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@@ -1040,7 +1040,7 @@ void Discreet3DSImporter::ParseMeshChunk()
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// Larger 3DS files could have multiple FACE chunks here
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// Larger 3DS files could have multiple FACE chunks here
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chunkSize = stream->GetRemainingSizeToLimit();
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chunkSize = stream->GetRemainingSizeToLimit();
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- if (chunkSize > sizeof(Discreet3DS::Chunk))
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+ if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
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ParseFaceChunk();
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ParseFaceChunk();
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}
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}
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break;
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break;
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