Browse Source

fix memory leak

wise86Android 9 years ago
parent
commit
4af9632269

+ 4 - 4
code/MaterialSystem.cpp

@@ -53,7 +53,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "../include/assimp/DefaultLogger.hpp"
 #include "Macros.h"
 
-
 using namespace Assimp;
 
 // ------------------------------------------------------------------------------------------------
@@ -571,9 +570,11 @@ void aiMaterial::CopyPropertyList(aiMaterial* pcDest,
         for (unsigned int i = 0; i < iOldNum;++i) {
             pcDest->mProperties[i] = pcOld[i];
         }
-
-        delete[] pcOld;
     }
+
+    if(pcOld)
+    	delete[] pcOld;
+
     for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i)   {
         aiMaterialProperty* propSrc = pcSrc->mProperties[i];
 
@@ -605,4 +606,3 @@ void aiMaterial::CopyPropertyList(aiMaterial* pcDest,
     }
     return;
 }
-

+ 2 - 1
code/MemoryIOWrapper.h

@@ -178,7 +178,8 @@ public:
 
     // -------------------------------------------------------------------
     /** Closes the given file and releases all resources associated with it. */
-    void Close( IOStream* /*pFile*/) {
+    void Close( IOStream* pFile) {
+    	delete pFile;
     }
 
     // -------------------------------------------------------------------

+ 1 - 1
code/RemoveVCProcess.cpp

@@ -283,7 +283,7 @@ bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
         if (!pMesh->mTextureCoords[i])break;
         if (configDeleteFlags & aiComponent_TEXCOORDSn(real) || b)
         {
-            delete pMesh->mTextureCoords[i];
+            delete [] pMesh->mTextureCoords[i];
             pMesh->mTextureCoords[i] = NULL;
             ret = true;
 

+ 0 - 1
test/unit/utRemoveRedundantMaterials.cpp

@@ -60,7 +60,6 @@ protected:
     RemoveRedundantMatsProcess* piProcess;
 
     aiScene* pcScene1;
-    aiScene* pcScene2;
 };
 
 // ------------------------------------------------------------------------------------------------

+ 17 - 17
test/unit/utSharedPPData.cpp

@@ -59,28 +59,16 @@ protected:
     SharedPostProcessInfo* shared;
 };
 
-static bool destructed;
-
-struct TestType
-{
-    ~TestType()
-    {
-        destructed = true;
-    }
-};
-
-
 // ------------------------------------------------------------------------------------------------
 void SharedPPDataTest::SetUp()
 {
     shared = new SharedPostProcessInfo();
-    destructed = false;
 }
 
 // ------------------------------------------------------------------------------------------------
 void SharedPPDataTest::TearDown()
 {
-
+	delete shared;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -112,14 +100,26 @@ TEST_F(SharedPPDataTest, testPropertyPointer)
     EXPECT_FALSE(shared->GetProperty("test16",o));
 }
 
+static bool destructed;
+
+struct TestType
+{
+    ~TestType()
+    {
+        destructed = true;
+    }
+};
 // ------------------------------------------------------------------------------------------------
 TEST_F(SharedPPDataTest, testPropertyDeallocation)
 {
-    TestType *out, * pip = new TestType();
-    shared->AddProperty("quak",pip);
-    EXPECT_TRUE(shared->GetProperty("quak",out));
+	SharedPostProcessInfo* localShared = new SharedPostProcessInfo();
+	destructed = false;
+
+	TestType *out, * pip = new TestType();
+	localShared->AddProperty("quak",pip);
+    EXPECT_TRUE(localShared->GetProperty("quak",out));
     EXPECT_EQ(pip, out);
 
-    delete shared;
+    delete localShared;
     EXPECT_TRUE(destructed);
 }

+ 41 - 40
test/unit/utSplitLargeMeshes.cpp

@@ -58,8 +58,7 @@ protected:
 
     SplitLargeMeshesProcess_Triangle* piProcessTriangle;
     SplitLargeMeshesProcess_Vertex* piProcessVertex;
-    aiMesh* pcMesh1;
-    aiMesh* pcMesh2;
+
 };
 
 // ------------------------------------------------------------------------------------------------
@@ -72,44 +71,6 @@ void SplitLargeMeshesTest::SetUp()
     this->piProcessTriangle->SetLimit(1000);
     this->piProcessVertex->SetLimit(1000);
 
-    this->pcMesh1 = new aiMesh();
-    pcMesh1->mNumVertices = 2100; // quersumme: 3
-    pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
-    pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
-
-    pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
-    pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
-
-    unsigned int qq = 0;
-    for (unsigned int i = 0; i < pcMesh1->mNumFaces;++i)
-    {
-        aiFace& face = pcMesh1->mFaces[i];
-        face.mNumIndices = 3;
-        face.mIndices = new unsigned int[3];
-        face.mIndices[0] = qq++;
-        face.mIndices[1] = qq++;
-        face.mIndices[2] = qq++;
-    }
-
-    // generate many, many faces with randomized indices for
-    // the second mesh
-    this->pcMesh2 = new aiMesh();
-    pcMesh2->mNumVertices = 3000;
-    pcMesh2->mVertices = new aiVector3D[pcMesh2->mNumVertices];
-    pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices];
-
-    pcMesh2->mNumFaces = 10000;
-    pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
-
-    for (unsigned int i = 0; i < pcMesh2->mNumFaces;++i)
-    {
-        aiFace& face = pcMesh2->mFaces[i];
-        face.mNumIndices = 3;
-        face.mIndices = new unsigned int[3];
-        face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
-        face.mIndices[1] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
-        face.mIndices[2] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
-    }
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -124,6 +85,26 @@ TEST_F(SplitLargeMeshesTest, testVertexSplit)
 {
     std::vector< std::pair<aiMesh*, unsigned int> > avOut;
 
+     aiMesh *pcMesh1 = new aiMesh();
+     pcMesh1->mNumVertices = 2100; // quersumme: 3
+     pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
+     pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
+
+     pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
+     pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
+
+     unsigned int qq = 0;
+     for (unsigned int i = 0; i < pcMesh1->mNumFaces;++i)
+     {
+         aiFace& face = pcMesh1->mFaces[i];
+         face.mNumIndices = 3;
+         face.mIndices = new unsigned int[3];
+         face.mIndices[0] = qq++;
+         face.mIndices[1] = qq++;
+         face.mIndices[2] = qq++;
+     }
+
+
     int iOldFaceNum = (int)pcMesh1->mNumFaces;
     piProcessVertex->SplitMesh(0,pcMesh1,avOut);
 
@@ -147,6 +128,26 @@ TEST_F(SplitLargeMeshesTest, testTriangleSplit)
 {
     std::vector< std::pair<aiMesh*, unsigned int> > avOut;
 
+    // generate many, many faces with randomized indices for
+    // the second mesh
+    aiMesh *pcMesh2 = new aiMesh();
+    pcMesh2->mNumVertices = 3000;
+    pcMesh2->mVertices = new aiVector3D[pcMesh2->mNumVertices];
+    pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices];
+
+    pcMesh2->mNumFaces = 10000;
+    pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
+
+    for (unsigned int i = 0; i < pcMesh2->mNumFaces;++i)
+    {
+        aiFace& face = pcMesh2->mFaces[i];
+        face.mNumIndices = 3;
+        face.mIndices = new unsigned int[3];
+        face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
+        face.mIndices[1] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
+        face.mIndices[2] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
+    }
+
     // the number of faces shouldn't change
     int iOldFaceNum = (int)pcMesh2->mNumFaces;
     piProcessTriangle->SplitMesh(0,pcMesh2,avOut);