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@@ -1260,7 +1260,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
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AddTexture( mat, pParser, effect, effect.mTexDiffuse, aiTextureType_DIFFUSE);
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if( !effect.mTexBump.mName.empty())
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- AddTexture( mat, pParser, effect, effect.mTexBump, aiTextureType_HEIGHT);
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+ AddTexture( mat, pParser, effect, effect.mTexBump, aiTextureType_NORMALS);
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if( !effect.mTexTransparent.mName.empty())
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AddTexture( mat, pParser, effect, effect.mTexTransparent, aiTextureType_OPACITY);
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