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@@ -182,6 +182,9 @@ void ObjExporter::WriteMaterialFile()
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if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_SHININESS(0),s)) {
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mOutputMat << "map_ns " << s.data << endl;
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}
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+ if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_OPACITY(0),s)) {
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+ mOutputMat << "map_d " << s.data << endl;
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+ }
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if(AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_HEIGHT(0),s) || AI_SUCCESS == mat->Get(AI_MATKEY_TEXTURE_NORMALS(0),s)) {
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// implementations seem to vary here, so write both variants
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mOutputMat << "bump " << s.data << endl;
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