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Merge pull request #1 from assimp/master

Update to the latest upstream version
Tomas Mariancik %!s(int64=6) %!d(string=hai) anos
pai
achega
484eb99920
Modificáronse 64 ficheiros con 2585 adicións e 1746 borrados
  1. 2 0
      .github/FUNDING.yml
  2. 2 2
      CMakeLists.txt
  3. 0 2
      appveyor.yml
  4. 2 6
      code/3MF/D3MFImporter.cpp
  5. 5 346
      code/3MF/D3MFOpcPackage.cpp
  6. 3 4
      code/3MF/D3MFOpcPackage.h
  7. 0 9
      code/Assjson/json_exporter.cpp
  8. 3 3
      code/CMakeLists.txt
  9. 2 6
      code/Collada/ColladaHelper.h
  10. 296 277
      code/Collada/ColladaLoader.cpp
  11. 4 4
      code/Collada/ColladaLoader.h
  12. 357 280
      code/Collada/ColladaParser.cpp
  13. 7 0
      code/Collada/ColladaParser.h
  14. 3 3
      code/Common/Exporter.cpp
  15. 539 0
      code/Common/ZipArchiveIOSystem.cpp
  16. 30 25
      code/FBX/FBXConverter.cpp
  17. 0 3
      code/FBX/FBXConverter.h
  18. 0 8
      code/FBX/FBXDocument.cpp
  19. 30 36
      code/FBX/FBXExporter.cpp
  20. 5 1
      code/FBX/FBXImporter.cpp
  21. 11 14
      code/FBX/FBXMeshGeometry.cpp
  22. 1 1
      code/Obj/ObjFileParser.cpp
  23. 3 3
      code/PostProcessing/CalcTangentsProcess.cpp
  24. 0 25
      code/PostProcessing/JoinVerticesProcess.cpp
  25. 115 10
      code/PostProcessing/ScaleProcess.cpp
  26. 11 2
      code/PostProcessing/ScaleProcess.h
  27. 8 8
      code/Q3BSP/Q3BSPFileImporter.cpp
  28. 6 6
      code/Q3BSP/Q3BSPFileImporter.h
  29. 3 2
      code/Q3BSP/Q3BSPFileParser.cpp
  30. 6 7
      code/Q3BSP/Q3BSPFileParser.h
  31. 0 325
      code/Q3BSP/Q3BSPZipArchive.cpp
  32. 0 135
      code/Q3BSP/Q3BSPZipArchive.h
  33. 1 1
      code/STL/STLLoader.cpp
  34. 2 1
      code/Unreal/UnrealLoader.h
  35. 7 1
      code/X3D/X3DImporter.cpp
  36. 27 0
      code/glTF2/glTF2Asset.h
  37. 47 0
      code/glTF2/glTF2Asset.inl
  38. 5 0
      code/glTF2/glTF2AssetWriter.inl
  39. 80 4
      code/glTF2/glTF2Importer.cpp
  40. 2 2
      code/res/assimp.rc
  41. 61 1
      include/assimp/BaseImporter.h
  42. 87 0
      include/assimp/ZipArchiveIOSystem.h
  43. 8 1
      include/assimp/config.h.in
  44. 1 0
      include/assimp/scene.h
  45. 10 0
      revision.h.in
  46. 3 0
      test/.gitignore
  47. BIN=BIN
      test/models/Collada/duck.zae
  48. BIN=BIN
      test/models/Collada/duck_nomanifest.zae
  49. 571 0
      test/models/FBX/close_to_identity_transforms.fbx
  50. 0 24
      test/models/PLY/cube_test.ply
  51. 1 1
      test/unit/ImportExport/utAssjsonImportExport.cpp
  52. 29 0
      test/unit/ImportExport/utExporter.cpp
  53. 1 1
      test/unit/TestModelFactory.h
  54. 2 2
      test/unit/utAssbinImportExport.cpp
  55. 2 9
      test/unit/utBlenderWork.cpp
  56. 15 2
      test/unit/utColladaImportExport.cpp
  57. 33 24
      test/unit/utFBXImporterExporter.cpp
  58. 1 1
      test/unit/utIssues.cpp
  59. 37 3
      test/unit/utObjImportExport.cpp
  60. 1 1
      test/unit/utPLYImportExport.cpp
  61. 0 13
      test/unit/utScaleProcess.cpp
  62. 1 2
      test/unit/utSortByPType.cpp
  63. 92 99
      test/unit/utglTF2ImportExport.cpp
  64. 4 0
      tools/assimp_cmd/Main.cpp

+ 2 - 0
.github/FUNDING.yml

@@ -0,0 +1,2 @@
+patreon: assimp
+ko_fi: kimkulling

+ 2 - 2
CMakeLists.txt

@@ -173,7 +173,6 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
 SET (ASSIMP_SOVERSION 5)
 
 SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
-
 if(NOT HUNTER_ENABLED)
   # Enable C++11 support globally
   set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
@@ -254,6 +253,7 @@ ELSEIF(MSVC)
   IF(MSVC12)
     ADD_COMPILE_OPTIONS(/wd4351)
   ENDIF()
+  SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2")
 ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
   IF(NOT HUNTER_ENABLED)
     SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
@@ -341,7 +341,7 @@ SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
 
 get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
 
-IF (is_multi_config OR (CMAKE_BUILD_TYPE STREQUAL "Debug"))
+IF (INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
   SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
 ELSE()
   SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")

+ 0 - 2
appveyor.yml

@@ -14,7 +14,6 @@ matrix:
   fast_finish: true
     
 image:
-  - Visual Studio 2013
   - Visual Studio 2015
   - Visual Studio 2017
     
@@ -27,7 +26,6 @@ configuration: Release
 install:
   - set PATH=C:\Ruby24-x64\bin;%PATH%
   - set CMAKE_DEFINES -DASSIMP_WERROR=ON
-  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
   - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
   - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
   - if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64

+ 2 - 6
code/3MF/D3MFImporter.cpp

@@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/importerdesc.h>
 #include <assimp/StringComparison.h>
 #include <assimp/StringUtils.h>
+#include <assimp/ZipArchiveIOSystem.h>
 
 #include <string>
 #include <vector>
@@ -58,11 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 
 #include "D3MFOpcPackage.h"
-#ifdef ASSIMP_USE_HUNTER
-#  include <minizip/unzip.h>
-#else
-#  include <unzip.h>
-#endif
 #include <assimp/irrXMLWrapper.h>
 #include "3MFXmlTags.h"
 #include <assimp/fast_atof.h>
@@ -453,7 +449,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
         if ( nullptr == pIOHandler ) {
             return false;
         }
-        if ( !D3MF::D3MFOpcPackage::isZipArchive( pIOHandler, filename ) ) {
+        if ( !ZipArchiveIOSystem::isZipArchive( pIOHandler, filename ) ) {
             return false;
         }
         D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename );

+ 5 - 346
code/3MF/D3MFOpcPackage.cpp

@@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/ai_assert.h>
+#include <assimp/ZipArchiveIOSystem.h>
 
 #include <cstdlib>
 #include <memory>
@@ -56,344 +57,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <map>
 #include <algorithm>
 #include <cassert>
-#ifdef ASSIMP_USE_HUNTER
-#  include <minizip/unzip.h>
-#else
-#  include <unzip.h>
-#endif
 #include "3MFXmlTags.h"
 
 namespace Assimp {
 
 namespace D3MF {
-
-class IOSystem2Unzip {
-public:
-    static voidpf open(voidpf opaque, const char* filename, int mode);
-    static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
-    static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
-    static long tell(voidpf opaque, voidpf stream);
-    static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
-    static int close(voidpf opaque, voidpf stream);
-    static int testerror(voidpf opaque, voidpf stream);
-    static zlib_filefunc_def get(IOSystem* pIOHandler);
-};
-
-voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
-    IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque);
-
-    const char* mode_fopen = NULL;
-    if((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) {
-        mode_fopen = "rb";
-    } else {
-        if(mode & ZLIB_FILEFUNC_MODE_EXISTING) {
-            mode_fopen = "r+b";
-        } else {
-            if(mode & ZLIB_FILEFUNC_MODE_CREATE) {
-                mode_fopen = "wb";
-            }
-        }
-    }
-
-    return (voidpf) io_system->Open(filename, mode_fopen);
-}
-
-uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
-    IOStream* io_stream = (IOStream*) stream;
-
-    return static_cast<uLong>(io_stream->Read(buf, 1, size));
-}
-
-uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
-    IOStream* io_stream = (IOStream*) stream;
-
-    return static_cast<uLong>(io_stream->Write(buf, 1, size));
-}
-
-long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
-    IOStream* io_stream = (IOStream*) stream;
-
-    return static_cast<long>(io_stream->Tell());
-}
-
-long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
-    IOStream* io_stream = (IOStream*) stream;
-
-    aiOrigin assimp_origin;
-    switch (origin) {
-        default:
-        case ZLIB_FILEFUNC_SEEK_CUR:
-            assimp_origin = aiOrigin_CUR;
-            break;
-        case ZLIB_FILEFUNC_SEEK_END:
-            assimp_origin = aiOrigin_END;
-            break;
-        case ZLIB_FILEFUNC_SEEK_SET:
-            assimp_origin = aiOrigin_SET;
-            break;
-    }
-
-    return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
-}
-
-int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
-    IOSystem* io_system = (IOSystem*) opaque;
-    IOStream* io_stream = (IOStream*) stream;
-
-    io_system->Close(io_stream);
-
-    return 0;
-}
-
-int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
-    return 0;
-}
-
-zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
-    zlib_filefunc_def mapping;
-
-#ifdef ASSIMP_USE_HUNTER
-    mapping.zopen_file = (open_file_func)open;
-    mapping.zread_file = (read_file_func)read;
-    mapping.zwrite_file = (write_file_func)write;
-    mapping.ztell_file = (tell_file_func)tell;
-    mapping.zseek_file = (seek_file_func)seek;
-    mapping.zclose_file = (close_file_func)close;
-    mapping.zerror_file = (error_file_func)testerror;
-#else
-    mapping.zopen_file = open;
-    mapping.zread_file = read;
-    mapping.zwrite_file = write;
-    mapping.ztell_file = tell;
-    mapping.zseek_file = seek;
-    mapping.zclose_file = close;
-    mapping.zerror_file = testerror;
-#endif
-    mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
-
-    return mapping;
-}
-
-class ZipFile : public IOStream {
-    friend class D3MFZipArchive;
-
-public:
-    explicit ZipFile(size_t size);
-    virtual ~ZipFile();
-    size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
-    size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
-    size_t FileSize() const;
-    aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
-    size_t Tell() const;
-    void Flush();
-
-private:
-    void *m_Buffer;
-    size_t m_Size;
-};
-
-ZipFile::ZipFile(size_t size)
-: m_Buffer( nullptr )
-, m_Size(size) {
-    ai_assert(m_Size != 0);
-    m_Buffer = ::malloc(m_Size);
-}
-
-ZipFile::~ZipFile() {
-    ::free(m_Buffer);
-    m_Buffer = NULL;
-}
-
-size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
-    const size_t size = pSize * pCount;
-    ai_assert(size <= m_Size);
-
-    std::memcpy(pvBuffer, m_Buffer, size);
-
-    return size;
-}
-
-size_t ZipFile::Write(const void* pvBuffer, size_t size, size_t pCount ) {
-    const size_t size_to_write( size * pCount );
-    if ( 0 == size_to_write ) {
-        return 0U;
-    }
-    return 0U;
-}
-
-size_t ZipFile::FileSize() const {
-    return m_Size;
-}
-
-aiReturn ZipFile::Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
-    return aiReturn_FAILURE;
-}
-
-size_t ZipFile::Tell() const {
-    return 0;
-}
-
-void ZipFile::Flush() {
-    // empty
-}
-
-class D3MFZipArchive : public IOSystem {
-public:
-    static const unsigned int FileNameSize = 256;
-
-    D3MFZipArchive(IOSystem* pIOHandler, const std::string & rFile);
-    ~D3MFZipArchive();
-    bool Exists(const char* pFile) const;
-    char getOsSeparator() const;
-    IOStream* Open(const char* pFile, const char* pMode = "rb");
-    void Close(IOStream* pFile);
-    bool isOpen() const;
-    void getFileList(std::vector<std::string> &rFileList);
-
-private:
-    bool mapArchive();
-
-private:
-    unzFile m_ZipFileHandle;
-    std::map<std::string, ZipFile*> m_ArchiveMap;
-};
-
-// ------------------------------------------------------------------------------------------------
-//  Constructor.
-D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile)
-: m_ZipFileHandle( nullptr )
-, m_ArchiveMap() {
-    if (! rFile.empty()) {                
-        zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);            
-
-        m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
-        if(m_ZipFileHandle != nullptr ) {
-            mapArchive();
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Destructor.
-D3MFZipArchive::~D3MFZipArchive() {
-    for(auto &file : m_ArchiveMap) {
-        delete file.second;
-    }
-    m_ArchiveMap.clear();
-
-    if(m_ZipFileHandle != nullptr) {
-        unzClose(m_ZipFileHandle);
-        m_ZipFileHandle = nullptr;
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Returns true, if the archive is already open.
-bool D3MFZipArchive::isOpen() const {
-    return (m_ZipFileHandle != nullptr );
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Returns true, if the filename is part of the archive.
-bool D3MFZipArchive::Exists(const char* pFile) const {
-    ai_assert(pFile != nullptr );
-
-    if ( pFile == nullptr ) {
-        return false;
-    }
-
-    std::string filename(pFile);
-    std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
-    bool exist( false );
-    if(it != m_ArchiveMap.end()) {
-        exist = true;
-    }
-
-    return exist;
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Returns the separator delimiter.
-char D3MFZipArchive::getOsSeparator() const {
-#ifndef _WIN32
-    return '/';
-#else
-    return '\\';
-#endif
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Opens a file, which is part of the archive.
-IOStream *D3MFZipArchive::Open(const char* pFile, const char* /*pMode*/) {
-    ai_assert(pFile != NULL);
-
-    IOStream* result = NULL;
-
-    std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
-
-    if(it != m_ArchiveMap.end()) {
-        result = static_cast<IOStream*>(it->second);
-    }
-
-    return result;
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Close a filestream.
-void D3MFZipArchive::Close(IOStream *pFile) {
-    (void)(pFile);
-    ai_assert(pFile != NULL);
-
-    // We don't do anything in case the file would be opened again in the future
-}
-// ------------------------------------------------------------------------------------------------
-//  Returns the file-list of the archive.
-void D3MFZipArchive::getFileList(std::vector<std::string> &rFileList) {
-    rFileList.clear();
-
-    for(const auto &file : m_ArchiveMap) {
-        rFileList.push_back(file.first);
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Maps the archive content.
-bool D3MFZipArchive::mapArchive() {
-    bool success = false;
-
-    if(m_ZipFileHandle != NULL) {
-        if(m_ArchiveMap.empty()) {
-            //  At first ensure file is already open
-            if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {
-                // Loop over all files
-                do {
-                    char filename[FileNameSize];
-                    unz_file_info fileInfo;
-
-                    if(unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, NULL, 0, NULL, 0) == UNZ_OK) {
-                        // The file has EXACTLY the size of uncompressed_size. In C
-                        // you need to mark the last character with '\0', so add
-                        // another character
-                        if(fileInfo.uncompressed_size != 0 && unzOpenCurrentFile(m_ZipFileHandle) == UNZ_OK) {
-                            std::pair<std::map<std::string, ZipFile*>::iterator, bool> result = m_ArchiveMap.insert(std::make_pair(filename, new ZipFile(fileInfo.uncompressed_size)));
-
-                            if(unzReadCurrentFile(m_ZipFileHandle, result.first->second->m_Buffer, fileInfo.uncompressed_size) == (long int) fileInfo.uncompressed_size) {
-                                if(unzCloseCurrentFile(m_ZipFileHandle) == UNZ_OK) {
-                                    // Nothing to do anymore...
-                                }
-                            }
-                        }
-                    }
-                } while(unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
-            }
-        }
-
-        success = true;
-    }
-
-    return success;
-}
-
 // ------------------------------------------------------------------------------------------------
 
 typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
@@ -453,7 +121,7 @@ public:
 D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
 : mRootStream(nullptr)
 , mZipArchive() {    
-    mZipArchive.reset( new D3MF::D3MFZipArchive( pIOHandler, rFile ) );    
+    mZipArchive.reset( new ZipArchiveIOSystem( pIOHandler, rFile ) );
     if(!mZipArchive->isOpen()) {
         throw DeadlyImportError("Failed to open file " + rFile+ ".");
     }
@@ -481,14 +149,14 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
 
             ASSIMP_LOG_DEBUG(rootFile);
 
+            mZipArchive->Close(fileStream);
+
             mRootStream = mZipArchive->Open(rootFile.c_str());
             ai_assert( mRootStream != nullptr );
             if ( nullptr == mRootStream ) {
                 throw DeadlyExportError( "Cannot open root-file in archive : " + rootFile );
             }
 
-            mZipArchive->Close( fileStream );
-
         } else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
             ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES",file);
         } else {
@@ -499,7 +167,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
 }
 
 D3MFOpcPackage::~D3MFOpcPackage() {
-    // empty
+    mZipArchive->Close(mRootStream);
 }
 
 IOStream* D3MFOpcPackage::RootStream() const {
@@ -516,15 +184,6 @@ bool D3MFOpcPackage::validate() {
     return mZipArchive->Exists( ModelRef.c_str() );
 }
 
-bool D3MFOpcPackage::isZipArchive( IOSystem* pIOHandler, const std::string& rFile ) {
-    D3MF::D3MFZipArchive ar( pIOHandler, rFile );
-    if ( !ar.isOpen() ) {
-        return false;
-    }
-
-    return true;
-}
-
 std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
     std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream));
     std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get()));

+ 3 - 4
code/3MF/D3MFOpcPackage.h

@@ -49,6 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/irrXMLWrapper.h>
 
 namespace Assimp {
+    class ZipArchiveIOSystem;
+
 namespace D3MF {
 
 using XmlReader = irr::io::IrrXMLReader ;
@@ -60,22 +62,19 @@ struct OpcPackageRelationship {
     std::string target;
 };
 
-class D3MFZipArchive;
-
 class D3MFOpcPackage {
 public:
     D3MFOpcPackage( IOSystem* pIOHandler, const std::string& rFile );
     ~D3MFOpcPackage();
     IOStream* RootStream() const;
     bool validate();
-    static bool isZipArchive( IOSystem* pIOHandler, const std::string& rFile );
 
 protected:
     std::string ReadPackageRootRelationship(IOStream* stream);
 
 private:
     IOStream* mRootStream;
-    std::unique_ptr<D3MFZipArchive> mZipArchive;
+    std::unique_ptr<ZipArchiveIOSystem> mZipArchive;
 };
 
 } // Namespace D3MF

+ 0 - 9
code/Assjson/json_exporter.cpp

@@ -34,15 +34,6 @@ namespace Assimp {
 
 void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*);
 
-Exporter::ExportFormatEntry Assimp2Json_desc = Assimp::Exporter::ExportFormatEntry(
-    "json",
-    "Plain JSON representation of the Assimp scene data structure",
-    "json",
-    &ExportAssimp2Json,
-    0u
-);
-
-
 // small utility class to simplify serializing the aiScene to Json
 class JSONWriter {
 public:

+ 3 - 3
code/CMakeLists.txt

@@ -104,6 +104,7 @@ SET( PUBLIC_HEADERS
   ${HEADER_PATH}/Exporter.hpp
   ${HEADER_PATH}/DefaultIOStream.h
   ${HEADER_PATH}/DefaultIOSystem.h
+  ${HEADER_PATH}/ZipArchiveIOSystem.h
   ${HEADER_PATH}/SceneCombiner.h
   ${HEADER_PATH}/fast_atof.h
   ${HEADER_PATH}/qnan.h
@@ -172,6 +173,7 @@ SET( Common_SRCS
   Common/DefaultProgressHandler.h
   Common/DefaultIOStream.cpp
   Common/DefaultIOSystem.cpp
+  Common/ZipArchiveIOSystem.cpp
   Common/PolyTools.h
   Common/Importer.cpp
   Common/IFF.h
@@ -688,8 +690,6 @@ ADD_ASSIMP_IMPORTER( Q3BSP
   Q3BSP/Q3BSPFileParser.cpp
   Q3BSP/Q3BSPFileImporter.h
   Q3BSP/Q3BSPFileImporter.cpp
-  Q3BSP/Q3BSPZipArchive.h
-  Q3BSP/Q3BSPZipArchive.cpp
 )
 
 ADD_ASSIMP_IMPORTER( RAW
@@ -810,7 +810,7 @@ ADD_ASSIMP_IMPORTER( MMD
   MMD/MMDVmdParser.h
 )
 
-ADD_ASSIMP_EXPORTER( Assjson
+ADD_ASSIMP_EXPORTER( ASSJSON
   Assjson/cencode.c
   Assjson/cencode.h
   Assjson/json_exporter.cpp

+ 2 - 6
code/Collada/ColladaHelper.h

@@ -580,15 +580,11 @@ struct Image
 {
     std::string mFileName;
 
-    /** If image file name is zero, embedded image data
-     */
+    /** Embedded image data */
     std::vector<uint8_t> mImageData;
 
-    /** If image file name is zero, file format of
-     *  embedded image data.
-     */
+    /** File format hint ofembedded image data */
     std::string mEmbeddedFormat;
-
 };
 
 /** An animation channel. */

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 296 - 277
code/Collada/ColladaLoader.cpp


+ 4 - 4
code/Collada/ColladaLoader.h

@@ -94,20 +94,20 @@ public:
 public:
     /** Returns whether the class can handle the format of the given file.
      * See BaseImporter::CanRead() for details. */
-    bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
+    bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
 
 protected:
     /** Return importer meta information.
      * See #BaseImporter::GetInfo for the details
      */
-    const aiImporterDesc* GetInfo () const;
+    const aiImporterDesc* GetInfo () const override;
 
-    void SetupProperties(const Importer* pImp);
+    void SetupProperties(const Importer* pImp) override;
 
     /** Imports the given file into the given scene structure.
      * See BaseImporter::InternReadFile() for details
      */
-    void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+    void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
 
     /** Recursively constructs a scene node for the given parser node and returns it. */
     aiNode* BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode);

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 357 - 280
code/Collada/ColladaParser.cpp


+ 7 - 0
code/Collada/ColladaParser.h

@@ -54,6 +54,7 @@
 
 namespace Assimp
 {
+    class ZipArchiveIOSystem;
 
     // ------------------------------------------------------------------------------------------
     /** Parser helper class for the Collada loader.
@@ -75,6 +76,9 @@ namespace Assimp
         /** Destructor */
         ~ColladaParser();
 
+        /** Attempts to read the ZAE manifest and returns the DAE to open */
+        static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
+
         /** Reads the contents of the file */
         void ReadContents();
 
@@ -235,6 +239,9 @@ namespace Assimp
         // Processes bind_vertex_input and bind elements
         void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
 
+        /** Reads embedded textures from a ZAE archive*/
+        void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
+
     protected:
         /** Aborts the file reading with an exception */
         AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;

+ 3 - 3
code/Common/Exporter.cpp

@@ -163,11 +163,11 @@ Exporter::ExportFormatEntry gExporters[] =
 #endif
 
 #ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
-    Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0 ),
+    Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ),
 #endif
 
 #ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
-    Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0 ),
+    Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ),
 #endif
 
 #ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
@@ -184,7 +184,7 @@ Exporter::ExportFormatEntry gExporters[] =
 #endif
 
 #ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
-    Exporter::ExportFormatEntry("json", "Plain JSON representation of the Assimp scene data structure", "json", &ExportAssimp2Json, 0)
+    Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)
 #endif
 };
 

+ 539 - 0
code/Common/ZipArchiveIOSystem.cpp

@@ -0,0 +1,539 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+  copyright notice, this list of conditions and the
+  following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+  copyright notice, this list of conditions and the
+  following disclaimer in the documentation and/or other
+  materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+  contributors may be used to endorse or promote products
+  derived from this software without specific prior
+  written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file  ZipArchiveIOSystem.cpp
+ *  @brief Zip File I/O implementation for #Importer
+ */
+
+#include <assimp/ZipArchiveIOSystem.h>
+#include <assimp/BaseImporter.h>
+
+#include <assimp/ai_assert.h>
+
+#include <map>
+#include <memory>
+
+#ifdef ASSIMP_USE_HUNTER
+#  include <minizip/unzip.h>
+#else
+#  include <unzip.h>
+#endif
+
+namespace Assimp {
+    // ----------------------------------------------------------------
+    // Wraps an existing Assimp::IOSystem for unzip
+    class IOSystem2Unzip {
+    public:
+        static voidpf open(voidpf opaque, const char* filename, int mode);
+        static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
+        static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
+        static long tell(voidpf opaque, voidpf stream);
+        static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
+        static int close(voidpf opaque, voidpf stream);
+        static int testerror(voidpf opaque, voidpf stream);
+        static zlib_filefunc_def get(IOSystem* pIOHandler);
+    };
+
+    voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
+        IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque);
+
+        const char* mode_fopen = nullptr;
+        if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
+            mode_fopen = "rb";
+        }
+        else {
+            if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
+                mode_fopen = "r+b";
+            }
+            else {
+                if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
+                    mode_fopen = "wb";
+                }
+            }
+        }
+
+        return (voidpf)io_system->Open(filename, mode_fopen);
+    }
+
+    uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
+        IOStream* io_stream = (IOStream*)stream;
+
+        return static_cast<uLong>(io_stream->Read(buf, 1, size));
+    }
+
+    uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
+        IOStream* io_stream = (IOStream*)stream;
+
+        return static_cast<uLong>(io_stream->Write(buf, 1, size));
+    }
+
+    long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
+        IOStream* io_stream = (IOStream*)stream;
+
+        return static_cast<long>(io_stream->Tell());
+    }
+
+    long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
+        IOStream* io_stream = (IOStream*)stream;
+
+        aiOrigin assimp_origin;
+        switch (origin) {
+        default:
+        case ZLIB_FILEFUNC_SEEK_CUR:
+            assimp_origin = aiOrigin_CUR;
+            break;
+        case ZLIB_FILEFUNC_SEEK_END:
+            assimp_origin = aiOrigin_END;
+            break;
+        case ZLIB_FILEFUNC_SEEK_SET:
+            assimp_origin = aiOrigin_SET;
+            break;
+        }
+
+        return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
+    }
+
+    int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
+        IOSystem* io_system = (IOSystem*)opaque;
+        IOStream* io_stream = (IOStream*)stream;
+
+        io_system->Close(io_stream);
+
+        return 0;
+    }
+
+    int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
+        return 0;
+    }
+
+    zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
+        zlib_filefunc_def mapping;
+
+#ifdef ASSIMP_USE_HUNTER
+        mapping.zopen_file = (open_file_func)open;
+        mapping.zread_file = (read_file_func)read;
+        mapping.zwrite_file = (write_file_func)write;
+        mapping.ztell_file = (tell_file_func)tell;
+        mapping.zseek_file = (seek_file_func)seek;
+        mapping.zclose_file = (close_file_func)close;
+        mapping.zerror_file = (error_file_func)testerror;
+#else
+        mapping.zopen_file = open;
+        mapping.zread_file = read;
+        mapping.zwrite_file = write;
+        mapping.ztell_file = tell;
+        mapping.zseek_file = seek;
+        mapping.zclose_file = close;
+        mapping.zerror_file = testerror;
+#endif
+        mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
+
+        return mapping;
+    }
+
+    // ----------------------------------------------------------------
+    // A read-only file inside a ZIP
+
+    class ZipFile : public IOStream {
+        friend class ZipFileInfo;
+        explicit ZipFile(size_t size);
+    public:
+        virtual ~ZipFile();
+
+        // IOStream interface
+        size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override;
+        size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
+        size_t FileSize() const override;
+        aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
+        size_t Tell() const override;
+        void Flush() override {}
+
+    private:
+        size_t m_Size = 0;
+        size_t m_SeekPtr = 0;
+        std::unique_ptr<uint8_t[]> m_Buffer;
+    };
+
+
+    // ----------------------------------------------------------------
+    // Info about a read-only file inside a ZIP
+    class ZipFileInfo
+    {
+    public:
+        explicit ZipFileInfo(unzFile zip_handle, size_t size);
+
+        // Allocate and Extract data from the ZIP
+        ZipFile * Extract(unzFile zip_handle) const;
+
+    private:
+        size_t m_Size = 0;
+        unz_file_pos_s m_ZipFilePos;
+    };
+
+    ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size)
+        : m_Size(size) {
+        ai_assert(m_Size != 0);
+        // Workaround for MSVC 2013 - C2797
+        m_ZipFilePos.num_of_file = 0;
+        m_ZipFilePos.pos_in_zip_directory = 0;
+        unzGetFilePos(zip_handle, &(m_ZipFilePos));
+    }
+
+    ZipFile * ZipFileInfo::Extract(unzFile zip_handle) const {
+        // Find in the ZIP. This cannot fail
+        unz_file_pos_s *filepos = const_cast<unz_file_pos_s*>(&(m_ZipFilePos));
+        if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
+            return nullptr;
+
+        if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
+            return nullptr;
+
+        ZipFile *zip_file = new ZipFile(m_Size);
+
+        if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size))
+        {
+            // Failed, release the memory
+            delete zip_file;
+            zip_file = nullptr;
+        }
+
+        ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
+        return zip_file;
+    }
+
+    ZipFile::ZipFile(size_t size)
+        : m_Size(size) {
+        ai_assert(m_Size != 0);
+        m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
+    }
+
+    ZipFile::~ZipFile() {
+    }
+
+    size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
+        // Should be impossible
+        ai_assert(m_Buffer != nullptr);
+        ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
+
+        // Clip down to file size
+        size_t byteSize = pSize * pCount;
+        if ((byteSize + m_SeekPtr) > m_Size)
+        {
+            pCount = (m_Size - m_SeekPtr) / pSize;
+            byteSize = pSize * pCount;
+            if (byteSize == 0)
+                return 0;
+        }
+
+        std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
+
+        m_SeekPtr += byteSize;
+
+        return pCount;
+    }
+
+    size_t ZipFile::FileSize() const {
+        return m_Size;
+    }
+
+    aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
+        switch (pOrigin)
+        {
+        case aiOrigin_SET: {
+            if (pOffset > m_Size) return aiReturn_FAILURE;
+            m_SeekPtr = pOffset;
+            return aiReturn_SUCCESS;
+        }
+
+        case aiOrigin_CUR: {
+            if ((pOffset + m_SeekPtr) > m_Size) return aiReturn_FAILURE;
+            m_SeekPtr += pOffset;
+            return aiReturn_SUCCESS;
+        }
+
+        case aiOrigin_END: {
+            if (pOffset > m_Size) return aiReturn_FAILURE;
+            m_SeekPtr = m_Size - pOffset;
+            return aiReturn_SUCCESS;
+        }
+        default:;
+        }
+
+        return aiReturn_FAILURE;
+    }
+
+    size_t ZipFile::Tell() const {
+        return m_SeekPtr;
+    }
+
+    // ----------------------------------------------------------------
+    // pImpl of the Zip Archive IO
+    class ZipArchiveIOSystem::Implement {
+    public:
+        static const unsigned int FileNameSize = 256;
+
+        Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode);
+        ~Implement();
+
+        bool isOpen() const;
+        void getFileList(std::vector<std::string>& rFileList);
+        void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension);
+        bool Exists(std::string& filename);
+        IOStream* OpenFile(std::string& filename);
+
+        static void SimplifyFilename(std::string& filename);
+
+    private:
+        void MapArchive();
+
+    private:
+        typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
+
+        unzFile m_ZipFileHandle = nullptr;
+        ZipFileInfoMap m_ArchiveMap;
+    };
+
+    ZipArchiveIOSystem::Implement::Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode) {
+        ai_assert(strcmp(pMode, "r") == 0);
+        ai_assert(pFilename != nullptr);
+        if (pFilename[0] == 0)
+            return;
+
+        zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
+        m_ZipFileHandle = unzOpen2(pFilename, &mapping);
+    }
+
+    ZipArchiveIOSystem::Implement::~Implement() {
+        m_ArchiveMap.clear();
+
+        if (m_ZipFileHandle != nullptr) {
+            unzClose(m_ZipFileHandle);
+            m_ZipFileHandle = nullptr;
+        }
+    }
+
+    void ZipArchiveIOSystem::Implement::MapArchive() {
+        if (m_ZipFileHandle == nullptr)
+            return;
+
+        if (!m_ArchiveMap.empty())
+            return;
+
+        //  At first ensure file is already open
+        if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
+            return;
+
+        // Loop over all files
+        do {
+            char filename[FileNameSize];
+            unz_file_info fileInfo;
+
+            if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
+                if (fileInfo.uncompressed_size != 0) {
+                    std::string filename_string(filename, fileInfo.size_filename);
+                    SimplifyFilename(filename_string);
+                    m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
+                }
+            }
+        } while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
+    }
+
+    bool ZipArchiveIOSystem::Implement::isOpen() const {
+        return (m_ZipFileHandle != nullptr);
+    }
+
+    void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string>& rFileList) {
+        MapArchive();
+        rFileList.clear();
+
+        for (const auto &file : m_ArchiveMap) {
+            rFileList.push_back(file.first);
+        }
+    }
+
+    void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) {
+        MapArchive();
+        rFileList.clear();
+
+        for (const auto &file : m_ArchiveMap) {
+            if (extension == BaseImporter::GetExtension(file.first))
+                rFileList.push_back(file.first);
+        }
+    }
+
+    bool ZipArchiveIOSystem::Implement::Exists(std::string& filename) {
+        MapArchive();
+
+        ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
+        return (it != m_ArchiveMap.end());
+    }
+
+    IOStream * ZipArchiveIOSystem::Implement::OpenFile(std::string& filename) {
+        MapArchive();
+
+        SimplifyFilename(filename);
+
+        // Find in the map
+        ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
+        if (zip_it == m_ArchiveMap.cend())
+            return nullptr;
+
+        const ZipFileInfo &zip_file = (*zip_it).second;
+        return zip_file.Extract(m_ZipFileHandle);
+    }
+
+    inline void ReplaceAll(std::string& data, const std::string& before, const std::string& after) {
+        size_t pos = data.find(before);
+        while (pos != std::string::npos)
+        {
+            data.replace(pos, before.size(), after);
+            pos = data.find(before, pos + after.size());
+        }
+    }
+
+    inline void ReplaceAllChar(std::string& data, const char before, const char after) {
+        size_t pos = data.find(before);
+        while (pos != std::string::npos)
+        {
+            data[pos] = after;
+            pos = data.find(before, pos + 1);
+        }
+    }
+
+    void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string& filename)
+    {
+        ReplaceAllChar(filename, '\\', '/');
+
+        // Remove all . and / from the beginning of the path
+        size_t pos = filename.find_first_not_of("./");
+        if (pos != 0)
+            filename.erase(0, pos);
+
+        // Simplify "my/folder/../file.png" constructions, if any
+        static const std::string relative("/../");
+        const size_t relsize = relative.size() - 1;
+        pos = filename.find(relative);
+        while (pos != std::string::npos)
+        {
+            // Previous slash
+            size_t prevpos = filename.rfind('/', pos - 1);
+            if (prevpos == pos)
+                filename.erase(0, pos + relative.size());
+            else
+                filename.erase(prevpos, pos + relsize - prevpos);
+
+            pos = filename.find(relative);
+        }
+    }
+
+    ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const char* pFilename, const char* pMode)
+        : pImpl(new Implement(pIOHandler, pFilename, pMode)) {
+    }
+
+    // ----------------------------------------------------------------
+    // The ZipArchiveIO
+    ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode)
+        : pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode))
+    {
+    }
+
+    ZipArchiveIOSystem::~ZipArchiveIOSystem() {
+        delete pImpl;
+    }
+
+    bool ZipArchiveIOSystem::Exists(const char* pFilename) const {
+        ai_assert(pFilename != nullptr);
+
+        if (pFilename == nullptr) {
+            return false;
+        }
+
+        std::string filename(pFilename);
+        return pImpl->Exists(filename);
+    }
+
+    // This is always '/' in a ZIP
+    char ZipArchiveIOSystem::getOsSeparator() const {
+        return '/';
+    }
+
+    // Only supports Reading
+    IOStream * ZipArchiveIOSystem::Open(const char* pFilename, const char* pMode) {
+        ai_assert(pFilename != nullptr);
+
+        for (size_t i = 0; pMode[i] != 0; ++i)
+        {
+            ai_assert(pMode[i] != 'w');
+            if (pMode[i] == 'w')
+                return nullptr;
+        }
+
+        std::string filename(pFilename);
+        return pImpl->OpenFile(filename);
+    }
+
+    void ZipArchiveIOSystem::Close(IOStream* pFile) {
+        delete pFile;
+    }
+
+    bool ZipArchiveIOSystem::isOpen() const {
+        return (pImpl->isOpen());
+    }
+
+    void ZipArchiveIOSystem::getFileList(std::vector<std::string>& rFileList) const {
+        return pImpl->getFileList(rFileList);
+    }
+
+    void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const {
+        return pImpl->getFileListExtension(rFileList, extension);
+    }
+
+    bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const char* pFilename) {
+        Implement tmp(pIOHandler, pFilename, "r");
+        return tmp.isOpen();
+    }
+
+    bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const std::string& rFilename) {
+        return isZipArchive(pIOHandler, rFilename.c_str());
+    }
+
+}

+ 30 - 25
code/FBX/FBXConverter.cpp

@@ -66,6 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <vector>
 #include <sstream>
 #include <iomanip>
+#include <cstdint>
 
 
 namespace Assimp {
@@ -90,7 +91,6 @@ namespace Assimp {
         , anim_fps()
         , out(out)
         , doc(doc)
-        , mRemoveEmptyBones( removeEmptyBones )
         , mCurrentUnit(FbxUnit::cm) {
             // animations need to be converted first since this will
             // populate the node_anim_chain_bits map, which is needed
@@ -685,30 +685,37 @@ namespace Assimp {
             bool ok;
 
             aiMatrix4x4 chain[TransformationComp_MAXIMUM];
+
+            ai_assert(TransformationComp_MAXIMUM < 32);
+            std::uint32_t chainBits = 0;
+            // A node won't need a node chain if it only has these.
+            const std::uint32_t chainMaskSimple = (1 << TransformationComp_Translation) + (1 << TransformationComp_Scaling) + (1 << TransformationComp_Rotation);
+            // A node will need a node chain if it has any of these.
+            const std::uint32_t chainMaskComplex = ((1 << (TransformationComp_MAXIMUM)) - 1) - chainMaskSimple;
+
             std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4());
 
             // generate transformation matrices for all the different transformation components
             const float zero_epsilon = 1e-6f;
             const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
-            bool is_complex = false;
 
             const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
             if (ok && PreRotation.SquareLength() > zero_epsilon) {
-                is_complex = true;
+                chainBits = chainBits | (1 << TransformationComp_PreRotation);
 
                 GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRotation]);
             }
 
             const aiVector3D& PostRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
             if (ok && PostRotation.SquareLength() > zero_epsilon) {
-                is_complex = true;
+                chainBits = chainBits | (1 << TransformationComp_PostRotation);
 
                 GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostRotation]);
             }
 
             const aiVector3D& RotationPivot = PropertyGet<aiVector3D>(props, "RotationPivot", ok);
             if (ok && RotationPivot.SquareLength() > zero_epsilon) {
-                is_complex = true;
+                chainBits = chainBits | (1 << TransformationComp_RotationPivot) | (1 << TransformationComp_RotationPivotInverse);
 
                 aiMatrix4x4::Translation(RotationPivot, chain[TransformationComp_RotationPivot]);
                 aiMatrix4x4::Translation(-RotationPivot, chain[TransformationComp_RotationPivotInverse]);
@@ -716,21 +723,21 @@ namespace Assimp {
 
             const aiVector3D& RotationOffset = PropertyGet<aiVector3D>(props, "RotationOffset", ok);
             if (ok && RotationOffset.SquareLength() > zero_epsilon) {
-                is_complex = true;
+                chainBits = chainBits | (1 << TransformationComp_RotationOffset);
 
                 aiMatrix4x4::Translation(RotationOffset, chain[TransformationComp_RotationOffset]);
             }
 
             const aiVector3D& ScalingOffset = PropertyGet<aiVector3D>(props, "ScalingOffset", ok);
             if (ok && ScalingOffset.SquareLength() > zero_epsilon) {
-                is_complex = true;
+                chainBits = chainBits | (1 << TransformationComp_ScalingOffset);
 
                 aiMatrix4x4::Translation(ScalingOffset, chain[TransformationComp_ScalingOffset]);
             }
 
             const aiVector3D& ScalingPivot = PropertyGet<aiVector3D>(props, "ScalingPivot", ok);
             if (ok && ScalingPivot.SquareLength() > zero_epsilon) {
-                is_complex = true;
+                chainBits = chainBits | (1 << TransformationComp_ScalingPivot) | (1 << TransformationComp_ScalingPivotInverse);
 
                 aiMatrix4x4::Translation(ScalingPivot, chain[TransformationComp_ScalingPivot]);
                 aiMatrix4x4::Translation(-ScalingPivot, chain[TransformationComp_ScalingPivotInverse]);
@@ -738,22 +745,28 @@ namespace Assimp {
 
             const aiVector3D& Translation = PropertyGet<aiVector3D>(props, "Lcl Translation", ok);
             if (ok && Translation.SquareLength() > zero_epsilon) {
+                chainBits = chainBits | (1 << TransformationComp_Translation);
+
                 aiMatrix4x4::Translation(Translation, chain[TransformationComp_Translation]);
             }
 
             const aiVector3D& Scaling = PropertyGet<aiVector3D>(props, "Lcl Scaling", ok);
             if (ok && (Scaling - all_ones).SquareLength() > zero_epsilon) {
+                chainBits = chainBits | (1 << TransformationComp_Scaling);
+
                 aiMatrix4x4::Scaling(Scaling, chain[TransformationComp_Scaling]);
             }
 
             const aiVector3D& Rotation = PropertyGet<aiVector3D>(props, "Lcl Rotation", ok);
             if (ok && Rotation.SquareLength() > zero_epsilon) {
+                chainBits = chainBits | (1 << TransformationComp_Rotation);
+
                 GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]);
             }
 
             const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>(props, "GeometricScaling", ok);
             if (ok && (GeometricScaling - all_ones).SquareLength() > zero_epsilon) {
-                is_complex = true;
+                chainBits = chainBits | (1 << TransformationComp_GeometricScaling);
                 aiMatrix4x4::Scaling(GeometricScaling, chain[TransformationComp_GeometricScaling]);
                 aiVector3D GeometricScalingInverse = GeometricScaling;
                 bool canscale = true;
@@ -768,13 +781,14 @@ namespace Assimp {
                     }
                 }
                 if (canscale) {
+                    chainBits = chainBits | (1 << TransformationComp_GeometricScalingInverse);
                     aiMatrix4x4::Scaling(GeometricScalingInverse, chain[TransformationComp_GeometricScalingInverse]);
                 }
             }
 
             const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>(props, "GeometricRotation", ok);
             if (ok && GeometricRotation.SquareLength() > zero_epsilon) {
-                is_complex = true;
+                chainBits = chainBits | (1 << TransformationComp_GeometricRotation) | (1 << TransformationComp_GeometricRotationInverse);
                 GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]);
                 GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]);
                 chain[TransformationComp_GeometricRotationInverse].Inverse();
@@ -782,7 +796,7 @@ namespace Assimp {
 
             const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>(props, "GeometricTranslation", ok);
             if (ok && GeometricTranslation.SquareLength() > zero_epsilon) {
-                is_complex = true;
+                chainBits = chainBits | (1 << TransformationComp_GeometricTranslation) | (1 << TransformationComp_GeometricTranslationInverse);
                 aiMatrix4x4::Translation(GeometricTranslation, chain[TransformationComp_GeometricTranslation]);
                 aiMatrix4x4::Translation(-GeometricTranslation, chain[TransformationComp_GeometricTranslationInverse]);
             }
@@ -790,12 +804,12 @@ namespace Assimp {
             // is_complex needs to be consistent with NeedsComplexTransformationChain()
             // or the interplay between this code and the animation converter would
             // not be guaranteed.
-            ai_assert(NeedsComplexTransformationChain(model) == is_complex);
+            ai_assert(NeedsComplexTransformationChain(model) == ((chainBits & chainMaskComplex) != 0));
 
             // now, if we have more than just Translation, Scaling and Rotation,
             // we need to generate a full node chain to accommodate for assimp's
             // lack to express pivots and offsets.
-            if (is_complex && doc.Settings().preservePivots) {
+            if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) {
                 FBXImporter::LogInfo("generating full transformation chain for node: " + name);
 
                 // query the anim_chain_bits dictionary to find out which chain elements
@@ -808,7 +822,7 @@ namespace Assimp {
                 for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i, bit <<= 1) {
                     const TransformationComp comp = static_cast<TransformationComp>(i);
 
-                    if (chain[i].IsIdentity() && (anim_chain_bitmask & bit) == 0) {
+                    if ((chainBits & bit) == 0 && (anim_chain_bitmask & bit) == 0) {
                         continue;
                     }
 
@@ -1462,14 +1476,8 @@ namespace Assimp {
 
                     const WeightIndexArray& indices = cluster->GetIndices();
 
-                    if (indices.empty() && mRemoveEmptyBones ) {
-                        continue;
-                    }
-
                     const MatIndexArray& mats = geo.GetMaterialIndices();
 
-                    bool ok = false;
-
                     const size_t no_index_sentinel = std::numeric_limits<size_t>::max();
 
                     count_out_indices.clear();
@@ -1509,8 +1517,7 @@ namespace Assimp {
                                     out_indices.push_back(std::distance(outputVertStartIndices->begin(), it));
                                 }
 
-                                ++count_out_indices.back();
-                                ok = true;
+                                ++count_out_indices.back();                               
                             }
                         }
                     }
@@ -1518,10 +1525,8 @@ namespace Assimp {
                     // if we found at least one, generate the output bones
                     // XXX this could be heavily simplified by collecting the bone
                     // data in a single step.
-                    if (ok && mRemoveEmptyBones) {
-                        ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
+                    ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
                             count_out_indices, node_global_transform);
-                    }
                 }
             }
             catch (std::exception&) {

+ 0 - 3
code/FBX/FBXConverter.h

@@ -470,9 +470,6 @@ private:
 
     aiScene* const out;
     const FBX::Document& doc;
-
-    bool mRemoveEmptyBones;
-
     FbxUnit mCurrentUnit;
 };
 

+ 0 - 8
code/FBX/FBXDocument.cpp

@@ -90,14 +90,6 @@ const Object* LazyObject::Get(bool dieOnError)
         return object.get();
     }
 
-    // if this is the root object, we return a dummy since there
-    // is no root object int he fbx file - it is just referenced
-    // with id 0.
-    if(id == 0L) {
-        object.reset(new Object(id, element, "Model::RootNode"));
-        return object.get();
-    }
-
     const Token& key = element.KeyToken();
     const TokenList& tokens = element.Tokens();
 

+ 30 - 36
code/FBX/FBXExporter.cpp

@@ -1219,6 +1219,16 @@ void FBXExporter::WriteObjects ()
         layer.AddChild(le);
         layer.Dump(outstream, binary, indent);
 
+        for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr)
+        {
+            FBX::Node layerExtra("Layer", int32_t(1));
+            layerExtra.AddChild("Version", int32_t(100));
+            FBX::Node leExtra("LayerElement");
+            leExtra.AddChild("Type", "LayerElementUV");
+            leExtra.AddChild("TypedIndex", int32_t(lr));
+            layerExtra.AddChild(leExtra);
+            layerExtra.Dump(outstream, binary, indent);
+        }
         // finish the node record
         indent = 1;
         n.End(outstream, binary, indent, true);
@@ -1617,6 +1627,17 @@ void FBXExporter::WriteObjects ()
     // at the same time we can build a list of all the skeleton nodes,
     // which will be used later to mark them as type "limbNode".
     std::unordered_set<const aiNode*> limbnodes;
+    
+    //actual bone nodes in fbx, without parenting-up
+    std::unordered_set<std::string> setAllBoneNamesInScene;
+    for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m)
+    {
+        aiMesh* pMesh = mScene->mMeshes[m];
+        for(unsigned int b = 0; b < pMesh->mNumBones; ++ b)
+            setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data);
+    }
+    aiMatrix4x4 mxTransIdentity;
+    
     // and a map of nodes by bone name, as finding them is annoying.
     std::map<std::string,aiNode*> node_by_bone;
     for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
@@ -1660,6 +1681,11 @@ void FBXExporter::WriteObjects ()
                 if (node_name.find(MAGIC_NODE_TAG) != std::string::npos) {
                     continue;
                 }
+                //not a bone in scene && no effect in transform
+                if(setAllBoneNamesInScene.find(node_name)==setAllBoneNamesInScene.end()
+                   && parent->mTransformation == mxTransIdentity) {
+                        continue;
+                }
                 // otherwise check if this is the root of the skeleton
                 bool end = false;
                 // is the mesh part of this node?
@@ -1680,8 +1706,7 @@ void FBXExporter::WriteObjects ()
                     }
                     if (end) { break; }
                 }
-                limbnodes.insert(parent);
-                skeleton.insert(parent);
+                
                 // if it was the skeleton root we can finish here
                 if (end) { break; }
             }
@@ -1822,41 +1847,10 @@ void FBXExporter::WriteObjects ()
             inverse_bone_xform.Inverse();
             aiMatrix4x4 tr = inverse_bone_xform * mesh_xform;
 
-            // this should be the same as the bone's mOffsetMatrix.
-            // if it's not the same, the skeleton isn't in the bind pose.
-            const float epsilon = 1e-4f; // some error is to be expected
-            bool bone_xform_okay = true;
-            if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) {
-                not_in_bind_pose.insert(b);
-                bone_xform_okay = false;
-            }
+            sdnode.AddChild("Transform", tr);
 
-            // if we have a bone we should use the mOffsetMatrix,
-            // otherwise try to just use the calculated transform.
-            if (b) {
-                sdnode.AddChild("Transform", b->mOffsetMatrix);
-            } else {
-                sdnode.AddChild("Transform", tr);
-            }
-            // note: it doesn't matter if we mix these,
-            // because if they disagree we'll throw an exception later.
-            // it could be that the skeleton is not in the bone pose
-            // but all bones are still defined,
-            // in which case this would use the mOffsetMatrix for everything
-            // and a correct skeleton would still be output.
-
-            // transformlink should be the position of the bone in world space.
-            // if the bone is in the bind pose (or nonexistent),
-            // we can just use the matrix we already calculated
-            if (bone_xform_okay) {
-                sdnode.AddChild("TransformLink", bone_xform);
-            // otherwise we can only work it out using the mesh position.
-            } else {
-                aiMatrix4x4 trl = b->mOffsetMatrix;
-                trl.Inverse();
-                trl *= mesh_xform;
-                sdnode.AddChild("TransformLink", trl);
-            }
+
+            sdnode.AddChild("TransformLink", bone_xform);
             // note: this means we ALWAYS rely on the mesh node transform
             // being unchanged from the time the skeleton was bound.
             // there's not really any way around this at the moment.

+ 5 - 1
code/FBX/FBXImporter.cpp

@@ -189,8 +189,12 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
         if (settings.convertToMeters) {
             unit = FbxUnit::m;
         }
+
         // convert the FBX DOM to aiScene
-        ConvertToAssimpScene(pScene,doc, settings.removeEmptyBones, unit);
+        ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones, unit);
+        
+        // units is relative to CM :) we need it in meters for assimp
+        SetFileScale( doc.GlobalSettings().UnitScaleFactor() * 0.01f);
 
         std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
     }

+ 11 - 14
code/FBX/FBXMeshGeometry.cpp

@@ -115,7 +115,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
 
     if(tempVerts.empty()) {
         FBXImporter::LogWarn("encountered mesh with no vertices");
-        return;
     }
 
     std::vector<int> tempFaces;
@@ -123,7 +122,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
 
     if(tempFaces.empty()) {
         FBXImporter::LogWarn("encountered mesh with no faces");
-        return;
     }
 
     m_vertices.reserve(tempFaces.size());
@@ -612,8 +610,11 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
     const std::string& ReferenceInformationType)
 {
     const size_t face_count = m_faces.size();
-    ai_assert(face_count);
-
+    if( 0 == face_count )
+    {
+        return;
+    }
+    
     // materials are handled separately. First of all, they are assigned per-face
     // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
     // has a slightly different meaning for materials.
@@ -624,16 +625,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
         if (materials_out.empty()) {
             FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
             return;
-        }
-        else if (materials_out.size() > 1) {
+        } else if (materials_out.size() > 1) {
             FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
             materials_out.clear();
         }
 
         materials_out.resize(m_vertices.size());
         std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
-    }
-    else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
+    } else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
         materials_out.resize(face_count);
 
         if(materials_out.size() != face_count) {
@@ -642,18 +641,16 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
             );
             return;
         }
-    }
-    else {
+    } else {
         FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
             << MappingInformationType << "," << ReferenceInformationType);
     }
 }
 // ------------------------------------------------------------------------------------------------
 ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
-    : Geometry(id, element, name, doc)
-{
-    const Scope* sc = element.Compound();
-    if (!sc) {
+: Geometry(id, element, name, doc) {
+    const Scope *sc = element.Compound();
+    if (nullptr == sc) {
         DOMError("failed to read Geometry object (class: Shape), no data scope found");
     }
     const Element& Indexes = GetRequiredElement(*sc, "Indexes", &element);

+ 1 - 1
code/Obj/ObjFileParser.cpp

@@ -118,7 +118,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
     size_t lastFilePos( 0 );
 
     std::vector<char> buffer;
-    while ( streamBuffer.getNextDataLine( buffer, '\0' ) ) {
+    while ( streamBuffer.getNextDataLine( buffer, '\\' ) ) {
         m_DataIt = buffer.begin();
         m_DataItEnd = buffer.end();
 

+ 3 - 3
code/PostProcessing/CalcTangentsProcess.cpp

@@ -212,7 +212,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
             // project tangent and bitangent into the plane formed by the vertex' normal
             aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
             aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
-            localTangent.Normalize(); localBitangent.Normalize();
+            localTangent.NormalizeSafe(); localBitangent.NormalizeSafe();
 
             // reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
             bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z);
@@ -220,10 +220,10 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
             if (invalid_tangent != invalid_bitangent) {
                 if (invalid_tangent) {
                     localTangent = meshNorm[p] ^ localBitangent;
-                    localTangent.Normalize();
+                    localTangent.NormalizeSafe();
                 } else {
                     localBitangent = localTangent ^ meshNorm[p];
-                    localBitangent.Normalize();
+                    localBitangent.NormalizeSafe();
                 }
             }
 

+ 0 - 25
code/PostProcessing/JoinVerticesProcess.cpp

@@ -431,31 +431,6 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
             bone->mWeights = new aiVertexWeight[bone->mNumWeights];
             memcpy( bone->mWeights, &newWeights[0], bone->mNumWeights * sizeof( aiVertexWeight));
         }
-        else {
-
-            /*  NOTE:
-             *
-             *  In the algorithm above we're assuming that there are no vertices
-             *  with a different bone weight setup at the same position. That wouldn't
-             *  make sense, but it is not absolutely impossible. SkeletonMeshBuilder
-             *  for example generates such input data if two skeleton points
-             *  share the same position. Again this doesn't make sense but is
-             *  reality for some model formats (MD5 for example uses these special
-             *  nodes as attachment tags for its weapons).
-             *
-             *  Then it is possible that a bone has no weights anymore .... as a quick
-             *  workaround, we're just removing these bones. If they're animated,
-             *  model geometry might be modified but at least there's no risk of a crash.
-             */
-            delete bone;
-            --pMesh->mNumBones;
-            for (unsigned int n = a; n < pMesh->mNumBones; ++n)  {
-                pMesh->mBones[n] = pMesh->mBones[n+1];
-            }
-
-            --a;
-            ASSIMP_LOG_WARN("Removing bone -> no weights remaining");
-        }
     }
     return pMesh->mNumVertices;
 }

+ 115 - 10
code/PostProcessing/ScaleProcess.cpp

@@ -39,19 +39,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 ----------------------------------------------------------------------
 */
-#ifndef ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS
-
 #include "ScaleProcess.h"
 
 #include <assimp/scene.h>
 #include <assimp/postprocess.h>
+#include <assimp/BaseImporter.h>
 
 namespace Assimp {
 
 ScaleProcess::ScaleProcess()
 : BaseProcess()
 , mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) {
-    // empty
 }
 
 ScaleProcess::~ScaleProcess() {
@@ -71,10 +69,26 @@ bool ScaleProcess::IsActive( unsigned int pFlags ) const {
 }
 
 void ScaleProcess::SetupProperties( const Importer* pImp ) {
-    mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 0 );
+    // User scaling
+    mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 1.0f );
+
+    // File scaling * Application Scaling
+    float importerScale = pImp->GetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, 1.0f );
+
+    // apply scale to the scale 
+    // helps prevent bugs with backward compatibility for anyone using normal scaling.
+    mScale *= importerScale;
 }
 
 void ScaleProcess::Execute( aiScene* pScene ) {
+    if(mScale == 1.0f)  {
+        return; // nothing to scale
+    }
+    
+    ai_assert( mScale != 0 );
+    ai_assert( nullptr != pScene );
+    ai_assert( nullptr != pScene->mRootNode );
+
     if ( nullptr == pScene ) {
         return;
     }
@@ -82,22 +96,113 @@ void ScaleProcess::Execute( aiScene* pScene ) {
     if ( nullptr == pScene->mRootNode ) {
         return;
     }
+    
+    // Process animations and update position transform to new unit system
+    for( unsigned int animationID = 0; animationID < pScene->mNumAnimations; animationID++ )
+    {
+        aiAnimation* animation = pScene->mAnimations[animationID];
+
+        for( unsigned int animationChannel = 0; animationChannel < animation->mNumChannels; animationChannel++)
+        {
+            aiNodeAnim* anim = animation->mChannels[animationChannel];
+            
+            for( unsigned int posKey = 0; posKey < anim->mNumPositionKeys; posKey++)
+            {
+                aiVectorKey& vectorKey = anim->mPositionKeys[posKey];
+                vectorKey.mValue *= mScale;
+            }
+        }
+    }
+
+    for( unsigned int meshID = 0; meshID < pScene->mNumMeshes; meshID++)
+    {
+        aiMesh *mesh = pScene->mMeshes[meshID]; 
+        
+        // Reconstruct mesh vertexes to the new unit system
+        for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++)
+        {
+            aiVector3D& vertex = mesh->mVertices[vertexID];
+            vertex *= mScale;
+        }
+
+
+        // bone placement / scaling
+        for( unsigned int boneID = 0; boneID < mesh->mNumBones; boneID++)
+        {
+            // Reconstruct matrix by transform rather than by scale 
+            // This prevent scale values being changed which can
+            // be meaningful in some cases 
+            // like when you want the modeller to see 1:1 compatibility.
+            aiBone* bone = mesh->mBones[boneID];
+
+            aiVector3D pos, scale;
+            aiQuaternion rotation;
+
+            bone->mOffsetMatrix.Decompose( scale, rotation, pos);
+            
+            aiMatrix4x4 translation;
+            aiMatrix4x4::Translation( pos * mScale, translation );
+            
+            aiMatrix4x4 scaling;
+            aiMatrix4x4::Scaling( aiVector3D(scale), scaling );
+
+            aiMatrix4x4 RotMatrix = aiMatrix4x4 (rotation.GetMatrix());
+
+            bone->mOffsetMatrix = translation * RotMatrix * scaling;
+        }
+
+
+        // animation mesh processing
+        // convert by position rather than scale.
+        for( unsigned int animMeshID = 0; animMeshID < mesh->mNumAnimMeshes; animMeshID++)
+        {
+            aiAnimMesh * animMesh = mesh->mAnimMeshes[animMeshID];
+            
+            for( unsigned int vertexID = 0; vertexID < animMesh->mNumVertices; vertexID++)
+            {
+                aiVector3D& vertex = animMesh->mVertices[vertexID];
+                vertex *= mScale;
+            }
+        }
+    }
 
     traverseNodes( pScene->mRootNode );
 }
 
-void ScaleProcess::traverseNodes( aiNode *node ) {
+void ScaleProcess::traverseNodes( aiNode *node, unsigned int nested_node_id ) {    
     applyScaling( node );
+
+    for( size_t i = 0; i < node->mNumChildren; i++)
+    {
+        // recurse into the tree until we are done!
+        traverseNodes( node->mChildren[i], nested_node_id+1 ); 
+    }
 }
 
 void ScaleProcess::applyScaling( aiNode *currentNode ) {
     if ( nullptr != currentNode ) {
-        currentNode->mTransformation.a1 = currentNode->mTransformation.a1 * mScale;
-        currentNode->mTransformation.b2 = currentNode->mTransformation.b2 * mScale;
-        currentNode->mTransformation.c3 = currentNode->mTransformation.c3 * mScale;
+        // Reconstruct matrix by transform rather than by scale 
+        // This prevent scale values being changed which can
+        // be meaningful in some cases 
+        // like when you want the modeller to 
+        // see 1:1 compatibility.
+        
+        aiVector3D pos, scale;
+        aiQuaternion rotation;
+        currentNode->mTransformation.Decompose( scale, rotation, pos);
+        
+        aiMatrix4x4 translation;
+        aiMatrix4x4::Translation( pos * mScale, translation );
+        
+        aiMatrix4x4 scaling;
+
+        // note: we do not use mScale here, this is on purpose.
+        aiMatrix4x4::Scaling( scale, scaling );
+
+        aiMatrix4x4 RotMatrix = aiMatrix4x4 (rotation.GetMatrix());
+
+        currentNode->mTransformation = translation * RotMatrix * scaling;
     }
 }
 
 } // Namespace Assimp
-
-#endif // !! ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS

+ 11 - 2
code/PostProcessing/ScaleProcess.h

@@ -39,7 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 ----------------------------------------------------------------------
 */
-#pragma once
+#ifndef SCALE_PROCESS_H_
+#define SCALE_PROCESS_H_
 
 #include "Common/BaseProcess.h"
 
@@ -53,6 +54,11 @@ namespace Assimp {
 
 // ---------------------------------------------------------------------------
 /** ScaleProcess: Class to rescale the whole model.
+ * Now rescales animations, bones, and blend shapes properly.
+ * Please note this will not write to 'scale' transform it will rewrite mesh 
+ * and matrixes so that your scale values 
+ * from your model package are preserved, so this is completely intentional
+ * bugs should be reported as soon as they are found.
 */
 class ASSIMP_API ScaleProcess : public BaseProcess {
 public:
@@ -78,7 +84,7 @@ public:
     virtual void Execute( aiScene* pScene );
 
 private:
-    void traverseNodes( aiNode *currentNode );
+    void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 );
     void applyScaling( aiNode *currentNode );
 
 private:
@@ -86,3 +92,6 @@ private:
 };
 
 } // Namespace Assimp
+
+
+#endif // SCALE_PROCESS_H_

+ 8 - 8
code/Q3BSP/Q3BSPFileImporter.cpp

@@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
 
 #include "Q3BSPFileImporter.h"
-#include "Q3BSPZipArchive.h"
 #include "Q3BSPFileParser.h"
 #include "Q3BSPFileData.h"
 
@@ -60,6 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/ai_assert.h>
 #include <assimp/DefaultIOSystem.h>
+#include <assimp/ZipArchiveIOSystem.h>
 #include <assimp/importerdesc.h>
 #include <vector>
 #include <sstream>
@@ -181,7 +181,7 @@ const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
 // ------------------------------------------------------------------------------------------------
 //  Import method.
 void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
-    Q3BSPZipArchive Archive( ioHandler, rFile );
+    ZipArchiveIOSystem Archive( ioHandler, rFile );
     if ( !Archive.isOpen() ) {
         throw DeadlyImportError( "Failed to open file " + rFile + "." );
     }
@@ -223,10 +223,10 @@ void Q3BSPFileImporter::separateMapName( const std::string &importName, std::str
 
 // ------------------------------------------------------------------------------------------------
 //  Returns the first map in the map archive.
-bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) {
+bool Q3BSPFileImporter::findFirstMapInArchive(ZipArchiveIOSystem &bspArchive, std::string &mapName ) {
     mapName = "";
     std::vector<std::string> fileList;
-    bspArchive.getFileList( fileList );
+    bspArchive.getFileListExtension( fileList, "bsp" );
     if (fileList.empty()) {
         return false;
     }
@@ -249,7 +249,7 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std:
 // ------------------------------------------------------------------------------------------------
 //  Creates the assimp specific data.
 void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
-        Q3BSPZipArchive *pArchive ) {
+    ZipArchiveIOSystem *pArchive ) {
     if (nullptr == pModel || nullptr == pScene) {
         return;
     }
@@ -418,7 +418,7 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
 // ------------------------------------------------------------------------------------------------
 //  Creates all referenced materials.
 void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
-        Q3BSPZipArchive *pArchive ) {
+    ZipArchiveIOSystem *pArchive ) {
     if ( m_MaterialLookupMap.empty() ) {
         return;
     }
@@ -564,7 +564,7 @@ aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
 // ------------------------------------------------------------------------------------------------
 //  Imports a texture file.
 bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
-                                                 Q3BSP::Q3BSPZipArchive *archive, aiScene*,
+                                                 ZipArchiveIOSystem *archive, aiScene*,
                                                  aiMaterial *pMatHelper, int textureId ) {
     if (nullptr == archive || nullptr == pMatHelper ) {
         return false;
@@ -669,7 +669,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
 
 // ------------------------------------------------------------------------------------------------
 //  Will search for a supported extension.
-bool Q3BSPFileImporter::expandFile(  Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
+bool Q3BSPFileImporter::expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename,
                                    const std::vector<std::string> &rExtList, std::string &rFile,
                                    std::string &rExt )
 {

+ 6 - 6
code/Q3BSP/Q3BSPFileImporter.h

@@ -54,9 +54,9 @@ struct aiMaterial;
 struct aiTexture;
 
 namespace Assimp {
+    class ZipArchiveIOSystem;
 
 namespace Q3BSP {
-    class Q3BSPZipArchive;
     struct Q3BSPModel;
     struct sQ3BSPFace;
 }
@@ -85,24 +85,24 @@ protected:
     const aiImporterDesc* GetInfo () const;
     void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
     void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
-    bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
-    void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
+    bool findFirstMapInArchive(ZipArchiveIOSystem &rArchive, std::string &rMapName );
+    void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive );
     void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
     aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
         std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh  **pMesh );
     void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
         unsigned int &rVertIdx  );
-    void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
+    void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive );
     size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
     size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
     size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
     void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
     aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
-    bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
+    bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, ZipArchiveIOSystem *pArchive, aiScene* pScene,
         aiMaterial *pMatHelper, int textureId );
     bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
     bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
-    bool expandFile(  Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
+    bool expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
         std::string &rFile, std::string &rExt );
 
 private:

+ 3 - 2
code/Q3BSP/Q3BSPFileParser.cpp

@@ -45,9 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "Q3BSPFileParser.h"
 #include "Q3BSPFileData.h"
-#include "Q3BSPZipArchive.h"
 #include <vector>
 #include <assimp/DefaultIOSystem.h>
+#include <assimp/ZipArchiveIOSystem.h>
 #include <assimp/ai_assert.h>
 
 namespace Assimp {
@@ -55,7 +55,7 @@ namespace Assimp {
 using namespace Q3BSP;
 
 // ------------------------------------------------------------------------------------------------
-Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, Q3BSPZipArchive *pZipArchive ) :
+Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, ZipArchiveIOSystem *pZipArchive ) :
     m_sOffset( 0 ),
     m_Data(),
     m_pModel(nullptr),
@@ -101,6 +101,7 @@ bool Q3BSPFileParser::readData( const std::string &rMapName ) {
     const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
     if ( readSize != size ) {
         m_Data.clear();
+        m_pZipArchive->Close(pMapFile);
         return false;
     }
     m_pZipArchive->Close( pMapFile );

+ 6 - 7
code/Q3BSP/Q3BSPFileParser.h

@@ -48,13 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 namespace Assimp
 {
+    class ZipArchiveIOSystem;
+
 namespace Q3BSP
 {
-
-class Q3BSPZipArchive;
-struct Q3BSPModel;
-class ZipFile;
-
+    struct Q3BSPModel;
+    class ZipFile;
 }
 
 // -------------------------------------------------------------------
@@ -62,7 +61,7 @@ class ZipFile;
 class Q3BSPFileParser
 {
 public:
-    Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive );
+    Q3BSPFileParser( const std::string &rMapName, ZipArchiveIOSystem *pZipArchive );
     ~Q3BSPFileParser();
     Q3BSP::Q3BSPModel *getModel() const;
 
@@ -83,7 +82,7 @@ private:
     size_t m_sOffset;
     std::vector<char> m_Data;
     Q3BSP::Q3BSPModel *m_pModel;
-    Q3BSP::Q3BSPZipArchive *m_pZipArchive;
+    ZipArchiveIOSystem *m_pZipArchive;
 };
 
 } // Namespace Assimp

+ 0 - 325
code/Q3BSP/Q3BSPZipArchive.cpp

@@ -1,325 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-  copyright notice, this list of conditions and the
-  following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-  copyright notice, this list of conditions and the
-  following disclaimer in the documentation and/or other
-  materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-  contributors may be used to endorse or promote products
-  derived from this software without specific prior
-  written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
-
-#include "Q3BSPZipArchive.h"
-#include <cassert>
-#include <cstdlib>
-#include <assimp/ai_assert.h>
-
-namespace Assimp {
-namespace Q3BSP {
-
-voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
-    IOSystem* io_system = (IOSystem*) opaque;
-
-    const char* mode_fopen = NULL;
-    if((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) {
-        mode_fopen = "rb";
-    } else {
-        if(mode & ZLIB_FILEFUNC_MODE_EXISTING) {
-            mode_fopen = "r+b";
-        } else {
-            if(mode & ZLIB_FILEFUNC_MODE_CREATE) {
-                mode_fopen = "wb";
-            }
-        }
-    }
-
-    return (voidpf) io_system->Open(filename, mode_fopen);
-}
-
-uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
-    IOStream* io_stream = (IOStream*) stream;
-
-    return static_cast<uLong>(io_stream->Read(buf, 1, size));
-}
-
-uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
-    IOStream* io_stream = (IOStream*) stream;
-
-    return static_cast<uLong>(io_stream->Write(buf, 1, size));
-}
-
-long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
-    IOStream* io_stream = (IOStream*) stream;
-
-    return static_cast<long>(io_stream->Tell());
-}
-
-long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
-    IOStream* io_stream = (IOStream*) stream;
-
-    aiOrigin assimp_origin;
-    switch (origin) {
-        default:
-        case ZLIB_FILEFUNC_SEEK_CUR:
-            assimp_origin = aiOrigin_CUR;
-            break;
-        case ZLIB_FILEFUNC_SEEK_END:
-            assimp_origin = aiOrigin_END;
-            break;
-        case ZLIB_FILEFUNC_SEEK_SET:
-            assimp_origin = aiOrigin_SET;
-            break;
-    }
-
-    return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
-}
-
-int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
-    IOSystem* io_system = (IOSystem*) opaque;
-    IOStream* io_stream = (IOStream*) stream;
-
-    io_system->Close(io_stream);
-
-    return 0;
-}
-
-int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
-    return 0;
-}
-
-zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
-    zlib_filefunc_def mapping;
-
-#ifdef ASSIMP_USE_HUNTER
-    mapping.zopen_file = (open_file_func)open;
-    mapping.zread_file = (read_file_func)read;
-    mapping.zwrite_file = (write_file_func)write;
-    mapping.ztell_file = (tell_file_func)tell;
-    mapping.zseek_file = (seek_file_func)seek;
-    mapping.zclose_file = (close_file_func)close;
-    mapping.zerror_file = (error_file_func)testerror;
-#else
-    mapping.zopen_file = open;
-    mapping.zread_file = read;
-    mapping.zwrite_file = write;
-    mapping.ztell_file = tell;
-    mapping.zseek_file = seek;
-    mapping.zclose_file = close;
-    mapping.zerror_file = testerror;
-#endif
-    mapping.opaque = (voidpf) pIOHandler;
-
-    return mapping;
-}
-
-ZipFile::ZipFile(size_t size) : m_Size(size) {
-    ai_assert(m_Size != 0);
-
-    m_Buffer = malloc(m_Size);
-}
-
-ZipFile::~ZipFile() {
-    free(m_Buffer);
-    m_Buffer = NULL;
-}
-
-size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
-    const size_t size = pSize * pCount;
-    assert(size <= m_Size);
-
-    std::memcpy(pvBuffer, m_Buffer, size);
-
-    return size;
-}
-
-size_t ZipFile::Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
-    return 0;
-}
-
-size_t ZipFile::FileSize() const {
-    return m_Size;
-}
-
-aiReturn ZipFile::Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
-    return aiReturn_FAILURE;
-}
-
-size_t ZipFile::Tell() const {
-    return 0;
-}
-
-void ZipFile::Flush() {
-    // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Constructor.
-Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile) : m_ZipFileHandle(NULL), m_ArchiveMap() {
-    if (! rFile.empty()) {
-        zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
-
-        m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
-
-        if(m_ZipFileHandle != nullptr) {
-            mapArchive();
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Destructor.
-Q3BSPZipArchive::~Q3BSPZipArchive() {
-    for(auto &file : m_ArchiveMap) {
-        delete file.second;
-    }
-    m_ArchiveMap.clear();
-
-    if(m_ZipFileHandle != nullptr) {
-        unzClose(m_ZipFileHandle);
-        m_ZipFileHandle = nullptr;
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Returns true, if the archive is already open.
-bool Q3BSPZipArchive::isOpen() const {
-    return (m_ZipFileHandle != nullptr);
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Returns true, if the filename is part of the archive.
-bool Q3BSPZipArchive::Exists(const char* pFile) const {
-    bool exist = false;
-    if (pFile != nullptr) {
-        std::string rFile(pFile);
-        std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
-
-        if(it != m_ArchiveMap.end()) {
-            exist = true;
-        }
-    }
-
-    return exist;
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Returns the separator delimiter.
-char Q3BSPZipArchive::getOsSeparator() const {
-#ifndef _WIN32
-    return '/';
-#else
-    return '\\';
-#endif
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Opens a file, which is part of the archive.
-IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
-    ai_assert(pFile != nullptr);
-
-    IOStream* result = nullptr;
-
-    std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
-
-    if(it != m_ArchiveMap.end()) {
-        result = (IOStream*) it->second;
-    }
-
-    return result;
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Close a filestream.
-void Q3BSPZipArchive::Close(IOStream *pFile) {
-    (void)(pFile);
-    ai_assert(pFile != nullptr);
-
-    // We don't do anything in case the file would be opened again in the future
-}
-// ------------------------------------------------------------------------------------------------
-//  Returns the file-list of the archive.
-void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
-    rFileList.clear();
-
-    for(auto &file : m_ArchiveMap) {
-        rFileList.push_back(file.first);
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-//  Maps the archive content.
-bool Q3BSPZipArchive::mapArchive() {
-    bool success = false;
-
-    if(m_ZipFileHandle != nullptr) {
-        if(m_ArchiveMap.empty()) {
-            //  At first ensure file is already open
-            if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {
-                // Loop over all files
-                do {
-                    char filename[FileNameSize];
-                    unz_file_info fileInfo;
-
-                    if(unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, NULL, 0, NULL, 0) == UNZ_OK) {
-                        // The file has EXACTLY the size of uncompressed_size. In C
-                        // you need to mark the last character with '\0', so add
-                        // another character
-                        if(fileInfo.uncompressed_size != 0 && unzOpenCurrentFile(m_ZipFileHandle) == UNZ_OK) {
-                            std::pair<std::map<std::string, ZipFile*>::iterator, bool> result = m_ArchiveMap.insert(std::make_pair(filename, new ZipFile(fileInfo.uncompressed_size)));
-
-                            if(unzReadCurrentFile(m_ZipFileHandle, result.first->second->m_Buffer, fileInfo.uncompressed_size) == (long int) fileInfo.uncompressed_size) {
-                                if(unzCloseCurrentFile(m_ZipFileHandle) == UNZ_OK) {
-                                    // Nothing to do anymore...
-                                }
-                            }
-                        }
-                    }
-                } while(unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
-            }
-        }
-
-        success = true;
-    }
-
-    return success;
-}
-
-// ------------------------------------------------------------------------------------------------
-
-} // Namespace Q3BSP
-} // Namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER

+ 0 - 135
code/Q3BSP/Q3BSPZipArchive.h

@@ -1,135 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-  copyright notice, this list of conditions and the
-  following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-  copyright notice, this list of conditions and the
-  following disclaimer in the documentation and/or other
-  materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-  contributors may be used to endorse or promote products
-  derived from this software without specific prior
-  written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#ifndef AI_Q3BSP_ZIPARCHIVE_H_INC
-#define AI_Q3BSP_ZIPARCHIVE_H_INC
-
-#ifdef ASSIMP_USE_HUNTER
-#  include <minizip/unzip.h>
-#else
-#  include <unzip.h>
-#endif
-#include <assimp/IOStream.hpp>
-#include <assimp/IOSystem.hpp>
-#include <vector>
-#include <map>
-#include <cassert>
-
-namespace Assimp {
-namespace Q3BSP {
-
-// ------------------------------------------------------------------------------------------------
-/// \class      IOSystem2Unzip
-/// \ingroup    Assimp::Q3BSP
-///
-/// \brief
-// ------------------------------------------------------------------------------------------------
-class IOSystem2Unzip {
-public:
-    static voidpf open(voidpf opaque, const char* filename, int mode);
-    static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
-    static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
-    static long tell(voidpf opaque, voidpf stream);
-    static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
-    static int close(voidpf opaque, voidpf stream);
-    static int testerror(voidpf opaque, voidpf stream);
-    static zlib_filefunc_def get(IOSystem* pIOHandler);
-};
-
-// ------------------------------------------------------------------------------------------------
-/// \class      ZipFile
-/// \ingroup    Assimp::Q3BSP
-///
-/// \brief
-// ------------------------------------------------------------------------------------------------
-class ZipFile : public IOStream {
-    friend class Q3BSPZipArchive;
-
-public:
-    explicit ZipFile(size_t size);
-    ~ZipFile();
-    size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
-    size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
-    size_t FileSize() const;
-    aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
-    size_t Tell() const;
-    void Flush();
-
-private:
-    void* m_Buffer;
-    size_t m_Size;
-};
-
-// ------------------------------------------------------------------------------------------------
-/// \class      Q3BSPZipArchive
-/// \ingroup    Assimp::Q3BSP
-///
-/// \brief  IMplements a zip archive like the WinZip archives. Will be also used to import data
-/// from a P3K archive ( Quake level format ).
-// ------------------------------------------------------------------------------------------------
-class Q3BSPZipArchive : public Assimp::IOSystem {
-public:
-    static const unsigned int FileNameSize = 256;
-
-public:
-    Q3BSPZipArchive(IOSystem* pIOHandler, const std::string & rFile);
-    ~Q3BSPZipArchive();
-    bool Exists(const char* pFile) const;
-    char getOsSeparator() const;
-    IOStream* Open(const char* pFile, const char* pMode = "rb");
-    void Close(IOStream* pFile);
-    bool isOpen() const;
-    void getFileList(std::vector<std::string> &rFileList);
-
-private:
-    bool mapArchive();
-
-private:
-    unzFile m_ZipFileHandle;
-    std::map<std::string, ZipFile*> m_ArchiveMap;
-};
-
-// ------------------------------------------------------------------------------------------------
-
-} // Namespace Q3BSP
-} // Namespace Assimp
-
-#endif // AI_Q3BSP_ZIPARCHIVE_H_INC

+ 1 - 1
code/STL/STLLoader.cpp

@@ -225,7 +225,7 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
     }
     pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
     pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
-    clrDiffuse = aiColor4D( ai_real(1.0), ai_real(1.0), ai_real(1.0), ai_real(1.0));
+    clrDiffuse = aiColor4D( ai_real(0.05), ai_real(0.05), ai_real(0.05), ai_real(1.0));
     pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
 
     pScene->mNumMaterials = 1;

+ 2 - 1
code/Unreal/UnrealLoader.h

@@ -127,7 +127,8 @@ inline void CompressVertex(const aiVector3D& v, uint32_t& out)
     n.X = (int32_t)v.x;
     n.Y = (int32_t)v.y;
     n.Z = (int32_t)v.z;
-    out = t;
+    ::memcpy( &out, &t, sizeof(int32_t));
+    //out = t;
 }
 
     // UNREAL vertex decompression

+ 7 - 1
code/X3D/X3DImporter.cpp

@@ -80,7 +80,13 @@ const aiImporterDesc X3DImporter::Description = {
 //const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)");
 //const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase);
 
-struct WordIterator: public std::iterator<std::input_iterator_tag, const char*> {
+struct WordIterator {
+    using iterator_category = std::input_iterator_tag;
+    using value_type = const char*;
+    using difference_type = ptrdiff_t;
+    using pointer = value_type*;
+    using reference = value_type&;
+
     static const char *whitespace;
     const char *start_, *end_;
     WordIterator(const char *start, const char *end): start_(start), end_(end) {

+ 27 - 0
code/glTF2/glTF2Asset.h

@@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  * glTF Extensions Support:
  *   KHR_materials_pbrSpecularGlossiness full
  *   KHR_materials_unlit full
+ *   KHR_lights_punctual full
  */
 #ifndef GLTF2ASSET_H_INC
 #define GLTF2ASSET_H_INC
@@ -668,6 +669,28 @@ namespace glTF2
         void Read(Value& obj, Asset& r);
     };
 
+    //! A light (from KHR_lights_punctual extension)
+    struct Light : public Object
+    {
+        enum Type
+        {
+            Directional,
+            Point,
+            Spot
+        };
+
+        Type type;
+
+        vec3 color;
+        float intensity;
+        Nullable<float> range;
+
+        float innerConeAngle;
+        float outerConeAngle;
+
+        Light() {}
+        void Read(Value& obj, Asset& r);
+    };
 
     //! Image data used to create a texture.
     struct Image : public Object
@@ -819,6 +842,7 @@ namespace glTF2
         Nullable<vec3> scale;
 
         Ref<Camera> camera;
+        Ref<Light>  light;
 
         std::vector< Ref<Node> > skeletons;       //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
         Ref<Skin> skin;                           //!< The ID of the skin referenced by this node.
@@ -1050,6 +1074,7 @@ namespace glTF2
         {
             bool KHR_materials_pbrSpecularGlossiness;
             bool KHR_materials_unlit;
+            bool KHR_lights_punctual;
 
         } extensionsUsed;
 
@@ -1063,6 +1088,7 @@ namespace glTF2
         LazyDict<Buffer>      buffers;
         LazyDict<BufferView>  bufferViews;
         LazyDict<Camera>      cameras;
+        LazyDict<Light>       lights;
         LazyDict<Image>       images;
         LazyDict<Material>    materials;
         LazyDict<Mesh>        meshes;
@@ -1083,6 +1109,7 @@ namespace glTF2
             , buffers       (*this, "buffers")
             , bufferViews   (*this, "bufferViews")
             , cameras       (*this, "cameras")
+            , lights        (*this, "lights", "KHR_lights_punctual")
             , images        (*this, "images")
             , materials     (*this, "materials")
             , meshes        (*this, "meshes")

+ 47 - 0
code/glTF2/glTF2Asset.inl

@@ -1067,6 +1067,39 @@ inline void Camera::Read(Value& obj, Asset& /*r*/)
     }
 }
 
+inline void Light::Read(Value& obj, Asset& /*r*/)
+{
+#ifndef M_PI
+    const float M_PI = 3.14159265358979323846f;
+#endif
+
+    std::string type_string;
+    ReadMember(obj, "type", type_string);
+    if (type_string == "directional")
+        type = Light::Directional;
+    else if (type_string == "point")
+        type = Light::Point;
+    else
+        type = Light::Spot;
+
+    name = MemberOrDefault(obj, "name", "");
+
+    SetVector(color, vec3{ 1.0f, 1.0f, 1.0f });
+    ReadMember(obj, "color", color);
+
+    intensity = MemberOrDefault(obj, "intensity", 1.0f);
+
+    ReadMember(obj, "range", range);
+
+    if (type == Light::Spot)
+    {
+        Value* spot = FindObject(obj, "spot");
+        if (!spot) throw DeadlyImportError("GLTF: Light missing its spot parameters");
+        innerConeAngle = MemberOrDefault(*spot, "innerConeAngle", 0.0f);
+        outerConeAngle = MemberOrDefault(*spot, "outerConeAngle", M_PI / 4.0f);
+    }
+}
+
 inline void Node::Read(Value& obj, Asset& r)
 {
 
@@ -1110,6 +1143,19 @@ inline void Node::Read(Value& obj, Asset& r)
         if (this->camera)
             this->camera->id = this->id;
     }
+
+    if (Value* extensions = FindObject(obj, "extensions")) {
+        if (r.extensionsUsed.KHR_lights_punctual) {
+
+            if (Value* ext = FindObject(*extensions, "KHR_lights_punctual")) {
+                if (Value* light = FindUInt(*ext, "light")) {
+                    this->light = r.lights.Retrieve(light->GetUint());
+                    if (this->light)
+                        this->light->id = this->id;
+                }
+            }
+        }
+    }
 }
 
 inline void Scene::Read(Value& obj, Asset& r)
@@ -1421,6 +1467,7 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
 
     CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
     CHECK_EXT(KHR_materials_unlit);
+    CHECK_EXT(KHR_lights_punctual);
 
     #undef CHECK_EXT
 }

+ 5 - 0
code/glTF2/glTF2AssetWriter.inl

@@ -202,6 +202,11 @@ namespace glTF2 {
 
     }
 
+    inline void Write(Value& /*obj*/, Light& /*c*/, AssetWriter& /*w*/)
+    {
+
+    }
+
     inline void Write(Value& obj, Image& img, AssetWriter& w)
     {
         if (img.bufferView) {

+ 80 - 4
code/glTF2/glTF2Importer.cpp

@@ -140,10 +140,10 @@ static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode)
     }
 }
 
-//static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
-//{
-//    out.r = v[0]; out.g = v[1]; out.b = v[2];
-//}
+static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
+{
+    out.r = v[0]; out.g = v[1]; out.b = v[2];
+}
 
 static void CopyValue(const glTF2::vec4& v, aiColor4D& out)
 {
@@ -710,6 +710,69 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
     }
 }
 
+void glTF2Importer::ImportLights(glTF2::Asset& r)
+{
+    if (!r.lights.Size())
+        return;
+
+    mScene->mNumLights = r.lights.Size();
+    mScene->mLights = new aiLight*[r.lights.Size()];
+
+    for (size_t i = 0; i < r.lights.Size(); ++i) {
+        Light& light = r.lights[i];
+
+        aiLight* ail = mScene->mLights[i] = new aiLight();
+
+        switch (light.type)
+        {
+        case Light::Directional:
+            ail->mType = aiLightSource_DIRECTIONAL; break;
+        case Light::Point:
+            ail->mType = aiLightSource_POINT; break;
+        case Light::Spot:
+            ail->mType = aiLightSource_SPOT; break;
+        }
+
+        if (ail->mType != aiLightSource_POINT)
+        {
+            ail->mDirection = aiVector3D(0.0f, 0.0f, -1.0f);
+            ail->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
+        }
+
+        vec3 colorWithIntensity = { light.color[0] * light.intensity, light.color[1] * light.intensity, light.color[2] * light.intensity };
+        CopyValue(colorWithIntensity, ail->mColorAmbient);
+        CopyValue(colorWithIntensity, ail->mColorDiffuse);
+        CopyValue(colorWithIntensity, ail->mColorSpecular);
+
+        if (ail->mType == aiLightSource_DIRECTIONAL)
+        {
+            ail->mAttenuationConstant = 1.0;
+            ail->mAttenuationLinear = 0.0;
+            ail->mAttenuationQuadratic = 0.0;
+        }
+        else
+        {
+            //in PBR attenuation is calculated using inverse square law which can be expressed
+            //using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
+            //this is correct equation for the case when range (see
+            //https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual)
+            //is not present. When range is not present it is assumed that it is infinite and so numerator is 1.
+            //When range is present then numerator might be any value in range [0,1] and then assimps equation
+            //will not suffice. In this case range is added into metadata in ImportNode function
+            //and its up to implementation to read it when it wants to
+            ail->mAttenuationConstant = 0.0;
+            ail->mAttenuationLinear = 0.0;
+            ail->mAttenuationQuadratic = 1.0;
+        }
+
+        if (ail->mType == aiLightSource_SPOT)
+        {
+            ail->mAngleInnerCone = light.innerConeAngle;
+            ail->mAngleOuterCone = light.outerConeAngle;
+        }
+    }
+}
+
 static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) {
     if (node.matrix.isPresent) {
         CopyValue(node.matrix.value, matrix);
@@ -881,6 +944,18 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
         pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
     }
 
+    if (node.light) {
+        pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
+
+        //range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
+        //it is added to meta data of parent node, because there is no other place to put it
+        if (node.light->range.isPresent)
+        {
+            ainode->mMetaData = aiMetadata::Alloc(1);
+            ainode->mMetaData->Set(0, "PBR_LightRange", node.light->range.value);
+        }
+    }
+
     return ainode;
 }
 
@@ -1150,6 +1225,7 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO
     ImportMeshes(asset);
 
     ImportCameras(asset);
+    ImportLights(asset);
 
     ImportNodes(asset);
 

+ 2 - 2
code/res/assimp.rc

@@ -52,8 +52,8 @@ BEGIN
             VALUE "FileDescription", "Open Asset Import Library"
             VALUE "FileVersion", VER_FILEVERSION
             VALUE "InternalName", "assimp "
-            VALUE "LegalCopyright", "Copyright (C) 2006-2010"
-            VALUE "OriginalFilename", "assimpNN.dll"
+            VALUE "LegalCopyright", "Copyright (C) 2006-2019"
+            VALUE "OriginalFilename", VER_ORIGINAL_FILENAME_STR
             VALUE "ProductName", "Open Asset Import Library"
             VALUE "ProductVersion", VER_FILEVERSION_STR
 		,0

+ 61 - 1
include/assimp/BaseImporter.h

@@ -48,8 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <vector>
 #include <set>
+#include <map>
 #include <assimp/types.h>
 #include <assimp/ProgressHandler.hpp>
+#include <assimp/ai_assert.h>
 
 struct aiScene;
 struct aiImporterDesc;
@@ -161,14 +163,72 @@ public:
      *  some loader features. Importers must provide this information. */
     virtual const aiImporterDesc* GetInfo() const = 0;
 
+    /**
+     * Will be called only by scale process when scaling is requested.
+     */
+    virtual void SetFileScale(double scale)
+    {
+        fileScale = scale;
+    }
+
+    virtual double GetFileScale() const
+    {
+        return fileScale;
+    }
+
+    enum ImporterUnits {
+        M,
+        MM,
+        CM,
+        INCHES,
+        FEET
+    };
+
+    /**
+     * Assimp Importer
+     * unit conversions available 
+     * if you need another measurment unit add it below.
+     * it's currently defined in assimp that we prefer meters.
+     * */
+    std::map<ImporterUnits, double> importerUnits = {
+        {ImporterUnits::M, 1},
+        {ImporterUnits::CM, 0.01},
+        {ImporterUnits::MM, 0.001},
+        {ImporterUnits::INCHES, 0.0254},
+        {ImporterUnits::FEET, 0.3048}
+    };
+
+    virtual void SetApplicationUnits( const ImporterUnits& unit )
+    {
+        importerScale = importerUnits[unit];
+        applicationUnits = unit;
+    }
+
+    virtual const ImporterUnits& GetApplicationUnits()
+    {
+        return applicationUnits;
+    }
+
+    /* Returns scale used by application called by ScaleProcess */
+    double GetImporterScale() const
+    {
+        ai_assert(importerScale != 0);
+        ai_assert(fileScale != 0);
+        return importerScale * fileScale;
+    }
+
     // -------------------------------------------------------------------
     /** Called by #Importer::GetExtensionList for each loaded importer.
      *  Take the extension list contained in the structure returned by
      *  #GetInfo and insert all file extensions into the given set.
      *  @param extension set to collect file extensions in*/
     void GetExtensionList(std::set<std::string>& extensions);
+    
+protected:    
+    ImporterUnits applicationUnits = ImporterUnits::M;
+    double importerScale = 1.0;
+    double fileScale = 1.0;
 
-protected:
 
     // -------------------------------------------------------------------
     /** Imports the given file into the given scene structure. The

+ 87 - 0
include/assimp/ZipArchiveIOSystem.h

@@ -0,0 +1,87 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+  copyright notice, this list of conditions and the
+  following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+  copyright notice, this list of conditions and the
+  following disclaimer in the documentation and/or other
+  materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+  contributors may be used to endorse or promote products
+  derived from this software without specific prior
+  written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ZipArchiveIOSystem.h
+ *  @brief Implementation of IOSystem to read a ZIP file from another IOSystem
+*/
+
+#ifndef AI_ZIPARCHIVEIOSYSTEM_H_INC
+#define AI_ZIPARCHIVEIOSYSTEM_H_INC
+
+#include <assimp/IOStream.hpp>
+#include <assimp/IOSystem.hpp>
+
+namespace Assimp {
+    class ZipArchiveIOSystem : public IOSystem {
+    public:
+        //! Open a Zip using the proffered IOSystem
+        ZipArchiveIOSystem(IOSystem* pIOHandler, const char *pFilename, const char* pMode = "r");
+        ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode = "r");
+        virtual ~ZipArchiveIOSystem();
+        bool Exists(const char* pFilename) const override;
+        char getOsSeparator() const override;
+        IOStream* Open(const char* pFilename, const char* pMode = "rb") override;
+        void Close(IOStream* pFile) override;
+
+        // Specific to ZIP
+        //! The file was opened and is a ZIP
+        bool isOpen() const;
+
+        //! Get the list of all files with their simplified paths
+        //! Intended for use within Assimp library boundaries
+        void getFileList(std::vector<std::string>& rFileList) const;
+
+        //! Get the list of all files with extension (must be lowercase)
+        //! Intended for use within Assimp library boundaries
+        void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const;
+
+        static bool isZipArchive(IOSystem* pIOHandler, const char *pFilename);
+        static bool isZipArchive(IOSystem* pIOHandler, const std::string& rFilename);
+
+    private:
+        class Implement;
+        Implement *pImpl = nullptr;
+    };
+} // Namespace Assimp
+
+#endif // AI_ZIPARCHIVEIOSYSTEM_H_INC

+ 8 - 1
include/assimp/config.h.in

@@ -142,7 +142,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 /** @brief  Specifies the maximum angle that may be between two vertex tangents
  *         that their tangents and bi-tangents are smoothed.
  *
- * This applies to the CalcTangentSpace-Step. TFvhe angle is specified
+ * This applies to the CalcTangentSpace-Step. The angle is specified
  * in degrees. The maximum value is 175.
  * Property type: float. Default value: 45 degrees
  */
@@ -999,6 +999,13 @@ enum aiComponent
 #   define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT  1.0f
 #endif // !! AI_DEBONE_THRESHOLD
 
+#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR"
+
+#if (!defined AI_CONFIG_APP_SCALE_KEY)
+#   define AI_CONFIG_APP_SCALE_KEY 1.0
+#endif // AI_CONFIG_APP_SCALE_KEY
+
+
 // ---------- All the Build/Compile-time defines ------------
 
 /** @brief Specifies if double precision is supported inside assimp

+ 1 - 0
include/assimp/scene.h

@@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "metadata.h"
 
 #ifdef __cplusplus
+#  include <cstdlib>
 extern "C" {
 #endif
 

+ 10 - 0
revision.h.in

@@ -13,6 +13,16 @@
 #define STR(x) STR_HELP(x)
 
 #define VER_FILEVERSION             VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD
+#if (GitVersion == 0)
 #define VER_FILEVERSION_STR         STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD)
+#else
+#define VER_FILEVERSION_STR         STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit @GIT_COMMIT_HASH@)"
+#endif
+
+#ifdef  NDEBUG
+#define VER_ORIGINAL_FILENAME_STR   "assimp@[email protected]"
+#else
+#define VER_ORIGINAL_FILENAME_STR   "assimp@LIBRARY_SUFFIX@@[email protected]"
+#endif //  NDEBUG
 
 #endif // ASSIMP_REVISION_H_INC

+ 3 - 0
test/.gitignore

@@ -0,0 +1,3 @@
+# Ignore Unit Test Output files
+
+*_out.*

BIN=BIN
test/models/Collada/duck.zae


BIN=BIN
test/models/Collada/duck_nomanifest.zae


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 571 - 0
test/models/FBX/close_to_identity_transforms.fbx


+ 0 - 24
test/models/PLY/cube_test.ply

@@ -1,24 +0,0 @@
-ply
-format ascii 1.0
-comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.993695325)
-element vertex 8
-property float x
-property float y
-property float z
-element face 6
-property list uchar int vertex_index
-end_header
-0 0 0
-0 0 1
-0 1 1
-0 1 0
-1 0 0
-1 0 1
-1 1 1
-1 1 0
-4 0 1 2 3
-4 7 6 5 4
-4 0 4 5 1
-4 1 5 6 2
-4 2 6 7 3
-4 3 7 4 0

+ 1 - 1
test/unit/ImportExport/utAssjsonImportExport.cpp

@@ -57,7 +57,7 @@ public:
         const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
 
         Exporter exporter;
-        aiReturn res = exporter.Export(scene, "json", "./spider_test.json");
+        aiReturn res = exporter.Export(scene, "assjson", "./spider_test.json");
         return aiReturn_SUCCESS == res;
     }
 };

+ 29 - 0
test/unit/ImportExport/utExporter.cpp

@@ -71,3 +71,32 @@ TEST_F(ExporterTest, ProgressHandlerTest) {
     TestProgressHandler *ph(new TestProgressHandler);
     exporter.SetProgressHandler(ph);
 }
+
+// Make sure all the registered exporters have useful descriptions
+TEST_F(ExporterTest, ExporterIdTest) {
+    Exporter exporter;
+    size_t exportFormatCount = exporter.GetExportFormatCount();
+    EXPECT_NE(0u, exportFormatCount) << "No registered exporters";
+    typedef std::map<std::string, const aiExportFormatDesc*> ExportIdMap;
+    ExportIdMap exporterMap;
+    for (size_t i = 0; i < exportFormatCount; ++i)
+    {
+        // Check that the exporter description exists and makes sense
+        const aiExportFormatDesc* desc = exporter.GetExportFormatDescription(i);
+        ASSERT_NE(nullptr, desc) << "Missing aiExportFormatDesc at index " << i;
+        EXPECT_NE(nullptr, desc->id) << "Null exporter ID at index " << i;
+        EXPECT_STRNE("", desc->id) << "Empty exporter ID at index " << i;
+        EXPECT_NE(nullptr, desc->description) << "Null exporter description at index " << i;
+        EXPECT_STRNE("", desc->description) << "Empty exporter description at index " << i;
+        EXPECT_NE(nullptr, desc->fileExtension) << "Null exporter file extension at index " << i;
+        EXPECT_STRNE("", desc->fileExtension) << "Empty exporter file extension at index " << i;
+
+        // Check the ID is unique
+        std::string key(desc->id);
+        std::pair<ExportIdMap::iterator, bool> result = exporterMap.emplace(key, desc);
+        EXPECT_TRUE(result.second) << "Duplicate exported id: '" << key << "' " << desc->description << " *." << desc->fileExtension << " at index " << i;
+    }
+
+    const aiExportFormatDesc* desc = exporter.GetExportFormatDescription(exportFormatCount);
+    EXPECT_EQ(nullptr, desc) << "More exporters than claimed";
+}

+ 1 - 1
test/unit/TestModelFactory.h

@@ -89,7 +89,7 @@ public:
         scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1;
         scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2;
 
-        scene->mRootNode = new aiNode;
+        scene->mRootNode = new aiNode();
         scene->mRootNode->mNumMeshes = 1;
         scene->mRootNode->mMeshes = new unsigned int[1]{ 0 };
 

+ 2 - 2
test/unit/utAssbinImportExport.cpp

@@ -56,8 +56,8 @@ public:
         const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
 
         Exporter exporter;
-        EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "assbin", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin" ) );
-        const aiScene *newScene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin", aiProcess_ValidateDataStructure );
+        EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "assbin", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assbin" ) );
+        const aiScene *newScene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assbin", aiProcess_ValidateDataStructure );
 
         return newScene != nullptr;
     }

+ 2 - 9
test/unit/utBlenderWork.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2019, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -73,11 +71,6 @@ TEST_F(BlenderWorkTest,work_279) {
     ASSERT_TRUE(pTest->HasMaterials());
     ASSERT_TRUE(pTest->HasMeshes());
     ASSERT_TRUE(pTest->mMeshes[0]->mNumVertices > 0);
-    ASSERT_EQ(44, pTest->mMeshes[0]->mNumFaces);
-    EXPECT_EQ(1, pTest->mNumMaterials);
+    ASSERT_EQ(44u, pTest->mMeshes[0]->mNumFaces);
+    EXPECT_EQ(1u, pTest->mNumMaterials);
 }
-
-
-
-
-

+ 15 - 2
test/unit/utColladaImportExport.cpp

@@ -57,6 +57,19 @@ public:
     }
 };
 
-TEST_F( utColladaImportExport, importBlenFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utColladaImportExport, importBlenFromFileTest) {
+    EXPECT_TRUE(importerTest());
+}
+
+class utColladaZaeImportExport : public AbstractImportExportBase {
+public:
+    virtual bool importerTest() {
+        Assimp::Importer importer;
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
+        return nullptr != scene;
+    }
+};
+
+TEST_F(utColladaZaeImportExport, importBlenFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }

+ 33 - 24
test/unit/utFBXImporterExporter.cpp

@@ -70,10 +70,10 @@ TEST_F( utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords ) {
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure );
     EXPECT_NE( nullptr, scene );
-    EXPECT_EQ(scene->mNumMeshes, 1);
+    EXPECT_EQ(scene->mNumMeshes, 1u);
     aiMesh* mesh = scene->mMeshes[0];
-    EXPECT_EQ(mesh->mNumFaces, 12);
-    EXPECT_EQ(mesh->mNumVertices, 36);
+    EXPECT_EQ(mesh->mNumFaces, 12u);
+    EXPECT_EQ(mesh->mNumVertices, 36u);
 }
 
 TEST_F(utFBXImporterExporter, importCubesWithNoNames) {
@@ -85,13 +85,13 @@ TEST_F(utFBXImporterExporter, importCubesWithNoNames) {
     const auto root = scene->mRootNode;
     ASSERT_STREQ(root->mName.C_Str(), "RootNode");
     ASSERT_TRUE(root->mChildren);
-    ASSERT_EQ(root->mNumChildren, 2);
+    ASSERT_EQ(root->mNumChildren, 2u);
 
     const auto child0 = root->mChildren[0];
     ASSERT_TRUE(child0);
     ASSERT_STREQ(child0->mName.C_Str(), "RootNode001");
     ASSERT_TRUE(child0->mChildren);
-    ASSERT_EQ(child0->mNumChildren, 1);
+    ASSERT_EQ(child0->mNumChildren, 1u);
 
     const auto child00 = child0->mChildren[0];
     ASSERT_TRUE(child00);
@@ -101,7 +101,7 @@ TEST_F(utFBXImporterExporter, importCubesWithNoNames) {
     ASSERT_TRUE(child1);
     ASSERT_STREQ(child1->mName.C_Str(), "RootNode002");
     ASSERT_TRUE(child1->mChildren);
-    ASSERT_EQ(child1->mNumChildren, 1);
+    ASSERT_EQ(child1->mNumChildren, 1u);
 
     const auto child10 = child1->mChildren[0];
     ASSERT_TRUE(child10);
@@ -117,13 +117,13 @@ TEST_F(utFBXImporterExporter, importCubesWithUnicodeDuplicatedNames) {
     const auto root = scene->mRootNode;
     ASSERT_STREQ(root->mName.C_Str(), "RootNode");
     ASSERT_TRUE(root->mChildren);
-    ASSERT_EQ(root->mNumChildren, 2);
+    ASSERT_EQ(root->mNumChildren, 2u);
 
     const auto child0 = root->mChildren[0];
     ASSERT_TRUE(child0);
     ASSERT_STREQ(child0->mName.C_Str(), "Cube2");
     ASSERT_TRUE(child0->mChildren);
-    ASSERT_EQ(child0->mNumChildren, 1);
+    ASSERT_EQ(child0->mNumChildren, 1u);
 
     const auto child00 = child0->mChildren[0];
     ASSERT_TRUE(child00);
@@ -133,7 +133,7 @@ TEST_F(utFBXImporterExporter, importCubesWithUnicodeDuplicatedNames) {
     ASSERT_TRUE(child1);
     ASSERT_STREQ(child1->mName.C_Str(), "Cube3");
     ASSERT_TRUE(child1->mChildren);
-    ASSERT_EQ(child1->mNumChildren, 1);
+    ASSERT_EQ(child1->mNumChildren, 1u);
 
     const auto child10 = child1->mChildren[0];
     ASSERT_TRUE(child10);
@@ -149,13 +149,13 @@ TEST_F(utFBXImporterExporter, importCubesComplexTransform) {
     const auto root = scene->mRootNode;
     ASSERT_STREQ(root->mName.C_Str(), "RootNode");
     ASSERT_TRUE(root->mChildren);
-    ASSERT_EQ(root->mNumChildren, 2);
+    ASSERT_EQ(root->mNumChildren, 2u);
 
     const auto child0 = root->mChildren[0];
     ASSERT_TRUE(child0);
     ASSERT_STREQ(child0->mName.C_Str(), "Cube2");
     ASSERT_TRUE(child0->mChildren);
-    ASSERT_EQ(child0->mNumChildren, 1);
+    ASSERT_EQ(child0->mNumChildren, 1u);
 
     const auto child00 = child0->mChildren[0];
     ASSERT_TRUE(child00);
@@ -177,35 +177,44 @@ TEST_F(utFBXImporterExporter, importCubesComplexTransform) {
         "Cube1001_$AssimpFbx$_ScalingPivotInverse",
         "Cube1001"
     };
-    for (size_t i = 0; i < chain_length; ++i)
-    {
+    for (size_t i = 0; i < chain_length; ++i) {
         ASSERT_TRUE(parent->mChildren);
-        ASSERT_EQ(parent->mNumChildren, 1);
+        ASSERT_EQ(parent->mNumChildren, 1u);
         auto node = parent->mChildren[0];
         ASSERT_TRUE(node);
         ASSERT_STREQ(node->mName.C_Str(), chainStr[i]);
         parent = node;
     }
-    ASSERT_EQ(0, parent->mNumChildren) << "Leaf node";
+    ASSERT_EQ(0u, parent->mNumChildren) << "Leaf node";
+}
+
+TEST_F(utFBXImporterExporter, importCloseToIdentityTransforms) {
+    Assimp::Importer importer;
+    // This was asserting in FBXConverter.cpp because the transforms appeared to be the identity by one test, but not by another.
+    // This asset should now load successfully.
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/close_to_identity_transforms.fbx", aiProcess_ValidateDataStructure);
+    ASSERT_TRUE(scene);
 }
 
 TEST_F( utFBXImporterExporter, importPhongMaterial ) {
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure );
     EXPECT_NE( nullptr, scene );
-    EXPECT_EQ( (unsigned int)1, scene->mNumMaterials );
+    EXPECT_EQ( 1u, scene->mNumMaterials );
     const aiMaterial *mat = scene->mMaterials[0];
     EXPECT_NE( nullptr, mat );
-    float f; aiColor3D c;
+    float f;
+    aiColor3D c;
+
     // phong_cube.fbx has all properties defined
     EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS );
     EXPECT_EQ( c, aiColor3D(0.5, 0.25, 0.25) );
     EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS );
     EXPECT_EQ( c, aiColor3D(0.25, 0.25, 0.5) );
     EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS );
-    EXPECT_EQ( f, 0.5 );
+    EXPECT_EQ( f, 0.5f );
     EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS );
-    EXPECT_EQ( f, 10.0 );
+    EXPECT_EQ( f, 10.0f );
     EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS );
     EXPECT_EQ( c, aiColor3D(0.125, 0.25, 0.25) );
     EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS );
@@ -213,7 +222,7 @@ TEST_F( utFBXImporterExporter, importPhongMaterial ) {
     EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS );
     EXPECT_EQ( c, aiColor3D(0.75, 0.5, 0.25) );
     EXPECT_EQ( mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS );
-    EXPECT_EQ( f, 0.5 );
+    EXPECT_EQ( f, 0.5f );
 }
 
 TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
@@ -234,7 +243,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box.FBX", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
 
-    EXPECT_EQ(1, scene->mNumMaterials);
+    EXPECT_EQ(1u, scene->mNumMaterials);
     aiMaterial *mat = scene->mMaterials[0];
     ASSERT_NE(nullptr, mat);
 
@@ -243,7 +252,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {
     EXPECT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes));
     ASSERT_STREQ(path.C_Str(), "..\\..\\..\\Desktop\\uv_test.png");
 
-    ASSERT_EQ(1, scene->mNumTextures);
+    ASSERT_EQ(1u, scene->mNumTextures);
     ASSERT_TRUE(scene->mTextures[0]->pcData);
     ASSERT_EQ(439176u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture";
 }
@@ -254,7 +263,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedFragmentedAsciiTest) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box_embedded_texture_fragmented.fbx", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
 
-    EXPECT_EQ(1, scene->mNumMaterials);
+    EXPECT_EQ(1u, scene->mNumMaterials);
     aiMaterial *mat = scene->mMaterials[0];
     ASSERT_NE(nullptr, mat);
 
@@ -263,7 +272,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedFragmentedAsciiTest) {
     ASSERT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes));
     ASSERT_STREQ(path.C_Str(), "paper.png");
 
-    ASSERT_EQ(1, scene->mNumTextures);
+    ASSERT_EQ(1u, scene->mNumTextures);
     ASSERT_TRUE(scene->mTextures[0]->pcData);
     ASSERT_EQ(968029u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture";
 }

+ 1 - 1
test/unit/utIssues.cpp

@@ -74,7 +74,7 @@ TEST_F( utIssues, OpacityBugWhenExporting_727 ) {
     if ( newScene->mNumMaterials > 0 ) {
         std::cout << "Desc = " << desc->description << "\n";
         EXPECT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) );
-        EXPECT_EQ( opacity, newOpacity );
+        EXPECT_FLOAT_EQ( opacity, newOpacity );
     }
     delete scene;
 }

+ 37 - 3
test/unit/utObjImportExport.cpp

@@ -205,8 +205,8 @@ protected:
         ::Assimp::Exporter exporter;
         const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
         EXPECT_NE( nullptr, scene );
-        EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.obj" ) );
-        EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_test.obj" ) );
+        EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.obj" ) );
+        EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_out.obj" ) );
         
         return true;
     }
@@ -263,7 +263,7 @@ TEST_F( utObjImportExport, issue809_vertex_color_Test ) {
 
 #ifndef ASSIMP_BUILD_NO_EXPORT
     ::Assimp::Exporter exporter;
-    EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test.obj" ) );
+    EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test_out.obj" ) );
 #endif // ASSIMP_BUILD_NO_EXPORT
 }
 
@@ -448,3 +448,37 @@ TEST_F(utObjImportExport, import_without_linend) {
     const aiScene *scene = myImporter.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/box_without_lineending.obj", 0);
     ASSERT_NE(nullptr, scene);
 }
+
+TEST_F(utObjImportExport, import_with_line_continuations) {
+    static const char *ObjModel =
+        "v -0.5 -0.5 0.5\n"
+        "v -0.5 \\\n"
+        "  -0.5 -0.5\n"
+        "v -0.5 \\\n"
+        "   0.5 \\\n"
+        "   -0.5\n"
+        "f 1 2 3\n";
+
+    Assimp::Importer myImporter;
+    const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
+    EXPECT_NE(nullptr, scene);
+
+    EXPECT_EQ(scene->mNumMeshes, 1U);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 3U);
+    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 1U);
+
+    auto vertices = scene->mMeshes[0]->mVertices;
+    const float threshold = 0.0001f;
+
+    EXPECT_NEAR(vertices[0].x, -0.5f, threshold);
+    EXPECT_NEAR(vertices[0].y, -0.5f, threshold);
+    EXPECT_NEAR(vertices[0].z, 0.5f, threshold);
+
+    EXPECT_NEAR(vertices[1].x, -0.5f, threshold);
+    EXPECT_NEAR(vertices[1].y, -0.5f, threshold);
+    EXPECT_NEAR(vertices[1].z, -0.5f, threshold);
+
+    EXPECT_NEAR(vertices[2].x, -0.5f, threshold);
+    EXPECT_NEAR(vertices[2].y, 0.5f, threshold);
+    EXPECT_NEAR(vertices[2].z, -0.5f, threshold);
+}

+ 1 - 1
test/unit/utPLYImportExport.cpp

@@ -71,7 +71,7 @@ public:
         Exporter exporter;
         const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
         EXPECT_NE(nullptr, scene);
-        EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply"));
+        EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_out.ply"));
 
         return true;
     }

+ 0 - 13
test/unit/utScaleProcess.cpp

@@ -69,18 +69,5 @@ TEST_F( utScaleProcess, accessScaleTest ) {
     EXPECT_FLOAT_EQ( 2.0f, process.getScale() );
 }
 
-TEST_F( utScaleProcess, rescaleModelTest ) {
-    float opacity;
-    aiScene *testScene = TestModelFacttory::createDefaultTestModel( opacity );
-    ai_real v1 = testScene->mRootNode->mTransformation.a1;
-    ScaleProcess process;
-    process.setScale( 10.0f );
-    process.Execute( testScene );
-    ai_real v2 = testScene->mRootNode->mTransformation.a1;
-    const ai_real scale = v2 / v1;
-    EXPECT_FLOAT_EQ( scale, 10.0f );
-    TestModelFacttory::releaseDefaultTestModel( &testScene );
-}
-
 } // Namespace UnitTest
 } // Namespace Assimp

+ 1 - 2
test/unit/utSortByPType.cpp

@@ -183,8 +183,7 @@ TEST_F(SortByPTypeProcessTest, SortByPTypeStep) {
     unsigned int idx = 0;
     for (unsigned int m = 0,real = 0; m< 10;++m) {
         for (unsigned int n = 0; n < 4;++n) {
-            if ((idx = num[m][n]))
-            {
+            if ((idx = num[m][n])) {
                 EXPECT_TRUE(real < mScene->mNumMeshes);
 
                 aiMesh* mesh = mScene->mMeshes[real];

+ 92 - 99
test/unit/utglTF2ImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2019, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -55,17 +53,23 @@ class utglTF2ImportExport : public AbstractImportExportBase {
 public:
     virtual bool importerTest() {
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
+        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
+            aiProcess_ValidateDataStructure);
         EXPECT_NE( scene, nullptr );
-        if ( !scene ) return false;
+        if (!scene) {
+            return false;
+        }
 
         EXPECT_TRUE( scene->HasMaterials() );
-        if ( !scene->HasMaterials() ) return false;
+        if (!scene->HasMaterials()) {
+            return false;
+        }
         const aiMaterial *material = scene->mMaterials[0];
 
         aiString path;
         aiTextureMapMode modes[2];
-        EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes) );
+        EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
+            nullptr, nullptr, modes) );
         EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
         EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
         EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
@@ -75,7 +79,8 @@ public:
 
     virtual bool binaryImporterTest() {
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb", aiProcess_ValidateDataStructure);
+        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
+            aiProcess_ValidateDataStructure);
         return nullptr != scene;
     }
 
@@ -83,7 +88,8 @@ public:
     virtual bool exporterTest() {
         Assimp::Importer importer;
         Assimp::Exporter exporter;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
+            aiProcess_ValidateDataStructure );
         EXPECT_NE( nullptr, scene );
         EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
 
@@ -105,7 +111,8 @@ TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
 TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
     Assimp::Importer importer;
     Assimp::Exporter exporter;
-    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
+        aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
 }
@@ -113,7 +120,8 @@ TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
 TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) {
     Assimp::Importer importer;
     Assimp::Exporter exporter;
-    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf", aiProcess_ValidateDataStructure);
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf",
+        aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
 }
@@ -124,10 +132,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
     //Points without indices
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
-    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
-    {
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
+    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
     }
 }
@@ -137,12 +144,11 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
     //Lines without indices
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8);
-    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
-    {
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2);
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2 + 1);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u);
+    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2u);
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2u + 1u);
     }
 }
 
@@ -151,15 +157,14 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
     //Lines loop without indices
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
 
-    std::array<int, 5> l1 = {{ 0, 1, 2, 3, 0 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
-    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
-    {
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
+    std::array<unsigned int, 5> l1 = {{ 0u, 1u, 2u, 3u, 0u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
+    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1u]);
     }
 }
 
@@ -168,14 +173,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
     //Lines strip without indices
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5u);
 
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
-    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
-    {
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
+    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1);
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1u);
     }
 }
 
@@ -184,19 +188,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices
     //Triangles strip without indices
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
-    std::array<int, 3> f1 = {{ 0, 1, 2 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
-    for (int i = 0; i < 3; ++i)
-    {
+    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
+    std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
+    for (unsigned int i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
 
-    std::array<int, 3> f2 = {{ 2, 1, 3 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
-    for (int i = 0; i < 3; ++i)
-    {
+    std::array<unsigned int, 3> f2 = {{ 2u, 1u, 3u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
+    for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
     }
 }
@@ -206,19 +208,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices)
     //Triangles fan without indices
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
-    std::array<int, 3> f1 = {{ 0, 1, 2 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
-    for (int i = 0; i < 3; ++i)
-    {
+    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
+    std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
+    for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
 
-    std::array<int, 3> f2 = {{ 0, 2, 3 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
-    for (int i = 0; i < 3; ++i)
-    {
+    std::array<unsigned int, 3> f2 = {{ 0u, 2u, 3u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
+    for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
     }
 }
@@ -228,19 +228,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
     //Triangles without indices
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6);
-    std::array<int, 3> f1 = {{ 0, 1, 2 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
-    for (int i = 0; i < 3; ++i)
-    {
+    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u);
+    std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
+    for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
 
-    std::array<int, 3> f2 = {{ 3, 4, 5 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
-    for (int i = 0; i < 3; ++i)
-    {
+    std::array<unsigned int, 3> f2 = {{ 3u, 4u, 5u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
+    for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
     }
 }
@@ -250,10 +248,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
     //Line loop
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
-    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
-    {
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
+    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
     }
 }
@@ -263,9 +260,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
     //Lines
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
-    std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
+    std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
     {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@@ -278,9 +275,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
     //Line loop
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
-    std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
+    std::array<unsigned int, 5> l1 = {{ 0, 3u, 2u, 1u, 0u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
     {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@@ -293,11 +290,10 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
     //Lines Strip
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
-    std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
-    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
-    {
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
+    std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
+    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
     }
@@ -308,19 +304,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
     //Triangles strip
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
-    std::array<int, 3> f1 = {{ 0, 3, 1 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
-    for (int i = 0; i < 3; ++i)
-    {
+    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
+    std::array<unsigned int, 3> f1 = {{ 0u, 3u, 1u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
+    for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
 
-    std::array<int, 3> f2 = {{ 1, 3, 2 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
-    for (int i = 0; i < 3; ++i)
-    {
+    std::array<unsigned int, 3> f2 = {{ 1u, 3u, 2u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
+    for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
     }
 }
@@ -330,19 +324,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
     //Triangles fan
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
-    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
-    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
-    std::array<int, 3> f1 = {{ 0, 3, 2 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
-    for (int i = 0; i < 3; ++i)
-    {
+    EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
+    EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
+    std::array<unsigned int, 3> f1 = {{ 0u, 3u, 2u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u );
+    for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
 
-    std::array<int, 3> f2 = {{ 0, 2, 1 }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
-    for (int i = 0; i < 3; ++i)
-    {
+    std::array<unsigned int, 3> f2 = {{ 0u, 2u, 1u }};
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u );
+    for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
     }
 }
@@ -378,7 +370,8 @@ TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
 
 TEST_F( utglTF2ImportExport, bug_import_simple_skin ) {
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf", aiProcess_ValidateDataStructure );
+    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
+        aiProcess_ValidateDataStructure );
     EXPECT_NE( nullptr, scene );
 }
 

+ 4 - 0
tools/assimp_cmd/Main.cpp

@@ -384,6 +384,7 @@ int ProcessStandardArguments(
 	// -om     --optimize-meshes
 	// -db     --debone
 	// -sbc    --split-by-bone-count
+	// -gs	   --global-scale
 	//
 	// -c<file> --config-file=<file>
 
@@ -472,6 +473,9 @@ int ProcessStandardArguments(
 		else if (!strcmp(param, "-embtex") || ! strcmp(param, "--embed-textures")) {
 			fill.ppFlags |= aiProcess_EmbedTextures;
 		}
+		else if (!strcmp(param, "-gs") || ! strcmp(param, "--global-scale")) {
+			fill.ppFlags |= aiProcess_GlobalScale;
+		}
 		else if (! strncmp( param, "-c",2) || ! strncmp( param, "--config=",9)) {
 			const unsigned int ofs = (params[i][1] == '-' ? 9 : 2);
 

Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio