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@@ -74,7 +74,7 @@ namespace Unreal {
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3 = Masked two-sided
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4 = Modulation blended two-sided
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8 = Placeholder triangle for weapon positioning (invisible)
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- */
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+*/
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enum MeshFlags {
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MF_NORMAL_OS = 0,
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MF_NORMAL_TS = 1,
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@@ -180,8 +180,8 @@ UnrealImporter::~UnrealImporter() {
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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-bool UnrealImporter::CanRead(const std::string & /*pFile*/, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
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- return SimpleExtensionCheck(pFile, "3d", "uc");
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+bool UnrealImporter::CanRead(const std::string & filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
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+ return SimpleExtensionCheck(filename, "3d", "uc");
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}
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// ------------------------------------------------------------------------------------------------
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