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@@ -318,12 +318,6 @@ enum aiTextureType {
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*/
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*/
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aiTextureType_TRANSMISSION = 21,
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aiTextureType_TRANSMISSION = 21,
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- /** Volume
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- * Simulates transmission through the surface
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- * May include further information such as wall thickness
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- */
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- aiTextureType_VOLUME = 22,
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-
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/** Unknown texture
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/** Unknown texture
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*
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*
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* A texture reference that does not match any of the definitions
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* A texture reference that does not match any of the definitions
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@@ -1041,7 +1035,7 @@ extern "C" {
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#define AI_MATKEY_VOLUME_THICKNESS_FACTOR "$mat.volume.thicknessFactor", 0, 0
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#define AI_MATKEY_VOLUME_THICKNESS_FACTOR "$mat.volume.thicknessFactor", 0, 0
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// Texture that defines the thickness.
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// Texture that defines the thickness.
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// Multiplied by AI_MATKEY_THICKNESS_FACTOR
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// Multiplied by AI_MATKEY_THICKNESS_FACTOR
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-#define AI_MATKEY_VOLUME_THICKNESS_TEXTURE aiTextureType_VOLUME, 0
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+#define AI_MATKEY_VOLUME_THICKNESS_TEXTURE aiTextureType_TRANSMISSION, 1
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// Density of the medium given as the average distance that light travels in the medium before interacting with a particle.
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// Density of the medium given as the average distance that light travels in the medium before interacting with a particle.
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#define AI_MATKEY_VOLUME_ATTENUATION_DISTANCE "$mat.volume.attenuationDistance", 0, 0
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#define AI_MATKEY_VOLUME_ATTENUATION_DISTANCE "$mat.volume.attenuationDistance", 0, 0
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// The color that white light turns into due to absorption when reaching the attenuation distance.
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// The color that white light turns into due to absorption when reaching the attenuation distance.
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