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@@ -272,7 +272,8 @@ static aiMaterial* ImportMaterial(std::vector<int>& embeddedTexIdxs, Asset& r, M
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aimat->AddProperty(&mat.pbrMetallicRoughness.metallicFactor, 1, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR);
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aimat->AddProperty(&mat.pbrMetallicRoughness.roughnessFactor, 1, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR);
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- float roughnessAsShininess = (1 - mat.pbrMetallicRoughness.roughnessFactor) * 1000;
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+ float roughnessAsShininess = 1 - mat.pbrMetallicRoughness.roughnessFactor;
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+ roughnessAsShininess *= roughnessAsShininess * 1000;
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aimat->AddProperty(&roughnessAsShininess, 1, AI_MATKEY_SHININESS);
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SetMaterialTextureProperty(embeddedTexIdxs, r, mat.normalTexture, aimat, aiTextureType_NORMALS);
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