
         std::vector<AMFColor *> &pVertexColorArray) const {
     AMFVertices  *vn = nullptr;
     size_t col_idx;
 
     // All data stored in "vertices", search for it.
-    for (AMFNodeElementBase *ne_child : pNodeElement.Child) {
+    for (AMFNodeElementBase *ne_child : nodeElement.Child) {
         if (ne_child->Type == AMFNodeElementBase::ENET_Vertices) {
             vn = (AMFVertices*)ne_child;
         }
@@ -97,10 +99,10 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElem
     }
 
     // all coordinates stored as child and we need to reserve space for future push_back's.
-    pVertexCoordinateArray.reserve(vn->Child.size()); 
+    vertexCoordinateArray.reserve(vn->Child.size());
 
     // colors count equal vertices count.
-    pVertexColorArray.resize(vn->Child.size()); 
+    pVertexColorArray.resize(vn->Child.size());
     col_idx = 0;
 
     // Inside vertices collect all data and place to arrays
@@ -112,7 +114,7 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElem
 
             for (AMFNodeElementBase *vtx : vn_child->Child) {
                 if (vtx->Type == AMFNodeElementBase::ENET_Coordinates) {
-                    pVertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
+                    vertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
                     continue;
                 }
 
@@ -329,8 +331,8 @@ void AMFImporter::Postprocess_AddMetadata(const AMFMetaDataArray &metadataList,
     sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size()));
     size_t meta_idx(0);
 
-    for (const AMFMetadata &metadata : metadataList) {
-        sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
+    for (const AMFMetadata *metadata : metadataList) {
+        sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata->Type, aiString(metadata->Value));
     }
 }
 
@@ -426,10 +428,10 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
 
                     if (pBiggerThan != nullptr) {
                         bool found = false;
-
+                        const size_t biggerThan = *pBiggerThan;
                         for (const SComplexFace &face : pFaceList) {
                             for (size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++) {
-                                if (face.Face.mIndices[idx_vert] > *pBiggerThan) {
+                                if (face.Face.mIndices[idx_vert] > biggerThan) {
                                     rv = face.Face.mIndices[idx_vert];
                                     found = true;
                                     break;
@@ -873,7 +875,7 @@ nl_clean_loop:
         pScene->mNumMaterials = static_cast<unsigned int>(mTexture_Converted.size());
         pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
         for (const SPP_Texture &tex_convd : mTexture_Converted) {
-            const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
+            const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + ai_to_string(idx));
             const int mode = aiTextureOp_Multiply;
             const int repeat = tex_convd.Tiled ? 1 : 0;
 

+ 2 - 2
code/AssetLib/ASE/ASELoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
@@ -614,7 +614,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
             node->mNumChildren++;
 
             // What we did is so great, it is at least worth a debug message
-            ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (" + snode->mName + ")");
+            ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (", snode->mName, ")");
         }
     }
 

+ 1 - 1
code/AssetLib/ASE/ASELoader.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 

+ 10 - 4
code/AssetLib/ASE/ASEParser.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
@@ -498,6 +498,12 @@ void Parser::ParseLV1MaterialListBlock() {
                 ParseLV2MaterialBlock(sMat);
                 continue;
             }
+            if( iDepth == 1 ){
+                // CRUDE HACK: support missing brace after "Ascii Scene Exporter v2.51"
+                LogWarning("Missing closing brace in material list");
+                --filePtr;
+                return;
+            }
         }
         AI_ASE_HANDLE_TOP_LEVEL_SECTION();
     }
@@ -671,7 +677,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
                 if (!ParseString(temp, "*MAP_CLASS"))
                     SkipToNextToken();
                 if (temp != "Bitmap" && temp != "Normal Bump") {
-                    ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
+                    ASSIMP_LOG_WARN("ASE: Skipping unknown map type: ", temp);
                     parsePath = false;
                 }
                 continue;
@@ -685,7 +691,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
                     // Files with 'None' as map name are produced by
                     // an Maja to ASE exporter which name I forgot ..
                     ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
-                    map.mMapName = "";
+                    map.mMapName = std::string();
                 }
 
                 continue;
@@ -1119,7 +1125,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
                                          "this is no spot light or target camera");
                     }
                 } else {
-                    ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
+                    ASSIMP_LOG_ERROR("ASE: Unknown node transformation: ", temp);
                     // mode = 0
                 }
                 continue;

+ 5 - 5
code/AssetLib/ASE/ASEParser.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -95,8 +95,8 @@ struct Material : public D3DS::Material {
     Material(Material &&other) AI_NO_EXCEPT
             : D3DS::Material(std::move(other)),
               avSubMaterials(std::move(other.avSubMaterials)),
-              pcInstance(std::move(other.pcInstance)),
-              bNeed(std::move(other.bNeed)) {
+              pcInstance(other.pcInstance),
+              bNeed(other.bNeed) {
         other.pcInstance = nullptr;
     }
 
@@ -108,8 +108,8 @@ struct Material : public D3DS::Material {
         //D3DS::Material::operator=(std::move(other));
 
         avSubMaterials = std::move(other.avSubMaterials);
-        pcInstance = std::move(other.pcInstance);
-        bNeed = std::move(other.bNeed);
+        pcInstance = other.pcInstance;
+        bNeed = other.bNeed;
 
         other.pcInstance = nullptr;
 

+ 1 - 1
code/AssetLib/Assbin/AssbinExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 

+ 1 - 1
code/AssetLib/Assbin/AssbinExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 2 - 2
code/AssetLib/Assbin/AssbinFileWriter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -172,7 +172,7 @@ inline size_t Write<aiQuaternion>(IOStream *stream, const aiQuaternion &v) {
     t += Write<float>(stream, v.z);
     ai_assert(t == 16);
 
-    return 16;
+    return t;
 }
 
 // -----------------------------------------------------------------------------------

+ 1 - 1
code/AssetLib/Assbin/AssbinFileWriter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 

+ 2 - 2
code/AssetLib/Assbin/AssbinLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -671,7 +671,7 @@ void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
 void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
     IOStream *stream = pIOHandler->Open(pFile, "rb");
     if (nullptr == stream) {
-        return;
+        throw DeadlyImportError("ASSBIN: Could not open ", pFile);
     }
 
     // signature

+ 1 - 1
code/AssetLib/Assbin/AssbinLoader.h

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 27 - 15
code/AssetLib/Assjson/json_exporter.cpp

@@ -41,12 +41,17 @@ public:
     enum {
         Flag_DoNotIndent = 0x1,
         Flag_WriteSpecialFloats = 0x2,
+        Flag_SkipWhitespaces = 0x4
     };
-
+    
     JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
-            out(out), first(), flags(flags) {
+            out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
         // make sure that all formatting happens using the standard, C locale and not the user's current locale
         buff.imbue(std::locale("C"));
+        if (flags & Flag_SkipWhitespaces) {
+            newline = "";
+            space = "";
+        }
     }
 
     ~JSONWriter() {
@@ -70,7 +75,7 @@ public:
     void Key(const std::string &name) {
         AddIndentation();
         Delimit();
-        buff << '\"' + name + "\": ";
+        buff << '\"' + name + "\":" << space;
     }
 
     template <typename Literal>
@@ -78,12 +83,12 @@ public:
         AddIndentation();
         Delimit();
 
-        LiteralToString(buff, name) << '\n';
+        LiteralToString(buff, name) << newline;
     }
 
     template <typename Literal>
     void SimpleValue(const Literal &s) {
-        LiteralToString(buff, s) << '\n';
+        LiteralToString(buff, s) << newline;
     }
 
     void SimpleValue(const void *buffer, size_t len) {
@@ -102,7 +107,7 @@ public:
             }
         }
 
-        buff << '\"' << cur_out << "\"\n";
+        buff << '\"' << cur_out << "\"" << newline;
         delete[] cur_out;
     }
 
@@ -115,7 +120,7 @@ public:
             }
         }
         first = true;
-        buff << "{\n";
+        buff << "{" << newline;
         PushIndent();
     }
 
@@ -123,7 +128,7 @@ public:
         PopIndent();
         AddIndentation();
         first = false;
-        buff << "}\n";
+        buff << "}" << newline;
     }
 
     void StartArray(bool is_element = false) {
@@ -135,19 +140,19 @@ public:
             }
         }
         first = true;
-        buff << "[\n";
+        buff << "[" << newline;
         PushIndent();
     }
 
     void EndArray() {
         PopIndent();
         AddIndentation();
-        buff << "]\n";
+        buff << "]" << newline;
         first = false;
     }
 
     void AddIndentation() {
-        if (!(flags & Flag_DoNotIndent)) {
+        if (!(flags & Flag_DoNotIndent) && !(flags & Flag_SkipWhitespaces)) {
             buff << indent;
         }
     }
@@ -156,7 +161,7 @@ public:
         if (!first) {
             buff << ',';
         } else {
-            buff << ' ';
+            buff << space;
             first = false;
         }
     }
@@ -227,7 +232,9 @@ private:
 
 private:
     Assimp::IOStream &out;
-    std::string indent, newline;
+    std::string indent;
+    std::string newline;
+    std::string space;
     std::stringstream buff;
     bool first;
 
@@ -765,7 +772,7 @@ void Write(JSONWriter &out, const aiScene &ai) {
     out.EndObj();
 }
 
-void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *) {
+void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *pProperties) {
     std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
     if (!str) {
         throw DeadlyExportError("could not open output file");
@@ -782,7 +789,12 @@ void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *sc
         splitter.Execute(scenecopy_tmp);
 
         // XXX Flag_WriteSpecialFloats is turned on by default, right now we don't have a configuration interface for exporters
-        JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
+
+        unsigned int flags = JSONWriter::Flag_WriteSpecialFloats;
+        if (pProperties->GetPropertyBool("JSON_SKIP_WHITESPACES", false)) {
+            flags |= JSONWriter::Flag_SkipWhitespaces;
+        }
+        JSONWriter s(*str, flags);
         Write(s, *scenecopy_tmp);
 
     } catch (...) {

+ 4 - 4
code/AssetLib/Assjson/mesh_splitter.cpp

@@ -110,7 +110,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
 	// we need to split this mesh into sub meshes. Estimate submesh size
 	const unsigned int sub_meshes = (in_mesh->mNumVertices / LIMIT) + 1;
 
-	// create a std::vector<unsigned int> to remember which vertices have already 
+	// create a std::vector<unsigned int> to remember which vertices have already
 	// been copied and to which position (i.e. output index)
 	std::vector<unsigned int> was_copied_to;
 	was_copied_to.resize(in_mesh->mNumVertices,WAS_NOT_COPIED);
@@ -125,7 +125,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
 	while (true) {
 		const unsigned int out_vertex_index = LIMIT;
 
-		aiMesh* out_mesh = new aiMesh();			
+		aiMesh* out_mesh = new aiMesh();
 		out_mesh->mNumVertices = 0;
 		out_mesh->mMaterialIndex = in_mesh->mMaterialIndex;
 
@@ -179,7 +179,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
 
 				// check whether we do already have this vertex
 				if (WAS_NOT_COPIED == was_copied_to[index])	{
-					iNeed++; 
+					iNeed++;
 				}
 			}
 			if (out_mesh->mNumVertices + iNeed > out_vertex_index)	{
@@ -240,7 +240,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
 						out_mesh->mTextureCoords[c][out_mesh->mNumVertices] = in_mesh->mTextureCoords[c][index];
 					}
 				}
-				// vertex colors 
+				// vertex colors
 				for (unsigned int c = 0;  c < AI_MAX_NUMBER_OF_COLOR_SETS;++c) {
 					if (in_mesh->HasVertexColors( c)) {
 						out_mesh->mColors[c][out_mesh->mNumVertices] = in_mesh->mColors[c][index];

+ 3 - 3
code/AssetLib/Assjson/mesh_splitter.h

@@ -22,13 +22,13 @@ struct aiNode;
 
 // ---------------------------------------------------------------------------
 /** Splits meshes of unique vertices into meshes with no more vertices than
- *  a given, configurable threshold value. 
+ *  a given, configurable threshold value.
  */
-class MeshSplitter 
+class MeshSplitter
 {
 
 public:
-	
+
 	void SetLimit(unsigned int l) {
 		LIMIT = l;
 	}

+ 2 - 2
code/AssetLib/Assxml/AssxmlExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/Exporter.hpp>
 
-namespace Assimp   { 
+namespace Assimp   {
 
 void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
 {

+ 1 - 1
code/AssetLib/Assxml/AssxmlExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 6 - 3
code/AssetLib/Assxml/AssxmlFileWriter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -598,8 +598,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
                 if (!mesh->mTextureCoords[a])
                     break;
 
-                ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices,
-                        a, mesh->mNumUVComponents[a]);
+                ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
+                         mesh->mNumVertices,
+                         a,
+                         mesh->mTextureCoordsNames[a].C_Str(),
+                         mesh->mNumUVComponents[a]);
 
                 if (!shortened) {
                     if (mesh->mNumUVComponents[a] == 3) {

+ 1 - 1
code/AssetLib/Assxml/AssxmlFileWriter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 6 - 6
code/AssetLib/B3D/B3DImporter.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -143,9 +143,9 @@ AI_WONT_RETURN void B3DImporter::Oops() {
 }
 
 // ------------------------------------------------------------------------------------------------
-AI_WONT_RETURN void B3DImporter::Fail(string str) {
+AI_WONT_RETURN void B3DImporter::Fail(const string &str) {
 #ifdef DEBUG_B3D
-    ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str);
+    ASSIMP_LOG_ERROR("Error in B3D file data: ", str);
 #endif
     throw DeadlyImportError("B3D Importer - error in B3D file data: ", str);
 }
@@ -233,7 +233,7 @@ string B3DImporter::ReadChunk() {
         tag += char(ReadByte());
     }
 #ifdef DEBUG_B3D
-    ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag);
+    ASSIMP_LOG_DEBUG("ReadChunk: ", tag);
 #endif
     unsigned sz = (unsigned)ReadInt();
     _stack.push_back(_pos + sz);
@@ -397,7 +397,7 @@ void B3DImporter::ReadTRIS(int v0) {
         matid = 0;
     } else if (matid < 0 || matid >= (int)_materials.size()) {
 #ifdef DEBUG_B3D
-        ASSIMP_LOG_ERROR_F("material id=", matid);
+        ASSIMP_LOG_ERROR("material id=", matid);
 #endif
         Fail("Bad material id");
     }
@@ -417,7 +417,7 @@ void B3DImporter::ReadTRIS(int v0) {
         int i2 = ReadInt() + v0;
         if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
 #ifdef DEBUG_B3D
-            ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
+            ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
 #endif
             Fail("Bad triangle index");
             continue;

+ 2 - 2
code/AssetLib/B3D/B3DImporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -96,7 +96,7 @@ private:
     };
 
     AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
-    AI_WONT_RETURN void Fail( std::string str ) AI_WONT_RETURN_SUFFIX;
+    AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX;
 
     void ReadTEXS();
     void ReadBRUS();

+ 3 - 3
code/AssetLib/BVH/BVHLoader.cpp

@@ -4,7 +4,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 
@@ -359,7 +359,7 @@ void BVHLoader::ReadMotion(aiScene * /*pScene*/) {
 std::string BVHLoader::GetNextToken() {
     // skip any preceding whitespace
     while (mReader != mBuffer.end()) {
-        if (!isspace(*mReader))
+        if (!isspace((unsigned char)*mReader))
             break;
 
         // count lines
@@ -372,7 +372,7 @@ std::string BVHLoader::GetNextToken() {
     // collect all chars till the next whitespace. BVH is easy in respect to that.
     std::string token;
     while (mReader != mBuffer.end()) {
-        if (isspace(*mReader))
+        if (isspace((unsigned char)*mReader))
             break;
 
         token.push_back(*mReader);

+ 1 - 1
code/AssetLib/BVH/BVHLoader.h

@@ -4,7 +4,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 1 - 1
code/AssetLib/Blender/BlenderBMesh.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 1 - 1
code/AssetLib/Blender/BlenderBMesh.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 5 - 5
code/AssetLib/Blender/BlenderDNA.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -198,9 +198,9 @@ void DNAParser::Parse() {
         s.size = offset;
     }
 
-    ASSIMP_LOG_DEBUG_F("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
+    ASSIMP_LOG_DEBUG("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
 
-#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
     dna.DumpToFile();
 #endif
 
@@ -208,7 +208,7 @@ void DNAParser::Parse() {
     dna.RegisterConverters();
 }
 
-#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
 
 #include <fstream>
 // ------------------------------------------------------------------------------------------------
@@ -237,7 +237,7 @@ void DNA ::DumpToFile() {
 
     ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
 }
-#endif
+#endif // ASSIMP_BUILD_BLENDER_DEBUG_DNA
 
 // ------------------------------------------------------------------------------------------------
 /*static*/ void DNA ::ExtractArraySize(

+ 9 - 2
code/AssetLib/Blender/BlenderDNA.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -59,6 +59,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define ASSIMP_BUILD_BLENDER_DEBUG
 #endif
 
+// set this to non-zero to dump BlenderDNA stuff to dna.txt.
+// you could set it on the assimp build command line too without touching it here.
+// !!! please make sure this is set to 0 in the repo !!!
+#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
+#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
+#endif
+
 // #define ASSIMP_BUILD_BLENDER_NO_STATS
 
 namespace Assimp {
@@ -495,7 +502,7 @@ public:
             const Structure &structure,
             const FileDatabase &db) const;
 
-#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
     // --------------------------------------------------------
     /** Dump the DNA to a text file. This is for debugging purposes.
      *  The output file is `dna.txt` in the current working folder*/

+ 2 - 2
code/AssetLib/Blender/BlenderDNA.inl

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -565,7 +565,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
         // this might happen if DNA::RegisterConverters hasn't been called so far
         // or if the target type is not contained in `our` DNA.
         out.reset();
-        ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
+        ASSIMP_LOG_WARN( "Failed to find a converter for the `",s.name,"` structure" );
         return false;
     }
 

+ 1 - 1
code/AssetLib/Blender/BlenderIntermediate.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 22 - 25
code/AssetLib/Blender/BlenderLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -66,19 +66,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // zlib is needed for compressed blend files
 #ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
-#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-#include <zlib.h>
-#else
-#include "../contrib/zlib/zlib.h"
-#endif
+#  ifdef ASSIMP_BUILD_NO_OWN_ZLIB
+#    include <zlib.h>
+#  else
+#    include "../contrib/zlib/zlib.h"
+#  endif
 #endif
 
 namespace Assimp {
+
 template <>
 const char *LogFunctions<BlenderImporter>::Prefix() {
     static auto prefix = "BLEND: ";
     return prefix;
 }
+
 } // namespace Assimp
 
 using namespace Assimp;
@@ -86,7 +88,7 @@ using namespace Assimp::Blender;
 using namespace Assimp::Formatter;
 
 static const aiImporterDesc blenderDesc = {
-    "Blender 3D Importer \nhttp://www.blender3d.org",
+    "Blender 3D Importer (http://www.blender3d.org)",
     "",
     "",
     "No animation support yet",
@@ -122,17 +124,12 @@ bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bo
         return true;
     }
 
-    else if ((!extension.length() || checkSig) && pIOHandler) {
+    if ((!extension.length() || checkSig) && pIOHandler) {
         // note: this won't catch compressed files
         return SearchFileHeaderForToken(pIOHandler, pFile, TokensForSearch, 1);
     }
-    return false;
-}
 
-// ------------------------------------------------------------------------------------------------
-// List all extensions handled by this loader
-void BlenderImporter::GetExtensionList(std::set<std::string> &app) {
-    app.insert("blend");
+    return false;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -238,9 +235,9 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
     stream->Read(magic, 3, 1);
     magic[3] = '\0';
 
-    LogInfo((format(), "Blender version is ", magic[0], ".", magic + 1,
+    LogInfo("Blender version is ", magic[0], ".", magic + 1,
             " (64bit: ", file.i64bit ? "true" : "false",
-            ", little endian: ", file.little ? "true" : "false", ")"));
+            ", little endian: ", file.little ? "true" : "false", ")");
 
     ParseBlendFile(file, stream);
 
@@ -252,7 +249,7 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
 
 // ------------------------------------------------------------------------------------------------
 void BlenderImporter::ParseBlendFile(FileDatabase &out, std::shared_ptr<IOStream> stream) {
-    out.reader = std::shared_ptr<StreamReaderAny>(new StreamReaderAny(stream, out.little));
+    out.reader = std::make_shared<StreamReaderAny>(stream, out.little);
 
     DNAParser dna_reader(out);
     const DNA *dna = nullptr;
@@ -313,7 +310,7 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
     ss.Convert(out, file);
 
 #ifndef ASSIMP_BUILD_BLENDER_NO_STATS
-    ASSIMP_LOG_INFO_F(
+    ASSIMP_LOG_INFO(
             "(Stats) Fields read: ", file.stats().fields_read,
             ", pointers resolved: ", file.stats().pointers_resolved,
             ", cache hits: ", file.stats().cache_hits,
@@ -423,9 +420,9 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
             --s;
         }
 
-        curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
-        curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
-        curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
+        curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower((unsigned char)s[1]);
+        curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower((unsigned char)s[2]);
+        curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower((unsigned char)s[3]);
         curTex->achFormatHint[3] = '\0';
 
         // tex->mHeight = 0;
@@ -437,7 +434,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
 
         curTex->pcData = reinterpret_cast<aiTexel *>(ch);
 
-        LogInfo("Reading embedded texture, original file was " + std::string(img->name));
+        LogInfo("Reading embedded texture, original file was ", img->name);
     } else {
         name = aiString(img->name);
     }
@@ -519,7 +516,7 @@ void BlenderImporter::ResolveTexture(aiMaterial *out, const Material *mat, const
     case Tex::Type_POINTDENSITY:
     case Tex::Type_VOXELDATA:
 
-        LogWarn(std::string("Encountered a texture with an unsupported type: ") + dispnam);
+        LogWarn("Encountered a texture with an unsupported type: ", dispnam);
         AddSentinelTexture(out, mat, tex, conv_data);
         break;
 
@@ -682,7 +679,7 @@ void BlenderImporter::BuildMaterials(ConversionData &conv_data) {
 
     BuildDefaultMaterial(conv_data);
 
-    for (std::shared_ptr<Material> mat : conv_data.materials_raw) {
+    for (const std::shared_ptr<Material> &mat : conv_data.materials_raw) {
 
         // reset per material global counters
         for (size_t i = 0; i < sizeof(conv_data.next_texture) / sizeof(conv_data.next_texture[0]); ++i) {
@@ -755,7 +752,7 @@ void BlenderImporter::CheckActualType(const ElemBase *dt, const char *check) {
 
 // ------------------------------------------------------------------------------------------------
 void BlenderImporter::NotSupportedObjectType(const Object *obj, const char *type) {
-    LogWarn((format(), "Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping"));
+    LogWarn("Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping");
 }
 
 // ------------------------------------------------------------------------------------------------

+ 1 - 2
code/AssetLib/Blender/BlenderLoader.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -110,7 +110,6 @@ public:
 
 protected:
     const aiImporterDesc* GetInfo () const;
-    void GetExtensionList(std::set<std::string>& app);
     void SetupProperties(const Importer* pImp);
     void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
     void ParseBlendFile(Blender::FileDatabase& out, std::shared_ptr<IOStream> stream);

+ 7 - 7
code/AssetLib/Blender/BlenderModifier.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -90,7 +90,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
 
         const Structure *s = conv_data.db.dna.Get(cur->dna_type);
         if (!s) {
-            ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type);
+            ASSIMP_LOG_WARN("BlendModifier: could not resolve DNA name: ", cur->dna_type);
             continue;
         }
 
@@ -132,7 +132,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
             }
         }
         if (curgod) {
-            ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name);
+            ASSIMP_LOG_WARN("Couldn't find a handler for modifier: ", dat.name);
         }
     }
 
@@ -140,7 +140,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
     // object, we still can't say whether our modifier implementations were
     // able to fully do their job.
     if (ful) {
-        ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
+        ASSIMP_LOG_DEBUG("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
                 "`, check log messages above for errors");
     }
 }
@@ -248,7 +248,7 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
     out.mMeshes = nind;
     out.mNumMeshes *= 2;
 
-    ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
+    ASSIMP_LOG_INFO("BlendModifier: Applied the `Mirror` modifier to `",
             orig_object.id.name, "`");
 }
 
@@ -277,7 +277,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
         break;
 
     default:
-        ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
+        ASSIMP_LOG_WARN("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
         return;
     };
 
@@ -292,7 +292,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
     subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
     std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
 
-    ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
+    ASSIMP_LOG_INFO("BlendModifier: Applied the `Subdivision` modifier to `",
             orig_object.id.name, "`");
 }
 

+ 11 - 11
code/AssetLib/Blender/BlenderModifier.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -52,9 +52,9 @@ namespace Assimp {
 namespace Blender {
 
 // -------------------------------------------------------------------------------------------
-/** 
+/**
  *  Dummy base class for all blender modifiers. Modifiers are reused between imports, so
- *  they should be stateless and not try to cache model data. 
+ *  they should be stateless and not try to cache model data.
  */
 // -------------------------------------------------------------------------------------------
 class BlenderModifier {
@@ -67,7 +67,7 @@ public:
     }
 
     // --------------------
-    /** 
+    /**
      *  Check if *this* modifier is active, given a ModifierData& block.
      */
     virtual bool IsActive( const ModifierData& /*modin*/) {
@@ -75,10 +75,10 @@ public:
     }
 
     // --------------------
-    /** 
+    /**
      *  Apply the modifier to a given output node. The original data used
      *  to construct the node is given as well. Not called unless IsActive()
-     *  was called and gave positive response. 
+     *  was called and gave positive response.
      */
     virtual void DoIt(aiNode& /*out*/,
         ConversionData& /*conv_data*/,
@@ -86,14 +86,14 @@ public:
         const Scene& /*in*/,
         const Object& /*orig_object*/
     ) {
-        ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
+        ASSIMP_LOG_INFO("This modifier is not supported, skipping: ",orig_modifier.dna_type );
         return;
     }
 };
 
 // -------------------------------------------------------------------------------------------
-/** 
- *  Manage all known modifiers and instance and apply them if necessary 
+/**
+ *  Manage all known modifiers and instance and apply them if necessary
  */
 // -------------------------------------------------------------------------------------------
 class BlenderModifierShowcase {
@@ -113,8 +113,8 @@ private:
 // MODIFIERS /////////////////////////////////////////////////////////////////////////////////
 
 // -------------------------------------------------------------------------------------------
-/** 
- *  Mirror modifier. Status: implemented. 
+/**
+ *  Mirror modifier. Status: implemented.
  */
 // -------------------------------------------------------------------------------------------
 class BlenderModifier_Mirror : public BlenderModifier {

+ 1 - 1
code/AssetLib/Blender/BlenderScene.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 1 - 1
code/AssetLib/Blender/BlenderTessellator.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 1 - 1
code/AssetLib/Blender/BlenderTessellator.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 32 - 44
code/AssetLib/C4D/C4DImporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #endif
 
 #include "C4DImporter.h"
-#include <assimp/TinyFormatter.h>
 #include <memory>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
@@ -65,7 +64,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "c4d_file.h"
 #include "default_alien_overloads.h"
 
-using namespace melange;
+namespace {
+
+aiString aiStringFrom(cineware::String const & cinestring) {
+    aiString result;
+    cinestring.GetCString(result.data, MAXLEN-1);
+    result.length = static_cast<ai_uint32>(cinestring.GetLength());
+    return result;
+}
+
+}
+
+using namespace Assimp;
+using namespace cineware;
 
 // overload this function and fill in your own unique data
 void GetWriterInfo(int &id, String &appname) {
@@ -73,9 +84,6 @@ void GetWriterInfo(int &id, String &appname) {
     appname = "Open Asset Import Library";
 }
 
-using namespace Assimp;
-using namespace Assimp::Formatter;
-
 namespace Assimp {
     template<> const char* LogFunctions<C4DImporter>::Prefix() {
         static auto prefix = "C4D: ";
@@ -97,17 +105,6 @@ static const aiImporterDesc desc = {
 };
 
 
-// ------------------------------------------------------------------------------------------------
-C4DImporter::C4DImporter()
-: BaseImporter() {
-    // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-C4DImporter::~C4DImporter() {
-    // empty
-}
-
 // ------------------------------------------------------------------------------------------------
 bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
     const std::string& extension = GetExtension(pFile);
@@ -125,11 +122,6 @@ const aiImporterDesc* C4DImporter::GetInfo () const {
     return &desc;
 }
 
-// ------------------------------------------------------------------------------------------------
-void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
-    // nothing to be done for the moment
-}
-
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
@@ -154,8 +146,14 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
         ThrowException("failed to read document " + pFile);
     }
 
+    // Generate the root-node
     pScene->mRootNode = new aiNode("<C4DRoot>");
 
+    // convert left-handed to right-handed
+    pScene->mRootNode->mTransformation.a1 = 0.01f;
+    pScene->mRootNode->mTransformation.b2 = 0.01f;
+    pScene->mRootNode->mTransformation.c3 = -0.01f;
+
     // first convert all materials
     ReadMaterials(doc->GetFirstMaterial());
 
@@ -199,8 +197,8 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
 
 
 // ------------------------------------------------------------------------------------------------
-bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
-    // based on Melange sample code (C4DImportExport.cpp)
+bool C4DImporter::ReadShader(aiMaterial* out, BaseShader* shader) {
+    // based on Cineware sample code (C4DImportExport.cpp)
     while(shader) {
         if(shader->GetType() == Xlayer) {
             BaseContainer* container = shader->GetDataInstance();
@@ -242,13 +240,11 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
                 lsl = lsl->GetNext();
             }
         } else if ( shader->GetType() == Xbitmap ) {
-            aiString path;
-            shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
-            path.length = ::strlen(path.data);
+            auto const path = aiStringFrom(shader->GetFileName().GetString());
             out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
             return true;
         } else {
-            LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
+            LogWarn("ignoring shader type: ", GetObjectTypeName(shader->GetType()));
         }
         shader = shader->GetNext();
     }
@@ -257,18 +253,15 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
 }
 
 // ------------------------------------------------------------------------------------------------
-void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
-    // based on Melange sample code
+void C4DImporter::ReadMaterials(BaseMaterial* mat) {
+    // based on Cineware sample code
     while (mat) {
-        const String& name = mat->GetName();
         if (mat->GetType() == Mmaterial) {
             aiMaterial* out = new aiMaterial();
             material_mapping[mat] = static_cast<unsigned int>(materials.size());
             materials.push_back(out);
 
-            aiString ai_name;
-            name.GetCString(ai_name.data, MAXLEN-1);
-            ai_name.length = ::strlen(ai_name.data);
+            auto const ai_name = aiStringFrom(mat->GetName());
             out->AddProperty(&ai_name, AI_MATKEY_NAME);
 
             Material& m = dynamic_cast<Material&>(*mat);
@@ -294,7 +287,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
                 ReadShader(out, shader);
             }
         } else {
-            LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
+            LogWarn("ignoring plugin material: ", GetObjectTypeName(mat->GetType()));
         }
         mat = mat->GetNext();
     }
@@ -305,19 +298,15 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
     ai_assert(parent != nullptr );
     std::vector<aiNode*> nodes;
 
-    // based on Melange sample code
+    // based on Cineware sample code
     while (object) {
-        const String& name = object->GetName();
         const LONG type = object->GetType();
         const Matrix& ml = object->GetMl();
 
-        aiString string;
-        name.GetCString(string.data, MAXLEN-1);
-        string.length = ::strlen(string.data);
         aiNode* const nd = new aiNode();
 
         nd->mParent = parent;
-        nd->mName = string;
+        nd->mName = aiStringFrom(object->GetName());
 
         nd->mTransformation.a1 = ml.v1.x;
         nd->mTransformation.b1 = ml.v1.y;
@@ -352,7 +341,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
                 meshes.push_back(mesh);
             }
         } else {
-            LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
+            LogWarn("ignoring object: ", GetObjectTypeName(type));
         }
 
         RecurseHierarchy(object->GetDown(), nd);
@@ -370,7 +359,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
     ai_assert(object != nullptr);
     ai_assert( object->GetType() == Opolygon );
 
-    // based on Melange sample code
+    // based on Cineware sample code
     PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
     ai_assert(polyObject != nullptr);
 
@@ -618,4 +607,3 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
 }
 
 #endif // ASSIMP_BUILD_NO_C4D_IMPORTER
-

+ 15 - 24
code/AssetLib/C4D/C4DImporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -56,8 +56,8 @@ struct aiMaterial;
 
 struct aiImporterDesc;
 
-namespace melange {
-    class BaseObject; // c4d_file.h
+namespace cineware {
+    class BaseObject;
     class PolygonObject;
     class BaseMaterial;
     class BaseShader;
@@ -71,43 +71,34 @@ namespace Assimp  {
     }
 
 // -------------------------------------------------------------------------------------------
-/** Importer class to load Cinema4D files using the Melange library to be obtained from
- *  www.plugincafe.com
+/** Importer class to load Cinema4D files using the Cineware library to be obtained from
+ *  https://developers.maxon.net
  *
- *  Note that Melange is not free software. */
+ *  Note that Cineware is not free software. */
 // -------------------------------------------------------------------------------------------
 class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
 public:
-    C4DImporter();
-    ~C4DImporter();
-    bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
-        bool checkSig) const;
+    bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
 
 protected:
 
-    // --------------------
-    const aiImporterDesc* GetInfo () const;
+    const aiImporterDesc* GetInfo () const override;
 
-    // --------------------
-    void SetupProperties(const Importer* pImp);
-
-    // --------------------
-    void InternReadFile( const std::string& pFile, aiScene* pScene,
-        IOSystem* pIOHandler);
+    void InternReadFile( const std::string& pFile, aiScene*, IOSystem* ) override;
 
 private:
 
-    void ReadMaterials(melange::BaseMaterial* mat);
-    void RecurseHierarchy(melange::BaseObject* object, aiNode* parent);
-    aiMesh* ReadMesh(melange::BaseObject* object);
-    unsigned int ResolveMaterial(melange::PolygonObject* obj);
+    void ReadMaterials(cineware::BaseMaterial* mat);
+    void RecurseHierarchy(cineware::BaseObject* object, aiNode* parent);
+    aiMesh* ReadMesh(cineware::BaseObject* object);
+    unsigned int ResolveMaterial(cineware::PolygonObject* obj);
 
-    bool ReadShader(aiMaterial* out, melange::BaseShader* shader);
+    bool ReadShader(aiMaterial* out, cineware::BaseShader* shader);
 
     std::vector<aiMesh*> meshes;
     std::vector<aiMaterial*> materials;
 
-    typedef std::map<melange::BaseMaterial*, unsigned int> MaterialMap;
+    typedef std::map<cineware::BaseMaterial*, unsigned int> MaterialMap;
     MaterialMap material_mapping;
 
 }; // !class C4DImporter

+ 43 - 48
code/AssetLib/COB/COBLoader.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */
 
 #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
+
 #include "AssetLib/COB/COBLoader.h"
 #include "AssetLib/COB/COBScene.h"
 #include "PostProcessing/ConvertToLHProcess.h"
@@ -90,11 +91,15 @@ static const aiImporterDesc desc = {
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
-COBImporter::COBImporter() {}
+COBImporter::COBImporter() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-COBImporter::~COBImporter() {}
+COBImporter::~COBImporter() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
@@ -132,7 +137,13 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
 // Imports the given file into the given scene structure.
 void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
     COB::Scene scene;
-    std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(pIOHandler->Open(pFile, "rb")));
+
+    auto file = pIOHandler->Open(pFile, "rb");
+    if (!file) {
+        ThrowException("Could not open " + pFile);
+    }
+
+    std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
 
     // check header
     char head[32];
@@ -141,7 +152,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
         ThrowException("Could not found magic id: `Caligari`");
     }
 
-    ASSIMP_LOG_INFO_F("File format tag: ", std::string(head + 9, 6));
+    ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
     if (head[16] != 'L') {
         ThrowException("File is big-endian, which is not supported");
     }
@@ -219,7 +230,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 }
 
 // ------------------------------------------------------------------------------------------------
-void ConvertTexture(std::shared_ptr<Texture> tex, aiMaterial *out, aiTextureType type) {
+void ConvertTexture(const std::shared_ptr<Texture> &tex, aiMaterial *out, aiTextureType type) {
     const aiString path(tex->path);
     out->AddProperty(&path, AI_MATKEY_TEXTURE(type, 0));
     out->AddProperty(&tex->transform, 1, AI_MATKEY_UVTRANSFORM(type, 0));
@@ -290,8 +301,7 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
                     }
                     std::unique_ptr<const Material> defmat;
                     if (!min) {
-                        ASSIMP_LOG_VERBOSE_DEBUG(format() << "Could not resolve material index "
-                                                  << reflist.first << " - creating default material for this slot");
+                        ASSIMP_LOG_VERBOSE_DEBUG("Could not resolve material index ", reflist.first, " - creating default material for this slot");
 
                         defmat.reset(min = new Material());
                     }
@@ -466,8 +476,9 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter &splitter, const ChunkInfo
         // missing the next line.
         splitter.get_stream().IncPtr(nfo.size);
         splitter.swallow_next_increment();
-    } else
+    } else {
         ThrowException(error);
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -515,7 +526,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
 
     ++splitter;
     if (!splitter.match_start("mat# ")) {
-        ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
         return;
     }
 
@@ -527,7 +538,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
     ++splitter;
 
     if (!splitter.match_start("shader: ")) {
-        ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
         return;
     }
     std::string shader = std::string(splitter[1]);
@@ -538,12 +549,12 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
     } else if (shader == "phong") {
         mat.shader = Material::PHONG;
     } else if (shader != "flat") {
-        ASSIMP_LOG_WARN_F("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
     }
 
     ++splitter;
     if (!splitter.match_start("rgb ")) {
-        ASSIMP_LOG_WARN_F("Expected `rgb` line in `Mat1` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `rgb` line in `Mat1` chunk ", nfo.id);
     }
 
     const char *rgb = splitter[1];
@@ -551,7 +562,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
 
     ++splitter;
     if (!splitter.match_start("alpha ")) {
-        ASSIMP_LOG_WARN_F("Expected `alpha` line in `Mat1` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `alpha` line in `Mat1` chunk ", nfo.id);
     }
 
     const char *tokens[10];
@@ -571,7 +582,7 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
     }
     ++splitter;
     if (!splitter.match_start("Units ")) {
-        ASSIMP_LOG_WARN_F("Expected `Units` line in `Unit` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `Units` line in `Unit` chunk ", nfo.id);
         return;
     }
 
@@ -582,12 +593,12 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
             const unsigned int t = strtoul10(splitter[1]);
 
             nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
-                                                                             ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
+                                                                             ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
                                                                      units[t];
             return;
         }
     }
-    ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
+    ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -616,13 +627,13 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
     } else if (splitter.match_start("Spot ")) {
         msh.ltype = Light::SPOT;
     } else {
-        ASSIMP_LOG_WARN_F("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
+        ASSIMP_LOG_WARN("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
         msh.ltype = Light::SPOT;
     }
 
     ++splitter;
     if (!splitter.match_start("color ")) {
-        ASSIMP_LOG_WARN_F("Expected `color` line in `Lght` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `color` line in `Lght` chunk ", nfo.id);
     }
 
     const char *rgb = splitter[1];
@@ -630,14 +641,14 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
 
     SkipSpaces(&rgb);
     if (strncmp(rgb, "cone angle", 10) != 0) {
-        ASSIMP_LOG_WARN_F("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
     }
     SkipSpaces(rgb + 10, &rgb);
     msh.angle = fast_atof(&rgb);
 
     SkipSpaces(&rgb);
     if (strncmp(rgb, "inner angle", 11) != 0) {
-        ASSIMP_LOG_WARN_F("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
+        ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
     }
     SkipSpaces(rgb + 11, &rgb);
     msh.inner_angle = fast_atof(&rgb);
@@ -790,25 +801,12 @@ void COBImporter::ReadBitM_Ascii(Scene & /*out*/, LineSplitter &splitter, const
     if (nfo.version > 1) {
         return UnsupportedChunk_Ascii(splitter, nfo, "BitM");
     }
-    /*
-    "\nThumbNailHdrSize %ld"
-    "\nThumbHeader: %02hx 02hx %02hx "
-    "\nColorBufSize %ld"
-    "\nColorBufZipSize %ld"
-    "\nZippedThumbnail: %02hx 02hx %02hx "
-*/
 
     const unsigned int head = strtoul10((++splitter)[1]);
     if (head != sizeof(Bitmap::BitmapHeader)) {
         ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
         return;
     }
-
-    /*union {
-        Bitmap::BitmapHeader data;
-        char opaq[sizeof Bitmap::BitmapHeader()];
-    };*/
-    //  ReadHexOctets(opaq,head,(++splitter)[1]);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -884,7 +882,10 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
 
     while (1) {
         std::string type;
-        type += reader->GetI1(), type += reader->GetI1(), type += reader->GetI1(), type += reader->GetI1();
+        type += reader->GetI1();
+        type += reader->GetI1();
+        type += reader->GetI1();
+        type += reader->GetI1();
 
         ChunkInfo nfo;
         nfo.version = reader->GetI2() * 10;
@@ -906,14 +907,7 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
             ReadCame_Binary(out, *reader, nfo);
         } else if (type == "Mat1") {
             ReadMat1_Binary(out, *reader, nfo);
-        }
-        /*  else if (type == "Bone") {
-            ReadBone_Binary(out,*reader,nfo);
-        }
-        else if (type == "Chan") {
-            ReadChan_Binary(out,*reader,nfo);
-        }*/
-        else if (type == "Unit") {
+        } else if (type == "Unit") {
             ReadUnit_Binary(out, *reader, nfo);
         } else if (type == "OLay") {
             // ignore layer index silently.
@@ -923,8 +917,9 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
                 return UnsupportedChunk_Binary(*reader, nfo, type.c_str());
         } else if (type == "END ") {
             return;
-        } else
+        } else {
             UnsupportedChunk_Binary(*reader, nfo, type.c_str());
+        }
     }
 }
 
@@ -1037,7 +1032,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
         mat.type = Material::METAL;
         break;
     default:
-        ASSIMP_LOG_ERROR_F("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
+        ASSIMP_LOG_ERROR("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
         mat.type = Material::FLAT;
     }
 
@@ -1052,7 +1047,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
         mat.autofacet = Material::SMOOTH;
         break;
     default:
-        ASSIMP_LOG_ERROR_F("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
+        ASSIMP_LOG_ERROR("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
         mat.autofacet = Material::FACETED;
     }
     mat.autofacet_angle = static_cast<float>(reader.GetI1());
@@ -1180,13 +1175,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
         if (nd->id == nfo.parent_id) {
             const unsigned int t = reader.GetI2();
             nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
-                                                                             ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
+                                                                             ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
                                                                      units[t];
 
             return;
         }
     }
-    ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
+    ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
 #endif // ASSIMP_BUILD_NO_COB_IMPORTER

+ 2 - 2
code/AssetLib/COB/COBLoader.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -77,7 +77,7 @@ class COBImporter : public BaseImporter
 public:
     COBImporter();
     ~COBImporter();
-    
+
     // --------------------
     bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
         bool checkSig) const;

+ 1 - 1
code/AssetLib/COB/COBScene.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 1 - 1
code/AssetLib/CSM/CSMLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 

+ 1 - 1
code/AssetLib/CSM/CSMLoader.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 5 - 5
code/AssetLib/Collada/ColladaExporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -129,7 +129,7 @@ inline std::string MakeUniqueId(const std::unordered_set<std::string> &idSet, co
         // Select a number to append
         size_t idnum = 1;
         do {
-            result = idPrefix + '_' + to_string(idnum) + postfix;
+            result = idPrefix + '_' + ai_to_string(idnum) + postfix;
             ++idnum;
         } while (!IsUniqueId(idSet, result));
     }
@@ -1017,7 +1017,7 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
     // texture coords
     for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
         if (mesh->HasTextureCoords(static_cast<unsigned int>(a))) {
-            WriteFloatArray(geometryId + "-tex" + to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
+            WriteFloatArray(geometryId + "-tex" + ai_to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
                     (ai_real *)mesh->mTextureCoords[a], mesh->mNumVertices);
         }
     }
@@ -1025,7 +1025,7 @@ void ColladaExporter::WriteGeometry(size_t pIndex) {
     // vertex colors
     for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
         if (mesh->HasVertexColors(static_cast<unsigned int>(a)))
-            WriteFloatArray(geometryId + "-color" + to_string(a), FloatType_Color, (ai_real *)mesh->mColors[a], mesh->mNumVertices);
+            WriteFloatArray(geometryId + "-color" + ai_to_string(a), FloatType_Color, (ai_real *)mesh->mColors[a], mesh->mNumVertices);
     }
 
     // assemble vertex structure
@@ -1724,7 +1724,7 @@ ColladaExporter::NameIdPair ColladaExporter::AddObjectIndexToMaps(AiObjectType t
         case AiObjectType::Camera: idStr = std::string("camera_"); break;
         case AiObjectType::Count: throw std::logic_error("ColladaExporter::AiObjectType::Count is not an object type");
         }
-        idStr.append(to_string(index));
+        idStr.append(ai_to_string(index));
     } else {
         idStr = XMLIDEncode(name);
     }

+ 1 - 1
code/AssetLib/Collada/ColladaExporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 4 - 4
code/AssetLib/Collada/ColladaHelper.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -80,16 +80,16 @@ void ToCamelCase(std::string &text) {
         return;
     // Capitalise first character
     auto it = text.begin();
-    (*it) = ToUpper(*it);
+    (*it) = ai_toupper(*it);
     ++it;
     for (/*started above*/; it != text.end(); /*iterated below*/) {
         if ((*it) == '_') {
             it = text.erase(it);
             if (it != text.end())
-                (*it) = ToUpper(*it);
+                (*it) = ai_toupper(*it);
         } else {
             // Make lower case
-            (*it) = ToLower(*it);
+            (*it) = ai_tolower(*it);
             ++it;
         }
     }

+ 4 - 3
code/AssetLib/Collada/ColladaHelper.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/material.h>
 #include <assimp/mesh.h>
 
-#include <stdint.h>
+#include <cstdint>
 #include <map>
 #include <set>
 #include <vector>
@@ -206,7 +206,8 @@ struct SemanticMappingTable {
     std::string mMatName;
 
     /// List of semantic map commands, grouped by effect semantic name
-    std::map<std::string, InputSemanticMapEntry> mMap;
+    using InputSemanticMap = std::map<std::string, InputSemanticMapEntry>;
+    InputSemanticMap mMap;
 
     /// For std::find
     bool operator==(const std::string &s) const {

+ 167 - 151
code/AssetLib/Collada/ColladaLoader.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -63,6 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 namespace Assimp {
 
 using namespace Assimp::Formatter;
+using namespace Assimp::Collada;
 
 static const aiImporterDesc desc = {
     "Collada Importer",
@@ -74,7 +75,7 @@ static const aiImporterDesc desc = {
     3,
     1,
     5,
-    "dae zae"
+    "dae xml zae"
 };
 
 static const float kMillisecondsFromSeconds = 1000.f;
@@ -134,14 +135,15 @@ bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
 
     // XML - too generic, we need to open the file and search for typical keywords
     if (extension == "xml" || !extension.length() || checkSig) {
-        /*  If CanRead() is called in order to check whether we
-         *  support a specific file extension in general pIOHandler
-         *  might be nullptr and it's our duty to return true here.
-         */
-        if (!pIOHandler) {
+        //  If CanRead() is called in order to check whether we
+        //  support a specific file extension in general pIOHandler
+        //  might be nullptr and it's our duty to return true here.
+        if (nullptr == pIOHandler) {
             return true;
         }
-        static const char *tokens[] = { "<collada" };
+        static const char* tokens[] = {
+            "<collada"
+        };
         return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
     }
 
@@ -271,7 +273,7 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
     node->mTransformation = pParser.CalculateResultTransform(pNode->mTransforms);
 
     // now resolve node instances
-    std::vector<const Collada::Node *> instances;
+    std::vector<const Node*> instances;
     ResolveNodeInstances(pParser, pNode, instances);
 
     // add children. first the *real* ones
@@ -298,8 +300,8 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
 
 // ------------------------------------------------------------------------------------------------
 // Resolve node instances
-void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Collada::Node *pNode,
-        std::vector<const Collada::Node *> &resolved) {
+void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Node *pNode,
+        std::vector<const Node*> &resolved) {
     // reserve enough storage
     resolved.reserve(pNode->mNodeInstances.size());
 
@@ -307,7 +309,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
     for (const auto &nodeInst : pNode->mNodeInstances) {
         // find the corresponding node in the library
         const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find(nodeInst.mNode);
-        const Collada::Node *nd = itt == pParser.mNodeLibrary.end() ? nullptr : (*itt).second;
+        const Node *nd = itt == pParser.mNodeLibrary.end() ? nullptr : (*itt).second;
 
         // FIX for http://sourceforge.net/tracker/?func=detail&aid=3054873&group_id=226462&atid=1067632
         // need to check for both name and ID to catch all. To avoid breaking valid files,
@@ -316,7 +318,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
             nd = FindNode(pParser.mRootNode, nodeInst.mNode);
         }
         if (nullptr == nd) {
-            ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
+            ASSIMP_LOG_ERROR("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
         } else {
             //  attach this node to the list of children
             resolved.push_back(nd);
@@ -326,13 +328,13 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
 
 // ------------------------------------------------------------------------------------------------
 // Resolve UV channels
-void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler, const Collada::SemanticMappingTable &table) {
-    std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
+void ColladaLoader::ApplyVertexToEffectSemanticMapping(Sampler &sampler, const SemanticMappingTable &table) {
+    SemanticMappingTable::InputSemanticMap::const_iterator it = table.mMap.find(sampler.mUVChannel);
     if (it == table.mMap.end()) {
         return;
     }
 
-    if (it->second.mType != Collada::IT_Texcoord) {
+    if (it->second.mType != IT_Texcoord) {
         ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
     }
 
@@ -341,12 +343,12 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler
 
 // ------------------------------------------------------------------------------------------------
 // Builds lights for the given node and references them
-void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
-    for (const Collada::LightInstance &lid : pNode->mLights) {
+void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
+    for (const LightInstance &lid : pNode->mLights) {
         // find the referred light
         ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
         if (srcLightIt == pParser.mLightLibrary.end()) {
-            ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
+            ASSIMP_LOG_WARN("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
             continue;
         }
         const Collada::Light *srcLight = &srcLightIt->second;
@@ -406,12 +408,12 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Colla
 
 // ------------------------------------------------------------------------------------------------
 // Builds cameras for the given node and references them
-void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
-    for (const Collada::CameraInstance &cid : pNode->mCameras) {
+void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
+    for (const CameraInstance &cid : pNode->mCameras) {
         // find the referred light
         ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
         if (srcCameraIt == pParser.mCameraLibrary.end()) {
-            ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
+            ASSIMP_LOG_WARN("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
             continue;
         }
         const Collada::Camera *srcCamera = &srcCameraIt->second;
@@ -461,15 +463,15 @@ void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Coll
 
 // ------------------------------------------------------------------------------------------------
 // Builds meshes for the given node and references them
-void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
+void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
     // accumulated mesh references by this node
     std::vector<size_t> newMeshRefs;
     newMeshRefs.reserve(pNode->mMeshes.size());
 
     // add a mesh for each subgroup in each collada mesh
-    for (const Collada::MeshInstance &mid : pNode->mMeshes) {
-        const Collada::Mesh *srcMesh = nullptr;
-        const Collada::Controller *srcController = nullptr;
+    for (const MeshInstance &mid : pNode->mMeshes) {
+        const Mesh *srcMesh = nullptr;
+        const Controller *srcController = nullptr;
 
         // find the referred mesh
         ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find(mid.mMeshOrController);
@@ -485,7 +487,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
             }
 
             if (nullptr == srcMesh) {
-                ASSIMP_LOG_WARN_F("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
+                ASSIMP_LOG_WARN("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
                 continue;
             }
         } else {
@@ -503,14 +505,14 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
 
             // find material assigned to this submesh
             std::string meshMaterial;
-            std::map<std::string, Collada::SemanticMappingTable>::const_iterator meshMatIt = mid.mMaterials.find(submesh.mMaterial);
+            std::map<std::string, SemanticMappingTable>::const_iterator meshMatIt = mid.mMaterials.find(submesh.mMaterial);
 
             const Collada::SemanticMappingTable *table = nullptr;
             if (meshMatIt != mid.mMaterials.end()) {
                 table = &meshMatIt->second;
                 meshMaterial = table->mMatName;
             } else {
-                ASSIMP_LOG_WARN_F("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
+                ASSIMP_LOG_WARN("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
                         mid.mMeshOrController, ">.");
                 if (!mid.mMaterials.empty()) {
                     meshMaterial = mid.mMaterials.begin()->second.mMatName;
@@ -557,7 +559,12 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
                 faceStart += submesh.mNumFaces;
 
                 // assign the material index
-                dstMesh->mMaterialIndex = matIdx;
+                std::map<std::string, size_t>::const_iterator subMatIt = mMaterialIndexByName.find(submesh.mMaterial);
+                if (subMatIt != mMaterialIndexByName.end()) {
+                    dstMesh->mMaterialIndex = static_cast<unsigned int>(subMatIt->second);
+                } else {
+                    dstMesh->mMaterialIndex = matIdx;
+                }
                 if (dstMesh->mName.length == 0) {
                     dstMesh->mName = mid.mMeshOrController;
                 }
@@ -567,7 +574,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
 
     // now place all mesh references we gathered in the target node
     pTarget->mNumMeshes = static_cast<unsigned int>(newMeshRefs.size());
-    if (newMeshRefs.size()) {
+    if (!newMeshRefs.empty()) {
         struct UIntTypeConverter {
             unsigned int operator()(const size_t &v) const {
                 return static_cast<unsigned int>(v);
@@ -586,15 +593,15 @@ aiMesh *ColladaLoader::findMesh(const std::string &meshid) {
         return nullptr;
     }
 
-    for (unsigned int i = 0; i < mMeshes.size(); ++i) {
-        if (std::string(mMeshes[i]->mName.data) == meshid) {
-            return mMeshes[i];
+    for (auto & mMeshe : mMeshes) {
+        if (std::string(mMeshe->mName.data) == meshid) {
+            return mMeshe;
         }
     }
 
-    for (unsigned int i = 0; i < mTargetMeshes.size(); ++i) {
-        if (std::string(mTargetMeshes[i]->mName.data) == meshid) {
-            return mTargetMeshes[i];
+    for (auto & mTargetMeshe : mTargetMeshes) {
+        if (std::string(mTargetMeshe->mName.data) == meshid) {
+            return mTargetMeshe;
         }
     }
 
@@ -603,8 +610,8 @@ aiMesh *ColladaLoader::findMesh(const std::string &meshid) {
 
 // ------------------------------------------------------------------------------------------------
 // Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
-aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::Mesh *pSrcMesh, const Collada::SubMesh &pSubMesh,
-        const Collada::Controller *pSrcController, size_t pStartVertex, size_t pStartFace) {
+aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrcMesh, const SubMesh &pSubMesh,
+        const Controller *pSrcController, size_t pStartVertex, size_t pStartFace) {
     std::unique_ptr<aiMesh> dstMesh(new aiMesh);
 
     if (useColladaName) {
@@ -613,6 +620,10 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
         dstMesh->mName = pSrcMesh->mId;
     }
 
+    if (pSrcMesh->mPositions.empty()) {
+        return dstMesh.release();
+    }
+
     // count the vertices addressed by its faces
     const size_t numVertices = std::accumulate(pSrcMesh->mFaceSize.begin() + pStartFace,
             pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, size_t(0));
@@ -642,7 +653,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
         std::copy(pSrcMesh->mBitangents.begin() + pStartVertex, pSrcMesh->mBitangents.begin() + pStartVertex + numVertices, dstMesh->mBitangents);
     }
 
-    // same for texturecoords, as many as we have
+    // same for texture coords, as many as we have
     // empty slots are not allowed, need to pack and adjust UV indexes accordingly
     for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
         if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
@@ -682,11 +693,11 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
     // create morph target meshes if any
     std::vector<aiMesh *> targetMeshes;
     std::vector<float> targetWeights;
-    Collada::MorphMethod method = Collada::Normalized;
+    Collada::MorphMethod method = Normalized;
 
-    for (std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
+    for (std::map<std::string, Controller>::const_iterator it = pParser.mControllerLibrary.begin();
             it != pParser.mControllerLibrary.end(); ++it) {
-        const Collada::Controller &c = it->second;
+        const Controller &c = it->second;
         const Collada::Mesh *baseMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, c.mMeshId);
 
         if (c.mType == Collada::Morph && baseMesh->mName == pSrcMesh->mName) {
@@ -705,8 +716,8 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
                 throw DeadlyImportError("target weight data must not be textual ");
             }
 
-            for (unsigned int i = 0; i < targetData.mStrings.size(); ++i) {
-                const Collada::Mesh *targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, targetData.mStrings.at(i));
+            for (const auto & mString : targetData.mStrings) {
+                const Mesh *targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, mString);
 
                 aiMesh *aimesh = findMesh(useColladaName ? targetMesh->mName : targetMesh->mId);
                 if (!aimesh) {
@@ -718,12 +729,12 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
                 }
                 targetMeshes.push_back(aimesh);
             }
-            for (unsigned int i = 0; i < weightData.mValues.size(); ++i) {
-                targetWeights.push_back(weightData.mValues.at(i));
+            for (float mValue : weightData.mValues) {
+                targetWeights.push_back(mValue);
             }
         }
     }
-    if (targetMeshes.size() > 0 && targetWeights.size() == targetMeshes.size()) {
+    if (!targetMeshes.empty() && targetWeights.size() == targetMeshes.size()) {
         std::vector<aiAnimMesh *> animMeshes;
         for (unsigned int i = 0; i < targetMeshes.size(); ++i) {
             aiMesh *targetMesh = targetMeshes.at(i);
@@ -733,7 +744,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
             animMesh->mName = targetMesh->mName;
             animMeshes.push_back(animMesh);
         }
-        dstMesh->mMethod = (method == Collada::Relative) ? aiMorphingMethod_MORPH_RELATIVE : aiMorphingMethod_MORPH_NORMALIZED;
+        dstMesh->mMethod = (method == Relative) ? aiMorphingMethod_MORPH_RELATIVE : aiMorphingMethod_MORPH_NORMALIZED;
         dstMesh->mAnimMeshes = new aiAnimMesh *[animMeshes.size()];
         dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size());
         for (unsigned int i = 0; i < animMeshes.size(); ++i) {
@@ -757,18 +768,20 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
         const Collada::Accessor &weightsAcc = pParser.ResolveLibraryReference(pParser.mAccessorLibrary, pSrcController->mWeightInputWeights.mAccessor);
         const Collada::Data &weights = pParser.ResolveLibraryReference(pParser.mDataLibrary, weightsAcc.mSource);
 
-        if (!jointNames.mIsStringArray || jointMatrices.mIsStringArray || weights.mIsStringArray)
+        if (!jointNames.mIsStringArray || jointMatrices.mIsStringArray || weights.mIsStringArray) {
             throw DeadlyImportError("Data type mismatch while resolving mesh joints");
+        }
         // sanity check: we rely on the vertex weights always coming as pairs of BoneIndex-WeightIndex
-        if (pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1)
+        if (pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1) {
             throw DeadlyImportError("Unsupported vertex_weight addressing scheme. ");
+        }
 
         // create containers to collect the weights for each bone
         size_t numBones = jointNames.mStrings.size();
         std::vector<std::vector<aiVertexWeight>> dstBones(numBones);
 
         // build a temporary array of pointers to the start of each vertex's weights
-        typedef std::vector<std::pair<size_t, size_t>> IndexPairVector;
+        using IndexPairVector = std::vector<std::pair<size_t, size_t>>;
         std::vector<IndexPairVector::const_iterator> weightStartPerVertex;
         weightStartPerVertex.resize(pSrcController->mWeightCounts.size(), pSrcController->mWeights.end());
 
@@ -807,8 +820,8 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
 
         // count the number of bones which influence vertices of the current submesh
         size_t numRemainingBones = 0;
-        for (std::vector<std::vector<aiVertexWeight>>::const_iterator it = dstBones.begin(); it != dstBones.end(); ++it) {
-            if (it->size() > 0) {
+        for (const auto & dstBone : dstBones) {
+            if (!dstBone.empty()) {
                 ++numRemainingBones;
             }
         }
@@ -867,15 +880,15 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
             // and replace the bone's name by the node's name so that the user can use the standard
             // find-by-name method to associate nodes with bones.
             const Collada::Node *bnode = FindNode(pParser.mRootNode, bone->mName.data);
-            if (!bnode) {
+            if (nullptr == bnode) {
                 bnode = FindNodeBySID(pParser.mRootNode, bone->mName.data);
             }
 
             // assign the name that we would have assigned for the source node
-            if (bnode) {
+            if (nullptr != bnode) {
                 bone->mName.Set(FindNameForNode(bnode));
             } else {
-                ASSIMP_LOG_WARN_F("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
+                ASSIMP_LOG_WARN("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
             }
 
             // and insert bone
@@ -973,8 +986,8 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
             std::set<std::string> animTargets;
             animTargets.insert(templateAnim->mChannels[0]->mNodeName.C_Str());
             bool collectedAnimationsHaveDifferentChannels = true;
-            for (size_t b = 0; b < collectedAnimIndices.size(); ++b) {
-                aiAnimation *srcAnimation = mAnims[collectedAnimIndices[b]];
+            for (unsigned long long collectedAnimIndice : collectedAnimIndices) {
+                aiAnimation *srcAnimation = mAnims[(int)collectedAnimIndice];
                 std::string channelName = std::string(srcAnimation->mChannels[0]->mNodeName.C_Str());
                 if (animTargets.find(channelName) == animTargets.end()) {
                     animTargets.insert(channelName);
@@ -984,8 +997,9 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
                 }
             }
 
-            if (!collectedAnimationsHaveDifferentChannels)
+            if (!collectedAnimationsHaveDifferentChannels) {
                 continue;
+            }
 
             // if there are other animations which fit the template anim, combine all channels into a single anim
             if (!collectedAnimIndices.empty()) {
@@ -1032,16 +1046,18 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
 
 // ------------------------------------------------------------------------------------------------
 // Constructs the animations for the given source anim
-void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pPrefix) {
+void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Animation *pSrcAnim, const std::string &pPrefix) {
     std::string animName = pPrefix.empty() ? pSrcAnim->mName : pPrefix + "_" + pSrcAnim->mName;
 
     // create nested animations, if given
-    for (std::vector<Collada::Animation *>::const_iterator it = pSrcAnim->mSubAnims.begin(); it != pSrcAnim->mSubAnims.end(); ++it)
-        StoreAnimations(pScene, pParser, *it, animName);
+    for (auto mSubAnim : pSrcAnim->mSubAnims) {
+        StoreAnimations(pScene, pParser, mSubAnim, animName);
+    }
 
     // create animation channels, if any
-    if (!pSrcAnim->mChannels.empty())
+    if (!pSrcAnim->mChannels.empty()) {
         CreateAnimation(pScene, pParser, pSrcAnim, animName);
+    }
 }
 
 struct MorphTimeValues {
@@ -1057,7 +1073,7 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
     MorphTimeValues::key k;
     k.mValue = value;
     k.mWeight = weight;
-    if (values.size() == 0 || time < values[0].mTime) {
+    if (values.empty() || time < values[0].mTime) {
         MorphTimeValues val;
         val.mTime = time;
         val.mKeys.push_back(k);
@@ -1083,13 +1099,13 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
             return;
         }
     }
-    // should not get here
 }
 
-float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value) {
-    for (unsigned int i = 0; i < values[key].mKeys.size(); i++) {
-        if (values[key].mKeys[i].mValue == value)
-            return values[key].mKeys[i].mWeight;
+static float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value) {
+    for (auto mKey : values[key].mKeys) {
+        if (mKey.mValue == value) {
+            return mKey.mWeight;
+        }
     }
     // no value at key found, try to interpolate if present at other keys. if not, return zero
     // TODO: interpolation
@@ -1098,7 +1114,7 @@ float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsign
 
 // ------------------------------------------------------------------------------------------------
 // Constructs the animation for the given source anim
-void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pName) {
+void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Animation *pSrcAnim, const std::string &pName) {
     // collect a list of animatable nodes
     std::vector<const aiNode *> nodes;
     CollectNodes(pScene->mRootNode, nodes);
@@ -1106,23 +1122,23 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
     std::vector<aiNodeAnim *> anims;
     std::vector<aiMeshMorphAnim *> morphAnims;
 
-    for (std::vector<const aiNode *>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit) {
+    for (auto node : nodes) {
         // find all the collada anim channels which refer to the current node
-        std::vector<Collada::ChannelEntry> entries;
-        std::string nodeName = (*nit)->mName.data;
+        std::vector<ChannelEntry> entries;
+        std::string nodeName = node->mName.data;
 
         // find the collada node corresponding to the aiNode
-        const Collada::Node *srcNode = FindNode(pParser.mRootNode, nodeName);
+        const Node *srcNode = FindNode(pParser.mRootNode, nodeName);
         if (!srcNode) {
             continue;
         }
 
         // now check all channels if they affect the current node
         std::string targetID, subElement;
-        for (std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
+        for (std::vector<AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
                 cit != pSrcAnim->mChannels.end(); ++cit) {
-            const Collada::AnimationChannel &srcChannel = *cit;
-            Collada::ChannelEntry entry;
+            const AnimationChannel &srcChannel = *cit;
+            ChannelEntry entry;
 
             // we expect the animation target to be of type "nodeName/transformID.subElement". Ignore all others
             // find the slash that separates the node name - there should be only one
@@ -1137,24 +1153,28 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                 entry.mChannel = &(*cit);
                 entry.mTargetId = srcChannel.mTarget.substr(targetPos + pSrcAnim->mName.length(),
                         srcChannel.mTarget.length() - targetPos - pSrcAnim->mName.length());
-                if (entry.mTargetId.front() == '-')
+                if (entry.mTargetId.front() == '-') {
                     entry.mTargetId = entry.mTargetId.substr(1);
+                }
                 entries.push_back(entry);
                 continue;
             }
-            if (srcChannel.mTarget.find('/', slashPos + 1) != std::string::npos)
+            if (srcChannel.mTarget.find('/', slashPos + 1) != std::string::npos) {
                 continue;
+            }
 
             targetID.clear();
             targetID = srcChannel.mTarget.substr(0, slashPos);
-            if (targetID != srcNode->mID)
+            if (targetID != srcNode->mID) {
                 continue;
+            }
 
             // find the dot that separates the transformID - there should be only one or zero
             std::string::size_type dotPos = srcChannel.mTarget.find('.');
             if (dotPos != std::string::npos) {
-                if (srcChannel.mTarget.find('.', dotPos + 1) != std::string::npos)
+                if (srcChannel.mTarget.find('.', dotPos + 1) != std::string::npos) {
                     continue;
+                }
 
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, dotPos - slashPos - 1);
 
@@ -1169,9 +1189,9 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                 else if (subElement == "Z")
                     entry.mSubElement = 2;
                 else
-                    ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring");
+                    ASSIMP_LOG_WARN("Unknown anim subelement <", subElement, ">. Ignoring");
             } else {
-                // no subelement following, transformId is remaining string
+                // no sub-element following, transformId is remaining string
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
             }
 
@@ -1222,11 +1242,11 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                     entry.mTransformIndex = a;
 
             if (entry.mTransformIndex == SIZE_MAX) {
-                if (entry.mTransformId.find("morph-weights") != std::string::npos) {
-                    entry.mTargetId = entry.mTransformId;
-                    entry.mTransformId = "";
-                } else
+                if (entry.mTransformId.find("morph-weights") == std::string::npos) {
                     continue;
+                }
+                entry.mTargetId = entry.mTransformId;
+                entry.mTransformId = std::string();
             }
 
             entry.mChannel = &(*cit);
@@ -1234,21 +1254,22 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
         }
 
         // if there's no channel affecting the current node, we skip it
-        if (entries.empty())
+        if (entries.empty()) {
             continue;
+        }
 
         // resolve the data pointers for all anim channels. Find the minimum time while we're at it
         ai_real startTime = ai_real(1e20), endTime = ai_real(-1e20);
-        for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
-            Collada::ChannelEntry &e = *it;
+        for (ChannelEntry & e : entries) {
             e.mTimeAccessor = &pParser.ResolveLibraryReference(pParser.mAccessorLibrary, e.mChannel->mSourceTimes);
             e.mTimeData = &pParser.ResolveLibraryReference(pParser.mDataLibrary, e.mTimeAccessor->mSource);
             e.mValueAccessor = &pParser.ResolveLibraryReference(pParser.mAccessorLibrary, e.mChannel->mSourceValues);
             e.mValueData = &pParser.ResolveLibraryReference(pParser.mDataLibrary, e.mValueAccessor->mSource);
 
             // time count and value count must match
-            if (e.mTimeAccessor->mCount != e.mValueAccessor->mCount)
+            if (e.mTimeAccessor->mCount != e.mValueAccessor->mCount) {
                 throw DeadlyImportError("Time count / value count mismatch in animation channel \"", e.mChannel->mTarget, "\".");
+            }
 
             if (e.mTimeAccessor->mCount > 0) {
                 // find bounding times
@@ -1266,18 +1287,18 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
             // and apply them to the transform chain. Then the node's present transformation can be calculated.
             ai_real time = startTime;
             while (1) {
-                for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
-                    Collada::ChannelEntry &e = *it;
-
+                for (ChannelEntry & e : entries) {
                     // find the keyframe behind the current point in time
                     size_t pos = 0;
                     ai_real postTime = 0.0;
                     while (1) {
-                        if (pos >= e.mTimeAccessor->mCount)
+                        if (pos >= e.mTimeAccessor->mCount) {
                             break;
+                        }
                         postTime = ReadFloat(*e.mTimeAccessor, *e.mTimeData, pos, 0);
-                        if (postTime >= time)
+                        if (postTime >= time) {
                             break;
+                        }
                         ++pos;
                     }
 
@@ -1285,8 +1306,9 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
 
                     // read values from there
                     ai_real temp[16];
-                    for (size_t c = 0; c < e.mValueAccessor->mSize; ++c)
+                    for (size_t c = 0; c < e.mValueAccessor->mSize; ++c) {
                         temp[c] = ReadFloat(*e.mValueAccessor, *e.mValueData, pos, c);
+                    }
 
                     // if not exactly at the key time, interpolate with previous value set
                     if (postTime > time && pos > 0) {
@@ -1312,9 +1334,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
 
                 // find next point in time to evaluate. That's the closest frame larger than the current in any channel
                 ai_real nextTime = ai_real(1e20);
-                for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
-                    Collada::ChannelEntry &channelElement = *it;
-
+                for (ChannelEntry & channelElement : entries) {
                     // find the next time value larger than the current
                     size_t pos = 0;
                     while (pos < channelElement.mTimeAccessor->mCount) {
@@ -1329,7 +1349,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                     // https://github.com/assimp/assimp/issues/458
                     // Sub-sample axis-angle channels if the delta between two consecutive
                     // key-frame angles is >= 180 degrees.
-                    if (transforms[channelElement.mTransformIndex].mType == Collada::TF_ROTATE && channelElement.mSubElement == 3 && pos > 0 && pos < channelElement.mTimeAccessor->mCount) {
+                    if (transforms[channelElement.mTransformIndex].mType == TF_ROTATE && channelElement.mSubElement == 3 && pos > 0 && pos < channelElement.mTimeAccessor->mCount) {
                         const ai_real cur_key_angle = ReadFloat(*channelElement.mValueAccessor, *channelElement.mValueData, pos, 0);
                         const ai_real last_key_angle = ReadFloat(*channelElement.mValueAccessor, *channelElement.mValueData, pos - 1, 0);
                         const ai_real cur_key_time = ReadFloat(*channelElement.mTimeAccessor, *channelElement.mTimeData, pos, 0);
@@ -1347,17 +1367,15 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                 }
 
                 // no more keys on any channel after the current time -> we're done
-                if (nextTime > 1e19)
+                if (nextTime > 1e19) {
                     break;
+                }
 
-                // else construct next keyframe at this following time point
+                // else construct next key-frame at this following time point
                 time = nextTime;
             }
         }
 
-        // there should be some keyframes, but we aren't that fixated on valid input data
-        //      ai_assert( resultTrafos.size() > 0);
-
         // build an animation channel for the given node out of these trafo keys
         if (!resultTrafos.empty()) {
             aiNodeAnim *dstAnim = new aiNodeAnim;
@@ -1386,16 +1404,16 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
         }
 
         if (!entries.empty() && entries.front().mTimeAccessor->mCount > 0) {
-            std::vector<Collada::ChannelEntry> morphChannels;
-            for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
-                Collada::ChannelEntry &e = *it;
-
+            std::vector<ChannelEntry> morphChannels;
+            for (ChannelEntry & e : entries) {
                 // skip non-transform types
-                if (e.mTargetId.empty())
+                if (e.mTargetId.empty()) {
                     continue;
+                }
 
-                if (e.mTargetId.find("morph-weights") != std::string::npos)
+                if (e.mTargetId.find("morph-weights") != std::string::npos) {
                     morphChannels.push_back(e);
+                }
             }
             if (!morphChannels.empty()) {
                 // either 1) morph weight animation count should contain morph target count channels
@@ -1407,13 +1425,14 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
 
                 std::vector<MorphTimeValues> morphTimeValues;
                 int morphAnimChannelIndex = 0;
-                for (std::vector<Collada::ChannelEntry>::iterator it = morphChannels.begin(); it != morphChannels.end(); ++it) {
-                    Collada::ChannelEntry &e = *it;
+                for (ChannelEntry & e : morphChannels) {
                     std::string::size_type apos = e.mTargetId.find('(');
                     std::string::size_type bpos = e.mTargetId.find(')');
-                    if (apos == std::string::npos || bpos == std::string::npos)
-                        // unknown way to specify weight -> ignore this animation
+
+                    // If unknown way to specify weight -> ignore this animation
+                    if (apos == std::string::npos || bpos == std::string::npos) {
                         continue;
+                    }
 
                     // weight target can be in format Weight_M_N, Weight_N, WeightN, or some other way
                     // we ignore the name and just assume the channels are in the right order
@@ -1457,13 +1476,13 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
             std::copy(morphAnims.begin(), morphAnims.end(), anim->mMorphMeshChannels);
         }
         anim->mDuration = 0.0f;
-        for (size_t a = 0; a < anims.size(); ++a) {
-            anim->mDuration = std::max(anim->mDuration, anims[a]->mPositionKeys[anims[a]->mNumPositionKeys - 1].mTime);
-            anim->mDuration = std::max(anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys - 1].mTime);
-            anim->mDuration = std::max(anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys - 1].mTime);
+        for (auto & a : anims) {
+            anim->mDuration = std::max(anim->mDuration, a->mPositionKeys[a->mNumPositionKeys - 1].mTime);
+            anim->mDuration = std::max(anim->mDuration, a->mRotationKeys[a->mNumRotationKeys - 1].mTime);
+            anim->mDuration = std::max(anim->mDuration, a->mScalingKeys[a->mNumScalingKeys - 1].mTime);
         }
-        for (size_t a = 0; a < morphAnims.size(); ++a) {
-            anim->mDuration = std::max(anim->mDuration, morphAnims[a]->mKeys[morphAnims[a]->mNumKeys - 1].mTime);
+        for (auto & morphAnim : morphAnims) {
+            anim->mDuration = std::max(anim->mDuration, morphAnim->mKeys[morphAnim->mNumKeys - 1].mTime);
         }
         anim->mTicksPerSecond = 1000.0;
         mAnims.push_back(anim);
@@ -1472,10 +1491,12 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
 
 // ------------------------------------------------------------------------------------------------
 // Add a texture to a material structure
-void ColladaLoader::AddTexture(aiMaterial &mat, const ColladaParser &pParser,
-        const Collada::Effect &effect,
-        const Collada::Sampler &sampler,
-        aiTextureType type, unsigned int idx) {
+void ColladaLoader::AddTexture(aiMaterial &mat,
+        const ColladaParser &pParser,
+        const Effect &effect,
+        const Sampler &sampler,
+        aiTextureType type,
+        unsigned int idx) {
     // first of all, basic file name
     const aiString name = FindFilenameForEffectTexture(pParser, effect, sampler.mName);
     mat.AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, type, idx);
@@ -1524,7 +1545,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat, const ColladaParser &pParser,
         map = -1;
         for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
             if (IsNumeric(*it)) {
-                map = strtoul10(&(*it));
+                map = strtoul10(&(*it));        
                 break;
             }
         }
@@ -1574,7 +1595,7 @@ void ColladaLoader::FillMaterials(const ColladaParser &pParser, aiScene * /*pSce
         shadeMode = effect.mDoubleSided;
         mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_TWOSIDED);
 
-        // wireframe?
+        // wire-frame?
         shadeMode = effect.mWireframe;
         mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_ENABLE_WIREFRAME);
 
@@ -1652,12 +1673,12 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
 
     for (ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin();
             matIt != pParser.mMaterialLibrary.end(); ++matIt) {
-        const Collada::Material &material = matIt->second;
+        const Material &material = matIt->second;
         // a material is only a reference to an effect
         ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find(material.mEffect);
-        if (effIt == pParser.mEffectLibrary.end())  
+        if (effIt == pParser.mEffectLibrary.end())
             continue;
-        Collada::Effect &effect = effIt->second;
+        Effect &effect = effIt->second;
 
         // create material
         aiMaterial *mat = new aiMaterial;
@@ -1666,7 +1687,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
 
         // store the material
         mMaterialIndexByName[matIt->first] = newMats.size();
-        newMats.push_back(std::pair<Collada::Effect *, aiMaterial *>(&effect, mat));
+        newMats.emplace_back(&effect, mat);
     }
     // ScenePreprocessor generates a default material automatically if none is there.
     // All further code here in this loader works well without a valid material so
@@ -1674,17 +1695,16 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
 }
 
 // ------------------------------------------------------------------------------------------------
-// Resolves the texture name for the given effect texture entry
-// and loads the texture data
+// Resolves the texture name for the given effect texture entry and loads the texture data
 aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParser,
-        const Collada::Effect &pEffect, const std::string &pName) {
+        const Effect &pEffect, const std::string &pName) {
     aiString result;
 
     // recurse through the param references until we end up at an image
     std::string name = pName;
     while (1) {
         // the given string is a param entry. Find it
-        Collada::Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
+        Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
         // if not found, we're at the end of the recursion. The resulting string should be the image ID
         if (it == pEffect.mParams.end())
             break;
@@ -1696,7 +1716,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
     // find the image referred by this name in the image library of the scene
     ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find(name);
     if (imIt == pParser.mImageLibrary.end()) {
-        ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
+        ASSIMP_LOG_WARN("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
 
         //set default texture file name
         result.Set(name + ".jpg");
@@ -1712,10 +1732,6 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
         tex->mFilename.Set(imIt->second.mFileName.c_str());
         result.Set(imIt->second.mFileName);
 
-        // TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
-        //        result.data[0] = '*';
-        //        result.length = 1 + ASSIMP_itoa10(result.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
-
         // setup format hint
         if (imIt->second.mEmbeddedFormat.length() >= HINTMAXTEXTURELEN) {
             ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
@@ -1744,7 +1760,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
 
 // ------------------------------------------------------------------------------------------------
 // Reads a float value from an accessor and its data array.
-ai_real ColladaLoader::ReadFloat(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex, size_t pOffset) const {
+ai_real ColladaLoader::ReadFloat(const Accessor &pAccessor, const Data &pData, size_t pIndex, size_t pOffset) const {
     size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
     ai_assert(pos < pData.mValues.size());
     return pData.mValues[pos];
@@ -1752,7 +1768,7 @@ ai_real ColladaLoader::ReadFloat(const Collada::Accessor &pAccessor, const Colla
 
 // ------------------------------------------------------------------------------------------------
 // Reads a string value from an accessor and its data array.
-const std::string &ColladaLoader::ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const {
+const std::string &ColladaLoader::ReadString(const Accessor &pAccessor, const Data &pData, size_t pIndex) const {
     size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset;
     ai_assert(pos < pData.mStrings.size());
     return pData.mStrings[pos];
@@ -1769,12 +1785,12 @@ void ColladaLoader::CollectNodes(const aiNode *pNode, std::vector<const aiNode *
 
 // ------------------------------------------------------------------------------------------------
 // Finds a node in the collada scene by the given name
-const Collada::Node *ColladaLoader::FindNode(const Collada::Node *pNode, const std::string &pName) const {
+const Node *ColladaLoader::FindNode(const Node *pNode, const std::string &pName) const {
     if (pNode->mName == pName || pNode->mID == pName)
         return pNode;
 
-    for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
-        const Collada::Node *node = FindNode(pNode->mChildren[a], pName);
+    for (auto a : pNode->mChildren) {
+        const Collada::Node *node = FindNode(a, pName);
         if (node) {
             return node;
         }
@@ -1785,7 +1801,7 @@ const Collada::Node *ColladaLoader::FindNode(const Collada::Node *pNode, const s
 
 // ------------------------------------------------------------------------------------------------
 // Finds a node in the collada scene by the given SID
-const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, const std::string &pSID) const {
+const Node *ColladaLoader::FindNodeBySID(const Node *pNode, const std::string &pSID) const {
     if (nullptr == pNode) {
         return nullptr;
     }
@@ -1794,8 +1810,8 @@ const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, co
         return pNode;
     }
 
-    for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
-        const Collada::Node *node = FindNodeBySID(pNode->mChildren[a], pSID);
+    for (auto a : pNode->mChildren) {
+        const Collada::Node *node = FindNodeBySID(a, pSID);
         if (node) {
             return node;
         }
@@ -1807,7 +1823,7 @@ const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, co
 // ------------------------------------------------------------------------------------------------
 // Finds a proper unique name for a node derived from the collada-node's properties.
 // The name must be unique for proper node-bone association.
-std::string ColladaLoader::FindNameForNode(const Collada::Node *pNode) {
+std::string ColladaLoader::FindNameForNode(const Node *pNode) {
     // If explicitly requested, just use the collada name.
     if (useColladaName) {
         if (!pNode->mName.empty()) {

+ 71 - 78
code/AssetLib/Collada/ColladaLoader.h

@@ -4,7 +4,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -45,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_COLLADALOADER_H_INC
 #define AI_COLLADALOADER_H_INC
 
-#include <assimp/BaseImporter.h>
 #include "ColladaParser.h"
+#include <assimp/BaseImporter.h>
 
 struct aiNode;
 struct aiCamera;
@@ -54,28 +54,24 @@ struct aiLight;
 struct aiTexture;
 struct aiAnimation;
 
-namespace Assimp
-{
+namespace Assimp {
 
-struct ColladaMeshIndex
-{
+struct ColladaMeshIndex {
     std::string mMeshID;
     size_t mSubMesh;
     std::string mMaterial;
-    ColladaMeshIndex( const std::string& pMeshID, size_t pSubMesh, const std::string& pMaterial)
-        : mMeshID( pMeshID), mSubMesh( pSubMesh), mMaterial( pMaterial)
-    {   }
-
-    bool operator < (const ColladaMeshIndex& p) const
-    {
-        if( mMeshID == p.mMeshID)
-        {
-            if( mSubMesh == p.mSubMesh)
+    ColladaMeshIndex(const std::string &pMeshID, size_t pSubMesh, const std::string &pMaterial) :
+            mMeshID(pMeshID), mSubMesh(pSubMesh), mMaterial(pMaterial) {
+        ai_assert(!pMeshID.empty());
+    }
+
+    bool operator<(const ColladaMeshIndex &p) const {
+        if (mMeshID == p.mMeshID) {
+            if (mSubMesh == p.mSubMesh)
                 return mMaterial < p.mMaterial;
             else
                 return mSubMesh < p.mSubMesh;
-        } else
-        {
+        } else {
             return mMeshID < p.mMeshID;
         }
     }
@@ -84,105 +80,102 @@ struct ColladaMeshIndex
 /** Loader class to read Collada scenes. Collada is over-engineered to death, with every new iteration bringing
  * more useless stuff, so I limited the data to what I think is useful for games.
 */
-class ColladaLoader : public BaseImporter
-{
+class ColladaLoader : public BaseImporter {
 public:
+    /// The class constructor.
     ColladaLoader();
-    ~ColladaLoader();
 
+    /// The class destructor.
+    ~ColladaLoader() override;
 
-public:
-    /** Returns whether the class can handle the format of the given file.
-     * See BaseImporter::CanRead() for details. */
-    bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
+    /// Returns whether the class can handle the format of the given file.
+    /// @see BaseImporter::CanRead() for more details.
+    bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
 
 protected:
-    /** Return importer meta information.
-     * See #BaseImporter::GetInfo for the details
-     */
-    const aiImporterDesc* GetInfo () const override;
+    /// See #BaseImporter::GetInfo for the details
+    const aiImporterDesc *GetInfo() const override;
 
-    void SetupProperties(const Importer* pImp) override;
+    /// See #BaseImporter::SetupProperties for the details
+    void SetupProperties(const Importer *pImp) override;
 
-    /** Imports the given file into the given scene structure.
-     * See BaseImporter::InternReadFile() for details
-     */
-    void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
+    /// See #BaseImporter::InternReadFile for the details
+    void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
 
     /** Recursively constructs a scene node for the given parser node and returns it. */
-    aiNode* BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode);
+    aiNode *BuildHierarchy(const ColladaParser &pParser, const Collada::Node *pNode);
 
     /** Resolve node instances */
-    void ResolveNodeInstances( const ColladaParser& pParser, const Collada::Node* pNode,
-        std::vector<const Collada::Node*>& resolved);
+    void ResolveNodeInstances(const ColladaParser &pParser, const Collada::Node *pNode,
+            std::vector<const Collada::Node *> &resolved);
 
     /** Builds meshes for the given node and references them */
-    void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
-        aiNode* pTarget);
-		
-    aiMesh *findMesh(const std::string& meshid);
+    void BuildMeshesForNode(const ColladaParser &pParser, const Collada::Node *pNode,
+            aiNode *pTarget);
+
+    aiMesh *findMesh(const std::string &meshid);
 
     /** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
-    aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
-        const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace);
+    aiMesh *CreateMesh(const ColladaParser &pParser, const Collada::Mesh *pSrcMesh, const Collada::SubMesh &pSubMesh,
+            const Collada::Controller *pSrcController, size_t pStartVertex, size_t pStartFace);
 
     /** Builds cameras for the given node and references them */
-    void BuildCamerasForNode( const ColladaParser& pParser, const Collada::Node* pNode,
-        aiNode* pTarget);
+    void BuildCamerasForNode(const ColladaParser &pParser, const Collada::Node *pNode,
+            aiNode *pTarget);
 
     /** Builds lights for the given node and references them */
-    void BuildLightsForNode( const ColladaParser& pParser, const Collada::Node* pNode,
-        aiNode* pTarget);
+    void BuildLightsForNode(const ColladaParser &pParser, const Collada::Node *pNode,
+            aiNode *pTarget);
 
     /** Stores all meshes in the given scene */
-    void StoreSceneMeshes( aiScene* pScene);
+    void StoreSceneMeshes(aiScene *pScene);
 
     /** Stores all materials in the given scene */
-    void StoreSceneMaterials( aiScene* pScene);
+    void StoreSceneMaterials(aiScene *pScene);
 
     /** Stores all lights in the given scene */
-    void StoreSceneLights( aiScene* pScene);
+    void StoreSceneLights(aiScene *pScene);
 
     /** Stores all cameras in the given scene */
-    void StoreSceneCameras( aiScene* pScene);
+    void StoreSceneCameras(aiScene *pScene);
 
     /** Stores all textures in the given scene */
-    void StoreSceneTextures( aiScene* pScene);
+    void StoreSceneTextures(aiScene *pScene);
 
     /** Stores all animations
      * @param pScene target scene to store the anims
      */
-    void StoreAnimations( aiScene* pScene, const ColladaParser& pParser);
+    void StoreAnimations(aiScene *pScene, const ColladaParser &pParser);
 
     /** Stores all animations for the given source anim and its nested child animations
      * @param pScene target scene to store the anims
      * @param pSrcAnim the source animation to process
      * @param pPrefix Prefix to the name in case of nested animations
      */
-    void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pPrefix);
+    void StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pPrefix);
 
     /** Constructs the animation for the given source anim */
-    void CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName);
+    void CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pName);
 
     /** Constructs materials from the collada material definitions */
-    void BuildMaterials( ColladaParser& pParser, aiScene* pScene);
+    void BuildMaterials(ColladaParser &pParser, aiScene *pScene);
 
     /** Fill materials from the collada material definitions */
-    void FillMaterials( const ColladaParser& pParser, aiScene* pScene);
+    void FillMaterials(const ColladaParser &pParser, aiScene *pScene);
 
     /** Resolve UV channel mappings*/
-    void ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler,
-        const Collada::SemanticMappingTable& table);
+    void ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler,
+            const Collada::SemanticMappingTable &table);
 
     /** Add a texture and all of its sampling properties to a material*/
-    void AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
-        const Collada::Effect& effect,
-        const Collada::Sampler& sampler,
-        aiTextureType type, unsigned int idx = 0);
+    void AddTexture(aiMaterial &mat, const ColladaParser &pParser,
+            const Collada::Effect &effect,
+            const Collada::Sampler &sampler,
+            aiTextureType type, unsigned int idx = 0);
 
     /** Resolves the texture name for the given effect texture entry */
-    aiString FindFilenameForEffectTexture( const ColladaParser& pParser,
-        const Collada::Effect& pEffect, const std::string& pName);
+    aiString FindFilenameForEffectTexture(const ColladaParser &pParser,
+            const Collada::Effect &pEffect, const std::string &pName);
 
     /** Reads a float value from an accessor and its data array.
      * @param pAccessor The accessor to use for reading
@@ -191,7 +184,7 @@ protected:
      * @param pOffset Offset into the element, for multipart elements such as vectors or matrices
      * @return the specified value
      */
-    ai_real ReadFloat( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex, size_t pOffset) const;
+    ai_real ReadFloat(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex, size_t pOffset) const;
 
     /** Reads a string value from an accessor and its data array.
      * @param pAccessor The accessor to use for reading
@@ -199,18 +192,18 @@ protected:
      * @param pIndex The index of the element to retrieve
      * @return the specified value
      */
-    const std::string& ReadString( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex) const;
+    const std::string &ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const;
 
     /** Recursively collects all nodes into the given array */
-    void CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const;
+    void CollectNodes(const aiNode *pNode, std::vector<const aiNode *> &poNodes) const;
 
     /** Finds a node in the collada scene by the given name */
-    const Collada::Node* FindNode( const Collada::Node* pNode, const std::string& pName) const;
+    const Collada::Node *FindNode(const Collada::Node *pNode, const std::string &pName) const;
     /** Finds a node in the collada scene by the given SID */
-    const Collada::Node* FindNodeBySID( const Collada::Node* pNode, const std::string& pSID) const;
+    const Collada::Node *FindNodeBySID(const Collada::Node *pNode, const std::string &pSID) const;
 
     /** Finds a proper name for a node derived from the collada-node's properties */
-    std::string FindNameForNode( const Collada::Node* pNode);
+    std::string FindNameForNode(const Collada::Node *pNode);
 
 protected:
     /** Filename, for a verbose error message */
@@ -223,25 +216,25 @@ protected:
     std::map<std::string, size_t> mMaterialIndexByName;
 
     /** Accumulated meshes for the target scene */
-    std::vector<aiMesh*> mMeshes;
-	
+    std::vector<aiMesh *> mMeshes;
+
     /** Accumulated morph target meshes */
-    std::vector<aiMesh*> mTargetMeshes;
+    std::vector<aiMesh *> mTargetMeshes;
 
     /** Temporary material list */
-    std::vector<std::pair<Collada::Effect*, aiMaterial*> > newMats;
+    std::vector<std::pair<Collada::Effect *, aiMaterial *>> newMats;
 
     /** Temporary camera list */
-    std::vector<aiCamera*> mCameras;
+    std::vector<aiCamera *> mCameras;
 
     /** Temporary light list */
-    std::vector<aiLight*> mLights;
+    std::vector<aiLight *> mLights;
 
     /** Temporary texture list */
-    std::vector<aiTexture*> mTextures;
+    std::vector<aiTexture *> mTextures;
 
     /** Accumulated animations for the target scene */
-    std::vector<aiAnimation*> mAnims;
+    std::vector<aiAnimation *> mAnims;
 
     bool noSkeletonMesh;
     bool ignoreUpDirection;

+ 170 - 181
code/AssetLib/Collada/ColladaParser.cpp

@@ -3,7 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/light.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
+#include <memory>
 
 using namespace Assimp;
 using namespace Assimp::Collada;
@@ -70,7 +71,7 @@ static void ReportWarning(const char *msg, ...) {
     ai_assert(iLen > 0);
 
     va_end(args);
-    ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen));
+    ASSIMP_LOG_WARN("Validation warning: ", std::string(szBuffer, iLen));
 }
 
 static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
@@ -158,9 +159,9 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
     if (colladaNode.empty()) {
         return;
     }
-    ReadContents(colladaNode);
 
-    // read embedded textures
+    // Read content and embedded textures
+    ReadContents(colladaNode);
     if (zip_archive && zip_archive->isOpen()) {
         ReadEmbeddedTextures(*zip_archive);
     }
@@ -169,11 +170,11 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
 ColladaParser::~ColladaParser() {
-    for (NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it) {
-        delete it->second;
+    for (auto &it : mNodeLibrary) {
+        delete it.second;
     }
-    for (MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it) {
-        delete it->second;
+    for (auto &it : mMeshLibrary) {
+        delete it.second;
     }
 }
 
@@ -230,11 +231,7 @@ void ColladaParser::UriDecodePath(aiString &ss) {
 
     // Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
     // I need to filter it without destroying linux paths starting with "/somewhere"
-#if defined(_MSC_VER)
     if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
-#else
-    if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
-#endif
         --ss.length;
         ::memmove(ss.data, ss.data + 1, ss.length);
         ss.data[ss.length] = 0;
@@ -289,7 +286,7 @@ void ColladaParser::ReadContents(XmlNode &node) {
 // Reads the structure of the file
 void ColladaParser::ReadStructure(XmlNode &node) {
     for (XmlNode &currentNode : node.children()) {
-        const std::string &currentName = std::string(currentNode.name());
+        const std::string &currentName = currentNode.name();
         if (currentName == "asset") {
             ReadAssetInfo(currentNode);
         } else if (currentName == "library_animations") {
@@ -334,7 +331,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
         const std::string &currentName = currentNode.name();
         if (currentName == "unit") {
             mUnitSize = 1.f;
-            XmlParser::getFloatAttribute(node, "meter", mUnitSize);
+            XmlParser::getRealAttribute(currentNode, "meter", mUnitSize);
         } else if (currentName == "up_axis") {
             std::string v;
             if (!XmlParser::getValueAsString(currentNode, v)) {
@@ -371,7 +368,7 @@ void ColladaParser::ReadMetaDataItem(XmlNode &node, StringMetaData &metadata) {
         return;
     }
 
-    trim(v);
+    v = ai_trim(v);
     aiString aistr;
     aistr.Set(v);
 
@@ -395,8 +392,8 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
 
     std::string animName;
     if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
-        if (!XmlParser::getStdStrAttribute( node, "id", animName )) {
-            animName = std::string("animation_") + to_string(mAnimationClipLibrary.size());
+        if (!XmlParser::getStdStrAttribute(node, "id", animName)) {
+            animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size());
         }
     }
 
@@ -407,7 +404,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
         const std::string &currentName = currentNode.name();
         if (currentName == "instance_animation") {
             std::string url;
-            readUrlAttribute(node, url);
+            readUrlAttribute(currentNode, url);
             clip.second.push_back(url);
         }
 
@@ -419,8 +416,8 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
 
 void ColladaParser::PostProcessControllers() {
     std::string meshId;
-    for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
-        meshId = it->second.mMeshId;
+    for (auto &it : mControllerLibrary) {
+        meshId = it.second.mMeshId;
         if (meshId.empty()) {
             continue;
         }
@@ -431,7 +428,7 @@ void ColladaParser::PostProcessControllers() {
             findItr = mControllerLibrary.find(meshId);
         }
 
-        it->second.mMeshId = meshId;
+        it.second.mMeshId = meshId;
     }
 }
 
@@ -444,22 +441,19 @@ void ColladaParser::PostProcessRootAnimations() {
     }
 
     Animation temp;
-    for (AnimationClipLibrary::iterator it = mAnimationClipLibrary.begin(); it != mAnimationClipLibrary.end(); ++it) {
-        std::string clipName = it->first;
+    for (auto &it : mAnimationClipLibrary) {
+        std::string clipName = it.first;
 
         Animation *clip = new Animation();
         clip->mName = clipName;
 
         temp.mSubAnims.push_back(clip);
 
-        for (std::vector<std::string>::iterator a = it->second.begin(); a != it->second.end(); ++a) {
-            std::string animationID = *a;
-
+        for (const std::string &animationID : it.second) {
             AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
 
             if (animation != mAnimationLibrary.end()) {
                 Animation *pSourceAnimation = animation->second;
-
                 pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
             }
         }
@@ -495,7 +489,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
 
     // an <animation> element may be a container for grouping sub-elements or an animation channel
     // this is the channel collection by ID, in case it has channels
-    using ChannelMap = std::map<std::string, AnimationChannel> ;
+    using ChannelMap = std::map<std::string, AnimationChannel>;
     ChannelMap channels;
     // this is the anim container in case we're a container
     Animation *anim = nullptr;
@@ -531,17 +525,17 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
                 // have it read into a channel
                 ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
                 ReadAnimationSampler(currentNode, newChannel->second);
-            } else if (currentName == "channel") {
-                std::string source_name, target;
-                XmlParser::getStdStrAttribute(currentNode, "source", source_name);
-                XmlParser::getStdStrAttribute(currentNode, "target", target);
-                if (source_name[0] == '#') {
-                    source_name = source_name.substr(1, source_name.size() - 1);
-                }
-                ChannelMap::iterator cit = channels.find(source_name);
-                if (cit != channels.end()) {
-                    cit->second.mTarget = target;
-                }
+            }
+        } else if (currentName == "channel") {
+            std::string source_name, target;
+            XmlParser::getStdStrAttribute(currentNode, "source", source_name);
+            XmlParser::getStdStrAttribute(currentNode, "target", target);
+            if (source_name[0] == '#') {
+                source_name = source_name.substr(1, source_name.size() - 1);
+            }
+            ChannelMap::iterator cit = channels.find(source_name);
+            if (cit != channels.end()) {
+                cit->second.mTarget = target;
             }
         }
     }
@@ -554,8 +548,8 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
             pParent->mSubAnims.push_back(anim);
         }
 
-        for (ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it) {
-            anim->mChannels.push_back(it->second);
+        for (const auto &channel : channels) {
+            anim->mChannels.push_back(channel.second);
         }
 
         if (idAttr) {
@@ -610,50 +604,59 @@ void ColladaParser::ReadControllerLibrary(XmlNode &node) {
         if (currentName != "controller") {
             continue;
         }
-        std::string id = node.attribute("id").as_string();
-        mControllerLibrary[id] = Controller();
-        ReadController(node, mControllerLibrary[id]);
+        std::string id;
+        if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
+            mControllerLibrary[id] = Controller();
+            ReadController(currentNode, mControllerLibrary[id]);
+        }
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 // Reads a controller into the given mesh structure
-void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pController) {
+void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controller) {
     // initial values
-    pController.mType = Skin;
-    pController.mMethod = Normalized;
-    for (XmlNode &currentNode : node.children()) {
+    controller.mType = Skin;
+    controller.mMethod = Normalized;
+
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+    XmlNode currentNode;
+    while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
         if (currentName == "morph") {
-            pController.mType = Morph;
-            pController.mMeshId = currentNode.attribute("source").as_string();
+            controller.mType = Morph;
+            controller.mMeshId = currentNode.attribute("source").as_string();
             int methodIndex = currentNode.attribute("method").as_int();
             if (methodIndex > 0) {
                 std::string method;
                 XmlParser::getValueAsString(currentNode, method);
 
                 if (method == "RELATIVE") {
-                    pController.mMethod = Relative;
+                    controller.mMethod = Relative;
                 }
             }
         } else if (currentName == "skin") {
-            pController.mMeshId = currentNode.attribute("source").as_string();
+            std::string id;
+            if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
+                controller.mMeshId = id.substr(1, id.size() - 1);
+            }
         } else if (currentName == "bind_shape_matrix") {
             std::string v;
             XmlParser::getValueAsString(currentNode, v);
             const char *content = v.c_str();
             for (unsigned int a = 0; a < 16; a++) {
+                SkipSpacesAndLineEnd(&content);
                 // read a number
-                content = fast_atoreal_move<ai_real>(content, pController.mBindShapeMatrix[a]);
+                content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
                 // skip whitespace after it
                 SkipSpacesAndLineEnd(&content);
             }
         } else if (currentName == "source") {
             ReadSource(currentNode);
         } else if (currentName == "joints") {
-            ReadControllerJoints(currentNode, pController);
+            ReadControllerJoints(currentNode, controller);
         } else if (currentName == "vertex_weights") {
-            ReadControllerWeights(currentNode, pController);
+            ReadControllerWeights(currentNode, controller);
         } else if (currentName == "targets") {
             for (XmlNode currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
                 const std::string &currentChildName = currentChildNode.name();
@@ -661,9 +664,9 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
                     const char *semantics = currentChildNode.attribute("semantic").as_string();
                     const char *source = currentChildNode.attribute("source").as_string();
                     if (strcmp(semantics, "MORPH_TARGET") == 0) {
-                        pController.mMorphTarget = source + 1;
+                        controller.mMorphTarget = source + 1;
                     } else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
-                        pController.mMorphWeight = source + 1;
+                        controller.mMorphWeight = source + 1;
                     }
                 }
             }
@@ -689,7 +692,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
             } else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) {
                 pController.mJointOffsetMatrixSource = attrSource;
             } else {
-                throw DeadlyImportError("Unknown semantic \"" , attrSemantic , "\" in <joints> data <input> element");
+                throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <joints> data <input> element");
             }
         }
     }
@@ -699,8 +702,9 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
 // Reads the joint weights for the given controller
 void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) {
     // Read vertex count from attributes and resize the array accordingly
-    int vertexCount=0;
+    int vertexCount = 0;
     XmlParser::getIntAttribute(node, "count", vertexCount);
+    pController.mWeightCounts.resize(vertexCount);
 
     for (XmlNode &currentNode : node.children()) {
         const std::string &currentName = currentNode.name();
@@ -713,7 +717,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
 
             // local URLS always start with a '#'. We don't support global URLs
             if (attrSource[0] != '#') {
-                throw DeadlyImportError( "Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
+                throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
             }
             channel.mAccessor = attrSource + 1;
 
@@ -726,7 +730,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
                 throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
             }
         } else if (currentName == "vcount" && vertexCount > 0) {
-            const char *text = currentNode.value();
+            const char *text = currentNode.text().as_string();
             size_t numWeights = 0;
             for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
                 if (*text == 0) {
@@ -763,18 +767,15 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
 // ------------------------------------------------------------------------------------------------
 // Reads the image library contents
 void ColladaParser::ReadImageLibrary(XmlNode &node) {
-    if (node.empty()) {
-        return;
-    }
-
     for (XmlNode &currentNode : node.children()) {
         const std::string &currentName = currentNode.name();
         if (currentName == "image") {
-            std::string id = currentNode.attribute("id").as_string();
-            mImageLibrary[id] = Image();
-
-            // read on from there
-            ReadImage(currentNode, mImageLibrary[id]);
+            std::string id;
+            if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
+                mImageLibrary[id] = Image();
+                // read on from there
+                ReadImage(currentNode, mImageLibrary[id]);
+            }
         }
     }
 }
@@ -793,7 +794,7 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
                 if (!currentNode.empty()) {
                     // element content is filename - hopefully
                     const char *sz = currentNode.text().as_string();
-                    if (sz) {
+                    if (nullptr != sz) {
                         aiString filepath(sz);
                         UriDecodePath(filepath);
                         pImage.mFileName = filepath.C_Str();
@@ -843,10 +844,6 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
 // ------------------------------------------------------------------------------------------------
 // Reads the material library
 void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
-    if (node.empty()) {
-        return;
-    }
-
     std::map<std::string, int> names;
     for (XmlNode &currentNode : node.children()) {
         std::string id = currentNode.attribute("id").as_string();
@@ -873,10 +870,6 @@ void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
 // ------------------------------------------------------------------------------------------------
 // Reads the light library
 void ColladaParser::ReadLightLibrary(XmlNode &node) {
-    if (node.empty()) {
-        return;
-    }
-
     for (XmlNode &currentNode : node.children()) {
         const std::string &currentName = currentNode.name();
         if (currentName == "light") {
@@ -891,10 +884,6 @@ void ColladaParser::ReadLightLibrary(XmlNode &node) {
 // ------------------------------------------------------------------------------------------------
 // Reads the camera library
 void ColladaParser::ReadCameraLibrary(XmlNode &node) {
-    if (node.empty()) {
-        return;
-    }
-
     for (XmlNode &currentNode : node.children()) {
         const std::string &currentName = currentNode.name();
         if (currentName == "camera") {
@@ -912,7 +901,7 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
             if (!name.empty()) {
                 cam.mName = name;
             }
-            ReadCamera(currentNode, cam);            
+            ReadCamera(currentNode, cam);
         }
     }
 }
@@ -925,7 +914,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
         if (currentName == "instance_effect") {
             std::string url;
             readUrlAttribute(currentNode, url);
-            pMaterial.mEffect = url.c_str();
+            pMaterial.mEffect = url;
         }
     }
 }
@@ -933,8 +922,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
 // ------------------------------------------------------------------------------------------------
 // Reads a light entry into the given light
 void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -961,33 +949,33 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
             content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
             SkipSpacesAndLineEnd(&content);
         } else if (currentName == "constant_attenuation") {
-            XmlParser::getFloatAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
+            XmlParser::getRealAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
         } else if (currentName == "linear_attenuation") {
-            XmlParser::getFloatAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
+            XmlParser::getRealAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
         } else if (currentName == "quadratic_attenuation") {
-            XmlParser::getFloatAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
+            XmlParser::getRealAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
         } else if (currentName == "falloff_angle") {
-            XmlParser::getFloatAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
+            XmlParser::getRealAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
         } else if (currentName == "falloff_exponent") {
-            XmlParser::getFloatAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
+            XmlParser::getRealAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
         }
         // FCOLLADA extensions
         // -------------------------------------------------------
         else if (currentName == "outer_cone") {
-            XmlParser::getFloatAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
+            XmlParser::getRealAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
         } else if (currentName == "penumbra_angle") { // ... and this one is even deprecated
-            XmlParser::getFloatAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
+            XmlParser::getRealAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
         } else if (currentName == "intensity") {
-            XmlParser::getFloatAttribute(currentNode, "intensity", pLight.mIntensity);
+            XmlParser::getRealAttribute(currentNode, "intensity", pLight.mIntensity);
         } else if (currentName == "falloff") {
-            XmlParser::getFloatAttribute(currentNode, "falloff", pLight.mOuterAngle);
+            XmlParser::getRealAttribute(currentNode, "falloff", pLight.mOuterAngle);
         } else if (currentName == "hotspot_beam") {
-            XmlParser::getFloatAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
+            XmlParser::getRealAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
         }
         // OpenCOLLADA extensions
         // -------------------------------------------------------
         else if (currentName == "decay_falloff") {
-            XmlParser::getFloatAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
+            XmlParser::getRealAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
         }
     }
 }
@@ -995,10 +983,8 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
 // ------------------------------------------------------------------------------------------------
 // Reads a camera entry into the given light
 void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
-
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
         if (currentName == "orthographic") {
@@ -1054,11 +1040,10 @@ void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
 // ------------------------------------------------------------------------------------------------
 // Reads an COMMON effect profile
 void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
-        const std::string &currentName = currentNode.name();
+        const std::string currentName = currentNode.name();
         if (currentName == "newparam") {
             // save ID
             std::string sid = currentNode.attribute("sid").as_string();
@@ -1149,10 +1134,9 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
     if (node.empty()) {
         return;
     }
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
-    XmlNode currentNode;
 
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+    XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
         // MAYA extensions
@@ -1166,15 +1150,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
         } else if (currentName == "mirrorV") {
             XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorV);
         } else if (currentName == "repeatU") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
         } else if (currentName == "repeatV") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
         } else if (currentName == "offsetU") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
         } else if (currentName == "offsetV") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
         } else if (currentName == "rotateUV") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
         } else if (currentName == "blend_mode") {
             std::string v;
             XmlParser::getValueAsString(currentNode, v);
@@ -1194,14 +1178,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
         // OKINO extensions
         // -------------------------------------------------------
         else if (currentName == "weighting") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mWeighting);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
         } else if (currentName == "mix_with_previous_layer") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
         }
         // MAX3D extensions
         // -------------------------------------------------------
         else if (currentName == "amount") {
-            XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mWeighting);
+            XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
         }
     }
 }
@@ -1212,10 +1196,9 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
     if (node.empty()) {
         return;
     }
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
-    XmlNode currentNode;
 
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+    XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
         if (currentName == "color") {
@@ -1277,8 +1260,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
         return;
     }
 
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -1364,8 +1346,7 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
         return;
     }
 
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -1374,8 +1355,8 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
         } else if (currentName == "vertices") {
             ReadVertexData(currentNode, pMesh);
         } else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" ||
-                currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
-                currentName == "tristrips") {
+                   currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
+                   currentName == "tristrips") {
             ReadIndexData(currentNode, pMesh);
         }
     }
@@ -1390,8 +1371,7 @@ void ColladaParser::ReadSource(XmlNode &node) {
 
     std::string sourceID;
     XmlParser::getStdStrAttribute(node, "id", sourceID);
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -1419,7 +1399,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
     XmlParser::getUIntAttribute(node, "count", count);
     std::string v;
     XmlParser::getValueAsString(node, v);
-    trim(v);
+    v = ai_trim(v);
     const char *content = v.c_str();
 
     // read values and store inside an array in the data library
@@ -1453,9 +1433,8 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
                     throw DeadlyImportError("Expected more values while reading float_array contents.");
                 }
 
-                ai_real value;
                 // read a number
-                //SkipSpacesAndLineEnd(&content);
+                ai_real value;
                 content = fast_atoreal_move<ai_real>(content, value);
                 data.mValues.push_back(value);
                 // skip whitespace after it
@@ -1494,8 +1473,7 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
     acc.mSource = source.c_str() + 1; // ignore the leading '#'
     acc.mSize = 0; // gets incremented with every param
 
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -1504,11 +1482,10 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
             std::string name;
             if (XmlParser::hasAttribute(currentNode, "name")) {
                 XmlParser::getStdStrAttribute(currentNode, "name", name);
-                //name = mReader->getAttributeValue(attrName);
 
                 // analyse for common type components and store it's sub-offset in the corresponding field
 
-                /* Cartesian coordinates */
+                // Cartesian coordinates
                 if (name == "X")
                     acc.mSubOffset[0] = acc.mParams.size();
                 else if (name == "Y")
@@ -1612,8 +1589,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
     ai_assert(primType != Prim_Invalid);
 
     // also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
-    XmlNodeIterator xmlIt(node);
-    xmlIt.collectChildrenPreOrder(node);
+    XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
     XmlNode currentNode;
     while (xmlIt.getNext(currentNode)) {
         const std::string &currentName = currentNode.name();
@@ -1690,12 +1666,9 @@ void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &p
 
     // read set if texture coordinates
     if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
-        int attrSet = -1;
-        if (XmlParser::hasAttribute(node, "set")) {
-            XmlParser::getIntAttribute(node, "set", attrSet);
-        }
-
-        channel.mIndex = attrSet;
+        unsigned int attrSet = 0;
+        if (XmlParser::getUIntAttribute(node, "set", attrSet))
+            channel.mIndex = attrSet;
     }
 
     // store, if valid type
@@ -1720,32 +1693,34 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
     // determine the expected number of indices
     size_t expectedPointCount = 0;
     switch (pPrimType) {
-        case Prim_Polylist: {
-            for (size_t i : pVCount)
-                expectedPointCount += i;
-            break;
-        }
-        case Prim_Lines:
-            expectedPointCount = 2 * pNumPrimitives;
-            break;
-        case Prim_Triangles:
-            expectedPointCount = 3 * pNumPrimitives;
-            break;
-        default:
-            // other primitive types don't state the index count upfront... we need to guess
-            break;
+    case Prim_Polylist: {
+        for (size_t i : pVCount)
+            expectedPointCount += i;
+        break;
+    }
+    case Prim_Lines:
+        expectedPointCount = 2 * pNumPrimitives;
+        break;
+    case Prim_Triangles:
+        expectedPointCount = 3 * pNumPrimitives;
+        break;
+    default:
+        // other primitive types don't state the index count upfront... we need to guess
+        break;
     }
 
     // and read all indices into a temporary array
     std::vector<size_t> indices;
-    if (expectedPointCount > 0)
+    if (expectedPointCount > 0) {
         indices.reserve(expectedPointCount * numOffsets);
+    }
 
-    if (pNumPrimitives > 0) // It is possible to not contain any indices
-    {
+    // It is possible to not contain any indices
+    if (pNumPrimitives > 0) {
         std::string v;
         XmlParser::getValueAsString(node, v);
         const char *content = v.c_str();
+        SkipSpacesAndLineEnd(&content);
         while (*content != 0) {
             // read a value.
             // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
@@ -1772,21 +1747,24 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
     // find the data for all sources
     for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
         InputChannel &input = *it;
-        if (input.mResolved)
+        if (input.mResolved) {
             continue;
+        }
 
         // find accessor
         input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
         // resolve accessor's data pointer as well, if necessary
         const Accessor *acc = input.mResolved;
-        if (!acc->mData)
+        if (!acc->mData) {
             acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
+        }
     }
     // and the same for the per-index channels
     for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
         InputChannel &input = *it;
-        if (input.mResolved)
+        if (input.mResolved) {
             continue;
+        }
 
         // ignore vertex pointer, it doesn't refer to an accessor
         if (input.mType == IT_Vertex) {
@@ -1801,8 +1779,9 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
         input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
         // resolve accessor's data pointer as well, if necessary
         const Accessor *acc = input.mResolved;
-        if (!acc->mData)
+        if (!acc->mData) {
             acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
+        }
     }
 
     // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
@@ -1884,11 +1863,13 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
     ai_assert((baseOffset + numOffsets - 1) < indices.size());
 
     // extract per-vertex channels using the global per-vertex offset
-    for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it)
+    for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
         ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
+    }
     // and extract per-index channels using there specified offset
-    for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
+    for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
         ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
+    }
 
     // store the vertex-data index for later assignment of bone vertex weights
     pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
@@ -1912,8 +1893,9 @@ void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset,
 // Extracts a single object from an input channel and stores it in the appropriate mesh data array
 void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) {
     // ignore vertex referrer - we handle them that separate
-    if (pInput.mType == IT_Vertex)
+    if (pInput.mType == IT_Vertex) {
         return;
+    }
 
     const Accessor &acc = *pInput.mResolved;
     if (pLocalIndex >= acc.mCount) {
@@ -1926,16 +1908,18 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
     // assemble according to the accessors component sub-offset list. We don't care, yet,
     // what kind of object exactly we're extracting here
     ai_real obj[4];
-    for (size_t c = 0; c < 4; ++c)
+    for (size_t c = 0; c < 4; ++c) {
         obj[c] = dataObject[acc.mSubOffset[c]];
+    }
 
     // now we reinterpret it according to the type we're reading here
     switch (pInput.mType) {
     case IT_Position: // ignore all position streams except 0 - there can be only one position
-        if (pInput.mIndex == 0)
+        if (pInput.mIndex == 0) {
             pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
+        } else {
             ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
+        }
         break;
     case IT_Normal:
         // pad to current vertex count if necessary
@@ -1943,10 +1927,11 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
             pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
 
         // ignore all normal streams except 0 - there can be only one normal
-        if (pInput.mIndex == 0)
+        if (pInput.mIndex == 0) {
             pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
+        } else {
             ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
+        }
         break;
     case IT_Tangent:
         // pad to current vertex count if necessary
@@ -1954,21 +1939,24 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
             pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
 
         // ignore all tangent streams except 0 - there can be only one tangent
-        if (pInput.mIndex == 0)
+        if (pInput.mIndex == 0) {
             pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
+        } else {
             ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
+        }
         break;
     case IT_Bitangent:
         // pad to current vertex count if necessary
-        if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1)
+        if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
             pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
+        }
 
         // ignore all bitangent streams except 0 - there can be only one bitangent
-        if (pInput.mIndex == 0)
+        if (pInput.mIndex == 0) {
             pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
+        } else {
             ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
+        }
         break;
     case IT_Texcoord:
         // up to 4 texture coord sets are fine, ignore the others
@@ -1979,8 +1967,9 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
                         pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
 
             pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
-            if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
+            if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
                 pMesh.mNumUVComponents[pInput.mIndex] = 3;
+            }
         } else {
             ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
         }
@@ -2170,10 +2159,10 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
 
     // read as many parameters and store in the transformation
     for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
+        // skip whitespace before the number
+        SkipSpacesAndLineEnd(&content);
         // read a number
         content = fast_atoreal_move<ai_real>(content, tf.f[a]);
-        // skip whitespace after it
-        SkipSpacesAndLineEnd(&content);
     }
 
     // place the transformation at the queue of the node
@@ -2215,8 +2204,8 @@ void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::Seman
 
 void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
     // Attempt to load any undefined Collada::Image in ImageLibrary
-    for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {
-        Collada::Image &image = (*it).second;
+    for (auto & it : mImageLibrary) {
+        Collada::Image &image = it.second;
 
         if (image.mImageData.empty()) {
             std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
@@ -2388,7 +2377,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic
     else if (semantic == "TANGENT" || semantic == "TEXTANGENT")
         return IT_Tangent;
 
-    ASSIMP_LOG_WARN_F("Unknown vertex input type \"", semantic, "\". Ignoring.");
+    ASSIMP_LOG_WARN("Unknown vertex input type \"", semantic, "\". Ignoring.");
     return IT_Invalid;
 }
 

+ 1 - 1
code/AssetLib/Collada/ColladaParser.h

@@ -2,7 +2,7 @@
  Open Asset Import Library (assimp)
  ----------------------------------------------------------------------
 
- Copyright (c) 2006-2020, assimp team
+ Copyright (c) 2006-2021, assimp team
 
  All rights reserved.
 

+ 2 - 2
code/AssetLib/DXF/DXFHelper.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -135,7 +135,7 @@ public:
                 for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
 
                 splitter++;
-                ASSIMP_LOG_VERBOSE_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
+                ASSIMP_LOG_VERBOSE_DEBUG("DXF: skipped over control group (",cnt," lines)");
             }
         } catch(std::logic_error&) {
             ai_assert(!splitter);

+ 13 - 15
code/AssetLib/DXF/DXFLoader.cpp

@@ -3,9 +3,7 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
-
-
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -63,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 using namespace Assimp;
 
 // AutoCAD Binary DXF<CR><LF><SUB><NULL>
-const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
-const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
+static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
+static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
 
 // default vertex color that all uncolored vertices will receive
-const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
+static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
 
 // color indices for DXF - 16 are supported, the table is
 // taken directly from the DXF spec.
@@ -156,10 +154,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
     }
 
     // Check whether this is a binary DXF file - we can't read binary DXF files :-(
-    char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
+    char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
     file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
 
-    if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
+    if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
         throw DeadlyImportError("DXF: Binary files are not supported at the moment");
     }
 
@@ -202,7 +200,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
 
         // comments
         else if (reader.Is(999)) {
-            ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value());
+            ASSIMP_LOG_INFO("DXF Comment: ", reader.Value());
         }
 
         // don't read past the official EOF sign
@@ -241,7 +239,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
             }
         }
 
-        ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
+        ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
     }
 
     if (! output.blocks.size()  ) {
@@ -372,7 +370,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
         // first check if the referenced blocks exists ...
         const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
         if (it == blocks_by_name.end()) {
-            ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
+            ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
             continue;
         }
 
@@ -473,7 +471,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
         ++reader;
     }
 
-    ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
+    ASSIMP_LOG_VERBOSE_DEBUG("DXF: got ", output.blocks.size()," entries in BLOCKS" );
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -549,7 +547,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
         ++reader;
     }
 
-    ASSIMP_LOG_VERBOSE_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(), 
+    ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
         " inserted blocks in ENTITIES" );
 }
 
@@ -654,7 +652,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
     //}
 
     if (vguess && line.positions.size() != vguess) {
-        ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ",
+        ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
             line.positions.size(),", expected ", vguess );
     }
 
@@ -670,7 +668,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
         // to set the 71 and 72 fields, respectively, to valid values.
         // So just fire a warning.
         if (iguess && line.counts.size() != iguess) {
-            ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
+            ASSIMP_LOG_WARN( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
         }
     }
     else if (!line.indices.size() && !line.counts.size()) {

+ 2 - 2
code/AssetLib/DXF/DXFLoader.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -63,7 +63,7 @@ namespace DXF {
 }
 
 // ---------------------------------------------------------------------------
-/** 
+/**
  *  @brief  DXF importer implementation.
  */
 class DXFImporter : public BaseImporter {

+ 1 - 1
code/AssetLib/FBX/FBXAnimation.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.

+ 3 - 3
code/AssetLib/FBX/FBXBinaryTokenizer.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -459,7 +459,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
 	/*Result ignored*/ ReadByte(input, cursor, input + length);
 	/*Result ignored*/ ReadByte(input, cursor, input + length);
 	const uint32_t version = ReadWord(input, cursor, input + length);
-	ASSIMP_LOG_DEBUG_F("FBX version: ", version);
+	ASSIMP_LOG_DEBUG("FBX version: ", version);
 	const bool is64bits = version >= 7500;
     const char *end = input + length;
     try
@@ -473,7 +473,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
     catch (const DeadlyImportError& e)
     {
         if (!is64bits && (length > std::numeric_limits<std::uint32_t>::max())) {
-            throw DeadlyImportError("The FBX file is invalid. This may be because the content is too big for this older version (", to_string(version), ") of the FBX format. (", e.what(), ")");
+            throw DeadlyImportError("The FBX file is invalid. This may be because the content is too big for this older version (", ai_to_string(version), ") of the FBX format. (", e.what(), ")");
         }
         throw;
     }

+ 1 - 1
code/AssetLib/FBX/FBXCommon.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 

+ 7 - 7
code/AssetLib/FBX/FBXCompileConfig.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 
 All rights reserved.
@@ -62,16 +62,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifdef ASSIMP_FBX_USE_UNORDERED_MULTIMAP
 #   include <unordered_map>
 #   include <unordered_set>
-#   if _MSC_VER > 1600
-#       define fbx_unordered_map unordered_map
-#       define fbx_unordered_multimap unordered_multimap
-#       define fbx_unordered_set unordered_set
-#       define fbx_unordered_multiset unordered_multiset
-#   else
+#   if defined(_MSC_VER) && _MSC_VER <= 1600
 #       define fbx_unordered_map tr1::unordered_map
 #       define fbx_unordered_multimap tr1::unordered_multimap
 #       define fbx_unordered_set tr1::unordered_set
 #       define fbx_unordered_multiset tr1::unordered_multiset
+#   else
+#       define fbx_unordered_map unordered_map
+#       define fbx_unordered_multimap unordered_multimap
+#       define fbx_unordered_set unordered_set
+#       define fbx_unordered_multiset unordered_multiset
 #   endif
 #endif
 

+ 91 - 35
code/AssetLib/FBX/FBXConverter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2021, assimp team
 
 All rights reserved.
 
@@ -811,7 +811,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
     // we need to generate a full node chain to accommodate for assimp's
     // lack to express pivots and offsets.
     if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) {
-        FBXImporter::LogInfo("generating full transformation chain for node: " + name);
+        FBXImporter::LogInfo("generating full transformation chain for node: ", name);
 
         // query the anim_chain_bits dictionary to find out which chain elements
         // have associated node animation channels. These can not be dropped
@@ -862,7 +862,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
     output_nodes.push_back(std::move(nd));
     return false;
 }
-  
+
 void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
     const PropertyTable &props = model.Props();
     DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
@@ -918,7 +918,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
             const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
             std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
         } else {
-            FBXImporter::LogWarn("ignoring unrecognized geometry: " + geo->Name());
+            FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name());
         }
     }
 
@@ -944,7 +944,7 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
     const std::vector<aiVector3D> &vertices = mesh.GetVertices();
     const std::vector<unsigned int> &faces = mesh.GetFaceIndexCounts();
     if (vertices.empty() || faces.empty()) {
-        FBXImporter::LogWarn("ignoring empty geometry: " + mesh.Name());
+        FBXImporter::LogWarn("ignoring empty geometry: ", mesh.Name());
         return temp;
     }
 
@@ -971,7 +971,7 @@ std::vector<unsigned int> FBXConverter::ConvertLine(const LineGeometry &line, ai
     const std::vector<aiVector3D> &vertices = line.GetVertices();
     const std::vector<int> &indices = line.GetIndices();
     if (vertices.empty() || indices.empty()) {
-        FBXImporter::LogWarn("ignoring empty line: " + line.Name());
+        FBXImporter::LogWarn("ignoring empty line: ", line.Name());
         return temp;
     }
 
@@ -1126,6 +1126,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
             *out_uv++ = aiVector3D(v.x, v.y, 0.0f);
         }
 
+        out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
+
         out_mesh->mNumUVComponents[i] = 2;
     }
 
@@ -1542,10 +1544,10 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
     aiBone *bone = nullptr;
 
     if (bone_map.count(deformer_name)) {
-        ASSIMP_LOG_VERBOSE_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
+        ASSIMP_LOG_VERBOSE_DEBUG("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
         bone = bone_map[deformer_name];
     } else {
-        ASSIMP_LOG_VERBOSE_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
+        ASSIMP_LOG_VERBOSE_DEBUG("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
         bone = new aiBone();
         bone->mName = bone_name;
 
@@ -1591,7 +1593,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
         bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
     }
 
-    ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size());
+    ASSIMP_LOG_DEBUG("bone research: Indicies size: ", out_indices.size());
 
     // lookup must be populated in case something goes wrong
     // this also allocates bones to mesh instance outside
@@ -1764,6 +1766,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
         // XXX handle all kinds of UV transformations
         uvTrafo.mScaling = tex->UVScaling();
         uvTrafo.mTranslation = tex->UVTranslation();
+        uvTrafo.mRotation = tex->UVRotation();
         out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, 0);
 
         const PropertyTable &props = tex->Props();
@@ -1815,14 +1818,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
                             }
                         }
                         if (index == -1) {
-                            FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                            FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                             continue;
                         }
 
                         if (uvIndex == -1) {
                             uvIndex = index;
                         } else {
-                            FBXImporter::LogWarn("the UV channel named " + uvSet +
+                            FBXImporter::LogWarn("the UV channel named ", uvSet,
                                                  " appears at different positions in meshes, results will be wrong");
                         }
                     }
@@ -1839,7 +1842,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
                         }
                     }
                     if (index == -1) {
-                        FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                        FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                     }
 
                     if (uvIndex == -1) {
@@ -1848,7 +1851,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
                 }
 
                 if (uvIndex == -1) {
-                    FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
+                    FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
                     uvIndex = 0;
                 }
             }
@@ -1883,6 +1886,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
         // XXX handle all kinds of UV transformations
         uvTrafo.mScaling = tex->UVScaling();
         uvTrafo.mTranslation = tex->UVTranslation();
+        uvTrafo.mRotation = tex->UVRotation();
         out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, texIndex);
 
         const PropertyTable &props = tex->Props();
@@ -1934,14 +1938,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
                             }
                         }
                         if (index == -1) {
-                            FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                            FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                             continue;
                         }
 
                         if (uvIndex == -1) {
                             uvIndex = index;
                         } else {
-                            FBXImporter::LogWarn("the UV channel named " + uvSet +
+                            FBXImporter::LogWarn("the UV channel named ", uvSet,
                                                  " appears at different positions in meshes, results will be wrong");
                         }
                     }
@@ -1958,7 +1962,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
                         }
                     }
                     if (index == -1) {
-                        FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                        FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                     }
 
                     if (uvIndex == -1) {
@@ -1967,7 +1971,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
                 }
 
                 if (uvIndex == -1) {
-                    FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
+                    FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
                     uvIndex = 0;
                 }
             }
@@ -2126,7 +2130,12 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
     const aiColor3D &Emissive = GetColorPropertyFromMaterial(props, "Emissive", ok);
     if (ok) {
         out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
-    }
+    } else {
+        const aiColor3D &emissiveColor = GetColorProperty(props, "Maya|emissive", ok);
+        if (ok) {
+            out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
+        }
+     }
 
     const aiColor3D &Ambient = GetColorPropertyFromMaterial(props, "Ambient", ok);
     if (ok) {
@@ -2207,6 +2216,52 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
     if (ok) {
         out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
     }
+
+    // PBR material information
+    const aiColor3D &baseColor = GetColorProperty(props, "Maya|base_color", ok);
+    if (ok) {
+        out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
+    }
+
+    const float useColorMap = PropertyGet<float>(props, "Maya|use_color_map", ok);
+    if (ok) {
+        out_mat->AddProperty(&useColorMap, 1, AI_MATKEY_USE_COLOR_MAP);
+    }
+
+    const float useMetallicMap = PropertyGet<float>(props, "Maya|use_metallic_map", ok);
+    if (ok) {
+        out_mat->AddProperty(&useMetallicMap, 1, AI_MATKEY_USE_METALLIC_MAP);
+    }
+
+    const float metallicFactor = PropertyGet<float>(props, "Maya|metallic", ok);
+    if (ok) {
+        out_mat->AddProperty(&metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
+    }
+
+    const float useRoughnessMap = PropertyGet<float>(props, "Maya|use_roughness_map", ok);
+    if (ok) {
+        out_mat->AddProperty(&useRoughnessMap, 1, AI_MATKEY_USE_ROUGHNESS_MAP);
+    }
+
+    const float roughnessFactor = PropertyGet<float>(props, "Maya|roughness", ok);
+    if (ok) {
+        out_mat->AddProperty(&roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
+    }
+
+    const float useEmissiveMap = PropertyGet<float>(props, "Maya|use_emissive_map", ok);
+    if (ok) {
+        out_mat->AddProperty(&useEmissiveMap, 1, AI_MATKEY_USE_EMISSIVE_MAP);
+    }
+
+    const float emissiveIntensity = PropertyGet<float>(props, "Maya|emissive_intensity", ok);
+    if (ok) {
+        out_mat->AddProperty(&emissiveIntensity, 1, AI_MATKEY_EMISSIVE_INTENSITY);
+    }
+
+    const float useAOMap = PropertyGet<float>(props, "Maya|use_ao_map", ok);
+    if (ok) {
+        out_mat->AddProperty(&useAOMap, 1, AI_MATKEY_USE_AO_MAP);
+    }
 }
 
 void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTable &props, const TextureMap &_textures, const MeshGeometry *const mesh) {
@@ -2271,6 +2326,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
             // XXX handle all kinds of UV transformations
             uvTrafo.mScaling = tex->UVScaling();
             uvTrafo.mTranslation = tex->UVTranslation();
+            uvTrafo.mRotation = tex->UVRotation();
             out_mat->AddProperty(&uvTrafo, 1, (name + "|uvtrafo").c_str(), aiTextureType_UNKNOWN, 0);
 
             int uvIndex = 0;
@@ -2319,14 +2375,14 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
                                 }
                             }
                             if (index == -1) {
-                                FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                                FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                                 continue;
                             }
 
                             if (uvIndex == -1) {
                                 uvIndex = index;
                             } else {
-                                FBXImporter::LogWarn("the UV channel named " + uvSet + " appears at different positions in meshes, results will be wrong");
+                                FBXImporter::LogWarn("the UV channel named ", uvSet, " appears at different positions in meshes, results will be wrong");
                             }
                         }
                     } else {
@@ -2342,7 +2398,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
                             }
                         }
                         if (index == -1) {
-                            FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
+                            FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
                         }
 
                         if (uvIndex == -1) {
@@ -2351,7 +2407,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
                     }
 
                     if (uvIndex == -1) {
-                        FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
+                        FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
                         uvIndex = 0;
                     }
                 }
@@ -2546,7 +2602,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
             anim->mMorphMeshChannels = new aiMeshMorphAnim *[numMorphMeshChannels];
             anim->mNumMorphMeshChannels = numMorphMeshChannels;
             unsigned int i = 0;
-            for (auto morphAnimIt : morphAnimDatas) {
+            for (const auto &morphAnimIt : morphAnimDatas) {
                 morphAnimData *animData = morphAnimIt.second;
                 unsigned int numKeys = static_cast<unsigned int>(animData->size());
                 aiMeshMorphAnim *meshMorphAnim = new aiMeshMorphAnim();
@@ -2574,7 +2630,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
         // empty animations would fail validation, so drop them
         delete anim;
         animations.pop_back();
-        FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): " + name);
+        FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): ", name);
         return;
     }
 
@@ -2707,13 +2763,13 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
         ai_assert(node);
 
         if (node->TargetProperty().empty()) {
-            FBXImporter::LogWarn("target property for animation curve not set: " + node->Name());
+            FBXImporter::LogWarn("target property for animation curve not set: ", node->Name());
             continue;
         }
 
         curve_node = node;
         if (node->Curves().empty()) {
-            FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: " + node->Name());
+            FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: ", node->Name());
             continue;
         }
 
@@ -2748,7 +2804,7 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
             if (doc.Settings().optimizeEmptyAnimationCurves &&
                     IsRedundantAnimationData(target, comp, (chain[i]->second))) {
 
-                FBXImporter::LogVerboseDebug("dropping redundant animation channel for node " + target.Name());
+                FBXImporter::LogVerboseDebug("dropping redundant animation channel for node ", target.Name());
                 continue;
             }
 
@@ -3440,7 +3496,7 @@ void FBXConverter::ConvertGlobalSettings() {
     mSceneOut->mMetaData->Set(12, "TimeSpanStart", doc.GlobalSettings().TimeSpanStart());
     mSceneOut->mMetaData->Set(13, "TimeSpanStop", doc.GlobalSettings().TimeSpanStop());
     mSceneOut->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
-    mSceneOut->mMetaData->Set(15, AI_METADATA_SOURCE_FORMAT_VERSION, aiString(to_string(doc.FBXVersion())));
+    mSceneOut->mMetaData->Set(15, AI_METADATA_SOURCE_FORMAT_VERSION, aiString(ai_to_string(doc.FBXVersion())));
     if (hasGenerator) {
         mSceneOut->mMetaData->Set(16, AI_METADATA_SOURCE_GENERATOR, aiString(doc.Creator()));
     }
@@ -3454,42 +3510,42 @@ void FBXConverter::TransferDataToScene() {
     // many C++ users seem to know this, so pointing it out to avoid
     // confusion why this code works.
 
-    if (mMeshes.size()) {
+    if (!mMeshes.empty()) {
         mSceneOut->mMeshes = new aiMesh *[mMeshes.size()]();
         mSceneOut->mNumMeshes = static_cast<unsigned int>(mMeshes.size());
 
         std::swap_ranges(mMeshes.begin(), mMeshes.end(), mSceneOut->mMeshes);
     }
 
-    if (materials.size()) {
+    if (!materials.empty()) {
         mSceneOut->mMaterials = new aiMaterial *[materials.size()]();
         mSceneOut->mNumMaterials = static_cast<unsigned int>(materials.size());
 
         std::swap_ranges(materials.begin(), materials.end(), mSceneOut->mMaterials);
     }
 
-    if (animations.size()) {
+    if (!animations.empty()) {
         mSceneOut->mAnimations = new aiAnimation *[animations.size()]();
         mSceneOut->mNumAnimations = static_cast<unsigned int>(animations.size());
 
         std::swap_ranges(animations.begin(), animations.end(), mSceneOut->mAnimations);
     }
 
-    if (lights.size()) {
+    if (!lights.empty()) {
         mSceneOut->mLights = new aiLight *[lights.size()]();
         mSceneOut->mNumLights = static_cast<unsigned int>(lights.size());
 
         std::swap_ranges(lights.begin(), lights.end(), mSceneOut->mLights);
     }
 
-    if (cameras.size()) {
+    if (!cameras.empty()) {
         mSceneOut->mCameras = new aiCamera *[cameras.size()]();
         mSceneOut->mNumCameras = static_cast<unsigned int>(cameras.size());
 
         std::swap_ranges(cameras.begin(), cameras.end(), mSceneOut->mCameras);
     }
 
-    if (textures.size()) {
+    if (!textures.empty()) {
         mSceneOut->mTextures = new aiTexture *[textures.size()]();
         mSceneOut->mNumTextures = static_cast<unsigned int>(textures.size());
 
@@ -3516,7 +3572,7 @@ void FBXConverter::ConvertOrphanedEmbeddedTextures() {
                         if (texture->Media() && texture->Media()->ContentLength() > 0) {
                             realTexture = texture;
                         }
-                    }    
+                    }
                 }
             } catch (...) {
                 // do nothing

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