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@@ -1021,6 +1021,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
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// convert bones, if existing
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if (!mesh.mBones.empty()) {
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+ ai_assert(avOutputBones);
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// check whether there is a vertex weight for this vertex index
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if (iIndex2 < mesh.mBoneVertices.size()) {
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