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Merge pull request #2185 from gongminmin/FixShininess

Make gltf2's roughnessAsShininess matches between importer and exporter.
Kim Kulling před 7 roky
rodič
revize
4d3ce0fed2
1 změnil soubory, kde provedl 2 přidání a 1 odebrání
  1. 2 1
      code/glTF2Importer.cpp

+ 2 - 1
code/glTF2Importer.cpp

@@ -272,7 +272,8 @@ static aiMaterial* ImportMaterial(std::vector<int>& embeddedTexIdxs, Asset& r, M
     aimat->AddProperty(&mat.pbrMetallicRoughness.metallicFactor, 1, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR);
     aimat->AddProperty(&mat.pbrMetallicRoughness.roughnessFactor, 1, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR);
 
-    float roughnessAsShininess = (1 - mat.pbrMetallicRoughness.roughnessFactor) * 1000;
+    float roughnessAsShininess = 1 - mat.pbrMetallicRoughness.roughnessFactor;
+    roughnessAsShininess *= roughnessAsShininess * 1000;
     aimat->AddProperty(&roughnessAsShininess, 1, AI_MATKEY_SHININESS);
 
     SetMaterialTextureProperty(embeddedTexIdxs, r, mat.normalTexture, aimat, aiTextureType_NORMALS);