- if [%COMPILER%]==[MinGW] set PATH=C:\MinGW\bin;%PATH%
+ - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" set CMAKE_GENERATOR_NAME=Visual Studio 16 2019
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" -A %platform% .
- # Rename sh.exe as sh.exe in PATH interferes with MinGW
+ # Rename sh.exe as sh.exe in PATH interferes with MinGW - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"" : "") ; // For now, only support one skeleton in a scene.
- mFoundSkeletonRootNodeID = node_name_escaped;
+ mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id +"\"" : "") ; // For now, only support one skeleton in a scene.
+static int _m3dstbi__create_png_image_raw(_m3dstbi__png *a, unsigned char *raw, _m3dstbi__uint32 raw_len, int out_n, _m3dstbi__uint32 x, _m3dstbi__uint32 y, int depth, int color)
+static int _m3dstbi__create_png_image(_m3dstbi__png *a, unsigned char *image_data, _m3dstbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)
- if ((((info.m_version_made_by >> 8) == 3) || ((info.m_version_made_by >> 8) == 19)) // if zip is produced on Unix or macOS (3 and 19 from section 4.4.2.2 of zip standard)
- && info.m_external_attr & (0x20 << 24)) { // and has sym link attribute (0x80 is file, 0x40 is directory)
+ if ((((info.m_version_made_by >> 8) == 3) ||
+ ((info.m_version_made_by >> 8) ==
+ 19)) // if zip is produced on Unix or macOS (3 and 19 from
+ // section 4.4.2.2 of zip standard)
+ && info.m_external_attr &
+ (0x20 << 24)) { // and has sym link attribute (0x80 is file, 0x40