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Refactoring: Code cleanup post-processing.

Kim Kulling 2 jaren geleden
bovenliggende
commit
45c1da26b3
2 gewijzigde bestanden met toevoegingen van 2 en 2 verwijderingen
  1. 1 1
      code/PostProcessing/DeboneProcess.h
  2. 1 1
      code/PostProcessing/SplitByBoneCountProcess.h

+ 1 - 1
code/PostProcessing/DeboneProcess.h

@@ -94,7 +94,7 @@ protected:
     * At the moment a process is not supposed to fail.
     * @param pScene The imported data to work at.
     */
-    void Execute( aiScene* pScene);
+    void Execute( aiScene* pScene) override;
 
     // -------------------------------------------------------------------
     /** Counts bones total/removable in a given mesh.

+ 1 - 1
code/PostProcessing/SplitByBoneCountProcess.h

@@ -81,7 +81,7 @@ protected:
     /// Executes the post processing step on the given imported data.
     /// At the moment a process is not supposed to fail.
     /// @param pScene The imported data to work at.
-    void Execute( aiScene* pScene);
+    void Execute( aiScene* pScene) override;
 
     /// Splits the given mesh by bone count.
     /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.