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Merge pull request #2819 from RichardTea/partial-cleanup-m3d

Update M3D ASCII exporter ident and extension
Kim Kulling 5 年之前
父節點
當前提交
487ce954db
共有 2 個文件被更改,包括 3 次插入3 次删除
  1. 2 2
      code/Common/Exporter.cpp
  2. 1 1
      code/M3D/M3DExporter.cpp

+ 2 - 2
code/Common/Exporter.cpp

@@ -103,7 +103,7 @@ void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperti
 void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
 void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
 void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-void ExportSceneA3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
+void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
 void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
 
 
@@ -177,7 +177,7 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
 
 #ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
 	exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0));
-	exporters.push_back(Exporter::ExportFormatEntry("a3d", "Model 3D (ascii)", "m3d", &ExportSceneA3D, 0));
+	exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0));
 #endif
 
 #ifndef ASSIMP_BUILD_NO_3MF_EXPORTER

+ 1 - 1
code/M3D/M3DExporter.cpp

@@ -268,7 +268,7 @@ void ExportSceneM3D(
 // ---------------------------------------------------------------------
 // Worker function for exporting a scene to ASCII A3D.
 // Prototyped and registered in Exporter.cpp
-void ExportSceneA3D(
+void ExportSceneM3DA(
 		const char *pFile,
 		IOSystem *pIOSystem,
 		const aiScene *pScene,