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Merge pull request #204 from zhgw01/zhgw01/FixObjTextureUrl

Fix Issue #201: When Obj texture map statement contains texture option, assimp will fail to import texture
Kim Kulling 11 years ago
parent
commit
44773b8f9e
6 changed files with 174 additions and 2 deletions
  1. 17 0
      code/ObjFileData.h
  2. 58 1
      code/ObjFileImporter.cpp
  3. 1 0
      code/ObjFileImporter.h
  4. 97 0
      code/ObjFileMtlImporter.cpp
  5. 1 0
      code/ObjFileMtlImporter.h
  6. 0 1
      code/ObjTools.h

+ 17 - 0
code/ObjFileData.h

@@ -161,6 +161,19 @@ struct Material
 	aiString textureSpecularity;
 	aiString textureOpacity;
 	aiString textureDisp;
+	enum TextureType
+	{
+		TextureDiffuseType = 0,
+		TextureSpecularType,
+		TextureAmbientType,
+		TextureBumpType,
+		TextureNormalType,
+		TextureSpecularityType,
+		TextureOpacityType,
+		TextureDispType,
+		TextureTypeCount
+	};
+	bool clamp[TextureTypeCount];
 
 	//!	Ambient color 
 	aiColor3D ambient;
@@ -186,6 +199,10 @@ struct Material
 		,	ior		(1.f)
 	{
 		// empty
+		for (size_t i = 0; i < TextureTypeCount; ++i)
+		{
+			clamp[i] = false;
+		}
 	}
 
 	// Destructor

+ 58 - 1
code/ObjFileImporter.cpp

@@ -484,6 +484,15 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
 	}
 }
 
+// ------------------------------------------------------------------------------------------------
+//	 Add clamp mode property to material if necessary 
+void ObjFileImporter::addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode)
+{
+	ai_assert( NULL != mat);
+	mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
+	mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
+}
+
 // ------------------------------------------------------------------------------------------------
 //	Creates the material 
 void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene )
@@ -548,29 +557,77 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
 		mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI );
 
 		// Adding textures
-		if ( 0 != pCurrentMaterial->texture.length )
+		if ( 0 != pCurrentMaterial->texture.length ) 
+		{
 			mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
+			if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
+			{
+				addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
+			}
+		}
 
 		if ( 0 != pCurrentMaterial->textureAmbient.length )
+		{
 			mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
+			if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
+			{
+				addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
+			}
+		}
 
 		if ( 0 != pCurrentMaterial->textureSpecular.length )
+		{
 			mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
+			if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
+			{
+				addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
+			}
+		}
 
 		if ( 0 != pCurrentMaterial->textureBump.length )
+		{
 			mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
+			if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
+			{
+				addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
+			}
+		}
 
 		if ( 0 != pCurrentMaterial->textureNormal.length )
+		{
 			mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
+			if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
+			{
+				addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
+			}
+		}
 
 		if ( 0 != pCurrentMaterial->textureDisp.length )
+		{
 			mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
+			if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
+			{
+				addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
+			}
+		}
 
 		if ( 0 != pCurrentMaterial->textureOpacity.length )
+		{
 			mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
+			if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
+			{
+				addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
+			}
+		}
 
 		if ( 0 != pCurrentMaterial->textureSpecularity.length )
+		{
 			mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
+			if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
+			{
+				addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
+			}
+		}
 		
 		// Store material property info in material array in scene
 		pScene->mMaterials[ pScene->mNumMaterials ] = mat;

+ 1 - 0
code/ObjFileImporter.h

@@ -103,6 +103,7 @@ private:
 
 	//!	\brief	Material creation.
 	void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
+	void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
 
 	//!	\brief	Appends a child node to a parent node and updates the data structures.
 	void appendChildToParentNode(aiNode *pParent, aiNode *pChild);

+ 97 - 0
code/ObjFileMtlImporter.cpp

@@ -61,6 +61,22 @@ static const std::string NormalTexture       = "map_Kn";
 static const std::string DisplacementTexture = "disp";
 static const std::string SpecularityTexture  = "map_ns";
 
+// texture option specific token
+static const std::string BlendUOption		= "-blendu";
+static const std::string BlendVOption		= "-blendv";
+static const std::string BoostOption		= "-boost";
+static const std::string ModifyMapOption	= "-mm";
+static const std::string OffsetOption		= "-o";
+static const std::string ScaleOption		= "-s";
+static const std::string TurbulenceOption	= "-t";
+static const std::string ResolutionOption	= "-texres";
+static const std::string ClampOption		= "-clamp";
+static const std::string BumpOption			= "-bm";
+static const std::string ChannelOption		= "-imfchan";
+static const std::string TypeOption			= "-type";
+
+
+
 // -------------------------------------------------------------------
 //	Constructor
 ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer, 
@@ -263,47 +279,128 @@ void ObjFileMtlImporter::createMaterial()
 //	Gets a texture name from data.
 void ObjFileMtlImporter::getTexture() {
 	aiString *out( NULL );
+	int clampIndex = -1;
 
 	const char *pPtr( &(*m_DataIt) );
 	if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), DiffuseTexture.size() ) ) {
 		// Diffuse texture
 		out = & m_pModel->m_pCurrentMaterial->texture;
+		clampIndex = ObjFile::Material::TextureDiffuseType;
 	} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(),AmbientTexture.size() ) ) {
 		// Ambient texture
 		out = & m_pModel->m_pCurrentMaterial->textureAmbient;
+		clampIndex = ObjFile::Material::TextureAmbientType;
 	} else if (!ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), SpecularTexture.size())) {
 		// Specular texture
 		out = & m_pModel->m_pCurrentMaterial->textureSpecular;
+		clampIndex = ObjFile::Material::TextureSpecularType;
 	} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), OpacityTexture.size() ) ) {
 		// Opacity texture
 		out = & m_pModel->m_pCurrentMaterial->textureOpacity;
+		clampIndex = ObjFile::Material::TextureOpacityType;
 	} else if (!ASSIMP_strincmp( pPtr,"map_ka",6)) {
 		// Ambient texture
 		out = & m_pModel->m_pCurrentMaterial->textureAmbient;
+		clampIndex = ObjFile::Material::TextureAmbientType;
 	} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
 		        !ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) || 
 		        !ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
 		// Bump texture 
 		out = & m_pModel->m_pCurrentMaterial->textureBump;
+		clampIndex = ObjFile::Material::TextureBumpType;
 	} else if (!ASSIMP_strincmp( pPtr,NormalTexture.c_str(), NormalTexture.size())) { 
 		// Normal map
 		out = & m_pModel->m_pCurrentMaterial->textureNormal;
+		clampIndex = ObjFile::Material::TextureNormalType;
 	} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
 		// Displacement texture
 		out = &m_pModel->m_pCurrentMaterial->textureDisp;
+		clampIndex = ObjFile::Material::TextureDispType;
 	} else if (!ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(),SpecularityTexture.size() ) ) {
 		// Specularity scaling (glossiness)
 		out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
+		clampIndex = ObjFile::Material::TextureSpecularityType;
 	} else {
 		DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
 		return;
 	}
 
+	bool clamp = false;
+	getTextureOption(clamp);
+	m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
+
 	std::string strTexture;
 	m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
 	out->Set( strTexture );
 }
 
+/* /////////////////////////////////////////////////////////////////////////////
+ * Texture Option
+ * /////////////////////////////////////////////////////////////////////////////
+ * According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options
+ * Texture map statement can contains various texture option, for example:
+ *
+ *	map_Ka -o 1 1 1 some.png
+ *	map_Kd -clamp on some.png
+ *
+ * So we need to parse and skip these options, and leave the last part which is 
+ * the url of image, otherwise we will get a wrong url like "-clamp on some.png".
+ *
+ * Because aiMaterial supports clamp option, so we also want to return it
+ * /////////////////////////////////////////////////////////////////////////////
+ */
+void ObjFileMtlImporter::getTextureOption(bool &clamp)
+{
+	m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+
+	//If there is any more texture option
+	while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
+	{
+		const char *pPtr( &(*m_DataIt) );
+		//skip option key and value
+		int skipToken = 1;
+
+		if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), ClampOption.size()))
+		{
+			DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+			char value[3];
+			CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
+			if (!ASSIMP_strincmp(value, "on", 2))
+			{
+				clamp = true;
+			}
+
+			skipToken = 2;
+		}
+		else if (  !ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
+				|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size())
+				|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size())
+				|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size())
+				|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size())
+				|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size())
+				|| !ASSIMP_strincmp(pPtr, TypeOption.c_str(), TypeOption.size()) )
+		{
+			skipToken = 2;
+		}
+		else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), ModifyMapOption.size()))
+		{
+			skipToken = 3;
+		}
+		else if (  !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), OffsetOption.size())
+				|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), ScaleOption.size())
+				|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), TurbulenceOption.size())
+				)
+		{
+			skipToken = 4;
+		}
+
+		for (int i = 0; i < skipToken; ++i)
+		{
+			m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+		}
+	}
+}
+
 // -------------------------------------------------------------------
 
 } // Namespace Assimp

+ 1 - 0
code/ObjFileMtlImporter.h

@@ -92,6 +92,7 @@ private:
 	void createMaterial();
 	///	Get texture name from loaded data.
 	void getTexture();
+	void getTextureOption(bool &clamp);
 
 private:
 	//!	Absolute pathname

+ 0 - 1
code/ObjTools.h

@@ -157,7 +157,6 @@ template<class char_t>
 inline char_t getName( char_t it, char_t end, std::string &name )
 {
 	name = "";
-	it = getNextToken<char_t>( it, end );
 	if ( isEndOfBuffer( it, end ) )
 		return end;