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@@ -176,22 +176,22 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
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if (anim->mDuration == -1.) {
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if (anim->mDuration == -1.) {
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// Position keys
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// Position keys
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- for (unsigned int i = 0; i < channel->mNumPositionKeys;++i) {
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- aiVectorKey& key = channel->mPositionKeys[i];
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+ for (unsigned int j = 0; j < channel->mNumPositionKeys;++j) {
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+ aiVectorKey& key = channel->mPositionKeys[j];
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first = std::min (first, key.mTime);
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first = std::min (first, key.mTime);
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last = std::max (last, key.mTime);
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last = std::max (last, key.mTime);
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}
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}
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// Scaling keys
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// Scaling keys
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- for (unsigned int i = 0; i < channel->mNumScalingKeys;++i) {
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- aiVectorKey& key = channel->mScalingKeys[i];
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+ for (unsigned int j = 0; j < channel->mNumScalingKeys;++j ) {
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+ aiVectorKey& key = channel->mScalingKeys[j];
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first = std::min (first, key.mTime);
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first = std::min (first, key.mTime);
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last = std::max (last, key.mTime);
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last = std::max (last, key.mTime);
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}
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}
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// Rotation keys
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// Rotation keys
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- for (unsigned int i = 0; i < channel->mNumRotationKeys;++i) {
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- aiQuatKey& key = channel->mRotationKeys[i];
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+ for (unsigned int j = 0; j < channel->mNumRotationKeys;++j ) {
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+ aiQuatKey& key = channel->mRotationKeys[ j ];
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first = std::min (first, key.mTime);
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first = std::min (first, key.mTime);
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last = std::max (last, key.mTime);
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last = std::max (last, key.mTime);
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}
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}
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