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@@ -37,7 +37,7 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
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}
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void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
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- for (int i = 0; i < meshes_.size(); ++i ) {
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+ for (size_t i = 0; i < meshes_.size(); ++i ) {
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meshes_[i].Draw(devcon);
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}
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}
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@@ -132,7 +132,7 @@ void ModelLoader::Close() {
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for (auto& t : textures_loaded_)
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t.Release();
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- for (int i = 0; i < meshes_.size(); i++) {
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+ for (size_t i = 0; i < meshes_.size(); i++) {
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meshes_[i].Close();
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}
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}
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