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@@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Q3BSPFileParser.h"
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#include "Q3BSPFileData.h"
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+#include <assimp/DefaultLogger.hpp>
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+
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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#else
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@@ -82,39 +84,39 @@ using namespace Q3BSP;
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// ------------------------------------------------------------------------------------------------
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// Local function to create a material key name.
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-static void createKey( int id1, int id2, std::string &rKey )
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-{
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+static void createKey( int id1, int id2, std::string &key ) {
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std::ostringstream str;
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str << id1 << "." << id2;
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- rKey = str.str();
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+ key = str.str();
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}
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// ------------------------------------------------------------------------------------------------
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// Local function to extract the texture ids from a material key-name.
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-static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
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-{
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- rId1 = -1;
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- rId2 = -1;
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- if ( rKey.empty() )
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+static void extractIds( const std::string &key, int &id1, int &id2 ) {
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+ id1 = -1;
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+ id2 = -1;
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+ if (key.empty()) {
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return;
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+ }
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- std::string::size_type pos = rKey.find( "." );
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- if ( std::string::npos == pos )
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+ const std::string::size_type pos = key.find( "." );
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+ if (std::string::npos == pos) {
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return;
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+ }
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- std::string tmp1 = rKey.substr( 0, pos );
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- std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 );
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- rId1 = atoi( tmp1.c_str() );
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- rId2 = atoi( tmp2.c_str() );
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+ std::string tmp1 = key.substr( 0, pos );
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+ std::string tmp2 = key.substr( pos + 1, key.size() - pos - 1 );
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+ id1 = atoi( tmp1.c_str() );
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+ id2 = atoi( tmp2.c_str() );
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}
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// ------------------------------------------------------------------------------------------------
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// Local helper function to normalize filenames.
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-static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
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-{
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- rNormalizedPath = "";
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- if ( rPath.empty() )
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+static void normalizePathName( const std::string &rPath, std::string &normalizedPath ) {
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+ normalizedPath = "";
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+ if (rPath.empty()) {
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return;
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+ }
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#ifdef _WIN32
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std::string sep = "\\";
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@@ -124,14 +126,11 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
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static const unsigned int numDelimiters = 2;
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const char delimiters[ numDelimiters ] = { '/', '\\' };
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- rNormalizedPath = rPath;
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- for (const char delimiter : delimiters)
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- {
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- for ( size_t j=0; j<rNormalizedPath.size(); j++ )
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- {
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- if ( rNormalizedPath[j] == delimiter )
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- {
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- rNormalizedPath[ j ] = sep[ 0 ];
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+ normalizedPath = rPath;
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+ for (const char delimiter : delimiters) {
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+ for ( size_t j=0; j<normalizedPath.size(); ++j ) {
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+ if ( normalizedPath[j] == delimiter ) {
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+ normalizedPath[ j ] = sep[ 0 ];
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}
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}
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}
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@@ -139,20 +138,19 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
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// ------------------------------------------------------------------------------------------------
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// Constructor.
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-Q3BSPFileImporter::Q3BSPFileImporter() :
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- m_pCurrentMesh( NULL ),
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- m_pCurrentFace( NULL ),
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- m_MaterialLookupMap(),
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- mTextures()
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-{
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+Q3BSPFileImporter::Q3BSPFileImporter()
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+: m_pCurrentMesh( nullptr )
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+, m_pCurrentFace(nullptr)
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+, m_MaterialLookupMap()
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+, mTextures() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor.
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Q3BSPFileImporter::~Q3BSPFileImporter() {
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- m_pCurrentMesh = NULL;
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- m_pCurrentFace = NULL;
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+ m_pCurrentMesh = nullptr;
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+ m_pCurrentFace = nullptr;
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// Clear face-to-material map
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for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
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@@ -166,92 +164,80 @@ Q3BSPFileImporter::~Q3BSPFileImporter() {
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// ------------------------------------------------------------------------------------------------
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// Returns true, if the loader can read this.
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-bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const
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-{
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+bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const {
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if(!checkSig) {
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return SimpleExtensionCheck( rFile, "pk3", "bsp" );
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}
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- // TODO perhaps add keyword based detection
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+
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Adds extensions.
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-const aiImporterDesc* Q3BSPFileImporter::GetInfo () const
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-{
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+const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Import method.
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-void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
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-{
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- Q3BSPZipArchive Archive( pIOHandler, rFile );
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- if ( !Archive.isOpen() )
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- {
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+void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
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+ Q3BSPZipArchive Archive( ioHandler, rFile );
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+ if ( !Archive.isOpen() ) {
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throw DeadlyImportError( "Failed to open file " + rFile + "." );
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}
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std::string archiveName( "" ), mapName( "" );
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separateMapName( rFile, archiveName, mapName );
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- if ( mapName.empty() )
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- {
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- if ( !findFirstMapInArchive( Archive, mapName ) )
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- {
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+ if ( mapName.empty() ) {
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+ if ( !findFirstMapInArchive( Archive, mapName ) ) {
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return;
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}
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}
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Q3BSPFileParser fileParser( mapName, &Archive );
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Q3BSPModel *pBSPModel = fileParser.getModel();
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- if ( NULL != pBSPModel )
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- {
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- CreateDataFromImport( pBSPModel, pScene, &Archive );
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+ if ( nullptr != pBSPModel ) {
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+ CreateDataFromImport( pBSPModel, scene, &Archive );
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Separates the map name from the import name.
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-void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
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- std::string &rMapName )
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-{
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- rArchiveName = "";
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- rMapName = "";
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- if ( rImportName.empty() )
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+void Q3BSPFileImporter::separateMapName( const std::string &importName, std::string &archiveName, std::string &mapName ) {
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+ archiveName = "";
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+ mapName = "";
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+ if (importName.empty()) {
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return;
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+ }
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- std::string::size_type pos = rImportName.rfind( "," );
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- if ( std::string::npos == pos )
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- {
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- rArchiveName = rImportName;
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+ const std::string::size_type pos = importName.rfind( "," );
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+ if ( std::string::npos == pos ) {
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+ archiveName = importName;
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return;
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}
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- rArchiveName = rImportName.substr( 0, pos );
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- rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 );
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+ archiveName = importName.substr( 0, pos );
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+ mapName = importName.substr( pos, importName.size() - pos - 1 );
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the first map in the map archive.
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-bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
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-{
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- rMapName = "";
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+bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) {
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+ mapName = "";
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std::vector<std::string> fileList;
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- rArchive.getFileList( fileList );
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- if ( fileList.empty() )
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+ bspArchive.getFileList( fileList );
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+ if (fileList.empty()) {
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return false;
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+ }
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- for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end();
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- ++it )
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- {
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- std::string::size_type pos = (*it).find( "maps/" );
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- if ( std::string::npos != pos )
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- {
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+ std::vector<std::string>::iterator it( fileList.begin() );
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+ for ( ; it != fileList.end(); ++it ) {
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+ const std::string::size_type pos = (*it).find( "maps/" );
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+ if ( std::string::npos != pos ) {
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std::string::size_type extPos = (*it).find( ".bsp" );
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- if ( std::string::npos != extPos )
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- {
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- rMapName = *it;
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+ if ( std::string::npos != extPos ) {
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+ mapName = *it;
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return true;
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}
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}
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@@ -263,14 +249,13 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
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// ------------------------------------------------------------------------------------------------
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// Creates the assimp specific data.
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void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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- Q3BSPZipArchive *pArchive )
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-{
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- if ( NULL == pModel || NULL == pScene )
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+ Q3BSPZipArchive *pArchive ) {
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+ if (nullptr == pModel || nullptr == pScene) {
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return;
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+ }
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pScene->mRootNode = new aiNode;
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- if ( !pModel->m_ModelName.empty() )
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- {
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+ if ( !pModel->m_ModelName.empty() ) {
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pScene->mRootNode->mName.Set( pModel->m_ModelName );
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}
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@@ -287,47 +272,34 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
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// ------------------------------------------------------------------------------------------------
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// Creates all assimp nodes.
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void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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- aiNode *pParent )
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-{
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- ai_assert( NULL != pModel );
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- if ( NULL == pModel )
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- {
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+ aiNode *pParent ) {
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+ if ( nullptr == pModel ) {
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return;
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}
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- unsigned int matIdx = 0;
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+ unsigned int matIdx( 0 );
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std::vector<aiMesh*> MeshArray;
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std::vector<aiNode*> NodeArray;
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- for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it )
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- {
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+ for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
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std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
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size_t numVerts = countData( *pArray );
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- if ( 0 != numVerts )
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- {
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- aiMesh* pMesh = new aiMesh;
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- aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh );
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- if ( NULL != pNode )
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- {
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+ if ( 0 != numVerts ) {
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+ aiMesh *pMesh( nullptr );
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+ aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, &pMesh );
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+ if ( nullptr != pNode ) {
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NodeArray.push_back( pNode );
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MeshArray.push_back( pMesh );
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}
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- else
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- {
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- delete pMesh;
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- }
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}
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matIdx++;
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}
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pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() );
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- if ( pScene->mNumMeshes > 0 )
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- {
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+ if ( pScene->mNumMeshes > 0 ) {
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
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- for ( size_t i = 0; i < MeshArray.size(); i++ )
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- {
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+ for ( size_t i = 0; i < MeshArray.size(); i++ ) {
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aiMesh *pMesh = MeshArray[ i ];
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- if ( NULL != pMesh )
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- {
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+ if ( nullptr != pMesh ) {
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pScene->mMeshes[ i ] = pMesh;
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}
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}
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@@ -335,8 +307,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
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pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
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- for ( size_t i=0; i<NodeArray.size(); i++ )
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- {
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+ for ( size_t i=0; i<NodeArray.size(); i++ ) {
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aiNode *pNode = NodeArray[ i ];
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pNode->mParent = pParent;
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pParent->mChildren[ i ] = pNode;
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@@ -346,54 +317,46 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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// ------------------------------------------------------------------------------------------------
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// Creates the topology.
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-aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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- unsigned int materialIdx,
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- std::vector<sQ3BSPFace*> &rArray,
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- aiMesh* pMesh )
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-{
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+aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
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+ std::vector<sQ3BSPFace*> &rArray, aiMesh **pMesh ) {
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size_t numVerts = countData( rArray );
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- if ( 0 == numVerts )
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- {
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- return NULL;
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+ if ( 0 == numVerts ) {
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+ return nullptr;
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}
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size_t numFaces = countFaces( rArray );
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- if ( 0 == numFaces )
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- {
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- return NULL;
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+ if ( 0 == numFaces ) {
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+ return nullptr;
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}
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+ aiMesh *mesh = new aiMesh;
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size_t numTriangles = countTriangles( rArray );
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- pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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+ mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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- pMesh->mFaces = new aiFace[ numTriangles ];
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- pMesh->mNumFaces = static_cast<unsigned int>(numTriangles);
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+ mesh->mFaces = new aiFace[ numTriangles ];
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+ mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
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- pMesh->mNumVertices = static_cast<unsigned int>(numVerts);
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- pMesh->mVertices = new aiVector3D[ numVerts ];
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- pMesh->mNormals = new aiVector3D[ numVerts ];
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- pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
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- pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
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- pMesh->mMaterialIndex = materialIdx;
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+ mesh->mNumVertices = static_cast<unsigned int>(numVerts);
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+ mesh->mVertices = new aiVector3D[ numVerts ];
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+ mesh->mNormals = new aiVector3D[ numVerts ];
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+ mesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
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+ mesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
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+ mesh->mMaterialIndex = materialIdx;
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unsigned int faceIdx = 0;
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unsigned int vertIdx = 0;
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- pMesh->mNumUVComponents[ 0 ] = 2;
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- pMesh->mNumUVComponents[ 1 ] = 2;
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- for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it )
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- {
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+ mesh->mNumUVComponents[ 0 ] = 2;
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+ mesh->mNumUVComponents[ 1 ] = 2;
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+ for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) {
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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ai_assert( NULL != pQ3BSPFace );
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- if ( NULL == pQ3BSPFace )
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- {
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|
|
+ if ( nullptr == pQ3BSPFace ) {
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
- if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
|
|
|
- {
|
|
|
- if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
|
|
|
- {
|
|
|
- createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
|
|
|
+ if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) {
|
|
|
+ if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) {
|
|
|
+ createTriangleTopology( pModel, pQ3BSPFace, mesh, faceIdx, vertIdx );
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -401,79 +364,63 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
|
|
|
aiNode *pNode = new aiNode;
|
|
|
pNode->mNumMeshes = 1;
|
|
|
pNode->mMeshes = new unsigned int[ 1 ];
|
|
|
+ *pMesh = mesh;
|
|
|
|
|
|
return pNode;
|
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Creates the triangle topology from a face array.
|
|
|
-void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
|
|
- Q3BSP::sQ3BSPFace *pQ3BSPFace,
|
|
|
- aiMesh* pMesh,
|
|
|
- unsigned int &rFaceIdx,
|
|
|
- unsigned int &rVertIdx )
|
|
|
-{
|
|
|
- ai_assert( rFaceIdx < pMesh->mNumFaces );
|
|
|
+void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
|
|
|
+ aiMesh* pMesh, unsigned int &faceIdx, unsigned int &vertIdx ) {
|
|
|
+ ai_assert( faceIdx < pMesh->mNumFaces );
|
|
|
|
|
|
- m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
|
|
|
- ai_assert( NULL != m_pCurrentFace );
|
|
|
- if ( NULL == m_pCurrentFace )
|
|
|
- {
|
|
|
+ m_pCurrentFace = getNextFace( pMesh, faceIdx );
|
|
|
+ if ( nullptr == m_pCurrentFace ) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
m_pCurrentFace->mNumIndices = 3;
|
|
|
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
|
|
|
|
|
|
- size_t idx = 0;
|
|
|
- for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ )
|
|
|
- {
|
|
|
+ size_t idx( 0 );
|
|
|
+ for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; ++i ) {
|
|
|
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
|
|
|
- ai_assert( index < pModel->m_Vertices.size() );
|
|
|
- if ( index >= pModel->m_Vertices.size() )
|
|
|
- {
|
|
|
+ if ( index >= pModel->m_Vertices.size() ) {
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
|
|
|
- ai_assert( NULL != pVertex );
|
|
|
- if ( NULL == pVertex )
|
|
|
- {
|
|
|
+ if ( nullptr == pVertex ) {
|
|
|
continue;
|
|
|
}
|
|
|
+ if (idx > 2) {
|
|
|
+ idx = 0;
|
|
|
+ m_pCurrentFace = getNextFace(pMesh, faceIdx);
|
|
|
+ if (nullptr != m_pCurrentFace) {
|
|
|
+ m_pCurrentFace->mNumIndices = 3;
|
|
|
+ m_pCurrentFace->mIndices = new unsigned int[3];
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
|
|
|
- pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
|
|
|
+ pMesh->mVertices[ vertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
|
|
|
+ pMesh->mNormals[ vertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
|
|
|
|
|
|
- pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
|
|
- pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
|
|
+ pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
|
|
+ pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
|
|
|
|
|
- ai_assert( m_pCurrentFace );
|
|
|
- m_pCurrentFace->mIndices[ idx ] = rVertIdx;
|
|
|
- rVertIdx++;
|
|
|
+ m_pCurrentFace->mIndices[ idx ] = vertIdx;
|
|
|
+ vertIdx++;
|
|
|
|
|
|
idx++;
|
|
|
- if ( idx > 2 )
|
|
|
- {
|
|
|
- idx = 0;
|
|
|
- m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
|
|
|
- if ( NULL != m_pCurrentFace )
|
|
|
- {
|
|
|
- m_pCurrentFace->mNumIndices = 3;
|
|
|
- m_pCurrentFace->mIndices = new unsigned int[ 3 ];
|
|
|
- }
|
|
|
- }
|
|
|
}
|
|
|
- rFaceIdx--;
|
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Creates all referenced materials.
|
|
|
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
|
|
- Q3BSPZipArchive *pArchive )
|
|
|
-{
|
|
|
- if ( m_MaterialLookupMap.empty() )
|
|
|
- {
|
|
|
+ Q3BSPZipArchive *pArchive ) {
|
|
|
+ if ( m_MaterialLookupMap.empty() ) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
@@ -481,11 +428,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|
|
aiString aiMatName;
|
|
|
int textureId( -1 ), lightmapId( -1 );
|
|
|
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
|
|
|
- ++it )
|
|
|
- {
|
|
|
- const std::string matName = (*it).first;
|
|
|
- if ( matName.empty() )
|
|
|
- {
|
|
|
+ ++it ) {
|
|
|
+ const std::string matName( it->first );
|
|
|
+ if ( matName.empty() ) {
|
|
|
continue;
|
|
|
}
|
|
|
|
|
@@ -496,18 +441,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|
|
extractIds( matName, textureId, lightmapId );
|
|
|
|
|
|
// Adding the texture
|
|
|
- if ( -1 != textureId )
|
|
|
- {
|
|
|
+ if ( -1 != textureId ) {
|
|
|
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
|
|
- if ( NULL != pTexture )
|
|
|
- {
|
|
|
+ if ( nullptr != pTexture ) {
|
|
|
std::string tmp( "*" ), texName( "" );
|
|
|
tmp += pTexture->strName;
|
|
|
tmp += ".jpg";
|
|
|
normalizePathName( tmp, texName );
|
|
|
|
|
|
- if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
|
|
|
- {
|
|
|
+ if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) {
|
|
|
+ ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -526,17 +469,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Counts the number of referenced vertices.
|
|
|
-size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
|
|
|
-{
|
|
|
- size_t numVerts = 0;
|
|
|
- for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
|
|
|
+size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray ) const {
|
|
|
+ size_t numVerts( 0 );
|
|
|
+ for ( std::vector<sQ3BSPFace*>::const_iterator it = faceArray.begin(); it != faceArray.end();
|
|
|
++it )
|
|
|
{
|
|
|
sQ3BSPFace *pQ3BSPFace = *it;
|
|
|
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
|
|
|
{
|
|
|
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
|
|
- ai_assert( NULL != pQ3BSPFace );
|
|
|
+ ai_assert( nullptr != pQ3BSPFace );
|
|
|
numVerts += pQ3BSPFace->iNumOfFaceVerts;
|
|
|
}
|
|
|
}
|
|
@@ -582,8 +524,7 @@ size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*>
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Creates the faces-to-material map.
|
|
|
-void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|
|
-{
|
|
|
+void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
|
|
|
std::string key( "" );
|
|
|
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
|
|
|
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
|
|
@@ -593,8 +534,7 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|
|
const int lightMapId = pQ3BSPFace->iLightmapID;
|
|
|
createKey( texId, lightMapId, key );
|
|
|
FaceMapIt it = m_MaterialLookupMap.find( key );
|
|
|
- if ( m_MaterialLookupMap.end() == it )
|
|
|
- {
|
|
|
+ if ( m_MaterialLookupMap.end() == it ) {
|
|
|
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
|
|
|
m_MaterialLookupMap[ key ] = pCurFaceArray;
|
|
|
}
|
|
@@ -602,8 +542,8 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|
|
{
|
|
|
pCurFaceArray = (*it).second;
|
|
|
}
|
|
|
- ai_assert( NULL != pCurFaceArray );
|
|
|
- if ( NULL != pCurFaceArray )
|
|
|
+ ai_assert( nullptr != pCurFaceArray );
|
|
|
+ if (nullptr != pCurFaceArray )
|
|
|
{
|
|
|
pCurFaceArray->push_back( pQ3BSPFace );
|
|
|
}
|
|
@@ -612,32 +552,31 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Returns the next face.
|
|
|
-aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
|
|
|
-{
|
|
|
- aiFace *pFace( NULL );
|
|
|
- if ( rFaceIdx < pMesh->mNumFaces ) {
|
|
|
- pFace = &pMesh->mFaces[ rFaceIdx ];
|
|
|
- rFaceIdx++;
|
|
|
+aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
|
|
|
+ aiFace *face( nullptr );
|
|
|
+ if ( faceIdx < mesh->mNumFaces ) {
|
|
|
+ face = &mesh->mFaces[ faceIdx ];
|
|
|
+ ++faceIdx;
|
|
|
}
|
|
|
|
|
|
- return pFace;
|
|
|
+ return face;
|
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Imports a texture file.
|
|
|
-bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
|
|
|
- Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
|
|
|
+bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
|
|
|
+ Q3BSP::Q3BSPZipArchive *archive, aiScene*,
|
|
|
aiMaterial *pMatHelper, int textureId ) {
|
|
|
- if ( NULL == pArchive || NULL == pMatHelper ) {
|
|
|
+ if (nullptr == archive || nullptr == pMatHelper ) {
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
- if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
|
|
|
+ if ( textureId < 0 || textureId >= static_cast<int>( model->m_Textures.size() ) ) {
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
bool res = true;
|
|
|
- sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
|
|
+ sQ3BSPTexture *pTexture = model->m_Textures[ textureId ];
|
|
|
if ( !pTexture ) {
|
|
|
return false;
|
|
|
}
|
|
@@ -647,8 +586,8 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|
|
supportedExtensions.push_back( ".png" );
|
|
|
supportedExtensions.push_back( ".tga" );
|
|
|
std::string textureName, ext;
|
|
|
- if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
|
|
|
- IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
|
|
|
+ if ( expandFile( archive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
|
|
|
+ IOStream *pTextureStream = archive->Open( textureName.c_str() );
|
|
|
if ( pTextureStream ) {
|
|
|
size_t texSize = pTextureStream->FileSize();
|
|
|
aiTexture *pTexture = new aiTexture;
|
|
@@ -669,7 +608,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|
|
name.data[ 0 ] = '*';
|
|
|
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
|
|
|
|
|
|
- pArchive->Close( pTextureStream );
|
|
|
+ archive->Close( pTextureStream );
|
|
|
|
|
|
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
|
|
mTextures.push_back( pTexture );
|
|
@@ -691,19 +630,16 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|
|
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
|
|
aiMaterial *pMatHelper, int lightmapId )
|
|
|
{
|
|
|
- if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
|
|
|
- {
|
|
|
+ if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper ) {
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
- if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
|
|
|
- {
|
|
|
+ if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) {
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
|
|
|
- if ( NULL == pLightMap )
|
|
|
- {
|
|
|
+ if (nullptr == pLightMap ) {
|
|
|
return false;
|
|
|
}
|
|
|
|
|
@@ -715,8 +651,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
|
|
|
|
|
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
|
|
|
size_t p = 0;
|
|
|
- for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i )
|
|
|
- {
|
|
|
+ for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) {
|
|
|
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
|
|
|
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
|
|
|
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
|
|
@@ -733,7 +668,6 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
-
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Will search for a supported extension.
|
|
|
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
|